Lawful Citizen1W
Creature - Human
Whenever another permanent you control is put into a graveyard from the battlefield, transform Lawful Citizen.
1/1
// Freedom Fighter
(Red) Creature - Human Rogue
First strike
Whenever Freedom Fighter deals combat damage to an opponent, destroy a random target nonland permanent that opponent controls.
3/3
Kessig Run Patrol2GG
Creature - Human Warrior
~ can block an addtional creature.
Whenever ~ blocks a creature beyond the first, put a +1/+1 counter on
~.
2/3
Merchants of Vesuva2UU
Creature - Human 2UU, :symtap:: Reveal the top card of your library, then put that card into your hand. If the revealed card shares a name with a permanent you control, reveal the top card of your library, then put that card into your hand.
0/2
Peasant of the Grain2W
Creature - Human
When Peasant of the Grain enters the battlefield, you may search your library for a Plains, put it onto the battlefield, then shuffle your library.
2/2
Rum-drunk Pirate :symu::symb:
Creature- Human Pirate
Multikicker :symr:: For each time ~ was kicked, put a Rum counter on it.
:symr:: Put a Rum counter on ~.
At the end of each turn, and whenever a player plays a spell, remove a Rum counter. If you can't, tap ~.
~ doesn't untap unless there's a Rum counter on ~.
If there are four or more Rum counters on ~, ~ gets +2/+2 and First Strike.
4/2
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Sandsift Magus1UUU
Creature - Human Wizard (R) t: Put a time counter on Sandsift Magus.
Remove three time counters from Sandsift Magus: Take an
extra turn after this one. "The truth is, the hourglass has always been empty."
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
Violent Berserker2R
Creature - Human Berserker
Violent Berserker attacks each turn if able.
At the beginning of your upkeep, choose a player at random. Violent Berserker deals two damage to that player.
2/2
Wandering Gypsies2(U/R)W Creature - Human Shaman
Plainswalk
Whenever Wandering Gypsies deals combat damage to
a player, reveal the top card of your library. If it's a nonland
card, flip a coin. If you win the flip, you may cast that card
without paying its mana cost.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Yavimaya Explorer2GG
Creature – Human Scout
When Yavimaya Explorer enters the battlefield, you may reveal the top three cards of your library. Put all basic land cards revealed this way onto the battlefield tapped and exile the rest. 2/2
Yodelling Bard3W Creature - Human Bard W,t: Tap target creature. Other creatures you control that don't share
a color with that creature get +1/+1 until end of turn.
1/2
Zendikar Doomsayer1BB Creature - Human Shaman Ally
Whenever Zendikar Doomsayer or another Ally enters the
battlefield under your control, Eldrazi creatures you control
get +1/+1 and gain trample until end of turn.
2/2
next: Mercenary
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Aphetto Grifters -- BB
Creature -- Human Mercenary 1BB,T: Look at target opponent's hand and choose a nonland card with converted mana cost equal to or less than the number of Mercenaries you control. That player discards that card. Activate this ability only any time you could cast a sorcery.
1/1
Becca, Mercenary for Hire 3R
Legendary Creature - Human Mercenary
Double strike, haste (2/R)(2/R)(2/R): Gain control of ~. Any player may activate this ability.
4/3
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Cateran Necromancer1BB
Creature - Human Mercenary ,T: Return target Mercenary permanent card with converted mana cost 2 or less from your graveyard to the battlefield. When one of the younger urchins asked him about the guild's recruitment drives, he only smiled.
2/2
Dealer in Darkness2BB Creature - Human Mercenary
When Dealer in Darkness enters the battlefield, you lose
X life and draw X cards, where X is the number of Mercenaries
you control. 1BB, discard Dealer in Darkness: Search your library for a Mercenary
creature card, reveal it, and put it into your hand. Then shuffle your
library.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Creature – Human Berserker
Haste
Iceblade Berserker gets +1/+0 for each snow permanent you control.
2/2
Creature - Human Barbarian
Haste, forestwalk
3/2
Thanks to Nezumi for the banner!
Creature - Human Rogue
Whenever ~ attacks, it gains flying until end of turn.
1/1
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Human
Whenever another permanent you control is put into a graveyard from the battlefield, transform Lawful Citizen.
1/1
//
Freedom Fighter
(Red) Creature - Human Rogue
First strike
Whenever Freedom Fighter deals combat damage to an opponent, destroy a random target nonland permanent that opponent controls.
3/3
Creature - Human Warrior
~ can block an addtional creature.
Whenever ~ blocks a creature beyond the first, put a +1/+1 counter on
~.
2/3
Creature - Human
2UU, :symtap:: Reveal the top card of your library, then put that card into your hand. If the revealed card shares a name with a permanent you control, reveal the top card of your library, then put that card into your hand.
0/2
Creature – Human Wizard
T, Sacrifice an artifact: Target player exiles the top four cards of his or her library.
2/3
Creature - Human Druid
~ gets +1/+1 for each card name Muscle Burst or Diligent Farmhand in your graveyard.
1/1
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Human
When Peasant of the Grain enters the battlefield, you may search your library for a Plains, put it onto the battlefield, then shuffle your library.
2/2
Thanks to Nezumi for the banner!
Creature - Human Shapeshifter
x: Choose a creature with CMC X. ~ becomes a copy of that creature until end of turn.
3/3
Creature- Human Pirate
Multikicker :symr:: For each time ~ was kicked, put a Rum counter on it.
:symr:: Put a Rum counter on ~.
At the end of each turn, and whenever a player plays a spell, remove a Rum counter. If you can't, tap ~.
~ doesn't untap unless there's a Rum counter on ~.
If there are four or more Rum counters on ~, ~ gets +2/+2 and First Strike.
4/2
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Human Wizard (R)
t: Put a time counter on Sandsift Magus.
Remove three time counters from Sandsift Magus: Take an
extra turn after this one.
"The truth is, the hourglass has always been empty."
2/3
Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
Creature - Human Soldier {C}
When Troop Veteran enters the battlefield, put a +1/+1 counter on each creature you control.
[2/2]
Creature – Human Shaman
B,T: Return target Curse card from your graveyard to your hand.
2/1
Creature - Human Berserker
Violent Berserker attacks each turn if able.
At the beginning of your upkeep, choose a player at random. Violent Berserker deals two damage to that player.
2/2
Thanks to Nezumi for the banner!
Creature - Human Shaman
Plainswalk
Whenever Wandering Gypsies deals combat damage to
a player, reveal the top card of your library. If it's a nonland
card, flip a coin. If you win the flip, you may cast that card
without paying its mana cost.
2/3
Creature - Human Wizard
At the beginning of your upkeep, you lose two life.
Demon spells cost 2 less to cast.
Thanks to Nezumi for the banner!
Creature – Human Scout
When Yavimaya Explorer enters the battlefield, you may reveal the top three cards of your library. Put all basic land cards revealed this way onto the battlefield tapped and exile the rest.
2/2
Yodelling Bard 3WCreature - Human Bard
W,t: Tap target creature. Other creatures you control that don't share
a color with that creature get +1/+1 until end of turn.
1/2
Zendikar Doomsayer 1BB
Creature - Human Shaman Ally
Whenever Zendikar Doomsayer or another Ally enters the
battlefield under your control, Eldrazi creatures you control
get +1/+1 and gain trample until end of turn.
2/2
next: Mercenary
Creature -- Human Mercenary
1BB,T: Look at target opponent's hand and choose a nonland card with converted mana cost equal to or less than the number of Mercenaries you control. That player discards that card. Activate this ability only any time you could cast a sorcery.
1/1
Legendary Creature - Human Mercenary
Double strike, haste
(2/R)(2/R)(2/R): Gain control of ~. Any player may activate this ability.
4/3
Creature - Human Mercenary
,T: Return target Mercenary permanent card with converted mana cost 2 or less from your graveyard to the battlefield.
When one of the younger urchins asked him about the guild's recruitment drives, he only smiled.
2/2
Creature - Human Mercenary
When Dealer in Darkness enters the battlefield, you lose
X life and draw X cards, where X is the number of Mercenaries
you control.
1BB, discard Dealer in Darkness: Search your library for a Mercenary
creature card, reveal it, and put it into your hand. Then shuffle your
library.
2/2
Creature - Human Mercenary
Pay 3 life: Gain control of Evil for Hire. Any player may activate this ability.
4/3
Creature - Merfolk Mercenary {C}
When Filer of Thought enters the battlefield, each player draws a card.
1/1