Wrath 3WWW
Creature-Incarnation
When ~ is put into your graveyard from play, you may shuffle it into it's owner's library. If you do, destroy each creature in play. They can't be regenerated.
"Why won't they just leave me alone? It's always pick pick pick!" ...before it blows
5/5
Xenophobia3WB
Creature - Incarnation 2WB: Creatures your opponents control get -1/-1 until end of turn and creatures you control get +1/+1 until end of turn. Activate this ability only if Xenophobia is in your graveyard.
3/4
Zealotry4WW
Creature - Incarnation
First strike
As long as Zealotry is in your graveyard and you control at least two Plains, creatures you control get +1/+1.
4/5
Giant Squid can't attack unless defending player controls an Island.
At any time you control no Islands, Sacrifice Giant Squid.
5/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Ravarshi Kashaku, Ancient Dragon of the Darkened Realms;
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Hunter of the Deep :1mana::symub::symub:
Creature - Cephalid Assassin
Hunter of the Deep can only be blocked by black creatures.
:symtap:: Destroy target creature. That creature's controller may discard two cards to prevent this.
2/1
Jealous Cephalid2UU
Creature - Cephalid Wizard
You may choose not to untap Jealous Cephalid during your untap step. t: Gain control of target permanent as long as Jealous Cephalid remains tapped.
1/2
Kidding Cephalid 2UU
Creature - Cephalid Wizard
When Kidding Cephalid enters the battle field, switch control of another target creature you control with another target creature.
2/2
Laquatus's Attendant 2U
Creature - Cephalid Threshold - :symtap:: Draw a card. Play this ability only if you have seven or more cards in your graveyard.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Narwhal Handler4UU
Creature - Cephalid
When ~ comes enters the battlefield, put a 4/4 blue Whale creature token. It has "this creature can't attack unless defending player controls an Island" and "when you control no Islands, sacrifice this creature."
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Tidebreaker Cephalid2UU
Creature - Cephalid
Islandwalk
Whenever Tidebreaker Cephalid deals combat damage to a player, choose one - Draw a card; or return target creature to its owner's hand.
1/4
Yellowed Magister1RR
Creature - Mutant Cephalid Wizard RR,T:Yellowed Magister deals X damage to target creature or player and Y damage to itself, where X is the number of islands you control and Y is the number of mountains you control.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Never ever create a card without taking the extra minute to double check it.
Creature - Incarnation
Whenever a player draws a card, you pay 4 life. If you do, that player discards that card.
Opponents play with their hands revealed.
1/4
Legendary Creature - Incarnation
As long as ~ is on the battlefield, other creatures you control are indestructible.
When ~ is put into a graveyard from the battlefield, exile all creatures you control.
1/11
Creature-Incarnation
When ~ is put into your graveyard from play, you may shuffle it into it's owner's library. If you do, destroy each creature in play. They can't be regenerated.
"Why won't they just leave me alone? It's always pick pick pick!" ...before it blows
5/5
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
Creature - Incarnation
2WB: Creatures your opponents control get -1/-1 until end of turn and creatures you control get +1/+1 until end of turn. Activate this ability only if Xenophobia is in your graveyard.
3/4
Creature - Incarnation
First strike
As long as Zealotry is in your graveyard and you control at least two Plains, creatures you control get +1/+1.
4/5
Next: Cephalid
Tribal Sorcery - Cephalid
Gain control of target nonland permanent with CMC 3 or less.
Creature - Cephalid
Shroud
:symtap:: Look at the top card of target library.
1/2
Creature- Cephalid Wizard
Shroud.
Ephemeral Illusionist is unblockable.
2/2
Creature - Cephalid
~ enters the battlefield with 5 film counters on it.
~ gets +1/+2 for each film counter on it.
Whenever ~ becomes the target a spell or ability, counter that spell or ability and remove a film counter from ~.
UU, return an Island you control to its owner's hand: Put a film counter on ~.
0/0
Creature - Cephalid
Trample, Shroud
Giant Squid can't attack unless defending player controls an Island.
At any time you control no Islands, Sacrifice Giant Squid.
5/4
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Tibalt & His Devils vs. Avacyn's Inquisitors
My EDH decklists
Hunter of the Deep :1mana::symub::symub:
Creature - Cephalid Assassin
Hunter of the Deep can only be blocked by black creatures.
:symtap:: Destroy target creature. That creature's controller may discard two cards to prevent this.
2/1
Creature - Cephalid Wizard
You may choose not to untap Jealous Cephalid during your untap step.
t: Gain control of target permanent as long as Jealous Cephalid remains tapped.
1/2
Creature - Cephalid Wizard
When Kidding Cephalid enters the battle field, switch control of another target creature you control with another target creature.
2/2
Creature - Cephalid
Threshold - :symtap:: Draw a card. Play this ability only if you have seven or more cards in your graveyard.
2/2
Creature - Cephalid
Whenever you play an activated ability of a creature you control, ~ gains that ability.
2/2
Creature - Cephalid
When ~ comes enters the battlefield, put a 4/4 blue Whale creature token. It has "this creature can't attack unless defending player controls an Island" and "when you control no Islands, sacrifice this creature."
2/2
Creature - Cephalid Assassin
Ut: Destroy Merfolk creature.
Activated abilities of Merfolk creatures cannot be played unless they're mana abilities.
3/3
Creature - Cephalid Wizard
:symtap:, Sacrifice ~: Counter target spell.
2/2
Creature - Cephalid
Your opponents play with their hands revealed. You may look at your opponents' exiled cards.
2/3
Creature - Cephalid
Discard two cards: All lands on the battlefield are Islands until end of turn.
2/2
Standard:
UR Ral Combo
Modern:
U Merfolk
R Goblins
Commander
RB Grenzo, Dungeon Warden
R Feldon of the Third Path
Creature - Cephalid
Islandwalk
Whenever Tidebreaker Cephalid deals combat damage to a player, choose one - Draw a card; or return target creature to its owner's hand.
1/4
Creature - Cephalid
Undulating Brute can't attack unless all lands you control are Islands.
4/4
Very Handsome Cephalid 3UU
Creature - Cephalid Knight
At the beginning of your end step, gain control of all creatures who blocked ~.
4/2
X Marks the Spot UUUU
Tribal Enchantment - Cephalid
Hideaway
Whenever you draw more than 4 cards in one turn, you may cast the exiled card without paying its mana cost.
Cephalid creatures you control have islandwalk.
Creature - Mutant Cephalid Wizard
RR,T:Yellowed Magister deals X damage to target creature or player and Y damage to itself, where X is the number of islands you control and Y is the number of mountains you control.
2/2