Humble Fletcher W
Creature--Human Archer
1/1 W,T: Put an arrow counter on Humble Fletcher. Gain 1 life. T, remove an arrow counter from Humble Fletcher: Humble Fletcher deals 1 damage to target attacking or blocking creature.
Incendiary Sniper 1W
Creature - Human Archer
:symtap:: Incendiary Sniper deals 1 damage to target attacking or blocking creature. 2RRRR: Double all damage that would be dealt this turn.
1/1
King's Executioners 1WW
Creature--Human Archer
1/1
First strike X,T: Put an aim counter on target creature with converted mana cost X. X,T: Remove target creature with an aim counter and converted mana cost X from the game.
Mylaoch Ranger :1mana::symr::symg::symw:
Creature- Centuar Archer 3/3
When ~ comes into the battlefield, put five Arrow counters on it.
Penetrate-:symw::symg::symr:, remove an Arrow counter: ~ deals 5 damage to target creature. (~ damage ignores Shroud and Protection abilities when targetting.)
"It's my clans duty to keep the behemoths in the Forbidden Lands and away from civilization, so I need weapons that will deter them, else- what would be the point?"
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Poisonous 1
Deathtouch G,T: Pestilent Sureshot deals 1 damage to target creature, pestilent Sureshot doesn't untap during your next untap step.
3/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Ravarshi Kashaku, Ancient Dragon of the Darkened Realms;
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Qasali Sharpshooter2GW
Creature - Cat Archer
Reach t: Qasali Sharpshooter deals 2 damage to target attacking or blocking creature with flying. If that creature is the only creature attacking or blocking, Qasali Sharpshooter deals 4 damage to that creature instead.
3/3
Rancid Boneshooter :symb::symb::2mana:
Creature - Zombie Archer
Reach
:symtap:: Put a -1/-1 counter on target attacking or blocking creature
1/3
( first time doing this o.o; )
Good Job for a First Post (and First Time playing in the game, the only correction you needed was 2BB instead of BB2
Undead Spikeshooter B
Creature - Zombie Archer
Undead Spikeshooter enters the battlefield with X +0/+1 counters on it, where X is the number of zombies in your graveyard.
At the begining of your upkeep, remove a +0/+1 counter from Undead Spikeshooter, and it deals 1 damage to you.
B, Remove a +0/+1 counter from Undead Spikeshooter: Undead Spikeshooter deals 1 damage to target creature. Activate this abilty only after attackers are declared.
Ravarshi Kashaku, Ancient Dragon of the Darkened Realms;
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Wren's Run Sharpshooter3GB
Creature-Elf Archer
Reach, Deathtouch
Archer creatures you control have t, This creature deals 3 damage divided as you choose among any number of target attacking and/or blocking creatures.
3/4
Good Job for a First Post (and First Time playing in the game, the only correction you needed was 2BB instead of BB2
Thanks
Xathrid Assassin3BB
Creature - Demon Archer
At the beginning of your upkeep, sacrifice a creature other than ~. If you can't sacrifice a creature, tap ~ and you lose 3 life.
Reach
:symtap:: Destroy target attacking or blocking creature and each player loses 2 life.
3/3
Xathrid Assassin3BB
Creature - Demon Archer
At the beginning of your upkeep, sacrifice a creature other than ~. If you can't sacrifice a creature, tap ~ and you lose 3 life.
Reach
:symtap:: Destroy target attacking or blocking creature and each player loses 2 life.
3/3
You're gonna want to put the reach ability above the sacrifice ability, just for future reference
Yearning Quiver4
Tribal Equipment - Archer
Flash
You may equip ~ to an Archer creature you control at any time you could cast an instant spell.
~ enters the battlefield with X Arrow counters on it, where X is the number of attacking and/or blocking creatures.
Equipped Creature has t: This creature deals X damage to up to X target attacking and/or blocking creatures, where X is the number of Arrow counters on ~.
Oh oh! does this mean I get to start one!
How does everyone feel about a Silly one... Squirrels!
Acorna, Bandit of the Trees2BG
Legendary Creature - Squirrel Rogue
Flying
Prowl BG
When ~ comes into play, if it's Prowl cost was paid, Exile target opponents discard pile. For each card exiled this way, put that many nut counters on ~.
Remove a nut counter: Choose one - Regenerate ~, Deal 1 damage to target creature, target player loses 1 life.
2/2
Bastion of the Gatherers3G
Tribal Enchantment - Squirrel Aura
Enchant Forest you control.
Enchanted Forest has t: Put a 1/1 green Squirrel token into play for each Forest you control.
Defile the Nut Harvest1B
Tribal Instant - Squirrel
For each Squirrel in play, put a -1/-1 counter on them for each nut token on them. Squeeek! *toss* - Acorna, Bandit of the Trees
Cruel Squirrels RBG
Creature -- Squirrel Berserker
Trample, first strike
Whenever ~ attacks or blocks, sacrifice a Squirrel. Even the brave have cause to tremble at the sight of Sivitri Scarzam. Who else could tame Scarzam's Squirrel?
6/3
That was the best mental image I've had in awhile
Evil-Nut Infusion3BBB
Tribal Instant - Squirrel
As an additional cost to play ~, sacrifice a Squirrel.
Target Squirrel gets +7/+7, is black, and gains Flying, First Strike and Trample until end of turn. You don't even have time to misunderstand
Irontail Progenitor4
Artifact Creature - Squirrel
Irontail Progenitor is indestructible.
Whenever a Squirrel you control is put into a graveyard from the battlefield, put a 1/1 green Squirrel creature token onto the battlefield. Its metal claws scrabbled forward, and its molten jaw clenched to utter a single rusted word: "Nuts."
2/2
W
Creature--Human Archer
1/1
W,T: Put an arrow counter on Humble Fletcher. Gain 1 life.
T, remove an arrow counter from Humble Fletcher: Humble Fletcher deals 1 damage to target attacking or blocking creature.
Make a card called Long For This World.
Creature - Human Archer
:symtap:: Incendiary Sniper deals 1 damage to target attacking or blocking creature.
2RRRR: Double all damage that would be dealt this turn.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Reach Vigilance
Whenever Jungle Stuner deals combat damage to a creature with flying it loses flying until the end of the turn.
2/2
1WW
Creature--Human Archer
1/1
First strike
X,T: Put an aim counter on target creature with converted mana cost X.
X,T: Remove target creature with an aim counter and converted mana cost X from the game.
Make a card called Long For This World.
Creature - Elf Archer
Reach, Forestwalk
2/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature- Centuar Archer 3/3
When ~ comes into the battlefield, put five Arrow counters on it.
Penetrate-:symw::symg::symr:, remove an Arrow counter: ~ deals 5 damage to target creature. (~ damage ignores Shroud and Protection abilities when targetting.)
"It's my clans duty to keep the behemoths in the Forbidden Lands and away from civilization, so I need weapons that will deter them, else- what would be the point?"
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Human Archer
Reach
WRG, :symtap:: Deal 3 damage to target creature with flying.
3/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Human Archer
Reach
~ can't block.
t: ~ deals damage equal to its power to target attacking creature.
3/3
The best defense is an opponent with no offense.
Creature - Demon Archer
Poisonous 1
Deathtouch
G,T: Pestilent Sureshot deals 1 damage to target creature, pestilent Sureshot doesn't untap during your next untap step.
3/1
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Tibalt & His Devils vs. Avacyn's Inquisitors
My EDH decklists
Creature - Cat Archer
Reach
t: Qasali Sharpshooter deals 2 damage to target attacking or blocking creature with flying. If that creature is the only creature attacking or blocking, Qasali Sharpshooter deals 4 damage to that creature instead.
3/3
Creature - Zombie Archer
Reach
:symtap:: Put a -1/-1 counter on target attacking or blocking creature
1/3
( first time doing this o.o; )
Creature - Angel Archer
Flying, vigilance, deathtouch
WBt: ~ gets +2/+2, gains lifelink, and loses deathtouch until end of turn.
4/4
Which is the worse fate: untimely death or persistent suffering?
Good Job for a First Post (and First Time playing in the game, the only correction you needed was 2BB instead of BB2
Undead Spikeshooter B
Creature - Zombie Archer
Undead Spikeshooter enters the battlefield with X +0/+1 counters on it, where X is the number of zombies in your graveyard.
At the begining of your upkeep, remove a +0/+1 counter from Undead Spikeshooter, and it deals 1 damage to you.
B, Remove a +0/+1 counter from Undead Spikeshooter: Undead Spikeshooter deals 1 damage to target creature. Activate this abilty only after attackers are declared.
0/0
The Merciless Lord of Torture, Permanently Bound To: ">[THE PACK] 11/5/63 - 11/25/09 Goodbye mom, i'll always love you...
Tibalt & His Devils vs. Avacyn's Inquisitors
My EDH decklists
Creature-Elf Archer
Reach, Deathtouch
Archer creatures you control have t, This creature deals 3 damage divided as you choose among any number of target attacking and/or blocking creatures.
3/4
Thanks
Xathrid Assassin 3BB
Creature - Demon Archer
At the beginning of your upkeep, sacrifice a creature other than ~. If you can't sacrifice a creature, tap ~ and you lose 3 life.
Reach
:symtap:: Destroy target attacking or blocking creature and each player loses 2 life.
3/3
You're gonna want to put the reach ability above the sacrifice ability, just for future reference
Yearning Quiver 4
Tribal Equipment - Archer
Flash
You may equip ~ to an Archer creature you control at any time you could cast an instant spell.
~ enters the battlefield with X Arrow counters on it, where X is the number of attacking and/or blocking creatures.
Equipped Creature has t: This creature deals X damage to up to X target attacking and/or blocking creatures, where X is the number of Arrow counters on ~.
How does everyone feel about a Silly one... Squirrels!
Acorna, Bandit of the Trees 2BG
Legendary Creature - Squirrel Rogue
Flying
Prowl BG
When ~ comes into play, if it's Prowl cost was paid, Exile target opponents discard pile. For each card exiled this way, put that many nut counters on ~.
Remove a nut counter: Choose one - Regenerate ~, Deal 1 damage to target creature, target player loses 1 life.
2/2
Bastion of the Gatherers 3G
Tribal Enchantment - Squirrel Aura
Enchant Forest you control.
Enchanted Forest has t: Put a 1/1 green Squirrel token into play for each Forest you control.
Tribal Instant - Squirrel
For each Squirrel in play, put a -1/-1 counter on them for each nut token on them.
Squeeek! *toss* - Acorna, Bandit of the Trees
That was the best mental image I've had in awhile
Evil-Nut Infusion 3BBB
Tribal Instant - Squirrel
As an additional cost to play ~, sacrifice a Squirrel.
Target Squirrel gets +7/+7, is black, and gains Flying, First Strike and Trample until end of turn.
You don't even have time to misunderstand
Creature - Squirrel
Trample
Remove a Nut counter on ~: ~ gets +1/+1 till end of turn.
Woah... that's a big squirrel
6/6
Artifact Creature - Squirrel
Irontail Progenitor is indestructible.
Whenever a Squirrel you control is put into a graveyard from the battlefield, put a 1/1 green Squirrel creature token onto the battlefield.
Its metal claws scrabbled forward, and its molten jaw clenched to utter a single rusted word: "Nuts."
2/2
Creature - Squirrel
Haste, Death touch
Some times the size of the death does not match the package
1/1
Creature - Squirrel
~ can't attack or block.
You may play any number of Forest cards per turn.
At the beginning of your end step, each Forest you control deals 1 damage to ~.
0/7
Creature - Squirrel
Swampwalk
Threshold - ~ gets +3/+3 as long as you seven or more cards in your graveyard.
2/1