Undercity RunnerBG
Creature - Elf Scout
As long as the defending player controls a swamp, Undercity Runner has forestwalk.
As long as the defending player controls a forest, Undercity Runner has swampwalk.
2/2
Vibrostriders1UR
Creature - Illusion Scout 1UR or T: Change the target of target spell you control with a single target. 1UR, Sacrifice ~: Choose one - counter target noncreature spell; or gain control of target spell. It is easier for them to addle the spell itself, than a caster.
1/2
Now that's a philosophical quandary - if a creature has the "Vanilla" keyword, is it still vanilla?
WayseekerGWU
Creature - Human Scout
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1/2
Xeld, the Pathfinder2GG
Legendary Creature - Elf Archer Scout
Shroud, reach q: Destroy target creature with flying.
Whenever a creature with flying blocks or becomes blocked by ~, destroy that creature.
3/3
Yearner of Beallikos :symw::symb::symb:
Creature- Zombie Scout 3/2
Protection from Green
Legendary Landwalk Long ago, a lich summoned a thousand corpses to raid a legendary kingdom of Beallikos. Fifty years later, what's left of his shambling horde have either lost gone their own way, or are still journeying to a forgotten city.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
By the way, somewhere here there is an Incarnation-making game..
Aurora, the One and the Only3WUB
Legendary Creature - Spirit
Shroud
When ~ is put into a graveyard from play, you lose the game.
When ~ comes into play, destroy up to two target permanents. You may return up to two target permanents from a graveyard to play under your control.
5/5
So I take it we are doing Spirit then? Not sure if Legendary would qualify since we are doing Creature Types and Legendary is not one. I mean we can change the creatures we make into legendary……….
Beachside Spirit2UU Creature – Spirit Flying When ~ is blocked by a non-blue creature, it gets +1/+0 until end of turn. 2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Cold Deceiver2U
Snow Creature - Spirit
Whenever ~ deals combat damage to a player, tap target creature that player controls. It doesn't untap during its controller's next untap step.
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Deceptive Spirit2BB Creature – Spirit Flying When ~ deals combat damage to an opponent, he or she discards the top card of their library unless they discard a card. 2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Eommus, Topiary OctopusGU
Legendary Creature- Plant Octopus
When Eommus comes into play, choose islandhome or foresthome. Eommus gains that ability.
Eommus is unblockable.
3/3
I was under the impression we were doing legendary...
House Entity1WW
Creature - Spirit
Sacrifice ~: Search your library for up to two Plains cards and put them into play tapped. Play this ability only if you control less creatures than each of your opponents.
1/1
Indentary, Spirit of Vision3UUU Legendary Creature – Spirit Flying At the beginning of your upkeep, Scry 3. At the beginning of your draw step, draw a card, second from the top. 4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Jujuuar, Life's Protector4GGG
Legendary Creature - Spirit 2G,t: Put a divinity counter on target creature other than ~.
Creatures with divinity counters on them are indestructible.
When ~ leaves play, remove all divinity counters from all creatures.
4/5
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Kithkin Tombward2WW
Creature - Spirit
Defender
Prevent all damage that would be dealt to creatures with toughness less than Kithkin Tombward's toughness.
0/3
Private Mod Note
():
Rollback Post to RevisionRollBack
You can either predict what WotC is planning or be sane, but you can't be both.
Lost Loyal Soul3W
Creature - Spirit
Lost Loyal Soul comes into play with a -1/-1 counter for each B spent to play it beyond the first.
Lost Loyal Soul has flying and lifelink as long as its power is less than 3.
3/3
Mimicry Adept :symgu::symgu::symgu:
Creature - Spirit Elemental
Creatures you control can't be the targets of spells or abilities your opponents control.
2/2
What happened to my Incarnation? I asked if Legendary would be possible, and if not, then Incarnation... That is a creature type..
Guess it got lost in transition
Overbeing of Phallacy :symuw::symuw::symuw::symuw::symuw:
Legendary Creature - Spirit Avatar
Cumulative Upkeep - Return target permanent to its owner's hand.
At the beginning of your upkeep, you may return a permanent to your hand. If you don't, tap Overbeing of Phallacy and you lose 6 life.
6/6
Raging SoulBRG
Creature - Spirit
As an additional cost to play ~, sacrifice a creature.
Flash, haste, shroud, first strike
At the end of turn, sacrifice ~.
8/1
Creature - Elf Scout
Forestwalk, shroud
2/2
Creature - Vedalken Scout
Whenever a spell becomes countered, return target permanent to its owner's hand.
1/2
Creature - Elf Scout
Forestwalk, haste
2/2
Creature - Elf Scout
As long as the defending player controls a swamp, Undercity Runner has forestwalk.
As long as the defending player controls a forest, Undercity Runner has swampwalk.
2/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Illusion Scout
1UR or T: Change the target of target spell you control with a single target.
1UR, Sacrifice ~: Choose one - counter target noncreature spell; or gain control of target spell.
It is easier for them to addle the spell itself, than a caster.
1/2
Wayseeker GWU
Creature - Human Scout
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1/2
Legendary Creature - Elf Archer Scout
Shroud, reach
q: Destroy target creature with flying.
Whenever a creature with flying blocks or becomes blocked by ~, destroy that creature.
3/3
Creature- Zombie Scout 3/2
Protection from Green
Legendary Landwalk
Long ago, a lich summoned a thousand corpses to raid a legendary kingdom of Beallikos. Fifty years later, what's left of his shambling horde have either lost gone their own way, or are still journeying to a forgotten city.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
By the way, somewhere here there is an Incarnation-making game..
Aurora, the One and the Only 3WUB
Legendary Creature - Spirit
Shroud
When ~ is put into a graveyard from play, you lose the game.
When ~ comes into play, destroy up to two target permanents. You may return up to two target permanents from a graveyard to play under your control.
5/5
Beachside Spirit 2UU
Creature – Spirit
Flying
When ~ is blocked by a non-blue creature, it gets +1/+0 until end of turn.
2/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Snow Creature - Spirit
Whenever ~ deals combat damage to a player, tap target creature that player controls. It doesn't untap during its controller's next untap step.
1/2
Creature – Spirit
Flying
When ~ deals combat damage to an opponent, he or she discards the top card of their library unless they discard a card.
2/2
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Legendary Creature- Plant Octopus
When Eommus comes into play, choose islandhome or foresthome. Eommus gains that ability.
Eommus is unblockable.
3/3
I was under the impression we were doing legendary...
1. Baneslayer Angel 2. Birds of Paradise 3. Lightning Bolt 4. Honor of the Pure 5. Goblin Chieftain
My top 5 Zendikar cards:
1. Eternity Vessel 2. Chandra Ablaze 3. Beastmaster Ascension 4. Ob Nixilis, the Fallen 5. Rampaging Baloths
Great Spirit of the Beyond 3WWW
Legendary Creature – Spirit
Flying
3WW: Remove ~ from the game until end of turn.
4/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Spirit
Sacrifice ~: Search your library for up to two Plains cards and put them into play tapped. Play this ability only if you control less creatures than each of your opponents.
1/1
Legendary Creature – Spirit
Flying
At the beginning of your upkeep, Scry 3.
At the beginning of your draw step, draw a card, second from the top.
4/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Legendary Creature - Spirit
2G,t: Put a divinity counter on target creature other than ~.
Creatures with divinity counters on them are indestructible.
When ~ leaves play, remove all divinity counters from all creatures.
4/5
Creature - Spirit
Defender
Prevent all damage that would be dealt to creatures with toughness less than Kithkin Tombward's toughness.
0/3
Creature - Spirit
Lost Loyal Soul comes into play with a -1/-1 counter for each B spent to play it beyond the first.
Lost Loyal Soul has flying and lifelink as long as its power is less than 3.
3/3
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Spirit Elemental
Creatures you control can't be the targets of spells or abilities your opponents control.
2/2
Guess it got lost in transition
Overbeing of Phallacy :symuw::symuw::symuw::symuw::symuw:
Legendary Creature - Spirit Avatar
Cumulative Upkeep - Return target permanent to its owner's hand.
At the beginning of your upkeep, you may return a permanent to your hand. If you don't, tap Overbeing of Phallacy and you lose 6 life.
6/6
Primal Force 2GGG
Legendary Creature - Spirit
Trample
Primal Force comes into play tapped.
Skip your untap phase.
8/8
Creature - Spirit
~ is unblockable
Soulshift 3
3/3
Creature - Spirit
As an additional cost to play ~, sacrifice a creature.
Flash, haste, shroud, first strike
At the end of turn, sacrifice ~.
8/1
Creature - Spirit
Double strike, flying, haste, vigilance.
RW: ~ gets +1/+1 until end of turn.
4/4