(new counters are invented by wizards, ex hatching counter, so why can't we invent a permanent counter)
(ooc: there is no problem with that, but it would be preferable to invent those counters on another card before you make a card that removes them, also, from 3? the counter is one thing, but why add 3 now? breaks template again)
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
I agree with that, the only words that really fit after what we have(not including the random number) would be "the" or "your"... to my knowledge at least. *Shrug*
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Gale generator 5
Artifact 0: put a charge counter on Gale generator, then remove a permanent you control from the
(happy)
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Gale Generator 5
artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
At the
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Gale Generator5
artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
At the end
Gale Generator5
artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Gale Generator 5
artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
at the end of each
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Gale Generator5
Artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each turn
Gale Generator5
Artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each player's turn,
Gale Generator 5
artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each player's turn, sacrifice
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you knew anything about the lore you'd see that they were clearly hinting that the madness on Innistrad was caused by Uncle Istvan wearing Urza's Power Armor ... tainted with Phrexyian Oil"
Graham from Loading Ready Run
Gale Generator 5
artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each player's turn, sacrifice
**** youuuuu.
Gale Generator 5
artifact 0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each player's turn, sacrifice a
Private Mod Note
():
Rollback Post to RevisionRollBack
Official DCI Rules Advisor
Level 1 Judge
[box][box][size=3][b]CARDNAME[/b][/size] [float=right][mana]MANACOST[/mana][/float][/box]
[box][b]TYPE — SUBTYPE [float=right][color="RARITYCOLOUR"]{RARITY}[/color][/b][/float][/box][box]RULES TEXT
[i]FLAVOUR TEXT[/i][/box][float=right][box=50][b][SIZE="3"]P/T[/SIZE][/b][/box][/float][/box]
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(ooc: there is no problem with that, but it would be preferable to invent those counters on another card before you make a card that removes them, also, from 3? the counter is one thing, but why add 3 now? breaks template again)
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Graham from Loading Ready Run
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Graham from Loading Ready Run
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Artifact
0: put a charge counter on Gale generator, then remove a permanent you control from the
(happy)
Graham from Loading Ready Run
Artifact
0: put a charge counter on Gale generator, then remove a permanent you control from the game
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Artifact
0: put a charge counter on Gale generator, then exile a permanent you control. Activate
... Use this ability once per turn still works for a 0 activate cost... Also, template fix.
I design cards as a hobby. (It's a lonely hobby) So, I know templating... I'll fix whatever you guys mess up.
Artifact
0: put a charge counter on Gale generator, then exile a permanent you control. Activate this
Artifact
0: put a charge counter on Gale generator, then exile a permanent you control. Activate this ability
Artifact
0: put a charge counter on Gale generator, then exile a permanent you control. Activate this ability only
(Click to enter the Frox Experience)
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Artifact
0: put a charge counter on Gale generator, then exile a permanent you control. Activate this ability only once
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Artifact
0: Put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each
(Click to enter the Frox Experience)
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
Artifact
0: Put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
Okay, now lets see what the charge counters do =D
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Artifact
0: Put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At
artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
At the
Graham from Loading Ready Run
artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
At the end
artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of
(Click to enter the Frox Experience)
About Frox: for nearly 10 years, Frox has been helping women look good and feel great in easy-fit, mix-and-match, and work-to-weekend with just a few pieces by helping them make the right choices when it comes to clothing and accessories.
artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn
at the end of each
Graham from Loading Ready Run
Artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each turn
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each player's turn,
artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each player's turn, sacrifice
Graham from Loading Ready Run
**** youuuuu.
Gale Generator 5
artifact
0: put a charge counter on Gale Generator, then exile a permanent you control. Activate this ability only once each turn.
At the end of each player's turn, sacrifice a
Level 1 Judge