Crumbling Fungus :symb::symg::symg::symu:
Creature - Zombie Fungus
At the beginning of your upkeep, put a spore counter on Crumbling Fungus.
Remove three spore counters from Crumbling Fungus: Draw two cards, then discard a card.
Dredge 3
2/3
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Insane Ravings :3mana::symu::symb::symb:
Sorcery
Target opponent reveals the top ten cards of his or her library. You may choose a card from among them. You may cast that card without paying its mana cost. Exile all other cards revealed this way.
Single-Minded Research XB
Instant
Name a card. Then reveal the top X cards of your library and put all of them with that name into your hand. Exile the rest.
Next: XXXUU
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Design a mono-blue instant (this includes kicker alts costs etc.) that doesn't draw card(s) (or put card(s) into your hand) bounce permanent(s), mill cards, or counter spell(s) (or exile them etc.) Basically make an interesting blue instant that doesn't do the most basic things that blue can do.
"Your attack has been rendered harmless. It is, however, quite pretty." —Saprazzan vizier
Tolarian ExperimentxxxUU
Sorcery
As an additional cost to play Tolarian Experiment, skip your next untap phase.
Take X additional turns after this one.
Mythical Serpent UB
Creature - Snake Illusion
If ~ is put into the graveyard from anywhere except the
Battlefield, put it into play. They say to speak of it is to summon it.
2/2
only the mana cost should be provided, but i'll humor you.
Shade Commander 2BBB
Creature - Shade
Shadow
Suspend 3 - Pay 3 life.
Whenever a time counter is removed from ~, target player loses life equal to the number of black permanents in play.
2/2
Demigod Invocation
:symbr::symbr::symbr::symbr:
Sorcery - R
As an additional cost to play ~, pay 5 life.
Choose two -- Target player looses 5 life; or put a 3/1 Spirit Avatar creature token with flying into play; or creatures you control gain haste until end of turn; or this spell gains Cascade.
Gwyllion Heretic WWBB
Creature - Hag
~ gets +1/+1 for every white or black permanent you control.
Whenever a nonwhite, nonblack permanent comes into play, put a +1/+1 counter on ~. "I never knew there was a world beyond our heaths."
3/3
Supernal Crusader 8WW
Creature - Human Knight
First strike, lifelink, vigilance
You may play ~ without paying its mana cost if you have played four or more white spells this turn.
5/5
Vedalken Firemage 2UGR
Creature - Vedalken Wizard
Flash
When ~ comes into play, choose one - creatures you control get +2/+2 until end of turn, or ~ deals 3 damage to target creature or player.
2/2
Fickle Time :symur::symur:UR
Enchantment (R)
Vanishing 2
When ~ comes into play each player chooses a phase, players can't choose the same phase.
At the beginning of each players upkeep that player picks an opponent at random, that player looses his or her chosen phase and gains an extra phase of the type chosen by the opponent when ~ was cast.
Next: 9WUBRG
Private Mod Note
():
Rollback Post to RevisionRollBack
"Reincarnated as myself, so I became the friendly neighborhood Zombie"
Running a single game all the time. Check it out. Always happy so see a new face.
Fiery Resolve (2/R)
Instant
~ deals 3 damage to target creature.
If that creature would be put into a graveyard this turn, ~ deals 2 damage to that creature's controller.
Rotpaw ConsumerBRRRGG
Creature - Cat Zombie
haste
Whenever a creature dealt damage by ~ is put into a graveyard from the battlefield, put a +1/+1 counter on ~. BB: ~ gains wither until end of turn. RR: ~ gains doublestrike until end of turn GG: ~ gains trample until end of turn.
4/4
Next: WWBBUURR
Private Mod Note
():
Rollback Post to RevisionRollBack
"Reincarnated as myself, so I became the friendly neighborhood Zombie"
Running a single game all the time. Check it out. Always happy so see a new face.
Big Fatty for Controlly deckWWBBUURR
Creature-Unknown Huge thing
When ~ comes into play, if you didnt play it from your hand and/or you control any green permanents or lands that tap for G Remove ~ from the game.
Shadow, Double Strike, Shroud, Trample, Lifelink,
25/25
Colossal Strategy 2RRG
Sorcery
Target creature gets +2/+2 until end of turn.
~ deals X damage to target creature or player where X is the number of tapped lands you control.
Order Downfall UUBBGG
Sorcery
Creatures you control are unblockable until the beginning of your end step.
At the beginning of your end step, if 5 or more damage was dealt this turn, target player loses 5 life and you may untap 5 or more permanents you control.
Creature - Zombie Fungus
At the beginning of your upkeep, put a spore counter on Crumbling Fungus.
Remove three spore counters from Crumbling Fungus: Draw two cards, then discard a card.
Dredge 3
2/3
Next:
Creature - Elf Soldier
You may play Elven Recruit without paying its mana cost of you played an elf spell this turn.
11
Next: :3mana::symu::symb::symb:
Sorcery
Target opponent reveals the top ten cards of his or her library. You may choose a card from among them. You may cast that card without paying its mana cost. Exile all other cards revealed this way.
Next: :symu::xmana:
Spell Shift
XU
Instant
Counter target spell with converted mana cost X or less.
Cascade
Next: XB
Instant
Name a card. Then reveal the top X cards of your library and put all of them with that name into your hand. Exile the rest.
Next: XXXUU
Tolarian Experiment xxxUU
Sorcery
As an additional cost to play Tolarian Experiment, skip your next untap phase.
Take X additional turns after this one.
next: :symrw::symrw::symrw:
(R/W)(R/W)(R/W)
Sorcery
~ deals 5 damage divided as you choose among any number of target creatures.
Each opponent gains 2 life.
next: GU
Creature - Snake Illusion
If ~ is put into the graveyard from anywhere except the
Battlefield, put it into play.
They say to speak of it is to summon it.
2/2
Next: 2BBB with a suspend cost of 3 life.
[Clan Flamingo]
Shade Commander
2BBB
Creature - Shade
Shadow
Suspend 3 - Pay 3 life.
Whenever a time counter is removed from ~, target player loses life equal to the number of black permanents in play.
2/2
next: 1UUUUU
[Clan Flamingo]
:symbr::symbr::symbr::symbr:
Sorcery - R
As an additional cost to play ~, pay 5 life.
Choose two -- Target player looses 5 life; or put a 3/1 Spirit Avatar creature token with flying into play; or creatures you control gain haste until end of turn; or this spell gains Cascade.
Next: XG
Instant
Add X+1 mana of any one color to your mana pool.
Draw a card.
Next: WWBB
WWBB
Creature - Hag
~ gets +1/+1 for every white or black permanent you control.
Whenever a nonwhite, nonblack permanent comes into play, put a +1/+1 counter on ~.
"I never knew there was a world beyond our heaths."
3/3
next: (W/B)G
8WW
Creature - Human Knight
First strike, lifelink, vigilance
You may play ~ without paying its mana cost if you have played four or more white spells this turn.
5/5
next: WUR
2UGR
Creature - Vedalken Wizard
Flash
When ~ comes into play, choose one - creatures you control get +2/+2 until end of turn, or ~ deals 3 damage to target creature or player.
2/2
next: 3UUU
Instant
Counter all spells. You may cast a spell from your hand without paying its mana cost.
Next: :symbr::symb:
(B/R)B
Sorcery
Target player discards a card.
If that card is a permanent card, ~ deals 3 damage to him or her.
next: 8
Artifact Creature - Golem Wall
Shroud, defender
Sacrifice a golem, :symtap:: Put two +1/+1 counters on Wall of Golems.
6/10
Next: :sym2r::sym2r::symr::symr:
Enchantment (R)
Vanishing 2
When ~ comes into play each player chooses a phase, players can't choose the same phase.
At the beginning of each players upkeep that player picks an opponent at random, that player looses his or her chosen phase and gains an extra phase of the type chosen by the opponent when ~ was cast.
Next: 9WUBRG
Running a single game all the time. Check it out. Always happy so see a new face.
(2/R)
Instant
~ deals 3 damage to target creature.
If that creature would be put into a graveyard this turn, ~ deals 2 damage to that creature's controller.
next: (2/U)(2/U)
Natural Might :sym2g::sym2g::sym2g:
Sorcery - (R)
(~ converted mana cost is 6)
For each G used to cast ~, put a +1/+1 counter on target creature.
Next: X:sym2g::sym2g::sym2g:
Running a single game all the time. Check it out. Always happy so see a new face.
Creature - Cat Zombie
haste
Whenever a creature dealt damage by ~ is put into a graveyard from the battlefield, put a +1/+1 counter on ~.
BB: ~ gains wither until end of turn.
RR: ~ gains doublestrike until end of turn
GG: ~ gains trample until end of turn.
4/4
Next: WWBBUURR
Running a single game all the time. Check it out. Always happy so see a new face.
Creature-Unknown Huge thing
When ~ comes into play, if you didnt play it from your hand and/or you control any green permanents or lands that tap for G Remove ~ from the game.
Shadow, Double Strike, Shroud, Trample, Lifelink,
25/25
Next:GGR
2RRG
Sorcery
Target creature gets +2/+2 until end of turn.
~ deals X damage to target creature or player where X is the number of tapped lands you control.
next: 1WU
UUBBGG
Sorcery
Creatures you control are unblockable until the beginning of your end step.
At the beginning of your end step, if 5 or more damage was dealt this turn, target player loses 5 life and you may untap 5 or more permanents you control.
next: 2WBR