Growth Flask (2/G)(2/G)
Artifact
Sacrifice Growth Flask: Choose one- search your library for a basic land card and put it into play tapped, or target creature gets +3/+3 until end of turn.
Mind Squash Sorcery Target opponent discards a card. If non-black mana was used to cast this spell, take the top card of their library and place it on the bottom of their library instead.
Next:
- Spin Cycle
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Takkleboo6
Creature - Beast
First strike, deathtouch.
As long as an opponent controls a Forest and/or Swamp, you may play ~ as though it had Flash.
4/5
Llanowar’s Blessing :symwg::symwg::symwg: (MR) Tribal Enchantment – Elf When a Elf permanent comes into play, gain 1 life. 3:symwg:: Put a 1/1 green Elf creature token into play.
Next:
Bicycle
:symgr::symrg::symgr:
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Takkleboo's Rage :symrg::symrg::symrg:
Tribal Enchantment - Beast
Whenever a Beast permanent comes into play, ~ does one damage to target creature and that creature does one damage to a creature you control. 2(R/G)(R/G): put a 3/3 red and green beast creature token into play
keep the cycle
(B/R)(B/R)(B/R)
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Yawgmoth's Pain(B/R)(B/R)(B/R)
Tribal Enchantment - Zombie
Whenever a Zombie comes into play under your control, target oponent loses one life and ~ deals one damage to target creature. 1(B/R)(B/R): Put a 1/1 Black and Red Zombie creature token with Wither into play.
Faerie Battalion :symbu::symbu::symbu:
Tribal Enchantment - Faerie
Whenever a Faerie comes into play under your control, target opponent discards a card.
:2mana::symbu:: Put a 1/1 blue and black Faerie creature token with flying into play.
Ulgh, as if we NEED another Fae token maker... lol
Angel's Fire(R/W)(R/W)(R/W)
Tribal Enchantment - Angel
Whenever an Angel comes into play under your control, you may gain one life and have ~ deal one damage to target creature or player. 3(R/W)(R/W): Put a 3/3 red and white Angel creature token flying and first Strike into play.
((Wanted to make that say, "During your upkeep, if you control an angel ~..." but I had to stay with the cycle. lol))
Ethereal Passing :symbw::symbw::symbw:
Tribal Enchantment - Spirit
Whenever a Spirit comes into play under your control, target opponent reveals 3 cards from his or her hand. Choose one, that card goes on the bottom of its owner's library.
:1mana::symbw:: Put a 1/1 White and Black Spirit creature token into play with flying.
Etenity's Stream(W/U)(W/U)(W/U)
Tribal Enchantment - Changeling
Whenever a Changeling comes into play under your control, draw a card. (W/U)(W/U)(W/U)(W/U): Put a Changeling creature token into play that's a copy of target non-legendary creature.
Wastevines :symgb::symgb::symgb:
Creature - Plant
Defender
When ~ comes into play, destroy target land. If you do, put a +1/+1 counter on each creature you control.
1/4
Image Leap :symuw::symuw::symuw:
Instant
Remove target permanent from the game. Any player may pay 4, if he or she does, return that permanent to play under its owner's control at end of turn.
Psionic Burn (U/R)(U/R)(U/R)
Instant
Draw three cards then discard two. Deal damage to target creature or player equal to the number of cards drawn this turn.
Exploring Knowledge :symug::symug::symug:
Instant
Reveal the top 3 cards of your library. If two of the cards reveal this way are lands, put all three cards on the bototm of your library in any order. Otherwise, put the cards revealed this way into your hand.
Voidsli-ERRR VOIDPRIME :symu::symu::symg:
Instant
Counter target spell or activated ability. If that spell or activated ability was countered this way, draw cards equal to the converted mana cost used for that spell or activated ability.
Artifact
Sacrifice Growth Flask: Choose one- search your library for a basic land card and put it into play tapped, or target creature gets +3/+3 until end of turn.
Phyrexian Imbuement (2/B)(2/B)
Enchantment - Aura
~ may only enchant an artifact creature.
Enchanted creature gains +2/+1 and Fear
That leaves:
(2/U)(2/U)
Instant
Counter target spell
If that spell was a multicolor spell, return ~ to owner’s hand.
Next:
- Small Cycle.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Artifact
If you would gain life, you gain that much life plus 2 instead.
Next - (2/B)
Sorcery
Target opponent discards a card. If non-black mana was used to cast this spell, take the top card of their library and place it on the bottom of their library instead.
Next:
- Spin Cycle
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Decaystone
Artifact
If an opponent would lose life not caused by damage, that opponent loses that much life plus 1 instead.
Lets keep it going
Edit: Damn you , Hawk!
Furyfire
Instant
~ deals 1 damage to target creature. If you payed R to play this, target creature gains +1/+0 and first strike instead.
still, keep it going
About Mindslaver rulings:
Instant
The next time target player would draw a card, draw the top card of your graveyard instead.
Next:
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorcery
Search your library for a land card. Shuffle your library and put that card on top of it.
Next:
Instant
Target creature gets +1/+1 until end of turn. If W ws paid to play ~, that creature gains vigilance until end of turn.
Next: 6(B/G)
Inhomi satani abyssum infernas...
NOW PLAYING:
URW Faery Magic Xtended
UGW Countrinket Xtended
Vampiric Drafts T2
Creature - Beast
First strike, deathtouch.
As long as an opponent controls a Forest and/or Swamp, you may play ~ as though it had Flash.
4/5
Next: :symwg::symwg::symwg:
Next:
Tribal Enchantment – Elf
When a Elf permanent comes into play, gain 1 life.
3:symwg:: Put a 1/1 green Elf creature token into play.
Next:
Bicycle
:symgr::symrg::symgr:
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Tribal Enchantment - Beast
Whenever a Beast permanent comes into play, ~ does one damage to target creature and that creature does one damage to a creature you control.
2(R/G)(R/G): put a 3/3 red and green beast creature token into play
keep the cycle
(B/R)(B/R)(B/R)
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Tribal Enchantment - Zombie
Whenever a Zombie comes into play under your control, target oponent loses one life and ~ deals one damage to target creature.
1(B/R)(B/R): Put a 1/1 Black and Red Zombie creature token with Wither into play.
Next in the Cycle: (U/B)(U/B)(U/B)
Merfolk Shanker :symbu::symbu::symbu:Creature - Merfolk Rogue
Deathtouch
Morph
3/2
Faerie Battalion :symbu::symbu::symbu:
Tribal Enchantment - Faerie
Whenever a Faerie comes into play under your control, target opponent discards a card.
:2mana::symbu:: Put a 1/1 blue and black Faerie creature token with flying into play.
Next: :symwr::symwr::symwr:
Angel's Fire (R/W)(R/W)(R/W)
Tribal Enchantment - Angel
Whenever an Angel comes into play under your control, you may gain one life and have ~ deal one damage to target creature or player.
3(R/W)(R/W): Put a 3/3 red and white Angel creature token flying and first Strike into play.
((Wanted to make that say, "During your upkeep, if you control an angel ~..." but I had to stay with the cycle. lol))
NEXT: (B/W)(B/W)(B/W)
Ethereal Passing :symbw::symbw::symbw:
Tribal Enchantment - Spirit
Whenever a Spirit comes into play under your control, target opponent reveals 3 cards from his or her hand. Choose one, that card goes on the bottom of its owner's library.
:1mana::symbw:: Put a 1/1 White and Black Spirit creature token into play with flying.
Next: :symuw::symuw::symuw:
Tribal Enchantment - Changeling
Whenever a Changeling comes into play under your control, draw a card.
(W/U)(W/U)(W/U)(W/U): Put a Changeling creature token into play that's a copy of target non-legendary creature.
Next: (B/G)(B/G)(B/G)
Creature - Plant
Defender
When ~ comes into play, destroy target land. If you do, put a +1/+1 counter on each creature you control.
1/4
Image Leap :symuw::symuw::symuw:
Instant
Remove target permanent from the game. Any player may pay 4, if he or she does, return that permanent to play under its owner's control at end of turn.
Next: :symur::symur::symur:
Instant
Draw three cards then discard two. Deal damage to target creature or player equal to the number of cards drawn this turn.
Next: (U/G)(U/G)(U/G)
Instant
Reveal the top 3 cards of your library. If two of the cards reveal this way are lands, put all three cards on the bototm of your library in any order. Otherwise, put the cards revealed this way into your hand.
Next: :sym2w::sym2w::sym2w:
Enchantment-aura
Enchant creature
When ~ comes into play, choose a creature in a graveyard. Enchanted creature is a copy of that creature.
Next 1G
Draft it on Cubetutor!
Creature - Treefolk
G, T: Add 2 to your mana pool.
1/2
next - G
Creature - Elf druid
t: add G to your mana pool
AGAIN????!!!
Next UUG
Draft it on Cubetutor!
Instant
Counter target spell or activated ability. If that spell or activated ability was countered this way, draw cards equal to the converted mana cost used for that spell or activated ability.
Next:
Next: WUBR