Twilight Guider :2mana::symw::symu::symg:
Creature - Elemental Spirit
As long as there are two or more white creatures in your graveyard, ~ has vigilance.
As long as there are two or more blue creatures in your graveyard, ~ has flying.
As long as there are two or more green creatures in your graveyard, ~ has trample. Her final wish was that dawn,noon,and dusk would join in harmony.
Avatar of Cthulhu8BBB
Legendary Creature - Undead Horror Beast
When ~ comes into play, remove all other creatures from the game if U was used in its casting cost.
When ~ comes into play, if you didn't play it from your hand, remove it from the game.
Trample
Fear
12/12
Thieving Steam-Dragon 2RRUU
Creature - Dragon Rogue
Flying
~ can't be blocked by creatures with 3 power or less.
At the beginning of your upkeep, target opponent gains control of target permanent you control.
8/8
Shining Ideal 5W
Sorcery
Search your library for two enchantment cards and reveal them. Put one into play and the other into your hand, then shuffle your library.
Undor the Everlasting2GB
Legendary Creature - Plant Zombie
If a -1/-1 counter would be put on a creature, put that many plus two.
If a +1/+1 counter would be put on a creature, put that many minus two. GB: Regenerate Ulotha, the Everlasting. In the absence of the Baron, Undor's rot has spread upon the vast reaches of Ulgrotha.
1/3
Beastial Force :sym2g::sym2g::sym2g::sym2g::sym2g::sym2g:
Sorcery
Creatures you control gain trample, rampage 4, and +5/+4 until end of turn.
If you've spent all green mana for this spell, you may tap all of your opponents' creatures.
Explosive Torrent :symu::symu::symg::symg:
Instant
Return all permanents that share a colour with target permanent to their owner's hand.
Flashback :4mana::symug::symug:
Knowledge's Knight :4mana::symu:
Creature - Vedalken Knight
Flash,defender
When ~ comes into or leaves play, you may draw a card.
Whenever an opponent draws a card, you may return ~ to your hand. To guard knowledge is to guard humanity. 2/5
Last Desicion1WWUU
Instant
Chose one: - Return all creatures and lands to their owner's hand's;
or destroy all creatures; or destroy all lands.
Draw a card. Life or death? Lonely or lonely?
Worried about that...Giant GrowthGGG Instant
Apply some ointment to target goiter.
Oh yeah, and umm...target creature gets +3/+3 if you want.
Also, target creature gains Trample sometimes.
Fear, the Real Kind BBB
Instant
As an additional cost to play ~, do something scary.
Target opponent loses 5 life for each time he or she flinched this turn.
Target creature could gain some kind of black evasion too.
WhiteoutWWW
instant
Cover up/crossout three target words on any one spell or permanent. Do not apply target words for the rest of the match.
That spell or permanent becomes white until end of match.
Cytohate GGGUUU Instant
Choose a non-celebrity person you hate.
Target person in the room becomes that person for 5 minutes. "RUN DUDE!! THAT PERSON SO TOTALLY HATES YOU!!!"
Sorcery
Target player loses 2 life.
Put two -1/-1 counters on target creature.
Draw a card.
2WUG
Creature - Elemental Spirit
As long as there are two or more white creatures in your graveyard, ~ has vigilance.
As long as there are two or more blue creatures in your graveyard, ~ has flying.
As long as there are two or more green creatures in your graveyard, ~ has trample.
Her final wish was that dawn,noon,and dusk would join in harmony.
Next: 8BBB
Thanks to spiderboy4 for the awesome sig.
Legendary Creature - Undead Horror Beast
When ~ comes into play, remove all other creatures from the game if U was used in its casting cost.
When ~ comes into play, if you didn't play it from your hand, remove it from the game.
Trample
Fear
12/12
2RRUU
Creature - Dragon Rogue
Flying
~ can't be blocked by creatures with 3 power or less.
At the beginning of your upkeep, target opponent gains control of target permanent you control.
8/8
Next: UUG
Instant
Counter target spell.
Destroy target artifact or enchantment.
5W
Sorcery
Search your library for two enchantment cards and reveal them. Put one into play and the other into your hand, then shuffle your library.
Next: WWWBBB
Enchantment
Shroud
Whenever a player loses life or gains life, the opposite effect occurs instead.
2GB
Legendary Creature - Plant Zombie
If a -1/-1 counter would be put on a creature, put that many plus two.
If a +1/+1 counter would be put on a creature, put that many minus two.
GB: Regenerate Ulotha, the Everlasting.
In the absence of the Baron, Undor's rot has spread upon the vast reaches of Ulgrotha.
1/3
Next: :symgw::symgw::symwr::symwr:
Legendary Creature - Elf Shaman
Trample
Whenever an opponent casts a blue instant, ~ gains first strike.
5/4
Edit - Next: :symug::symug:
Creature - Human Cleric
:symtap:: Add U or G to your mana pool.
2/2
2(U/B)(U/B)
Creature - Faerie Rogue Berserker
Flying, deathtouch
Whenever ~ deals combat damage to an opponent, draw that many cards.
3/3
Next: :1mana::symw:
Enchantment - Aura
Enchant land
When enchanted land becomes tapped, its controller gains 3 life.
Next: :sym2g::sym2g::sym2g::sym2g::sym2g::sym2g:
Sorcery
Creatures you control gain trample, rampage 4, and +5/+4 until end of turn.
If you've spent all green mana for this spell, you may tap all of your opponents' creatures.
Next:
Artifact
Pay 2 life, sacrifice Lotus Sprout: Add one mana of any color to your mana pool.
Next :symu::symu::symg::symg:
How you should approach every game of Magic.
Mod Helpdesk (defunct)
My Flawless Score MCC Card | My Other One | # Three!
Instant
Return all permanents that share a colour with target permanent to their owner's hand.
Flashback :4mana::symug::symug:
Next: 4U
Creature - Vedalken Knight
Flash,defender
When ~ comes into or leaves play, you may draw a card.
Whenever an opponent draws a card, you may return ~ to your hand.
To guard knowledge is to guard humanity.
2/5
Next: 1WWUU
Thanks to spiderboy4 for the awesome sig.
Instant
Chose one: - Return all creatures and lands to their owner's hand's;
or destroy all creatures; or destroy all lands.
Draw a card.
Life or death? Lonely or lonely?
10
Snow Artifact Creature - Juggernaut
~ costs 2 less to play for each permanent type among snow permanents you control.
6/4
Next: UUU
Instant
Destroy target odor.
Counter target spell while you're at it.
(Definitely an Un-Set! :D)
RRR
Counterburn RRR
Instant
Heal target burn.
Counter target spell while you're at it.
Next:GGG
Un-Set Cycle!!!!
Thanks to spiderboy4 for the awesome sig.
Instant
Apply some ointment to target goiter.
Oh yeah, and umm...target creature gets +3/+3 if you want.
Also, target creature gains Trample sometimes.
Next - BBB
Instant
As an additional cost to play ~, do something scary.
Target opponent loses 5 life for each time he or she flinched this turn.
Target creature could gain some kind of black evasion too.
Next: WWW
Thanks to Spiderboy4 of High~Light for the above sig banner.
I happen to run a game for a set:
The Safeguard Custom Card Competition
I happen to be working on another set:
Peddler's Empire
First card revealed.
instant
Cover up/crossout three target words on any one spell or permanent. Do not apply target words for the rest of the match.
That spell or permanent becomes white until end of match.
Next: GGGUUU
Instant
Choose a non-celebrity person you hate.
Target person in the room becomes that person for 5 minutes.
"RUN DUDE!! THAT PERSON SO TOTALLY HATES YOU!!!"
Next - WWWRRR
Sorcery
Target creature gains protection from Black and Blue, vigilance and gets +3/+3 until end of turn.
Next in the Cycle:
UUUGGG
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay