Endgame's Rouse :4mana::symr::symr::symr:
Sorcery
Forecast :symr::symr:: ~ deals 1 damage to target player. Destroy all non-enchantment permanents. They can't regenerate.
Havoc- Remove all permanents from the game instead. (You have Havoc as long as you control more permanents of each type than each opponent and more life than each opponent.)
next- :0mana::symwg:
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Whenever ~, another Druid, or another Cleric you control is put into a graveyard from play, draw a card. 1/1
Goddamn Sarnath.
Izzet Focus (U/R)(U/R)(W/B)
Instant
If UU was spent to play ~, counter target instant or sorcery spell.
If RR was spent to play ~, copy target instant or sorcery spell. You may choose new targets for the copy.
If W was spent to play ~, you gain life equal to the converted mana cost of target instant or sorcery spell.
If B was spent to play ~, target instant or sorcery spell's controller loses life equal to converted mana cost of that spell.
Next: 7(W/U)(W/U)(W/U) Forecast would be a good idea.
Hour of Judgment :7mana::symuw::symuw::symuw:
Legendary Enchantment
Nonland permanents your opponents control come into play tapped and don't untap during their controllers untap steps.
Forecast - :symwu::symuw: : Tap target nonland permanent. It doesn't untap during its controllers next untap step. "Hour of Judgment will come and those who are not worthy will be punished." - Grand Arbiter Augustin IV
Rampaging Quaroth :4mana::symrg::symrg::symrg::symrg:
Legendary Creature - Beast
Trample
When ~ attacks, it gets +X/+X until end of turn. X is equal to the nubmer of cards in target opponent's hand.
5/5
Next:
UUUR
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Primal Ferocity :4mana::symrg::symrg::symrg::symrg:
Creature - Elemental
Trample
Bloodthirst X (X is the amount of damage dealt this turn)
A the beginning of your upkeep, Primal Ferocity deals damage equal to the number of +1/+1 counters on it to each player.
Activated abilities that aren't mana abilities can't be played.
8/8
Chaotic Speculation :symu::symu::symu::symr:
Instant
Draw five cards, then discard two cards at random. "And if I do this, and then, this, so I could make this work with the other one...but...wait..."
Electrolyzing Helix :symw::symr::symr::symu:
Instant
Electrolyzing Helix deals 3 damage divided as you choose among any number of target creatures and/or players. You gain 3 life.
Draw a card. "Boros and Izzet mechanics combined can be even more lethal! Come on, let's ask them if they want to work for....er...with us!" - Boros Tactician
Orzhov Seizure :symw::symb:
Sorcery
Choose a number. Target opponent gains that much life. That player reveals that many cards from the top of his or her library. Choose a nonland card revealed this way. Play that card without paying its mana cost. That player shuffles all other cards revealed in this way into his or her library.
"Don't you guys have to search fir-grrrrk"
-Klattic, Boros legionnaire, last words
Devouring Plant :5mana::symgu::symgu:
Creature - Plant Mutant
When Devouring Plant comes into play, move all +1/+1 counters from all other creatures on it.
Remove a +1/+1 counter from Devouring Plant: Choose one - Devouring Plant gains trample until end of turn; or Devouring Plant gets +2/+2 until end of turn; or regnerate Devouring Plant.
: Move a +1/+1 counter from target creature onto Devouring Plant.
3/3
Devouring Plant :5mana::symgu::symgu:
Creature - Plant Mutant
When Devouring Plant comes into play, move all +1/+1 counters from all other creatures on it.
Remove a +1/+1 counter from Devouring Plant: Choose one - Devouring Plant gains trample until end of turn; or Devouring Plant gets +2/+2 until end of turn; or regnerate Devouring Plant.
: Move a +1/+1 counter from target creature onto Devouring Plant.
Enchant Creature
Enchanted creature has first strike and protection from black and from red.
:symw::symw:: Enchanted creature gets +2/+2 until end of turn. Play this ability only if an opponent controls a black and/or red permanent.
Death Passage :xmana::symbw::symbw:
Sorcery
Deal X damage to target creature and gain that much life.
// Death Bloom :3mana::symgb::symgb:
Sorcery
Destroy target creature. It cannot regenerate. Put X 1/1 green Saproling creature tokens into play. X is equal to the creature's power.
More Splits
Next:
xWWB
/// xRRGG
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Forest Fire :2mana::symr::symg::symg:
Enchantment
At the beginning of your upkeep, sacrifice a forest. If you do, Forest Fire deals 3 damage to target creature or player and you put a 3/3 green Elephant creature token into play. The forest burnt, and the fire spread out. The Elephants near the forest fled in panic.
Target opponent reveals the top card of his or her library until he or she reveals a nonland card. Remove that card from the game. That player puts all other revealed cards on the bottom his or her library in any order. If you spent R to play ~, ~ deals damage to that player equal to the removed card's converted mana cost. If you spent W to play ~, you gain life equal to the converted mana cost of the removed card.
//
Obscurity :symub::symub:
Instant
Turn all nontoken creatures face down. They're 2/2 creatures. At end of turn, turn all face-down creatures face up. If you paid U to play ~, until end of turn, you may pay 1 life to turn target face-down creature face up. If you paid B to play ~, until end of turn, whenever a face-down creature you control becomes blocks or blocked, destroy each creature blocking or blocked by it unless that creature's controller pays 1.
There's no way in hell all that text could actually fit on a card...
Seed and Harvest :symgw::symgw:
Sorcery
Tap any number of untapped nontoken creatures you control. Put a 1/1 green Saproling creature token into play for each creature tapped this way.
//
Burn and Freeze :symur::symur:
Instant
Tap target permanent. Burn and Freeze deals 3 damage to target creature or player.
Starlit NautilusU
Creature - Shell
0/1
Whenever you play a land card, put a tide counter on Starlit Nautilus.
Whenever an opponent plays a land card, remove a tide counter from Starlit Nautilus.
When there are three tide counters on Starlit Nautilus, flip it.
//FLIP// Starlit Serpent
Creature - Dragon Spirit
4/4
Flying
Whenever Starlit Serpent becomes the target of a spell or ability, choose one - copy that spell or ability and you choose new targets for it; choose new targets for that spell or ability; or counter that spell or ability. 1U, remove a tide counter from Starlit Serpent: draw a card.
Next: G
Private Mod Note
():
Rollback Post to RevisionRollBack
All that I yearn for, for richer or poorer, is to be the light that you see. All that I yearn for, for richer or poorer, is to be the peace that you feel. All that I yearn for, for richer or poorer, is to fill your heart on my own.
But the rainbow is an image of hope for many reasons, as it is a brilliant sight coming out of oftimes dismal weather.
Sown Seed
Sorcery
Reveal a land card in your hand and remove it from the game with "Suspend 1." (When this land comes into play, it doesn't count towards your 'one land per turn.')
next-
:0mana::5mana::symr: (yes, the is there for a purpose. figure it out. ;))
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
~Mirari's Pulse
~1GW
~Instant
~Until end of turn, whenever you tap a land for mana, add to your mana pool one mana of any color that land could produce.
~Creatures you control get +1/+1 until end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Takna, Unknown Beast :symg::symg::symg::symg::symg:
Legendary Creature - Beast
Defender, trample
Takna, Unknown Beast loses defender if defending player controls 4 or more creatures. From the darkness of the unknown, the beast sits a waits for prey to wonder into the dark. 10/10
Deny Authority BB
Instant
Counter target spell that is targeting another spell on the stack. 1BBB, pay 2 life: Counter target spell. Play this ability only in ~ is in your graveyard.
Replant 2G [previously designed]
Sorcery
Put target land card from a graveyard into play under your control.
Next: 4RRR
Oh, and I recommend you update your sig, void_nothing. Your set's thread has been shut down.
Sorcery
Forecast :symr::symr:: ~ deals 1 damage to target player.
Destroy all non-enchantment permanents. They can't regenerate.
Havoc- Remove all permanents from the game instead. (You have Havoc as long as you control more permanents of each type than each opponent and more life than each opponent.)
next- :0mana::symwg:
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Artifact
When ~ comes into play, discard a white or green card.
:symtap:: Add to your mana pool.
Next:
:symru::symru::symbw:
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
You mean just ":symwg:"?
Sewitz, Selesnya Initiate
Legendary Creature-Elf Druid Cleric
Whenever ~, another Druid, or another Cleric you control is put into a graveyard from play, draw a card.
1/1
Goddamn Sarnath.
Izzet Focus (U/R)(U/R)(W/B)
Instant
If UU was spent to play ~, counter target instant or sorcery spell.
If RR was spent to play ~, copy target instant or sorcery spell. You may choose new targets for the copy.
If W was spent to play ~, you gain life equal to the converted mana cost of target instant or sorcery spell.
If B was spent to play ~, target instant or sorcery spell's controller loses life equal to converted mana cost of that spell.
Next: 7(W/U)(W/U)(W/U) Forecast would be a good idea.
Legendary Enchantment
Nonland permanents your opponents control come into play tapped and don't untap during their controllers untap steps.
Forecast - :symwu::symuw: : Tap target nonland permanent. It doesn't untap during its controllers next untap step.
"Hour of Judgment will come and those who are not worthy will be punished." - Grand Arbiter Augustin IV
Next:
:symr::symg::symw:
Zookeeper :symr::symg::symw:
Creature-Human Berserker
Bloodthirst 2
Trample
Sacrifice ~: ~ deals 3 damage to target creature or player. You gain 3 life.
1/1
"Damn kids! Leave that Lion alone!"
Next: 4(R/G)(R/G)(R/G)(R/G) (**** Captain Tickles. This is Captain **** You in the Face!)
Legendary Creature - Beast
Trample
When ~ attacks, it gets +X/+X until end of turn. X is equal to the nubmer of cards in target opponent's hand.
5/5
Next:
UUUR
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Primal Ferocity :4mana::symrg::symrg::symrg::symrg:Creature - Elemental
Trample
Bloodthirst X (X is the amount of damage dealt this turn)
A the beginning of your upkeep, Primal Ferocity deals damage equal to the number of +1/+1 counters on it to each player.
Activated abilities that aren't mana abilities can't be played.
8/8
Chaotic Speculation :symu::symu::symu::symr:
Instant
Draw five cards, then discard two cards at random.
"And if I do this, and then, this, so I could make this work with the other one...but...wait..."
Next: :symg::symw:
Creature - Plant
Defender
T: Add G or W to your mana pool.
0/4
Next:
WRRU
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Instant
Electrolyzing Helix deals 3 damage divided as you choose among any number of target creatures and/or players. You gain 3 life.
Draw a card.
"Boros and Izzet mechanics combined can be even more lethal! Come on, let's ask them if they want to work for....er...with us!" - Boros Tactician
Next: :symw::symb:
Orzhov Seizure :symw::symb:
Sorcery
Choose a number. Target opponent gains that much life. That player reveals that many cards from the top of his or her library. Choose a nonland card revealed this way. Play that card without paying its mana cost. That player shuffles all other cards revealed in this way into his or her library.
"Don't you guys have to search fir-grrrrk"
-Klattic, Boros legionnaire, last words
Next: 5(G/U)(G/U)
Creature - Plant Mutant
When Devouring Plant comes into play, move all +1/+1 counters from all other creatures on it.
Remove a +1/+1 counter from Devouring Plant: Choose one - Devouring Plant gains trample until end of turn; or Devouring Plant gets +2/+2 until end of turn; or regnerate Devouring Plant.
: Move a +1/+1 counter from target creature onto Devouring Plant.
3/3
Next: :symw::symw:
It kinda doesn't have power or toughness.
Paladin's Faith :symw::symw: [previously designed]
Enchantment-Aura
Enchant Creature
Enchanted creature has first strike and protection from black and from red.
:symw::symw:: Enchanted creature gets +2/+2 until end of turn. Play this ability only if an opponent controls a black and/or red permanent.
Next: X(W/B)(W/B)/3(B/G)(B/G)
Sorcery
Deal X damage to target creature and gain that much life.
//
Death Bloom :3mana::symgb::symgb:
Sorcery
Destroy target creature. It cannot regenerate. Put X 1/1 green Saproling creature tokens into play. X is equal to the creature's power.
More Splits
Next:
xWWB
///
xRRGG
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Rip xWWB
Sorcery
Destroy X target nonland permanents. Skip your next turn.
//
Roar xRRGG
Sorcery
Destroy X target lands. Skip your next turn.
Next: X3(R/W)(R/W)
Sorcery
Deal X damage each creature and player. Gain life equal to that damage.
Buyback 1:symwr::symwr:
Next:
2RGG
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment
At the beginning of your upkeep, sacrifice a forest. If you do, Forest Fire deals 3 damage to target creature or player and you put a 3/3 green Elephant creature token into play.
The forest burnt, and the fire spread out. The Elephants near the forest fled in panic.
Next: Let's make another Split Card!
:symwr::symwr: // :symub::symub:
Can do.
Clarity :symwr::symwr:
Instant
Target opponent reveals the top card of his or her library until he or she reveals a nonland card. Remove that card from the game. That player puts all other revealed cards on the bottom his or her library in any order. If you spent R to play ~, ~ deals damage to that player equal to the removed card's converted mana cost. If you spent W to play ~, you gain life equal to the converted mana cost of the removed card.
//
Obscurity :symub::symub:
Instant
Turn all nontoken creatures face down. They're 2/2 creatures. At end of turn, turn all face-down creatures face up. If you paid U to play ~, until end of turn, you may pay 1 life to turn target face-down creature face up. If you paid B to play ~, until end of turn, whenever a face-down creature you control becomes blocks or blocked, destroy each creature blocking or blocked by it unless that creature's controller pays 1.
There's no way in hell all that text could actually fit on a card...
Next: (G/W)(G/W)/(U/R)(U/R)
Sorcery
Tap any number of untapped nontoken creatures you control. Put a 1/1 green Saproling creature token into play for each creature tapped this way.
//
Burn and Freeze :symur::symur:
Instant
Tap target permanent. Burn and Freeze deals 3 damage to target creature or player.
Next, something simple:
Creature - Shell
0/1
Whenever you play a land card, put a tide counter on Starlit Nautilus.
Whenever an opponent plays a land card, remove a tide counter from Starlit Nautilus.
When there are three tide counters on Starlit Nautilus, flip it.
//FLIP//
Starlit Serpent
Creature - Dragon Spirit
4/4
Flying
Whenever Starlit Serpent becomes the target of a spell or ability, choose one - copy that spell or ability and you choose new targets for it; choose new targets for that spell or ability; or counter that spell or ability.
1U, remove a tide counter from Starlit Serpent: draw a card.
Next: G
All that I yearn for, for richer or poorer, is to be the peace that you feel.
All that I yearn for, for richer or poorer, is to fill your heart on my own.
Gaymers | Magic Coffeehouse | Little Jar of Mamelon | Natural 20
Sorcery
Reveal a land card in your hand and remove it from the game with "Suspend 1." (When this land comes into play, it doesn't count towards your 'one land per turn.')
next-
:0mana::5mana::symr: (yes, the is there for a purpose. figure it out. ;))
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Wizard
Creatures you control get +1/+0 for each symbol in their mana costs.
3/3
Next:
:1mana::symw::symg:
~1GW
~Instant
~Until end of turn, whenever you tap a land for mana, add to your mana pool one mana of any color that land could produce.
~Creatures you control get +1/+1 until end of turn.
Next: GGG and/or GGGGG
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Legendary Creature - Beast
Defender, trample
Takna, Unknown Beast loses defender if defending player controls 4 or more creatures.
From the darkness of the unknown, the beast sits a waits for prey to wonder into the dark.
10/10
Next: :1mana::symg::symr::symgr::symgr:
Instant
Counter target spell that is targeting another spell on the stack.
1BBB, pay 2 life: Counter target spell. Play this ability only in ~ is in your graveyard.
Next: 2UUBBRR
Paper Cuts
Confused Panda