Garruk's Horde XGG
Creature- Beast
Garruk's Horde enters the battlefield with X 3/3 beast tokens. Garruk's Horde's power and toughness is equal to the number of beasts on the battlefield.
X/X+1
Circle of Flames1RR
Enchantment (U)
Sacrifice a permanent you control: Circle of Flames deal 1 damage to all creatures, players and planeswalkers.
If Circle of Flames is activated three or more times in the same turn, sacrifice it and it deals 3 damage to all creatures, players and planeswalkers.
Scythe of the Wretched3
Artifact – Equipment
Equipped creature gets +1/+1 for each creature card in your graveyard.
If equipped creature is a Zombie or Vampire, it has intimidate.
Equip – Discard a creature card
Jedit Ojanen 3GG
Planeswalker- Jedit
+1: Put a 2/2 green Cat creature token onto the battlefield.
-2: Creatures you control gain landwalk of your choice until the end of your turn.
-5: Put a 2/2 green Cat creature token onto the battlefield for each land you control.
3
As Detritivore enters the battlefield, exile any number of cards from your graveyard. Detritivore enters the battlefield with that many +1/+1 counters on it.
2, Exile a card from your graveyard: Put a +1/+1 counter on Detritivore.
Necrotic Ooze 3BG
Creature - Ooze
Deathtouch
Whenever a creature dealt damage by Necrotic Ooze is put into a graveyard from play, put an X/X Ooze creature token with deathtouch into play, where X is that creature's toughness.
3/3
Mindless Automaton 4
Creature- Construct
Mindless Automaton enters the battlefield with X +1/+1 counters where X is the number of cards in your hand.
1/1 One automaton, mind not included
Steam Frigate :1mana::symu::symr:
Creature - Goblin
When ~ leaves the battlefield, you may have it deal 2 damage to target creature or player and you may draw a card. The Izzet "experiments" may not last long, but they end with a bang.
1/1
Darksteel Garrison5
Artifact Creature - Wall
Defender
~ is indestructible 3: ~ gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
0/6
Spell Pierce2B
Sorcery
Look at target player's hand and choose an instant or sorcery card from it. That player discards that card and loses life equal to its converted mana cost.
Deity of Scars3BR
Creature - Demon Drake
Flying
When Deity of Scars enters the battlefield, put X -1/-1 counters on each other creature in play where X is the number of cards in your hand.
5/4
Deathbringer Liege 2RRBB
Creature- Horror
Other Red or Black creatures get +1/+1.
Sacrifice 3 Red Creatures: Deathbringer Liege deals 3 damage to each creature.
Sacrifice 3 Black creatures: Destroy target nonblack creature.
4/4
Harsh Deceiver1UU
Creature – Illusion U, Sacrifice Harsh Deceiver: Target player names a card, and you reveal your hand. If the named card is in your hand, that player draws a card. Otherwise, you draw three cards. 2/2
Angelic Wall :4mana::symw::symw:
Creature - Wall
Defender, Lifelink
Whenever a creature attacks you or a planeswalker you control, ~ gets +X/+0 until end of turn, where X is the biggest power among the attacking creatures.
0/8
Revive the Fallen 1WB
Sorcery
Return target creature from your graveyard to the battlefield. Target opponent gains life equal to that creature's converted mana cost.
Creature- Beast
Garruk's Horde enters the battlefield with X 3/3 beast tokens. Garruk's Horde's power and toughness is equal to the number of beasts on the battlefield.
X/X+1
Next: Mindculling
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Sorcery
Name seven cards. Target player reveals his or her hand and discards all non-land cards with that name.
Next: Tree of Tales
Enchantment
Enchanted creature gains +0/+2 and gains Hexproof.
Next: Circle of Flame
Enchantment (U)
Sacrifice a permanent you control: Circle of Flames deal 1 damage to all creatures, players and planeswalkers.
If Circle of Flames is activated three or more times in the same turn, sacrifice it and it deals 3 damage to all creatures, players and planeswalkers.
Next: Scythe of the Wretched
Artifact – Equipment
Equipped creature gets +1/+1 for each creature card in your graveyard.
If equipped creature is a Zombie or Vampire, it has intimidate.
Equip – Discard a creature card
Next: Pitchstone Wall
Artifact Creature - Wall
Defender
Players can't discard cards.
0/5
Next: Jedit Ojanen
Planeswalker- Jedit
+1: Put a 2/2 green Cat creature token onto the battlefield.
-2: Creatures you control gain landwalk of your choice until the end of your turn.
-5: Put a 2/2 green Cat creature token onto the battlefield for each land you control.
3
Next: Detritivore
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Creature - Lhurgoyf
As Detritivore enters the battlefield, exile any number of cards from your graveyard. Detritivore enters the battlefield with that many +1/+1 counters on it.
2, Exile a card from your graveyard: Put a +1/+1 counter on Detritivore.
0/0
Next: Necrotic Ooze
Creature - Ooze
Deathtouch
Whenever a creature dealt damage by Necrotic Ooze is put into a graveyard from play, put an X/X Ooze creature token with deathtouch into play, where X is that creature's toughness.
3/3
Next: Mindless Automaton
Creature- Construct
Mindless Automaton enters the battlefield with X +1/+1 counters where X is the number of cards in your hand.
1/1
One automaton, mind not included
Next: Steam Frigate
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Creature - Goblin
When ~ leaves the battlefield, you may have it deal 2 damage to target creature or player and you may draw a card.
The Izzet "experiments" may not last long, but they end with a bang.
1/1
Next: Glissa Sunseeker
Creature – Human Nomad
Lifelink
When you have 30 or more life, you win the game.
2/1
Next: Darksteel Garrison
Artifact Creature - Wall
Defender
~ is indestructible
3: ~ gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
0/6
Next: Lowland Giant
Creature- Giant
5/4
Next: Veldrane of Sengir
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Legendary Creature - Vampire Rogue
Flying, lifelink
BB: Veldrane of Sengir gains deathtouch until end of turn.
3/2
Next: Spell Pierce
Sorcery
Look at target player's hand and choose an instant or sorcery card from it. That player discards that card and loses life equal to its converted mana cost.
Next: Copper Tablet
Artifact
Whenever a noncreature source you control deals damage, you may draw a card.
Next: Smoke
Instant
Prevent all combat damage dealt this turn. Smoke deals 1 damage to each creature and each player.
It's fog with a toxic twist!
Next: Deity of Scars
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Creature - Demon Drake
Flying
When Deity of Scars enters the battlefield, put X -1/-1 counters on each other creature in play where X is the number of cards in your hand.
5/4
NExt: Deathbringer Liege
Some people just love Jace a little too much
Creature- Horror
Other Red or Black creatures get +1/+1.
Sacrifice 3 Red Creatures: Deathbringer Liege deals 3 damage to each creature.
Sacrifice 3 Black creatures: Destroy target nonblack creature.
4/4
Next: Luminous Angel
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Creature - Angel
Flying, Protection from black
When Luminous Angel enters the battlefield, exile target black permanent.
3/3
She glows as bright as the sun, chasing the shadows to the edges of the plane.
Next: Harsh Deceiver
Creature – Illusion
U, Sacrifice Harsh Deceiver: Target player names a card, and you reveal your hand. If the named card is in your hand, that player draws a card. Otherwise, you draw three cards.
2/2
Next: Angelic Wall
Creature - Wall
Defender, Lifelink
Whenever a creature attacks you or a planeswalker you control, ~ gets +X/+0 until end of turn, where X is the biggest power among the attacking creatures.
0/8
Next: Teferi, Mage of Zhalfir
Land
t: Add 1 to your mana pool.
1U,t: Tap target creature without flying.
Next: Revive the Fallen
Sorcery
Return target creature from your graveyard to the battlefield. Target opponent gains life equal to that creature's converted mana cost.
Next: Champion Lancer
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