Brazen Advance1RR
Sorcery (U)
Creatures you control get +2/+1 and gain trample until end of turn. Creatures you control don't untap during your next untap step.
Buzzard Brigade2R
Creature - Goblin Warrior (C)
Flying, haste
Whenever ~ attacks, if a creature owned by the defending player died this turn, ~ gets +2/+0 until end of turn.
1/2
Blind FuryR
Instant (C)
Target creature gets -1/-0 and gains double strike until end of turn.
Crazy Devil1R
Creature — Devil
First strike, menace
Aggressor (This creature attacks each turn if able.)
2/1
Corrosive Spray1R
Sorcery
~ deals 2 damage to each artifact creature.
Concussive Blast1R
Instant
~ deals 2 damage to each creature. If you spent U to cast ~, tap those creatures.
Calamitous Results1R
Sorcery
As an additional cost to cast ~, sacrifice a land or creature.
If you sacrificed a land to cast ~, destroy target land. Otherwise, ~ deals 5 damage to target creature.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Entropic FeedbackRRR
Sorcery
Remove all Energy counters from target permanent. If it's a creature, ~ deals 2 damage to that creature for each Energy counter removed this way. Otherwise, ~ deals 2 damage per Energy counter to it's controller.
{mana]??[/mana]: Until your next turn, that permanent can't have Energy counters placed on it.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Glorious Rush3R
Enchantment
Creatures you control get +1/+0 and have haste. 2W: Creatures you control gain your choice of first strike, lifelink or vigilance until end of turn.
Into Nyx2R
Enchantment
As Into Nyx enters the battlefield, exile a nonenchantment nontoken creature you control.
At the beginning of your upkeep, create a token that's a copy of the exiled creature card except it's an enchantment in addition to its other types. It gains haste. Exile the token at the beginning of the next end step.
Enchantment creatures you control get +1/+0.
Ironclaw Paladins3RR
Creature - Orc Knight
Protection from Merfolk
Ironclaw Paladins can't block creatures with power 2 or greater.
When Ironclaw Paladins dies, create two 2/1 red Orc Soldier creature tokens named Ironclaw Soldier. They have "This creature can't block creatures with power 1 or greater."
4/2
Imps of Grenzo's Mob1R
Creature - Imp
Flying
When Imps of Grenzo's Mob dies, it deals 2 damage to target player. 1R, Sacrifice Imps of Grenzo's Mob: Goad target creature.
0/1
Koth's AwakenerRR
Creature — Human Shaman
When ~ enters the battlefield, target Mountain you control becomes a 4/4 red Elemental creature with haste until end of turn. It's still a land.
1/3
Koth's Advance4RR
Sorcery
Mountains you control become 4/4 red Elemental creatures until end of turn. Untap them. They're still lands.
Koth's ForesightR
Sorcery
Add R to your mana pool.
Exile the top card of your library. Until end of turn, you may play that card.
Koth, Forged of Fire2RR
Planeswalker — Koth
+0: Add RR to your mana pool.
-1: Sacrifice up to one creature. If you do, that creature deals damage equal to its power to target creature or player.
-2: Put four +1/+1 counters on target Mountain. It becomes a 4/4 red Elemental creature. It's still a land.
3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Lava Lobber2RR
Creature - Elemental 2R: ~ deals 1 damage to target creature. If that creature would die this turn exile it instead.
2/4
Leadskin-Clan Skybreaker4R
Creature - Giant Shaman
When ~ enters the battlefield, choose one -
• ~ deals 2 damage to each creature with flying.
• ~ deals 4 damage to target creature with flying.
4/4
Laggard Syndrome1R
Sorcery
Creatures with power 1 or less cannor block this turn.
Draw a card.
Nesting Iguana1RR
Creature — Lizard
Vanishing 3
Whenever you remove a time counter from ~, create a 1/1 red Lizard creature token.
2/2
Negative Charge1R
Instant
~ deals 3 damage to target creature. If that creature is an artifact, ~ deals 5 damage to that creature instead.
Nice Guys Finish Last3RR
Sorcery (R)
Convoke
Nice Guys Finish Last deals 3 damage to each untapped creature.
Nether Dragon5R
Creature — Dragon
Flying, haste
When ~ enters the battlefield, it deals damage equal to the number of instant and sorcery cards in your graveyard to target creature an opponent controls.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Quickstep Captain1R
Creature — Human Soldier
You may activate abilities of creatures you control as though those creatures had haste. t: Target creature with power 2 or less can't be blocked this turn. "Hey! No dilly dallying!"
2/1
Question Authority1R
Instant
~ deals 4 damage to target planeswalker or legendary creature.
QuibbleR
Instant
Target creature you control with converted mana cost two or less deals damage equal to its power to target creature you don't control.
Questionable DecisionR
Sorcery
As an additional cost to cast ~, sacrifice a land.
Create three colorless Treasure artifact token with "t, Sacrifice this artifact: Add one mana of any color to your mana pool. "I'll give you three krin."
"Sold!"
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Radish Shaman -- 1R
Creature - Goblin Shaman
The first time each turn green mana would be added to your mana pool, add that much red mana plus one instead. Rutabaga? Arugala? Bah, radishes are where it's at!"
1/2
Rappel -- R
Instant
You can't cast Rappel unless you control a Mountain land.
Target creature you control can't be blocked this turn.
Draw a card.
Trainer Matrix3R
Artifact Creature — Construct
When ~ enters the battlefield, gain control of target creature with converted mana cost X or less until end of turn, where X is equal to the number of artifacts you control. Untap that creature. It gains haste until end of turn.
2/2
Treasure Hoarder2RR
Creature — Human Pirate
When ~ enters the battlefield, create a colorless Treasure artifact token with " Sacrifice this artifact: Add one mana of any color to your mana pool."
Whenever you sacrifice a treasure, deals 1 damage to target player.
3/2
Trickshot Artist1R
Creature — Human Wizard t: ~ deals 1 damage to target creature. ~ can target creatures with hexproof and protection this way as though they didn't have hexproof or protection.
1/1
Thoughtspark Elemental1R
Creature — Elemental
Trample, haste
When ~ enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
At the beginning of the end step, sacrifice ~.
3/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Vent Explosion2RR
Sorcery
Each player sacrifices a land, then ~ deals 2 damage to each creature and player. "And thats why you never leave exhaust pipes clogged" - Rogg, Steam Vent Maintenance Goblin
Voltage Enthusiast2R
Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell, gain E. EE, T: ~ deals 1 damage to target creature
0/1
Void FeverR
Enchantment - Aura
Enchant Creature
Play with the top card of your library revealed
As long as the top card of your library is a creature card, enchanted creature has haste and "R: This creature gets +1/+0 until end of turn"
As long as the top card of your library is a noncreature, nonland card, enchanted creature has First strike and prowess
At the beginning of your end step, if the top card of your library is a land card, sacrifice enchanted creature and return ~ to it's owner's hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Weasel Brigade -- XR
Sorcery
Epic
Each player creates X 1/1 red Weasel creature tokens with haste.
At the end of turn, flip a coin for each Weasel. On heads, exile that craeture.
Wolf's Head Berserker -- 2R
Creature - Human Berserker
Whenever a creature flips, transforms, or is turned face up, Wolf's Head Berserker gets +2/+1 until end of turn.
2/1
Wasp's Sting -- R
Instant
Rebound
Wasp's Sting deals 1 damage to target creature or player.
XG-3000 V11R
Artifact Creature — Goblin Construct
When ~ dies, it deals 1 damage to target creature or player. "When you don't care enough to send the very best."
1/1
XG-3000 V1.23R
Artifact Creature — Goblin Construct
When ~ dies, it deals 3 damage to target creature or player. "Now with 300% more pain!"
3/3
XG-3000 Deluxe Edition4R
Artifact Creature — Goblin Construct
When ~ dies, it deals 4 damage to each creature and each player. "Can I interest you in the deluxe edition? It's the Cadillac of exploding robot goblins."
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Yawning Goblin -- R
Creature - Goblin
At the end of turn, if Yawning Goblin is untapped, tap it and it deals one damage to target creature or player.
1/1
Yawning Shaman -- 1R
Creature - Orc Shaman
: Draw a card, then discard a card.
At the end of turn, if Yawning Shaman is untapped, tap it, draw a card, and then discard a card.
2/1
Yawning Efreet -- 2RR
Creature - Efreet
At the end of turn, if Yawning Efreet is untapped, tap it and destroy target artifact.
3/3
Yawning Dragon -- 3RR
Creature - Dragon
Flying
At the end of turn, if Yawning Dragon is untapped, tap it and it deals four damage to target creature or player.
4/4
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Arbor Day -- 1G
Sorcery
Until the beginning of your next turn, players can't perform actions other than playing land cards.
Argivian Animist -- 3G
Creature - Druid
Non-creature artifacts and enchantments you control are creatures with base power and toughness equal to their converted mana cost.
2/4
Archer's View -- G
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+3 and gains reach. 3G: Enchanted creature gains deathtouch until end of turn.
Black Bear1G
Creature - Bear
When ~ enters the battlefield, you may exile target card from a graveyard. Civilized scavenging for the modern forest critter
2/2
Boundary Expedition2GG
Sorcery
Reveal cards from the top of your library until you reveal two land cards. Put those cards into play tapped and the rest onto the bottom of your library in a random order.
Bite of Poison2G
Sorcery
Target creature you control gains deathtouch until end of turn. It fights with target creature an opponent controls.
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Cindervine -- 1G
Creature - Plant
Defender
Whenever an opponent plays a spell during your turn, you may spend any amount of red mana. Cindervine deals damage to that player equal to the amount of red mana spent this way.
0/4
Canopy Oak -- 3GG
Creature - Treefolk 3GG, Sacrifice Canopy Oak: For each creature attacking you, create a 1/1 green Dryad creature token blocking that creature. 3GG, Sacrifice five Dryads: Return Canopy Oak from your graveyard to play.
3/5
Clad in Moonlight -- 1G
Instant
Target creature gains indestructible and shroud until end of turn.
Dancing Dryad1G
Creature — Dryad
Whenever a land enters the battlefield tapped and under your control, untap it.
1/3
Dewdrop Druid1G
Creature — Elf Druid t: Add U to your mana pool.
2/1
Dividing Slime2G
Creature — Ooze
Defender
Whenever ~ is dealt damage, create a 1/1 green Ooze creature token.
0/4
Dormant Power3G
Creature — Elemental
~'s power is equal to the greatest power among creatures on the battlefield.
*/4
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Eater of Deities7GGG
Legendary Creature - Elemental Spirit Wurm God Avatar
Reach, Shroud, Protection from Gods and from Avatars
~ can't attack unless the defending player controls a God and/or an Avatar. t, 2GGG: Target God or Avatar loses indestructible and protection until end of turn. ~ gains deathtouch until end of turn and fights that creature. If that creature dies, put a number of +1/+1 counters on ~ equal to that creature's toughness.
7/7
Fertility -- 3GGG
Creature - Incarnation
At the beginning of your upkeep, create a 1/1 green Fungus creature token.
At the beginning of your upkeep, if Fertility is in your graveyard and you control a Forest, create three 1/1 green Fungus creature tokens.
6/6
Feral Roar -- 1G
Instant
Choose one. You may choose all three if Feral Roar targets a single creature, and that creature is a Beast.
Untap target creature.
Put a +1/+1 counter on target creature.
Target creature gains provoke.
(This doesn't quite work under Magic: The Gathering's current rules, or so I am told.)
Folk of the Field -- G
Creature - Spirit
Forestwalk
Folk of the Field gets +1/+2 as long as you control an untapped Forest.
1/1
Folk of the Fountains -- G
Creature - Spirit
Plainswalk
Folk of the Fountains gets +1/+2 as long as you control an untapped Plains.
1/1
Folk of the Fells -- G
Creature - Spirit
Mountainwalk
Folks of the Fells gets +1/+2 as long as you control an untapped Mountain.
1/1
Garrison of Elves3G
Creature - Elf
~ enters the battlefield with four +1/+1 counters on it.
Whenever a player casts a spell remove a +1/+1 counter from ~ and create a 1/1 Green Elf Warrior.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Sorcery (U)
Creatures you control get +2/+1 and gain trample until end of turn. Creatures you control don't untap during your next untap step.
Buzzard Brigade 2R
Creature - Goblin Warrior (C)
Flying, haste
Whenever ~ attacks, if a creature owned by the defending player died this turn, ~ gets +2/+0 until end of turn.
1/2
Blind Fury R
Instant (C)
Target creature gets -1/-0 and gains double strike until end of turn.
Creature — Devil
First strike, menace
Aggressor (This creature attacks each turn if able.)
2/1
Corrosive Spray 1R
Sorcery
~ deals 2 damage to each artifact creature.
Concussive Blast 1R
Instant
~ deals 2 damage to each creature. If you spent U to cast ~, tap those creatures.
Calamitous Results 1R
Sorcery
As an additional cost to cast ~, sacrifice a land or creature.
If you sacrificed a land to cast ~, destroy target land. Otherwise, ~ deals 5 damage to target creature.
Sorcery
Remove all Energy counters from target permanent. If it's a creature, ~ deals 2 damage to that creature for each Energy counter removed this way. Otherwise, ~ deals 2 damage per Energy counter to it's controller.
{mana]??[/mana]: Until your next turn, that permanent can't have Energy counters placed on it.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment
Creatures you control get +1/+0 and have haste.
2W: Creatures you control gain your choice of first strike, lifelink or vigilance until end of turn.
Enchantment
As Into Nyx enters the battlefield, exile a nonenchantment nontoken creature you control.
At the beginning of your upkeep, create a token that's a copy of the exiled creature card except it's an enchantment in addition to its other types. It gains haste. Exile the token at the beginning of the next end step.
Enchantment creatures you control get +1/+0.
Ironclaw Paladins 3RR
Creature - Orc Knight
Protection from Merfolk
Ironclaw Paladins can't block creatures with power 2 or greater.
When Ironclaw Paladins dies, create two 2/1 red Orc Soldier creature tokens named Ironclaw Soldier. They have "This creature can't block creatures with power 1 or greater."
4/2
Imps of Grenzo's Mob 1R
Creature - Imp
Flying
When Imps of Grenzo's Mob dies, it deals 2 damage to target player.
1R, Sacrifice Imps of Grenzo's Mob: Goad target creature.
0/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Human Shaman
When ~ enters the battlefield, target Mountain you control becomes a 4/4 red Elemental creature with haste until end of turn. It's still a land.
1/3
Koth's Advance 4RR
Sorcery
Mountains you control become 4/4 red Elemental creatures until end of turn. Untap them. They're still lands.
Koth's Foresight R
Sorcery
Add R to your mana pool.
Exile the top card of your library. Until end of turn, you may play that card.
Koth, Forged of Fire 2RR
Planeswalker — Koth
+0: Add RR to your mana pool.
-1: Sacrifice up to one creature. If you do, that creature deals damage equal to its power to target creature or player.
-2: Put four +1/+1 counters on target Mountain. It becomes a 4/4 red Elemental creature. It's still a land.
3
Creature - Elemental
2R: ~ deals 1 damage to target creature. If that creature would die this turn exile it instead.
2/4
Leadskin-Clan Skybreaker 4R
Creature - Giant Shaman
When ~ enters the battlefield, choose one -
• ~ deals 2 damage to each creature with flying.
• ~ deals 4 damage to target creature with flying.
4/4
Laggard Syndrome 1R
Sorcery
Creatures with power 1 or less cannor block this turn.
Draw a card.
Creature — Lizard
Vanishing 3
Whenever you remove a time counter from ~, create a 1/1 red Lizard creature token.
2/2
Negative Charge 1R
Instant
~ deals 3 damage to target creature. If that creature is an artifact, ~ deals 5 damage to that creature instead.
Nice Guys Finish Last 3RR
Sorcery (R)
Convoke
Nice Guys Finish Last deals 3 damage to each untapped creature.
Nether Dragon 5R
Creature — Dragon
Flying, haste
When ~ enters the battlefield, it deals damage equal to the number of instant and sorcery cards in your graveyard to target creature an opponent controls.
4/4
Creature - Ogre Berserker
Whenever Pugnacious Brute is dealt damage by a creature, Pugnacious Brute fights that creature.
2/3
Pigstink Goblin -- R
Creature - Goblin
Whenever Pigstink Goblin deals damage to a creature, that creature gains "This creature can't block."
1/1
Pyre Elemental -- 3RR
Creature - Elemental
Cumulative Upkeep -- B
All mana produced is R instead of its normal color and type.
5/1
Creature — Human Soldier
You may activate abilities of creatures you control as though those creatures had haste.
t: Target creature with power 2 or less can't be blocked this turn.
"Hey! No dilly dallying!"
2/1
Question Authority 1R
Instant
~ deals 4 damage to target planeswalker or legendary creature.
Quibble R
Instant
Target creature you control with converted mana cost two or less deals damage equal to its power to target creature you don't control.
Questionable Decision R
Sorcery
As an additional cost to cast ~, sacrifice a land.
Create three colorless Treasure artifact token with "t, Sacrifice this artifact: Add one mana of any color to your mana pool.
"I'll give you three krin."
"Sold!"
Creature - Goblin Shaman
The first time each turn green mana would be added to your mana pool, add that much red mana plus one instead.
Rutabaga? Arugala? Bah, radishes are where it's at!"
1/2
Rappel -- R
Instant
You can't cast Rappel unless you control a Mountain land.
Target creature you control can't be blocked this turn.
Draw a card.
Artifact Creature — Construct
When ~ enters the battlefield, gain control of target creature with converted mana cost X or less until end of turn, where X is equal to the number of artifacts you control. Untap that creature. It gains haste until end of turn.
2/2
Treasure Hoarder 2RR
Creature — Human Pirate
When ~ enters the battlefield, create a colorless Treasure artifact token with " Sacrifice this artifact: Add one mana of any color to your mana pool."
Whenever you sacrifice a treasure, deals 1 damage to target player.
3/2
Trickshot Artist 1R
Creature — Human Wizard
t: ~ deals 1 damage to target creature. ~ can target creatures with hexproof and protection this way as though they didn't have hexproof or protection.
1/1
Thoughtspark Elemental 1R
Creature — Elemental
Trample, haste
When ~ enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
At the beginning of the end step, sacrifice ~.
3/1
Instant
Choose one --
Uffish Thought -- 2R
Sorcery
Draw three cards, then discard three cards.
Upshot -- R
Instant
Upshot deals three damage to target creature with flying. If that creature dies this turn, exile it instead.
Sorcery
Each player sacrifices a land, then ~ deals 2 damage to each creature and player.
"And thats why you never leave exhaust pipes clogged" - Rogg, Steam Vent Maintenance Goblin
Voltage Enthusiast 2R
Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell, gain E.
EE, T: ~ deals 1 damage to target creature
0/1
Void Fever R
Enchantment - Aura
Enchant Creature
Play with the top card of your library revealed
As long as the top card of your library is a creature card, enchanted creature has haste and "R: This creature gets +1/+0 until end of turn"
As long as the top card of your library is a noncreature, nonland card, enchanted creature has First strike and prowess
At the beginning of your end step, if the top card of your library is a land card, sacrifice enchanted creature and return ~ to it's owner's hand.
Somewhere in East Europe, I play commander.
Sorcery
Epic
Each player creates X 1/1 red Weasel creature tokens with haste.
At the end of turn, flip a coin for each Weasel. On heads, exile that craeture.
Wolf's Head Berserker -- 2R
Creature - Human Berserker
Whenever a creature flips, transforms, or is turned face up, Wolf's Head Berserker gets +2/+1 until end of turn.
2/1
Wasp's Sting -- R
Instant
Rebound
Wasp's Sting deals 1 damage to target creature or player.
Artifact Creature — Goblin Construct
When ~ dies, it deals 1 damage to target creature or player.
"When you don't care enough to send the very best."
1/1
XG-3000 V1.2 3R
Artifact Creature — Goblin Construct
When ~ dies, it deals 3 damage to target creature or player.
"Now with 300% more pain!"
3/3
XG-3000 Deluxe Edition 4R
Artifact Creature — Goblin Construct
When ~ dies, it deals 4 damage to each creature and each player.
"Can I interest you in the deluxe edition? It's the Cadillac of exploding robot goblins."
4/4
Creature - Goblin
At the end of turn, if Yawning Goblin is untapped, tap it and it deals one damage to target creature or player.
1/1
Yawning Shaman -- 1R
Creature - Orc Shaman
: Draw a card, then discard a card.
At the end of turn, if Yawning Shaman is untapped, tap it, draw a card, and then discard a card.
2/1
Yawning Efreet -- 2RR
Creature - Efreet
At the end of turn, if Yawning Efreet is untapped, tap it and destroy target artifact.
3/3
Yawning Dragon -- 3RR
Creature - Dragon
Flying
At the end of turn, if Yawning Dragon is untapped, tap it and it deals four damage to target creature or player.
4/4
Sorcery
~ deals 1 damage to each player for each tapped land he or she controls.
It ain't easy bein' green....
Sorcery
Until the beginning of your next turn, players can't perform actions other than playing land cards.
Argivian Animist -- 3G
Creature - Druid
Non-creature artifacts and enchantments you control are creatures with base power and toughness equal to their converted mana cost.
2/4
Archer's View -- G
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+3 and gains reach.
3G: Enchanted creature gains deathtouch until end of turn.
Creature - Bear
When ~ enters the battlefield, you may exile target card from a graveyard.
Civilized scavenging for the modern forest critter
2/2
Boundary Expedition 2GG
Sorcery
Reveal cards from the top of your library until you reveal two land cards. Put those cards into play tapped and the rest onto the bottom of your library in a random order.
Bite of Poison 2G
Sorcery
Target creature you control gains deathtouch until end of turn. It fights with target creature an opponent controls.
Somewhere in East Europe, I play commander.
Creature - Plant
Defender
Whenever an opponent plays a spell during your turn, you may spend any amount of red mana. Cindervine deals damage to that player equal to the amount of red mana spent this way.
0/4
Canopy Oak -- 3GG
Creature - Treefolk
3GG, Sacrifice Canopy Oak: For each creature attacking you, create a 1/1 green Dryad creature token blocking that creature.
3GG, Sacrifice five Dryads: Return Canopy Oak from your graveyard to play.
3/5
Clad in Moonlight -- 1G
Instant
Target creature gains indestructible and shroud until end of turn.
Creature — Dryad
Whenever a land enters the battlefield tapped and under your control, untap it.
1/3
Dewdrop Druid 1G
Creature — Elf Druid
t: Add U to your mana pool.
2/1
Dividing Slime 2G
Creature — Ooze
Defender
Whenever ~ is dealt damage, create a 1/1 green Ooze creature token.
0/4
Dormant Power 3G
Creature — Elemental
~'s power is equal to the greatest power among creatures on the battlefield.
*/4
Legendary Creature - Elemental Spirit Wurm God Avatar
Reach, Shroud, Protection from Gods and from Avatars
~ can't attack unless the defending player controls a God and/or an Avatar.
t, 2GGG: Target God or Avatar loses indestructible and protection until end of turn. ~ gains deathtouch until end of turn and fights that creature. If that creature dies, put a number of +1/+1 counters on ~ equal to that creature's toughness.
7/7
Creature - Incarnation
At the beginning of your upkeep, create a 1/1 green Fungus creature token.
At the beginning of your upkeep, if Fertility is in your graveyard and you control a Forest, create three 1/1 green Fungus creature tokens.
6/6
Feral Roar -- 1G
Instant
Choose one. You may choose all three if Feral Roar targets a single creature, and that creature is a Beast.
(This doesn't quite work under Magic: The Gathering's current rules, or so I am told.)
Folk of the Field -- G
Creature - Spirit
Forestwalk
Folk of the Field gets +1/+2 as long as you control an untapped Forest.
1/1
Folk of the Fountains -- G
Creature - Spirit
Plainswalk
Folk of the Fountains gets +1/+2 as long as you control an untapped Plains.
1/1
Folk of the Fells -- G
Creature - Spirit
Mountainwalk
Folks of the Fells gets +1/+2 as long as you control an untapped Mountain.
1/1
Creature - Elf
~ enters the battlefield with four +1/+1 counters on it.
Whenever a player casts a spell remove a +1/+1 counter from ~ and create a 1/1 Green Elf Warrior.
0/0