Goliathan Pinnacle
Land
As ~ enters the battlefield you may reveal a creature card with power 4 or greater from your hand. If you don't, ~ enters the battlefield tapped. t: Add R or G to your mana pool.
Gearwork Fortress
Land t: Add C to your mana pool. 5: ~ becomes a 2/6 colorless construct artifact creature with indestructible until end of turn. Its still a land.
Generator Spire
Land t: Add C to your mana pool. Metalcraft - t: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
High Hill
Land - Mountain (T: add R to you mana pool)
High Hill enters the battlefield tapped.
If you control another Mountain and a red creature, High Hill gains "t: add RR to your mana pool. High Hill doesn't untap during your next untap step."
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Ice-Cloaked Temple
Snow Land t: Add C to your mana pool. 3S: ~ becomes a 3/3 elemental creature with flying until end of turn. Its still a land.
Izzet Explodatorium
Land t: Add C to your mana pool. U,t,sacrifice ~: Draw a card. R,t,sacrifice ~: ~ deals 1 damage to target creature.
Isthmus Fort
Land
~ enters the battlefield tapped. t: Add W or U to your mana pool. WU,t: Untap target creature with power 2 or less.
Incubation Vats
Land t: Add C to your mana pool. t: Add one mana of any color to your mana pool. Spend this mana only to cast spells with ϕ in its mana cost, or activate abilities with ϕ in their activation cost.
Jagged Peak
Land
: Add to your mana pool. ~ deals 1 damage to you.
, Sacrifice ~: ~ deals 2 damage to target creature or player.
Jungle Stream
Land
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast a creature spell.
: Add to your mana pool. Spend this mana only to cast an instant spell.
Jell-O Factory
Land
: Add to your mana pool.
, : Create a 2/2 green Ooze creature token.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Kuldotha, the Great Furnace
Legendary Tribal Land - Goblin Mountain ( : Add to your mana pool.) Metalcraft - If you control three or more artifacts, whenever Kuldotha is tapped for mana, it deals 1 damage to each opponent.
Kolophon, Akroan Fortress
Legendary Land Heroic - Creatures you control gain "Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature." 1WR, : Create a red and white 2/2 Human Soldier creature token.
Murmuring Wood
Land
~ enters the battlefield tapped.
: Add to your mana pool.
: ~ becomes a 2/4 green Treefolk creature with reach until end of turn. It's still a land.
Majestic Peak
Land
~ enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to activate abilities of red creatures you control.
Memorial Hall
Land
: Add to your mana pool.
, Exile a creature card from your graveyard: ~ becomes a copy of that creature until end of turn.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Nettlechoked Ruin
Land
~ enters the battlefield tapped. t: Add B or G to your mana pool. 1,t,sacrifice ~: Draw a card.
Nexus Plaza
Land
Gatecycling 2(2, discard ~: - search your library for a gate land card, reveal it, and put it into your hand. Then shuffle your library.) t: Add C to your mana pool.
Noble's Tier
Land t: Add C to your mana pool. t: Add one mana of any color to your mana pool. Spend this mana only to cast spell with converted mana cost 5 or greater.
Netherworld Citadel
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay B. If you do, create a 1/1 black imp creature token with flying. t: Add B to your mana pool.
Pristine Prairie
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, create a 0/1 white goat creature token. t: Add W to your mana pool.
Phantom Isle
Land t, pay 1 life: Add U to your mana pool.
Pay 1 life: Return ~ to its owner's hand.
Polluted Glen
Land
~ enters the battlefield tapped, unless you've lost life this turn. t: Add B or G to your mana pool.
Plague-Laboratory
Land t: Add C to your mana pool. 6B,t,Sacrifice ~: Destroy target creature.
Resplendent Vale
Land t: Add C to your mana pool. t: Add one mana of any color to your mana pool. Activate this ability only if you control five or more lands.
Ruined Citadel
Land
~ enters the battlefield tapped. t: Add W or B to your mana pool. 1WB: ~ becomes a 1/5 white and black spirit soldier creature with flying until end of turn. Its still a land.
Rustyard
Land t: Add C to your mana pool. t, sacrifice ~: Regenerate target artifact.
Serene Highlands
Land
At the end of each turn, if you lost no life that turn, put a charge counter on Serene Highlands.
Remove two charge counters from Serene Highlands: Add to your mana pool.
Remove one charge counter from Serene Highlands, Pay 1 life, : Add 1 mana of any color to your mana pool. The silence was deafening.
Uneven Ground
Land
: Add one mana of any color chosen at random to your mana pool.
Utopian Setting
Land
: Add one mana of any color to your mana pool.
Intermittent 1 (This land enters the battlefield with one time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, return it to its owner's hand.)
Underwater Palace
Legendary Land
: Add to your mana pool.
As long as ~ is tapped, lands you control are Islands in addition to their other types.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Volatile Terrain
Land t: Add C to your mana pool. t: Add one mana of any color to your mana pool. Then return ~ to its owner's hand.
Venomous Jungle
Land
~ enters the battlefield tapped. t: Add B or G to your mana pool. 1(B/G): Untap ~. It becomes a 1/1 black and green scorpion plant creature with deathtouch until end of turn. It's still a land.
Voidtouched Shrine
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, if you control three or more lands, scry 2. t: Add B to your mana pool.
Walled Canyon
Land
: Add to your mana pool.
, tap an untapped permanent your control: Tap target permanent.
Wetland Reserve
Land
Wetland Reserve enters the battlefield tapped.
: Add or to your mana pool. X1WU, : Create X white and blue 1/1 Birds token creatures with flying.
Xorech Shrine
Land T: Add C to your mana pool. 1UB: Until end of turn, target creature you control loses all abilities and becomes a blue and black Horror with "T: Target creature gets -1/-0 until end of turn" and base power and toughness 1/5.
Yawning Canyon
Land
~ enters the battlefield tapped unless there are three or more cards in your graveyard. t: Add R or W to your mana pool.
Yggdrasil, The World Tree
Legendary Land t: Add two mana of any one color to your mana pool. Activate only if you control three or more land types among lands you control.
Archangel of Forgiveness3WW
Creature - Angel
Flash
Flying
When ~ enters the battlefield, prevent all combat damage that would be dealt this turn.
4/4
Afterlife Procession1WW
Creature - Spirit
Lifelink
Whenever a nonspirit creature dies, put a +1/+1 counter on ~.
2/2
Almighty End3WWW
Instant
Destroy all creatures.
Aim TrueW
Instant
Kicker R
Target creature gets +1/+0 and gains first strike until end of turn.
If ~ was kicked, damage dealt by that creature cannot be prevented this turn.
Boilerworks Conversion3WW
Enchantment
All Vehicles you control become creatures and get +1/+1. Just a few modifications and presto! Tell all the pilots they can put away their racing goggles and grab a sword.
Brainwash2W
Instant
Play this spell only on an opponent's turn.
Untap and gain control of target creature until end of turn. When it comes to building an army, propaganda and manipulation require less resources than education and training.
Cavalier's Charge2W
Sorcery
Replicate 1W
Target creature gets +2/+0 and gains Haste until end of turn. Fateful Hour- As long as you have 5 or less life, creatures you control have Vigilance.
Cahtrio of Benalia1WWW
Legendary Creature- Human Knight
Protection from black, first strike, haste
Other Soldiers and Knights you control get +1/+1 while ~ is attacking. Granduer- WWW, discard a creature card named Cahtrio of Benalia: All creatures you control get +2/+1 and gain Haste and First Strike until end of turn. At end of combat, tap all creatures that attacked this way.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Defend the Gates2WW
Enchantment
At end of turn, your life total becomes twice the number of Gates you control. The Guildpact rewards unity and cooperation amongst the guilds.
Eternal Guardian1W
Creature - Soldier Spirit 3W: ~ gains indestructible until end of turn.
2/2
Evil Begone!2W
Instant
Destroy target attacking or blocking creature.
If that creature is black and/or red, exile it instead.
Exclusion Bubble2WW
Enchantment
Flash
When ~ enters the battlefield, you may exile target nonland permanent an opponent controls until ~ leaves the battlefield.
Evening Templar2W
Creature - Human Knight
First strike 1B: ~ gains deathtouch until emd of turn. "To fight the shadows, one must know the shadows."
2/2
Elegant Stance1WW
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Creatures you control get +1/+1 as long as they are untapped.
Frost of FornostSSWW
Snow Enchantment
Cumulative Upkeep -
At the beginning of each player's upkeep, that player taps X untapped permanents where X is the number of age counters on Frost of Fornost plus two.
Land
As ~ enters the battlefield you may reveal a creature card with power 4 or greater from your hand. If you don't, ~ enters the battlefield tapped.
t: Add R or G to your mana pool.
Gearwork Fortress
Land
t: Add C to your mana pool.
5: ~ becomes a 2/6 colorless construct artifact creature with indestructible until end of turn. Its still a land.
Generator Spire
Land
t: Add C to your mana pool.
Metalcraft - t: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
Land - Mountain
(T: add R to you mana pool)
High Hill enters the battlefield tapped.
If you control another Mountain and a red creature, High Hill gains "t: add RR to your mana pool. High Hill doesn't untap during your next untap step."
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Snow Land
t: Add C to your mana pool.
3S: ~ becomes a 3/3 elemental creature with flying until end of turn. Its still a land.
Izzet Explodatorium
Land
t: Add C to your mana pool.
U,t,sacrifice ~: Draw a card.
R,t,sacrifice ~: ~ deals 1 damage to target creature.
Isthmus Fort
Land
~ enters the battlefield tapped.
t: Add W or U to your mana pool.
WU,t: Untap target creature with power 2 or less.
Incubation Vats
Land
t: Add C to your mana pool.
t: Add one mana of any color to your mana pool. Spend this mana only to cast spells with ϕ in its mana cost, or activate abilities with ϕ in their activation cost.
Land
: Add to your mana pool. ~ deals 1 damage to you.
, Sacrifice ~: ~ deals 2 damage to target creature or player.
Jungle Stream
Land
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to cast a creature spell.
: Add to your mana pool. Spend this mana only to cast an instant spell.
Jell-O Factory
Land
: Add to your mana pool.
, : Create a 2/2 green Ooze creature token.
Legendary Tribal Land - Goblin Mountain
( : Add to your mana pool.)
Metalcraft - If you control three or more artifacts, whenever Kuldotha is tapped for mana, it deals 1 damage to each opponent.
Kolophon, Akroan Fortress
Legendary Land
Heroic - Creatures you control gain "Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature."
1WR, : Create a red and white 2/2 Human Soldier creature token.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Land
t,pay 1 life: Add U to your mana pool.
t,sacrifice ~: Add GG to your mana pool.
Luminous Woods
Land
~ enters the battlefield tapped.
t: Add G or W to your mana pool.
(G/W),t: You gain 1 life.
Lowland Stoneworks
Land
t: Add C to your mana pool.
t,pay 1 life: Add RG to mana pool. Activate only if you control a druid creature.
Looming Pillars
Land
t,pay 1 life: Add R to your mana pool.
4R,t,sacrifice ~: ~ deals 1 damage to each creature without flying.
Land
~ enters the battlefield tapped.
: Add to your mana pool.
: ~ becomes a 2/4 green Treefolk creature with reach until end of turn. It's still a land.
Majestic Peak
Land
~ enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool. Spend this mana only to activate abilities of red creatures you control.
Memorial Hall
Land
: Add to your mana pool.
, Exile a creature card from your graveyard: ~ becomes a copy of that creature until end of turn.
Land
~ enters the battlefield tapped.
t: Add B or G to your mana pool.
1,t,sacrifice ~: Draw a card.
Nexus Plaza
Land
Gatecycling 2 (2, discard ~: - search your library for a gate land card, reveal it, and put it into your hand. Then shuffle your library.)
t: Add C to your mana pool.
Noble's Tier
Land
t: Add C to your mana pool.
t: Add one mana of any color to your mana pool. Spend this mana only to cast spell with converted mana cost 5 or greater.
Netherworld Citadel
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay B. If you do, create a 1/1 black imp creature token with flying.
t: Add B to your mana pool.
Legendary Land - Wastes
( : Add to your mana pool.)
, sacrifice Outland Wastes: Destroy target tapped, non-basic land.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, create a 0/1 white goat creature token.
t: Add W to your mana pool.
Phantom Isle
Land
t, pay 1 life: Add U to your mana pool.
Pay 1 life: Return ~ to its owner's hand.
Polluted Glen
Land
~ enters the battlefield tapped, unless you've lost life this turn.
t: Add B or G to your mana pool.
Plague-Laboratory
Land
t: Add C to your mana pool.
6B,t,Sacrifice ~: Destroy target creature.
Land
t: Add C to your mana pool.
t: Add one mana of any color to your mana pool. Activate this ability only if you control five or more lands.
Ruined Citadel
Land
~ enters the battlefield tapped.
t: Add W or B to your mana pool.
1WB: ~ becomes a 1/5 white and black spirit soldier creature with flying until end of turn. Its still a land.
Rustyard
Land
t: Add C to your mana pool.
t, sacrifice ~: Regenerate target artifact.
Land
At the end of each turn, if you lost no life that turn, put a charge counter on Serene Highlands.
Remove two charge counters from Serene Highlands: Add to your mana pool.
Remove one charge counter from Serene Highlands, Pay 1 life, : Add 1 mana of any color to your mana pool.
The silence was deafening.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Land
~ enters the battlefield tapped.
t: Add B or R to your mana pool.
(B/R)(B/R),t,sacrifice ~: ~ deals 1 damage to target creature.
Torrential Falls
Land
t,pay 1 life: Add U or R to your mana pool.
1,t,sacrifice ~: Draw a card.
Technologic Nexus
Land
t: Add C to your mana pool.
t, tap an untapped artifact you control: Add one mana pf any color to your mana pool.
Land
: Add one mana of any color chosen at random to your mana pool.
Utopian Setting
Land
: Add one mana of any color to your mana pool.
Intermittent 1 (This land enters the battlefield with one time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, return it to its owner's hand.)
Underwater Palace
Legendary Land
: Add to your mana pool.
As long as ~ is tapped, lands you control are Islands in addition to their other types.
Land
t: Add C to your mana pool.
t: Add one mana of any color to your mana pool. Then return ~ to its owner's hand.
Venomous Jungle
Land
~ enters the battlefield tapped.
t: Add B or G to your mana pool.
1(B/G): Untap ~. It becomes a 1/1 black and green scorpion plant creature with deathtouch until end of turn. It's still a land.
Voidtouched Shrine
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, if you control three or more lands, scry 2.
t: Add B to your mana pool.
Land
: Add to your mana pool.
, tap an untapped permanent your control: Tap target permanent.
Wetland Reserve
Land
Wetland Reserve enters the battlefield tapped.
: Add or to your mana pool.
X1WU, : Create X white and blue 1/1 Birds token creatures with flying.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Land
T: Add C to your mana pool.
1UB: Until end of turn, target creature you control loses all abilities and becomes a blue and black Horror with "T: Target creature gets -1/-0 until end of turn" and base power and toughness 1/5.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Land
~ enters the battlefield tapped unless there are three or more cards in your graveyard.
t: Add R or W to your mana pool.
Yggdrasil, The World Tree
Legendary Land
t: Add two mana of any one color to your mana pool. Activate only if you control three or more land types among lands you control.
Land
2GB, : Create a colorless 1/1 Zerg Insect creature token with Haste.
, sacrifice an Insect: Add 1 mana of any color to your mana pool.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Archangel of Forgiveness 3WW
Creature - Angel
Flash
Flying
When ~ enters the battlefield, prevent all combat damage that would be dealt this turn.
4/4
Afterlife Procession 1WW
Creature - Spirit
Lifelink
Whenever a nonspirit creature dies, put a +1/+1 counter on ~.
2/2
Almighty End 3WWW
Instant
Destroy all creatures.
Aim True W
Instant
Kicker R
Target creature gets +1/+0 and gains first strike until end of turn.
If ~ was kicked, damage dealt by that creature cannot be prevented this turn.
Enchantment
All Vehicles you control become creatures and get +1/+1.
Just a few modifications and presto! Tell all the pilots they can put away their racing goggles and grab a sword.
Brainwash 2W
Instant
Play this spell only on an opponent's turn.
Untap and gain control of target creature until end of turn.
When it comes to building an army, propaganda and manipulation require less resources than education and training.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Sorcery
Replicate 1W
Target creature gets +2/+0 and gains Haste until end of turn.
Fateful Hour- As long as you have 5 or less life, creatures you control have Vigilance.
Cahtrio of Benalia 1WWW
Legendary Creature- Human Knight
Protection from black, first strike, haste
Other Soldiers and Knights you control get +1/+1 while ~ is attacking.
Granduer- WWW, discard a creature card named Cahtrio of Benalia: All creatures you control get +2/+1 and gain Haste and First Strike until end of turn. At end of combat, tap all creatures that attacked this way.
4/4
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment
At end of turn, your life total becomes twice the number of Gates you control.
The Guildpact rewards unity and cooperation amongst the guilds.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Creature - Soldier Spirit
3W: ~ gains indestructible until end of turn.
2/2
Evil Begone! 2W
Instant
Destroy target attacking or blocking creature.
If that creature is black and/or red, exile it instead.
Exclusion Bubble 2WW
Enchantment
Flash
When ~ enters the battlefield, you may exile target nonland permanent an opponent controls until ~ leaves the battlefield.
Evening Templar 2W
Creature - Human Knight
First strike
1B: ~ gains deathtouch until emd of turn.
"To fight the shadows, one must know the shadows."
2/2
Elegant Stance 1WW
Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
Creatures you control get +1/+1 as long as they are untapped.
Snow Enchantment
Cumulative Upkeep -
At the beginning of each player's upkeep, that player taps X untapped permanents where X is the number of age counters on Frost of Fornost plus two.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections