Needlecoat Badger2G
Creature - Badger Porcupine xxG: ~ cannot be blocked by creatures with power X or less this turn. All the porcupine's bark with all the badger's bite.
3/3
Nurturing Presence1G
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on a creature you control. 3U: Draw a card. Activate only if there are five or more +1/+1 counters among creatures you control.
Nimble Canopy-GliderGG
Creature - Squirrel
Flash W: ~ gains flying until end of turn.
2/2
Natters, King of the Oaks3G
Legendary Creature - Squirrel
Other squirrel creatures you control get +1/+1.
~ has hexproof as long as you control four or more other squirrel creatures. 3G: Create a 1/1 green squirrel creature token.
4/4
Northborne Winds1G
Instant
Prevent all damage non-snow creature would deal this turn.
If you spent SS to cast ~, draw a card.
Omen of the Rocks2GG
Sorcery
Draw X cards, where X is the converted mana cost of target artifact or enchantment an opponent controls.
Cycling G
Old Growth Druid4G
Creature - Treefolk Druid
Indestructible T: Add G to your mana pool.
2/3
Oggenlak Charger1G
Creature - Lizard Horse
Oggenlak Charger can't be blocked by more than one creature and can't be blocked by creatures with power 2 or less. 2G: Oggenlak Charger gets +2/+2 and gains haste until end of turn. 3G: Oggenlak Charger gets +3/+3 and gains hexproof until end of turn.
1/1
Protected of Gaea2G
Creature - Dryad
Prevent all damage green sources would deal to ~.
3/3
Photosynthetic Strength2GG
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
For each W spent to cast ~, creatures you control get an additional +1/+1 until end of turn.
Plated Stegodon4G
Creature - Lizard Beast
Vigilance, Armored 1 (Whenever this creature would be dealt combat danage, prevent 1 of it.)
3/3
Predatory Impulse1G
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
If R was spent to cast ~, your creature gets +2/+0 beforehand.
Gah, the wording here is awful, but hopefully understandable.
Primal Wisdom3G
Sorcery
choose target creature you control and draw cards equal to its power. Then discard cards equal to its toughness, unless you paid U to cast ~.
QuickfateGGG
Instant
Remove all time counters. (This removes from all permanents on the battlefield and all cards in all zones.)
Quagnoth Runt2G
Creature - Beast
Protection from black
Quagnoth Runt enters the battlefield with three +1/+1 counters on it if you cast it for its madness cost.
Madness 5G
2/3
Rejuvenating Aria2G
Sorcery
Choose one -
• Return target land card from your graveyard to the battlefield.
• Return target creature or enchantment card from your graveyard to your hand.
Ruinstalker1G
Creature - Cat
As long as you control two or more nonbasic lands, ~ has hexproof.
2/2
Relics to Rust1GG
Instant
Destroy up to two target artifacts. For each artifact destroyed this way, you gain 2 life.
Rootkin Pummeler3G
Creature - Elemental Warrior
Trample
Tap another untapped green creature you control: ~ gets +1/+1 until end of turn.
3/3
Radix of Strength2G
Tribal Enchantment - Ally
When ~ or another Ally enters the battlefield under your control, Ally creatures you control get +1/+1 until end of turn.
Rile Up1G
Instant
Untap target creature. If you control that creature it gets +1/+2 until end of turn. If you don't control that creature, it must block this turn if able.
SprawlG
Sorcery
Kicker R
You may play an additional land this turn.
If Sprawl was kicked, your opponents can't play lands until the beginning of your next turn.
Spin a Web1G
Sorcery
Search your graveyard and/or library for a Spider or Aura card, reveal that card, and put it into your hand. If you searched your library in this way, shuffle it.
Ungulate Crafter2GG
Creature - Mutant Elf Druid
Flash
When ~ enters the battlefield, distribute a two +1/+1 counters among up to two target creatures. Those creatures gain trample until end of turn.
2/3
Urban Adaption2G
Enchantment - Aura
Enchant creature
You may cast ~ as though it had flash, if you control three or more nonbasic lands.
The enchanted creature has hexproof and vigilance.
Undergrowth Tender2G
Creature - Naga Druid
When ~ enters the battlefield, create a 1/1 green saproling creature token.
Tap two untapped creatures you control: Add G to your mana pool.
1/3
Virulent Muck TurtleGG
Creature - Turtle
Swampwalk 8BR, Sacrifice another creature: Target player dealt damage by Virulent Muck Turtle this turn loses 13 life.
1/3
Vengewind4GG
Creature - Elemental
Reach, deathtouch
Whenever an opponent who controls a creature with flying casts a creature spell with flying, you may return Vengewind from your graveyard to the battlefield.
5/6
Way of the Wild1G
Enchantment
Whenever a creature enters the battlefield under your control, if it has the greatesr power among creature or is tied for the greatest, you may have it fight target creature.
Wreath in CamoflougeG
Instant
Target creature you control gains hexproof until end of turn.
Flashback 2G
Weaver Queen3GG
Creature - Spider
Reach, deathtouch
Other spiders you control get +1/+1. 2B: Target creature gains deathtouch until end of turn.
3/6
Worldly Restorationist2G
Creature - Human Druid
When ~ enters the battlefield, you may sacrifice a land. If you do, you may search your library for a land card, and put it onto the battlefield. Them shuffle your library.
3/2
Xokne of Yavimaya2GG
Legendary Creature- Treefolk Druid
Hexproof, Passive (This creature cannot attack, or have it's power increased.)
~ has toughness equal to the number of Forests you control. 3GGG, T: Tap all Forests opponents control. Unless they control more Forests than you, those lands don't untap during their controller's next untap step. Granduer- 1GGG, discard a creature named Xokne of Yavimaya: Until end of turn, all Forests you control become 4/4 Treefolk Warriors with Trample and Haste until end of turn.
0/*
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Zookeeper
Creature — Human
: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells or activate an ability of a creature.
1/1
Zealous Preservationist
Creature — Elf Druid
Sacrifice ~ : Target land or Beast you control gains indestructible until end of turn.
1/1
Multicolor's next, right?
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Azor's InfluenceWWUU
Enchantment
Creatures opponents control come into play tapped.
If a land would produce mana other than White or Blue it produces colorless instead.
Noncreature spells opponents cast cost 1 more.
Balloon Trygon1GU
Creature - Beast Mutant
Flying
All creatures able to block Balloon Trygon do so. "The trygon is difficult to stop, and the zeppelid difficult to ignore. Perfect." - Prime Speaker Zegana
2/2
Call to Order
Instant
Untap all creatures you control. They get +1/+2 and gain reach until end of turn.
Callous Denial
Instant
Counter target spell unless its controller pays . Its controller loses 2 life.
Cruel Intentions
Sorcery
Choose one or both —
• Return target black creature card from your graveyard to your hand.
• Return target red instant or sorcery card from your graveyard to your hand.
Captain's Orders
Instant
As an additional cost to cast ~, sacrifice a creature.
~ deals damage equal to the sacrificed creatures power to target creature or player. You gain that much life. "It's a suicide mission I know, but its success is crucial."
Calamity
Sorcery
Destroy up to one target permanent of each type.
Clever Imp
Creature — Imp
Flying, deathtouch
Whenever ~ deals combat damage to a player, scry 1.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Demonfire is already a thing. Devilfire for your card name instead?
Eudemon3WB
Creature - Demon
Lifelink, protection from blue W, T: Creatures you control get +1/+2 until end of turn. B, T: Destroy target creature with toughness less than Eudemon's toughness.
5/3
FeathershiftWU
Instant
Counter target noncreature spell. Create a 1/1 white bird creature token with flying. Bolt to bird.
Fleshcrafter Savant2BGU
Creature - Human Wizard
When ~ enters the battlefield, put the top two cards of your library into your graveyard. Then create a 2/2 black zombie creature token for each creature card in your graveyard.
2/2
Forgemaster's SkillRW
Instant
Untap target creature, it gets +2/+1 until end of turn. If that creature is equipped, it gains first strike until end of turn.
Grifter's Proxy1UB
Instant Divert target spell or ability. (Change legal targets of that spell or ability.) Condone- Discard a card, pay 3 life. (Any opponent may discard a card and pay 2 life. If they do, counter this spell and exile it.)
"Nah, you don't want this cheap trinket, not worth your time or effort. I know someone who has something much better..."
Gressin, Amorphous Conjurer2GB
Legendary Creature- Human Wizard
When ~ enters the battlefield, put a 0/1 black and green Ooze creature token with Indestructible named Grime, on to the battlefield. Grime's toughness cannot be lowered below 1 as long as you control Gressin.
At the beginning of your upkeep, clash with target opponent. If you win, put X +1/+1 counter on Grime, where X is half the cmc of the card revealed this way. Otherwise, you lose 1 life and put a 0/1 black and green Ooze creature tokens onto the battlefield under their control.
Grime has Trample if it's power is greater than 5, has Infect if it's power is greater than 8, and has "Cumulative Upkeep- remove a +1/+1 counter from this creature and put that many 0/1 black and green Ooze creature tokens under target opponents' control" if it's power is 12 or greater.
2/4
Yes- Cumulative Upkeep. Pretty much, whenever Grime's power is 12 or greater, it gets an Age counter every upkeep it's greater than 12, so it loses more and more tokens even after it drops below 12.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Isolation Matrix3WU
Enchantment
When ~ enters the battlefield, you may exile target creature and each other creature that shares a creature type with it until ~ leaves the battlefield.
Ion Storm2UR
Instant
Choose one -
• ~ deals 3 damage to each artifact creature.
• Tap all artifacts target player controls. They don't untap during their controller's next untap step.
Implosion WaveWBG
Instant
Destroy all nonland permanents with converted mana cost 2 or less.
Injector Wasp1BG
Creature - Insect Horror
Flying, wither
Whenever a creature with a -1/-1 counter on it dies, create a 1/1 black and green worm creature token.
2/1
Illuminating Sage3WU
Creature - Human Cleric
When ~ enters the battlefield, choose one -
• Draw two cards.
• Tap all creatures target opponent controls.
2/3
Knowledge Ripples1WU
Enchantment
Whenever you cast a multicolored spell, scry 2.
Kor Enstrangler1WB
Creature - Kor Warrior
When~ enters the battlefield, you may choose one -
• Destroy target tapped creature.
• Tap up to two target nonland permanents.
2/2
Kneecapper Goon2BR
Creature - Goblin Rogue
When ~ enters the battlefield, you may have ~ deal 2 damage to target creature and remove all +1/+1 counters from that creature.
2/2
Legend of Flame2RB
Enchantment
Whenever you cast an Instant or Sorcery spell, put a charge counter on Legend of Flame, then Legend of Flame deals damage to each opponent equal to the number of charge counters on it.
Legend of Peace2WG
Enchantment
Whenever a creature enters the battlefield under your control, put a charge counter on Legend of Peace, then gain life equal to the number of charge counters on it.
Legend of Truth2WU
Enchantment
Whenever an opponent draws a card, put a charge counter on Legend of Truth.
Sacrifice Legend of Truth: Draw cards equal to the number of charge counters on Legend of Truth.
Legend of Unity2GR
Enchantment
Whenever a land enters the battlefield under your control, put a charge counter on Legend of Unity, then create a red and green 1/1 Human Warrior creature token for each charge counter on it.
Legend of Shadow2UB
Enchantment
Whenever a card goes to the graveyard from the battlefield, put a charge counter on Legend of Shadow, then each opponent exile the top card of their library for each charge counter on it.
Creature - Badger Porcupine
xxG: ~ cannot be blocked by creatures with power X or less this turn.
All the porcupine's bark with all the badger's bite.
3/3
Nurturing Presence 1G
Enchantment
At the beginning of your upkeep, put a +1/+1 counter on a creature you control.
3U: Draw a card. Activate only if there are five or more +1/+1 counters among creatures you control.
Nimble Canopy-Glider GG
Creature - Squirrel
Flash
W: ~ gains flying until end of turn.
2/2
Natters, King of the Oaks 3G
Legendary Creature - Squirrel
Other squirrel creatures you control get +1/+1.
~ has hexproof as long as you control four or more other squirrel creatures.
3G: Create a 1/1 green squirrel creature token.
4/4
Northborne Winds 1G
Instant
Prevent all damage non-snow creature would deal this turn.
If you spent SS to cast ~, draw a card.
Sorcery
Draw X cards, where X is the converted mana cost of target artifact or enchantment an opponent controls.
Cycling G
Old Growth Druid 4G
Creature - Treefolk Druid
Indestructible
T: Add G to your mana pool.
2/3
Oggenlak Charger 1G
Creature - Lizard Horse
Oggenlak Charger can't be blocked by more than one creature and can't be blocked by creatures with power 2 or less.
2G: Oggenlak Charger gets +2/+2 and gains haste until end of turn.
3G: Oggenlak Charger gets +3/+3 and gains hexproof until end of turn.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Dryad
Prevent all damage green sources would deal to ~.
3/3
Photosynthetic Strength 2GG
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
For each W spent to cast ~, creatures you control get an additional +1/+1 until end of turn.
Plated Stegodon 4G
Creature - Lizard Beast
Vigilance, Armored 1 (Whenever this creature would be dealt combat danage, prevent 1 of it.)
3/3
Predatory Impulse 1G
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
If R was spent to cast ~, your creature gets +2/+0 beforehand.
Gah, the wording here is awful, but hopefully understandable.
Primal Wisdom 3G
Sorcery
choose target creature you control and draw cards equal to its power. Then discard cards equal to its toughness, unless you paid U to cast ~.
Instant
Remove all time counters. (This removes from all permanents on the battlefield and all cards in all zones.)
Quagnoth Runt 2G
Creature - Beast
Protection from black
Quagnoth Runt enters the battlefield with three +1/+1 counters on it if you cast it for its madness cost.
Madness 5G
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Choose one -
• Return target land card from your graveyard to the battlefield.
• Return target creature or enchantment card from your graveyard to your hand.
Ruinstalker 1G
Creature - Cat
As long as you control two or more nonbasic lands, ~ has hexproof.
2/2
Relics to Rust 1GG
Instant
Destroy up to two target artifacts. For each artifact destroyed this way, you gain 2 life.
Rootkin Pummeler 3G
Creature - Elemental Warrior
Trample
Tap another untapped green creature you control: ~ gets +1/+1 until end of turn.
3/3
Radix of Strength 2G
Tribal Enchantment - Ally
When ~ or another Ally enters the battlefield under your control, Ally creatures you control get +1/+1 until end of turn.
Rile Up 1G
Instant
Untap target creature. If you control that creature it gets +1/+2 until end of turn. If you don't control that creature, it must block this turn if able.
Sorcery
Kicker R
You may play an additional land this turn.
If Sprawl was kicked, your opponents can't play lands until the beginning of your next turn.
Spin a Web 1G
Sorcery
Search your graveyard and/or library for a Spider or Aura card, reveal that card, and put it into your hand. If you searched your library in this way, shuffle it.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Each opponent sacrifices an artifact or enchantment.
Creature - Mutant Elf Druid
Flash
When ~ enters the battlefield, distribute a two +1/+1 counters among up to two target creatures. Those creatures gain trample until end of turn.
2/3
Urban Adaption 2G
Enchantment - Aura
Enchant creature
You may cast ~ as though it had flash, if you control three or more nonbasic lands.
The enchanted creature has hexproof and vigilance.
Undergrowth Tender 2G
Creature - Naga Druid
When ~ enters the battlefield, create a 1/1 green saproling creature token.
Tap two untapped creatures you control: Add G to your mana pool.
1/3
Creature - Turtle
Swampwalk
8BR, Sacrifice another creature: Target player dealt damage by Virulent Muck Turtle this turn loses 13 life.
1/3
Vengewind 4GG
Creature - Elemental
Reach, deathtouch
Whenever an opponent who controls a creature with flying casts a creature spell with flying, you may return Vengewind from your graveyard to the battlefield.
5/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
Whenever a creature enters the battlefield under your control, if it has the greatesr power among creature or is tied for the greatest, you may have it fight target creature.
Wreath in Camoflouge G
Instant
Target creature you control gains hexproof until end of turn.
Flashback 2G
Weaver Queen 3GG
Creature - Spider
Reach, deathtouch
Other spiders you control get +1/+1.
2B: Target creature gains deathtouch until end of turn.
3/6
Worldly Restorationist 2G
Creature - Human Druid
When ~ enters the battlefield, you may sacrifice a land. If you do, you may search your library for a land card, and put it onto the battlefield. Them shuffle your library.
3/2
Legendary Creature- Treefolk Druid
Hexproof, Passive (This creature cannot attack, or have it's power increased.)
~ has toughness equal to the number of Forests you control.
3GGG, T: Tap all Forests opponents control. Unless they control more Forests than you, those lands don't untap during their controller's next untap step.
Granduer- 1GGG, discard a creature named Xokne of Yavimaya: Until end of turn, all Forests you control become 4/4 Treefolk Warriors with Trample and Haste until end of turn.
0/*
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Elf
Reach, Vigilance
Treefolk Creatures you control have +1/+1.
2/4
Creature — Human
: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells or activate an ability of a creature.
1/1
Zealous Preservationist
Creature — Elf Druid
Sacrifice ~ : Target land or Beast you control gains indestructible until end of turn.
1/1
Multicolor's next, right?
Enchantment
Creatures opponents control come into play tapped.
If a land would produce mana other than White or Blue it produces colorless instead.
Noncreature spells opponents cast cost 1 more.
Creature - Beast Mutant
Flying
All creatures able to block Balloon Trygon do so.
"The trygon is difficult to stop, and the zeppelid difficult to ignore. Perfect." - Prime Speaker Zegana
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Untap all creatures you control. They get +1/+2 and gain reach until end of turn.
Callous Denial
Instant
Counter target spell unless its controller pays . Its controller loses 2 life.
Cruel Intentions
Sorcery
Choose one or both —
• Return target black creature card from your graveyard to your hand.
• Return target red instant or sorcery card from your graveyard to your hand.
Captain's Orders
Instant
As an additional cost to cast ~, sacrifice a creature.
~ deals damage equal to the sacrificed creatures power to target creature or player. You gain that much life.
"It's a suicide mission I know, but its success is crucial."
Calamity
Sorcery
Destroy up to one target permanent of each type.
Clever Imp
Creature — Imp
Flying, deathtouch
Whenever ~ deals combat damage to a player, scry 1.
1/1
DemonDevilfire BRInstant
~ deals 5 damage to target creature.
Thank you void_nothing.
Dazzling Display 1WU
Instant
Choose target creature you control. Tap all creatures with power less than the chosen creature's.
Dinomight RG
Instant
Choose one -
• Target creature gets +3/+3 until end of turn.
• Create a 3/3 red and green lizard beast creature token.
Dreadspeech Prophet 2WB
Creature - Human Cleric
At the beginning of each opponent's upkeep, that player loses 2 life and you gain 2 life.
2/4
Divinity Manifest GWU
Creature - Avatar
Indestructible
3/3
Desolation Mantle RWB
Enchantment - Aura
Enchant creature
Whenever the enchanted creature is dealt damage, you may destroy that many target permanents.
Eudemon 3WB
Creature - Demon
Lifelink, protection from blue
W, T: Creatures you control get +1/+2 until end of turn.
B, T: Destroy target creature with toughness less than Eudemon's toughness.
5/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Counter target noncreature spell. Create a 1/1 white bird creature token with flying.
Bolt to bird.
Fleshcrafter Savant 2BGU
Creature - Human Wizard
When ~ enters the battlefield, put the top two cards of your library into your graveyard. Then create a 2/2 black zombie creature token for each creature card in your graveyard.
2/2
Forgemaster's Skill RW
Instant
Untap target creature, it gets +2/+1 until end of turn. If that creature is equipped, it gains first strike until end of turn.
Instant
Divert target spell or ability. (Change legal targets of that spell or ability.)
Condone- Discard a card, pay 3 life. (Any opponent may discard a card and pay 2 life. If they do, counter this spell and exile it.)
"Nah, you don't want this cheap trinket, not worth your time or effort. I know someone who has something much better..."
Gressin, Amorphous Conjurer 2GB
Legendary Creature- Human Wizard
When ~ enters the battlefield, put a 0/1 black and green Ooze creature token with Indestructible named Grime, on to the battlefield. Grime's toughness cannot be lowered below 1 as long as you control Gressin.
At the beginning of your upkeep, clash with target opponent. If you win, put X +1/+1 counter on Grime, where X is half the cmc of the card revealed this way. Otherwise, you lose 1 life and put a 0/1 black and green Ooze creature tokens onto the battlefield under their control.
Grime has Trample if it's power is greater than 5, has Infect if it's power is greater than 8, and has "Cumulative Upkeep- remove a +1/+1 counter from this creature and put that many 0/1 black and green Ooze creature tokens under target opponents' control" if it's power is 12 or greater.
2/4
Yes- Cumulative Upkeep. Pretty much, whenever Grime's power is 12 or greater, it gets an Age counter every upkeep it's greater than 12, so it loses more and more tokens even after it drops below 12.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
~ deals X damage to each creature. Each player loses X life.
Enchantment
When ~ enters the battlefield, you may exile target creature and each other creature that shares a creature type with it until ~ leaves the battlefield.
Ion Storm 2UR
Instant
Choose one -
• ~ deals 3 damage to each artifact creature.
• Tap all artifacts target player controls. They don't untap during their controller's next untap step.
Implosion Wave WBG
Instant
Destroy all nonland permanents with converted mana cost 2 or less.
Injector Wasp 1BG
Creature - Insect Horror
Flying, wither
Whenever a creature with a -1/-1 counter on it dies, create a 1/1 black and green worm creature token.
2/1
Illuminating Sage 3WU
Creature - Human Cleric
When ~ enters the battlefield, choose one -
• Draw two cards.
• Tap all creatures target opponent controls.
2/3
Instant
Choose two -
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Enchantment
Whenever you cast a multicolored spell, scry 2.
Kor Enstrangler 1WB
Creature - Kor Warrior
When~ enters the battlefield, you may choose one -
• Destroy target tapped creature.
• Tap up to two target nonland permanents.
2/2
Kneecapper Goon 2BR
Creature - Goblin Rogue
When ~ enters the battlefield, you may have ~ deal 2 damage to target creature and remove all +1/+1 counters from that creature.
2/2
Enchantment
Whenever you cast an Instant or Sorcery spell, put a charge counter on Legend of Flame, then Legend of Flame deals damage to each opponent equal to the number of charge counters on it.
Legend of Peace 2WG
Enchantment
Whenever a creature enters the battlefield under your control, put a charge counter on Legend of Peace, then gain life equal to the number of charge counters on it.
Legend of Truth 2WU
Enchantment
Whenever an opponent draws a card, put a charge counter on Legend of Truth.
Sacrifice Legend of Truth: Draw cards equal to the number of charge counters on Legend of Truth.
Legend of Unity 2GR
Enchantment
Whenever a land enters the battlefield under your control, put a charge counter on Legend of Unity, then create a red and green 1/1 Human Warrior creature token for each charge counter on it.
Legend of Shadow 2UB
Enchantment
Whenever a card goes to the graveyard from the battlefield, put a charge counter on Legend of Shadow, then each opponent exile the top card of their library for each charge counter on it.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections