Thrumming Pillar4
Artifact
Whenever you cast an artifact spell, proliferate.
Titanic Sledge4
Artifact - Equipment
~ can only be equipped to creatures with power or toughness 4 or greater.
Equipped creature gets +3/+2 and has trample.
Equip 2
Twisted Sculpturex1
Artifact Creature - Golem
~ enters the battlefield with X +1/+1 counters on it. 1: ~ gets +1/-1 or -1/+1 until end of turn.
0/2
Village Market3
Artifact 2,t: Put a 0/1 white goat creature token onto the battlefield. 2,t: You gain 3 life. 2,t: Scry 1. Visit the farmer's corner, get some refreshments, or have your fortune told. It's all here!
Volatile Amber3
Artifact t: Add R to your mana pool. t, sacrifice ~: ~ deals 1 damage to target creature or player.
Valiant Spear2
Artifact - Equipment
Equipped creature has first strike, and lifelink.
Equip 2
Wall of Detritus4
Artifact Creature - Wall
Defender
When ~ enters the battlefield, exile any number of artifact cards from your graveyard, then put that many +1/+1 counters on ~.
2/2
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Xenagosian Shrine3
Artifact t: Add one mana of any color to your mana pool. If this mana is spent to cast an enchantment spell, you gain 2 life. "He said the Gods are born of our own belief. Perhaps, if we pray, he will return." Ota, Priest of the Fallen God
Zelyon Staff6
Artifact
When Zelyon Staff enters the battlefield, put three +1/+1 counters on target creature. 3, T: Target creature gets +3/-3 or -3/+3 until end of turn.
Arctic Excavation
Snow Land t: Add C to your mana pool. 4,t: Reveal the top two cards of your library. You may put any snow cards into your hand, and the rest into your graveyard.
Ætheric Constructor
Land t: Add C to your mana pool. t, discard a land card: Put a land card from your hand onto the battlefield.
Ashen Spires
Land
~ enters the battlefield tapped. t: Add R to your mana pool. 2R,t, sacrifice ~: ~ deal 2 damage to target creature or player.
Ancient Fortress
Land
~ enters the battlefield tapped. t: Add W to your mana pool. 2W,t, sacrifice ~: Creatures you control get +1/+1 until end of turn.
Alpine Outpost
Land
~ enters the battlefield tapped. t: Add R or G to your mana pool. 1RG,t, sacrifice ~: Put two 1/1 red and green human scout creature tokens onto the battlefield.
Cathedral of the Sun
Land
~ enters the battlefield tapped.
: Add W to your mana pool.
: The next time a source would deal damage to a creature you control with one toughness prevent that damage until the next end step.
Dusty Archive
Land t: Add C to your mana pool. t: Target player puts the top card of their library into their graveyard.
Deephome Barracks
Land
~ enters the battlefield tapped. t: Add W or U to your mana pool. 1,t: Target white or blue creature gets +1/+2 until end of turn.
Dread Reef
Land - Island Mountain (t: Add U or R to your mana pool.)
~ enters the battlefield tapped unless you control two or more basic lands.
Duskwallow Jungle
Land t: Add C to your mana pool. 1,t: Add BG to your mana pool.
Druidic Sanctuary
Land
~ enters the battlefield tapped. t: Add G to your mana pool. 2GG: Transform ~.
Embassy of the Crane
Legendary Land
Embassy of the Crane enters the battlefield tapped. T: Add U to your mana pool. 1W, T: Gain 1 life for each spell you cast this turn.
Eternal Halls of the Shiba
Legendary Land
Eternal Halls of the Shiba enters the battlefield tapped. T: Add U to your mana pool. 2R, T: Copy target instant or sorcery spell. You may choose new targets for the copy.
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Create your own cards on MTG.Design
( ancestral on Custom Magic Discord server )
( mproud on reddit )
Glorius Green Glade
Land - Forest
Glorius Green Glade enters the battlefield tapped unless you control a Kithkin.
Whenever Glorius Green Glade becomes tapped, gain 1 life.
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The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Iridescent Pit
Land
~ enters the battlefield tapped.
When ~ enters the battlefield you may pay 2, if you do you may put a land from your graveyard into play tapped.
: Add U or B to your mana pool.
Jin-Gitaxias' Laboratory
Legendary Artifact Land t: Add U to your mana pool. Metalcraft - 2,t: Draw a card. Activate only if you control three or more artifacts.
Jotün Valley
Snow Land t: Add C to your mana pool. t: Add CC to your mana pool. Spend this mana only to cast snow spell, or activate the abilities of snow permanents.
Krosan Tundra
Snow Land
~ enters the battlefield tapped, unless to control two or more Snow permanents. T: Add S to your mana pool. T: Add WG to your mana pool. Play this ability only if you control two or more Snow Lands.
Khutom Catacombs
Legendary Land
~ enters the battlefield tapped unless you have 10 or less life.
Pay 2 life, T: Add BBBB to your mana pool. Delirium- At the beginning of your upkeep, if you have four or more cards of differing types in your graveyard, return to the battlefield the top most creature in your graveyard. You lose life equal to it's power.
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Mystic Grove
Land
~ enters the battlefield tapped. t: Add G or U to your mana pool. (G/U)(G/U), discard ~: Target creature you control gains hexproof until end of turn.
Moonlit Tomb
Land
~ enters the battlefield tapped. t: Add W or B to your mana pool. (W/B)(W/B), discard ~: Target creature you control gains lifelink until end of turn.
Mistcloaked Bayou
Land
~ enters the battlefield tapped. t: Add G or U to your mana pool. 1GU: You and target opponent each put the top two cards of your respective libraries into your respective graveyards.
Murky Depths
Land
~ enters the battlefield tapped unless you control a swamp. t: Add U to your mana pool. B,t, pay 1 life: Look at the top card of your library. You may put that card into your graveyard.
Marine Sanctuary
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may put a +1/+1 counter on target white or blue creature. t: Add W or U to your mana pool.
Northern Glacier
Snow Land (U)
Northern Glacier enters the battlefield tapped. T: Add U to your mana pool. 3U,T: Tap target creature and it doesn't untap during it's controllers next untap step. Northern Glacier doesn't untap during its controller's next untap step.
Northern Fields
Snow Land (U)
Northern Fields enters the battlefield tapped. T: Add W to your mana pool. 3W,T: Target Creature can't attack or block until your next turn. Northern Fields doesn't untap during its controller's next untap step.
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():
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My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Organic Spire
Land t: Add C to your mana pool. 2, pay 2 life: ~ becomes a 2/2 colorless artifact creature with infect until end of turn. Its still a land.
Overfed Garden
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may put target land card from your graveyard on top of your library. t: Add G to your mana pool.
Peat Marsh
Land
Peat Marsh enters the battlefield tapped unless a creature you control died this turn.
: Add or to your mana pool.
Pleasantville
Land
~ enters the battlefield tapped.
When Pleasantville enters the battlefield, each player gains 5 life.
: Add to your mana pool.
Plush Garden
Land
~ enters the battlefield tapped.
: Put ~ from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
: Add to your mana pool.
Pristine Pasture
Land
~ enters the battlefield tapped.
: Put ~ from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
: Add to your mana pool.
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Quasiform Nexus
Legendary Land
~ enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may reveal the top card of your library. If it's a land card, you may exile it. If you do, untap this. T: Add two mana of any one color the exiled land could produce. If it was Legendary, draw a card.
Cycling CC
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Artifact
Whenever you cast an artifact spell, proliferate.
Titanic Sledge 4
Artifact - Equipment
~ can only be equipped to creatures with power or toughness 4 or greater.
Equipped creature gets +3/+2 and has trample.
Equip 2
Twisted Sculpture x1
Artifact Creature - Golem
~ enters the battlefield with X +1/+1 counters on it.
1: ~ gets +1/-1 or -1/+1 until end of turn.
0/2
Artifact Creature - Golem
~ can block creatures as though they had no abilities.
4/6
Artifact
2,t: Put a 0/1 white goat creature token onto the battlefield.
2,t: You gain 3 life.
2,t: Scry 1.
Visit the farmer's corner, get some refreshments, or have your fortune told. It's all here!
Volatile Amber 3
Artifact
t: Add R to your mana pool.
t, sacrifice ~: ~ deals 1 damage to target creature or player.
Valiant Spear 2
Artifact - Equipment
Equipped creature has first strike, and lifelink.
Equip 2
Vexxing Engine 5
Artifact Creature - Construct
Menace, skulk
2/4
Artifact Creature - Wall
Defender
When ~ enters the battlefield, exile any number of artifact cards from your graveyard, then put that many +1/+1 counters on ~.
2/2
Artifact
t: Add one mana of any color to your mana pool. If this mana is spent to cast an enchantment spell, you gain 2 life.
"He said the Gods are born of our own belief. Perhaps, if we pray, he will return." Ota, Priest of the Fallen God
Artifact Creature - Warrior
Haste, vigilance
3/4
Artifact
When Zelyon Staff enters the battlefield, put three +1/+1 counters on target creature.
3, T: Target creature gets +3/-3 or -3/+3 until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Arctic Excavation
Snow Land
t: Add C to your mana pool.
4,t: Reveal the top two cards of your library. You may put any snow cards into your hand, and the rest into your graveyard.
Ætheric Constructor
Land
t: Add C to your mana pool.
t, discard a land card: Put a land card from your hand onto the battlefield.
Ashen Spires
Land
~ enters the battlefield tapped.
t: Add R to your mana pool.
2R,t, sacrifice ~: ~ deal 2 damage to target creature or player.
Ancient Fortress
Land
~ enters the battlefield tapped.
t: Add W to your mana pool.
2W,t, sacrifice ~: Creatures you control get +1/+1 until end of turn.
Alpine Outpost
Land
~ enters the battlefield tapped.
t: Add R or G to your mana pool.
1RG,t, sacrifice ~: Put two 1/1 red and green human scout creature tokens onto the battlefield.
Land - Plains Swamp
(t: Add W or B to your mana pool.)
~ enters the battlefield tapped unless you control two or more basic lands.
Land
~ enters the battlefield tapped.
: Add W to your mana pool.
: The next time a source would deal damage to a creature you control with one toughness prevent that damage until the next end step.
Land
t: Add C to your mana pool.
t: Target player puts the top card of their library into their graveyard.
Deephome Barracks
Land
~ enters the battlefield tapped.
t: Add W or U to your mana pool.
1,t: Target white or blue creature gets +1/+2 until end of turn.
Dread Reef
Land - Island Mountain
(t: Add U or R to your mana pool.)
~ enters the battlefield tapped unless you control two or more basic lands.
Duskwallow Jungle
Land
t: Add C to your mana pool.
1,t: Add BG to your mana pool.
Druidic Sanctuary
Land
~ enters the battlefield tapped.
t: Add G to your mana pool.
2GG: Transform ~.
///
Dauntless Oakwarden
(G) Creature - Treefolk
Vigilance, Trample
4/4
Legendary Land
Embassy of the Crane enters the battlefield tapped.
T: Add U to your mana pool.
1W, T: Gain 1 life for each spell you cast this turn.
Eternal Halls of the Shiba
Legendary Land
Eternal Halls of the Shiba enters the battlefield tapped.
T: Add U to your mana pool.
2R, T: Copy target instant or sorcery spell. You may choose new targets for the copy.
( ancestral on Custom Magic Discord server )
( mproud on reddit )
Land - Swamp Forest
(t: Add B or G to your mana pool.)
~ enters the battlefield tapped unless you control two or more basic lands.
Land - Forest
Glorius Green Glade enters the battlefield tapped unless you control a Kithkin.
Whenever Glorius Green Glade becomes tapped, gain 1 life.
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Land
~ enters the battlefield tapped.
t: Add W to your mana pool.
R,t: Target creature gets +2/+0 until end of turn.
Hall of Oddities
Land
When ~ enters the battlefield, investigate.
t: Add C to your mana pool.
Hewn Peak
Land
~ enters the battlefield tapped.
As long as ~ is a creature it has menace.
t: Add R to your mana pool.
Hermit's Circle
Land
t: Add C to your mana pool.
t, tap an untapped creature you control: Draw a card, then discard a card.
Hunter's Lodge
Land
~ enters the battlefield tapped.
t: Add G to your mana pool.
t, tap an untapped creature you control: You gain 2 life.
Holy Monoliths
Land
~ enters the battlefield tapped.
t: Add R to your mana pool.
1W,t: Target creature gets +1/+0 and gain lifelink until end of turn.
Land
~ enters the battlefield tapped.
When ~ enters the battlefield you may pay 2, if you do you may put a land from your graveyard into play tapped.
: Add U or B to your mana pool.
Legendary Artifact Land
t: Add U to your mana pool.
Metalcraft - 2,t: Draw a card. Activate only if you control three or more artifacts.
Jotün Valley
Snow Land
t: Add C to your mana pool.
t: Add CC to your mana pool. Spend this mana only to cast snow spell, or activate the abilities of snow permanents.
Snow Land
~ enters the battlefield tapped, unless to control two or more Snow permanents.
T: Add S to your mana pool.
T: Add WG to your mana pool. Play this ability only if you control two or more Snow Lands.
Khutom Catacombs
Legendary Land
~ enters the battlefield tapped unless you have 10 or less life.
Pay 2 life, T: Add BBBB to your mana pool.
Delirium- At the beginning of your upkeep, if you have four or more cards of differing types in your graveyard, return to the battlefield the top most creature in your graveyard. You lose life equal to it's power.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Land
t: Add C to your mana pool.
1R, t, Sacrifice ~: ~ deals 3 damage to target creature or player.
Land
~ enters the battlefield tapped.
t: Add G or U to your mana pool.
(G/U)(G/U), discard ~: Target creature you control gains hexproof until end of turn.
Moonlit Tomb
Land
~ enters the battlefield tapped.
t: Add W or B to your mana pool.
(W/B)(W/B), discard ~: Target creature you control gains lifelink until end of turn.
Mistcloaked Bayou
Land
~ enters the battlefield tapped.
t: Add G or U to your mana pool.
1GU: You and target opponent each put the top two cards of your respective libraries into your respective graveyards.
Murky Depths
Land
~ enters the battlefield tapped unless you control a swamp.
t: Add U to your mana pool.
B,t, pay 1 life: Look at the top card of your library. You may put that card into your graveyard.
Marine Sanctuary
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may put a +1/+1 counter on target white or blue creature.
t: Add W or U to your mana pool.
Snow Land (U)
Northern Glacier enters the battlefield tapped.
T: Add U to your mana pool.
3U,T: Tap target creature and it doesn't untap during it's controllers next untap step. Northern Glacier doesn't untap during its controller's next untap step.
Northern Fields
Snow Land (U)
Northern Fields enters the battlefield tapped.
T: Add W to your mana pool.
3W,T: Target Creature can't attack or block until your next turn. Northern Fields doesn't untap during its controller's next untap step.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Land
t: Add C to your mana pool.
2, pay 2 life: ~ becomes a 2/2 colorless artifact creature with infect until end of turn. Its still a land.
Overfed Garden
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may put target land card from your graveyard on top of your library.
t: Add G to your mana pool.
Land
Peat Marsh enters the battlefield tapped unless a creature you control died this turn.
: Add or to your mana pool.
Pleasantville
Land
~ enters the battlefield tapped.
When Pleasantville enters the battlefield, each player gains 5 life.
: Add to your mana pool.
Plush Garden
Land
~ enters the battlefield tapped.
: Put ~ from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
: Add to your mana pool.
Pristine Pasture
Land
~ enters the battlefield tapped.
: Put ~ from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
: Add to your mana pool.
Legendary Land
~ enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may reveal the top card of your library. If it's a land card, you may exile it. If you do, untap this.
T: Add two mana of any one color the exiled land could produce. If it was Legendary, draw a card.
Cycling CC
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Land - Island
~ enters the battlefield tapped.
t: Exile target attacking creature. This land does not untap at your next untap step.