Vicepeddler4BR
Creature - Demon
Flying
When ~ enters the battlefield draw up to two cards then each player loses twice that life.
5/4
Valorous Paladin1RW
Creature - Human Knight
Flash
First strike
When ~ enters the battlefield it gets +2/+0 until end of turn. Nothing stokes a hero's heart like a cry for help.
2/2
Virulent Strain1BG
Sorcery
Put a -1/-1 counter on target creature and each other creature that shares a type with it.
Veer Offcourse1UR
Instant
Change a target of target spell or ability.
Vile Beetlekeeper(B/G)(B/G)
creature - Elf Shaman
Whenever ~ is dealt damage put that many 1/1 black and green insect creature tokens onto the battlefield.
1/3
WildscaperRG
Creature - Human Shaman
Sacrifice a non-basic land you control. Search your library for two basic lands and put them into play tapped. Shuffle your library.
1/1
Xira Arien, Eumidian Noble2BRG
Legendary Creature - Insect Wizard
Flying T: Target opponent exiles the top card of their library. Until the end of your next turn, you may play that card from exile. 2BRG, T: Exile target creature. Until the end of your next turn, you may play that card from exile.
You may spend mana as though it were mana of any color to cast exiled spells.
3/3
Xathrid Horror3UB
Creature - Octopus Horror
Skulk
Whenever Xathrid Horror attacks, send the top seven cards of your library to the graveyard. Xathrid Horror gets +X/+X until end of turn, where X is the number of instants and sorceries sent to the graveyard this way.
1/7
Xenolith Golem2RG
Creature - Golem
Trample Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Xenolith Golem.
Whenever Xenolith Golem dies, put a X/X red and green Golem creature token on the battlefield, where X is the number of +1/+1 counters on Xenolith Golem.
3/3
Return target creature CMC two or less to the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Archmage's Hat 1
Artifact - Equipment
Equipped creature has, "Whenever you cast an instant or sorcery this creature deals 1 damage to target creature or player.
Equip I put on my wizard hat...
Crushed Guardian0
Artifact Creature- Construct
Defender, ~ doesn't untap during your untap step.
Junk (T, exile ~: Put a Repair counter on target artifact with Reconstruct.)
Reconstruct 4 (At the beginning of your upkeep, you may reveal an Artifact card with cmc equal to or greater than the Reconstruct points. If you do, put a Repair counter on ~. When there are four or more Repair counters on ~, remove them and transform it.)
1/3
// Gleaming Sentinel
Artifact Creature- Construct
Vigilance
When ~ is transformed, choose a color. ~ has protection from chosen color.
5/4
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Emrakul's Mutater2C
Crearture - Eldrazi Drone
Flash
When ~ enters the battlefield, target creature gets +2/-2 until end of turn.
2/3
Existance Shard3
Artifact
When ~ enters the battlefield, you may put a fate counter on target permanent. t: Add C to your mana pool.
Eroder Husk5
Artifact Creature - Construct
When ~ enters the battlefield, destroy target permanent with a fate counter on it.
3/4
Epidemic Engine6
Artifact Creature - Construct
Infect
When ~ enters the battlefield, it deals 1 damage to each nonartifact creature, and each opponent.
4/5
Excavator Drone5
Artifact Creature - Drone 1R: Target creature without flying cannot block this turn.
1/5
Ghostly Robe2
Artifact - Equipment
The equipped creature cannot be blocked by creatures with power 3 or greater.
Equip - 2
Grim Obelisk4
Artifact
At the beginning of your upkeep, put a doom counter on ~ and each player loses life equal to the number of doom counters on ~. 8: Destroy ~. Any player may activate This ability and it costs 1 less to activate for each doom counter on it.
Haunted Tombstone2
Artifact
Haunted Tombstone enters the battlefield tapped.
When Haunted Tombstone is put into a graveyard from the battlefield, put a 1/1 black and white Spirit creature token with flying on the battlefield. T: Add C to your mana pool.
Hedron Shard1
Artifact
Hedron Shard enters the battlefield tapped. 2, T: Add CCC to your mana pool. "The hedrons represent an unnerving paradox - it encases massive amounts of magic, yet require massive amounts of magic to unlock." - Jace Beleren
Heatweaver Claws3
Artifact - Equipment
Equipped creature gets +3/+0. 3R: Heatweaver Claws deals 2 damage to target creature attacking or blocking the equipped creature. Activate this ability only once each turn.
Equip 2
Krenko's Thumb 5
legendary artifact
Whenever a non-token goblin creature comes into play under your control, put a 1/1 red goblin creature token onto the battlefield.
Lasso1
Artifact - Equipment
Equipped creature gains "T, unattach Lasso: tap target creature. That creature doesn't untap during its controller's next untap step."
Equip - tap a creature you control.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Memos to Yourself0
Artifact
Whenever you would discard a card, instead exile it and ~ loses this ability.
At the end of your turn, you may exile ~. If you do, return the exiled card to your hand. Note to Self: Hide my Master Plans to Dominate the Royal Court in a book entitled Thirty Haiku's about Stubbed Toes.
Madman's Rags0
Artifact- Equipment
Equip 2
Equipped creature gets -1/+1 and has Isolate. (Isolated creatures don't gain any benefits from other creatures you control. He rants and raves about the shadows plotting to kill people during the Solstice Celebration. No one listened.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Nightspun Cloak3
Artifact - Equipment
Equipped creature has skulk.
Whenever the equipped creature deals combat damage, draw a card.
~'s equip ability costs 2 less to activate if it targets a rogue creature.
Equip 3
Nebulous InvaderCC
Creature - Eldrazi
~ cannot be blocked by colored creatures.
2/3 The earliest signs of Eldrazi intrusion are not fully formed scions or drones, but merely clouds of otherworldly energy.
Nullgrave Core2
Artifact
Creatures dieing don't cause abilities to trigger.
Otherworldly Abomination4C
Creature - Eldrazi
Haste
Whenever Otherworldly Abomination enters the battlefield, exile all other creatures on the battlefield until the end step.
Whenever another creature enters the battlefield, you may return Otherworldly Abomination to your hand. He is nowhere yet his mere presence warps everything.
4/2
Ossuary's Key1
Artifact
Activated abilites from cards in your graveyard cost 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. 1, T: Send the top card of your library to the graveyard.
Olympian Gauntlets5
Artifact - Equipment
Equipped creature gets +4/+4 and has protection from all colors amongst God permanents you control.
Equip 4
Plated Mechapede4
Artifact Creature - Insect
~ enters the battlefield with a +1/+1 counter on it. 2, remove a +1/+1 counter from ~: ~ gains indestructible until end of turn.
3/1
Potency Swap1C
Instant
Exchange target creature's power with another target creature's power until end of turn.
Pixie Dust2
Artifact 1,t: Target creature gains flying until end of turn.
Predictive Lense1
Artifact - Equipment
At the beginning of your combat step, choose target creature. That creature cannot block the equipped creature this turn.
Equip - 1
Quilled Vertipod6
Artifact Creature- Thopter Drone
Flying, First Strike
4/2
Questionable Tome4
Artifact 4, flip a coin, T: Draw three cards, then if heads, discard one. If tails, exile two from your hand.
Cycling 3
"I thought this book was written by the philosopher, Terkim, in Fortemian.
"No, it was written by the crazed alchemist, in demonic glyphs."
"But now it's a book of Haiku's about stubbed toes and in crayon..."
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Rotary Abomination5
Creature - Construct Zombie
Deathtouch 5B: Return Rotary Abomination from your graveyard to the battlefield.
3/5
Raging Furnace4
Artifact
Sacrifice an equipment: Put two artifact tokens onto the battlefield named gold. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Shifting Scepter3
Artifact 1, T: Target creature an opponent controls gets +1/+1 until end of turn. 2, T: Target creature you control gets -1/-1 until end of turn. 3, T: Target creature you control gets +1/+1 until end of turn. 4, T: Target creature an opponent controls gets -1/-1 until end of turn.
Shadowforge Sword3
Artifact - Equipment
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
As long as the equipped creature has three or more -1/-1 counters in it, it has menace, deathtouch and becomes a Shade in addition to its other types. 1: Equipped creature gets +1/+1 until end of turn.
Equip 4
WSinister Statue3
Artifact
Sinister Statue enters the battlefield tapped. T: Add C to your mana pool.
Whenever two or more creatures attack you or a planeswalker you control, if Sinister Statue is untapped, transform it.
------------ BStalking Guardian
Artifact Creature - Golem
First strike
Whenever a creature an opponent controls dies, untap Stalking Guardian and transform it.
3/1
Sorcery
Wolf and Werewolf creatures you control get +2/+2 and gain haste and trample until the end of the turn.
Creature - Demon
Flying
When ~ enters the battlefield draw up to two cards then each player loses twice that life.
5/4
Valorous Paladin 1RW
Creature - Human Knight
Flash
First strike
When ~ enters the battlefield it gets +2/+0 until end of turn.
Nothing stokes a hero's heart like a cry for help.
2/2
Virulent Strain 1BG
Sorcery
Put a -1/-1 counter on target creature and each other creature that shares a type with it.
Veer Offcourse 1UR
Instant
Change a target of target spell or ability.
Vile Beetlekeeper (B/G)(B/G)
creature - Elf Shaman
Whenever ~ is dealt damage put that many 1/1 black and green insect creature tokens onto the battlefield.
1/3
Creature - Human Shaman
Sacrifice a non-basic land you control. Search your library for two basic lands and put them into play tapped. Shuffle your library.
1/1
Legendary Creature - Insect Wizard
Flying
T: Target opponent exiles the top card of their library. Until the end of your next turn, you may play that card from exile.
2BRG, T: Exile target creature. Until the end of your next turn, you may play that card from exile.
You may spend mana as though it were mana of any color to cast exiled spells.
3/3
Xathrid Horror 3UB
Creature - Octopus Horror
Skulk
Whenever Xathrid Horror attacks, send the top seven cards of your library to the graveyard. Xathrid Horror gets +X/+X until end of turn, where X is the number of instants and sorceries sent to the graveyard this way.
1/7
Xenolith Golem 2RG
Creature - Golem
Trample
Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Xenolith Golem.
Whenever Xenolith Golem dies, put a X/X red and green Golem creature token on the battlefield, where X is the number of +1/+1 counters on Xenolith Golem.
3/3
Sorcery
Choose one:
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Sorcery
Detain creatures with combined power X or less
Artifact - Equipment
Equipped creature gets +2/+2 and Skulk.
Equip 2
Archmage's Hat 1
Artifact - Equipment
Equipped creature has, "Whenever you cast an instant or sorcery this creature deals 1 damage to target creature or player.
Equip
I put on my wizard hat...
Artifact
T, Tap X untapped creatures you control: Benalish Ballista deals X damage to target creature.
Artifact Creature- Construct
Defender, ~ doesn't untap during your untap step.
Junk (T, exile ~: Put a Repair counter on target artifact with Reconstruct.)
Reconstruct 4 (At the beginning of your upkeep, you may reveal an Artifact card with cmc equal to or greater than the Reconstruct points. If you do, put a Repair counter on ~. When there are four or more Repair counters on ~, remove them and transform it.)
1/3
//
Gleaming Sentinel
Artifact Creature- Construct
Vigilance
When ~ is transformed, choose a color. ~ has protection from chosen color.
5/4
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Artifact
t: Reveal the top card of your library. You lose life equal to that card's CMC plus 1. Put that card into your hand.
Crearture - Eldrazi Drone
Flash
When ~ enters the battlefield, target creature gets +2/-2 until end of turn.
2/3
Existance Shard 3
Artifact
When ~ enters the battlefield, you may put a fate counter on target permanent.
t: Add C to your mana pool.
Eroder Husk 5
Artifact Creature - Construct
When ~ enters the battlefield, destroy target permanent with a fate counter on it.
3/4
Epidemic Engine 6
Artifact Creature - Construct
Infect
When ~ enters the battlefield, it deals 1 damage to each nonartifact creature, and each opponent.
4/5
Excavator Drone 5
Artifact Creature - Drone
1R: Target creature without flying cannot block this turn.
1/5
Artifact Creature - Construct
~ attacks each turn if able.
T: ~ fights target creature.
5/5
Artifact - Equipment
The equipped creature cannot be blocked by creatures with power 3 or greater.
Equip - 2
Grim Obelisk 4
Artifact
At the beginning of your upkeep, put a doom counter on ~ and each player loses life equal to the number of doom counters on ~.
8: Destroy ~. Any player may activate This ability and it costs 1 less to activate for each doom counter on it.
Artifact
Haunted Tombstone enters the battlefield tapped.
When Haunted Tombstone is put into a graveyard from the battlefield, put a 1/1 black and white Spirit creature token with flying on the battlefield.
T: Add C to your mana pool.
Hedron Shard 1
Artifact
Hedron Shard enters the battlefield tapped.
2, T: Add CCC to your mana pool.
"The hedrons represent an unnerving paradox - it encases massive amounts of magic, yet require massive amounts of magic to unlock." - Jace Beleren
Heatweaver Claws 3
Artifact - Equipment
Equipped creature gets +3/+0.
3R: Heatweaver Claws deals 2 damage to target creature attacking or blocking the equipped creature. Activate this ability only once each turn.
Equip 2
1,T:Add two mana of any color to your mana pool.
From it's inscriptions, any mage may learn any spell.
Artifact Creature - Construct
Whenever you cast a blue instant spell, scry 1.
For when Lavinia is busy.
1/1
Jinxed Trinket 0
Artifact
At the beginning of your upkeep, you lose 1 life.
1,Discard a card: Target opponent gains control of ~.
Junkyard Crusher 5
Artifact Creature - Golem
Sacrifice an artifact: Add CC to your mana pool. Activate this ability only once per turn.
3/5
Jousting Lance 2
Artifact - Equipment
Equiped creature has first strike.
If the equipped creature is a knight, it gets +1/+1.
Equip - 2
legendary artifact
Whenever a non-token goblin creature comes into play under your control, put a 1/1 red goblin creature token onto the battlefield.
Kicks 1
artifact - equipment
equipped creature gains haste
equip 0
Kromium, dragon menace 8
legendary artifact creature - dragon
flying, rampage 2, menace.
7/7
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Artifact - Equipment
Equipped creature gains "T, unattach Lasso: tap target creature. That creature doesn't untap during its controller's next untap step."
Equip - tap a creature you control.
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Artifact
Whenever you would discard a card, instead exile it and ~ loses this ability.
At the end of your turn, you may exile ~. If you do, return the exiled card to your hand.
Note to Self: Hide my Master Plans to Dominate the Royal Court in a book entitled Thirty Haiku's about Stubbed Toes.
Madman's Rags 0
Artifact- Equipment
Equip 2
Equipped creature gets -1/+1 and has Isolate. (Isolated creatures don't gain any benefits from other creatures you control.
He rants and raves about the shadows plotting to kill people during the Solstice Celebration. No one listened.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Artifact - Equipment
Equipped creature has skulk.
Whenever the equipped creature deals combat damage, draw a card.
~'s equip ability costs 2 less to activate if it targets a rogue creature.
Equip 3
Nailshooter Laborer 4
Artifact Creature - Golem
3: ~ deals 1 damage to target nonartifact creature.
1/3
Nebulous Invader CC
Creature - Eldrazi
~ cannot be blocked by colored creatures.
2/3
The earliest signs of Eldrazi intrusion are not fully formed scions or drones, but merely clouds of otherworldly energy.
Nullgrave Core 2
Artifact
Creatures dieing don't cause abilities to trigger.
Creature - Eldrazi
Haste
Whenever Otherworldly Abomination enters the battlefield, exile all other creatures on the battlefield until the end step.
Whenever another creature enters the battlefield, you may return Otherworldly Abomination to your hand.
He is nowhere yet his mere presence warps everything.
4/2
Ossuary's Key 1
Artifact
Activated abilites from cards in your graveyard cost 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
1, T: Send the top card of your library to the graveyard.
Olympian Gauntlets 5
Artifact - Equipment
Equipped creature gets +4/+4 and has protection from all colors amongst God permanents you control.
Equip 4
Artifact Creature - Insect
~ enters the battlefield with a +1/+1 counter on it.
2, remove a +1/+1 counter from ~: ~ gains indestructible until end of turn.
3/1
Potency Swap 1C
Instant
Exchange target creature's power with another target creature's power until end of turn.
Pixie Dust 2
Artifact
1,t: Target creature gains flying until end of turn.
Predictive Lense 1
Artifact - Equipment
At the beginning of your combat step, choose target creature. That creature cannot block the equipped creature this turn.
Equip - 1
Artifact Creature- Thopter Drone
Flying, First Strike
4/2
Questionable Tome 4
Artifact
4, flip a coin, T: Draw three cards, then if heads, discard one. If tails, exile two from your hand.
Cycling 3
"I thought this book was written by the philosopher, Terkim, in Fortemian.
"No, it was written by the crazed alchemist, in demonic glyphs."
"But now it's a book of Haiku's about stubbed toes and in crayon..."
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Construct Zombie
Deathtouch
5B: Return Rotary Abomination from your graveyard to the battlefield.
3/5
Raging Furnace 4
Artifact
Sacrifice an equipment: Put two artifact tokens onto the battlefield named gold. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Artifact
1, T: Target creature an opponent controls gets +1/+1 until end of turn.
2, T: Target creature you control gets -1/-1 until end of turn.
3, T: Target creature you control gets +1/+1 until end of turn.
4, T: Target creature an opponent controls gets -1/-1 until end of turn.
Shadowforge Sword 3
Artifact - Equipment
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
As long as the equipped creature has three or more -1/-1 counters in it, it has menace, deathtouch and becomes a Shade in addition to its other types.
1: Equipped creature gets +1/+1 until end of turn.
Equip 4
W Sinister Statue 3
Artifact
Sinister Statue enters the battlefield tapped.
T: Add C to your mana pool.
Whenever two or more creatures attack you or a planeswalker you control, if Sinister Statue is untapped, transform it.
------------
B Stalking Guardian
Artifact Creature - Golem
First strike
Whenever a creature an opponent controls dies, untap Stalking Guardian and transform it.
3/1