Endless Wastes
Land
Endless Wastes enters the battlefield tapped.
You can't play lands.
At the beginning of each of your end steps, if Endless Wastes is untapped, put a Wilderness land token onto the battlefield with "T: Add 1 to your mana pool." T: Add 1 to your mana pool.
Firestone Outpost
Land t: Add 1 to your mana pool. 1R: ~ becomes a 1/1 red warrior creature with first strike until end of turn. Its still a land. 2RR: ~ becomes a 2/2 red warrior creature with double strike until end of turn. Its still a land.
Freetown Docks
Land t: Add 1 to your mana pool. 2U,t: Target creature gains island walk until end of turn.
Flowstone Quarry t: Add 1 to your mana pool. 2: Target creature you control gets +1/-1 until end of turn. Activate no more than twice per turn.
Hell's Breach
Legendary Land- Wastes
~ enters the battlefield tapped unless you discard a Demon or Devil creature card. T, pay 1 life: Add RB to your mana pool.
Pay X life, 1RB, T: Until end of turn, all Demon and Devil creature spells you cast cost X less. This doesn't untap during your next untap step. Biding his time, He sends his minions to cause havok and chaos while spreading the breach. Freedom is within His grasp.
Hall of Phantasms
Legendary Land T: Add 2 to your mana pool. Use this mana only to activate creature abilities. Landfall- 2, discard a creature card: Target attacking creature, attacking you, is considered blocked.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Isochron Isle
Legendary Land
Isochron Isle enters the battlefield tapped. Imprint--When Isochron Isle enters the battlefield, you may exile an instant card from your hand. T: Add 1 to your mana pool. T: You may copy the exiled card. If you do, you may cast the copy, and it costs 2 less to cast this way.
Jawbone Ridge
Land
When ~ entets the battlefield, you may have target creature get +1/+0 until end of turn. t: Add R or G to your mana pool. Its base is the mandible of some extinct behemoth, but its hunger can still be felt in the air.
Jumpstart Spire
Land
~ enters the battlefield tapped with a charge counter on it. t: Add 1 to your mana pool. t, remove a charge counter from ~: Add 2 to your mana pool.
Joasting Grounds
Land t: Add 1 to your mana pool. 2W,t: Target creature gains first strike until end of turn.
Kamigawa's Core
Land t,Discard a card:Add one mana of any color to your mana pool. 2,t, Sacrifice Kamigawa's Core: Return all spirit and arcane spells from your graveyard to your hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Library of Impossibilities
Land t: Add 1 to your mana pool. t, exile three cards from your graveyard: Add one mana of any color to your mana pool. It contains every book never written.
Long Root Road
Land
~ enters the battlefield tapped unless you reveal a green or white card from your hand. t: Add G or W to your mana pool.
Lightning Charred Peak
Land
~ enters the battlefield tapped. t: Add R to your mana pool. R, discard ~: ~ deals 1 damage to target creature.
Lawbringer's Keep
Land
~ enters the battlefield tapped. t: Add W to your mana pool. W, discard ~: Put a 1/1 white soldier creature token onto the battlefield.
Nature Generator
Land
~ enters the battlefield tapped.
When ~ enters the battlefield you may put a basic land card from your hand onto the battlefield tapped. t: Add 1 to your mana pool.
Northwind Sanctuary
Land
~ enters the battlefield tapped.
When ~ enters the battlefield you may tap target creature. t: Add W or U to your mana pool.
Nocturne Beach
Land
~ enters the battlefield tapped unless you exile two cards from your graveyard. t: Add U or B to your mana pool.
Nettlesnare Valley
~ enters the battlefield tapped.
When ~ enters the battlefield you may put a +1/+1 counter on target black creature. t: Add G to your mana pool.
Primordial Bog
Land
~ enters the battlefield tapped. t: Add B or G to your mana pool. xBG: ~ becomes an X/X black and green ooze creature until end of turn. Its still a land.
Phosphorescent Glen
Land
~ enters the battlefield tapped. t: Add G to your mana pool. 2G,t: Gain 1 life for each green creature you control.
Poisoned Jungle
Land t: Add 1 to your mana pool. t: Add B or G to your mana pool. Activate only if you control a forest.
Pyregrass Field
Land t: Add 1 to your mana pool. t: Add R or W to your mana pool. Activate only if you control a mountain.
Powerstone Foundry
Land t: Add 1 to your mana pool. Metalcraft - t: Add 2 to your mana pool. Activate only if you control three or more artifacts.
quicksilver fountain
land t: add 1 to your mana pool U: Quicksilver fountain becomes a copy of target land until the beginning of your next upkeep.
Quicksilver Ocean
legendary land
At the beginning of your upkeep, scry 1. t: add 1 to your mana pool
Quest-land of Ma'rûf
Legendary land
Whenever you choose a card you own from outside the game, put a quest counter on Quest-land of Ma'rûf. t: add 1 to your mana pool t: add three mana of any colour to your mana pool if Quest-land of Ma'rûf has three or more quest counters on it.
Rose Garden of Kelt
Land
~ enters the battlefield tapped unless you reveal a treefolk or plant card from your hand. t: Add R or G to your mana pool.
Riverside Mill
Land
~ enters the battlefield tapped.
When ~ enters the battlefield each player puts the top card of their library into theor graveyard. t: Add W or U to your mana pool.
Rocky Outpost
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay R. If you do, put a 1/1 red scout creature token ontobthe batlefield. t: Add R to your mana pool.
Ruby Spire
Land
~ enters the battlefield tapped unless you reveal a red instant or sorcery from your hand. t: Add R to your mana pool. 2,t: Add RRR to your mana pool.
Rustyard
Land t: Add 1 to your mana pool. 1,t, sacrifice ~: Regenerate target artifact.
Sandy Beach
land - island
Sandy Beach comes into play tapped.
(t: Add U to your mana pool) t, sacrifice Sandy beach: Target creature gains islandhome until end of turn (That creature can't attack unless defending player controls an Island, and if that player controls no Islands, sacrifice it).
Salty Bank
land - island swamp
(t: Add U or B to your mana pool.)
Whenever Salty bank becomes tapped, it deals 2 damage to you.
Stinging Atoll
land
Stinging Atoll comes into play tapped t: add U to your mana pool t: target creature loses islandwalk until end of turn.
Vigor Plateau
Land
~ enters the battlefield tapped. t: Add R or G to your mana pool. 2RG: ~ becomes a 4/2 green and red Elemental with haste until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Warpstone Quarry
Land t: Add 1 to your mana pool. 2: Target creature you control gets +1/-1 or -1/+1 until end of turn. Activate only up twice per turn.
Warpath Peak
Land
~ enters tge battlefield tapped. t: Add R to your mana pool. 3R,t: Creatures you control get +1/+0 until end of turn.
Weathered Clock-Tower
Land
When ~ enters the battlefield, you may remove a time counter from target permanent. t: Add 1.
Withered Forest
Land t: Add 1 to your mana pool. t: Add B or G to your mana pool. Activate only if you control a forest.
Xiphoid Terrain
Artifact Land (~ isn’t a spell.)
~ enters the battlefield tapped. t: Add 1 mana to your mana pool. 5, t: ~ loses all abilities and becomes an Artifact – Equipment with
“Equipped creature gets +2/+2. You may pay 3 To end this effect. Attach it to target creature. WOW!
Had this idea for a long time now. Any suggestion on the word or is this ok?
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Yawning Chasm
Land t: Add 1 to your mana pool. 1,t: Add RR to your mana pool.
Yggdrasil's Roots
Legendary Land t: Add G to your mana pool. 3RR,t,Sacrifice ~: Put a 4/4 red dragon legendary creature token with flying named "Nidhogg" onto the battlefield.
having a quick look at the oracle text for the only precedent i know (licids), it should probably be worded:
Xiphoid Terrain
Artifact Land
Xiphoid terrain enters the battlefield tapped. t: Add 1 mana to your mana pool. 5, t: loses all abilities and becomes an Artifact Equipment with equip 1. You may pay 3 to end this effect.
Equipped creature gets +2/+2 WOW!
anyways, for the Z land:
Zoological Garden
land t, sacrifice a creature: Add X mana of any one color to your mana pool, where X is the sacrificed creature's converted mana cost plus one. Spend this mana only to cast creature spells.
Banish the Shadow3W
Instant
Tap target artifact, creature or enchantment. If that permanent is black, put it on top of its owner's library instead. "Your conscience deserts you." —Grifadan admonition
Land
Endless Wastes enters the battlefield tapped.
You can't play lands.
At the beginning of each of your end steps, if Endless Wastes is untapped, put a Wilderness land token onto the battlefield with "T: Add 1 to your mana pool."
T: Add 1 to your mana pool.
Land
t: Add 1 to your mana pool.
1R: ~ becomes a 1/1 red warrior creature with first strike until end of turn. Its still a land.
2RR: ~ becomes a 2/2 red warrior creature with double strike until end of turn. Its still a land.
Freetown Docks
Land
t: Add 1 to your mana pool.
2U,t: Target creature gains island walk until end of turn.
Flowstone Quarry
t: Add 1 to your mana pool.
2: Target creature you control gets +1/-1 until end of turn. Activate no more than twice per turn.
Legendary Land- Wastes
~ enters the battlefield tapped unless you discard a Demon or Devil creature card.
T, pay 1 life: Add RB to your mana pool.
Pay X life, 1RB, T: Until end of turn, all Demon and Devil creature spells you cast cost X less. This doesn't untap during your next untap step.
Biding his time, He sends his minions to cause havok and chaos while spreading the breach. Freedom is within His grasp.
Hall of Phantasms
Legendary Land
T: Add 2 to your mana pool. Use this mana only to activate creature abilities.
Landfall- 2, discard a creature card: Target attacking creature, attacking you, is considered blocked.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Snow Land
t: Add 1 to your mana pool.
1SS: ~ becomes a 4/4 colorless warrior snow creature until end of turn. Its still a land.
Inversion Node
Land
t: Add 1 to your mana pool.
1,t: Untap another target land.
Ixidome
Land
t: Add 1 to mana pool.
2: Turn ~ face down. (Its a 2/2 colorless creature.)
Legendary Land
Isochron Isle enters the battlefield tapped.
Imprint--When Isochron Isle enters the battlefield, you may exile an instant card from your hand.
T: Add 1 to your mana pool.
T: You may copy the exiled card. If you do, you may cast the copy, and it costs 2 less to cast this way.
Land
When ~ entets the battlefield, you may have target creature get +1/+0 until end of turn.
t: Add R or G to your mana pool.
Its base is the mandible of some extinct behemoth, but its hunger can still be felt in the air.
Jumpstart Spire
Land
~ enters the battlefield tapped with a charge counter on it.
t: Add 1 to your mana pool.
t, remove a charge counter from ~: Add 2 to your mana pool.
Joasting Grounds
Land
t: Add 1 to your mana pool.
2W,t: Target creature gains first strike until end of turn.
Land
t,Discard a card:Add one mana of any color to your mana pool.
2,t, Sacrifice Kamigawa's Core: Return all spirit and arcane spells from your graveyard to your hand.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Land
t: Add 1 to your mana pool.
t, exile three cards from your graveyard: Add one mana of any color to your mana pool.
It contains every book never written.
Long Root Road
Land
~ enters the battlefield tapped unless you reveal a green or white card from your hand.
t: Add G or W to your mana pool.
Lightning Charred Peak
Land
~ enters the battlefield tapped.
t: Add R to your mana pool.
R, discard ~: ~ deals 1 damage to target creature.
Lawbringer's Keep
Land
~ enters the battlefield tapped.
t: Add W to your mana pool.
W, discard ~: Put a 1/1 white soldier creature token onto the battlefield.
Land
T: Add 1 to your mana pool.
3GGG, t: Add WWUUBBRRGG to your mana pool.
Land
~ enters the battlefield tapped.
When ~ enters the battlefield you may put a basic land card from your hand onto the battlefield tapped.
t: Add 1 to your mana pool.
Northwind Sanctuary
Land
~ enters the battlefield tapped.
When ~ enters the battlefield you may tap target creature.
t: Add W or U to your mana pool.
Nocturne Beach
Land
~ enters the battlefield tapped unless you exile two cards from your graveyard.
t: Add U or B to your mana pool.
Nettlesnare Valley
~ enters the battlefield tapped.
When ~ enters the battlefield you may put a +1/+1 counter on target black creature.
t: Add G to your mana pool.
Land
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
t, Sacrifice ~: Add WB to your mana pool.
Land
~ enters the battlefield tapped.
t: Add B or G to your mana pool.
xBG: ~ becomes an X/X black and green ooze creature until end of turn. Its still a land.
Phosphorescent Glen
Land
~ enters the battlefield tapped.
t: Add G to your mana pool.
2G,t: Gain 1 life for each green creature you control.
Poisoned Jungle
Land
t: Add 1 to your mana pool.
t: Add B or G to your mana pool. Activate only if you control a forest.
Pyregrass Field
Land
t: Add 1 to your mana pool.
t: Add R or W to your mana pool. Activate only if you control a mountain.
Powerstone Foundry
Land
t: Add 1 to your mana pool.
Metalcraft - t: Add 2 to your mana pool. Activate only if you control three or more artifacts.
land
t: add 1 to your mana pool
U: Quicksilver fountain becomes a copy of target land until the beginning of your next upkeep.
Quicksilver Ocean
legendary land
At the beginning of your upkeep, scry 1.
t: add 1 to your mana pool
Quest-land of Ma'rûf
Legendary land
Whenever you choose a card you own from outside the game, put a quest counter on Quest-land of Ma'rûf.
t: add 1 to your mana pool
t: add three mana of any colour to your mana pool if Quest-land of Ma'rûf has three or more quest counters on it.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Land
~ enters the battlefield tapped unless you reveal a treefolk or plant card from your hand.
t: Add R or G to your mana pool.
Riverside Mill
Land
~ enters the battlefield tapped.
When ~ enters the battlefield each player puts the top card of their library into theor graveyard.
t: Add W or U to your mana pool.
Rocky Outpost
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may pay R. If you do, put a 1/1 red scout creature token ontobthe batlefield.
t: Add R to your mana pool.
Ruby Spire
Land
~ enters the battlefield tapped unless you reveal a red instant or sorcery from your hand.
t: Add R to your mana pool.
2,t: Add RRR to your mana pool.
Rustyard
Land
t: Add 1 to your mana pool.
1,t, sacrifice ~: Regenerate target artifact.
land - island
Sandy Beach comes into play tapped.
(t: Add U to your mana pool)
t, sacrifice Sandy beach: Target creature gains islandhome until end of turn (That creature can't attack unless defending player controls an Island, and if that player controls no Islands, sacrifice it).
Salty Bank
land - island swamp
(t: Add U or B to your mana pool.)
Whenever Salty bank becomes tapped, it deals 2 damage to you.
Stinging Atoll
land
Stinging Atoll comes into play tapped
t: add U to your mana pool
t: target creature loses islandwalk until end of turn.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Land
t: add 1 to your mana pool
2UBT: Return target creature to its owner's hand
"It is not your place to rule, Radiant. It may not even be mine." ~Serra, Humble
"I Come Looking for Demons and I find a plane full of Angels. I Hate Angels" -Liliana Vess, Killing Wave
"Walls? What Walls?" ~Jaya Ballard, Task Mage, Word of Blasting
"I don't have to have the perfect plan. My foe just has to have an imperfect one." -Jace Beleren, Summoner's Bane
"When your cities and trinkets crumble, only nature will remain" ~Garruk Wildspeaker, Naturalize
Land
t: Add 1 to your mana pool.
UB,t: Each player draws a card.
Unusual Gallery
Land
t: Add 1 to your mana pool.
1U,t: Target creature becomes colorless until end of turn.
Unliving Hall
Land
t: Add 1 to your mana pool.
B,t: Target zombie, skeleton, or vampire creature gets +1/+1 until end of turn.
Land
~ enters the battlefield tapped.
t: Add R or G to your mana pool.
2RG: ~ becomes a 4/2 green and red Elemental with haste until end of turn.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Land
t: Add 1 to your mana pool.
2: Target creature you control gets +1/-1 or -1/+1 until end of turn. Activate only up twice per turn.
Warpath Peak
Land
~ enters tge battlefield tapped.
t: Add R to your mana pool.
3R,t: Creatures you control get +1/+0 until end of turn.
Weathered Clock-Tower
Land
When ~ enters the battlefield, you may remove a time counter from target permanent.
t: Add 1.
Withered Forest
Land
t: Add 1 to your mana pool.
t: Add B or G to your mana pool. Activate only if you control a forest.
Artifact Land
(~ isn’t a spell.)
~ enters the battlefield tapped.
t: Add 1 mana to your mana pool.
5, t: ~ loses all abilities and becomes an Artifact – Equipment with
“Equipped creature gets +2/+2. You may pay 3 To end this effect. Attach it to target creature.
WOW!
Had this idea for a long time now. Any suggestion on the word or is this ok?
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Land
t: Add 1 to your mana pool.
1,t: Add RR to your mana pool.
Yggdrasil's Roots
Legendary Land
t: Add G to your mana pool.
3RR,t,Sacrifice ~: Put a 4/4 red dragon legendary creature token with flying named "Nidhogg" onto the battlefield.
Xiphoid Terrain
Artifact Land
Xiphoid terrain enters the battlefield tapped.
t: Add 1 mana to your mana pool.
5, t: loses all abilities and becomes an Artifact Equipment with equip 1. You may pay 3 to end this effect.
Equipped creature gets +2/+2
WOW!
anyways, for the Z land:
Zoological Garden
land
t, sacrifice a creature: Add X mana of any one color to your mana pool, where X is the sacrificed creature's converted mana cost plus one. Spend this mana only to cast creature spells.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Creature – Elemental
At the beginning of your upkeep, gain 2 life.
When ~ attacks, gain 1 life.
When ~ dies, gain 4 life.
3/3
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Instant
Tap target artifact, creature or enchantment. If that permanent is black, put it on top of its owner's library instead.
"Your conscience deserts you." —Grifadan admonition
Sorcery
~ deals 2 damage to each nonwhite creature.
Consecrater of Norn 2W
Creature - Cleric
Infect
Other creatures you control with infect get +1/+1.
1/3
Chi Enveloper WW
Creature - Spirit
Whenever you cast another spirit or arcane spell, you may put a +1/+1 counter on target creature.
0/2
Charge of Valor 1W
Instant
Target creature gets +2/+0 and gains lifelink and first strike until end of turn.
Calamitous Blast 3WW
Sorcery
Exile all creatures with power 2 or less.