Glimmering Shard3
Artifact t: Add one mana of any color to your mana pool.
Sacrifice ~: Add one mana of any color to your mana pool.
Golden Golem4
Artifact Creature - Golem 4, sacrifice ~: Draw two cards.
3/3 Not the strongest, but great resale value!
Grappler Drone5
Artifact Creature - Drone
You may choose not to untap ~ during your untap step. t: Tap target creature. That creature doesn't untap during its controller's untap step for as long as ~ remains tapped.
2/4
Hazard Engine6
Artifact T: Put a Plaque counter on Hazard Engine.
Each creature gets -X/-X, where X is equal to the number of Plague counters on Hazard Engine.
Juggernaut Factory8
Artifact Creature - Juggernaut
Juggernaut creatures you control attack each turn if able and can't be blocked by Walls.
Whenever Juggernaut Factory attacks, put a 5/3 Juggernaut artifact creature token onto the battlefield tapped and attacking. Its first field tests resulted in so many new cave exits that the mountain collapsed on its creators.
7/6
Myr Centurion5
Artifact Creatute - Myr
Whenever a myr creature you control is tapped for mana the first time in a turn, untap that creature.
3/5
Mercury Slicer3
Artifact Creature - Elemental 1: ~ gets +1/-1 or -1/+1 until end of turn. 3: ~ gains first strike until end of turn.
1/4
Maddening Grinder5
Artifact
Tap an untapped artifact you control: Target player puts the top card of their library into their graveyard.
Sacrifice an artifact you control: Target player puts the top two cards of their library into their graveyard.
Mender's Staff1
Artifact - Equipment
The equipped creature has "t: Prevent the next one damage that would be dealt to target creature or player this turn."
Equip - 1
Mortar Battery2
Artifact - Fortification
Whenever the fortified land becones tapped, ~ deals 1 damage to target creature or player.
Fortify - 2
Obsidian Medallion3
Artifact
Black spells you cast cost B less to cast. "An egotist is a person of low taste - more interested in himself than in me." -Ambrose Bierce
Quillback Mantle4
Artifact- Equipment
Equip 3 3: Put a +1/+1 counter on equipped creature.
Whenever a creature blocks or is blocked by ~, you may remove a +1/+1 counter on this creature and put a -1/-1 counter on the other.
Quizzical Getup0
Artifact-Equipment
Equip 0
At the beginning of each turn, flip a coin. Heads, equipped creature has Hexproof. Tails, it becomes a Flagbearer in addition to it's types. What the hell are you wearing?
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Retromancy Locus4
Artifact 2: Put target card from your graveyard on the bottom of your library. 1, Sacrifice ~: Return target instant or sorcery card from your graveyard to your hand.
Rubble Buster6
Artifact Creature - Juggernuat
Whenever ~ attacks, choose up to two target creatures the defending player controls. Those creatures cannot block this turn.
2/5
Rot-Cleaver2
Artifact - Equipment
Equipped creature gets +1/+0 and has deathtouch.
Equip - 2
Sediment Golem4
Artifact Creature - Golem
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Sediment Golem enters the battlefield with a number of +1/+1 counters equal to the number of cards exiled to cast it.
0/0
Tyrant Engine4
Artifact xx,t: Tap X target creatures.
Toxic Knuckles3
Artifact - Equipment
Equipped creature gets +1/+0 and has wither.
Equip - 1, pay 1 life
Trail-Finder3
Artifact Creature - Construct
When ~ enters the battlefield, choose one -
• Search your library for a basic land, reveal it, and put it into your library. Then shuffle your library.
• You may play an additional land this turn.
1/2
Vexing Vault3
Artifact X, T: Put target face-up exiled card into your hand, where X is the number of cards you own in exile. "If the council would accept my hypothesis that other worlds exist apart from ours, then this relic would be foremost among my evidences." -Arstom DeMaille, patron scholar
Xeg'as War-banner3
Artifact
All attacking creatures you control have Frenzy 1.
Xhukimass0
Artifact Creature- Ooze
Level 1 0/1
Level Up XX
Level 2+
~ has power and toughness equal to the number of Level Up counters on it. At the beginning of each turn, remove a Level Up counter.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Z10 Auto-Archer3
Artifact Creature - Construct
Reach, defender
~ blocks a creature with flying each turn if able.
2/4
Zephyr Dynamo1
Artifact (W/U): Target blue or white creature gains flying until end of turn. 2(W/U): Creatures you control with flying get +1/+0 until end of turn.
Zerk Sabre2
Artifact - Equipment
Equipped creature gets +2/+1 1(R/W): The equipped creature gains first strike until end of turn.
Equip - 1
Abominable Wastes
Land- Desert T: Add 1 to your mana pool. T: ~ deals 1 damage to target attacking creature. Play this ability at the end of combat.
Creatures attacking you with power less than the number of Deserts you control don't untap during their controller's next untap step.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Crumbling Peak
Land
~ enters the battlefield tapped with two depletion counters on it. t, Remove a depletion counter from ~: Add BR to your mana pool. If there are no depletion counter on ~, sacrifice it.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Artifact - Equipment (R)
The equipped creature has "R: Deal 2 damage to target creature or player."
Equip - Sacrifice a creature.
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
Artifact
t: Add one mana of any color to your mana pool.
Sacrifice ~: Add one mana of any color to your mana pool.
Golden Golem 4
Artifact Creature - Golem
4, sacrifice ~: Draw two cards.
3/3
Not the strongest, but great resale value!
Grappler Drone 5
Artifact Creature - Drone
You may choose not to untap ~ during your untap step.
t: Tap target creature. That creature doesn't untap during its controller's untap step for as long as ~ remains tapped.
2/4
Artifact
T: Put a Plaque counter on Hazard Engine.
Each creature gets -X/-X, where X is equal to the number of Plague counters on Hazard Engine.
Artifact Creature - Juggernuat
~ attacks each turn if able.
~ cannot be blocked by creatures with power 1 or less.
3/4
Ichor Gem 2
Artifact
t, pay 1 life: Add B to your mana pool.
Ire Stone 3
Artifact
t: Add R to your mana pool.
Sacrifice ~: ~ deals 1 damage to target creature or player.
Artifact Creature - Juggernaut
Juggernaut creatures you control attack each turn if able and can't be blocked by Walls.
Whenever Juggernaut Factory attacks, put a 5/3 Juggernaut artifact creature token onto the battlefield tapped and attacking.
Its first field tests resulted in so many new cave exits that the mountain collapsed on its creators.
7/6
Artifact
t: Add W or 2 to your mana pool.
Knowledge Droplet 1
Artifact
xx, sacrifice ~: Draw X cards.
Knackered Golem 2
Artifact Creature - Golem
At the beginning of your upkeep sacrifice ~, unless you pay 1.
2/3
Artifact creature - Myr
T: Add 3 to your mana pool. Target opponent gains control of Lost Myr.
1/1
Lethargic Golem 3
Artifact Creature - Golem
When Lethargic Golem attacks, it doesn't untap during its controller's next untap step.
5/5
Artifact Creatute - Myr
Whenever a myr creature you control is tapped for mana the first time in a turn, untap that creature.
3/5
Mercury Slicer 3
Artifact Creature - Elemental
1: ~ gets +1/-1 or -1/+1 until end of turn.
3: ~ gains first strike until end of turn.
1/4
Maddening Grinder 5
Artifact
Tap an untapped artifact you control: Target player puts the top card of their library into their graveyard.
Sacrifice an artifact you control: Target player puts the top two cards of their library into their graveyard.
Mender's Staff 1
Artifact - Equipment
The equipped creature has "t: Prevent the next one damage that would be dealt to target creature or player this turn."
Equip - 1
Mortar Battery 2
Artifact - Fortification
Whenever the fortified land becones tapped, ~ deals 1 damage to target creature or player.
Fortify - 2
Artifact
T: Destroy target permanent. That permanent's counter gains control of Nuclear Matrix.
Nocturnal War Machine 4
Artifact Creature - Juggernaut
Nocturnal War Machine cannot attack any player who controls an untapped creature.
7/3
Artifact
Black spells you cast cost B less to cast.
"An egotist is a person of low taste - more interested in himself than in me." -Ambrose Bierce
Artifact Creature - Construct
Vigilance
0/4
Plutonium Ingot 2
Artifact
At the beginning of your upkeep uou lose 1 life.
t: Add 2 to your mana pool.
Phyrexian Gore-Rig 3
Artifact - Equipment
The equipped creature gets +3/+2 and is an artifact in addition to its other types.
Equip - 2
Artifact- Equipment
Equip 3
3: Put a +1/+1 counter on equipped creature.
Whenever a creature blocks or is blocked by ~, you may remove a +1/+1 counter on this creature and put a -1/-1 counter on the other.
Quizzical Getup 0
Artifact-Equipment
Equip 0
At the beginning of each turn, flip a coin. Heads, equipped creature has Hexproof. Tails, it becomes a Flagbearer in addition to it's types.
What the hell are you wearing?
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Artifact
2: Put target card from your graveyard on the bottom of your library.
1, Sacrifice ~: Return target instant or sorcery card from your graveyard to your hand.
Rubble Buster 6
Artifact Creature - Juggernuat
Whenever ~ attacks, choose up to two target creatures the defending player controls. Those creatures cannot block this turn.
2/5
Rot-Cleaver 2
Artifact - Equipment
Equipped creature gets +1/+0 and has deathtouch.
Equip - 2
Artifact Creature - Golem
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Sediment Golem enters the battlefield with a number of +1/+1 counters equal to the number of cards exiled to cast it.
0/0
Artifact
xx,t: Tap X target creatures.
Toxic Knuckles 3
Artifact - Equipment
Equipped creature gets +1/+0 and has wither.
Equip - 1, pay 1 life
Trail-Finder 3
Artifact Creature - Construct
When ~ enters the battlefield, choose one -
• Search your library for a basic land, reveal it, and put it into your library. Then shuffle your library.
• You may play an additional land this turn.
1/2
Artifact
2: Regenerate another target artifact.
2, t: Put a +1/+1 counter on target artifact creature.
Artifact
X, T: Put target face-up exiled card into your hand, where X is the number of cards you own in exile.
"If the council would accept my hypothesis that other worlds exist apart from ours, then this relic would be foremost among my evidences." -Arstom DeMaille, patron scholar
Artifact Creature - Golem (U)
Creature spells cost you 1 less to cast.
3/3
Wire-Spider 3
Artifact Creature - Spider (C)
Reach
Whenever ~ blocks a creature with flying, it gets +1/+0 until end of tur"
1/3
Wrecker Engine 4
Artifact (R)
xx,t: Destroy target nonland permanent with converted mana cost X.
Artifact
All attacking creatures you control have Frenzy 1.
Xhukimass 0
Artifact Creature- Ooze
Level 1 0/1
Level Up XX
Level 2+
~ has power and toughness equal to the number of Level Up counters on it. At the beginning of each turn, remove a Level Up counter.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
artifact creature - horse
haste
t: target creature you control gains haste
1/2
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Artifact Creature - Construct
Reach, defender
~ blocks a creature with flying each turn if able.
2/4
Zephyr Dynamo 1
Artifact
(W/U): Target blue or white creature gains flying until end of turn.
2(W/U): Creatures you control with flying get +1/+0 until end of turn.
Zerk Sabre 2
Artifact - Equipment
Equipped creature gets +2/+1
1(R/W): The equipped creature gains first strike until end of turn.
Equip - 1
Lands ahoy!
Land- Desert
T: Add 1 to your mana pool.
T: ~ deals 1 damage to target attacking creature. Play this ability at the end of combat.
Creatures attacking you with power less than the number of Deserts you control don't untap during their controller's next untap step.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Land
~ enters the battlefield tapped.
t: Add 1 to your mana pool. You gain 1 life.
t: Add W or B to your mana pool.
Briny Lagoon
Land
t: Add B to your mana pool.
t: Add U to your mana pool. Activate only if you control an island.
Bastion of Souls
Land
~ enters the battlefield tapped.
t,pay 2 life: Add BW to your mana pool.
Blindmist Reef
Land
~ enters the battlefield tapped
t: Add U to your mana pool.
2U,t: Target creature gets -2/-0 until end of turn.
Land
~ enters the battlefield tapped with two depletion counters on it.
t, Remove a depletion counter from ~: Add BR to your mana pool. If there are no depletion counter on ~, sacrifice it.
Land
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Activate this ability only if you control a Swamp.