Maverick Defender1WW
Creature - Human Warrior
First Strike 1R: ~ deals 1 damage to target creature blocking it.
2/2
Militant Pride2W
Enchantment
When ~ enters the battlefield put two 1/1 white soldier creature tokens onto the battlefield.
Creatures you control have vigilance.
Masterful Maneuver2W
Instant
Target creature gets +1/+1 and gains double strike until end of turn.
Mysterious Benefactor3W
Creature - Kor Cleric
When ~ enters the battlefield, you may distribute two +1/+1 counter amongst up to two target creatures.
2/3
Mourn for the Lost3W
Sorcery
For each creature card in your graveyard, gain 2 life.
For each two noncreature cards in your graveyard draw a card.
Mentor of the Wise2W
Creature - Human Advisor
Whenever a creature enters the battkefield under your control you may pay U. If you do draw a card.
0/4
Netherborn Avenger2WW
Creature - Spirit Knight 3: Exile Netherborn Avenger. 3(W/B)(W/B): Put Netherborn Avenger from exile onto the battlefield. Death won't save you from his blade.
3/4
Nomadic Shieldbearers1WW
Creature - Kor Soldier
Vigilance
Whenever Nomadic Shieldbearers attacks, another target attacking creature you control gets +0/+3 until end of turn.
1/3
Nurturing MenderW
Creature - Human Cleric T: The next time a source would deal damage to another target creature this turn, prevent that damage. Activate only if you gained life this turn.
1/1
Nebulous Form2W
Enchantment - Aura
Enchant Creature
At the beginning of your end step, exile the enchanted creature and this card, then return that creature to the battlefield and attach this card to it. "Few things are more resilient than the amorphous."
Nephilim's Memorial2WWW
Enchantment
When Nephilim's Memorial enters the battlefield, choose a color.
You can't cast spells of the chosen color.
Creatures you control get +1/+1 for each of their colors. "For the people of Ravnica, the five nephilim are ghosts of the past. Little do they know that many more remain dormant just beneath the surface, ready to reclaim what is rightfully theirs." - Idarek, Cleric of Yore
Quilled Ripostex1W
Instant
Prevent X damage dealt to target creature you control. Put that many +1/+1 counters on that creature.
"Strike at me all you can, you shall find me unharmed and ready to strike back."
Quest for Court's BannerWW
Enchantment
At the beginning of your upkeep, put a Quest counter on ~. W, Remove a Quest counter from ~: Prevent 3+X damage dealt to target creature, where X is the number of Quest counters on ~. WW, remove five Quest counters from ~, sacrifice ~: PRevent all damage dealt to creatures you control this turn, and you gain that much life.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Seal of ReconciliationW
Enchantment
Sacrifice Seal of Reconciliation: Exile target creature. Its controller gains life equal to its power. "I am the pacifier, the furrow that replaces the blade." —Seal inscription
Templar's Finesse1W Instant {C}
Target creature gets +1/+1 and gains first strike until end of turn. Confer - The next instant or sorcery spell you cast this turn has "Target creature gets +1/+1 and gains first strike until end of turn."
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Ulfric Stormcloak, the Pale Bear2WWW
Legendary Creature- Human Warrior Rebel
Vigilance WWW: Tap target creature. ~ deals 2 damage to that creature.
Other Rebel creatures you control get +1/+1.
3/4
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Venture of Heroes1W
Enchantment
Whenever a legendary creature you control attacks or blocks, put a Courage counter on ~.
Legendary creatures you control get +1/+1 for each Courage counter on ~.
Wings of Dawn2WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and first strike. WW, sacrifice an aura: Put ~ from your hand onto the battlefield enchanting target creature.
Will to Endure2W
Instant
Return target creature with convertes mana cost 2 or less from your graveyard to the battlefield.
Xiphoid Ox -- 3W
Creature -- Ox
Whenever Xiphoid Ox blocks, it gets +2/-2 and gains first strike until end of turn. The horns of felled oxen are sold to smiths to make swords stronger than the finest steel specimens.
2/4
Zealous Archon4WWWW
Creature - Archon
Flying, First Strike, Vigilance
Other creatures you control have base power and toughness 5/5 and gain flying. His sword rises a thousand more.
5/5
Zanyi, The All-Seeing1WWW
Legendary Creature - Fox Monk
First Strike
Opponents must play with their hands revealed.
When Zanyi, The All-Seeing deals combat damage to a player, you may name a nonland card. Until your next upkeep, the named card can't be cast.
3/2
Zip Shut1W
Sorcery
Target creature loses all activated abilities until your next upkeep.
Draw a card. "If words cannot describe how powerful you are, I suggest you stop using them completely." - Zoradk, Lawmage
Alter-Ego2UU
Enchantment- Aura
Totem Armor Imprint- When ~ enters the battlefield, exile a creature card with cmc X or less from your hand. That creature is imprinted onto ~. X is the cmc of enchanted creature. UU: Enchanted creature is a copy of imprinted creature until end of turn.
"I think you know who I know you think I am."
Amorphous MassxxUUU
Creature- Ooze 0/0
Defender, shroud
~ enters the battlefield with X +1/+1 counters on it. (2/U): ~ gets +1/-1 or -1/+1 until end of turn.
"I punch it. It jiggle. Den it punch me. I punch it again." -Skurl, Goblin Scout
Anomalous Readings(2/U)(2/U)
Instant
Shuffle your library, then Scry 4. Then any opponent may pay 3 to have you repeat this process. Fracture- Discard a land card. (While this spell is on the stack, any opponent may discard a land card. If any do, put a copy of ~ on the stack under that player's control.)
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Brine Surge3UU
Sorcery
Tap all nonblue creatures, they don't untap during their controller's next untap step.
Brain Implosion1UU
Instant
Each creature's power becomes 0 until end of turn.
Blizzard Goliath5U
Creature - Elemental (U)
Whenever ~ attacks tap up to three target creatures the defending player controls.
5/4
Brittle FrostkinU
Creature - Elemental
Whenever a spell or ability targets ~, sacrifice it.
3/1
Baffling Mists2U
Instant
Choose one -
• Counter target spell unless its controller pays 2.
• Creatures opponents control get -1/-0 until end of turn.
Balance of Mind3U
Instant
Draw X cards, where X is half the number of cards in your hand, rounded down.
Boil Away1U
Instant
Kicker - 1R
Return target creature to its owner's hand. If ~ was kicked, ~ deals damage equal to that creature's converted mana cost to that creature's owner.
My reasoning: This is an easy game for the most part, because you just have to create a card that starts with the next letter of the alphabet. Some people therefore choose to do it on "hard mode", i.e. "think of as many cards as you can before someone responds and invalidates your entire post".
Disruptive Element1UU
Instant
Counter target spell. If that spell's converted mana cost was 1 or less, draw a card. "To think that you were almost worthy of my acknowledgement." —Ilyss, Whisperer of Lies
Frigate Turtle3UU
Artifact Creature - Turtle 2U: Put a 0/1 blue thopter artifact creature token with flying onto the battlefield.
2/5
Fracture Mana1UU
Instant
Counter target spell. If that spell is countered this way, its owner shuffles it into their library instead of putting into their graveyard.
Foreign Thoughts3U
Sorcery
Draw two cards. If you control a permanent you do not own, draw a three cards instead.
Fading WillUU
Enchantment - Aura
Vanishing 3
Enchant creature
When ~ is put into your graveyard from the battlefield, if it has no time counters on it, gain control of the enchanted creature. (This effect is permanent.)
Flishkerwing3UU
Creature - Elemental
Flying 1U, Discard an island: Target creature you control gains hexproof until end of turn.
4/3
Function Ceasation1U
Enchantment - Aura
Enchant artifact
Emchanted artifact does not untap during its controller's untap step and its activated abilities cannot be activated.
Frayed Cognition2U
Sorcery
Target player puts a card from their hand on the top or bottom of their library.
Draw a card.
Gossamer Wings (Common) 1W
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Gossamer Wings: Prevent all damage that would be dealt to and dealt by enchanted creature this turn.
Giggling BeebleUU
Creature- Beeble
Whenever you play an artifact spell, all spells and abilities that could target ~, do so until end of turn.
"Where is that noise coming from!?"
1/2
Gibbering LunaticU
Creature- Human Wizard
Morph 2UU
When ~ is turned face-up, draw X card, where X is the number of cards in your hand. Then at end of turn, shuffle your hand back into your library.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Hydrogen Floater2U
Creature - Plant Beast
Flying
Whenever a red spell targets ~, sacrifice it.
3/2
Hyperthink3UU
Instant
Draw four cards, then put two cards from your hand on the bottom of your library in any order.
Hourglass TenderU
Creature - Human Wizard
A deck may have any number of cards named ~. UU, sacrifice five creatures named ~: Take an extra turn after this one.
1/1
Haze of Eons3U
Enchantment
After each of your postcombat main phases there is an additional upkeep step.
Hail Elemental4U
Creature - Elemental
Flying 3U: Each creature target player controls gets -1/-0 until end of turn.
3/3
Hazardous Research1UU
Sorcery
Draw two cards, then discard a card.
Replicate - U, Pay 4 life
Hedged Bet1U
Instant
Choose a color. Until end of turn whenever another player casts a spell of the chosen color, draw a card.
Incapacitate
Instant
Kicker
Tap target creature.
If ~ was kicked, that creature doesn't untap during its controller's next untap step.
Ice Sculpture
Snow Artifact Snowcraft - If you control three or more snow permanents, ~ is a 2/2 blue bird snow artifact creature with flying.
Invert
Target creature gets -3/-0 until end of turn. Tenacity - If you have more life than each opponent, you may switch that creature's power and toughness until end of turn.
Ice-Peak Drake
Snow Creature - Drake
Flying Snowfall - Whenever another Snow permanent enters the battlefield under your control, ~ gets +1/+1 until end of turn.
2/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
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Sorcery
Return X number of Plains you control to their owner's hand. Creatures you control get +X/+X until end of turn
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Human Warrior
First Strike
1R: ~ deals 1 damage to target creature blocking it.
2/2
Militant Pride 2W
Enchantment
When ~ enters the battlefield put two 1/1 white soldier creature tokens onto the battlefield.
Creatures you control have vigilance.
Masterful Maneuver 2W
Instant
Target creature gets +1/+1 and gains double strike until end of turn.
Mysterious Benefactor 3W
Creature - Kor Cleric
When ~ enters the battlefield, you may distribute two +1/+1 counter amongst up to two target creatures.
2/3
Mourn for the Lost 3W
Sorcery
For each creature card in your graveyard, gain 2 life.
For each two noncreature cards in your graveyard draw a card.
Mentor of the Wise 2W
Creature - Human Advisor
Whenever a creature enters the battkefield under your control you may pay U. If you do draw a card.
0/4
Creature - Spirit Knight
3: Exile Netherborn Avenger.
3(W/B)(W/B): Put Netherborn Avenger from exile onto the battlefield.
Death won't save you from his blade.
3/4
Nomadic Shieldbearers 1WW
Creature - Kor Soldier
Vigilance
Whenever Nomadic Shieldbearers attacks, another target attacking creature you control gets +0/+3 until end of turn.
1/3
Nurturing Mender W
Creature - Human Cleric
T: The next time a source would deal damage to another target creature this turn, prevent that damage. Activate only if you gained life this turn.
1/1
Nebulous Form 2W
Enchantment - Aura
Enchant Creature
At the beginning of your end step, exile the enchanted creature and this card, then return that creature to the battlefield and attach this card to it.
"Few things are more resilient than the amorphous."
Nephilim's Memorial 2WWW
Enchantment
When Nephilim's Memorial enters the battlefield, choose a color.
You can't cast spells of the chosen color.
Creatures you control get +1/+1 for each of their colors.
"For the people of Ravnica, the five nephilim are ghosts of the past. Little do they know that many more remain dormant just beneath the surface, ready to reclaim what is rightfully theirs." - Idarek, Cleric of Yore
Artifact Creature - Horror
Infect
When ~ dies put a -1/-1 counter on each creature that dealt damage to it this turn.
1/2
Obliteration Wave 4WW
Instant
Exile each creature that dealt damage to you this turn.
Offering to Nyx 3W
Instant
Target opponent sacrifices an artifact, then sacrifices an enchantment.
Ossification Rune 2W
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
The enchanted creature can't attack or block.
Overzealous Cadet WW
Creature - Human Soldier
Double Strike, vigilance
1/1
Instant
Counter all spells and activated abilities. Players can't cast spells this turn.
"..."
Instant
Prevent X damage dealt to target creature you control. Put that many +1/+1 counters on that creature.
"Strike at me all you can, you shall find me unharmed and ready to strike back."
Quest for Court's Banner WW
Enchantment
At the beginning of your upkeep, put a Quest counter on ~.
W, Remove a Quest counter from ~: Prevent 3+X damage dealt to target creature, where X is the number of Quest counters on ~.
WW, remove five Quest counters from ~, sacrifice ~: PRevent all damage dealt to creatures you control this turn, and you gain that much life.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, ~ deals 1 damage to that creature.
Ruinous Wave 3WW
Sorcery
Destroy all nonland permanent with converted mana cost 4 or less.
Rally the Peasents 2W
Instant
Creatures you control with power 1 or less get +2/+1 until end of turn.
Enchantment
Sacrifice Seal of Reconciliation: Exile target creature. Its controller gains life equal to its power.
"I am the pacifier, the furrow that replaces the blade." —Seal inscription
Instant {C}
Target creature gets +1/+1 and gains first strike until end of turn.
Confer - The next instant or sorcery spell you cast this turn has "Target creature gets +1/+1 and gains first strike until end of turn."
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Ulfric Stormcloak, the Pale Bear 2WWW
Legendary Creature- Human Warrior Rebel
Vigilance
WWW: Tap target creature. ~ deals 2 damage to that creature.
Other Rebel creatures you control get +1/+1.
3/4
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment
Whenever a legendary creature you control attacks or blocks, put a Courage counter on ~.
Legendary creatures you control get +1/+1 for each Courage counter on ~.
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and first strike.
WW, sacrifice an aura: Put ~ from your hand onto the battlefield enchanting target creature.
Will to Endure 2W
Instant
Return target creature with convertes mana cost 2 or less from your graveyard to the battlefield.
Creature -- Ox
Whenever Xiphoid Ox blocks, it gets +2/-2 and gains first strike until end of turn.
The horns of felled oxen are sold to smiths to make swords stronger than the finest steel specimens.
2/4
Creature - Human Warrior
Protection from Snow, Protection from Yetis
2/3
Creature - Archon
Flying, First Strike, Vigilance
Other creatures you control have base power and toughness 5/5 and gain flying.
His sword rises a thousand more.
5/5
Zanyi, The All-Seeing 1WWW
Legendary Creature - Fox Monk
First Strike
Opponents must play with their hands revealed.
When Zanyi, The All-Seeing deals combat damage to a player, you may name a nonland card. Until your next upkeep, the named card can't be cast.
3/2
Zip Shut 1W
Sorcery
Target creature loses all activated abilities until your next upkeep.
Draw a card.
"If words cannot describe how powerful you are, I suggest you stop using them completely." - Zoradk, Lawmage
U Off to Blue we go! U
Enchantment- Aura
Totem Armor
Imprint- When ~ enters the battlefield, exile a creature card with cmc X or less from your hand. That creature is imprinted onto ~. X is the cmc of enchanted creature.
UU: Enchanted creature is a copy of imprinted creature until end of turn.
"I think you know who I know you think I am."
Amorphous Mass xxUUU
Creature- Ooze 0/0
Defender, shroud
~ enters the battlefield with X +1/+1 counters on it.
(2/U): ~ gets +1/-1 or -1/+1 until end of turn.
"I punch it. It jiggle. Den it punch me. I punch it again." -Skurl, Goblin Scout
Anomalous Readings (2/U)(2/U)
Instant
Shuffle your library, then Scry 4. Then any opponent may pay 3 to have you repeat this process.
Fracture- Discard a land card. (While this spell is on the stack, any opponent may discard a land card. If any do, put a copy of ~ on the stack under that player's control.)
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
Tap all nonblue creatures, they don't untap during their controller's next untap step.
Brain Implosion 1UU
Instant
Each creature's power becomes 0 until end of turn.
Blizzard Goliath 5U
Creature - Elemental (U)
Whenever ~ attacks tap up to three target creatures the defending player controls.
5/4
Brittle Frostkin U
Creature - Elemental
Whenever a spell or ability targets ~, sacrifice it.
3/1
Baffling Mists 2U
Instant
Choose one -
• Counter target spell unless its controller pays 2.
• Creatures opponents control get -1/-0 until end of turn.
Balance of Mind 3U
Instant
Draw X cards, where X is half the number of cards in your hand, rounded down.
Boil Away 1U
Instant
Kicker - 1R
Return target creature to its owner's hand. If ~ was kicked, ~ deals damage equal to that creature's converted mana cost to that creature's owner.
Cool Off (Uncommon)
U
Instant
Choose one -
Disruptive Element 1UU
Instant
Counter target spell. If that spell's converted mana cost was 1 or less, draw a card.
"To think that you were almost worthy of my acknowledgement." —Ilyss, Whisperer of Lies
Creature -- Efreet
Flying
Instant spells you cast cost 1 more to cast.
3/3
Artifact Creature - Turtle
2U: Put a 0/1 blue thopter artifact creature token with flying onto the battlefield.
2/5
Fracture Mana 1UU
Instant
Counter target spell. If that spell is countered this way, its owner shuffles it into their library instead of putting into their graveyard.
Foreign Thoughts 3U
Sorcery
Draw two cards. If you control a permanent you do not own, draw a three cards instead.
Fading Will UU
Enchantment - Aura
Vanishing 3
Enchant creature
When ~ is put into your graveyard from the battlefield, if it has no time counters on it, gain control of the enchanted creature. (This effect is permanent.)
Flishkerwing 3UU
Creature - Elemental
Flying
1U, Discard an island: Target creature you control gains hexproof until end of turn.
4/3
Function Ceasation 1U
Enchantment - Aura
Enchant artifact
Emchanted artifact does not untap during its controller's untap step and its activated abilities cannot be activated.
Frayed Cognition 2U
Sorcery
Target player puts a card from their hand on the top or bottom of their library.
Draw a card.
1W
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Sacrifice Gossamer Wings: Prevent all damage that would be dealt to and dealt by enchanted creature this turn.
Giggling Beeble UU
Creature- Beeble
Whenever you play an artifact spell, all spells and abilities that could target ~, do so until end of turn.
"Where is that noise coming from!?"
1/2
Gibbering Lunatic U
Creature- Human Wizard
Morph 2UU
When ~ is turned face-up, draw X card, where X is the number of cards in your hand. Then at end of turn, shuffle your hand back into your library.
1/1
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Plant Beast
Flying
Whenever a red spell targets ~, sacrifice it.
3/2
Hyperthink 3UU
Instant
Draw four cards, then put two cards from your hand on the bottom of your library in any order.
Hourglass Tender U
Creature - Human Wizard
A deck may have any number of cards named ~.
UU, sacrifice five creatures named ~: Take an extra turn after this one.
1/1
Haze of Eons 3U
Enchantment
After each of your postcombat main phases there is an additional upkeep step.
Hail Elemental 4U
Creature - Elemental
Flying
3U: Each creature target player controls gets -1/-0 until end of turn.
3/3
Hazardous Research 1UU
Sorcery
Draw two cards, then discard a card.
Replicate - U, Pay 4 life
Hedged Bet 1U
Instant
Choose a color. Until end of turn whenever another player casts a spell of the chosen color, draw a card.
Instant
Kicker
Tap target creature.
If ~ was kicked, that creature doesn't untap during its controller's next untap step.
Ice Sculpture
Snow Artifact
Snowcraft - If you control three or more snow permanents, ~ is a 2/2 blue bird snow artifact creature with flying.
Invert
Target creature gets -3/-0 until end of turn.
Tenacity - If you have more life than each opponent, you may switch that creature's power and toughness until end of turn.
Ice-Peak Drake
Snow Creature - Drake
Flying
Snowfall - Whenever another Snow permanent enters the battlefield under your control, ~ gets +1/+1 until end of turn.
2/2