Night's Grip Hollow
Land
~ enters the battlefield tapped.
When ~ enters the battlefield you may have target creature gain intimidate until end of turn. t: Add B to your mana pool.
New Dastira
Land
~ enters the battlefield tapped.
When ~ enters the battlefield scry 2. t: Add 1 to your mana pool.
Nettletwist Valley
Land
~ enters the battlefield tapped unless there is a land card in your graveyard. t: Add B or G to your mana pool.
Necropolis of Ruin
Land
~ enters the battlefiele tapped.
When ~ enters the battlefield sacrifice it, unless you sacrifice a creature. t: Add BB to your mana pool.
Nascent Expanse
Land t: Add 1 to your mana pool. 2,t, sacrifice ~: Search your library for a land and put it onto the battlefield tapped. Then shuffle your library.
Nexus Waypoint
Land t: Add 1 to your mana pool. 1,t: Untap target land.
Palace of Crystals
Land t: Add 1 to your mana pool. 3,t: Target creature becomes the color of your choice until end of turn.
Petroglyph Field
Land t: Add 1 to your mana pool. 3G,t, sacrifice ~: Put target card from your graveyard on top of your library.
Pits of Dispair
Land - Swamp
~ enters the battlefield tapped.
When ~ enters the battlefield you may tap target creature. t: Add B to your mana pool.
Pyramid of Thalir
Legendary Land t: Add W or B to your mana pool. 3WB: ~ becomes a 4/4 white and black zombie creature with indestructible until end of turn. It's still a land.
Primal Shores
Land
~ enters the battlefield tapped. t: Add G or U to your mana pool. 2GU: ~ becomes a 2/5 green and blue crab creature with hexproof until end of turn. It's still a land.
Phosperous Pools
Land t: Add 1 to your mana pool. Put a charge counter on ~. t, remove a charge counter from ~: Add U or R to your mana pool.
Quarum Trenches
Land
Quarum Trenches enters the battlefield tapped.
When Quarum Trenches enters the battlefield, lands produce 1 instead any other type and amount of mana when tapped until the end of your next turn. T: Add 1 to your mana pool.
Rockslide Ridge
Land (U)
~ enters the battlefield tapped with a charge counter on it. t: Add R to your mana pool. 1R,t, remove a charge counter from ~: Target creature cannot block this turn.
Rattlebone Row
Land (U)
~ entets the battlefield tapped. t: Add B to your mana pool. 2B: ~ becomes a 2/1 black skeleton creature with "B: Regenerate this creature." until end of turn. It's still a land.
Rugged Outpost
~ enters the battlefield tapped.
When ~ enters the battlefield, you may have target creature gain first strike until end of turn. t: Add R or W to your mana pool.
Riverside Tradetown
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may discard a card. If you do, draw a card. t: Add W or U to your mana pool.
Strategic Outpost
Land
When Strategic Outpost enters the battlefield, target opponent reveals a card from his or her hand. If a land card is revealed this way, you gain 1 life. T: Add 1 to your mana pool.
Slumbering Depths
Land
Slumbering Depths enters the battlefield tapped.
Whenever another land enters the battlefield tapped under your control, you may pay 1 life. If you do, each opponent loses 1 life. T: Add B or R to your mana pool.
Spellstone Mines
Land
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap a creature you control to remove a bounty counter from this card at any time you could cast a sorcery.) T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Activate only if there are no bounty counters on this card.
Sanctuary of Transformation
Land T: Choose a color, then add 1 to your mana pool. If that mana is spent on a spell, that spell is treated as the chosen color instead of its colors until your next upkeep.
Spiritual Grounds
Land
You may have Spiritual Grounds enter the battlefield tapped. If you do, exile a creature card from a graveyard. T: Add 1 to your mana pool. T: Add W or B to your mana pool. You lose 2 life.
Temporal Ravages
Land- Ruins
(Whenever ~ is put into a graveyard, exile it instead.)
Suspend 2- X T: Add 1 to your mana pool.
When you Suspend ~, you may also Suspend X copies of ~ in your hand or on the battlefield you control.
Tombstone Grotto
Legendary Land- Ruins
~ enters the battlefield tapped.
Exile a creature in your graveyard, T: Add BB to your mana pool. Theshold- 2BB, T: Return target creature in your graveyard to the battlefield.
Trembling Mount
Land- Mountain T: Add R to your mana pool.
At the end of your turn, if ~ is tapped, put a charge counter on ~. RRRR, T, remove five Charge counters: Flip ~.
// Roaring Volcano
Land- Volcano
When ~ is flipped, ~ deals X damage to each creature and player, where X was the number of Charge counters on the other side when it was flipped. T: Add RR to your mana pool. Unless you turn a basic land you control into a Wastes, ~ deals 3 damage to you. (Basic lands turned to Wastes lose it's basic type and adds colorless mana to your mana pool when tapped for mana.)
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Utopian City of Kalira
Legendary Land t: Add one mana of any color to your mana pool. ~ doesn't untap during your next untap step.
Underworld Pinnacle
Land
~ enters the battlefield tapped.
Whenever another land enters the battlefield tapped under your control target opponent loses 1 life. t: Add B or R to your mana pool.
Uptown District
Land
Whenevera legendary permanent enters the battlefield, untap ~. t: Add 1 to your mana pool.
Veiled Landscape
Land T: Add 1 to your mana pool. T: Add to your mana pool one mana of any type that a land that entered the battlefield this turn could produce.
Waterlogged Citadel
Land
Waterlogged Citadel enters the battlefield tapped. T: Add U to your mana pool. If you gained life this turn, add an additional W to your mana pool.
Xanadu, Lost City
Legendary Land t: Add 1 to your mana pool. 4: Put an artifact token called "Gold" with "Sacrifice this artifact: Add one mana of amy color to your mana pool."
X4 Outpost
Land - Void t: Add 1 to your mana pool. 1,t: Untap target land.
Year-Long Festival
Land
At the beginning of your upkeep, each opponent draws a card. T: Add one mana of any color to your mana pool.
Yellowgleam Lake
Land
Yellowgleam Lake enters the battlefield tapped unless you reveal a card that is both white and blue from your hand. T: Add U or W to your mana pool.
Ymir's Heart
Legendary Land
Ymir's Heart enters the battlefield tapped. T: Add 1 to your mana pool. 6, T, sacrifice Ymir's Heart: Sacrifice all other lands you control, then search your library for up to X lands, where X is the number of lands sacrificed this way, put them on the battlefield tapped, then shuffle your library. Ymir's blood flowed in the lands of Immersturm, and the oceans were born. Ymir's skin covered the earth, and the ground was born. Ymir's heart was planted into the ground, and all life was born.
Zoologist Post
Legendary Land
~ enters the battlefield tapped. T: Add 1 to your mana pool. 5, Choose a creature type,T: Put a 2/2 colorless chosen creature token onto the battlefield.
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I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Angelic Auturna3W
Instant
Choose two -
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain flying until end of turn.
• Creatures you control gain lifelink until end of turn.
• Untap each creature you control.
Abbey Harmonizer1W
Creature - Human Cleric 3W,t: Target creature you control gets +X/+X until end of turn where X is the number of creatures you control.
2/2
Arbalest Team2W
Creature - Kor Soldier
Reach W,t: ~ deals 1 damage to target attacking or blocking creature.
1/3
Airy Vestaments1W
Enchantment - Aura
Enchant Creature
Enchanted creature gets +0/+2 and has flying. 1W: Attach ~ to target creature you control.
Broken Contract2BB
Enchantment - Aura (Uncommon)
Enchant creature
You control enchanted creature.
When enchanted creature dies, return it to the battlefield under an opponent's with two additional +1/+1 counters on it.
@netn10 - please read the rules page for this game, we're on white at the moment. I understand that you're new.
Blinding ShotW
Instant
Choose one -
• Tap target creature.
• ~ deals 1 damage to target attacking or blocking creature.
Brand of the HereticW
Enchantment
When ~ enters the battlefield exile target nonwhite, nonblue creature until ~ leaves the battlefield.
Bolstering RainsxxW
Sorcery
Put X +1/+1 counters on each creature you control.
Bladehold Chanter2W
Creature - Cat Cleric
~ enters the battlefield with two +1/+1 counters on it. 2: Move a +1/+1 counter from ~ to another creature.
0/1
Bonds of Brotherhood2W
Enchantment
If you control two or more creatures, those creatures get +1/+1.
If you control four or more creatures, those creatures have vigilance.
If you control six or more creatures, those creatures have lifelink.
Cloudhoof Pegasus
Creature - Pegasus
Flying
~ has protection from nonflying creatures.
2/2
Courteous Nobleman
Creature - Human Advisor
: Target creature converted mana cost two or less can't be blocked this turn.
2/3
Covenant of Peace
Enchantment
At the beginning of each player's end step, if that player didn't attack with a creature this turn, he or she gains 4 life.
Private Mod Note
():
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Diffuse Harm1W
Instant
Prevent all damage that would dealt to you this turn by noncreature sources. Whenever damage is prevented this way, you gain 4 life.
Divine Havoc2WW
Sorcery
Kicker - 1R
Destroy all creatures. If ~ was kicked destroy all artifacts.
Divert Pain2W
Instant
The next 4 damage that would be dealt to target creature or player this turn is instead dealt to another target creature or player.
Dormant Idol2W
Enchantment
As long as your devotion to white is four or greater, ~ is a 4/4 Avatar creature with lifelink.
Dismissive Stroke2W
Instant
Kicker - U
Put target attacking creature on top of its owner's library. If ~ was kicked put that creature on the bottom of its owner's library instead.
Eagle of Bowen Ridge
Creature - Giant Bird
Flying
Whenever ~ deals combat damage to a player, you may exile target creature converted mana cost two or less that player controls until ~ leaves the battlefield.
4/4
"The Bowen Eagles are known to occasionally carry off full grown men."
Eloquent Chaplain
Creature - Human Cleric
~ can't be targeted by activated abilities your opponents control.
1/3
"The ability to prevent a conflict precludes the need to win one."
Earthbound Angel
Creature - Angel
Vigilance
Untenable (This creature gets -1/-1 for each tapped land you control.)
, : ~ gains flying and lifelink until end of turn.
5/5
"To see her take to the skies again, if only briefly, brings both great pleasure and great pain."
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():
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Firey Purefaction2W
Instant
Whenever a creature card would be put into graveyard from anywhere this turn, exile it instead.
Fractured Angel4(W/P)(W/P)
Artifact Creature - Angel
Flying, infect
At the beginning of your upkeep put a -1/-1 counter on another target creature of an opponent's choice.
4/3
Flash of BrillianceWW
Instant
Choose two -
• Tap target creature.
• Tap target creature.
• Draw a card.
Fabled Crusader2WW
Creature - Human Knight
Vigilance, first strike, lifelink
2/3
Final Edict4WWW
Sorcery
Exile all nonland permanents. "Once a great man looked upon a desert, he named it peace."
Folded Space2WW
Enchantment
When ~ enters the battlefield exile up to two target nonland permanents your opponents control until ~ leaves the battlefield. "We think the world a simple place of three dimensions, but in truth there are a great many more, merely hidden from our mortal eyes." - Asmo, Caelimancer
Gustcloak InitiateW
Creature- Kithkin Soldier W: Until end of turn, whenever ~ is blocked or is blocked, untap ~ and remove it from combat.
1/2
Gustcloak Umbra1WW
Enchantment- Aura
Enchant Creature
Whenever enchanted creature blocks or is blocked, you may untap it and remove it from combat.
Totem Armor.
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Jeweled Golem2WWW
Creature - Golem
Encase (Whenever a spell is cast while this card is face-up, note its colors. Those colors remain encased on this card until another spell is cast.)
Jeweled Golem has protection from its encased colors.
3/5
Jailer of SoulsWW
Creature - Human Wizard
Whenever another creature dies, you may exile that creature in the graveyard.
When Jailer of Souls dies, return all cards exiled this way to their owner's graveyards. "In a world of uncertain death, even your spirit is a menace to our peace." - Livrid, Cleansing Mage
2/2
Justice Wielder1WW
Creature - Elemental Knight
While there are less cards in your hand than an opponent's hand, Justice Wielder gets +1/+0.
While you control less creatures than an opponent, Justice Wielder has first strike.
While you have less life than an opponent, Justice Wielder has lifelink. Justice is his sword. Truth is his shield.
2/2
Jubilant Festival5W
Enchantment
Prevent all combat damage dealt by creatures to players.
Whenever a player casts a creature spell, that player gains 2 life.
Whenever a creature dies or a player controls no creatures, sacrifice Jubilant Festival.
Journey of Cleansing1W
Instant
Exile target creature you control, then return that card to the battlefield under your control. If there was any permanent attached to that creature when it left the battlefield, you gain 4 life. "Life is a journey, and each of us walk a different track.
No signs. No shortcuts. No turning back." - Old Sylad chant
Jackboot Tactics2WW
Enchantment
Creature spells you cast cost 2 more to cast.
Creatures you control get +2/+2. After two months of trying to train the goblins into an army, Jurus tried to teach them the hard way. It didn't worked, but at least the goblins were more eager to fight.
Kind Mentor2W
Creature - Human Monk (C)
When ~ enters the battlefield choose one -
• Put a +1/+1 counter on another target creature.
• Target creature gains first strike until end of turn.
1/3
King's Judgement3W
Instant
Destroy target attacking or blocking creature. If that creature is destroyed this way and had power 4 or greater, draw a card.
Kjorn Sentinals1W
Snow Creature - Human Soldier
As long as you control two or more snow plains, ~ has vigilance.
2/2
Khet's Wardens5W
Creature - Jackal Avatar
First Strike, lifelink
Whenever a creature would be put into a graveyard from anywhere, exile it instead.
4/5
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Land
~ enters the battlefield tapped.
When ~ enters the battlefield you may have target creature gain intimidate until end of turn.
t: Add B to your mana pool.
New Dastira
Land
~ enters the battlefield tapped.
When ~ enters the battlefield scry 2.
t: Add 1 to your mana pool.
Nettletwist Valley
Land
~ enters the battlefield tapped unless there is a land card in your graveyard.
t: Add B or G to your mana pool.
Necropolis of Ruin
Land
~ enters the battlefiele tapped.
When ~ enters the battlefield sacrifice it, unless you sacrifice a creature.
t: Add BB to your mana pool.
Nascent Expanse
Land
t: Add 1 to your mana pool.
2,t, sacrifice ~: Search your library for a land and put it onto the battlefield tapped. Then shuffle your library.
Nexus Waypoint
Land
t: Add 1 to your mana pool.
1,t: Untap target land.
Land
T: Add 1 to your mana pool.
2, T: Look at target opponent's hand.
"I can see my house from here!"
Land
t: Add 1 to your mana pool.
3,t: Target creature becomes the color of your choice until end of turn.
Petroglyph Field
Land
t: Add 1 to your mana pool.
3G,t, sacrifice ~: Put target card from your graveyard on top of your library.
Pits of Dispair
Land - Swamp
~ enters the battlefield tapped.
When ~ enters the battlefield you may tap target creature.
t: Add B to your mana pool.
Pyramid of Thalir
Legendary Land
t: Add W or B to your mana pool.
3WB: ~ becomes a 4/4 white and black zombie creature with indestructible until end of turn. It's still a land.
Primal Shores
Land
~ enters the battlefield tapped.
t: Add G or U to your mana pool.
2GU: ~ becomes a 2/5 green and blue crab creature with hexproof until end of turn. It's still a land.
Phosperous Pools
Land
t: Add 1 to your mana pool. Put a charge counter on ~.
t, remove a charge counter from ~: Add U or R to your mana pool.
Land
Quarum Trenches enters the battlefield tapped.
When Quarum Trenches enters the battlefield, lands produce 1 instead any other type and amount of mana when tapped until the end of your next turn.
T: Add 1 to your mana pool.
Land (U)
~ enters the battlefield tapped with a charge counter on it.
t: Add R to your mana pool.
1R,t, remove a charge counter from ~: Target creature cannot block this turn.
Rattlebone Row
Land (U)
~ entets the battlefield tapped.
t: Add B to your mana pool.
2B: ~ becomes a 2/1 black skeleton creature with "B: Regenerate this creature." until end of turn. It's still a land.
Rugged Outpost
~ enters the battlefield tapped.
When ~ enters the battlefield, you may have target creature gain first strike until end of turn.
t: Add R or W to your mana pool.
Riverside Tradetown
Land
~ enters the battlefield tapped.
When ~ enters the battlefield, you may discard a card. If you do, draw a card.
t: Add W or U to your mana pool.
Land
When Strategic Outpost enters the battlefield, target opponent reveals a card from his or her hand. If a land card is revealed this way, you gain 1 life.
T: Add 1 to your mana pool.
Slumbering Depths
Land
Slumbering Depths enters the battlefield tapped.
Whenever another land enters the battlefield tapped under your control, you may pay 1 life. If you do, each opponent loses 1 life.
T: Add B or R to your mana pool.
Spellstone Mines
Land
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap a creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Activate only if there are no bounty counters on this card.
Sanctuary of Transformation
Land
T: Choose a color, then add 1 to your mana pool. If that mana is spent on a spell, that spell is treated as the chosen color instead of its colors until your next upkeep.
Spiritual Grounds
Land
You may have Spiritual Grounds enter the battlefield tapped. If you do, exile a creature card from a graveyard.
T: Add 1 to your mana pool.
T: Add W or B to your mana pool. You lose 2 life.
Temporal Ravages
Land- Ruins
(Whenever ~ is put into a graveyard, exile it instead.)
Suspend 2- X
T: Add 1 to your mana pool.
When you Suspend ~, you may also Suspend X copies of ~ in your hand or on the battlefield you control.
Tombstone Grotto
Legendary Land- Ruins
~ enters the battlefield tapped.
Exile a creature in your graveyard, T: Add BB to your mana pool.
Theshold- 2BB, T: Return target creature in your graveyard to the battlefield.
Trembling Mount
Land- Mountain
T: Add R to your mana pool.
At the end of your turn, if ~ is tapped, put a charge counter on ~.
RRRR, T, remove five Charge counters: Flip ~.
//
Roaring Volcano
Land- Volcano
When ~ is flipped, ~ deals X damage to each creature and player, where X was the number of Charge counters on the other side when it was flipped.
T: Add RR to your mana pool. Unless you turn a basic land you control into a Wastes, ~ deals 3 damage to you. (Basic lands turned to Wastes lose it's basic type and adds colorless mana to your mana pool when tapped for mana.)
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Legendary Land
t: Add one mana of any color to your mana pool. ~ doesn't untap during your next untap step.
Underworld Pinnacle
Land
~ enters the battlefield tapped.
Whenever another land enters the battlefield tapped under your control target opponent loses 1 life.
t: Add B or R to your mana pool.
Uptown District
Land
Whenevera legendary permanent enters the battlefield, untap ~.
t: Add 1 to your mana pool.
Land
T: Add 1 to your mana pool.
T: Add to your mana pool one mana of any type that a land that entered the battlefield this turn could produce.
Land
Waterlogged Citadel enters the battlefield tapped.
T: Add U to your mana pool. If you gained life this turn, add an additional W to your mana pool.
Legendary Land
t: Add 1 to your mana pool.
4: Put an artifact token called "Gold" with "Sacrifice this artifact: Add one mana of amy color to your mana pool."
X4 Outpost
Land - Void
t: Add 1 to your mana pool.
1,t: Untap target land.
Land
At the beginning of your upkeep, each opponent draws a card.
T: Add one mana of any color to your mana pool.
Yellowgleam Lake
Land
Yellowgleam Lake enters the battlefield tapped unless you reveal a card that is both white and blue from your hand.
T: Add U or W to your mana pool.
Ymir's Heart
Legendary Land
Ymir's Heart enters the battlefield tapped.
T: Add 1 to your mana pool.
6, T, sacrifice Ymir's Heart: Sacrifice all other lands you control, then search your library for up to X lands, where X is the number of lands sacrificed this way, put them on the battlefield tapped, then shuffle your library.
Ymir's blood flowed in the lands of Immersturm, and the oceans were born. Ymir's skin covered the earth, and the ground was born. Ymir's heart was planted into the ground, and all life was born.
Legendary Land
~ enters the battlefield tapped.
T: Add 1 to your mana pool.
5, Choose a creature type,T: Put a 2/2 colorless chosen creature token onto the battlefield.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Instant
Choose two -
• Creatures you control get +1/+1 until end of turn.
• Creatures you control gain flying until end of turn.
• Creatures you control gain lifelink until end of turn.
• Untap each creature you control.
Abbey Harmonizer 1W
Creature - Human Cleric
3W,t: Target creature you control gets +X/+X until end of turn where X is the number of creatures you control.
2/2
Arbalest Team 2W
Creature - Kor Soldier
Reach
W,t: ~ deals 1 damage to target attacking or blocking creature.
1/3
Airy Vestaments 1W
Enchantment - Aura
Enchant Creature
Enchanted creature gets +0/+2 and has flying.
1W: Attach ~ to target creature you control.
Enchantment - Aura (Uncommon)
Enchant creature
You control enchanted creature.
When enchanted creature dies, return it to the battlefield under an opponent's with two additional +1/+1 counters on it.
Blinding Shot W
Instant
Choose one -
• Tap target creature.
• ~ deals 1 damage to target attacking or blocking creature.
Brand of the Heretic W
Enchantment
When ~ enters the battlefield exile target nonwhite, nonblue creature until ~ leaves the battlefield.
Bolstering Rains xxW
Sorcery
Put X +1/+1 counters on each creature you control.
Bladehold Chanter 2W
Creature - Cat Cleric
~ enters the battlefield with two +1/+1 counters on it.
2: Move a +1/+1 counter from ~ to another creature.
0/1
Bonds of Brotherhood 2W
Enchantment
If you control two or more creatures, those creatures get +1/+1.
If you control four or more creatures, those creatures have vigilance.
If you control six or more creatures, those creatures have lifelink.
Creature - Pegasus
Flying
~ has protection from nonflying creatures.
2/2
Courteous Nobleman
Creature - Human Advisor
: Target creature converted mana cost two or less can't be blocked this turn.
2/3
Covenant of Peace
Enchantment
At the beginning of each player's end step, if that player didn't attack with a creature this turn, he or she gains 4 life.
Instant
Prevent all damage that would dealt to you this turn by noncreature sources. Whenever damage is prevented this way, you gain 4 life.
Divine Havoc 2WW
Sorcery
Kicker - 1R
Destroy all creatures. If ~ was kicked destroy all artifacts.
Divert Pain 2W
Instant
The next 4 damage that would be dealt to target creature or player this turn is instead dealt to another target creature or player.
Dormant Idol 2W
Enchantment
As long as your devotion to white is four or greater, ~ is a 4/4 Avatar creature with lifelink.
Dismissive Stroke 2W
Instant
Kicker - U
Put target attacking creature on top of its owner's library. If ~ was kicked put that creature on the bottom of its owner's library instead.
Devoted Maiden W
Creature - Human Cleric
Sacrifice ~: Destroy target aura.
1/1
Decree of Restraint 1W
Instant
Counter target spell unless its controller pays 1.
Bolster 1.
Creature - Giant Bird
Flying
Whenever ~ deals combat damage to a player, you may exile target creature converted mana cost two or less that player controls until ~ leaves the battlefield.
4/4
"The Bowen Eagles are known to occasionally carry off full grown men."
Eloquent Chaplain
Creature - Human Cleric
~ can't be targeted by activated abilities your opponents control.
1/3
"The ability to prevent a conflict precludes the need to win one."
Earthbound Angel
Creature - Angel
Vigilance
Untenable (This creature gets -1/-1 for each tapped land you control.)
, : ~ gains flying and lifelink until end of turn.
5/5
"To see her take to the skies again, if only briefly, brings both great pleasure and great pain."
Instant
Whenever a creature card would be put into graveyard from anywhere this turn, exile it instead.
Fractured Angel 4(W/P)(W/P)
Artifact Creature - Angel
Flying, infect
At the beginning of your upkeep put a -1/-1 counter on another target creature of an opponent's choice.
4/3
Flash of Brilliance WW
Instant
Choose two -
• Tap target creature.
• Tap target creature.
• Draw a card.
Fabled Crusader 2WW
Creature - Human Knight
Vigilance, first strike, lifelink
2/3
Final Edict 4WWW
Sorcery
Exile all nonland permanents.
"Once a great man looked upon a desert, he named it peace."
Folded Space 2WW
Enchantment
When ~ enters the battlefield exile up to two target nonland permanents your opponents control until ~ leaves the battlefield.
"We think the world a simple place of three dimensions, but in truth there are a great many more, merely hidden from our mortal eyes." - Asmo, Caelimancer
Creature- Kithkin Monk
Vigilance, lifelink, protection from white.
2/3
Gustcloak Initiate W
Creature- Kithkin Soldier
W: Until end of turn, whenever ~ is blocked or is blocked, untap ~ and remove it from combat.
1/2
Gustcloak Umbra 1WW
Enchantment- Aura
Enchant Creature
Whenever enchanted creature blocks or is blocked, you may untap it and remove it from combat.
Totem Armor.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
~ deals 2 damage to each nonwhite creature.
Heaven's Decree 3WW
Sorcery
Destroy all creatures with power 4 or greater.
Hopeseed 1W
Creature - Spirit
Lifelink
Whenever you gain 3 or more life, put a +1/+1 counter on ~.
1/3
Creature - Angel
Flying, vigilance, protection from black
4/4
Isolation Orb
Enchantment - Aura
Enchant creature
When Isolation Orb enters the battlefield, exile target creature until ~ leaves the battlefield.
Vanishing 3
Immobilize
Instant
Target creature can't attack this turn.
Draw a card.
Interim Captain
Creature - Human Soldier
~ gets +1/+1 as long as you control no legendary creatures.
2/2
Creature - Golem
Encase (Whenever a spell is cast while this card is face-up, note its colors. Those colors remain encased on this card until another spell is cast.)
Jeweled Golem has protection from its encased colors.
3/5
Jailer of Souls WW
Creature - Human Wizard
Whenever another creature dies, you may exile that creature in the graveyard.
When Jailer of Souls dies, return all cards exiled this way to their owner's graveyards.
"In a world of uncertain death, even your spirit is a menace to our peace." - Livrid, Cleansing Mage
2/2
Justice Wielder 1WW
Creature - Elemental Knight
While there are less cards in your hand than an opponent's hand, Justice Wielder gets +1/+0.
While you control less creatures than an opponent, Justice Wielder has first strike.
While you have less life than an opponent, Justice Wielder has lifelink.
Justice is his sword. Truth is his shield.
2/2
Jubilant Festival 5W
Enchantment
Prevent all combat damage dealt by creatures to players.
Whenever a player casts a creature spell, that player gains 2 life.
Whenever a creature dies or a player controls no creatures, sacrifice Jubilant Festival.
Journey of Cleansing 1W
Instant
Exile target creature you control, then return that card to the battlefield under your control. If there was any permanent attached to that creature when it left the battlefield, you gain 4 life.
"Life is a journey, and each of us walk a different track.
No signs. No shortcuts. No turning back." - Old Sylad chant
Jackboot Tactics 2WW
Enchantment
Creature spells you cast cost 2 more to cast.
Creatures you control get +2/+2.
After two months of trying to train the goblins into an army, Jurus tried to teach them the hard way. It didn't worked, but at least the goblins were more eager to fight.
Creature - Human Monk (C)
When ~ enters the battlefield choose one -
• Put a +1/+1 counter on another target creature.
• Target creature gains first strike until end of turn.
1/3
King's Judgement 3W
Instant
Destroy target attacking or blocking creature. If that creature is destroyed this way and had power 4 or greater, draw a card.
Kjorn Sentinals 1W
Snow Creature - Human Soldier
As long as you control two or more snow plains, ~ has vigilance.
2/2
Khet's Wardens 5W
Creature - Jackal Avatar
First Strike, lifelink
Whenever a creature would be put into a graveyard from anywhere, exile it instead.
4/5