Wall of LimbsBBB
Creature - Zombie Wall
Defender
When ~ enters the battlefield, exile any number of creature cards in your graveyard and put +0/+X counters on ~.
When ~ blocks, put a -0/-1 counter on it.
0/2
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I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Xorn Specter1BB
Creature - Specter
Flying
Whenever ~ deals combat damage to a player that player discards a card. If the discarded card was green and/or white that player loses 2 life.
2/2
Alchemical Fire2R
Instant
Transmute - 1RR
~ deals 3 damage to target creature or player.
Aggravated Rumbler1RR
Creature - Elemental
Haste
~ attacks each turn if able.
3/2
Astral RainxxR
Instant
~ deals X damage to each creature you don't control. Whenever a creature dealt damage this way would die this turn exile it instead.
Bullets of Magma1R Instant {U}
Multikicker R
~ deals 2 damage to each of X target creatures, where X is one plus the number of times ~ was kicked. If a creature dealt damage this way would die this turn, exile it instead.
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():
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Destabilize Terrain1RR
Enchantment
Whenever a land enters the battlefield, if its not the first one its controller has played this turn ~ deals 2 damage to them.
Discordent Curse1RR
Enchantment - Aura Curse
Enchant Player
Spells the enchanted player casts cost x more to cast where X is the number of other spells they've cast this turn.
Devilish CharmsRR
Enchantment - Aura
Enchant creature
The enchanted creature cannot be blocked by creatures that share a color with it.
Earthblast5R
Sorcery
Destroy target land. Earthblast deals 3 damage to target creature. Put a 3/1 red Elemental creature token with haste onto the battlefield.
Grassburning2R Instant {U, Promo}
If target player controls a Forest, ~ deals 5 damage to that player target creature that player controls.
Private Mod Note
():
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Hyperblaze Accelerator1RR
Artifact
Whenever a red instant or sorcery you control would deal damage it deals twice that much damage instead, then put an overheat counter on ~.
If there are three or more overheat counters on ~ sacrifice it. (2/U)(2/U): remove an overheat counter from ~.
Hill Chieftain1RRR
Creature - Giant Warrior
Haste
Other giants you control get +1/+0 and have haste.
4/3
Igneous Elemental2R
Creature - Elemental
At the beginning of your first main phase each turn, add R to your mana pool and Igneous Elemental deals 1 damage to you.
3/1
Justice Darts1R Instant {U}
~ deals 2 damage to target creature. If W was spent to cast ~ and that creature is attacking or blocking, ~ deals 4 damage to that creature and 2 damage to that creature's controller instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Kuldotha Ogre4R
Creature - Ogre R: Remove a -1/-1 counter from Kuldotha Ogre. Kuldotha Ogre deals 2 damage to you. Their skin is constantly scoured for every trace of phyresis, which only encourages their terrible disposition.
5/4
Lingering Ember (R) Instant
Discard ~: Add R to your mana pool. Play this ability only during your upkeep.
Whenever you would play a red card from your graveyard, if ~ is in your graveyard, you may pay R and exile ~. If you do, ~ deals 1 damage to target creature.
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Mag Stoker2R
Creature - Elemental
At the beginning of your upkeep, put a magnet counter on target creature an opponent controls that doesn't have a magnet counter.
Mag Stoker can't be blocked except by creatures with magnet counters.
Mag Stoker blocks creatures with magnet counters if able.
3/3
Ogre Rioter3RR
Creature - Ogre Warrior
Trample
~ cannot be blocked except by two or more creatures.
5/2
Overblazer1RR
Creature - Elemental
Haste, Trample
When ~ enters the battlefield it gets +X/+0 until end of turn where X is the number of red pernanents you control.
Sacrifice ~ at the beginning of the end step.
4/1
Oilslick ShotR
Instant
~ deals 1 damage to target creature or player. Until end of turn whenever that creature or player would be dealt damage by a red source they are dealt that much damage plus one.
Obstreperous ViashinoRR
Creature - Viashino Berserker
Haste, First Strike
~ must attack each turn if able and must be blocked each turn if able.
2/2
Pyreworks1R
Instant
Flip a coin. If you win the flip, target opponent sacrifices a creature. Otherwise, sacrifice a creature. "Ooooh... pretty." —Mukko, goblin pyromancer, last words
Questionable Tactics2R
Instant
Untap two target attacking creatures and remove them from combat. (Those creatures don't deal nor receive combat damage.)
Overload 1WW
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():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Rustspikes1R
Enchantment - Aura
Enchant creature
The enchanted creature gets +1/+1 and has wither. "I don't care how small he is, just looking at him is gonna give me Tetanus." - Bosko, Bloody Circle Gladiator
Risky Charge1R
Instant
Target creature gets +X/-X until end of turn, where X is that creature's toughness minus one. (i.e. a 2/2 becomes a 3/1, and a 3/3 becomes a 5/1.)
Rivet-Blast1R
Sorcery
~ deals 2 damage to target creature you don't control. Creatures dealt damage this way can't block this turn.
Overload - 3RR
Rage BlastRR
Instant
Target creature you control gets +2/+0 until end of turn. Then that creature deals damage equal to its power to target creature you don't control.
Slash Feathers1RR Enchantment Artifact - Equipment {R}
Equipped creature gets +2/+0 and has flying and first strike. 2R, Sacrifice ~: Equipped creature deals damage equal to its power to target creature.
Equip -- Sacrifice an artifact or enchantment.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Thunderhorn Crag-Hopper2RR
Creature - Goat Beast
Mountainwalk
When ~ enters the battlefield up to two target creatures cannot block this turn.
3/2
Trick-Blast Mage1RR
Creature - Humam Wizard
Kicker - 1U
When ~ enters the battlefield target creature cannot block this turn. Then if ~ was kicked another target creature must block this turn if able.
2/2
Torrent of Anger4RR
Sorcery
~ deals X damage to each creature you don't control, where X is the number of creatures you control plus one.
Towering Presence2R
Sorcery
Target creature you control gets +2/+0 and gains intimidate until end of turn.
Urgent NeedR
Sorcery
At the beginning of the next end step of target creature's controller, if that creature wasn't the target of a spell or ability that turn, that creature deals 3 damage to its controller.
Private Mod Note
():
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Creature - Zombie Wall
Defender
When ~ enters the battlefield, exile any number of creature cards in your graveyard and put +0/+X counters on ~.
When ~ blocks, put a -0/-1 counter on it.
0/2
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Specter
Flying
Whenever ~ deals combat damage to a player that player discards a card. If the discarded card was green and/or white that player loses 2 life.
2/2
Creature - Giant Zombie
At the beginning of your upkeep, pay half your life, rounded up.
7/7
Creature - Zombie
Delve
5/4
On to red...
Instant
Transmute - 1RR
~ deals 3 damage to target creature or player.
Aggravated Rumbler 1RR
Creature - Elemental
Haste
~ attacks each turn if able.
3/2
Astral Rain xxR
Instant
~ deals X damage to each creature you don't control. Whenever a creature dealt damage this way would die this turn exile it instead.
Instant {U}
Multikicker R
~ deals 2 damage to each of X target creatures, where X is one plus the number of times ~ was kicked. If a creature dealt damage this way would die this turn, exile it instead.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Creature - Human Barbarian
Haste, mountainwalk
4/2
Enchantment
Whenever a land enters the battlefield, if its not the first one its controller has played this turn ~ deals 2 damage to them.
Discordent Curse 1RR
Enchantment - Aura Curse
Enchant Player
Spells the enchanted player casts cost x more to cast where X is the number of other spells they've cast this turn.
Devilish Charms RR
Enchantment - Aura
Enchant creature
The enchanted creature cannot be blocked by creatures that share a color with it.
Sorcery
Destroy target land. Earthblast deals 3 damage to target creature. Put a 3/1 red Elemental creature token with haste onto the battlefield.
Sorcery
Mountaincycling - 1(2/R)
~ deals 3 damage to target creature or player.
Flaming Spiral 2R
Sorcery
~ deals damage to target creature equal to the number of cards in its controller's hand.
Instant {U, Promo}
If target player controls a Forest, ~ deals 5 damage to that player target creature that player controls.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Artifact
Whenever a red instant or sorcery you control would deal damage it deals twice that much damage instead, then put an overheat counter on ~.
If there are three or more overheat counters on ~ sacrifice it.
(2/U)(2/U): remove an overheat counter from ~.
Hill Chieftain 1RRR
Creature - Giant Warrior
Haste
Other giants you control get +1/+0 and have haste.
4/3
Creature - Elemental
At the beginning of your first main phase each turn, add R to your mana pool and Igneous Elemental deals 1 damage to you.
3/1
Instant {U}
~ deals 2 damage to target creature. If W was spent to cast ~ and that creature is attacking or blocking, ~ deals 4 damage to that creature and 2 damage to that creature's controller instead.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Creature - Ogre
R: Remove a -1/-1 counter from Kuldotha Ogre. Kuldotha Ogre deals 2 damage to you.
Their skin is constantly scoured for every trace of phyresis, which only encourages their terrible disposition.
5/4
(R) Instant
Discard ~: Add R to your mana pool. Play this ability only during your upkeep.
Whenever you would play a red card from your graveyard, if ~ is in your graveyard, you may pay R and exile ~. If you do, ~ deals 1 damage to target creature.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Elemental
At the beginning of your upkeep, put a magnet counter on target creature an opponent controls that doesn't have a magnet counter.
Mag Stoker can't be blocked except by creatures with magnet counters.
Mag Stoker blocks creatures with magnet counters if able.
3/3
Creature - Goblin Warrior
Haste
~ can't block.
5/3
Creature - Ogre Warrior
Trample
~ cannot be blocked except by two or more creatures.
5/2
Overblazer 1RR
Creature - Elemental
Haste, Trample
When ~ enters the battlefield it gets +X/+0 until end of turn where X is the number of red pernanents you control.
Sacrifice ~ at the beginning of the end step.
4/1
Oilslick Shot R
Instant
~ deals 1 damage to target creature or player. Until end of turn whenever that creature or player would be dealt damage by a red source they are dealt that much damage plus one.
Obstreperous Viashino RR
Creature - Viashino Berserker
Haste, First Strike
~ must attack each turn if able and must be blocked each turn if able.
2/2
Instant
Flip a coin. If you win the flip, target opponent sacrifices a creature. Otherwise, sacrifice a creature.
"Ooooh... pretty." —Mukko, goblin pyromancer, last words
Instant
Untap two target attacking creatures and remove them from combat. (Those creatures don't deal nor receive combat damage.)
Overload 1WW
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment - Aura
Enchant creature
The enchanted creature gets +1/+1 and has wither.
"I don't care how small he is, just looking at him is gonna give me Tetanus." - Bosko, Bloody Circle Gladiator
Risky Charge 1R
Instant
Target creature gets +X/-X until end of turn, where X is that creature's toughness minus one. (i.e. a 2/2 becomes a 3/1, and a 3/3 becomes a 5/1.)
Rock-Buster Ogre 2RR
Creature - Ogre Warrior
RR, sacrifice ~: destroy target land.
4/2
Rivet-Blast 1R
Sorcery
~ deals 2 damage to target creature you don't control. Creatures dealt damage this way can't block this turn.
Overload - 3RR
Rage Blast RR
Instant
Target creature you control gets +2/+0 until end of turn. Then that creature deals damage equal to its power to target creature you don't control.
Enchantment Artifact - Equipment {R}
Equipped creature gets +2/+0 and has flying and first strike.
2R, Sacrifice ~: Equipped creature deals damage equal to its power to target creature.
Equip -- Sacrifice an artifact or enchantment.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Creature - Goat Beast
Mountainwalk
When ~ enters the battlefield up to two target creatures cannot block this turn.
3/2
Trick-Blast Mage 1RR
Creature - Humam Wizard
Kicker - 1U
When ~ enters the battlefield target creature cannot block this turn. Then if ~ was kicked another target creature must block this turn if able.
2/2
Torrent of Anger 4RR
Sorcery
~ deals X damage to each creature you don't control, where X is the number of creatures you control plus one.
Towering Presence 2R
Sorcery
Target creature you control gets +2/+0 and gains intimidate until end of turn.
Sorcery
At the beginning of the next end step of target creature's controller, if that creature wasn't the target of a spell or ability that turn, that creature deals 3 damage to its controller.