Aggression Channeler2RR
Creature - Goblin Shaman
Imprint - when ~ enters the battlefield you may exile a card from your hand, face-up, under ~.
As long as the imprinted card is a creature ~ gets +2/+2.
As long as the imprinted card is red ~ has first strike.
2/2
Caravan Guard :1mana::symr::symr:
Creature- Human Nomad Scout
Spells or abilities that would counter a permanent spell you're playing cost an additional :1mana:.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Flame-Twister2RR
Instant
~ deals 2 damage to each creature without flying and 1 damage to each creature with flying.
Flashfire Mage2R
Creature - Goblin Wizard
When ~ enters the battlefield you may discard a card, if you do ~ deals X damage to target creature where X is the discarded card's converted mana cost.
2/2
Frost SpearR
Instant
~ is blue.
~ deals 2 damage to target creature or player.
Ferro Frog2RR
Creature - Elemental Frog
When ~ enters the battlefield you may discard any number of lands, if you do put twice that many +1/+1 counters on ~.
2/2
Heckler's Logic :2mana::symr::symr:
Enchantment- Aura
Enchant Creature
Whenever enchanted creature deals combat damage to a player, that player discards their hand and draws that many cards.
"Why don't you shut up?!"
"I will when you have something intelligent to say!"
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Immolating Breath2R
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, that creature can't regenerate this turn. R: Enchanted creature gets +1/+0 until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Jubilant Party-Goer1RR
Creature - Satyr 2W,T: each other player gains 2 life then you gain life equal to twice the life gained this way.
1/2 "There's too much fight'n here, we just need ta have fun!"
Major Eruption 3RR
Destroy target mountain.
Its controller loses 3 life. ~ Deals 1 damage to each creature that player controls.
Private Mod Note
():
Rollback Post to RevisionRollBack
Conspiracy Draftifact 3
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
Enchantment – Aura Enchant artifact Enchanted artifact loses all abilities. If it’s a creature, it gets -2/-0. When Normalize enters the battlefield, draw a card. -minrar: common
Novice Explorer
Enchantment – Aura Enchant creature Whenever enchanted creature attacks or blocks, flip a coin. If you win the flip, remove enchanted creature from combat. -minrar: common Nuisance Quasher 3RR Creature – Giant Pests can't block. 1R: Target artifact creature becomes a Pest until end of turn. 5/3 -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Overcharge BlastRR
Instant
Multikicker - remove a charge counter from a permanent you control.
~ deals damage to target creature or player equak to one plus the number of times it was kicked.
Ominous Flame1R
Instant
~ deals 1 damage to target creature. If that creature dies this turn ~ deals 3 damage to its controller.
Ore Grinder1RR
Creature - Elemental
Trample
Whenever ~ attacks you may destroy target artifact, if you do put a +1/+1 counter on ~.
2/2
Ode to Battle2R
Enchantment - Song
Vanishing 3
Creatures you control get +X/+0 where X is the number of time counters on ~.
Instant Choose one – Pinprick deals 1 damage to target creature or player; or Pinprick deals 5 damage to target Giant creature. -minrar: common
Possessed Palliator 2R Creature – Fox Cleric Damage dealt to creatures your opponents control can't be prevented. R,t: Possessed Palliator deals 1 damage to target creature or player. 2/1 -minrar: uncommon
Primeval Conception 3RR Tribal Sorcery – Dragon Put a 5/5 red Dragon creature token with flying onto the battlefield. -minrar: uncommon
Prowess of Yamazaki 1R Enchantment Each creature you control gets +1/+1 if you control exactly one other creature with the same name. -minrar: uncommon
Purphoros’s Warmaster 2RR Enchantment Creature – Spirit Warrior Bestow 6R Battalion – Whenever Purphoros’s Warmaster and at least two other creatures attack or enchanted creature and at least two other creatures attack, creatures you control get +2/+2 and gain trample and first strike until end of turn. Enchanted creature gets +3/+3. 3/3 -minrar: rare
Pyrorhythm 6RR Sorcery Each player’s life total becomes equal to the total number of spells cast this turn. -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Quiet Before the Storm :symr::symr::symr:
World Enchantment
At the end of each turn, if you haven't played any spells this turn, put a Charge counter on ~.
:symr::symr::symr:, remove all Charge counters from ~, exile ~: Until end of turn, all spells you cast this turn cost less for each charge counter removed this way.
Quest for the Phoenix's Heart :2mana::symr:
Enchantment
Whenever a creature dies, you may put a Quest counter on ~.
:symr:, remove three Quest counters and sacrifice ~: Until end of turn, all creatures you control have Undying.
Queue at the Trebuchet :symr::symr:
Sorcery
Multikicker- Tap two untapped creatures you control.
Sacrifice a creature, then another creature for each time ~ was kicked. ~ deals 3 damage to X target creatures, where X is the number of creatures sacrificed this way.
"NEXT!"
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Retrobolt0
Instant
~ is red.
~ deals 3 damage to target crearure or player.
At the beginning of your next pay upkeep pay RR or you lose the game.
Rubble VolleyXRR
Sorcery
~ deals X damage divided as you choose amongst any number of target creature creatures.
~ costs 1 more to cast for each target beyond the first.
Roar of the Demigod2R
Sorcery
Creatures you control get +2/+0 until end of turn.
Legendary creatures cannot be blocked except by two or more creatures this turn.
Ripper Blades2R
Instant
Wither
~ deals 2 damage divided as you choose amongst up to two target creatures.
Runic Fire2R
Enchantment T: ~ deals 1 damage to target creature or player.
Recurrent Spark2R
Sorcery
~ deals 1 damage to target creature. If a creature dealt damage this way dies this turn return ~ from your grave to your hand.
Skirk Horde2RR
Creature - Goblin Warrior
Trample
When ~ enters the battlefield or is turned face up, sacrifice it unless you discard a card at random.
Morph R
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Vestige of Apostasy 4R Creature – Spirit Protection from the command zone 1R: Vestige of Apostasy gains haste until end of turn. 4/4 -minrar: uncommon
Vicious Stalker 2R Creature – Human Horror First strike, haste 1R: Vicious Stalker gets +1/+0 until end of turn. 2/1 -minrar: common
Volcanic Parasite
Tribal Instant – Elemental Infection Volcanic Parasite deals 1 damage to target creature. When that creature dies this turn, you may put a Mountain card from your hand onto the battlefield tapped. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Whet the Appetite1R
Instant
~ deals 1 damage to target creature. If that creature would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Xorn Familiar1RR
Creature - Devil
~ gets +1/+1 as long as you control a black permanent.
~ gets +1/+1 as long as an opponent controls a white permanent.
2/2
Xalec, Bombardier Extraordanaire3RR
Legendary Creature - Viashino Shaman R,t: ~ deals 2 damage to target creature or player. You may activate this ability if ~ is in your command zone if you pay 2 more. RR,T: ~ deals 1 damage to each other creature. You may activate this ability if ~ is in your command zone if you pay 2 more.
4/5
Creature - Goblin Shaman
Imprint - when ~ enters the battlefield you may exile a card from your hand, face-up, under ~.
As long as the imprinted card is a creature ~ gets +2/+2.
As long as the imprinted card is red ~ has first strike.
2/2
Creature - Dragon
Flying
R: ~ gets +1/+1 until end of turn.
3R: ~ fights target creature.
4/4
Creature- Human Nomad Scout
Spells or abilities that would counter a permanent spell you're playing cost an additional :1mana:.
3/3
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment
Creatures you control have haste and double strike and attack each turn if possible.
2RR
Sorcery – Electric
Electrocute deals 5 damage to target creature.
Storm
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
~ deals 2 damage to each creature without flying and 1 damage to each creature with flying.
Flashfire Mage 2R
Creature - Goblin Wizard
When ~ enters the battlefield you may discard a card, if you do ~ deals X damage to target creature where X is the discarded card's converted mana cost.
2/2
Frost Spear R
Instant
~ is blue.
~ deals 2 damage to target creature or player.
Ferro Frog 2RR
Creature - Elemental Frog
When ~ enters the battlefield you may discard any number of lands, if you do put twice that many +1/+1 counters on ~.
2/2
Creature - Ogre Warrior
Bloodthirst 2
When ~ enters the battlefield, it fights target creature you don't control.
2/2
Enchantment- Aura
Enchant Creature
Whenever enchanted creature deals combat damage to a player, that player discards their hand and draws that many cards.
"Why don't you shut up?!"
"I will when you have something intelligent to say!"
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, that creature can't regenerate this turn.
R: Enchanted creature gets +1/+0 until end of turn.
Creature - Satyr
2W,T: each other player gains 2 life then you gain life equal to twice the life gained this way.
1/2
"There's too much fight'n here, we just need ta have fun!"
Creature - Giant
Trample
~ gets +1/+0 for each Mountain you control.
5/5
Sorcery
~ deals 6 damage to target creature.
Liquid Lightning 1RR
Instant
~ deals 4 damage divided as you choose between target creature and its controller.
Lowlands Gigas 2RR
Creature - Giant
~ gets +2/+2 as long as you control 5 or more mountains.
3/3
Laggerd Mogg RR
Creature - Goblin Warrior
~ enters the battlefield tapped.
3/3
Edit: color fixxed
Destroy target mountain.
Its controller loses 3 life. ~ Deals 1 damage to each creature that player controls.
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
Enchantment – Aura
Enchant artifact
Enchanted artifact loses all abilities. If it’s a creature, it gets -2/-0.
When Normalize enters the battlefield, draw a card.
-minrar: common
Novice Explorer
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks or blocks, flip a coin. If you win the flip, remove enchanted creature from combat.
-minrar: common
Nuisance Quasher
3RR
Creature – Giant
Pests can't block.
1R: Target artifact creature becomes a Pest until end of turn.
5/3
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Multikicker - remove a charge counter from a permanent you control.
~ deals damage to target creature or player equak to one plus the number of times it was kicked.
Ominous Flame 1R
Instant
~ deals 1 damage to target creature. If that creature dies this turn ~ deals 3 damage to its controller.
Ore Grinder 1RR
Creature - Elemental
Trample
Whenever ~ attacks you may destroy target artifact, if you do put a +1/+1 counter on ~.
2/2
Ode to Battle 2R
Enchantment - Song
Vanishing 3
Creatures you control get +X/+0 where X is the number of time counters on ~.
Instant
Choose one – Pinprick deals 1 damage to target creature or player; or Pinprick deals 5 damage to target Giant creature.
-minrar: common
Possessed Palliator
2R
Creature – Fox Cleric
Damage dealt to creatures your opponents control can't be prevented.
R,t: Possessed Palliator deals 1 damage to target creature or player.
2/1
-minrar: uncommon
Primeval Conception
3RR
Tribal Sorcery – Dragon
Put a 5/5 red Dragon creature token with flying onto the battlefield.
-minrar: uncommon
Prowess of Yamazaki
1R
Enchantment
Each creature you control gets +1/+1 if you control exactly one other creature with the same name.
-minrar: uncommon
Purphoros’s Warmaster
2RR
Enchantment Creature – Spirit Warrior
Bestow 6R
Battalion – Whenever Purphoros’s Warmaster and at least two other creatures attack or enchanted creature and at least two other creatures attack, creatures you control get +2/+2 and gain trample and first strike until end of turn.
Enchanted creature gets +3/+3.
3/3
-minrar: rare
Pyrorhythm
6RR
Sorcery
Each player’s life total becomes equal to the total number of spells cast this turn.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
World Enchantment
At the end of each turn, if you haven't played any spells this turn, put a Charge counter on ~.
:symr::symr::symr:, remove all Charge counters from ~, exile ~: Until end of turn, all spells you cast this turn cost less for each charge counter removed this way.
Quest for the Phoenix's Heart :2mana::symr:
Enchantment
Whenever a creature dies, you may put a Quest counter on ~.
:symr:, remove three Quest counters and sacrifice ~: Until end of turn, all creatures you control have Undying.
Queue at the Trebuchet :symr::symr:
Sorcery
Multikicker- Tap two untapped creatures you control.
Sacrifice a creature, then another creature for each time ~ was kicked. ~ deals 3 damage to X target creatures, where X is the number of creatures sacrificed this way.
"NEXT!"
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
~ is red.
~ deals 3 damage to target crearure or player.
At the beginning of your next pay upkeep pay RR or you lose the game.
Rubble Volley XRR
Sorcery
~ deals X damage divided as you choose amongst any number of target creature creatures.
~ costs 1 more to cast for each target beyond the first.
Roar of the Demigod 2R
Sorcery
Creatures you control get +2/+0 until end of turn.
Legendary creatures cannot be blocked except by two or more creatures this turn.
Rumbling Geogigas 3RR
Creature - Giant
3RR,t: ~ fights target creature you don't control.
4/3
Ripper Blades 2R
Instant
Wither
~ deals 2 damage divided as you choose amongst up to two target creatures.
Runic Fire 2R
Enchantment
T: ~ deals 1 damage to target creature or player.
Recurrent Spark 2R
Sorcery
~ deals 1 damage to target creature. If a creature dealt damage this way dies this turn return ~ from your grave to your hand.
Creature - Goblin Warrior
Trample
When ~ enters the battlefield or is turned face up, sacrifice it unless you discard a card at random.
Morph R
5/5
Instant
Copy target red instant or sorcery. You may choose new targets for the copy.
Trickblast R
Instant
~ deals 1 damage to target creature. Tap that creature.
Torrent of Rubble 1R
Instant
~ deals 3 damage to target creature
Replicate - R, sacrifce a mountain.
Thickheaded Giant 2RR
Creature - Giant Warrior
Spells that target ~ cost 1 more to cast.
4/3
Titanic Surge 2R
Instant
Target creature gets +4/+2 until end of turn.
Scry 1.
Terrifying Howl 2R
Sorcery
Target creature gets +2/+0 and cannot be nblocked except by two or more creatures until end of turn.
Terroar Ogre 1RR
Creature - Ogre Shaman
Whenever you cast a red spell ~ gets +1/+0 until end of turn.
2/3
Creature - Troll
Trample
1(B/G): Regenerate ~.
5/4
4R
Creature – Spirit
Protection from the command zone
1R: Vestige of Apostasy gains haste until end of turn.
4/4
-minrar: uncommon
Vicious Stalker
2R
Creature – Human Horror
First strike, haste
1R: Vicious Stalker gets +1/+0 until end of turn.
2/1
-minrar: common
Volcanic Parasite
Tribal Instant – Elemental Infection
Volcanic Parasite deals 1 damage to target creature. When that creature dies this turn, you may put a Mountain card from your hand onto the battlefield tapped.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
~ deals 1 damage to target creature. If that creature would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Creature - Devil
~ gets +1/+1 as long as you control a black permanent.
~ gets +1/+1 as long as an opponent controls a white permanent.
2/2
Xalec, Bombardier Extraordanaire 3RR
Legendary Creature - Viashino Shaman
R,t: ~ deals 2 damage to target creature or player. You may activate this ability if ~ is in your command zone if you pay 2 more.
RR,T: ~ deals 1 damage to each other creature. You may activate this ability if ~ is in your command zone if you pay 2 more.
4/5
Creature - Dragon
Flying
~ can't block.
5/5