Questionable Allegiance 2(U/R)(U/R) Enchantment – Aura Enchant creature As Questionable Allegiance enters the battlefield, choose a color. Play with the top card of your library revealed. You control enchanted creature as long as the top card of your library is the chosen color. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Riftwalker Shaman2UR
Creature-Human Wizard UR, T: Exile the top card of your library. If an instant or sorcery card is revealed this way, you may cast it without paying its mana cost.
3/3
Singer of Miracles 3GGW Creature – Angel Flying At the beginning of your upkeep, you may put target card with miracle in your graveyard on top of your library. 2/5 -minrar: rare
Savage Vengeance (R/W)(R/W) Instant Each creature you control fights target attacking creature. -minrar: uncommon
Swan Umbra 1(W/U) Enchantment – Form Aura Flash Enchant creature Enchanted creature gets +0/+2. Totem armor -minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Townfolk Soldier :symwg::symwg::symwg:
Creature - Human Soldier
Vigilance
When ~ enters the battlefield, if was not used to cast ~, choose a creature target opponent controls. Gain life equal to the creature's power.
When ~ enters the battlefield, if was not used to cast ~, Destroy target artifact or enchantment. Put a +1/+1 counter on ~.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Underworld Usurper (2/U)(2/U)(2/B)(2/B)
Creature - Horror Advisor
Whenever a permanent changes control or spell or ability is copied, you choose who gains control of that permanent or spell or ability.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Verdant Entity6GU
Creature - Elemental
At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
At the beginning of your upkeep, draw a card
7/7
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Wartide Flux x1RW Sorcery Wartide Flux deals 3 damage to target creature or player. Lifelink Cascade -minrar: uncommon
Wilting Phelddagrif 2GU Creature – Phelddagrif Plant Evolve Whenever a +1/+1 counter is placed on Wilting Phelddagrif, it gains flying until end of turn. When Wilting Phelddagrif dies, put a 1/1 green Hippo creature token onto the battlefield for each +1/+1 counter on Wilting Phelddagrif. 2/2 -minrar: uncommon
Wisdom of Alexandria 3WU Enchantment As long as you have exactly seven cards in hand, your life total can’t change. Whenever you draw a card, any opponent may tap an untapped creature he or she controls. If a player does, draw a card. -minrar: rare
Able // >>>>>Willing >>>>>2(U/R) >>>>>Instant >>>>>Gain control of target creature until end of turn. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Xorn's Destructive Hand3BR
Sorcery
Destroy target artifact and creature. They cannot be regenreated. I have a splinter in my hand. I HATE SPLINTERS!!!!
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
You Only Live Twice BG Sorcery Until end of turn, you may cast creature cards from your graveyard. If a creature card would be put into your graveyard from anywhere this turn, exile it instead. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Assembly Strider 1 Artifact Creature – Assembly-Worker Whenever Assembly Strider attacks, the next artifact spell you cast this turn costs 1 less to cast. 1/1 -minrar: common
Alfheim Outer Plane – Ysgard When you planeswalk to Alfheim or at the beginning of your upkeep, put a 1/1 green Elf creature token onto the battlefield. Whenever you roll :chaos:, you may tap target untapped Elf. If you do, you gain 1 life for each untapped Elf on the battlefield.
Apostasic Arm
Elite Creature - Arm
When Apostasic Arm enters the battlefield or at the beginning of the Hekatonkheires's upkeep, destroy target random enchantment a player controls. Hero's reward - When Apostasic Arm leaves the battlefield, each player may return an enchantment card in his or her graveyard to his or her hand.
0/6
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Avatar – Charging Paladin Vanguard Attacking creatures you control have absorb 1. Starting & Max. Hand Size: +2 Starting Life: +1
Charnel Country
Outer Plane – Abyss
All creatures get -1/-1.
Whenever a creature becomes tapped or becomes the target of a spell or ability, it gets -1/-1 until end of turn.
Creature cards can't leave the graveyard.
Whenever you roll :chaos:, each player puts the top three cards of his or her library into his or her graveyard.
Consume This World, My Children Scheme When you set this scheme in motion, you may put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
Contemptuous Arm
Elite Creature - Arm
At the beginning of the Hekatonkheires's upkeep, Contemptuous Arm deals damage to target random player equal to the number of Arms the Hekatonkheires controls unless that player sacrifices a creature. Hero's reward - When Contemptuous Arm leaves the battlefield, each player gains 1 life for each Arm the Hekatonkheires controls.
0/6
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Emerging Lineage 8
Tribal Sorcery - Eldrazi Tempting offer - Put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. Each other player may put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. For each player that does, put another of those tokens onto the battlefield.
-minrar: rare
Avatar – Elvish Bard Vanguard 3: Target creature you control must be blocked this turn if able. 3: Target creature an opponent controls attacks this turn if able. Starting & Max. Hand Size: +1 Starting Life: +1
Edges of Forgetting Plane – Mirrodin At the beginning of your upkeep, put a card from your hand on the bottom of your library. Whenever you roll :chaos:, put target nonland permanent on the bottom of its owner’s library. If it was an artifact, you gain 2 life.
Evil Will Always Triumph Because Good Is Dumb Ongoing Scheme Creatures your opponents control attack each turn if able. When you lose 10 or more life, abandon this scheme.
Entangling Tendril
Elite Creature - Tendril
As Entangling Tendril enters the battlefield, choose a random player not chosen by an ability of a permanent named Entangling Tendril.
The chosen player can't cast more than one spell each turn. Hero's reward - When Entangling Tendril leaves the battlefield, the chosen player adds 3 to his or her mana pool.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Hobble Civilization's Spread
Sorcery
Each player sacrifices a land, then taps all nonbasic lands he or she controls. They don't untap during their controllers' next untap steps.
Until the end of the Leviathan's next turn, players can't play nonbasic lands.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Hobble Civilization's Spread
Sorcery
Each player sacrifices a land, then taps all nonbasic lands he or she controls. They don't untap during their controllers' next untap steps.
Until the end of the Leviathan's next turn, players can't play nonbasic lands.
Where's the Beef? I mean MANA!
Ice Blow Gun4
Snow Artifact 3, :symtap:: Deal 1 damage to target creature or player. Put a melt counter on ~.
When there are three or more counters on ~, sacrifice it.
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Junkwarrior's Ascension3
Artifact Enchantment
Whenever another artifact you control becomes tapped, you may put a quest counter on ~. 2, t: Put a 3/3 Scarecrow creature token onto the battlefield. Activate this ability only if ~ has five or more quest counters on it.
Klunker Golem4
Artifact Creature - Golem
When ~ enters the battefield, exile all artifacts in your graveayard and put that many +1/+1 counters on it.
If ~'s power is 5 or greater, ~ cannot attack.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Let the Front Line Be Still
Sorcery
Put a petrification counter on each tapped creature a player controls. For as long as that creature has a petrification counter on it, it gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. Until the Gorgon's next turn, whenever an elite Snake leaves the battlefield, each player removes a petrification counter from a creature he or she controls.
License Magnate
Elite Creature - Advisor
Players can't cast spells during the Emperor's turn.
Whenever a player casts a spell, counter it unless he or she pays 1. Hero's reward - When License Magnate leaves the battlefield, each player draws a card.
0/4
Liquefaction Cloud
Elite Creature - Cloud
Absorb 2
At the beginning of Yawgmoth's end step, put a -1/-1 counter on each nonelite creature. Hero's reward - When Liquefaction Cloud leaves the battlefield, each player removes all -1/-1 counters from a creature he or she controls. That player gains that much life.
0/4
EDIT: FYI, hawk? I know it's going to come as a surprise, coming from me, but that last card? It doesn't work as worded.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Magnetic Golem4
Artifact Creature - Golem
All artifact creatures able to block ~ do so.
Whenever ~ attacks, other artifact creatures you control attack if able.
Whenever ~ blocks, other artifact creatures you control block if able.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
FYI, hawk? I know it's going to come as a surprise, coming from me, but that last card? It doesn't work as worded.
FIX IT FOR ME????
Needle Scarecrow3
Artifact Creature - Scarecrow
When ~ enters the battlefield, put two Needle counters on it.
As long as ~ has a Needle counter on it, it gets +1/+0 and gains first strike.
:3mana:, Remove a Needle counter from ~: Deal 1 damage to target creature.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Oblivion Clock4
Artifact
At the beginning of your upkeep, put a charge counter on ~, then each player exiles each nonland permanent not named ~ with CMC less than or equal to the number of charge counters on ~.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
I AM NO LONGER ON STAFF.
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2(U/R)(U/R)
Enchantment – Aura
Enchant creature
As Questionable Allegiance enters the battlefield, choose a color.
Play with the top card of your library revealed.
You control enchanted creature as long as the top card of your library is the chosen color.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature-Human Wizard
UR, T: Exile the top card of your library. If an instant or sorcery card is revealed this way, you may cast it without paying its mana cost.
3/3
3GGW
Creature – Angel
Flying
At the beginning of your upkeep, you may put target card with miracle in your graveyard on top of your library.
2/5
-minrar: rare
Savage Vengeance
(R/W)(R/W)
Instant
Each creature you control fights target attacking creature.
-minrar: uncommon
Swan Umbra
1(W/U)
Enchantment – Form Aura
Flash
Enchant creature
Enchanted creature gets +0/+2.
Totem armor
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Human Soldier
Vigilance
When ~ enters the battlefield, if was not used to cast ~, choose a creature target opponent controls. Gain life equal to the creature's power.
When ~ enters the battlefield, if was not used to cast ~, Destroy target artifact or enchantment. Put a +1/+1 counter on ~.
2/2
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Horror Advisor
Whenever a permanent changes control or spell or ability is copied, you choose who gains control of that permanent or spell or ability.
2/3
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Creature - Elemental
At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
At the beginning of your upkeep, draw a card
7/7
x1RW
Sorcery
Wartide Flux deals 3 damage to target creature or player.
Lifelink
Cascade
-minrar: uncommon
Wilting Phelddagrif
2GU
Creature – Phelddagrif Plant
Evolve
Whenever a +1/+1 counter is placed on Wilting Phelddagrif, it gains flying until end of turn.
When Wilting Phelddagrif dies, put a 1/1 green Hippo creature token onto the battlefield for each +1/+1 counter on Wilting Phelddagrif.
2/2
-minrar: uncommon
Wisdom of Alexandria
3WU
Enchantment
As long as you have exactly seven cards in hand, your life total can’t change.
Whenever you draw a card, any opponent may tap an untapped creature he or she controls. If a player does, draw a card.
-minrar: rare
Able
//
>>>>>Willing
>>>>>2(U/R)
>>>>>Instant
>>>>>Gain control of target creature until end of turn.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Destroy target artifact and creature. They cannot be regenreated.
I have a splinter in my hand. I HATE SPLINTERS!!!!
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
BG
Sorcery
Until end of turn, you may cast creature cards from your graveyard.
If a creature card would be put into your graveyard from anywhere this turn, exile it instead.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Zameck Battlemage 2GU
Creature - Elf Wizard
3G: Put a +1/+1 counter on target creature and a +1/+1 counter on ~.
3U: Draw a card.
3/3
On to colourless...
1
Artifact Creature – Assembly-Worker
Whenever Assembly Strider attacks, the next artifact spell you cast this turn costs 1 less to cast.
1/1
-minrar: common
Alfheim
Outer Plane – Ysgard
When you planeswalk to Alfheim or at the beginning of your upkeep, put a 1/1 green Elf creature token onto the battlefield.
Whenever you roll :chaos:, you may tap target untapped Elf. If you do, you gain 1 life for each untapped Elf on the battlefield.
Apostasic Arm
Elite Creature - Arm
When Apostasic Arm enters the battlefield or at the beginning of the Hekatonkheires's upkeep, destroy target random enchantment a player controls.
Hero's reward - When Apostasic Arm leaves the battlefield, each player may return an enchantment card in his or her graveyard to his or her hand.
0/6
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact - Equipment
Equipped creature gets +3/+0
When ~ is attached to a Rogue, it costs 3 less to Equip
Equip 3
Vanguard
Attacking creatures you control have absorb 1.
Starting & Max. Hand Size: +2
Starting Life: +1
Charnel Country
Outer Plane – Abyss
All creatures get -1/-1.
Whenever a creature becomes tapped or becomes the target of a spell or ability, it gets -1/-1 until end of turn.
Creature cards can't leave the graveyard.
Whenever you roll :chaos:, each player puts the top three cards of his or her library into his or her graveyard.
Consume This World, My Children
Scheme
When you set this scheme in motion, you may put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
Contemptuous Arm
Elite Creature - Arm
At the beginning of the Hekatonkheires's upkeep, Contemptuous Arm deals damage to target random player equal to the number of Arms the Hekatonkheires controls unless that player sacrifices a creature.
Hero's reward - When Contemptuous Arm leaves the battlefield, each player gains 1 life for each Arm the Hekatonkheires controls.
0/6
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact
4, T, Exile ~: Target player skips his or her next turn.
8
Tribal Sorcery - Eldrazi
Tempting offer - Put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. Each other player may put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. For each player that does, put another of those tokens onto the battlefield.
-minrar: rare
Avatar – Elvish Bard
Vanguard
3: Target creature you control must be blocked this turn if able.
3: Target creature an opponent controls attacks this turn if able.
Starting & Max. Hand Size: +1
Starting Life: +1
Edges of Forgetting
Plane – Mirrodin
At the beginning of your upkeep, put a card from your hand on the bottom of your library.
Whenever you roll :chaos:, put target nonland permanent on the bottom of its owner’s library. If it was an artifact, you gain 2 life.
Evil Will Always Triumph Because Good Is Dumb
Ongoing Scheme
Creatures your opponents control attack each turn if able.
When you lose 10 or more life, abandon this scheme.
Entangling Tendril
Elite Creature - Tendril
As Entangling Tendril enters the battlefield, choose a random player not chosen by an ability of a permanent named Entangling Tendril.
The chosen player can't cast more than one spell each turn.
Hero's reward - When Entangling Tendril leaves the battlefield, the chosen player adds 3 to his or her mana pool.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact Creature - Golem
~ attacks each turn if able
2, Sacrifice ~: Draw a card
4/4
Artifact Creature - Golem
, discard ~ from your hand: draw two cards.
2/4
Many use it for battle just to show that they can.
Sorcery
Each player sacrifices a land, then taps all nonbasic lands he or she controls. They don't untap during their controllers' next untap steps.
Until the end of the Leviathan's next turn, players can't play nonbasic lands.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Where's the Beef? I mean MANA!
Ice Blow Gun 4
Snow Artifact
3, :symtap:: Deal 1 damage to target creature or player. Put a melt counter on ~.
When there are three or more counters on ~, sacrifice it.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Artifact Enchantment
Whenever another artifact you control becomes tapped, you may put a quest counter on ~.
2, t: Put a 3/3 Scarecrow creature token onto the battlefield. Activate this ability only if ~ has five or more quest counters on it.
Artifact Creature - Golem
When ~ enters the battefield, exile all artifacts in your graveayard and put that many +1/+1 counters on it.
If ~'s power is 5 or greater, ~ cannot attack.
0/0
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorcery
Put a petrification counter on each tapped creature a player controls. For as long as that creature has a petrification counter on it, it gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. Until the Gorgon's next turn, whenever an elite Snake leaves the battlefield, each player removes a petrification counter from a creature he or she controls.
License Magnate
Elite Creature - Advisor
Players can't cast spells during the Emperor's turn.
Whenever a player casts a spell, counter it unless he or she pays 1.
Hero's reward - When License Magnate leaves the battlefield, each player draws a card.
0/4
Liquefaction Cloud
Elite Creature - Cloud
Absorb 2
At the beginning of Yawgmoth's end step, put a -1/-1 counter on each nonelite creature.
Hero's reward - When Liquefaction Cloud leaves the battlefield, each player removes all -1/-1 counters from a creature he or she controls. That player gains that much life.
0/4
EDIT: FYI, hawk? I know it's going to come as a surprise, coming from me, but that last card? It doesn't work as worded.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact Creature - Golem
All artifact creatures able to block ~ do so.
Whenever ~ attacks, other artifact creatures you control attack if able.
Whenever ~ blocks, other artifact creatures you control block if able.
4/4
Needle Scarecrow 3
Artifact Creature - Scarecrow
When ~ enters the battlefield, put two Needle counters on it.
As long as ~ has a Needle counter on it, it gets +1/+0 and gains first strike.
:3mana:, Remove a Needle counter from ~: Deal 1 damage to target creature.
2/2
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Artifact
At the beginning of your upkeep, put a charge counter on ~, then each player exiles each nonland permanent not named ~ with CMC less than or equal to the number of charge counters on ~.