Zebra-Striped Anomaly3UU Creature - Shapeshifter {R}
Flash
Changeling (This creature is every creature type at all times.)
When ~ enters the battlefield, counter target spell unless an opponent has you return each creature he or she controls to its owner's hand.
3/3
Private Mod Note
():
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Devout of Endless Darkness4BB Creature - Human Cleric {R} 4BB: Choose a color. Each opponent loses X life and you gain X life, where X is your animosity against the chosen color. (Each mana symbol of a color in the mana costs of spells your opponents have cast this turn counts toward your animosity against that color.)
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Suspend 10— RB(Rather than cast this card from your hand, pay R and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
End of Days deals 20 damage to each creature. Return all creature cards from all graveyards to the battlefield under your control.
Destroy all lands.
You might need to edit that: you have both B and R in the Suspend cost, but only R in the description.
In addition you say Suspend 10, but only instruct the player to put 7 time counters on the card.
Suspend 10— BB(Rather than cast this card from your hand, pay BB and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
End of Days deals 20 damage to each creature. Return all creature cards from all graveyards to the battlefield under your control.
Destroy all lands.
Fixed
Fetid Horde3BB
Creature - Zombie
Haste
When ~ dies, return it to its owner's hand.
4/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Great Hydra DodecathBBBBB Legendary Creature - Hydra {M, THS block}
~ enters the battlefield with 5 plus X +1/+1 counters on it, where X is your devotion to black. (Each B in the mana costs of permanents you control counts toward your devotion to black. The mana symbols on this aren't counted when determining X.) YBBBBB: Monstrosity Y. (If this creature isn't monstrous, put Y +1/+1 counters on it and it becomes monstrous.)
As long as ~ is monstrous, nonmonstrous creatures can't attack or block.
If damage would be dealt to ~, if it is monstrous, remove that many +1/+1 counters from it instead.
Whenever a +1/+1 counter is removed from ~, put two +1/+1 counters on it at the beginning of the next end step.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Great Hydra DodecathBBBBB Legendary Creature - Hydra {M, THS block}
Great Hydra Dodecath enters the battlefield with X +1/+1 counters on it, where X is 5 plus your devotion to black. YBBBBB: Monstrosity Y.
As long as Dodecath is monstrous, nonmonstrous creatures can't attack or block.
If damage would be dealt to Dodecath while it's monstrous, remove that many +1/+1 counters from it instead.
Whenever a +1/+1 counter is removed from Dodecath, put two +1/+1 counters on it at the beginning of the next end step.
0/0
Jubilant Despoiling 2B
Sorcery – Salvage
Return target creature card in your graveyard to your hand, then put the top two cards of your library into your graveyard.
Conspire
Dredge 2
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Krovikan Assassin2BB
Creature - Vampire Assassin
Cumulative upkeep B
At the beginning of your upkeep, you may destroy target creature with toughness less than or equal to the number of age counters on ~.
2/3
Private Mod Note
():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Looming Deathgiver2BBB
Creature - Spirit Assassin
When ~ enters the battlefield, destroy target creature.
Pay 5 life: Return ~ to the battlefield tapped. Use this ability only if ~ is in your graveyard.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Rough SkinB Enchantment - Aura {C}
Enchant creature
Whenever a creature deals combat damage to enchanted creature, put a -1/-1 counter on that creature.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Stagnant Fumes :3mana::symb:
Enchantment
Players can't play Instant or Sorcery spells with converted mana costs greater than the number of cards in their hand. It's hard enough casting spells under duress, but when said duress is the stench of burning corpses, it gets harder.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Walking Diregraf 3BB Creature – Zombie As an additional cost to cast Walking Diregraf, exile two black creature cards from your graveyard. Whenever Walking Diregraf deals combat damage to a player, you may have that player's life total become 5. 5/5 -minrar: rare
Willing Victims 2B Enchantment At the beginning of your upkeep, you may search your library for a creature card, put it onto the battlefield, then shuffle your library. That card entering the battlefield doesn’t cause abilities to trigger. At the beginning of your end step, sacrifice all creatures put onto the battlefield with Willing Victims. -minrar: rare
Without Peer 4BB Enchantment Whenever Without Peer or a creature enters the battlefield under your control, sacrifice all creatures you control except one. Creatures you control get +10/+10. -minrar: rare
Wrench from Eternity 2B Sorcery Put target exiled card on top of its owner's library. That player loses life equal to its converted mana cost. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Xenoic Shade2B
Creature - Shade 1: If the color of mana you spent to activate this ability isn't the same as any other color of mana you spent to activate this ability this turn, Xenoic Shade gets +2/+2 until end of turn. Spend only colored mana to activate this ability.
1/1
Private Mod Note
():
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Creature - Human Wizard
When ~ dies, draw a card.
1/1
Sometimes the apprentice teaches the master, especially when they die.
Creature - Shapeshifter {R}
Flash
Changeling (This creature is every creature type at all times.)
When ~ enters the battlefield, counter target spell unless an opponent has you return each creature he or she controls to its owner's hand.
3/3
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Sorcery
For each color, each player sacrifices a permanent of that color.
Creature - Demon
Flying, swampwalk
5/5
Creature - Human Cleric {R}
4BB: Choose a color. Each opponent loses X life and you gain X life, where X is your animosity against the chosen color. (Each mana symbol of a color in the mana costs of spells your opponents have cast this turn counts toward your animosity against that color.)
4/4
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
You might need to edit that: you have both B and R in the Suspend cost, but only R in the description.
In addition you say Suspend 10, but only instruct the player to put 7 time counters on the card.
Fixed
Fetid Horde 3BB
Creature - Zombie
Haste
When ~ dies, return it to its owner's hand.
4/2
Legendary Creature - Hydra {M, THS block}
~ enters the battlefield with 5 plus X +1/+1 counters on it, where X is your devotion to black. (Each B in the mana costs of permanents you control counts toward your devotion to black. The mana symbols on this aren't counted when determining X.)
YBBBBB: Monstrosity Y. (If this creature isn't monstrous, put Y +1/+1 counters on it and it becomes monstrous.)
As long as ~ is monstrous, nonmonstrous creatures can't attack or block.
If damage would be dealt to ~, if it is monstrous, remove that many +1/+1 counters from it instead.
Whenever a +1/+1 counter is removed from ~, put two +1/+1 counters on it at the beginning of the next end step.
0/0
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Sorcery
Up to X target creatures each get -X/-X until end of turn.
Creature - Insect Horror
1B, pay 1 life: ~ gets +1/+1 and gains flying until end of turn.
2/3
Jubilant Despoiling
2B
Sorcery – Salvage
Return target creature card in your graveyard to your hand, then put the top two cards of your library into your graveyard.
Conspire
Dredge 2
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Vampire Assassin
Cumulative upkeep B
At the beginning of your upkeep, you may destroy target creature with toughness less than or equal to the number of age counters on ~.
2/3
Creature - Spirit Assassin
When ~ enters the battlefield, destroy target creature.
Pay 5 life: Return ~ to the battlefield tapped. Use this ability only if ~ is in your graveyard.
2/2
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Zombie
Swampwalk
~ can block creatures with swampwalk as if they didn't have swampwalk
4/3
Enchantment - Aura
Enchant Creature
Enchanted creature gains protection from Black. (Protection given does not destroy this aura.)
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Ogre Rogue
Extort, Extort, Extort
1/4
Overtaxxed Mind 2B
Enchantment
Whenever an opponent scrys or searches thier library that player loses 2 life.
Sorcery
Each creature gets -X/-X until end of turn. Each player loses X life.
1B
Sorcery
Whenever you play a land this turn, you lose 2 life.
You may play any number of additional lands this turn.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment - Aura {C}
Enchant creature
Whenever a creature deals combat damage to enchanted creature, put a -1/-1 counter on that creature.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Enchantment
Players can't play Instant or Sorcery spells with converted mana costs greater than the number of cards in their hand.
It's hard enough casting spells under duress, but when said duress is the stench of burning corpses, it gets harder.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Instant
Target opponent reveals his or her hand. You choose a creature card from it. That player exiles that card.
Creature - Zombie
You can only cast ~ from your graveayrd.
4/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 and has flying and lifelink.
3BB
Creature – Zombie
As an additional cost to cast Walking Diregraf, exile two black creature cards from your graveyard.
Whenever Walking Diregraf deals combat damage to a player, you may have that player's life total become 5.
5/5
-minrar: rare
Willing Victims
2B
Enchantment
At the beginning of your upkeep, you may search your library for a creature card, put it onto the battlefield, then shuffle your library. That card entering the battlefield doesn’t cause abilities to trigger.
At the beginning of your end step, sacrifice all creatures put onto the battlefield with Willing Victims.
-minrar: rare
Without Peer
4BB
Enchantment
Whenever Without Peer or a creature enters the battlefield under your control, sacrifice all creatures you control except one.
Creatures you control get +10/+10.
-minrar: rare
Wrench from Eternity
2B
Sorcery
Put target exiled card on top of its owner's library. That player loses life equal to its converted mana cost.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Shade
1: If the color of mana you spent to activate this ability isn't the same as any other color of mana you spent to activate this ability this turn, Xenoic Shade gets +2/+2 until end of turn. Spend only colored mana to activate this ability.
1/1