Numot's Charm RWU
Instant
Choose one – Destroy target nonbasic land and Numot's Charm deals 2 damage to that land's controller; or regenerate target permanent and it gains shroud until end of turn; or target player discards two cards. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Obzedat's Charm - WB
Instant
Choose one - Exile target creature. Return it to the battlefield at the beginning of the next end step; or Each opponent loses 2 life and you gain life equal to the life lost this way.
Price of Vanity :symu::symg:
Enchantment
You have Hexproof.
Your maximum handsize is reduced to five.
"When you wear an Ivory Mask, you take greater care in protection what's most important that little things slip through your attention."
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Quest for Charms UW
Enchantment
When you cast a Multicolored spell, put a Quest counter on ~.
When there are four or more Quest counters on ~, sacrifice it and search your library for card with Charm in its name and reveal it. Shuffle your library and you may cast that revealed card without paying its mana cost.
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Rhyme of Nature1GW Instant {U}
Until end of turn, target creature gets +1/+1 and gains lifelink if it's green, and it gets +1/+1 and gains hexproof if it's white.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Stability Strength1GGU
Tribal Instant - Mutant
Target creature gets +4/+4 until end of combat. Put two +1/+1 counters on that creature at end of turn. You will feel the energy flow through you and remain until your death!
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Teneb's CharmBGW
Instant
Choose one - Return target creature gard from your graveyard to your hand; or target creature gets +3/+3 until end of turn; or you gain 5 life.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Warrant Granted2WU
Enchantment - Aura
Enchant Creature
Gain control of enchanted creature.
:5mana:: Return ~ to owner's hand. Only an opponent may play this ability. If you want to be released, you have to pay the fine.....for now!
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
XanthareelGU Creature - Eel {C}
When ~ enters the battlefield, you gain life equal to the number of green creatures you control.
When ~ dies, draw a card.
2/2
(Finally made an X card! A xanthareel is a yellow eel used in medicinal foods.)
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Zuhma-Kien of New Rath :2mana::symwu::symub::symwb:
Legendary Creature- Kor Warrior Rogue
First strike, shadow, lifelink
:symwb:: Target creature with Shadow loses shadow and gets +2/+0 until end of turn. Grandeur- :symwb::symwb:, discard a creature card named ~: All attacking creatures with Shadow you control get +1/+1 until end of turn.
"When you live in a void, you have to adapt. Being able to pierce the dimensional veil is a big adaption."
4/4
I was seriously going to make him a SoltariThalakosDauthi Rogue... but decided Kor would work.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Arid Krill Canyon Plane - Eryss
Red creatures you control get +1/+1.
Whenever you roll C, ~ deals damage to target player equal to the number of red creatures you control. Those creatures gain first strike until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Celosia, the Tiger 5 Legendary Creature – Giant Cat First strike Whenever Celosia, the Tiger deals damage, put two +1/+1 counters on it. Whenever an opponent casts a spell, if Celosia’s attacking that player, remove a +1/+1 counter from it. If you don’t, remove it from combat. 1, Discard a legendary Giant card: Celosia gains hexproof and indestructible until end of turn. 3/3 -minrar: rare
Clockwork Nirvana Outer Plane – Mechanus All creatures lose all abilities except hexproof and shroud. Each player can’t cast more than one spell each turn. Artifact creatures have hexproof.
Carnage Shall Follow Scheme When you set this scheme in motion, creatures you control gain annihilator 1 until end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Diamond Head Golem6
Artifact Creature - Golem
~ is indestructible.
Trample
5/1
FYI, they changed indestructible into a standard keyword.
Energizer Rabbit 1 Artifact Creature – Conduit Rabbit t: Put a charge counter on target artifact. 0/1 -minrar: common
Emberstrike Duo 1 Vanguard Whenever you or a teammate cast a spell, you may have target creature gain first strike until end of turn. Starting & Max. Hand Size: +0 Starting Life: +5
Emberstrike Duo 2 Vanguard Whenever you or a teammate cast a spell, you may have target creature gain haste until end of turn. Starting & Max. Hand Size: +0 Starting Life: +2
Erasure Wave Phenomenon When you encounter Erasure Wave, return all creatures to their owners’ hands.
End of the World Scheme When you set this scheme in motion, you may pay 5. If you do, destroy all lands.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Gopher Hole
Land t: Add 1 to your mana pool. t, Sacrifice Gopher Hole: If you control a creature with a power of 4 or more destroy target non-basic land.
Gopher Hole
Land t: Add 1 to your mana pool. t, Sacrifice Gopher Hole: If you control a creature with a power of 4 or more destroy target non-basic land.
Gopher Hole
Land t: Add 1 to your mana pool. t, Sacrifice Gopher Hole: If you control a creature with a power of 4 or more destroy target non-basic land.
We're on colorless, not lands.
EDZ: Nath'd
Godly Evolution7
Enchantment - Aura
Enchant Giant, God, Eldrazi, Avatar, or Incarnation creature you control.
Enchanted creature gets +4/+4 and has haste, deathtouch, lifelink, indestructible, and trample.
Irradiation2 Sorcery {U}
~ deals 2 damage to target creature. If that creature would die this turn, shuffle it into its owner's library instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Journey to Another Dimension4
Instant
Exile ten target lands. (Unless this spell has ten targets, it can't be cast.) "Miami's on the scene just in case you didn't know it."
-Van'illa, Cryomancer
RWU
Instant
Choose one – Destroy target nonbasic land and Numot's Charm deals 2 damage to that land's controller; or regenerate target permanent and it gains shroud until end of turn; or target player discards two cards.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Choose one - Exile target creature. Return it to the battlefield at the beginning of the next end step; or Each opponent loses 2 life and you gain life equal to the life lost this way.
Enchantment
You have Hexproof.
Your maximum handsize is reduced to five.
"When you wear an Ivory Mask, you take greater care in protection what's most important that little things slip through your attention."
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment
When you cast a Multicolored spell, put a Quest counter on ~.
When there are four or more Quest counters on ~, sacrifice it and search your library for card with Charm in its name and reveal it. Shuffle your library and you may cast that revealed card without paying its mana cost.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Instant {U}
Until end of turn, target creature gets +1/+1 and gains lifelink if it's green, and it gets +1/+1 and gains hexproof if it's white.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Tribal Instant - Mutant
Target creature gets +4/+4 until end of combat. Put two +1/+1 counters on that creature at end of turn.
You will feel the energy flow through you and remain until your death!
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Instant
Choose one - Return target creature gard from your graveyard to your hand; or target creature gets +3/+3 until end of turn; or you gain 5 life.
Instant
Counter target creature or enchantment spell.
Draw a card.
Untwist
Instant
Counter target blue instant that targets a spell you control.
Draw a card.
Undo
Instant
Counter target spell you cast, if a spell is countered this way return it to your hand.
Enchantment
Whenever a player is dealt damage, he or she exiles a card from his or her graveyard.
Enchantment - Aura
Enchant Creature
Gain control of enchanted creature.
:5mana:: Return ~ to owner's hand. Only an opponent may play this ability.
If you want to be released, you have to pay the fine.....for now!
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Eel {C}
When ~ enters the battlefield, you gain life equal to the number of green creatures you control.
When ~ dies, draw a card.
2/2
(Finally made an X card! A xanthareel is a yellow eel used in medicinal foods.)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Yavimaya Rhino 3RG
Creature - Rhino
Trample, Haste
When ~ attacks, you may sacrifice a non-basic land. If you do, ~ gets +3/+0 until end of turn.
3/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Legendary Creature- Kor Warrior Rogue
First strike, shadow, lifelink
:symwb:: Target creature with Shadow loses shadow and gets +2/+0 until end of turn.
Grandeur- :symwb::symwb:, discard a creature card named ~: All attacking creatures with Shadow you control get +1/+1 until end of turn.
"When you live in a void, you have to adapt. Being able to pierce the dimensional veil is a big adaption."
4/4
I was seriously going to make him a Soltari Thalakos Dauthi Rogue... but decided Kor would work.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Plane - Eryss
Red creatures you control get +1/+1.
Whenever you roll C, ~ deals damage to target player equal to the number of red creatures you control. Those creatures gain first strike until end of turn.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Artifact
T, sacrifice a creature: Draw a card.
5
Legendary Creature – Giant Cat
First strike
Whenever Celosia, the Tiger deals damage, put two +1/+1 counters on it.
Whenever an opponent casts a spell, if Celosia’s attacking that player, remove a +1/+1 counter from it. If you don’t, remove it from combat.
1, Discard a legendary Giant card: Celosia gains hexproof and indestructible until end of turn.
3/3
-minrar: rare
Clockwork Nirvana
Outer Plane – Mechanus
All creatures lose all abilities except hexproof and shroud.
Each player can’t cast more than one spell each turn.
Artifact creatures have hexproof.
Carnage Shall Follow
Scheme
When you set this scheme in motion, creatures you control gain annihilator 1 until end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact Creature - Golem
~ is indestructible.
Trample
5/1
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
FYI, they changed indestructible into a standard keyword.
Energizer Rabbit
1
Artifact Creature – Conduit Rabbit
t: Put a charge counter on target artifact.
0/1
-minrar: common
Emberstrike Duo 1
Vanguard
Whenever you or a teammate cast a spell, you may have target creature gain first strike until end of turn.
Starting & Max. Hand Size: +0
Starting Life: +5
Emberstrike Duo 2
Vanguard
Whenever you or a teammate cast a spell, you may have target creature gain haste until end of turn.
Starting & Max. Hand Size: +0
Starting Life: +2
Erasure Wave
Phenomenon
When you encounter Erasure Wave, return all creatures to their owners’ hands.
End of the World
Scheme
When you set this scheme in motion, you may pay 5. If you do, destroy all lands.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact Creature - Myr
Hexproof
1/4
Land
t: Add 1 to your mana pool.
t, Sacrifice Gopher Hole: If you control a creature with a power of 4 or more destroy target non-basic land.
We are not there yet.
Hard Hat 3
Artifact - Equipment
Equipped creature gains Absorb 3
Equip
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
We're on colorless, not lands.
EDZ: Nath'd
Godly Evolution 7
Enchantment - Aura
Enchant Giant, God, Eldrazi, Avatar, or Incarnation creature you control.
Enchanted creature gets +4/+4 and has haste, deathtouch, lifelink, indestructible, and trample.
Sorcery {U}
~ deals 2 damage to target creature. If that creature would die this turn, shuffle it into its owner's library instead.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Instant
Exile ten target lands. (Unless this spell has ten targets, it can't be cast.)
"Miami's on the scene just in case you didn't know it."
-Van'illa, Cryomancer
Artifact Creature - Snake
First Strike
Deathtouch
1/1
Kozilek's Seeker 9
Creature - Eldrazi
Flying
Annihilator 1
6/6