Predatory Rage2G
Sorcery
Target creature gets +3/+3 and gains trample until end of turn. If R was spent to cast ~, that creature fights another target creature.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Ulvenwald Ranger3G
Creature - Human Scout
Whenever ~ enters the battlefield or deals combat damage to a player, you may search your library for a forest card and put it onto the battlefield tapped, then shuffle your library. 2/2
Yavimaya Treefolk3G
Creature - Treefolk Threshold 5 — Yavimaya Treefolk gets +2/+2 as long as five or more cards are in your graveyard. Threshold 10 — Yavimaya Treefolk gets +3/+3 and has trample as long as ten or more cards are in your graveyard. Threshold 20 — Yavimaya Treefolk gets +7/+7 and has hexproof as long as twenty or more cards are in your graveyard.
3/3
Crushing Thoughts4BR
Sorcery
~ deals damage to target opponent equal to the number of cards in that player's hand, then that player discards his or her hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Geistfiend :sym2u::symr::symb:
Creature- Spirit Horror
Haste, first strike when attacking.
Pay 2 life: ~ gains Intimidate until end of turn.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Creature - Tiger
Indestructible
Forestwalk
2/1
Creature - Beast
~ can't be countered.
5/4
Creature - Human Scout
1G: You may put a land card from your hand into play tapped.
1/1
Creature - Elemental
Trample
Damage is dealt to ~ in the form of +1/+1 counters.
5/5
Enchantment
When ~ enters the battlefield, draw a card.
Whenever a player draws a card, he or she reveals that card.
Enchantment
Whenever a creature enters the battlefield under your control, that creature fights target creature an opponent controls.
Sorcery
Target creature gets +3/+3 and gains trample until end of turn. If R was spent to cast ~, that creature fights another target creature.
Sorcery
Draw a card for each Elf you control.
Queue G
Enchantment
Only one creature can enter the battlefield per turn. Creatures enter the battlefield tapped.
Instant
Exile each noncreature permanent.
Snow Creature - Elf Shaman
: add G to your mana pool.
1S: scry 1.
1/1
Creature - Spider
Trample, reach
7/10
Creature - Human Scout
Whenever ~ enters the battlefield or deals combat damage to a player, you may search your library for a forest card and put it onto the battlefield tapped, then shuffle your library.
2/2
Creature - Elf Warrior
Trample
Sacrifice an artifact: ~ gets +1/+1 until end of turn.
3/3
Creature - Wurm
Anihilator 1
Trample
7/7
It's gonna break something.
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
Whenever enchanted creature attacks, defending player can't cast spells this turn.
Creature - Treefolk
Threshold 5 — Yavimaya Treefolk gets +2/+2 as long as five or more cards are in your graveyard.
Threshold 10 — Yavimaya Treefolk gets +3/+3 and has trample as long as ten or more cards are in your graveyard.
Threshold 20 — Yavimaya Treefolk gets +7/+7 and has hexproof as long as twenty or more cards are in your graveyard.
3/3
Instant
Target creature gains annihilator 1 until end of turn.
Creature - Goblin
Phasing
5/5
Sorcery
Destroy all nonbasic lands.
Sorcery
~ deals damage to target opponent equal to the number of cards in that player's hand, then that player discards his or her hand.
Creature - Human Assassin [U]
Haste, first strike
When ~ enters the battlefield, it deals 3 damage to target player.
2/2
Enchantment
At the beginning of your upkeep, if it's July 4th, you win the game.
Creature - Human Warrior
Phasing, first strike, haste
3/3
Creature- Spirit Horror
Haste, first strike when attacking.
Pay 2 life: ~ gains Intimidate until end of turn.
3/3
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Goblin Vampire
Haste, Lifelink
4/1
I've been waiting too long to make this pun.