Arson Wurm4RR
Creature - Wurm
Haste
Whenever a creature or player is dealt damage by ~, put a flame counter on that creature or player.
At the beginning of each players upkeep, that player takes 1 damage for each flame counter on them and their creatures take 1 damage for each flame counter on that creature.
5/5
Doomfire3R
Instant
If you have a maximum hand size, ~ deals damage to target creature or player equal to your maximum hand size minus the number of cards in your hand.
Eldest GoblinRR
Creature - Goblin
When ~ enters the battlefield, goblins you control get +1/+1 until end of turn for each creature you control named Eldest Goblin.
2/2
Growing InfernoRRR
Creature - Elemental R
During your upkeep, put a +1/+1 counter
on Growing Inferno.
Annihilator X where X is equal to the number of
+1/+1 counters on Growing Inferno.
2/2
Hot Mess 4RR
World Enchantment
Permanents enter the battlefield under control of a random player.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Igneous Basher2RR
Creature - Elemental Berserker
Haste
Whenever ~ attacks, sacrifice it at end of combat unless defending player was dealt damage this turn.
5/2
Jaya's Jumpsuit (2/R)(2/R)(2/R)
Legendary Artifact - Equipment
Equipped creature gains protection from red.
Whenever equipped creature would deal damage, instead it deals twice that much.
Equip (2/R)(2/R)
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Laccolith Colossus6RRR
Creature - Giant
Haste
Whenever a creature you control becomes blocked, you may have it deal damage equal to its power to target creature. If you do, that creature assigns no combat damage this turn.
8/8
Ode to Joy1RR
Instant - Song
Cast ~ only during the postcombat main phase.
Add R to your mana pool for each creature you control that attacked or blocked this turn.
Ode to Joy1RR
Instant - Song
Cast ~ only during the postcombat main phase.
Add R to your mana pool for each creature you control that attacked or blocked this turn.
I go with Music for the spell cards and Song on the enchantments, myself.
Pangs of Anguish 1R Instant Pangs of Anguish deals 2 damage to target creature. Haunt a creature As long as Pangs of Anguish is haunting a creature, that creature has "Damage dealt to creatures you control can't be prevented." -minrar: common
Pathrazer Boggart
Creature – Goblin
Haste
Pathrazer Boggart attacks each turn if able.
Whenever Pathrazer Boggart attacks, reveal the top card of your library. If the revealed card is a land card, put it into your graveyard and Pathrazer Boggart gets +2/+0 until end of turn.
2/1
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Quick R
Instant
Put a creature from your hand into the battlefield. Then pay its mana cost or exile it.
////////////////////////////////////////////////////
Fast R
Instant
Creatures you control that entered the battlefield this turn gain firststrike until end of turn.
//////////////////////////////////////////
Hurry R
Instant
Creatures you control that entered the battlefield this turn gain haste until end of turn.
Fuse
Ruthless Vagabond 2R Creature – Human Werewolf Rogue At the beginning of each upkeep, if no spells were cast last turn, transform Ruthless Vagabond. 3/1 // Howlpack Cutthroat (:symb:) Creature – Werewolf Assassin At the beginning of your end step, put a 1/1 black Wolf creature token with deathtouch onto the battlefield. 3R: Target Wolf creature you control fights target creature. Activate this ability only any time you could cast a sorcery. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Cutthroat. 4/2 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Speaking of PainR
Instant Join Forces - Starting with you, each player may pay any amount of mana. Each player may deal X damage to target creature, where X is the total amount of mana paid this way.
Tanufel Hermit 1R Creature – Elemental Shaman Mystic 1: Target untapped creature gets +1/+0 until end of turn. 0/1 -minrar: common Tanufel Monks 4R Creature – Elemental Monk 3: Untap target creature. If that creature shares a creature type with Tanufel Monks, it gets +1/+0 until end of turn. 3/3 -minrar: uncommon
Tanufel’s Hands 1R Tribal Sorcery – Elemental Volley Look at the top five cards of your library. You may reveal any number of cards this way. For each Elemental card revealed this way, Tanufel’s Hands deals 2 damage to target creature. -minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Unyielding Assault 1RRR
Enchantment 4RR: untap all creatures that attacked this turn. After this step there is another attack step and another main step. You may only active this ability as a sorcery.
Reduce the activation cost by 1 for every creature that delt combat damage during your last combat this turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Wurm
Haste
Whenever a creature or player is dealt damage by ~, put a flame counter on that creature or player.
At the beginning of each players upkeep, that player takes 1 damage for each flame counter on them and their creatures take 1 damage for each flame counter on that creature.
5/5
Creature - Goblin Shaman
Red elemental creatures you control get +2/+0
2/1
Instant
~ deals 8 damage divided among any number of target creatures or players.
Doomfire 3R
Instant
If you have a maximum hand size, ~ deals damage to target creature or player equal to your maximum hand size minus the number of cards in your hand.
Creature - Goblin
When ~ enters the battlefield, goblins you control get +1/+1 until end of turn for each creature you control named Eldest Goblin.
2/2
Creature - Dragon
Flying, first strike
R: ~ gets +1/+0 until end of turn.
4/4
Creature - Elemental R
During your upkeep, put a +1/+1 counter
on Growing Inferno.
Annihilator X where X is equal to the number of
+1/+1 counters on Growing Inferno.
2/2
World Enchantment
Permanents enter the battlefield under control of a random player.
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Creature - Elemental Berserker
Haste
Whenever ~ attacks, sacrifice it at end of combat unless defending player was dealt damage this turn.
5/2
Legendary Artifact - Equipment
Equipped creature gains protection from red.
Whenever equipped creature would deal damage, instead it deals twice that much.
Equip (2/R)(2/R)
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Sorcery
Deal 4 damage to target creature. If that creature would go to the graveyard from the battelfield, exile it instead.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Giant
Haste
Whenever a creature you control becomes blocked, you may have it deal damage equal to its power to target creature. If you do, that creature assigns no combat damage this turn.
8/8
Creature – Human Berserker
Haste
When ~ is blocked, it gets +2/+0 and gains first strike until end of turn.
2/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment
Wither
At the beginning of your upkeep, ~ deals 1 damage to each creature and player.
Instant - Song
Cast ~ only during the postcombat main phase.
Add R to your mana pool for each creature you control that attacked or blocked this turn.
I go with Music for the spell cards and Song on the enchantments, myself.
Pangs of Anguish
1R
Instant
Pangs of Anguish deals 2 damage to target creature.
Haunt a creature
As long as Pangs of Anguish is haunting a creature, that creature has "Damage dealt to creatures you control can't be prevented."
-minrar: common
Pathrazer Boggart
Creature – Goblin
Haste
Pathrazer Boggart attacks each turn if able.
Whenever Pathrazer Boggart attacks, reveal the top card of your library. If the revealed card is a land card, put it into your graveyard and Pathrazer Boggart gets +2/+0 until end of turn.
2/1
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Put a creature from your hand into the battlefield. Then pay its mana cost or exile it.
////////////////////////////////////////////////////
Fast R
Instant
Creatures you control that entered the battlefield this turn gain firststrike until end of turn.
//////////////////////////////////////////
Hurry R
Instant
Creatures you control that entered the battlefield this turn gain haste until end of turn.
Fuse
2R
Creature – Human Werewolf Rogue
At the beginning of each upkeep, if no spells were cast last turn, transform Ruthless Vagabond.
3/1
//
Howlpack Cutthroat
(:symb:) Creature – Werewolf Assassin
At the beginning of your end step, put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
3R: Target Wolf creature you control fights target creature. Activate this ability only any time you could cast a sorcery.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Cutthroat.
4/2
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Join Forces - Starting with you, each player may pay any amount of mana. Each player may deal X damage to target creature, where X is the total amount of mana paid this way.
1R
Creature – Elemental Shaman Mystic
1: Target untapped creature gets +1/+0 until end of turn.
0/1
-minrar: common
Tanufel Monks
4R
Creature – Elemental Monk
3: Untap target creature. If that creature shares a creature type with Tanufel Monks, it gets +1/+0 until end of turn.
3/3
-minrar: uncommon
Tanufel’s Hands
1R
Tribal Sorcery – Elemental Volley
Look at the top five cards of your library. You may reveal any number of cards this way. For each Elemental card revealed this way, Tanufel’s Hands deals 2 damage to target creature.
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
4RR: untap all creatures that attacked this turn. After this step there is another attack step and another main step. You may only active this ability as a sorcery.
Reduce the activation cost by 1 for every creature that delt combat damage during your last combat this turn.
4R
Creature – Spirit
Protection from command
1R: Vestige of Apostasy gains haste until end of turn.
4/4
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Spend only red mana on X.
Target creature gets +Y/+0 until end of turn where Y is twice X.
Creature - Lizard Warrior
Haste, trample
8/2
Instant
Target creature that entered the battlefield this turn gets +3/+0 and gains haste and first strike until end of turn.