~Emrakul, End of Antiquity~ ~11~ ~Legendary Creature – Eldrazi~ ~When you cast Emrakul, End of Antiquity, each opponent exiles the top eight cards of his or her library and eight cards from his or her graveyard.~ ~Flying~ ~Annihilator 4~ ~Whenever an opponent sacrifices a permanent, he or she exiles the top card of his or her library.~ ~When Emrakul is put into your graveyard from anywhere, put it on the bottom of your library, then draw a card.~ ~10/10~ -minrar: mythic -planeshift – if the Eldrazi had been caged on Ravnica
~Emrakul, Infinity Rent~ ~14~ ~Legendary Creature – Eldrazi~ ~When you cast Emrakul, Infinity Rent, target opponent skips his or her next turn unless he or she sacrifices five permanents.~ ~Flying~ ~Emrakul is indestructible.~ ~Annihilator 5~ ~When Emrakul is put into your graveyard from anywhere, you may sacrifice five permanents. If you do, return it to your hand.~ ~10/10~ -minrar: mythic -planeshift – if the Eldrazi had been caged on Alara
~Emrakul, the Final End~ ~14~ ~Legendary Creature – Eldrazi~ ~When you cast Emrakul, the Final End, if you control no colored permanents, each opponent loses life equal to the total life that player has lost this turn.~ ~Flying~ ~Annihilator 5~ ~Whenever an opponent casts a colored spell, he or she loses 1 life.~ ~When Emrakul is put into your graveyard from anywhere, sacrifice a colorless permanent. If you do, put Emrakul on top of your library.~ ~13/13~ -minrar: mythic -planeshift – if the Eldrazi had been caged on Dominaria
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Hype Machine 3 Artifact – Engine At the beginning of your upkeep, put a 1/1 blue Illusion creature token with flying onto the battlefield. When Hype Machine becomes the target of a spell or ability, destroy it and all tokens put onto the battlefield with it. -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Infused Golem 7
Artifact Creature - Golem Mutant
When ~ enters the battlefield, discard a creature card. ~ power and toughness is equal to the discarded creature card's converted mana cost.
When ~ dies, return the discarded creature card back to your hand.
*/*
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Jester's Bell3
Artifact ,T: Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Looking Glass2
Artifact
Your opponents play with their hands face up. T, Sacrifice Looking Glass: Discard all the cards in your hand, then draw that many cards. Sometimes a change of perspective is all you need.
Modification Chamber6
Artifact
Sacrifice a creature: Search your library for a creature with the same converted mana cost as the sacrificed creature, reveal it, and put it onto the battlefield. Shuffle your library.
Orb of Discord 2 Artifact – Sphere ,t: If Orb of Discord is on the battlefield, destroy target random permanent unless its controller pays 1 for each charge counter on Orb of Discord. If the player does, put a charge counter on Orb of Discord. If the player doesn’t, destroy Orb of Discord. -minrar: rare -reservereprint: Chaos Orb Orb of Silence 3 Artifact – Sphere When Orb of Silence enters the battlefield, destroy all Songs. Song spells and Music spells can't be cast. 3, Sacrifice Orb of Silence: Until end of turn, spells can't be cast. Counter each spell on the stack unless its controller pays 1. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Reckless Juggernaut 5
Artifact Creature - Juggernaut
Trample
At the beginning of combat on your turn, choose an opponent at random. ~ attacks that player this combat if able.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Stillheart Longbow3
Artifact - Equipment
When Stillheart Longbow enters the battlefield, choose a creature type.
Equipped creature has "T: This creature deals 1 damage to target creature" and "T: This creature deals 3 damage to target creature of the chosen type."
Equip 3
Umbrella0
Artifact - Equipment
Equipped creature gains protection from blue and from creatures with flying.
If equipped creature is an Advisor, it gets an additional +2/+2.
Equip 1
Private Mod Note
():
Rollback Post to RevisionRollBack
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Vault of Oblivion4
Artifact
At the beginning of your upkeep, each player searches his/her library for two cards, exiles them, then shuffles his/her library.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
~ Enter's the battlefield with X bone counters on it. t: Remove a bone counter from ~, ~ Deals one damage to target creature. t Sacrifice ~ : Target creature get's -X/-X where X equals the amount of bone counter's on ~.
Ziggurats 6 Artifact Lands you control are indestructible and have protection from enchantments your opponents control. -minrar: uncommon -reservereprint: Pyramids
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Blister Flats
Land T: Add W to your mana pool if Blister Flats has no depletion counters. Put a depletion counter on Blister Flats. T: Add R to your mana pool if Blister Flats has a depletion counter on it.
Clearing of Hope
Land T: Add 1 to your mana pool. Fateful hour - As long as you have 5 or less life, instead add two mana of any color to your mana pool.
Derelict District
Land T: Add one mana of any color to your mana pool.
At the beginning of each end step, if Derelict District is tapped, it deals 1 damage to you. Ravnica's abandoned quarters still seethe with the memories of the inhabitants who once settled there.
Private Mod Note
():
Rollback Post to RevisionRollBack
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~11~
~Legendary Creature – Eldrazi~
~When you cast Emrakul, End of Antiquity, each opponent exiles the top eight cards of his or her library and eight cards from his or her graveyard.~
~Flying~
~Annihilator 4~
~Whenever an opponent sacrifices a permanent, he or she exiles the top card of his or her library.~
~When Emrakul is put into your graveyard from anywhere, put it on the bottom of your library, then draw a card.~
~10/10~
-minrar: mythic
-planeshift – if the Eldrazi had been caged on Ravnica
~Emrakul, Infinity Rent~
~14~
~Legendary Creature – Eldrazi~
~When you cast Emrakul, Infinity Rent, target opponent skips his or her next turn unless he or she sacrifices five permanents.~
~Flying~
~Emrakul is indestructible.~
~Annihilator 5~
~When Emrakul is put into your graveyard from anywhere, you may sacrifice five permanents. If you do, return it to your hand.~
~10/10~
-minrar: mythic
-planeshift – if the Eldrazi had been caged on Alara
~Emrakul, the Final End~
~14~
~Legendary Creature – Eldrazi~
~When you cast Emrakul, the Final End, if you control no colored permanents, each opponent loses life equal to the total life that player has lost this turn.~
~Flying~
~Annihilator 5~
~Whenever an opponent casts a colored spell, he or she loses 1 life.~
~When Emrakul is put into your graveyard from anywhere, sacrifice a colorless permanent. If you do, put Emrakul on top of your library.~
~13/13~
-minrar: mythic
-planeshift – if the Eldrazi had been caged on Dominaria
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact Creature - Golem
1: ~ gets +1/-1 until end of turn.
3/4
Artifact - Equipment
Equipped creature can't attack or block. Equipped creature gains "T: Detain target creature."
Equip 2
3
Artifact – Engine
At the beginning of your upkeep, put a 1/1 blue Illusion creature token with flying onto the battlefield.
When Hype Machine becomes the target of a spell or ability, destroy it and all tokens put onto the battlefield with it.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact Creature - Golem Mutant
When ~ enters the battlefield, discard a creature card. ~ power and toughness is equal to the discarded creature card's converted mana cost.
When ~ dies, return the discarded creature card back to your hand.
*/*
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Artifact
,T: Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Artifact
3: Target permanent is all colours until end of turn.
Artifact
Your opponents play with their hands face up.
T, Sacrifice Looking Glass: Discard all the cards in your hand, then draw that many cards.
Sometimes a change of perspective is all you need.
Artifact
Sacrifice a creature: Search your library for a creature with the same converted mana cost as the sacrificed creature, reveal it, and put it onto the battlefield. Shuffle your library.
2
Artifact – Sphere
,t: If Orb of Discord is on the battlefield, destroy target random permanent unless its controller pays 1 for each charge counter on Orb of Discord. If the player does, put a charge counter on Orb of Discord. If the player doesn’t, destroy Orb of Discord.
-minrar: rare
-reservereprint: Chaos Orb
Orb of Silence
3
Artifact – Sphere
When Orb of Silence enters the battlefield, destroy all Songs.
Song spells and Music spells can't be cast.
3, Sacrifice Orb of Silence: Until end of turn, spells can't be cast. Counter each spell on the stack unless its controller pays 1.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Artifact
,t: ~ deals 6 damage to target creature or player.
Creature-Horror (Uncommon)
Haste
R, sacrifice ~: deal 2 damage to target creature.
B, sacrifice ~: target player loses 3 life.
2/2
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
Quetzyl Chest 4
Artifact
T: Scry 2.
Artifact Creature - Juggernaut
Trample
At the beginning of combat on your turn, choose an opponent at random. ~ attacks that player this combat if able.
5/5
Artifact - Equipment
When Stillheart Longbow enters the battlefield, choose a creature type.
Equipped creature has "T: This creature deals 1 damage to target creature" and "T: This creature deals 3 damage to target creature of the chosen type."
Equip 3
Artifact Creature - Construct
~ attacks each turn if able
8/8
Artifact - Equipment
Equipped creature gains protection from blue and from creatures with flying.
If equipped creature is an Advisor, it gets an additional +2/+2.
Equip 1
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Artifact
At the beginning of your upkeep, each player searches his/her library for two cards, exiles them, then shuffles his/her library.
Artifact
~ Enter's the battlefield with X bone counters on it.
t: Remove a bone counter from ~, ~ Deals one damage to target creature.
t Sacrifice ~ : Target creature get's -X/-X where X equals the amount of bone counter's on ~.
Artifact Creature - Gnome
Sacrifice ~: Return target Gnome creature from your graveyard to your hand.
2/2
6
Artifact
Lands you control are indestructible and have protection from enchantments your opponents control.
-minrar: uncommon
-reservereprint: Pyramids
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Land
If a permanent would leave the battlefield, exile it instead.
T: Add U to your mana pool.
Land
T: Add W to your mana pool if Blister Flats has no depletion counters. Put a depletion counter on Blister Flats.
T: Add R to your mana pool if Blister Flats has a depletion counter on it.
Land
T: Add 1 to your mana pool.
Fateful hour - As long as you have 5 or less life, instead add two mana of any color to your mana pool.
Land
T: Add one mana of any color to your mana pool.
At the beginning of each end step, if Derelict District is tapped, it deals 1 damage to you.
Ravnica's abandoned quarters still seethe with the memories of the inhabitants who once settled there.