Youth Gone Wild1G
Creature - Human
Whenever ~ attacks, reveal the top card of your library. If it's a Human creature card, put it onto the battlefield tapped and attacking. Otherwise, put that card into your graveyard.
1/1
Zaurasaurus2G
Creature - Lizard
Flash
If ~ enters the battlefield and it's not your turn, you may search your library for a card named Zaurasaurus, reveal it, and put it in your hand. Then shuffle your library.
3/2
Apoplectic Fit1RG
Instant
Until end of turn, whenever target player activates an ability that isn't a mana ability, copy that ability and select the copy's targets at random.
Deadly Blast :1mana::symb::symr:
Instant (U)
Destroy target creature. If that creature was dealt damage this turn, Deadly Blast deals 5 damage to that creature's controller.
Growth SpurtRG
Sorcery
Search your library for two basic land cards and put them onto the battlefield tapped. Then shuffle your library and a sacrifice a land.
Horned Baloth :2mana::symr::symr::symg::symg:
Creature - Beast Mutant
Trample
:2mana::symr:: Horned Baloth gets +1/+0 until end of turn.
:2mana::symg:: Switch Horned Baloth's power and toughness until end of turn.
Horned Baloth has double strike as long as its power is greater than its toughness.
3/5
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Kinetic Blast :2mana::symu::symr:
Instant (U)
Kinetic Blast deals damage to target creature or player equal to the number of damage dealt to you this turn.
Livonya's FuryRG
Instant
Target creature gets +3/+3 until end of turn. If that creature is legendary, it gets +5/+5 and gains trample until end of turn instead.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Malfeasance Mage3BR
Creature - Human Wizard
Whenever a Plains enters the battlefield, ~ deals 1 damage to its controller.
Whenever a white spell is cast, ~ deals damage equal to that spell's converted mana cost to that spell's controller.
2/3
Quest for PerfectionWUB
Enchantment
Whenever you cast an Aura or Equipment spell, put a quest counter on ~.
As long as there are four or more quest counters on ~, you may pay 0 rather than pay the cost of Aura and Equipment costs.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Rainchannel :2mana::symw::symu::symg:
Instant
Untap all lands you control. You gain life equal to the number of lands you control. Creatures you control get +X/+X until end of turn, where X is the number of lands you control.
Draw a card.
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, defending player can't cast spells this turn.
Creature - Human
Whenever ~ attacks, reveal the top card of your library. If it's a Human creature card, put it onto the battlefield tapped and attacking. Otherwise, put that card into your graveyard.
1/1
Creature - Lizard
Flash
If ~ enters the battlefield and it's not your turn, you may search your library for a card named Zaurasaurus, reveal it, and put it in your hand. Then shuffle your library.
3/2
Instant
Until end of turn, whenever target player activates an ability that isn't a mana ability, copy that ability and select the copy's targets at random.
Instant (R)
Return to your hand all nonland cards from your graveyard that you cast this turn. Exile Bring Back.
Sorcery
Draw X cards. You lose life equal to the number of cards drawn this way.
Miracle XUB
Instant (U)
Destroy target creature. If that creature was dealt damage this turn, Deadly Blast deals 5 damage to that creature's controller.
Enchantment
Whenever you cast a multicolored spell, for each of that spell's colors, you may gain 1 life and draw a card.
Sorcery
When you cast ~ pay X life. ~ deals X damage to target creature or player.
Sorcery
Search your library for two basic land cards and put them onto the battlefield tapped. Then shuffle your library and a sacrifice a land.
Creature - Beast Mutant
Trample
:2mana::symr:: Horned Baloth gets +1/+0 until end of turn.
:2mana::symg:: Switch Horned Baloth's power and toughness until end of turn.
Horned Baloth has double strike as long as its power is greater than its toughness.
3/5
Instant
Draw a card if U was spent to cast ~
If R was spent to cast, it deals 3 damage to target creature or player
Creature - Human Cleric
When attacks gain life equal to the number of creatures you control.
1/1
Instant (U)
Kinetic Blast deals damage to target creature or player equal to the number of damage dealt to you this turn.
Instant
Target creature gets +3/+3 until end of turn. If that creature is legendary, it gets +5/+5 and gains trample until end of turn instead.
Creature - Human Wizard
Whenever a Plains enters the battlefield, ~ deals 1 damage to its controller.
Whenever a white spell is cast, ~ deals damage equal to that spell's converted mana cost to that spell's controller.
2/3
Creature - Beast
When ~ attacks exile target permanent an opponent controls at random.
3/3
Instant
Exile two target spells and/or permanents.
Enchantment - Aura (R)
Enchant Creature
Enchanted creature gains vigilance, flying, trample, first strike, "2: Regenerate this creature" and +5/+5
Such unrestrained power, I want it!
Enchantment
Whenever you cast an Aura or Equipment spell, put a quest counter on ~.
As long as there are four or more quest counters on ~, you may pay 0 rather than pay the cost of Aura and Equipment costs.
Instant
Untap all lands you control. You gain life equal to the number of lands you control. Creatures you control get +X/+X until end of turn, where X is the number of lands you control.
Draw a card.
Sorcery
Put X +1/+1 counters on each of X target creatures and draw X cards.
Creature - Human Wizard
Flash
When ~ enters the battlefield, you may choose new targets for target spell.
2/2
Instant
Target creature gains trample, infect and is indestructible until end of turn.
Instant
Target creature gets +3/+3 and gains vigilance and lifelink until end of turn.