Questing Rootwalla1G Creature - Lizard
When Questing Rootwala enters the battlefield, if you cast it for
its Madness cost, choose a basic land type. Questing Rootwalla
gains landwalk of the chosen type.
Madness 3G
2/2
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Slithering Tide1GG Enchantment
At the beginning of your upkeep, put a charge counter on
Slithering Tide for each snake you control, then put a 1/1
green snake creature token onto the battlefield for each
charge counter on Slithering Tide.
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Tribe of Kerchak :3mana::symg::symg:
Creature- Ape Beast 5/3
~ has Trample as long as you control another non-token creature named Tribe of Kerchak.
:symg::symg::symg:: ~ gains Forestwalk until end of turn.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Ulvenwald Protector -- 3GG
Creature -- Human Warrior Werewolf
Reach
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Protector.
2/5
---- Ulvenwald Vengewolf
(G) Creature -- Werewolf
Reach, Vigilance
Ulvenwald Vengewolf deals damage to creatures with flying as though it had deathtouch.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Vengewolf.
5/7
Verdant Essence 2G
Enchantment - Aura
Enchant land
Enchanted land is a 2/2 creature with "t: Add one mana of any colour to your mana pool." It's still a land.
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Wild Stranglers2G
Creature - Plant
~'s toughness is equal to the number of Forests on the battlefield.
At the beginning of your upkeep, search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
0/*
Archscholar of Tillist3UR
Creature - Human Wizard T: Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost. "Those who cannot remember the past are forced to endure it once more."
2/2
Call from Beyond :1mana::symu::symb:
Sorcery (R)
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped, then shuffle the rest of the revealed cards into your library. You lose life equal to its converted mana cost unless you cast Call from Beyond from your graveyard.
Flashback-Exile five creature cards in any combination of blue and/or black creatures from your graveyard.
Dimir ConsultationUB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library. Then exile the top ten cards of your library.
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Extravagant Splendor 1GW
Enchantment - Aura
Enchant permanent
Enchanted permanent has hexproof.
If enchanted permanent is a creature, it gets +3/+3.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
HackBR Instant
Hack deals 1 damage to target creature, then put a
-1/-1 counter on that creature.
/// Slash2RG Instant
Destroy target enchantment or land.
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():
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Laccolith Angel4RW
Creature - Angel
Flying, vigilance
Whenever ~ becomes blocked, you may have it deal damage equal to its power to target creature. If you do, ~ assigns no combat damage this turn.
4/3
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Molecular Destruction :symg::symu:
Instant (U)
Exile target noncreature permanent with converted mana cost 3 or less. If a land is exiled this way, its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Neon ConsumerUR
Creature - Weird
~ can't be sacrificed.
When ~ dies, draw three cards. If it didn't die during combat, draw six cards and discard three cards instead.
3/1
Open the Heavens4WWUU Sorcery
Put a 4/4 white Angel creature token with flying onto the
battlefield, then put a 1/1 blue Bird creature token with
flying onto the battlefield for each creature you control.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
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Creature - Lizard
When Questing Rootwala enters the battlefield, if you cast it for
its Madness cost, choose a basic land type. Questing Rootwalla
gains landwalk of the chosen type.
Madness 3G
2/2
Creature - Spider
Reach
Rootbound Arachnid can't attack or block if you control any tapped lands.
3/6
Thanks to Nezumi for the banner!
Enchantment
At the beginning of your upkeep, put a charge counter on
Slithering Tide for each snake you control, then put a 1/1
green snake creature token onto the battlefield for each
charge counter on Slithering Tide.
Creature- Ape Beast 5/3
~ has Trample as long as you control another non-token creature named Tribe of Kerchak.
:symg::symg::symg:: ~ gains Forestwalk until end of turn.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature -- Human Warrior Werewolf
Reach
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Protector.
2/5
----
Ulvenwald Vengewolf
(G) Creature -- Werewolf
Reach, Vigilance
Ulvenwald Vengewolf deals damage to creatures with flying as though it had deathtouch.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Vengewolf.
5/7
Enchantment - Aura
Enchant land
Enchanted land is a 2/2 creature with "t: Add one mana of any colour to your mana pool." It's still a land.
Creature - Plant
~'s toughness is equal to the number of Forests on the battlefield.
At the beginning of your upkeep, search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.
0/*
Enchantment
~ can't be countered.
Green creatures you control gain protection from blue.
Creature – Yeti Scout
Forestwalk, mountainwalk
Whenever Yeti Wayfarer deals combat damage to a player, you may draw a card.
3/2
Legendary Creature - Elf Warrior Shaman
2GG: Target creature is indestructible this turn.
3/4
On to multicoloured...
Creature - Human Wizard
T: Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.
"Those who cannot remember the past are forced to endure it once more."
2/2
Sorcery
Target player loses life equal to the total power among all creatures he or she controls.
Sorcery (R)
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped, then shuffle the rest of the revealed cards into your library. You lose life equal to its converted mana cost unless you cast Call from Beyond from your graveyard.
Flashback-Exile five creature cards in any combination of blue and/or black creatures from your graveyard.
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library. Then exile the top ten cards of your library.
1GW
Enchantment - Aura
Enchant permanent
Enchanted permanent has hexproof.
If enchanted permanent is a creature, it gets +3/+3.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature -- Spirit
Flying, Trample, Lifelink
3/3
Creature – Insect
Flying
Whenever you cast an artifact spell, put a +1/+1 counter on Glimmermoth.
1/1
Instant
Hack deals 1 damage to target creature, then put a
-1/-1 counter on that creature.
///
Slash 2RG
Instant
Destroy target enchantment or land.
Instant
Destroy up to two target creatures. For each creature destroyed this way deal 4 damage to that creature's controller.
Instant
Just Cause deals 4 damage to target attacking or blocking creature.
The blade of justice is often tempered by rage.
Sorcery
Creatures you control get +2/+1 and gain trample and first strike until end of turn.
Creature - Angel
Flying, vigilance
Whenever ~ becomes blocked, you may have it deal damage equal to its power to target creature. If you do, ~ assigns no combat damage this turn.
4/3
Instant (U)
Exile target noncreature permanent with converted mana cost 3 or less. If a land is exiled this way, its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Creature - Weird
~ can't be sacrificed.
When ~ dies, draw three cards. If it didn't die during combat, draw six cards and discard three cards instead.
3/1
Sorcery
Put a 4/4 white Angel creature token with flying onto the
battlefield, then put a 1/1 blue Bird creature token with
flying onto the battlefield for each creature you control.