About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Under the Sea3UU
Enchantment
At the beginning of your upkeep, you may search your library for a Crab, Crocodile, Fish, Jellyfish, Squid, or Turtle creature and put it onto the battlefield. Then shuffle your library.
Vertigo Blast3U
Instant
Choose one - Creatures your opponents control get -10/-0 until end of turn; or switch each creature's power and toughness until end of turn.
Entwine 2U
Accursed Cleric2BB
Creature - Human Cleric BB,t: Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Crypt Dragon3BB
Creature – Skeleton Dragon
Exile a card from your graveyard: Crypt Dragon gains flying until end of turn. 1B, Exile two cards from your graveyard: Crypt Dragon gets +3/+3 until end of turn. 3/3
Dead Grasp1B
Sorcery
If a black creature you control died this turn, you may pay 0 instead of paying ~'s mana cost.
Return target creature card from your graveyard to your hand.
FlinchB
Instant
Put a -1/-1 counter on target creature, then remove that creature from combat. "Better to be a coward for a minute than dead for the rest of your life." —Irish saying
FlinchB
Instant
Put a -1/-1 counter on target creature, then remove that creature from combat. "Better to be a coward for a minute than dead for the rest of your life." —Irish saying
ya'know what? imo, that's insanely cheap for what it does. a Scar and a Recon ability for 1 in black? ouch...
Grease Some Palms :symb::symb:
Instant
Until end of turn, players can't be target of an opponents' spells.
Buyback- Each other player draws a card. Any effect that would punish a player for drawing a card is ignored.
"We don't have to be nice to work together, though a little encouragement helps everyone work better."
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
ya'know what? imo, that's insanely cheap for what it does. a Scar and a Recon ability for 1 in black? ouch...
In hindsight, a plain "-1/-1 until end of turn" effect would have been better. At the time I wanted "Slightly worse Scar with an added ability to compensate", but an added balanced ability proved elusive.
Heart of DarknessB
Sorcery
Until end of turn, you gain "2B, Discard a card: Destroy target nonblack creature."
Jumping SkirgeB Creature - Horror 1B, pay 2 life: Jumping Scourge gets +2/+1 and gains
flying until end of turn.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Netherborn Specter3BB
Creature – Specter
Flying
Whenever Netherborn Specter deals combat damage to a player, that player exiles a card from his or her hand and exiles a card from his or her graveyard. 3/2
Overlord of Corruption3BBB Creature - Demon
Flying
Whenever a creature dies, you may pay X, where
X is that creature's converted mana cost. If you do,
put that creature onto the battlefield under your control.
5/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
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Enchantment - Aura
Enchant creature
U: Exile enchanted creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
"I've got this sudden urge to sail the seven seas!"
Instant
Tap target creature. It doesn't untap during its controller's next X untap steps.
5UU
Instant
Counter target spell. If you do, you may put a creature card from your hand onto the battlefield.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Choose one - target permanent phases out; or target permanent that is phased out phases in.
"So... what did I miss?"
Sorcery
Target player reveals his or her hand.
Discard a card, then draw a card.
Should have just called this one "Phase". :B
Gitaxian Probe.
Rampant Siphonbeast 2UU
Creature - Sponge Beast
Trample
Creatures you control lose flying, vigilance, first strike, and hexproof.
3/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact - Equipment
Equipped creature gains trample and loses flying, vigilance, first strike, and hexproof.
UU: All creatures lose hexproof until end of turn.
1UU: Attach Siphonbeast Horn to target creature.
Equip U
Creature - Human Wizard
Haste, Hexproof
:symtap:: Counter target spell.
:symq:: Counter target spell you control.
1/1
Enchantment
At the beginning of your upkeep, you may search your library for a Crab, Crocodile, Fish, Jellyfish, Squid, or Turtle creature and put it onto the battlefield. Then shuffle your library.
Instant
Choose one - Creatures your opponents control get -10/-0 until end of turn; or switch each creature's power and toughness until end of turn.
Entwine 2U
Enchantment - Aura
Enchant creature
Enchanted creature gains +1/+2 and is unblockable.
Enchantment
At the beginning of each players draw step, each other player draws a card.
Winnings
Winnings WIAJ: 2
Winnings WIJ: 2
Creature - Human Cleric
BB,t: Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
2/2
Creature – Skeleton Dragon
Exile a card from your graveyard: Crypt Dragon gains flying until end of turn.
1B, Exile two cards from your graveyard: Crypt Dragon gets +3/+3 until end of turn.
3/3
Sorcery
If a black creature you control died this turn, you may pay 0 instead of paying ~'s mana cost.
Return target creature card from your graveyard to your hand.
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Sorcery
Target player puts the top ten cards of his or her library into his or her graveyard. Exile ten cards from that player's graveyard.
Instant
Put a -1/-1 counter on target creature, then remove that creature from combat.
"Better to be a coward for a minute than dead for the rest of your life." —Irish saying
ya'know what? imo, that's insanely cheap for what it does. a Scar and a Recon ability for 1 in black? ouch...
Grease Some Palms :symb::symb:
Instant
Until end of turn, players can't be target of an opponents' spells.
Buyback- Each other player draws a card. Any effect that would punish a player for drawing a card is ignored.
"We don't have to be nice to work together, though a little encouragement helps everyone work better."
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Heart of Darkness B
Sorcery
Until end of turn, you gain "2B, Discard a card: Destroy target nonblack creature."
Creature – Horror
Whenever Ichor Belcher is dealt combat damage, each other creature gets -1/-1 until end of turn.
2/4
Creature - Horror
1B, pay 2 life: Jumping Scourge gets +2/+1 and gains
flying until end of turn.
1/1
Enchantment
If Leyline of Darkness is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of each upkeep, destroy target white or green permanent with the lowest converted mana cost.
Instant
Target creature becomes 1/1 until end of turn.
Put a -1/-1 counter on target creature.
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature – Specter
Flying
Whenever Netherborn Specter deals combat damage to a player, that player exiles a card from his or her hand and exiles a card from his or her graveyard.
3/2
Creature - Demon
Flying
Whenever a creature dies, you may pay X, where
X is that creature's converted mana cost. If you do,
put that creature onto the battlefield under your control.
5/4