Zeus's Palace
Legendary Land
Lands you play come into play tapped.
:symtap:: Add to your mana pool. Zeus's Palace deals 1 damage to target creature or player.
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Ballynock Archer4W
Creature - Kithkin Archer
~ gets +1/+1 as long as you control another white creature.
:symtap:: ~ deals 2 damage to target attacking creature.
2/2
Private Mod Note
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Field Rotation :1mana::symw::symw:
Enchantment
Whenever an opponent puts a creature into the battlefield under his or her control, you may swap a Plains for a basic land that opponent controls.
Whenever a creature an opponent controls leaves the battlefield and he or she controls a Plains you own, swap that plains back for the basic land you control of theirs.
Wording seems off, but I think people get the gist of it.
Glittering Griffin3W
Creature - Griffin
Flying
Prevent all damage that would be dealt to ~. 3: Until end of turn, ~ loses "Prevent all damage that would be dealt to ~." Any player may activate this ability.
3/3
Private Mod Note
():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Healing Ties -- 1W
Planeborn Instant (C)
Choose one -- You gain 3 life; or target planeswalker you control gains 3 loyalty. (Put 3 loyalty counters on that planeswalker.)
Icicle Storm1WWW
Sorcery
Up to three target non-Snow lands don't untap during their controller's next untap step.
fix't.
Juggle :symw::symw:
Instant
Tap a permanent you control and untap another permanent you control.
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Kjeldoran Priest 1WW
Creature - Human Cleric S: Prevent 1 damage to target creature. 1SS: Prevent the next 3 damage that would be dealt to target creature this turn. Put a +0/+1 counter on that creature for each 1 damage prevented this way.
1/3
Oracle of Alomun1WW
Creature - Kithkin Wizard
Play with the top card of your library revealed.
If the top card of your library is a Kithkin you may play it as if it were in your hand. 2/3
Ramp UpW
Instant
Kicker GG
Put a +1/+1 counter on target creature. It gains +1/+1 until end of turn.
If ~ was kicked, put an additional two +1/+1 counters on that creature.
Private Mod Note
():
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IIW:
Multicolored millcards in something other than dimir.
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
Uplifting Glandral1WW
Enchantment
Remove a +1/+1 counter from a creature you control: Gain 4 life. Any player may activate this ability. 1WW, tap two creatures you control: Put a +1/+1 counter on target tapped creature you control. Any player may activate this ability.
Wellspring Adventure -- W
Enchantment -- Aura
Enchant Creature
Whenever enchanted creature deals combat damage, put a quest counter on Wellspring Adventure, then you may gain life equal to the number of quest counters on Wellspring Adventure.
Xerxes, Uncrowned King3WWW
Legendary Creature - Human Warrior
Vigilance, Lifelink, First Strike
Whenever Xerxes, Uncrowned King attacks put X 1/1 white soldier creature tokens onto the battlefield under your control tapped and attacking where X is Xerxes, Uncrowned King's power. 3/3
Disassemble2UU
Instant
Counter target spell. If that spell was an artifact spell you may add X to your mana pool where X is that spell's converted mana cost.
Private Mod Note
():
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Legendary Land
Lands you play come into play tapped.
:symtap:: Add to your mana pool. Zeus's Palace deals 1 damage to target creature or player.
Creature - Kithkin Archer
~ gets +1/+1 as long as you control another white creature.
:symtap:: ~ deals 2 damage to target attacking creature.
2/2
Sorcery
Destroy target nonwhite creature with power 3 or less.
Creature - Human Soldier
Exalted
Vigilance
2/2
Enchantment
Whenever an opponent puts a creature into the battlefield under his or her control, you may swap a Plains for a basic land that opponent controls.
Whenever a creature an opponent controls leaves the battlefield and he or she controls a Plains you own, swap that plains back for the basic land you control of theirs.
Wording seems off, but I think people get the gist of it.
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Creature - Griffin
Flying
Prevent all damage that would be dealt to ~.
3: Until end of turn, ~ loses "Prevent all damage that would be dealt to ~." Any player may activate this ability.
3/3
Planeborn Instant (C)
Choose one -- You gain 3 life; or target planeswalker you control gains 3 loyalty. (Put 3 loyalty counters on that planeswalker.)
Sorcery
Up to three target lands don't untap during their controller's next untap step.
fix't.
Juggle :symw::symw:
Instant
Tap a permanent you control and untap another permanent you control.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Human Cleric
S: Prevent 1 damage to target creature.
1SS: Prevent the next 3 damage that would be dealt to target creature this turn. Put a +0/+1 counter on that creature for each 1 damage prevented this way.
1/3
Creature - Human Soldier
Protection from Black, Defender, First Strike.
2/4
We're doing white.
Nether Barrier 3W
Creature - Spirit Wall
Defender
Protection from black
~ can block any number of creatures
1/7
Creature - Kithkin Wizard
Play with the top card of your library revealed.
If the top card of your library is a Kithkin you may play it as if it were in your hand.
2/3
Creature - Human Cleric
Protection from black
:symtap:: Prevent the next 2 damage done to target creature.
2/2
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Human Warrior
Intimidate
1/1
Instant
Kicker GG
Put a +1/+1 counter on target creature. It gains +1/+1 until end of turn.
If ~ was kicked, put an additional two +1/+1 counters on that creature.
Multicolored millcards in something other than dimir.
Instant
Regenerate any number of target creatures you control.
Legendary Creature - Spirit
Flying, protection from black
Sacrifice ~: Destroy all creatures.
4/4
Enchantment
Remove a +1/+1 counter from a creature you control: Gain 4 life. Any player may activate this ability.
1WW, tap two creatures you control: Put a +1/+1 counter on target tapped creature you control. Any player may activate this ability.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Human Soldier
Flash
Sacrifice ~: Prevent all damage dealt to you this turn.
2/2
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment -- Aura
Enchant Creature
Whenever enchanted creature deals combat damage, put a quest counter on Wellspring Adventure, then you may gain life equal to the number of quest counters on Wellspring Adventure.
Legendary Creature - Human Warrior
Vigilance, Lifelink, First Strike
Whenever Xerxes, Uncrowned King attacks put X 1/1 white soldier creature tokens onto the battlefield under your control tapped and attacking where X is Xerxes, Uncrowned King's power.
3/3
Instant (R)
Untap target creature you control and gain 5 life.
Quotes in blog.
Enchantment
Creatures you control have islandwalk.
Instant
Counter target spell. If that spell was an artifact spell you may add X to your mana pool where X is that spell's converted mana cost.