Uranti went with Alvril to the bazaar. He used the opportunity to upgrade his cloak and amulet. He offered to exchange his Shawl and 30 gold for a Flittering Cloak and his Attuner's Sphere and 30 gold for a Simple-Gem Amulet. (He'll pay up to 20 gold more if need be. Otherwise he will do without the upgrades for now.)
"Alvril, there is a small matter I must attend to while there is time to do so. I will come back shortly and then let us and anyone who wish to join us journey to Glimasco and begin to stop the threat to our lands."
Uranti activated his new cloaks power of flight (should he be able to resonably acquire it) and with haste made his way to Ratbreath Hills. He sought to gather the Ratbloom that was said to grow there. Then he would return to deliver to the Begrinan merchant the 3 items he had requested so long ago.
Uranti1W
Creature - Cat Monk
Whenever you cast a spell, if you control three or more creatures, regenerate target creature.
3/4
Gold: 96
Inventory: Adventurer's Clothes, World-Imaging Device, Timeglass (Quest), 3 Colorless Mana Vials
Begrina Guard Plate (+1 Power/Toughness, increased colorless mana draw, +1 Universal Mod when spending colorless mana)
Mantis Helm (Increased black/green mana draw; +1 Universal vs. Insects)
Fine Birch Staff (+1 Out-Of-Combat Spell Mod; Increased mana draw)
Simple-Gem Amulet (+1 Universal Mod)
Sapshield (Absorb 1)
Flittering Cloak (1: Flying until EOT)
Abilities: Warmonk (You get +1/+2 in combat when you cast no spells)
Current Goals: Return to Begrina with the Timeglass so that Father Tor'ka can use it. Then, travel to Authina to acquire some mounts.
The merchant you behaved rashly with:
Twilight Rock x1 [X]
Moonwood x1 [X]
Ratbloom x1
The staffsmith:
Moonwood x1 [X]
Luminous Pollen x1
Skyhand "The Blind"1(B/W)
Creature - Surrakar Minion
Whenever Skyhand "The Blind" deals damage, it gets -1/-1 until end of turn.
3/3+1
You have:
Gold: 122
Inventory: Adventurer's Clothes White Robe (Increased white mana draw; Toughness +1)
Abilities: N/A
Current Goals: Follow Vega, and judge him worthy of being his master
Experience: 7/30
Mana: 5BRR(R/U)
My dog knoooows what you did in the daaaaaark! So light em up!
You enter the mound of the haunt with the mastiff at your side. After much walking - more than seems reasonable given the size of the hut from the outside - you come to a chamber that is lit, which is convenient as your mastiff suddenly fades. "Oh, hi!" says a chipper, nasal, yet still booming voice. Down comes:
Trimsy, Haunt's Djinn3WU
Legendary Creature - Djinn
Flying
Trimsy has protection from the colors of spells cast this turn.
5/5
"Welcome! Great to have you! Don't get many visitors! How can I be of service!?"
Yeah.....this seems legit.
Some thing about this doesn't feel right, but I don't know what. Then again i could just be a little paranoid.Only one way to find out I guess. Stepping forward keeping my hands free, but my eyes vigilant I ask
"I'm looking for someone that might have gotten lost around here, something I can understand now given the unusual nature of your home. Might you be able to assist me with locating this lost person?"
If this creatures on the up and up, then it'll be some easy money. If not...well than things might get ugly.
Haddok G
Creature - Yeti Mercenary
Whenever Haddok is dealt damage, add G orR to your mana pool.
3/2
-------------
Gold: 226
Inventory: Adventurer's Clothes, Wood-Axe (+1 Power; Increased green mana draw) Warming Shawl (+1 Universal Spell Mod; Increased red mana draw)
Abilities: N/A
Current Goals: Find missing person
Experience: 21/30
Mana:1B
"Hm, actually, judging by how useful this object has been to me, I believe I can part ways with my Simple-Gem Amulet. Let us go to that shop and sell it, then make our way immediately back to Mt. Severex."
Vega1(U/B)
Creature – Demon Shaman Warrior
Whenever a creature you control dies, you may switch Vega’s power and toughness. (This effect lasts indefinitely)
3/1
Gold: 0
Inventory: Adventurer's Clothes, Silverline Sickle (Combat Spell Mod +1; Increased Mana Draw), Simple-Gem Amulet (+1 Universal Spell Mod)
Abilities: N/A
Current Goals: Ensure Skyhand’s safety. Deliver the Emberstone and complete the quest.
Long-term Goal: Obtain the Dragon Egg and whatever hatches from it from the Draconites
Experience: 4/30
Mana: 4BR(U/R)(U/R)(U/R)
After some discussion and confusion, you take the lighthouse job. You each go south (+(U/B)) to the Blackcliffs Lighthouse.
A tall imposing spire of a lighthouse rises into the cloudy skies above. Atop it, a glowstone beacon signal ships toward Begrina. Meanwhile on the ground, waves crash against the tall, dark, jagged cliffs.
At first you don't see much of anything, but as darkness falls and the glowstone beacon at the top of the lighthouse turns, a strange sight. Something large just beneath the surface not too far off shore seems to reflect the glowstone's light. But whatever it was, it wasn't visible without the light hitting it. Whatever this is, it doesn't seem to be moving much. It's hard to call it a threat, but you can see how it might make people uncomfortable.
Dalleg peered at the enormous object lurking beneath the waves. When the light hit it just so, he could catch a glimpse of what looked like the thing's features--here an eye, perhaps an appendage there--but the water would shift and the darkness return, and all chance of clarity would be dashed.
"Let's see if we can get a better look at that thing, shall we?"
He felt warmth spread through his fingers as he held his palms toward the ocean, calling upon a simple spell he had used many times in his workshop back home. During late nights spent experimenting, the air would eventually become so thick with magic-infused metaldust that one could barely breathe without the risk of an actual Frogmite materializing in one's throat. A method of wiping away these particulates and restoring his working space to pristine condition proved quite useful, and Dalleg was eager to see what the spell could do without wooden walls to contain it. He focused the spell on the ocean's surface above the object, and willed the waves to stand aside, if only for a moment.
Sanitizing SwathU
Instant {U}
Target land loses all abilities until end of turn. Under Dalleg's influence, the sea parted, and nothing but clear, untainted air separated the thing's resting place from the world above.
***
OOC: Just for future reference--which may or may not include my next post--for purposes of Dalleg's ability, how long is a turn? Namely, if I cast a spell in my next post, would its cost be reduced by 1?
Dalleg1U
Creature - Kithkin Artificer
The second spell you cast each turn costs you 1 less to cast.
1/3
You have:
Gold: 200
Inventory: Adventurer's Clothes (+5 to Looking Entirely Unremarkable) Tattered Shawl (+1 Out-of-Combat Spell Mod)
Abilities: N/A
Current Goals: Investigate the mysterious creature at the lighthouse.
Experience: 4/30
Mana: WU(U/B)
"....I hope you know what you're doing," she smiles albeit a bit warily. The lowering of the ocean's levels slowly revealing the thing, she stepped back a bit and picked up a lovely looking blade of grass, enchanting it lightly and folding it between her lips, the magic increasing the distance from which the instrument can be heard from.
Wavelength Grass WhistleG
Artifact U t: Tap target creature with power or toughness 3 or greater. Grass whistles are a common and simple instrument in the Greatwoods, their serene hymns echoing through the canopies and down the glades.
She tested it a few times, trying to find the right pitch for if the creature reveals itself a hostile.
Khassia
Creature – Human Rogue Shaman
:symwg:, t : Other creatures you control get +0/+1 until end of turn.
1(+1)/1 (from weapon)
You have:
Gold: 140
Inventory:
-Adventurer's Clothes
-Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT)
Abilities: N/A
Current Goals: Investigate the sightings near the lighthouse.
Experience: 8/20
Mana::symub::symwg:2
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
"Well blurg, I guess I don't have much choice," says the droopy Noggle. He shows you his storage room, which is actually a big hole in the ground covered with leaves, grasses and flowers. You take a sample of it and escort the Noggle back to Harrenmill. (+1)
"You again, Miswik?" says one of the guards as you bring the Noggle into town. "Sorry, Dave," the Noggle replies. You wonder how, if they had a repeat offender, they weren't able to solve this without you, but then again, small town guards aren't known for their brains.
Dave the guard gives you 50 gold for your help and leads Miswik away. What do?
ENDILSES
You head out of Darkwall toward Begrina. You make it as far as the sea caves (+(U/B)) but then you find yourself attacked on the path by two:
Caveshroud MuggerR(U/B)
Creature - Human Rogue
Mountainwalk
Whenever Caveshroud Mugger deals combat damage to a player, that player discards a card unless he or she has you draw a card.
2/2
You can run without a difficulty check, but not if you try to cast spells first.
OOC: How do you pronounce Endilses?
VEGA and SKYHAND
Vega sells his amulet for 50 gold and you both sail back to Begrina (Vega -50 gold, Skyhand -78 gold, both +U) and walk unharmed to Mt. Severex. (Skyhand +1W, Vega +(B/R))
Reminder text: A tall red spire of a mountain inhabited by many ferocious lizards. The top, however, serves as an outpost for the Draconites - Kardia's dragon-worshipping organization. The mountain gets its name from an ancient dragon, Severex, who once called the place his home. Now dragons are seldom seen in Kardia, and the Draconites believe this is a prime location for them to be revived.
You return to the mountains summit and find the Ogre who sent you on this quest, who now gives you his name, Gorex. "By the draconians, you've accomplished it," he bellows. He takes the stone from you and places it in a carved out hearth underneath the pedestal on which the dragon egg now sits.
What you witness is something that has not been seen by any mortal for some time: The birth of a dragon. The emberstone, sensing the egg's presence, floats up from its hearts as it evaporates into a red aura which envelops the egg. After mere moments, the egg cracks. A few second later and a tiny dragon head pops out from the top of the egg and screeches. J'varn quickly takes the dragon hatchling off to a safe place as Gorex turns to you.
"You have each done well. I am proud to initiate you into the order of The Draconites, and bestow on each of you the title of Whelp.
You each gain the rank of Whelp in The Draconites, and with it, a new Ability for your abilities sections: Firetongue (+1 mod when dealing with fire.)
What now?
WHISTLER
OOC: It's never too much until I straight up don't know what's going on. Just be wary of presuming too much. Saying there is an unnamed scarred viashino is fine because I've had viashinos fighting in there before (Is that a coincidence or did you do this on purpose?). Anyway, the point is, don't create too many of your own NPCs, but feel free to do what you did here every so often.
The Viashino hisses back at you, "These are scars of my rite. They are a sign that I am worthy, and I do not see any such scars on you, pureskin."
You make an oblivious repetition of your question as to where this Viashino is from. It seems to take him aback that you were unphased, so he answers…
"What? Well, no. I have traveled here from Ritesworn Camp, on Fira. It is a place where the worthy prove themselves and the unworthy… fall."
This seems to be all you're getting out of him for now.
DENA VERE
Having safely, or at least relatively safely, arrived in Begrina, you head to the famous bazaar in search of instruments. You don't really seem to find any, but some of the equipment you see is likely to help you survive long enough to find some.
Body:
-Shabby Robe (Out-Of-Combat Spell Mod +1), 50 Gold
-White Robe (Increased white mana draw; Toughness +1), 100 Gold
-Emblazened Robe (Increased red mana draw; Red spells cost 1 less to cast), 100 Gold
-Stabilized Chainmail (+2 Combat Spell Mod), 90 Gold
-Begrina Guard-Plate (+1 Power/Toughness, Increased colorless mana draw, +1 Universal Mod when spending colorless mana), 250 gold
-Mage’s Silver-Robe (+1.5 Universal Mod, 100 Gold
Head:
-Healer's Circlet (Grants "1, T: Prevent the next 1 damage that would be dealt to another target creature this turn."), 65 Gold
-Icebane Circlets (Decreased blue mana draw; 1: Protection from blue until EOT), 65 Gold
-Crusted Helmet (+1 Toughness; Increased mana draw, except decreased green), 60 Gold
Weapons:
-Worn Wooden Staff (+1 Out-Of-Combat Spell Mod), 50 Gold
-Fine Birch Staff (+1 Out-Of-Combat Spell Mod; Increased mana draw), 100 Gold
-Crude Iron Dagger (+1 Combat Spell Mod), 60 Gold
-Notched Iron Dagger (+1 Power), 50 Gold
-Twisted Iron Dagger (Increased black mana draw; +2 Combat Spell Mod), 170 Gold
-Harvester's Sickle (Improved green mana draw), 40 Gold
-Silverline Sickle (Combat Spell Mod +1; Increased mana draw), 100 Gold
-Wood-Axe (+1 Power; Increased green mana draw), 65 Gold
-Brawlcaster's Blade (+2 Combat Spell Mod; -1 Out-Of-Combat Spell Mod), 80 Gold
-Faint Scepter (+1 Out-Of-Combat Spell Mod) 60 Gold
-Brimstone Wand (+1 Universal Spell Mod) 85 Gold
-Simple Sword (+1 Combat Spell Mod), 60 Gold
-Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT), 110 Gold
-Weaver's Wand (Increased Mana Draw; +1 Out-Of-Combat Spell Mod) 100 Gold
-Ashstaff Scythe (Deathtouch; +1 Combat Spell Mod) 200 Gold
-Crystalline Blade (+2 Combat Spell Mod; +1 Universal Mod with multicolor spells), 170 Gold
-Meltblade Dagger (+1 Universal Mod with red spells; 1: First strike until EOT), 110 Gold
OOC: I'm not going to waver on permanent artifact stuff, so save your gold. If you really really want to be doing this, find an artificer, give him a "blueprint" and get a quest to get the materials to make it. Also, you didn't update your player post with the tap symbol, lost mana, or gained exp.
You go to the job board, which is actually by the docks, and see what can be seen:
POSTING: Seeking a guide/guard for Mt. Garol ascent.
Reward: 200 Gold
POSTING: Construction assistance sought at the barricades.
Reward: 90 Gold
URANTI, (and ALVRIL) (and slarenk and imako if they come back)
OOC: I'm leaving the Sapphire Gatestone in the care of Tor'ka unless/until Imako comes back.
OOC: Regarding flying, it won't always be super useful, but I feel like having it work out this time.
Both of Uranti's deals are acceptable. He then flies (-1) to Ratbreath Hills, gathers one sampling of Ratbloom, and returns to the wronged merchant with the materials. He barely recognizes you and doesn't really remember how you had wronged him, but he is grateful for the materials nonetheless.
What do?
HADDOK
"Oh! You must mean this lady! One sec!" He disappears upward into the smokestack then reemerges holding a young human woman in a gown. Trimsy drops her on the ground in front of you. "Good times, man! So…. There she is…! How about you just… you know… take her…"
OOC: As you may have guessed, things won't just go according to plan. You could preempt with a spell to try to negate any problems before they happen, or wait for the problem then magic your way out of it.
DEGRAMMATON
CARD EVAL
Card: I'm struggling with this one. Such a simple ability, but such a powerful one potentially, too. All you need is one card that changes a land's basic land type and it reads "creatures you control can't be blocked" or you could just be playing against blue in which case it probably already says that. That's a pretty powerful ability on a creature with already aggressive stats for its color. I think if it were either a) blue creatures only, or b) a 2/2, we'd be in better shape. As is, I feel like this is super dangerous, but interesting. 7/10
Flavor: A fun way to traverse the water to be sure, and the ability makes sense as well. The flavor text justifies it, too. 9.5/10
Score: 16.5
Difficulty: 18
However, because I really liked the flavor, I'm going to do a "compromise" (Mana Spent, +4 EXP)
You take to the sea aboard your leviathan, but the young creature is foolish and does not evade the sea beast which seeks to strike you. You (not the leviathan, but the leviathan is still technically "there" for the sake of spells) are attacked by:
Overgrown Pirahna3RU
Creature - Fish
First strike, islandwalk
4/4
Compromise complete!
DALLEG and KHASSIA
OOC for Dalleg: Turns sort-of vary in this game depending on flavor, but for your ability's sake, a turn is a post, so no it would not be cheaper.
Retrochallenge: Reveal the entity, I think?
Difficulty: 16
CARD EVAL (Swath)
Card: But what about land creatures characteristic-defining abilities that set power and toughness! Kidding, though, technically, that's a real thing to think about. Anyway, this card is fun. Lots of uses. Weird tempo play or shut down a pesky activated ability on a nonbasic. 8.5/10
Flavor: I'm not sure the connection is as strong as it could be here, but it's still pretty good. If we assume the water to be an "Island" then it would still be an Island, it just wouldn't have abilities, but you'd think it would still "be what it is" enough to obscure the thing. If it's nonbasic, though, which is not an unreasonable assumption in a fantasy world where all the land is probably nonbasic, then this makes more sense. 7.5/10
Score: 16 + 1 = 17
Difficulty: 16
SUCCESS (Mana Spent, +2 EXP)
Retrochallenge: Avoid being attacked by the beast once revealed
Difficulty: 12 (because it doesn't end up being that mean)
CARD EVAL (Whistle)
Card: My first instinct is… no. Green can untap creatures. It can very very occasionally tap a creature with flying. Elder Druid can tap a lot of things but is an exception to the rule. This just isn't really a green ability at all, I'm afraid. If it were white, we'd be having a very different conversation. But it isn't. I like the internal flavor though, and the balance at the cost isn't off, its just 100 percent a color issue. 3/10
Flavor: It makes sense with you and it makes sense with the scenario I suppose, though I'm not sure how grassy it is where you're standing. Works well for me. 9/10
Score: 12
SUCCESS (Mana Spent, +1 EXP)
The waves part as a melody flows toward them. Some of the waves, however, seem not to be parting, as though there was a land within the land. Perhaps that is because this is what is revealed:
Jellyskin Island
[U]Land Creature - Island Jellyfish
Jellyskin Island enters the battlefield tapped.
0/4
A remarkable phenomenon seems to have occured where a sea creature has merged with the water itself to create this odd beast lying just below the surface. Perhaps the light of the glowstone had a role, or maybe it just happened to shine in the right place where this beast came into being. Either way, this is what has been freaking people out, so what are you going to do about it.
"So that is the ritual for which dragons are hatched in this age. I remember long ago, hundreds of years it must be now, in which dragon were summoned purely from mana, from the purest of fire mana. It is an honor to be in your presence, Gorex and Skyhand and I wish to continue to assist the Draconites however we can. Skyhand, if you have any questions you wish to ask, please proceed. We have plenty of time." Vega says to Gorex, faking honor and resisting the urge to attack the large Ogre.
Vega1(U/B)
Creature – Demon Shaman Warrior
Whenever a creature you control dies, you may switch Vega’s power and toughness. (This effect lasts indefinitely)
3/1
Rank: Whelp (in The Draconites)
Gold: 0
Inventory: Adventurer's Clothes, Silverline Sickle (Combat Spell Mod +1; Increased Mana Draw)
Abilities: Firetongure (+1 Mod when dealing with Fire)
Current Goals: Ensure Skyhand’s safety. Rise in the ranks of The Draconites to earn their trust.
Long-term Goal: Obtain the Dragon Hatchling
Experience: 4/30
Mana: 4BRU(B/R)(U/R)(U/R)(U/R)
Having safely, or at least relatively safely, arrived in Begrina, you head to the famous bazaar in search of instruments. You don't really seem to find any, but some of the equipment you see is likely to help you survive long enough to find some.
Body:
-Shabby Robe (Out-Of-Combat Spell Mod +1), 50 Gold
-White Robe (Increased white mana draw; Toughness +1), 100 Gold
-Emblazened Robe (Increased red mana draw; Red spells cost 1 less to cast), 100 Gold
-Stabilized Chainmail (+2 Combat Spell Mod), 90 Gold
-Begrina Guard-Plate (+1 Power/Toughness, Increased colorless mana draw, +1 Universal Mod when spending colorless mana), 250 gold
-Mage’s Silver-Robe (+1.5 Universal Mod, 100 Gold
Head:
-Healer's Circlet (Grants "1, T: Prevent the next 1 damage that would be dealt to another target creature this turn."), 65 Gold
-Icebane Circlets (Decreased blue mana draw; 1: Protection from blue until EOT), 65 Gold
-Crusted Helmet (+1 Toughness; Increased mana draw, except decreased green), 60 Gold
Weapons:
-Worn Wooden Staff (+1 Out-Of-Combat Spell Mod), 50 Gold
-Fine Birch Staff (+1 Out-Of-Combat Spell Mod; Increased mana draw), 100 Gold
-Crude Iron Dagger (+1 Combat Spell Mod), 60 Gold
-Notched Iron Dagger (+1 Power), 50 Gold
-Twisted Iron Dagger (Increased black mana draw; +2 Combat Spell Mod), 170 Gold
-Harvester's Sickle (Improved green mana draw), 40 Gold
-Silverline Sickle (Combat Spell Mod +1; Increased mana draw), 100 Gold
-Wood-Axe (+1 Power; Increased green mana draw), 65 Gold
-Brawlcaster's Blade (+2 Combat Spell Mod; -1 Out-Of-Combat Spell Mod), 80 Gold
-Faint Scepter (+1 Out-Of-Combat Spell Mod) 60 Gold
-Brimstone Wand (+1 Universal Spell Mod) 85 Gold
-Simple Sword (+1 Combat Spell Mod), 60 Gold
-Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT), 110 Gold
-Weaver's Wand (Increased Mana Draw; +1 Out-Of-Combat Spell Mod) 100 Gold
-Ashstaff Scythe (Deathtouch; +1 Combat Spell Mod) 200 Gold
-Crystalline Blade (+2 Combat Spell Mod; +1 Universal Mod with multicolor spells), 170 Gold
-Meltblade Dagger (+1 Universal Mod with red spells; 1: First strike until EOT), 110 Gold
Dena continues her trek through the bazaar, becoming increasingly dissapointed as none of the stalls, shops, or merchants she sees has any instruments for sale. She instead turns to asking the various shop keepers if they know of any merchants who are known to sell what she needs. If she cannot find a decent lead in the baazar she will head to the Star Tavern in the hopes news of an instrument merchant may be floating on the wigns of gossip present in all taverns.
"I'm glad I could be of assistance," Ivan said to Dave. He looked at the setting sun--it really had been a long day. "Now, if you could do one more thing for me. Would you be able to direct me to a place where Sky and I can turn in for the day?"
If they can get rest, Ivan and Sky will head north past the Morabloom Fields the next day, keeping their eyes out for other interesting creatures or landmarks. This continent's wildlife kept his interest. He also kept his eyes open for Umana sources--he needed to figure out where Uranti's party went after exploring some more.
Ivan, Silverpaw Ledev1W
Creature - Human Warrior
Whenever Ivan, Silverpaw Ledev attacks or blocks, you may have another target creature get +1/+1 until end of turn. 2/4
Sky, Ivan's Fleetfoot1W
Creature - Cat 2: Regenerate Sky, Ivan's Fleetfoot. Activate this ability only if a player gained life this turn. 2/2
Gold: 130G
Inventory: Adventurer's Clothes Fine Birch Staff (+1 Out-Of-Combat Spell Mod; Increased mana draw) White Robe (Increased white mana draw; Toughness +1)
Abilities: Battalion (+1 Combat Mod when casting creatures with CMC less than your avatar)
Current Goals: Regroup with Uranti's party after exploring Authina.
Experience: 8/45
Mana: 3WW
You head out of Darkwall toward Begrina. You make it as far as the sea caves (+ub) but then you find yourself attacked on the path by two:
Caveshroud Mugger :symr::symub:
Creature - Human Rogue
Mountainwalk
Whenever Caveshroud Mugger deals combat damage to a player, that player discards a card unless he or she has you draw a card.
2/2
You can run without a difficulty check, but not if you try to cast spells first.
OOC: How do you pronounce Endilses?
OOC: End-il-ses (End-ILL-cease basically)
Looking at the two rogues, and keeping his eyes on both, he shakes his head. "I don't have time for you two, what do you want?" as he stands there with his arms crossed and feet together, knowing that he could run, but also knowing he has more than enough to take them out if necessary.
Endilses Assaiv :symb::symbu:
Creature - Human Assassin
Deathtouch
3/1
You have:
Gold: 45
Inventory:
-Equipment: Adventurer's Clothes, Simple Sword (+1 Combat Mod)
-Misc Items:
Abilities:
Current/Active Goals: Return collected gold to merchant (225 gp)
Waiting Goals: Kill Gafriley in Manoloon.
Experience: 5/30
Mana: 2RB:symub::symub::symrb:
NOTES: Gafriley 'claims' to be a Doctor, tall, lives in blue cottage (wears bowtie sometimes). Evasive.
(I've edited a bit my character sheet in a way I hope makes easier for you to access relevant info.)
Alvril Erno1GW
Creature - Fox Cleric Knight
3/6
Gold: 64
Current Goals: N/A
Experience: 14/45
Mana: 9WUUB:symwu::symwb:
Abilities: Legionnaire (You get choice of +1/+1 or first strike until EOT whenever you successfully cast a white spell.)
Combat bonus: +1 (+1.5 additional for instants and sorceries.)
OOC bonus: +4.5
Mana draw W: ++ U: + B: + R: + G: ~
Adventurer's Clothes
White Robe (Increased white mana draw; Toughness +1)
Crusted Helmet (+1 Toughness; Increased mana draw, except decreased green)
Buckler of the Mage (+1.5 Combat Mod on instants/sorceries)
Tattered Shawl (+1 Out-of-Combat Spell Mod)
Simple-Gem Amulet (+1 Universal Spell Mod)
Conductor’s Wand (+2.5 Out of Combat Mod)
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Skyhand "The Blind"1(B/W)
Creature - Surrakar Minion
Whenever Skyhand "The Blind" deals damage, it gets -1/-1 until end of turn.
3/3+1
You have:
Gold: 50
Inventory: Adventurer's Clothes White Robe (Increased white mana draw; Toughness +1)
Abilities:
Firetongue (+1 Mod when dealing with fire)
Current Goals: Follow Vega, and judge him worthy of being his master
Factions: Draconites (Whelp)
Experience: 7/30
Mana: 6WUBRR(R/U)
With an uneventful trip and unburdening of mundane items, Skyhand escorted his master back to the mountain. They were met with compliments, acquaintances, and titles. It has been a while Skyhand was called a Whelp, let alone as a compliment, and he took the title with grace, unlike what he read from his master. Vega's visage was unblemished by discontent, but he sensed otherwise. Skyhand caught Vega's baton pass as a way to calm down and focus
"........Master and I could use the knowledge of allies, enemies and acquaintances of the Draconites. Such information could be relevant for the pruning of threats of these hallowed grounds". Skyhand explained, with surprising eloquence for a bumbling, monotone servant
OOC: I'm not going to waver on permanent artifact stuff, so save your gold. If you really really want to be doing this, find an artificer, give him a "blueprint" and get a quest to get the materials to make it. Also, you didn't update your player post with the tap symbol, lost mana, or gained exp.
You go to the job board, which is actually by the docks, and see what can be seen:
POSTING: Seeking a guide/guard for Mt. Garol ascent.
Reward: 200 Gold
POSTING: Construction assistance sought at the barricades.
Reward: 90 Gold
Odula heads out towards the barricades to help with construction.
Private Mod Note
():
Rollback Post to RevisionRollBack
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
The waves part as a melody flows toward them. Some of the waves, however, seem not to be parting, as though there was a land within the land. Perhaps that is because this is what is revealed:
Jellyskin Island
[U]Land Creature - Island Jellyfish
Jellyskin Island enters the battlefield tapped.
0/4
A remarkable phenomenon seems to have occured where a sea creature has merged with the water itself to create this odd beast lying just below the surface. Perhaps the light of the glowstone had a role, or maybe it just happened to shine in the right place where this beast came into being. Either way, this is what has been freaking people out, so what are you going to do about it.
Dalleg turned to his companion.
"What do you think? It seems harmless enough. Should we try and communicate with it? Or maybe set up some buoys so ships can steer clear, and let the authorities know what they're dealing with? I hope we won't have to kill it...maybe if we shut off the glowstone for a little bit, it'll turn back to normal."
He gave Khassia a small smile.
"Which of those would make for the best story?"
Dalleg1U
Creature - Kithkin Artificer
The second spell you cast each turn costs you 1 less to cast.
1/3
You have:
Gold: 200
Inventory: Adventurer's Clothes (+5 to Looking Entirely Unremarkable) Tattered Shawl (+1 Out-of-Combat Spell Mod)
Abilities: N/A
Current Goals: Investigate the mysterious creature at the lighthouse.
Experience: 6/30
Mana: W(U/B)
"Oh! You must mean this lady! One sec!" He disappears upward into the smokestack then reemerges holding a young human woman in a gown. Trimsy drops her on the ground in front of you. "Good times, man! So…. There she is…! How about you just… you know… take her…"
OOC: As you may have guessed, things won't just go according to plan. You could preempt with a spell to try to negate any problems before they happen, or wait for the problem then magic your way out of it.
This is clearly a trap, but I'm fresh out of dispelling blue mana, so....bring it on.
Well.....that was surprisingly easy.
Some part of me still thinks it was too easy, but perhaps I shouldn't look a gift horse in the mouth. As I carefully approach the woman extending my hand and inquiring " Are you all right?"
Haddok G
Creature - Yeti Mercenary
Whenever Haddok is dealt damage, add G orR to your mana pool.
3/2
-------------
Gold: 226
Inventory: Adventurer's Clothes, Wood-Axe (+1 Power; Increased green mana draw) Warming Shawl (+1 Universal Spell Mod; Increased red mana draw)
Abilities: N/A
Current Goals: Find missing person
Experience: 21/30
Mana:1B
Edamn Del Infesha Ha Woq Balum Corruus stood at the doorway to a great cathedral, his scales shining mirror-bright in the setting (?) sun. They were slightly tarnished from his journeys from… far away, but they still shone. Craning his feline neck to and fro, the dragon examined the carvings around the structure. He could not understand this use of the gifts of the world: art and sculpture. The only thing he could liken it to was a dog chasing it's own tail. The official purpose was "to make beauty in the world". His response to that was always "were the trees and stones not beautiful enough?"
Though, regardless, staring at the art was just as much a waste of time as creating it, so, returning his gaze straight ahead, Edamn strolled into the church, carefully taking into account the people he saw worshipping, and the priests, whomever they may be. The first priest he came close to, however, he'd acknowledge with a slight bow, and speak in a hushed tone, his voice deep, yet sharp, "Greetings. I've come to pay my respects to the faithful of this town, and to learn of recent events."
Edamn CorruusG
Creature - Dragon Druid C
Tap an untapped creature you control: Edamn Corrus gets +0/+1 until end of turn.
1/1
"....." Khassia looked at the creature, confused for a moment, although it did not really show.
"As much as I would want to communicate with it, I don't think it would be able to converse with us, your idea of crafting buoys sounds nice, though it might take a while," she smiled.
"Now come on, I want a closer look so we can set out our plan," she said, walking towards the rocky edges. As she went on her way, she folded the grass whistle and piped out a small tune, then taking it out, a few words could be heard in contemplative thought.
"My friend and I we went by the lighthouse to go see, see, see.
A creature causing a disturbance in the sea, sea, sea
could it have been a fallacy, cy, cy
for it was made from the sea, sea, sea
We cleared the waves and what we saw lo ah,
A merge of element and beast, a strange new..."
...
...
..
.
hm....
ah, got it
"A merge of element and beast, a strange new Scyphozoa!
...."
Khassia
Creature – Human Rogue Shaman
:symwg:, t : Other creatures you control get +0/+1 until end of turn.
1(+1)/1 (from weapon)
You have:
Gold: 140
Inventory:
-Adventurer's Clothes
-Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT)
Abilities: N/A
Current Goals: Investigate the sightings near the lighthouse.
Experience: 8/20
Mana::symub:2
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
"The most good you could do us for the moment is to serve as a messenger. We have three other camps besides this one, two on Fira that are far and treacherous to reach - those we will take care of ourselves - and one on Giimasco in the town of Icalia, northeast of Glassimon. Go to there and tell them of the completed ritual. They will likely reward you and may have more work for you there as well. As to the pruning of threats, as you say, we are safe here, guarded by our mountain and new dragon. Those in the frigid north may have more adventurous work for you now."
DENA VERE
OOC: Don't forget the most important rule. I need to see your character, stats, inventory, exp, etc. in each and every post.
You come across a merchant in the bazaar who is at least able to give you a lead. "Oh, you fancy yourself a musician, eh? Caypwana, that's the city for you. Lots of nightlife, live music, you'd fit right in kid. Head to The Sharpened Flute once you get there. They usually sell things that are a little more… weaponized, but I'm sure they could whip something less lethal up for you by request. Last I checked by the docks, fare was 22 gold to get to the city by boat."
IVAN
Dave the guard introduces you to a young human woman in a bonnet who takes you to her home and opens a cellar door by the side. Down below you find a comfortable bed and a small cooking pot which she leaves to your use for the night as thanks for assisting in the investigation.
Refreshed in the morning, you and Sky head north, past the regions you had explored the day before and farther north to… Anillume, the Gilded Shrine (+1(W/U)).
A large glistening and abandoned palace stands in isolation on this cornered coastline. Even with no light shining on it, there is a glow to the entire structure. Tall spires reach up skyward from the foundation, which resembles a golden medieval keep. At the center of the south-facing wall lie two large gates that shine with a light so bright, one cannot approach without risking blindness.
You've discovered the fourth shrine on the map! It's dangerous to go alone, but I will not forbid it. Should you wish to enter though, and face the trials within…
CHALLENGE: Deal with the blinding doors
Difficulty: 30
ENDILSES
"Your money and your life," they say, legitimately attacking you.
ALVRIL and URANTI (and SLARENK because he PM'd me he'd come back)
I don't actually have anything to say here, but I'm keeping you all in mind. Alvril's new character sheet arrangement looks nice. I'm for it. Actually, you know what, as long as you're idle:
You see a very sad looking merchant who is surrounded by tons of hats. It seems they aren't selling well, and you hate to see someone so depressed like that. Perhaps you could cheer him up? Difficulty: 16
ODULA
OOC: I'm fairly sure you have 41 gold after buying things your first turn, not 100.
You head out of the city and make your way to the Blacksand Barricades (+2)
Reminder text: This beach was once the site of a great battle during the War of Rites. The barricade erected on that day still stands in parts, but most of it has worn away, eroded by the sea, or been looted by post-war opportunists. A small camp sits on the spot now. The camp is home to a few residents and fisherman, a small Hand of Righteousness outpost, and every so often, traveling merchants.
As you arrive, you see several men building some sort of large structure. You go over to them and tell them you are there to help, having seen the notice in Begrina. "Oh, splended. We were just building a church to bring some good religion to the people here. Any assistance in its completion would be greatly appreciated."
CHALLENGE: Help complete church construction
Difficulty: 15
DALLEG and KHASSIA
You spend some time assessing the situation and Khassia composes a jolly song (+(G/W) each). However, you don't really get up to doing all that much. Given this, the waves return to their place. This likely won't cause you any problems, but it definitely stops you from walking up to the thing and touching it, which, let's be honest, would have been a bad idea anyway.
DEGRAMMATON
Only one card in combat? This is… let's see.
COMBAT CARD EVAL:
Dark Devouring: Interesting. We allow it to hit black by cutting off two whole other colors. I think Go For the Throat says this can cost the same as Doom Blade and be uncommon. As-is, it should have some small life gain or life loss or something. It's a fun twist on black in the right set and the internal flavor is good, I just think the power level is a bit underdone. 8/10
8 + 3 +
Dice Roller4 D5s rolled
5
1
4
5
= SUCCESS (Mana Spent, +5 EXP)
You slay the beast under the sea and emerge on the other side at Mt. Severex, from which you have a less eventful trip meandering through known territory up to... Pits of Garol (North) (+2B(B/R))
These pits are a treacherous place, frequented by dark beasts and people with dark intentions. The pits, which resemble large conical sinkholes, extend deep into the ground, some sloping down into pure darkness. Many of the pits seem to have an odd mist swirling within them. This northern half of the stretch of pits is less dangerous so far as beasts and marauders are concerned, but widely considered to be more consumed by dark energies and magicks.
At a glance, it is unclear which pit might house the item you seek...
CHALLENGE: Which pit is it?
Difficulty: 16
HADDOK
Two things go wrong in this moment, first, it's pretty clear this woman is at least unconscious. Second, you are both now in a giant metal cage that fell from the ceiling. "Woo! That was surprisingly easy!" Trimsy calls from above. "One second I'm going to go get me tools! We're gonna have fun!" He floats up for a moment.
CHALLENGE: Escape the cage/area with the woman
Difficulty: 19 (consider casting two spells)
EDAMN … … … CORRUS
The first priest you encounter is none other than our high Father Tor'ka. "You have come at a pivotal time, scaled one. We are grateful for your respects, and in this time, we must all be faithful and stand our ground. Not to alarm you, as you are, I believe, new here, but a great evil is emerging. I have already sent a band of adventurers to investigate that which we now know. If you wish to join them, I believe I have seen them still in port. They go by the names of Uranti, Slarenk, and Alvril Erno."
"Of course, not all who arrive newly in a place wish to face a great evil right away. Life goes and, and there are accordingly smaller jobs that can be done for the church. I have a message, for instance, that needs delivery to Messenger's Post, south of Stavarion in the center of this continent. Normally one would send a message there on a bird - that is, in fact, the place's purpose - but I do not trust it not to be intercepted. If you would accept this mission, I will give you the sealed text and ask you to bring it to one Versen Kry at the post. I will pay you some up front and instruct in the letter that he give you some acknowledgements as well."
Ivan took note of the shrine's location, wanting to head back here after regrouping with Uranti's party. He and Sky headed west along the coast, then he came to the realization that he wasn't finding his party via normal means. He tried to open a magical channel of communication with Uranti and his party, to arrange a meeting place and time for them to regroup.
Telepathic Link1U
Enchantment - Aura {U}
Enchant creature
Whenever enchanted creature deals damage to an opponent, scry X, where X is that creature's power, then draw a card. (To scry X, look at the top X cards of your library,then put any number of them on the bottom of your library and the rest on top in any order.)
"Your money and your life," they say, legitimately attacking you.
Thinking to himself that these two are idiotic to even attempt to step in his way, and considering he's already taken enough time in getting to his destination, he growls in rage before stating out loud, "Idiots. I don't have time for you." before leaping up and sprouting dark smokey wings.
Midnight Wings2
Instant
Kicker
Target creature gains flying until end of turn. If Midnight Wings was kicked, target creature deals 1 damage to target creature.
Upon landing, he will then hopefully be far enough away from the other one to think of the next movement.
Endilses Assaiv :symb::symbu:
Creature - Human Assassin
Deathtouch
3/1
You have:
Gold: 45
Inventory:
-Equipment: Adventurer's Clothes, Simple Sword (+1 Combat Mod)
-Misc Items:
Abilities:
Current/Active Goals: Return collected gold to merchant (225 gp)
Waiting Goals: Kill Gafriley in Manoloon.
Experience: 5/30
Mana: 2RB:symub::symub::symrb:
NOTES: Gafriley 'claims' to be a Doctor, tall, lives in blue cottage (wears bowtie sometimes). Evasive.
Besian Factory 2
Artifact U
When ~ is destroyed destroy all creature tokens you control. 1 Put a 0/1 Colorless Artifact creature golem token onto the battlefield tapped.
Using the last bit of her mana she puts two small golem tokens on the battlefield to help with the construction as she ordered the golems to help build the church.
You spend some time assessing the situation and Khassia composes a jolly song (+(G/W) each). However, you don't really get up to doing all that much. Given this, the waves return to their place. This likely won't cause you any problems, but it definitely stops you from walking up to the thing and touching it, which, let's be honest, would have been a bad idea anyway.
The waves crashed back over the creature, and Dalleg thought he saw it undulate slightly as its comfortable hiding spot was returned. He and Khassia walked down the rocky shoal and stood on the beach.
"I feel bad about killing it, but it can't be very happy fused to the ocean floor like that. Maybe it would best for all if we put it out of its misery."
Dalleg cupped his hands into the ocean and extracted a small handful of water. He whispered a short chant into his hands, then threw the water towards Khassia. As it flew, the water expanded, forming a perfect aquatic sphere around the bard.
Shield of TidesU
Enchantment--Aura {C}
Enchant Creature
Enchanted creature gains islandwalk and protection from blue. This effect doesn't remove Shield of Tides. "You may enter the sea to do your duty, and you will be safe should the sea try to stop you."
"Ladies first...especially if they are handy with a dagger."
***
OOC: Dalleg casts Shield of Tides targeting Khassia.
Dalleg1U
Creature - Kithkin Artificer
The second spell you cast each turn costs you 1 less to cast.
1/3
You have:
Gold: 200
Inventory: Adventurer's Clothes (+5 to Looking Entirely Unremarkable) Tattered Shawl (+1 Out-of-Combat Spell Mod)
Abilities: N/A
Current Goals: Investigate the mysterious creature at the lighthouse.
Experience: 6/30
Mana: W(U/B)(G/W)
OOC: Don't forget the most important rule. I need to see your character, stats, inventory, exp, etc. in each and every post.
You come across a merchant in the bazaar who is at least able to give you a lead. "Oh, you fancy yourself a musician, eh? Caypwana, that's the city for you. Lots of nightlife, live music, you'd fit right in kid. Head to The Sharpened Flute once you get there. They usually sell things that are a little more… weaponized, but I'm sure they could whip something less lethal up for you by request. Last I checked by the docks, fare was 22 gold to get to the city by boat."
Dena's disappointment evaporated as she heard the lead. Just as quickly a portion of it returned. Another leaky, smelly, barnacled death trap to sail on... Still she smiled, and shook the merchant's hand and began to dash off to the docks, determined to be on the first ship to Caypwana she could locate. She would try her usual gambit to reduce the fare the captain would charge by offering to tell stories and sing ballads to the crew and other passengers, but discounted fare or not, she would head to Caypwana as fast as possible.
"Um, Dalleg, I would rather not get my feet we-....." she ppouted as she felt the blue magics surround her and bless her. More a bane than a boon really, now she had to go do this... sad extermination, or.... did she?
Strolling into the tides, Khassia looked at the ravenous world of the deeps about her. "How, peculiar."
Upon reaching what she was quite sure was below the scyphozoan, she watching its form shimmering in the lighthouse' luminescence, its tendrils only a few meters away from her.
"....I wish I knew what to do with you," she frowned, then came to a realization. "...you won't be as much harm in the open sea will you?" she smiled, recalling a hymn of gales, it might work some strange way underwater though.
Airsong Weft1U
Sorcery U
Return up to 3 creatures with a total power of 3 or less to their owner's hands. A hymn of cyclones, works best on those with a bad grip.
Khassia
Creature – Human Rogue Shaman
:symwg:, t : Other creatures you control get +0/+1 until end of turn.
1(+1)/1 (from weapon)
You have:
Gold: 140
Inventory:
-Adventurer's Clothes
-Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT)
Abilities: N/A
Current Goals: Investigate the sightings near the lighthouse.
Experience: 9/20
Mana::symub::symgw:2
Private Mod Note
():
Rollback Post to RevisionRollBack
-Rukarumel, Field Journal
Thanks to mcchief111 for the avvy.
Decks:
Standard: RMinotaur MidrangeB
Modern: GSpider TribalB RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
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"Alvril, there is a small matter I must attend to while there is time to do so. I will come back shortly and then let us and anyone who wish to join us journey to Glimasco and begin to stop the threat to our lands."
Uranti activated his new cloaks power of flight (should he be able to resonably acquire it) and with haste made his way to Ratbreath Hills. He sought to gather the Ratbloom that was said to grow there. Then he would return to deliver to the Begrinan merchant the 3 items he had requested so long ago.
Creature - Cat Monk
Whenever you cast a spell, if you control three or more creatures, regenerate target creature.
3/4
Gold: 96
Inventory: Adventurer's Clothes, World-Imaging Device, Timeglass (Quest), 3 Colorless Mana Vials
Begrina Guard Plate (+1 Power/Toughness, increased colorless mana draw, +1 Universal Mod when spending colorless mana)
Mantis Helm (Increased black/green mana draw; +1 Universal vs. Insects)
Fine Birch Staff (+1 Out-Of-Combat Spell Mod; Increased mana draw)
Simple-Gem Amulet (+1 Universal Mod)
Sapshield (Absorb 1)
Flittering Cloak (1: Flying until EOT)
Abilities: Warmonk (You get +1/+2 in combat when you cast no spells)
Current Goals: Return to Begrina with the Timeglass so that Father Tor'ka can use it. Then, travel to Authina to acquire some mounts.
The merchant you behaved rashly with:
Twilight Rock x1 [X]
Moonwood x1 [X]
Ratbloom x1
The staffsmith:
Moonwood x1 [X]
Luminous Pollen x1
The amulet maker:
Crimson Sands x2
Onyx Sands x2
Marble x2
Additional Materials collected:
Twilight Rock x1
Moonwood x1
Mantis Exoskeleton x4
Mantis Meat x3
Experience: 35/45
Mana: 8UB
Skyhand "The Blind" 1(B/W)
Creature - Surrakar Minion
Whenever Skyhand "The Blind" deals damage, it gets -1/-1 until end of turn.
3/3+1
You have:
Gold: 122
Inventory: Adventurer's Clothes
White Robe (Increased white mana draw; Toughness +1)
Abilities: N/A
Current Goals: Follow Vega, and judge him worthy of being his master
Experience: 7/30
Mana: 5BRR(R/U)
"Yes, Master"
My dog knoooows what you did in the daaaaaark! So light em up!
You enter the mound of the haunt with the mastiff at your side. After much walking - more than seems reasonable given the size of the hut from the outside - you come to a chamber that is lit, which is convenient as your mastiff suddenly fades. "Oh, hi!" says a chipper, nasal, yet still booming voice. Down comes:
Trimsy, Haunt's Djinn 3WU
Legendary Creature - Djinn
Flying
Trimsy has protection from the colors of spells cast this turn.
5/5
"Welcome! Great to have you! Don't get many visitors! How can I be of service!?"
Some thing about this doesn't feel right, but I don't know what. Then again i could just be a little paranoid.Only one way to find out I guess. Stepping forward keeping my hands free, but my eyes vigilant I ask
"I'm looking for someone that might have gotten lost around here, something I can understand now given the unusual nature of your home. Might you be able to assist me with locating this lost person?"
If this creatures on the up and up, then it'll be some easy money. If not...well than things might get ugly.
Haddok G
Creature - Yeti Mercenary
Whenever Haddok is dealt damage, add G orR to your mana pool.
3/2
-------------
Gold: 226
Inventory: Adventurer's Clothes, Wood-Axe (+1 Power; Increased green mana draw) Warming Shawl (+1 Universal Spell Mod; Increased red mana draw)
Abilities: N/A
Current Goals: Find missing person
Experience: 21/30
Mana:1B
Dalleg peered at the enormous object lurking beneath the waves. When the light hit it just so, he could catch a glimpse of what looked like the thing's features--here an eye, perhaps an appendage there--but the water would shift and the darkness return, and all chance of clarity would be dashed.
"Let's see if we can get a better look at that thing, shall we?"
He felt warmth spread through his fingers as he held his palms toward the ocean, calling upon a simple spell he had used many times in his workshop back home. During late nights spent experimenting, the air would eventually become so thick with magic-infused metaldust that one could barely breathe without the risk of an actual Frogmite materializing in one's throat. A method of wiping away these particulates and restoring his working space to pristine condition proved quite useful, and Dalleg was eager to see what the spell could do without wooden walls to contain it. He focused the spell on the ocean's surface above the object, and willed the waves to stand aside, if only for a moment.
Sanitizing Swath U
Instant {U}
Target land loses all abilities until end of turn.
Under Dalleg's influence, the sea parted, and nothing but clear, untainted air separated the thing's resting place from the world above.
***
OOC: Just for future reference--which may or may not include my next post--for purposes of Dalleg's ability, how long is a turn? Namely, if I cast a spell in my next post, would its cost be reduced by 1?
Creature - Kithkin Artificer
The second spell you cast each turn costs you 1 less to cast.
1/3
You have:
Gold: 200
Inventory:
Adventurer's Clothes (+5 to Looking Entirely Unremarkable)
Tattered Shawl (+1 Out-of-Combat Spell Mod)
Abilities: N/A
Current Goals: Investigate the mysterious creature at the lighthouse.
Experience: 4/30
Mana: WU(U/B)
Artifact U
t: Tap target creature with power or toughness 3 or greater.
Grass whistles are a common and simple instrument in the Greatwoods, their serene hymns echoing through the canopies and down the glades.
She tested it a few times, trying to find the right pitch for if the creature reveals itself a hostile.
Creature – Human Rogue Shaman
:symwg:, t : Other creatures you control get +0/+1 until end of turn.
1(+1)/1 (from weapon)
You have:
Gold: 140
Inventory:
-Adventurer's Clothes
-Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT)
Abilities: N/A
Current Goals: Investigate the sightings near the lighthouse.
Experience: 8/20
Mana::symub::symwg:2
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
"Well blurg, I guess I don't have much choice," says the droopy Noggle. He shows you his storage room, which is actually a big hole in the ground covered with leaves, grasses and flowers. You take a sample of it and escort the Noggle back to Harrenmill. (+1)
"You again, Miswik?" says one of the guards as you bring the Noggle into town. "Sorry, Dave," the Noggle replies. You wonder how, if they had a repeat offender, they weren't able to solve this without you, but then again, small town guards aren't known for their brains.
Dave the guard gives you 50 gold for your help and leads Miswik away. What do?
ENDILSES
You head out of Darkwall toward Begrina. You make it as far as the sea caves (+(U/B)) but then you find yourself attacked on the path by two:
Caveshroud Mugger R(U/B)
Creature - Human Rogue
Mountainwalk
Whenever Caveshroud Mugger deals combat damage to a player, that player discards a card unless he or she has you draw a card.
2/2
You can run without a difficulty check, but not if you try to cast spells first.
OOC: How do you pronounce Endilses?
VEGA and SKYHAND
Vega sells his amulet for 50 gold and you both sail back to Begrina (Vega -50 gold, Skyhand -78 gold, both +U) and walk unharmed to Mt. Severex. (Skyhand +1W, Vega +(B/R))
Reminder text: A tall red spire of a mountain inhabited by many ferocious lizards. The top, however, serves as an outpost for the Draconites - Kardia's dragon-worshipping organization. The mountain gets its name from an ancient dragon, Severex, who once called the place his home. Now dragons are seldom seen in Kardia, and the Draconites believe this is a prime location for them to be revived.
You return to the mountains summit and find the Ogre who sent you on this quest, who now gives you his name, Gorex. "By the draconians, you've accomplished it," he bellows. He takes the stone from you and places it in a carved out hearth underneath the pedestal on which the dragon egg now sits.
What you witness is something that has not been seen by any mortal for some time: The birth of a dragon. The emberstone, sensing the egg's presence, floats up from its hearts as it evaporates into a red aura which envelops the egg. After mere moments, the egg cracks. A few second later and a tiny dragon head pops out from the top of the egg and screeches. J'varn quickly takes the dragon hatchling off to a safe place as Gorex turns to you.
"You have each done well. I am proud to initiate you into the order of The Draconites, and bestow on each of you the title of Whelp.
You each gain the rank of Whelp in The Draconites, and with it, a new Ability for your abilities sections: Firetongue (+1 mod when dealing with fire.)
What now?
WHISTLER
OOC: It's never too much until I straight up don't know what's going on. Just be wary of presuming too much. Saying there is an unnamed scarred viashino is fine because I've had viashinos fighting in there before (Is that a coincidence or did you do this on purpose?). Anyway, the point is, don't create too many of your own NPCs, but feel free to do what you did here every so often.
The Viashino hisses back at you, "These are scars of my rite. They are a sign that I am worthy, and I do not see any such scars on you, pureskin."
You make an oblivious repetition of your question as to where this Viashino is from. It seems to take him aback that you were unphased, so he answers…
"What? Well, no. I have traveled here from Ritesworn Camp, on Fira. It is a place where the worthy prove themselves and the unworthy… fall."
This seems to be all you're getting out of him for now.
DENA VERE
Having safely, or at least relatively safely, arrived in Begrina, you head to the famous bazaar in search of instruments. You don't really seem to find any, but some of the equipment you see is likely to help you survive long enough to find some.
-Shabby Robe (Out-Of-Combat Spell Mod +1), 50 Gold
-White Robe (Increased white mana draw; Toughness +1), 100 Gold
-Emblazened Robe (Increased red mana draw; Red spells cost 1 less to cast), 100 Gold
-Stabilized Chainmail (+2 Combat Spell Mod), 90 Gold
-Begrina Guard-Plate (+1 Power/Toughness, Increased colorless mana draw, +1 Universal Mod when spending colorless mana), 250 gold
-Mage’s Silver-Robe (+1.5 Universal Mod, 100 Gold
Head:
-Healer's Circlet (Grants "1, T: Prevent the next 1 damage that would be dealt to another target creature this turn."), 65 Gold
-Icebane Circlets (Decreased blue mana draw; 1: Protection from blue until EOT), 65 Gold
-Crusted Helmet (+1 Toughness; Increased mana draw, except decreased green), 60 Gold
Weapons:
-Worn Wooden Staff (+1 Out-Of-Combat Spell Mod), 50 Gold
-Fine Birch Staff (+1 Out-Of-Combat Spell Mod; Increased mana draw), 100 Gold
-Crude Iron Dagger (+1 Combat Spell Mod), 60 Gold
-Notched Iron Dagger (+1 Power), 50 Gold
-Twisted Iron Dagger (Increased black mana draw; +2 Combat Spell Mod), 170 Gold
-Harvester's Sickle (Improved green mana draw), 40 Gold
-Silverline Sickle (Combat Spell Mod +1; Increased mana draw), 100 Gold
-Wood-Axe (+1 Power; Increased green mana draw), 65 Gold
-Brawlcaster's Blade (+2 Combat Spell Mod; -1 Out-Of-Combat Spell Mod), 80 Gold
-Faint Scepter (+1 Out-Of-Combat Spell Mod) 60 Gold
-Brimstone Wand (+1 Universal Spell Mod) 85 Gold
-Simple Sword (+1 Combat Spell Mod), 60 Gold
-Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT), 110 Gold
-Weaver's Wand (Increased Mana Draw; +1 Out-Of-Combat Spell Mod) 100 Gold
-Ashstaff Scythe (Deathtouch; +1 Combat Spell Mod) 200 Gold
-Crystalline Blade (+2 Combat Spell Mod; +1 Universal Mod with multicolor spells), 170 Gold
-Meltblade Dagger (+1 Universal Mod with red spells; 1: First strike until EOT), 110 Gold
Cloaks/Shawls:
-Flittering Cloak (1: Flying until EOT) 70 Gold
-Tattered Shawl (+1 Out-of-Combat Spell Mod), 40 Gold
Amulets:
-Simple-Gem Amulet (+1 Universal Spell Mod), 70 Gold
ODULA
OOC: I'm not going to waver on permanent artifact stuff, so save your gold. If you really really want to be doing this, find an artificer, give him a "blueprint" and get a quest to get the materials to make it. Also, you didn't update your player post with the tap symbol, lost mana, or gained exp.
You go to the job board, which is actually by the docks, and see what can be seen:
POSTING: Seeking a guide/guard for Mt. Garol ascent.
Reward: 200 Gold
POSTING: Construction assistance sought at the barricades.
Reward: 90 Gold
URANTI, (and ALVRIL) (and slarenk and imako if they come back)
OOC: I'm leaving the Sapphire Gatestone in the care of Tor'ka unless/until Imako comes back.
OOC: Regarding flying, it won't always be super useful, but I feel like having it work out this time.
Both of Uranti's deals are acceptable. He then flies (-1) to Ratbreath Hills, gathers one sampling of Ratbloom, and returns to the wronged merchant with the materials. He barely recognizes you and doesn't really remember how you had wronged him, but he is grateful for the materials nonetheless.
What do?
HADDOK
"Oh! You must mean this lady! One sec!" He disappears upward into the smokestack then reemerges holding a young human woman in a gown. Trimsy drops her on the ground in front of you. "Good times, man! So…. There she is…! How about you just… you know… take her…"
OOC: As you may have guessed, things won't just go according to plan. You could preempt with a spell to try to negate any problems before they happen, or wait for the problem then magic your way out of it.
DEGRAMMATON
CARD EVAL
Card: I'm struggling with this one. Such a simple ability, but such a powerful one potentially, too. All you need is one card that changes a land's basic land type and it reads "creatures you control can't be blocked" or you could just be playing against blue in which case it probably already says that. That's a pretty powerful ability on a creature with already aggressive stats for its color. I think if it were either a) blue creatures only, or b) a 2/2, we'd be in better shape. As is, I feel like this is super dangerous, but interesting. 7/10
Flavor: A fun way to traverse the water to be sure, and the ability makes sense as well. The flavor text justifies it, too. 9.5/10
Score: 16.5
Difficulty: 18
However, because I really liked the flavor, I'm going to do a "compromise" (Mana Spent, +4 EXP)
You take to the sea aboard your leviathan, but the young creature is foolish and does not evade the sea beast which seeks to strike you. You (not the leviathan, but the leviathan is still technically "there" for the sake of spells) are attacked by:
Overgrown Pirahna 3RU
Creature - Fish
First strike, islandwalk
4/4
Compromise complete!
DALLEG and KHASSIA
OOC for Dalleg: Turns sort-of vary in this game depending on flavor, but for your ability's sake, a turn is a post, so no it would not be cheaper.
Retrochallenge: Reveal the entity, I think?
Difficulty: 16
CARD EVAL (Swath)
Card: But what about land creatures characteristic-defining abilities that set power and toughness! Kidding, though, technically, that's a real thing to think about. Anyway, this card is fun. Lots of uses. Weird tempo play or shut down a pesky activated ability on a nonbasic. 8.5/10
Flavor: I'm not sure the connection is as strong as it could be here, but it's still pretty good. If we assume the water to be an "Island" then it would still be an Island, it just wouldn't have abilities, but you'd think it would still "be what it is" enough to obscure the thing. If it's nonbasic, though, which is not an unreasonable assumption in a fantasy world where all the land is probably nonbasic, then this makes more sense. 7.5/10
Score: 16 + 1 = 17
Difficulty: 16
SUCCESS (Mana Spent, +2 EXP)
Retrochallenge: Avoid being attacked by the beast once revealed
Difficulty: 12 (because it doesn't end up being that mean)
CARD EVAL (Whistle)
Card: My first instinct is… no. Green can untap creatures. It can very very occasionally tap a creature with flying. Elder Druid can tap a lot of things but is an exception to the rule. This just isn't really a green ability at all, I'm afraid. If it were white, we'd be having a very different conversation. But it isn't. I like the internal flavor though, and the balance at the cost isn't off, its just 100 percent a color issue. 3/10
Flavor: It makes sense with you and it makes sense with the scenario I suppose, though I'm not sure how grassy it is where you're standing. Works well for me. 9/10
Score: 12
SUCCESS (Mana Spent, +1 EXP)
The waves part as a melody flows toward them. Some of the waves, however, seem not to be parting, as though there was a land within the land. Perhaps that is because this is what is revealed:
Jellyskin Island
[U]Land Creature - Island Jellyfish
Jellyskin Island enters the battlefield tapped.
0/4
A remarkable phenomenon seems to have occured where a sea creature has merged with the water itself to create this odd beast lying just below the surface. Perhaps the light of the glowstone had a role, or maybe it just happened to shine in the right place where this beast came into being. Either way, this is what has been freaking people out, so what are you going to do about it.
Having safely, or at least relatively safely, arrived in Begrina, you head to the famous bazaar in search of instruments. You don't really seem to find any, but some of the equipment you see is likely to help you survive long enough to find some.
-Shabby Robe (Out-Of-Combat Spell Mod +1), 50 Gold
-White Robe (Increased white mana draw; Toughness +1), 100 Gold
-Emblazened Robe (Increased red mana draw; Red spells cost 1 less to cast), 100 Gold
-Stabilized Chainmail (+2 Combat Spell Mod), 90 Gold
-Begrina Guard-Plate (+1 Power/Toughness, Increased colorless mana draw, +1 Universal Mod when spending colorless mana), 250 gold
-Mage’s Silver-Robe (+1.5 Universal Mod, 100 Gold
Head:
-Healer's Circlet (Grants "1, T: Prevent the next 1 damage that would be dealt to another target creature this turn."), 65 Gold
-Icebane Circlets (Decreased blue mana draw; 1: Protection from blue until EOT), 65 Gold
-Crusted Helmet (+1 Toughness; Increased mana draw, except decreased green), 60 Gold
Weapons:
-Worn Wooden Staff (+1 Out-Of-Combat Spell Mod), 50 Gold
-Fine Birch Staff (+1 Out-Of-Combat Spell Mod; Increased mana draw), 100 Gold
-Crude Iron Dagger (+1 Combat Spell Mod), 60 Gold
-Notched Iron Dagger (+1 Power), 50 Gold
-Twisted Iron Dagger (Increased black mana draw; +2 Combat Spell Mod), 170 Gold
-Harvester's Sickle (Improved green mana draw), 40 Gold
-Silverline Sickle (Combat Spell Mod +1; Increased mana draw), 100 Gold
-Wood-Axe (+1 Power; Increased green mana draw), 65 Gold
-Brawlcaster's Blade (+2 Combat Spell Mod; -1 Out-Of-Combat Spell Mod), 80 Gold
-Faint Scepter (+1 Out-Of-Combat Spell Mod) 60 Gold
-Brimstone Wand (+1 Universal Spell Mod) 85 Gold
-Simple Sword (+1 Combat Spell Mod), 60 Gold
-Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT), 110 Gold
-Weaver's Wand (Increased Mana Draw; +1 Out-Of-Combat Spell Mod) 100 Gold
-Ashstaff Scythe (Deathtouch; +1 Combat Spell Mod) 200 Gold
-Crystalline Blade (+2 Combat Spell Mod; +1 Universal Mod with multicolor spells), 170 Gold
-Meltblade Dagger (+1 Universal Mod with red spells; 1: First strike until EOT), 110 Gold
Cloaks/Shawls:
-Flittering Cloak (1: Flying until EOT) 70 Gold
-Tattered Shawl (+1 Out-of-Combat Spell Mod), 40 Gold
Amulets:
-Simple-Gem Amulet (+1 Universal Spell Mod), 70 Gold
Dena continues her trek through the bazaar, becoming increasingly dissapointed as none of the stalls, shops, or merchants she sees has any instruments for sale. She instead turns to asking the various shop keepers if they know of any merchants who are known to sell what she needs. If she cannot find a decent lead in the baazar she will head to the Star Tavern in the hopes news of an instrument merchant may be floating on the wigns of gossip present in all taverns.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
If they can get rest, Ivan and Sky will head north past the Morabloom Fields the next day, keeping their eyes out for other interesting creatures or landmarks. This continent's wildlife kept his interest. He also kept his eyes open for U mana sources--he needed to figure out where Uranti's party went after exploring some more.
Creature - Human Warrior
Whenever Ivan, Silverpaw Ledev attacks or blocks, you may have another target creature get +1/+1 until end of turn.
2/4
Creature - Cat
2: Regenerate Sky, Ivan's Fleetfoot. Activate this ability only if a player gained life this turn.
2/2
Inventory: Adventurer's Clothes
Fine Birch Staff (+1 Out-Of-Combat Spell Mod; Increased mana draw)
White Robe (Increased white mana draw; Toughness +1)
Abilities: Battalion (+1 Combat Mod when casting creatures with CMC less than your avatar)
Current Goals: Regroup with Uranti's party after exploring Authina.
Experience: 8/45
Mana: 3WW
Emille, Seven-Sting Dancer Shalin Nariya
OOC: End-il-ses (End-ILL-cease basically)
Looking at the two rogues, and keeping his eyes on both, he shakes his head. "I don't have time for you two, what do you want?" as he stands there with his arms crossed and feet together, knowing that he could run, but also knowing he has more than enough to take them out if necessary.
Endilses Assaiv :symb::symbu:
Creature - Human Assassin
Deathtouch
3/1
You have:
Gold: 45
Inventory:
-Equipment: Adventurer's Clothes, Simple Sword (+1 Combat Mod)
-Misc Items:
Abilities:
Current/Active Goals: Return collected gold to merchant (225 gp)
Waiting Goals: Kill Gafriley in Manoloon.
Experience: 5/30
Mana: 2RB:symub::symub::symrb:
NOTES: Gafriley 'claims' to be a Doctor, tall, lives in blue cottage (wears bowtie sometimes). Evasive.
Tattered Shawl (+1 Out-of-Combat Spell Mod), 40 Gold
Simple-Gem Amulet (+1 Universal Spell Mod), 70 Gold
(I've edited a bit my character sheet in a way I hope makes easier for you to access relevant info.)
Alvril Erno 1GW
Creature - Fox Cleric Knight
3/6
Gold: 64
Current Goals: N/A
Experience: 14/45
Mana: 9WUUB:symwu::symwb:
Abilities: Legionnaire (You get choice of +1/+1 or first strike until EOT whenever you successfully cast a white spell.)
Combat bonus: +1 (+1.5 additional for instants and sorceries.)
OOC bonus: +4.5
Mana draw
W: ++
U: +
B: +
R: +
G: ~
White Robe (Increased white mana draw; Toughness +1)
Crusted Helmet (+1 Toughness; Increased mana draw, except decreased green)
Buckler of the Mage (+1.5 Combat Mod on instants/sorceries)
Tattered Shawl (+1 Out-of-Combat Spell Mod)
Simple-Gem Amulet (+1 Universal Spell Mod)
Conductor’s Wand (+2.5 Out of Combat Mod)
Skyhand "The Blind" 1(B/W)
Creature - Surrakar Minion
Whenever Skyhand "The Blind" deals damage, it gets -1/-1 until end of turn.
3/3+1
You have:
Gold: 50
Inventory: Adventurer's Clothes
White Robe (Increased white mana draw; Toughness +1)
Abilities:
Firetongue (+1 Mod when dealing with fire)
Current Goals: Follow Vega, and judge him worthy of being his master
Factions: Draconites (Whelp)
Experience: 7/30
Mana: 6WUBRR(R/U)
With an uneventful trip and unburdening of mundane items, Skyhand escorted his master back to the mountain. They were met with compliments, acquaintances, and titles. It has been a while Skyhand was called a Whelp, let alone as a compliment, and he took the title with grace, unlike what he read from his master. Vega's visage was unblemished by discontent, but he sensed otherwise. Skyhand caught Vega's baton pass as a way to calm down and focus
"........Master and I could use the knowledge of allies, enemies and acquaintances of the Draconites. Such information could be relevant for the pruning of threats of these hallowed grounds". Skyhand explained, with surprising eloquence for a bumbling, monotone servant
OOC: I'm not going to waver on permanent artifact stuff, so save your gold. If you really really want to be doing this, find an artificer, give him a "blueprint" and get a quest to get the materials to make it. Also, you didn't update your player post with the tap symbol, lost mana, or gained exp.
You go to the job board, which is actually by the docks, and see what can be seen:
POSTING: Seeking a guide/guard for Mt. Garol ascent.
Reward: 200 Gold
POSTING: Construction assistance sought at the barricades.
Reward: 90 Gold
Odula heads out towards the barricades to help with construction.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Dalleg turned to his companion.
"What do you think? It seems harmless enough. Should we try and communicate with it? Or maybe set up some buoys so ships can steer clear, and let the authorities know what they're dealing with? I hope we won't have to kill it...maybe if we shut off the glowstone for a little bit, it'll turn back to normal."
He gave Khassia a small smile.
"Which of those would make for the best story?"
Creature - Kithkin Artificer
The second spell you cast each turn costs you 1 less to cast.
1/3
You have:
Gold: 200
Inventory:
Adventurer's Clothes (+5 to Looking Entirely Unremarkable)
Tattered Shawl (+1 Out-of-Combat Spell Mod)
Abilities: N/A
Current Goals: Investigate the mysterious creature at the lighthouse.
Experience: 6/30
Mana: W(U/B)
"Oh! You must mean this lady! One sec!" He disappears upward into the smokestack then reemerges holding a young human woman in a gown. Trimsy drops her on the ground in front of you. "Good times, man! So…. There she is…! How about you just… you know… take her…"
OOC: As you may have guessed, things won't just go according to plan. You could preempt with a spell to try to negate any problems before they happen, or wait for the problem then magic your way out of it.
This is clearly a trap, but I'm fresh out of dispelling blue mana, so....bring it on.
Well.....that was surprisingly easy.
Some part of me still thinks it was too easy, but perhaps I shouldn't look a gift horse in the mouth. As I carefully approach the woman extending my hand and inquiring " Are you all right?"
Haddok G
Creature - Yeti Mercenary
Whenever Haddok is dealt damage, add G orR to your mana pool.
3/2
-------------
Gold: 226
Inventory: Adventurer's Clothes, Wood-Axe (+1 Power; Increased green mana draw) Warming Shawl (+1 Universal Spell Mod; Increased red mana draw)
Abilities: N/A
Current Goals: Find missing person
Experience: 21/30
Mana:1B
Edamn Del Infesha Ha Woq Balum Corruus stood at the doorway to a great cathedral, his scales shining mirror-bright in the setting (?) sun. They were slightly tarnished from his journeys from… far away, but they still shone. Craning his feline neck to and fro, the dragon examined the carvings around the structure. He could not understand this use of the gifts of the world: art and sculpture. The only thing he could liken it to was a dog chasing it's own tail. The official purpose was "to make beauty in the world". His response to that was always "were the trees and stones not beautiful enough?"
Though, regardless, staring at the art was just as much a waste of time as creating it, so, returning his gaze straight ahead, Edamn strolled into the church, carefully taking into account the people he saw worshipping, and the priests, whomever they may be. The first priest he came close to, however, he'd acknowledge with a slight bow, and speak in a hushed tone, his voice deep, yet sharp, "Greetings. I've come to pay my respects to the faithful of this town, and to learn of recent events."
Creature - Dragon Druid C
Tap an untapped creature you control: Edamn Corrus gets +0/+1 until end of turn.
1/1
Gold: 100
Inventory: Adventurer's Clothes
Abilities:
Current Goals:
Experience: 0/20
Mana: GGGGG
"As much as I would want to communicate with it, I don't think it would be able to converse with us, your idea of crafting buoys sounds nice, though it might take a while," she smiled.
"Now come on, I want a closer look so we can set out our plan," she said, walking towards the rocky edges. As she went on her way, she folded the grass whistle and piped out a small tune, then taking it out, a few words could be heard in contemplative thought.
"My friend and I we went by the lighthouse to go see, see, see.
A creature causing a disturbance in the sea, sea, sea
could it have been a fallacy, cy, cy
for it was made from the sea, sea, sea
We cleared the waves and what we saw lo ah,
A merge of element and beast, a strange new..."
...
...
..
.
hm....
ah, got it
"A merge of element and beast, a strange new Scyphozoa!
...."
Creature – Human Rogue Shaman
:symwg:, t : Other creatures you control get +0/+1 until end of turn.
1(+1)/1 (from weapon)
You have:
Gold: 140
Inventory:
-Adventurer's Clothes
-Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT)
Abilities: N/A
Current Goals: Investigate the sightings near the lighthouse.
Experience: 8/20
Mana::symub:2
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR
VEGA and SKYHAND
"The most good you could do us for the moment is to serve as a messenger. We have three other camps besides this one, two on Fira that are far and treacherous to reach - those we will take care of ourselves - and one on Giimasco in the town of Icalia, northeast of Glassimon. Go to there and tell them of the completed ritual. They will likely reward you and may have more work for you there as well. As to the pruning of threats, as you say, we are safe here, guarded by our mountain and new dragon. Those in the frigid north may have more adventurous work for you now."
DENA VERE
OOC: Don't forget the most important rule. I need to see your character, stats, inventory, exp, etc. in each and every post.
You come across a merchant in the bazaar who is at least able to give you a lead. "Oh, you fancy yourself a musician, eh? Caypwana, that's the city for you. Lots of nightlife, live music, you'd fit right in kid. Head to The Sharpened Flute once you get there. They usually sell things that are a little more… weaponized, but I'm sure they could whip something less lethal up for you by request. Last I checked by the docks, fare was 22 gold to get to the city by boat."
IVAN
Dave the guard introduces you to a young human woman in a bonnet who takes you to her home and opens a cellar door by the side. Down below you find a comfortable bed and a small cooking pot which she leaves to your use for the night as thanks for assisting in the investigation.
Refreshed in the morning, you and Sky head north, past the regions you had explored the day before and farther north to… Anillume, the Gilded Shrine (+1(W/U)).
A large glistening and abandoned palace stands in isolation on this cornered coastline. Even with no light shining on it, there is a glow to the entire structure. Tall spires reach up skyward from the foundation, which resembles a golden medieval keep. At the center of the south-facing wall lie two large gates that shine with a light so bright, one cannot approach without risking blindness.
You've discovered the fourth shrine on the map! It's dangerous to go alone, but I will not forbid it. Should you wish to enter though, and face the trials within…
CHALLENGE: Deal with the blinding doors
Difficulty: 30
ENDILSES
"Your money and your life," they say, legitimately attacking you.
ALVRIL and URANTI (and SLARENK because he PM'd me he'd come back)
I don't actually have anything to say here, but I'm keeping you all in mind. Alvril's new character sheet arrangement looks nice. I'm for it. Actually, you know what, as long as you're idle:
You see a very sad looking merchant who is surrounded by tons of hats. It seems they aren't selling well, and you hate to see someone so depressed like that. Perhaps you could cheer him up? Difficulty: 16
ODULA
OOC: I'm fairly sure you have 41 gold after buying things your first turn, not 100.
You head out of the city and make your way to the Blacksand Barricades (+2)
Reminder text: This beach was once the site of a great battle during the War of Rites. The barricade erected on that day still stands in parts, but most of it has worn away, eroded by the sea, or been looted by post-war opportunists. A small camp sits on the spot now. The camp is home to a few residents and fisherman, a small Hand of Righteousness outpost, and every so often, traveling merchants.
As you arrive, you see several men building some sort of large structure. You go over to them and tell them you are there to help, having seen the notice in Begrina. "Oh, splended. We were just building a church to bring some good religion to the people here. Any assistance in its completion would be greatly appreciated."
CHALLENGE: Help complete church construction
Difficulty: 15
DALLEG and KHASSIA
You spend some time assessing the situation and Khassia composes a jolly song (+(G/W) each). However, you don't really get up to doing all that much. Given this, the waves return to their place. This likely won't cause you any problems, but it definitely stops you from walking up to the thing and touching it, which, let's be honest, would have been a bad idea anyway.
DEGRAMMATON
Only one card in combat? This is… let's see.
COMBAT CARD EVAL:
Dark Devouring: Interesting. We allow it to hit black by cutting off two whole other colors. I think Go For the Throat says this can cost the same as Doom Blade and be uncommon. As-is, it should have some small life gain or life loss or something. It's a fun twist on black in the right set and the internal flavor is good, I just think the power level is a bit underdone. 8/10
8 + 3 +
You slay the beast under the sea and emerge on the other side at Mt. Severex, from which you have a less eventful trip meandering through known territory up to... Pits of Garol (North) (+2B(B/R))
These pits are a treacherous place, frequented by dark beasts and people with dark intentions. The pits, which resemble large conical sinkholes, extend deep into the ground, some sloping down into pure darkness. Many of the pits seem to have an odd mist swirling within them. This northern half of the stretch of pits is less dangerous so far as beasts and marauders are concerned, but widely considered to be more consumed by dark energies and magicks.
At a glance, it is unclear which pit might house the item you seek...
CHALLENGE: Which pit is it?
Difficulty: 16
HADDOK
Two things go wrong in this moment, first, it's pretty clear this woman is at least unconscious. Second, you are both now in a giant metal cage that fell from the ceiling. "Woo! That was surprisingly easy!" Trimsy calls from above. "One second I'm going to go get me tools! We're gonna have fun!" He floats up for a moment.
CHALLENGE: Escape the cage/area with the woman
Difficulty: 19 (consider casting two spells)
EDAMN … … … CORRUS
The first priest you encounter is none other than our high Father Tor'ka. "You have come at a pivotal time, scaled one. We are grateful for your respects, and in this time, we must all be faithful and stand our ground. Not to alarm you, as you are, I believe, new here, but a great evil is emerging. I have already sent a band of adventurers to investigate that which we now know. If you wish to join them, I believe I have seen them still in port. They go by the names of Uranti, Slarenk, and Alvril Erno."
"Of course, not all who arrive newly in a place wish to face a great evil right away. Life goes and, and there are accordingly smaller jobs that can be done for the church. I have a message, for instance, that needs delivery to Messenger's Post, south of Stavarion in the center of this continent. Normally one would send a message there on a bird - that is, in fact, the place's purpose - but I do not trust it not to be intercepted. If you would accept this mission, I will give you the sealed text and ask you to bring it to one Versen Kry at the post. I will pay you some up front and instruct in the letter that he give you some acknowledgements as well."
Enchantment - Aura {U}
Enchant creature
Whenever enchanted creature deals damage to an opponent, scry X, where X is that creature's power, then draw a card. (To scry X, look at the top X cards of your library,then put any number of them on the bottom of your library and the rest on top in any order.)
Emille, Seven-Sting Dancer Shalin Nariya
Thinking to himself that these two are idiotic to even attempt to step in his way, and considering he's already taken enough time in getting to his destination, he growls in rage before stating out loud, "Idiots. I don't have time for you." before leaping up and sprouting dark smokey wings.
Midnight Wings 2
Instant
Kicker
Target creature gains flying until end of turn. If Midnight Wings was kicked, target creature deals 1 damage to target creature.
Upon landing, he will then hopefully be far enough away from the other one to think of the next movement.
Endilses Assaiv :symb::symbu:
Creature - Human Assassin
Deathtouch
3/1
You have:
Gold: 45
Inventory:
-Equipment: Adventurer's Clothes, Simple Sword (+1 Combat Mod)
-Misc Items:
Abilities:
Current/Active Goals: Return collected gold to merchant (225 gp)
Waiting Goals: Kill Gafriley in Manoloon.
Experience: 5/30
Mana: 2RB:symub::symub::symrb:
NOTES: Gafriley 'claims' to be a Doctor, tall, lives in blue cottage (wears bowtie sometimes). Evasive.
Besian Factory 2
Artifact U
When ~ is destroyed destroy all creature tokens you control.
1 Put a 0/1 Colorless Artifact creature golem token onto the battlefield tapped.
Using the last bit of her mana she puts two small golem tokens on the battlefield to help with the construction as she ordered the golems to help build the church.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
The waves crashed back over the creature, and Dalleg thought he saw it undulate slightly as its comfortable hiding spot was returned. He and Khassia walked down the rocky shoal and stood on the beach.
"I feel bad about killing it, but it can't be very happy fused to the ocean floor like that. Maybe it would best for all if we put it out of its misery."
Dalleg cupped his hands into the ocean and extracted a small handful of water. He whispered a short chant into his hands, then threw the water towards Khassia. As it flew, the water expanded, forming a perfect aquatic sphere around the bard.
Shield of Tides U
Enchantment--Aura {C}
Enchant Creature
Enchanted creature gains islandwalk and protection from blue. This effect doesn't remove Shield of Tides.
"You may enter the sea to do your duty, and you will be safe should the sea try to stop you."
"Ladies first...especially if they are handy with a dagger."
***
OOC: Dalleg casts Shield of Tides targeting Khassia.
Creature - Kithkin Artificer
The second spell you cast each turn costs you 1 less to cast.
1/3
You have:
Gold: 200
Inventory:
Adventurer's Clothes (+5 to Looking Entirely Unremarkable)
Tattered Shawl (+1 Out-of-Combat Spell Mod)
Abilities: N/A
Current Goals: Investigate the mysterious creature at the lighthouse.
Experience: 6/30
Mana: W(U/B)(G/W)
OOC: Don't forget the most important rule. I need to see your character, stats, inventory, exp, etc. in each and every post.
You come across a merchant in the bazaar who is at least able to give you a lead. "Oh, you fancy yourself a musician, eh? Caypwana, that's the city for you. Lots of nightlife, live music, you'd fit right in kid. Head to The Sharpened Flute once you get there. They usually sell things that are a little more… weaponized, but I'm sure they could whip something less lethal up for you by request. Last I checked by the docks, fare was 22 gold to get to the city by boat."
Dena's disappointment evaporated as she heard the lead. Just as quickly a portion of it returned. Another leaky, smelly, barnacled death trap to sail on... Still she smiled, and shook the merchant's hand and began to dash off to the docks, determined to be on the first ship to Caypwana she could locate. She would try her usual gambit to reduce the fare the captain would charge by offering to tell stories and sing ballads to the crew and other passengers, but discounted fare or not, she would head to Caypwana as fast as possible.
Sigil: an MMORPCCG ">Mexus: An MMORPCCG
Strolling into the tides, Khassia looked at the ravenous world of the deeps about her. "How, peculiar."
Upon reaching what she was quite sure was below the scyphozoan, she watching its form shimmering in the lighthouse' luminescence, its tendrils only a few meters away from her.
"....I wish I knew what to do with you," she frowned, then came to a realization. "...you won't be as much harm in the open sea will you?" she smiled, recalling a hymn of gales, it might work some strange way underwater though.
Sorcery U
Return up to 3 creatures with a total power of 3 or less to their owner's hands.
A hymn of cyclones, works best on those with a bad grip.
Creature – Human Rogue Shaman
:symwg:, t : Other creatures you control get +0/+1 until end of turn.
1(+1)/1 (from weapon)
You have:
Gold: 140
Inventory:
-Adventurer's Clothes
-Greenglow Dagger (Increased green mana draw; +1 Power; G: First strike until EOT)
Abilities: N/A
Current Goals: Investigate the sightings near the lighthouse.
Experience: 9/20
Mana::symub::symgw:2
Thanks to mcchief111 for the avvy.
Decks:
Standard:
RMinotaur MidrangeB
Modern:
GSpider TribalB
RArtifractureB
EDH:
MayaelWRG
Reaper KingWUBRG
Niv-MizzetUR
Alesha, Who Smiles At DeathWBR