Long chess game between Fidriyeel and Ghunayb leads to Abdad, domain of wizier Suhinut, another notorious figure of Alkabah. Showdown in Abdad starts very soon - and even the stars from the sky will cry and laugh watching it!
Dazzle (The first player to cast three spells after this creature enters the battlefield gets this creature's attention.)
Antipathy X (This creature gets +X/+X as long as an opponent controls an untapped creature.)
Blank (Blanked permanents lose all abilities until the beginning of your next upkeep.)
Broaden COST (You may cast this spell for its broaden cost. If you do, change its text by removing all instances of "you control".)
Repository X (This enchantment enters the battlefield with X charge counters on it. At any time you could cast one of its deposited spells, you may remove a charge counter from this enchantment to cast a copy of that spell.)
Double-faced cards
Supremacy (You may pay WUBRG rather than pay this spell's mana cost.)
Strange ways - Whenever you cast a spell from anywhere other than your hand, (effect)
Flashback
Sand Warrior
(•••) Token Creature - Sand Warrior (S)
2/2
Abdadi JusticeR(G/W)
Instant (C)
Abdadi Justice deals 5 damage to any target unless an opponent has you create a 2/2 red, green, and white Sand Warrior creature token and gain 5 life. Fidriyeel and Ghunayb's great game has moments of quaintness, eccentricity, and even mercy. Suhinut's court lacks these qualities.
Brightest Insight1UR
Sorcery (C)
Scry 2, then exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Glowing Ghulspider5BG
Creature - Zombie Spider (C)
Supremacy (You may pay WUBRG rather than pay this spell's mana cost.)
Lifelink, deathtouch, reach
2/9
Solemn DelegationWUB
Sorcery (C)
Create a 0/2 white and blue Advisor creature token with "When this creature dies, draw a card" and a 1/1 black Assassin creature token with deathtouch. A sharp dagger wrapped in soft words.
Tripartite ConcordG(W/U)
Instant (C)
You may tap or untap target creature. That creature gets +1/+1 until end of turn. Add CC to your mana pool. Mighty and righteous is whomever fully aligns their mind, body, and soul.
Kaleidostone2
Artifact (C)
When Kaleidostone enters the battlefield, draw a card. 5, t, Sacrifice Kaleidostone: Add WUBRG to your mana pool. "Not even the best gem in the crown I am going to offer to you, my love." - Ghunayb, to Fhana
Rakshasa Bandits2WB
Creature - Cat Demon Rogue (C)
First strike Strange ways - Whenever you cast a spell from anywhere other than your hand, Rakshasa Bandits deals 1 damage to any target and you gain 1 life. "Come now, pasha. You work for Ghunayb himself. You can afford all the gold we take from you." - Wide-Rider Sheethi, to Raza Alwada
2/1
Flying Vajra2
Artifact - Equipment (C) RW: Flying Vajra becomes a 2/2 Weapon artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +2/+2.
Equip 3 "Fasten the belt or it will chase into battle without you." - Pale Gaze, Faceless Cult instructor
Baleful Grip(U/B)
Instant (C)
Activated abilities of target permanent can't be activated this turn. If that permanent is a creature, it gets -4/-0 until end of turn.
Flashback 4(W/U)(You may cast this card from your graveyard for its flashback cost. Then exile it.) When Fidriyeel shook Suhinut's hand, the court gasped.
Sandstorm StallionRGW
Creature - Sand Horse (C) 2: Target Sand creature's power becomes equal to Sandstorm Stallion's toughness until end of turn.
3/4
Breakdown of Negotiations1(R/W)
Instant (U)
Destroy target blocking creature, or target planeswalker with 2 or less loyalty.
Flashback 3(W/B) "Take your sweetened lies and go back to the hellscape you slunk out of, feline wretch!" - Yuunus, ghulmaster, to Storm-Courser Reheki
Suhinut's ConcubineWU
Creature - Djinn (U) (W/U), t: Look at the top card of your library. You may shuffle your library. There aren't that many things to do when you serve a man with almost nothing to wish for.
2/2
Sandwing2W(R/G)
Creature - Sand Thopter (U)
Sand creatures you control have flying and first strike. Every simoon might herald an air strike.
2/1
Rare 1 of 1 (and finally DFC)
Raza Alwada, Pasha of Lost Spells3RB
Legendary Creature - Cat Demon Shaman (R)
Menace
Sacrifice X creatures: Search your library for a Demon card and put it onto the battlefield. Then shuffle your library.
Whenever a Demon enters the battlefield under your control, you draw a card and lose 1 life.
5/5
Mokkhana, Soul of Sands(W/B)(W/B)(R/G)(R/G)
Legendary Creature - Sand Elemental (R)
Discard a land or creature card: Choose one -
• Create a 2/2 red, green and white Sand Warrior creature token.
• Put a +1/+1 counter on each Sand creature you control.
4/4
Archon of Endless SandsRRGGWW
Creature - Sand Archon (M)
Flying
When Archon of Endless Sands enters the battlefield, destroy all non-Sand creatures. "Desert is wide but its possibilities to kill us are much wider." - Storm-Courser Reheki
4/4
Long chess game between Fidriyeel and Ghunayb leads to Abdad, domain of wizier Suhinut, another notorious figure of Alkabah. Showdown in Abdad starts very soon - and even the stars from the sky will cry and laugh watching it!
Dazzle (The first player to cast three spells after this creature enters the battlefield gets this creature's attention.)
Antipathy X (This creature gets +X/+X as long as an opponent controls an untapped creature.)
Blank (Blanked permanents lose all abilities until the beginning of your next upkeep.)
Broaden COST (You may cast this spell for its broaden cost. If you do, change its text by removing all instances of "you control".)
Repository X (This enchantment enters the battlefield with X charge counters on it. At any time you could cast one of its deposited spells, you may remove a charge counter from this enchantment to cast a copy of that spell.)
Double-faced cards
Supremacy (You may pay WUBRG rather than pay this spell's mana cost.)
Strange ways - Whenever you cast a spell from anywhere other than your hand, (effect)
Flashback
Sand Warrior
(•••) Token Creature - Sand Warrior (S)
2/2
Abdadi JusticeR(G/W)
Instant (C)
Abdadi Justice deals 5 damage to any target unless an opponent has you create a 2/2 red, green, and white Sand Warrior creature token and gain 5 life. Fidriyeel and Ghunayb's great game has moments of quaintness, eccentricity, and even mercy. Suhinut's court lacks these qualities.
Brightest Insight1UR
Sorcery (C)
Scry 2, then exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Glowing Ghulspider5BG
Creature - Zombie Spider (C)
Supremacy (You may pay WUBRG rather than pay this spell's mana cost.)
Lifelink, deathtouch, reach
2/9
Solemn DelegationWUB
Sorcery (C)
Create a 0/2 white and blue Advisor creature token with "When this creature dies, draw a card" and a 1/1 black Assassin creature token with deathtouch. A sharp dagger wrapped in soft words.
Tripartite ConcordG(W/U)
Instant (C)
You may tap or untap target creature. That creature gets +1/+1 until end of turn. Add CC to your mana pool. Mighty and righteous is whomever fully aligns their mind, body, and soul.
Kaleidostone2
Artifact (C)
When Kaleidostone enters the battlefield, draw a card. 5, t, Sacrifice Kaleidostone: Add WUBRG to your mana pool. "Not even the best gem in the crown I am going to offer to you, my love." - Ghunayb, to Fhana
Rakshasa Bandits2WB
Creature - Cat Demon Rogue (C)
First strike Strange ways - Whenever you cast a spell from anywhere other than your hand, Rakshasa Bandits deals 1 damage to any target and you gain 1 life. "Come now, pasha. You work for Ghunayb himself. You can afford all the gold we take from you." - Wide-Rider Sheethi, to Raza Alwada
2/1
Flying Vajra2
Artifact - Equipment (C) RW: Flying Vajra becomes a 2/2 Weapon artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +2/+2.
Equip 3 "Fasten the belt or it will chase into battle without you." - Pale Gaze, Faceless Cult instructor
Baleful Grip(U/B)
Instant (C)
Activated abilities of target permanent can't be activated this turn. If that permanent is a creature, it gets -4/-0 until end of turn.
Flashback 4(W/U)(You may cast this card from your graveyard for its flashback cost. Then exile it.) When Fidriyeel shook Suhinut's hand, the court gasped.
Sandstorm StallionRGW
Creature - Sand Horse (C) 2: Target Sand creature's power becomes equal to Sandstorm Stallion's toughness until end of turn.
3/4
Breakdown of Negotiations1(R/W)
Instant (U)
Destroy target blocking creature, or target planeswalker with 2 or less loyalty.
Flashback 3(W/B) "Take your sweetened lies and go back to the hellscape you slunk out of, feline wretch!" - Yuunus, ghulmaster, to Storm-Courser Reheki
Suhinut's ConcubineWU
Creature - Djinn (U) (W/U), t: Look at the top card of your library. You may shuffle your library. There aren't that many things to do when you serve a man with almost nothing to wish for.
2/2
Sandwing2W(R/G)
Creature - Sand Thopter (U)
Sand creatures you control have flying and first strike. Every simoon might herald an air strike.
2/1
Mokkhana, Soul of Sands(W/B)(W/B)(R/G)(R/G)
Legendary Creature - Sand Elemental (R)
Discard a land or creature card: Choose one -
• Create a 2/2 red, green and white Sand Warrior creature token.
• Put a +1/+1 counter on each Sand creature you control.
4/4
DFC 1 of 1:
Rakshasa Reformist2RW
Creature - Cat Demon (U)
Haste, lifelink
When this creature enters the battlefield or transforms into Rakshasa Reformist, other creatures you control get +1/+0 until end of turn. UB: Transform Rakshasa Reformist.
3/1
/// Rakshasa Revanchist
•• Creature - Cat Demon (U)
Haste, hexproof
When this creature transforms into Rakshasa Revanchist, creatures your opponents control get -1/-0 until end of turn. RW: Transform Rakshasa Revanchist.
4/2
Spirit of the Weeping Sky5WB
Creature - Elemental Spirit (U)
Flying
When this creature enters the battlefield or transforms into Spirit of the Weeping Sky, return target permanent card from your graveyard to your hand. 3RG: Transform Spirit of the Weeping Sky.
4/4
/// Spirit of the Roaring Sand
•• Creature - Sand Spirit (U)
Trample, antipathy 2
When this creature enters the battlefield or transforms into Spirit of the Roaring Sand, destroy target nonland permanent with converted mana cost 3 or less unless its controller sacrifices two lands. 3WB: Transform Spirit of the Roaring Sand.
5/5
Long chess game between Fidriyeel and Ghunayb leads to Abdad, domain of wizier Suhinut, another notorious figure of Alkabah. Showdown in Abdad starts very soon - and even the stars from the sky will cry and laugh watching it!
Dazzle (The first player to cast three spells after this creature enters the battlefield gets this creature's attention.)
Antipathy X (This creature gets +X/+X as long as an opponent controls an untapped creature.)
Blank (Blanked permanents lose all abilities until the beginning of your next upkeep.)
Broaden COST (You may cast this spell for its broaden cost. If you do, change its text by removing all instances of "you control".)
Repository X (This enchantment enters the battlefield with X charge counters on it. At any time you could cast one of its deposited spells, you may remove a charge counter from this enchantment to cast a copy of that spell.)
Double-faced cards
Supremacy (You may pay WUBRG rather than pay this spell's mana cost.)
Strange ways - Whenever you cast a spell from anywhere other than your hand, (effect)
Flashback
Sand Warrior
(•••) Token Creature - Sand Warrior (S)
2/2
Abdadi JusticeR(G/W)
Instant (C)
Abdadi Justice deals 5 damage to any target unless an opponent has you create a 2/2 red, green, and white Sand Warrior creature token and gain 5 life. Fidriyeel and Ghunayb's great game has moments of quaintness, eccentricity, and even mercy. Suhinut's court lacks these qualities.
Brightest Insight1UR
Sorcery (C)
Scry 2, then exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Glowing Ghulspider5BG
Creature - Zombie Spider (C)
Supremacy (You may pay WUBRG rather than pay this spell's mana cost.)
Lifelink, deathtouch, reach
2/9
Solemn DelegationWUB
Sorcery (C)
Create a 0/2 white and blue Advisor creature token with "When this creature dies, draw a card" and a 1/1 black Assassin creature token with deathtouch. A sharp dagger wrapped in soft words.
Tripartite ConcordG(W/U)
Instant (C)
You may tap or untap target creature. That creature gets +1/+1 until end of turn. Add CC to your mana pool. Mighty and righteous is whomever fully aligns their mind, body, and soul.
Kaleidostone2
Artifact (C)
When Kaleidostone enters the battlefield, draw a card. 5, t, Sacrifice Kaleidostone: Add WUBRG to your mana pool. "Not even the best gem in the crown I am going to offer to you, my love." - Ghunayb, to Fhana
Rakshasa Bandits2WB
Creature - Cat Demon Rogue (C)
First strike Strange ways - Whenever you cast a spell from anywhere other than your hand, Rakshasa Bandits deals 1 damage to any target and you gain 1 life. "Come now, pasha. You work for Ghunayb himself. You can afford all the gold we take from you." - Wide-Rider Sheethi, to Raza Alwada
2/1
Flying Vajra2
Artifact - Equipment (C) RW: Flying Vajra becomes a 2/2 Weapon artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +2/+2.
Equip 3 "Fasten the belt or it will chase into battle without you." - Pale Gaze, Faceless Cult instructor
Baleful Grip(U/B)
Instant (C)
Activated abilities of target permanent can't be activated this turn. If that permanent is a creature, it gets -4/-0 until end of turn.
Flashback 4(W/U)(You may cast this card from your graveyard for its flashback cost. Then exile it.) When Fidriyeel shook Suhinut's hand, the court gasped.
Sandstorm StallionRGW
Creature - Sand Horse (C) 2: Target Sand creature's power becomes equal to Sandstorm Stallion's toughness until end of turn.
3/4
Breakdown of Negotiations1(R/W)
Instant (U)
Destroy target blocking creature, or target planeswalker with 2 or less loyalty.
Flashback 3(W/B) "Take your sweetened lies and go back to the hellscape you slunk out of, feline wretch!" - Yuunus, ghulmaster, to Storm-Courser Reheki
Suhinut's ConcubineWU
Creature - Djinn (U) (W/U), t: Look at the top card of your library. You may shuffle your library. There aren't that many things to do when you serve a man with almost nothing to wish for.
2/2
Sandwing2W(R/G)
Creature - Sand Thopter (U)
Sand creatures you control have flying and first strike. Every simoon might herald an air strike.
2/1
Mokkhana, Soul of Sands(W/B)(W/B)(R/G)(R/G)
Legendary Creature - Sand Elemental (R)
Discard a land or creature card: Choose one -
• Create a 2/2 red, green and white Sand Warrior creature token.
• Put a +1/+1 counter on each Sand creature you control.
4/4
Rakshasa Reformist2RW
Creature - Cat Demon (U)
Haste, lifelink
When this creature enters the battlefield or transforms into Rakshasa Reformist, other creatures you control get +1/+0 until end of turn. UB: Transform Rakshasa Reformist.
3/1
/// Rakshasa Revanchist
•• Creature - Cat Demon (U)
Haste, hexproof
When this creature transforms into Rakshasa Revanchist, creatures your opponents control get -1/-0 until end of turn. RW: Transform Rakshasa Revanchist.
4/2
Next:
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, shattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Token 1 of 1:
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Rest After Battle1G
Sorcery (C)
Put a +1/+1 counter on target creature. Raid - Put a +1/+1 counter on each creature that attacked this turn instead if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
{Watermark: Therran Church}
2/3
Kohita Band Wagon2
Artifact Creature - Vehicle (C)
Kohita Band Wagon gets +1/+0 for each creature crewing it.
Crew 2
{Watermark: Ippon}
0/5
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Dragon Angel
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6 Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
{Watermark: Therran Church}
2/3
Common 2 of 10
Drunken Hireling2B
Creature - Orc Mercenary Rouge
~ can't block.
Hire 1(You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery)
2/3
{Watermark: Free Towns}
Unblocked Connection3G
Sorcery
Put three +1/+1 counters on target creature, then remove one for each artifact, enchantment or nonbasic land you control. Cities, walls, roads, even clothes. All can obstruct the pure power flowing from the leylines.
{Watermark: Circle of Druids}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
{Watermark: Therran Church}
2/3
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Common 3 of 10:
Fulminaut8
Artifact Creature - Juggernaut (C)
Fulminaut enters the battlefield tapped.
Fulminaut can't be blocked by creatures with hexproof. Early models were flawed, able to defeat magical defenses but readily stopped with simple physical ones.
8/4
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Common 4 of 10
Dakhma
Land (C) t: Add C. t, Exile a creature card from your graveyard: Add one mana of any color. "First guess: They didn't want to desecrate the earth. Second guess: They made a deal with Askhai lords." - Demecius Clath, the Scribe
{Watermark: Free Towns}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Common 5 of 10:
Semiautonomous Turret3
Artifact - Vehicle (C)
Reach
When Semiautonomous Turret is put into a graveyard from the battlefield, create a 1/2 colorless Archer artifact creature token with reach.
Crew 2
4/5
(Watermark: Ippon}
Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids} Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Common 6 of 10:
Detour Guide2UU
Creature - Human Rouge Mercenary
Hire 2 (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) 2U, Sacrifice ~: Put target attacking creature on top of it's owner's library.
2/2
{Watermark: Free Towns}
Massacre Fervor3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids} Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Common 7 of 10:
Shield Mode Tinkerer2U
Creature - Human Pilot (C)
Whenever Shield Mode Tinkerer crews a Vehicle, that Vehicle gets +0/+1 and gains hexproof until end of turn. "Like all good things, it's a work in progress."
2/3
{Watermark: Ippon}
Snarling Grave-Bear3B
Creature - Skeleton Bear (C)
Deathtouch
When Snarling Grave-Bear enters the battlefield, you may pay 1G. If you do, all creatures without deathtouch block this turn if able and creatures with deathtouch can't block this turn.
2/4
{Watermark: Circle of Druids}
Order of the Forge1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.) Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it) (Therran Church)
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids} Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers} Order of the Forge1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.) Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Common 8 of 10:
Brightflare Blade1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature. Blessed steel forged in zealous rage. {Watermark: Therran Church}
Xenophobic Inquisition2CCW
Sorcery
Choose one:
- Exile target non-human creature
- Target player reveals their hand. You choose a non-human creature card from it. That player exiles that card. Perfection has already been reached. To avoid losing it, corruptors must be purged.
{Watermark: Empire}
Bloodsoaked Zealot2R
Creature - Orc Shaman
Whenever ~ enters the battlefield, discard a card. If you do, draw a card.
Whenever one or more creature cards are put into your graveyard from anywhere, target creature can't block this turn.
2/2
{Watermark: Ashkai Necromancers}
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it) (Therran Church)
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids} Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.) Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature. Blessed steel forged in zealous rage. {Watermark: Therran Church}
Common 9 of 10:
Efficiency Mode Engineer1WW
Creature - Human Pilot (C)
Vehicle spells you cast cost 1 less to cast.
Whenever Efficiency Mode Engineer crews a Vehicle, that Vehicle gains vigilance until end of turn and that Vehicle is a creature in addition to its other types until the beginning of your next turn. "There's always a better way. Now hand me that lubricant canister."
1/2
{Watermark: Ippon)
Blackhammer Bully3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater. "Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids} Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.) Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature. Blessed steel forged in zealous rage. {Watermark: Therran Church}
Blackhammer Bully3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater. "Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Common 10 of 10
Ghardunn's Messenger2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players. In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Gol-Guloth Guardian2W
Creature - Human Soldier (C)
Whenever a non-Human creature enters the battlefield, untap Gol-Guloth Guardian. Nonhuman being will enter Gol-Guloth in shakles only.
3/2
{Watermark: Empire}
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids} Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.) Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature. Blessed steel forged in zealous rage. {Watermark: Therran Church}
Blackhammer Bully3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater. "Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players. In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Uncommon 1 of 3:
Unwholesome Study2BB
Enchantment - Aura (U)
Enchant player
At the beginning of enchanted player's upkeep, they draw a card and Unwholesome Study deals 2 damage to them. The Inmost Archive of Ashkai must be opened only with great caution - but then, some aren't patient enough for that.
{Watermark: Ashkai Necromancers}
Song of Stalagmites3R
Sorcery (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Song of Stalagmites deals 2 damage to each creature, planeswalker, and player. Archdruid Chraawd spoke to fire and stone and both walked behind him.
{Watermark: Circle of Druids}
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids} Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.) Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature. Blessed steel forged in zealous rage. {Watermark: Therran Church}
Blackhammer Bully3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater. "Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players. In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Unwholesome Study2BB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of enchanted player's upkeep, they draw a card and Unwholesome Study deals 2 damage to them. The Inmost Archive of Ashkai must be opened only with great caution - but then, some aren't patient enough for that.
{Watermark: Ashkai Necromancers}
Uncommon 2 of 3
Rot Elemental3BG
Creature - Elemental (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Vigilance
Whenever Rot Elemental blocks or becomes blocked by creature without vigilance, that creature gets -1/-1 until end of turn.
{Watermark: Circle of Druids}
3/3
Shadowside Manager2B
Creature - Vampire Mercenary (U)
When Shadowside Manager enters the battlefield, you may search your library for a card with hire, reveal it and put it into your hand. If you do, shuffle your library. 1, t: Remove a wage counter from target permanent you don't control.
{Watermark: Free Towns}
1/2
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids} Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.) Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature. Blessed steel forged in zealous rage. {Watermark: Therran Church}
Blackhammer Bully3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater. "Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players. In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Unwholesome Study2BB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of enchanted player's upkeep, they draw a card and Unwholesome Study deals 2 damage to them. The Inmost Archive of Ashkai must be opened only with great caution - but then, some aren't patient enough for that.
{Watermark: Ashkai Necromancers}
Rot Elemental3BG
Creature - Elemental (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Vigilance
Whenever Rot Elemental blocks or becomes blocked by creature without vigilance, that creature gets -1/-1 until end of turn.
{Watermark: Circle of Druids}
3/3
Uncommon 3 of 3:
Suspicious CleanerW
Creature - Cat Assassin (U) T: Destroy target creature with a wage counter on it. 2, T: Add one mana of any type to your mana pool.
1/1
{Watermark: Free Towns}
Navigator's Simulacrum1U
Creature - Illusion Pilot (U)
Defender
Navigator's Simulacrum gets +3/+3 as long as you control a Vehicle.
2/2
{Watermark: Ippon}
Therra is a harsh and merciless world divided between seven factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids} Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.) Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature. Blessed steel forged in zealous rage. {Watermark: Therran Church}
Blackhammer Bully3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater. "Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players. In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Unwholesome Study2BB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of enchanted player's upkeep, they draw a card and Unwholesome Study deals 2 damage to them. The Inmost Archive of Ashkai must be opened only with great caution - but then, some aren't patient enough for that.
{Watermark: Ashkai Necromancers}
Rot Elemental3BG
Creature - Elemental (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Vigilance
Whenever Rot Elemental blocks or becomes blocked by creature without vigilance, that creature gets -1/-1 until end of turn.
{Watermark: Circle of Druids}
3/3
Suspicious CleanerW
Creature - Cat Assassin (U) T: Destroy target creature with a wage counter on it. 2, T: Add one mana of any type to your mana pool.
1/1
{Watermark: Free Towns}
Rare 1 of 1
Flame of Therr5
Legendary Artifact Creature - Vehicle (R)
Trample RW: Flame of Therr deals 2 damage to each creature that aren't attacking or blocking. Activate this ability only during combat after blockers are declared and only if Flame of Therr is a creature.
Crew 4 Built by enslaved Ippon mechanics to prove the harsnhess of Therran Church by all means.
7/8
{Watermarks: Ippon + Therran Church}
Olaw Udan, Gatherer of Tribes4GW
Legendary Creature - Troll Warrior (R)
Trample, vigilance, lifelink
Olaw Udan's toughness is equal to your life total. He came a long way to understand that was only the beginning.
4/*
{Watermark: Nortnern Tribes}
Therra is a harsh and merciless world divided between seven factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Raid (Northern Tribes)
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
Angelfire Crusader3W
Creature — Human Soldier Knight (C) R: Angelfire Crusader gets +1/+0 until end of turn. "How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0 Its special skills include maintaining weapons, gardens and its kin. 1/2
{Watermark: Ippon}
Fury of the Pole Star2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1. Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control. It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids} Imperial Cleansers3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.) Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature. Blessed steel forged in zealous rage. {Watermark: Therran Church}
Blackhammer Bully3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater. "Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players. In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Unwholesome Study2BB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of enchanted player's upkeep, they draw a card and Unwholesome Study deals 2 damage to them. The Inmost Archive of Ashkai must be opened only with great caution - but then, some aren't patient enough for that.
{Watermark: Ashkai Necromancers}
Rot Elemental3BG
Creature - Elemental (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Vigilance
Whenever Rot Elemental blocks or becomes blocked by creature without vigilance, that creature gets -1/-1 until end of turn.
{Watermark: Circle of Druids}
3/3
Suspicious CleanerW
Creature - Cat Assassin (U) T: Destroy target creature with a wage counter on it. 2, T: Add one mana of any type to your mana pool.
1/1
{Watermark: Free Towns}
Olaw Udan, Gatherer of Tribes4GW
Legendary Creature - Troll Warrior (R)
Trample, vigilance, lifelink
Olaw Udan's toughness is equal to your life total. He came a long way to understand that was only the beginning.
4/*
{Watermark: Nortnern Tribes}
Next:
Time spares no one, and all people do crumbles to the ground. Larger half of Inkh world is ruled by the Lifebringer, but not everyone is okay with this - and as we all know, there is no king that can rule forever, so the scheming against Inkh overlord and savior is inevitable - that's just how Inkh folks nature is. However, there is still a chance to save the world and prevent it from becoming Dust in the Wind.
In response to an ancient threat, Klenglurh became a plane unlike any other: A world where weapons are everything and everything is a weapon. The peril is long gone, but the plane remains the best-armed that any planeswalker has documented, more so even than militarized planes like Konjin or Bysteole. With its people itching for duels to test out their ever more exotic implements of battle, and swords and axes springing from the very ground and growing like fruit on the trees, how long before all semblance of peace is gone?
Zeteb was a failed experiment: the first Phyrexian attempt at an artificial plane that later resulted in the creation of Rath, terraformed not from flowstone but from darkly empowered ice, frost, and snow from across the multiverse. The weaponized pseudo-tundra proved to be all too effective, and even the Phyrexian masters of the place had to abandon it. Now the tech-cults, righteous warbands, mystical venturers, and heartless profiteers among the sentient races of Zeteb all have designs on the key to the machinery that powers the very plane.
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, shattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Token 1 of 1
Atog
• Token Creature - Atog (S)
Sacrifice a nonland permanent: This creature gets +1/+1 until end of turn.
1/1
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Scream for Help1WW
Instant (C)
Return target creature you control to its owner's hand.
Put three +1/+1 counters on target creature you control. "Hmph. It seems someone heard you after all. This time." - Bzakh Garillsson of Ichwi
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Common 2 of 10
Wormface Freelancer2G
Creature - Mutant Mercenary (C) R: Wormface Freelancer gets +1/-1 or -1/+1 until end of turn. "Loyalty for royalty."
3/2
Midnight Cult Page1B
Creature - Devil (C) 1B: Vow 1 (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Common 3 of 10:
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Partisan2W
Creature - Human Soldier (C)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.) "Sacred to the memory of Nol Cannumi and for the safeguarding of his aims." - Order of the Weight shield inscription
3/1
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Vow N - X(If this creature isn't vowed, put N -1/-1 counters on it and it becomes vowed.) (Midnight Cult)
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped. T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page1B
Creature - Devil (C)
Vow 1 - 1B(If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn. Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Common 4 of 10
Oltrophe Vestals2W
Creature - Human Cleric (C)
Lifelink 4U: Switch Oltrophe Vestals's power and toughness until end of turn. Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Ichwi Forgotten1B
Creature - Zombie (C)
Deathtouch
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
1/2
Antipathy X (This creature gets +X/+X as long as an opponent controls an untapped creature.)
Blank (Blanked permanents lose all abilities until the beginning of your next upkeep.)
Broaden COST (You may cast this spell for its broaden cost. If you do, change its text by removing all instances of "you control".)
Repository X (This enchantment enters the battlefield with X charge counters on it. At any time you could cast one of its deposited spells, you may remove a charge counter from this enchantment to cast a copy of that spell.)
Double-faced cards
Strange ways - Whenever you cast a spell from anywhere other than your hand, (effect)
Flashback
(•••) Token Creature - Sand Warrior (S)
2/2
Abdadi Justice R(G/W)
Instant (C)
Abdadi Justice deals 5 damage to any target unless an opponent has you create a 2/2 red, green, and white Sand Warrior creature token and gain 5 life.
Fidriyeel and Ghunayb's great game has moments of quaintness, eccentricity, and even mercy. Suhinut's court lacks these qualities.
Brightest Insight 1UR
Sorcery (C)
Scry 2, then exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Glowing Ghulspider 5BG
Creature - Zombie Spider (C)
Supremacy (You may pay WUBRG rather than pay this spell's mana cost.)
Lifelink, deathtouch, reach
2/9
Solemn Delegation WUB
Sorcery (C)
Create a 0/2 white and blue Advisor creature token with "When this creature dies, draw a card" and a 1/1 black Assassin creature token with deathtouch.
A sharp dagger wrapped in soft words.
Tripartite Concord G(W/U)
Instant (C)
You may tap or untap target creature. That creature gets +1/+1 until end of turn. Add CC to your mana pool.
Mighty and righteous is whomever fully aligns their mind, body, and soul.
Kaleidostone 2
Artifact (C)
When Kaleidostone enters the battlefield, draw a card.
5, t, Sacrifice Kaleidostone: Add WUBRG to your mana pool.
"Not even the best gem in the crown I am going to offer to you, my love." - Ghunayb, to Fhana
Rakshasa Bandits 2WB
Creature - Cat Demon Rogue (C)
First strike
Strange ways - Whenever you cast a spell from anywhere other than your hand, Rakshasa Bandits deals 1 damage to any target and you gain 1 life.
"Come now, pasha. You work for Ghunayb himself. You can afford all the gold we take from you." - Wide-Rider Sheethi, to Raza Alwada
2/1
Flying Vajra 2
Artifact - Equipment (C)
RW: Flying Vajra becomes a 2/2 Weapon artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +2/+2.
Equip 3
"Fasten the belt or it will chase into battle without you." - Pale Gaze, Faceless Cult instructor
Baleful Grip (U/B)
Instant (C)
Activated abilities of target permanent can't be activated this turn. If that permanent is a creature, it gets -4/-0 until end of turn.
Flashback 4(W/U) (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Fidriyeel shook Suhinut's hand, the court gasped.
Sandstorm Stallion RGW
Creature - Sand Horse (C)
2: Target Sand creature's power becomes equal to Sandstorm Stallion's toughness until end of turn.
3/4
Breakdown of Negotiations 1(R/W)
Instant (U)
Destroy target blocking creature, or target planeswalker with 2 or less loyalty.
Flashback 3(W/B)
"Take your sweetened lies and go back to the hellscape you slunk out of, feline wretch!" - Yuunus, ghulmaster, to Storm-Courser Reheki
Suhinut's Concubine WU
Creature - Djinn (U)
(W/U), t: Look at the top card of your library. You may shuffle your library.
There aren't that many things to do when you serve a man with almost nothing to wish for.
2/2
Sandwing 2W(R/G)
Creature - Sand Thopter (U)
Sand creatures you control have flying and first strike.
Every simoon might herald an air strike.
2/1
Raza Alwada, Pasha of Lost Spells 3RB
Legendary Creature - Cat Demon Shaman (R)
Menace
Sacrifice X creatures: Search your library for a Demon card and put it onto the battlefield. Then shuffle your library.
Whenever a Demon enters the battlefield under your control, you draw a card and lose 1 life.
5/5
Mokkhana, Soul of Sands (W/B)(W/B)(R/G)(R/G)
Legendary Creature - Sand Elemental (R)
Discard a land or creature card: Choose one -
• Create a 2/2 red, green and white Sand Warrior creature token.
• Put a +1/+1 counter on each Sand creature you control.
4/4
Archon of Endless Sands RRGGWW
Creature - Sand Archon (M)
Flying
When Archon of Endless Sands enters the battlefield, destroy all non-Sand creatures.
"Desert is wide but its possibilities to kill us are much wider." - Storm-Courser Reheki
4/4
Antipathy X (This creature gets +X/+X as long as an opponent controls an untapped creature.)
Blank (Blanked permanents lose all abilities until the beginning of your next upkeep.)
Broaden COST (You may cast this spell for its broaden cost. If you do, change its text by removing all instances of "you control".)
Repository X (This enchantment enters the battlefield with X charge counters on it. At any time you could cast one of its deposited spells, you may remove a charge counter from this enchantment to cast a copy of that spell.)
Double-faced cards
Strange ways - Whenever you cast a spell from anywhere other than your hand, (effect)
Flashback
(•••) Token Creature - Sand Warrior (S)
2/2
Abdadi Justice R(G/W)
Instant (C)
Abdadi Justice deals 5 damage to any target unless an opponent has you create a 2/2 red, green, and white Sand Warrior creature token and gain 5 life.
Fidriyeel and Ghunayb's great game has moments of quaintness, eccentricity, and even mercy. Suhinut's court lacks these qualities.
Brightest Insight 1UR
Sorcery (C)
Scry 2, then exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Glowing Ghulspider 5BG
Creature - Zombie Spider (C)
Supremacy (You may pay WUBRG rather than pay this spell's mana cost.)
Lifelink, deathtouch, reach
2/9
Solemn Delegation WUB
Sorcery (C)
Create a 0/2 white and blue Advisor creature token with "When this creature dies, draw a card" and a 1/1 black Assassin creature token with deathtouch.
A sharp dagger wrapped in soft words.
Tripartite Concord G(W/U)
Instant (C)
You may tap or untap target creature. That creature gets +1/+1 until end of turn. Add CC to your mana pool.
Mighty and righteous is whomever fully aligns their mind, body, and soul.
Kaleidostone 2
Artifact (C)
When Kaleidostone enters the battlefield, draw a card.
5, t, Sacrifice Kaleidostone: Add WUBRG to your mana pool.
"Not even the best gem in the crown I am going to offer to you, my love." - Ghunayb, to Fhana
Rakshasa Bandits 2WB
Creature - Cat Demon Rogue (C)
First strike
Strange ways - Whenever you cast a spell from anywhere other than your hand, Rakshasa Bandits deals 1 damage to any target and you gain 1 life.
"Come now, pasha. You work for Ghunayb himself. You can afford all the gold we take from you." - Wide-Rider Sheethi, to Raza Alwada
2/1
Flying Vajra 2
Artifact - Equipment (C)
RW: Flying Vajra becomes a 2/2 Weapon artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +2/+2.
Equip 3
"Fasten the belt or it will chase into battle without you." - Pale Gaze, Faceless Cult instructor
Baleful Grip (U/B)
Instant (C)
Activated abilities of target permanent can't be activated this turn. If that permanent is a creature, it gets -4/-0 until end of turn.
Flashback 4(W/U) (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Fidriyeel shook Suhinut's hand, the court gasped.
Sandstorm Stallion RGW
Creature - Sand Horse (C)
2: Target Sand creature's power becomes equal to Sandstorm Stallion's toughness until end of turn.
3/4
Breakdown of Negotiations 1(R/W)
Instant (U)
Destroy target blocking creature, or target planeswalker with 2 or less loyalty.
Flashback 3(W/B)
"Take your sweetened lies and go back to the hellscape you slunk out of, feline wretch!" - Yuunus, ghulmaster, to Storm-Courser Reheki
Suhinut's Concubine WU
Creature - Djinn (U)
(W/U), t: Look at the top card of your library. You may shuffle your library.
There aren't that many things to do when you serve a man with almost nothing to wish for.
2/2
Sandwing 2W(R/G)
Creature - Sand Thopter (U)
Sand creatures you control have flying and first strike.
Every simoon might herald an air strike.
2/1
Mokkhana, Soul of Sands (W/B)(W/B)(R/G)(R/G)
Legendary Creature - Sand Elemental (R)
Discard a land or creature card: Choose one -
• Create a 2/2 red, green and white Sand Warrior creature token.
• Put a +1/+1 counter on each Sand creature you control.
4/4
Rakshasa Reformist 2RW
Creature - Cat Demon (U)
Haste, lifelink
When this creature enters the battlefield or transforms into Rakshasa Reformist, other creatures you control get +1/+0 until end of turn.
UB: Transform Rakshasa Reformist.
3/1
///
Rakshasa Revanchist
•• Creature - Cat Demon (U)
Haste, hexproof
When this creature transforms into Rakshasa Revanchist, creatures your opponents control get -1/-0 until end of turn.
RW: Transform Rakshasa Revanchist.
4/2
Spirit of the Weeping Sky 5WB
Creature - Elemental Spirit (U)
Flying
When this creature enters the battlefield or transforms into Spirit of the Weeping Sky, return target permanent card from your graveyard to your hand.
3RG: Transform Spirit of the Weeping Sky.
4/4
///
Spirit of the Roaring Sand
•• Creature - Sand Spirit (U)
Trample, antipathy 2
When this creature enters the battlefield or transforms into Spirit of the Roaring Sand, destroy target nonland permanent with converted mana cost 3 or less unless its controller sacrifices two lands.
3WB: Transform Spirit of the Roaring Sand.
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Antipathy X (This creature gets +X/+X as long as an opponent controls an untapped creature.)
Blank (Blanked permanents lose all abilities until the beginning of your next upkeep.)
Broaden COST (You may cast this spell for its broaden cost. If you do, change its text by removing all instances of "you control".)
Repository X (This enchantment enters the battlefield with X charge counters on it. At any time you could cast one of its deposited spells, you may remove a charge counter from this enchantment to cast a copy of that spell.)
Double-faced cards
Strange ways - Whenever you cast a spell from anywhere other than your hand, (effect)
Flashback
(•••) Token Creature - Sand Warrior (S)
2/2
Abdadi Justice R(G/W)
Instant (C)
Abdadi Justice deals 5 damage to any target unless an opponent has you create a 2/2 red, green, and white Sand Warrior creature token and gain 5 life.
Fidriyeel and Ghunayb's great game has moments of quaintness, eccentricity, and even mercy. Suhinut's court lacks these qualities.
Brightest Insight 1UR
Sorcery (C)
Scry 2, then exile the top two cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Glowing Ghulspider 5BG
Creature - Zombie Spider (C)
Supremacy (You may pay WUBRG rather than pay this spell's mana cost.)
Lifelink, deathtouch, reach
2/9
Solemn Delegation WUB
Sorcery (C)
Create a 0/2 white and blue Advisor creature token with "When this creature dies, draw a card" and a 1/1 black Assassin creature token with deathtouch.
A sharp dagger wrapped in soft words.
Tripartite Concord G(W/U)
Instant (C)
You may tap or untap target creature. That creature gets +1/+1 until end of turn. Add CC to your mana pool.
Mighty and righteous is whomever fully aligns their mind, body, and soul.
Kaleidostone 2
Artifact (C)
When Kaleidostone enters the battlefield, draw a card.
5, t, Sacrifice Kaleidostone: Add WUBRG to your mana pool.
"Not even the best gem in the crown I am going to offer to you, my love." - Ghunayb, to Fhana
Rakshasa Bandits 2WB
Creature - Cat Demon Rogue (C)
First strike
Strange ways - Whenever you cast a spell from anywhere other than your hand, Rakshasa Bandits deals 1 damage to any target and you gain 1 life.
"Come now, pasha. You work for Ghunayb himself. You can afford all the gold we take from you." - Wide-Rider Sheethi, to Raza Alwada
2/1
Flying Vajra 2
Artifact - Equipment (C)
RW: Flying Vajra becomes a 2/2 Weapon artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +2/+2.
Equip 3
"Fasten the belt or it will chase into battle without you." - Pale Gaze, Faceless Cult instructor
Baleful Grip (U/B)
Instant (C)
Activated abilities of target permanent can't be activated this turn. If that permanent is a creature, it gets -4/-0 until end of turn.
Flashback 4(W/U) (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Fidriyeel shook Suhinut's hand, the court gasped.
Sandstorm Stallion RGW
Creature - Sand Horse (C)
2: Target Sand creature's power becomes equal to Sandstorm Stallion's toughness until end of turn.
3/4
Breakdown of Negotiations 1(R/W)
Instant (U)
Destroy target blocking creature, or target planeswalker with 2 or less loyalty.
Flashback 3(W/B)
"Take your sweetened lies and go back to the hellscape you slunk out of, feline wretch!" - Yuunus, ghulmaster, to Storm-Courser Reheki
Suhinut's Concubine WU
Creature - Djinn (U)
(W/U), t: Look at the top card of your library. You may shuffle your library.
There aren't that many things to do when you serve a man with almost nothing to wish for.
2/2
Sandwing 2W(R/G)
Creature - Sand Thopter (U)
Sand creatures you control have flying and first strike.
Every simoon might herald an air strike.
2/1
Mokkhana, Soul of Sands (W/B)(W/B)(R/G)(R/G)
Legendary Creature - Sand Elemental (R)
Discard a land or creature card: Choose one -
• Create a 2/2 red, green and white Sand Warrior creature token.
• Put a +1/+1 counter on each Sand creature you control.
4/4
Rakshasa Reformist 2RW
Creature - Cat Demon (U)
Haste, lifelink
When this creature enters the battlefield or transforms into Rakshasa Reformist, other creatures you control get +1/+0 until end of turn.
UB: Transform Rakshasa Reformist.
3/1
///
Rakshasa Revanchist
•• Creature - Cat Demon (U)
Haste, hexproof
When this creature transforms into Rakshasa Revanchist, creatures your opponents control get -1/-0 until end of turn.
RW: Transform Rakshasa Revanchist.
4/2
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, shattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Token 1 of 1:
Bear
• Token Creature - Bear (S)
2/2
Zombie Bird
• Token Creature - Zombie Bird (S)
Flying
1/1
Dragon Angel
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Rest After Battle 1G
Sorcery (C)
Put a +1/+1 counter on target creature.
Raid - Put a +1/+1 counter on each creature that attacked this turn instead if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
{Watermark: Therran Church}
2/3
Kohita Band Wagon 2
Artifact Creature - Vehicle (C)
Kohita Band Wagon gets +1/+0 for each creature crewing it.
Crew 2
{Watermark: Ippon}
0/5
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
{Watermark: Therran Church}
2/3
Drunken Hireling 2B
Creature - Orc Mercenary Rouge
~ can't block.
Hire 1 (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery)
2/3
{Watermark: Free Towns}
Unblocked Connection 3G
Sorcery
Put three +1/+1 counters on target creature, then remove one for each artifact, enchantment or nonbasic land you control.
Cities, walls, roads, even clothes. All can obstruct the pure power flowing from the leylines.
{Watermark: Circle of Druids}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Somewhere in East Europe, I play commander.
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
{Watermark: Therran Church}
2/3
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fulminaut 8
Artifact Creature - Juggernaut (C)
Fulminaut enters the battlefield tapped.
Fulminaut can't be blocked by creatures with hexproof.
Early models were flawed, able to defeat magical defenses but readily stopped with simple physical ones.
8/4
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Dakhma
Land (C)
t: Add C.
t, Exile a creature card from your graveyard: Add one mana of any color.
"First guess: They didn't want to desecrate the earth. Second guess: They made a deal with Askhai lords." - Demecius Clath, the Scribe
{Watermark: Free Towns}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Semiautonomous Turret 3
Artifact - Vehicle (C)
Reach
When Semiautonomous Turret is put into a graveyard from the battlefield, create a 1/2 colorless Archer artifact creature token with reach.
Crew 2
4/5
(Watermark: Ippon}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Colorless Mana and Human Matters (Empire)
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Detour Guide 2UU
Creature - Human Rouge Mercenary
Hire 2 (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery)
2U, Sacrifice ~: Put target attacking creature on top of it's owner's library.
2/2
{Watermark: Free Towns}
Massacre Fervor 3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Somewhere in East Europe, I play commander.
Colorless Mana and Human Matters (Empire)
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor 3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Shield Mode Tinkerer 2U
Creature - Human Pilot (C)
Whenever Shield Mode Tinkerer crews a Vehicle, that Vehicle gets +0/+1 and gains hexproof until end of turn.
"Like all good things, it's a work in progress."
2/3
{Watermark: Ippon}
Snarling Grave-Bear 3B
Creature - Skeleton Bear (C)
Deathtouch
When Snarling Grave-Bear enters the battlefield, you may pay 1G. If you do, all creatures without deathtouch block this turn if able and creatures with deathtouch can't block this turn.
2/4
{Watermark: Circle of Druids}
Order of the Forge 1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.)
Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it) (Therran Church)
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor 3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge 1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.)
Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade 1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature.
Blessed steel forged in zealous rage.
{Watermark: Therran Church}
Xenophobic Inquisition 2CCW
Sorcery
Choose one:
- Exile target non-human creature
- Target player reveals their hand. You choose a non-human creature card from it. That player exiles that card.
Perfection has already been reached. To avoid losing it, corruptors must be purged.
{Watermark: Empire}
Bloodsoaked Zealot 2R
Creature - Orc Shaman
Whenever ~ enters the battlefield, discard a card. If you do, draw a card.
Whenever one or more creature cards are put into your graveyard from anywhere, target creature can't block this turn.
2/2
{Watermark: Ashkai Necromancers}
Somewhere in East Europe, I play commander.
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it) (Therran Church)
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor 3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge 1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.)
Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade 1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature.
Blessed steel forged in zealous rage.
{Watermark: Therran Church}
Efficiency Mode Engineer 1WW
Creature - Human Pilot (C)
Vehicle spells you cast cost 1 less to cast.
Whenever Efficiency Mode Engineer crews a Vehicle, that Vehicle gains vigilance until end of turn and that Vehicle is a creature in addition to its other types until the beginning of your next turn.
"There's always a better way. Now hand me that lubricant canister."
1/2
{Watermark: Ippon)
Blackhammer Bully 3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater.
"Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor 3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge 1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.)
Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade 1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature.
Blessed steel forged in zealous rage.
{Watermark: Therran Church}
Blackhammer Bully 3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater.
"Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger 2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players.
In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Gol-Guloth Guardian 2W
Creature - Human Soldier (C)
Whenever a non-Human creature enters the battlefield, untap Gol-Guloth Guardian.
Nonhuman being will enter Gol-Guloth in shakles only.
3/2
{Watermark: Empire}
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor 3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge 1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.)
Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade 1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature.
Blessed steel forged in zealous rage.
{Watermark: Therran Church}
Blackhammer Bully 3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater.
"Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger 2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players.
In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Unwholesome Study 2BB
Enchantment - Aura (U)
Enchant player
At the beginning of enchanted player's upkeep, they draw a card and Unwholesome Study deals 2 damage to them.
The Inmost Archive of Ashkai must be opened only with great caution - but then, some aren't patient enough for that.
{Watermark: Ashkai Necromancers}
Song of Stalagmites 3R
Sorcery (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Song of Stalagmites deals 2 damage to each creature, planeswalker, and player.
Archdruid Chraawd spoke to fire and stone and both walked behind him.
{Watermark: Circle of Druids}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the third and fourth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir / Radiant Eye
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm, Kindleblaze
Nerenia
Prism of Kuapai, Masters of the Spectrum
Vydris
Maltheon
Killers of Vahiel, Renovation
Konjin / Attack of Kaiju
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon
Armies of Umanxi/ Meltdown
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo, The Distortion
Tehkma
Toradeth
Mirrored Worlds
Xerdum, The Green Fountain
Nandnoor
Hammers of Quadai / Heresy
Ribble / Rainy Day
Nirris
Upheaval (another return to Ravnica), Powerhouse
Enchala, Eclipse
Slaves of Nepherkhon, Rebels of Nepherkhon
The Legend Continues, Lost Chapters
Chignia
Yinma and Angla
War of the Giants
Skortor, Nobility of the Axe
Voyages of Vellin, Stop in Karadena
Athryma
Jivvid
Bennrhydion
Onnhara
Trinketworld of Ipodri
Nakuloosh, Rage of the Wiitigo
Somacreis
Ellmont
Gadagar
Plysut
Bazhoan, Martial Funeral
Kolzag, Endure Together
Tink
Quaarecta, Clockmakers
Wobbryn
Furo, Hellswarm
Ors-Paak
Eterna, Lone Hero
Kagaqeirrot
Inkh
Skolvang
Battlegrounds of Oza
Bhoraya, Urban Inferno
Sornon
Alkabah, Showdown in Abdad
Band of Thieves
Reunion of Stavado, Arms Crisis
Nabel
Gaata, Rags to Riches
Magic Roots
Wabara, New Era
Carch
Time Shift
Rhamtik
Nalta
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor 3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge 1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.)
Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade 1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature.
Blessed steel forged in zealous rage.
{Watermark: Therran Church}
Blackhammer Bully 3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater.
"Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger 2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players.
In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Unwholesome Study 2BB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of enchanted player's upkeep, they draw a card and Unwholesome Study deals 2 damage to them.
The Inmost Archive of Ashkai must be opened only with great caution - but then, some aren't patient enough for that.
{Watermark: Ashkai Necromancers}
Rot Elemental 3BG
Creature - Elemental (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Vigilance
Whenever Rot Elemental blocks or becomes blocked by creature without vigilance, that creature gets -1/-1 until end of turn.
{Watermark: Circle of Druids}
3/3
Shadowside Manager 2B
Creature - Vampire Mercenary (U)
When Shadowside Manager enters the battlefield, you may search your library for a card with hire, reveal it and put it into your hand. If you do, shuffle your library.
1, t: Remove a wage counter from target permanent you don't control.
{Watermark: Free Towns}
1/2
Therra is a harsh and merciless world divided between six factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor 3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge 1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.)
Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade 1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature.
Blessed steel forged in zealous rage.
{Watermark: Therran Church}
Blackhammer Bully 3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater.
"Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger 2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players.
In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Unwholesome Study 2BB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of enchanted player's upkeep, they draw a card and Unwholesome Study deals 2 damage to them.
The Inmost Archive of Ashkai must be opened only with great caution - but then, some aren't patient enough for that.
{Watermark: Ashkai Necromancers}
Rot Elemental 3BG
Creature - Elemental (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Vigilance
Whenever Rot Elemental blocks or becomes blocked by creature without vigilance, that creature gets -1/-1 until end of turn.
{Watermark: Circle of Druids}
3/3
Suspicious Cleaner W
Creature - Cat Assassin (U)
T: Destroy target creature with a wage counter on it.
2, T: Add one mana of any type to your mana pool.
1/1
{Watermark: Free Towns}
Navigator's Simulacrum 1U
Creature - Illusion Pilot (U)
Defender
Navigator's Simulacrum gets +3/+3 as long as you control a Vehicle.
2/2
{Watermark: Ippon}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Therra is a harsh and merciless world divided between seven factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor 3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge 1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.)
Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade 1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature.
Blessed steel forged in zealous rage.
{Watermark: Therran Church}
Blackhammer Bully 3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater.
"Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger 2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players.
In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Unwholesome Study 2BB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of enchanted player's upkeep, they draw a card and Unwholesome Study deals 2 damage to them.
The Inmost Archive of Ashkai must be opened only with great caution - but then, some aren't patient enough for that.
{Watermark: Ashkai Necromancers}
Rot Elemental 3BG
Creature - Elemental (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Vigilance
Whenever Rot Elemental blocks or becomes blocked by creature without vigilance, that creature gets -1/-1 until end of turn.
{Watermark: Circle of Druids}
3/3
Suspicious Cleaner W
Creature - Cat Assassin (U)
T: Destroy target creature with a wage counter on it.
2, T: Add one mana of any type to your mana pool.
1/1
{Watermark: Free Towns}
Flame of Therr 5
Legendary Artifact Creature - Vehicle (R)
Trample
RW: Flame of Therr deals 2 damage to each creature that aren't attacking or blocking. Activate this ability only during combat after blockers are declared and only if Flame of Therr is a creature.
Crew 4
Built by enslaved Ippon mechanics to prove the harsnhess of Therran Church by all means.
7/8
{Watermarks: Ippon + Therran Church}
Olaw Udan, Gatherer of Tribes 4GW
Legendary Creature - Troll Warrior (R)
Trample, vigilance, lifelink
Olaw Udan's toughness is equal to your life total.
He came a long way to understand that was only the beginning.
4/*
{Watermark: Nortnern Tribes}
Therra is a harsh and merciless world divided between seven factions. The Empire has no tolerance for nonhuman races, Therran Church is a theocracy that acts like a one big family and tries to gather as many folks as possible for the glory of dragon god, mechanists of Ippon believe only in progress, Askhai ruled by necromancers and demon-possessed lords and barely cares about physical death, Free Towns value only money and good mercenaries, Circle of Druids will do literally anything to stop civilization from spoiling the wildlife, and various nonhuman races of north just want life and a bit of revenge.
Colorless Mana and Human Matters (Empire)
Vehicles and Artifact creatures matter (Ippon)
Doctrinaire X (This creature gets +x/+x for each aura attached to it and its controller) (Therran Church)
Curses (Ashkai Necromancers)
Convoke (Circle of Druids)
Hire X (You may cast this spell for its hire cost. If you do, it enters the battlefield with a wage counter on it. Pay this creature's hire cost plus 1 for each wage counter on it to put a wage counter on it and gain control of it. Any player may activate this ability and only as a sorcery) (Free Towns)
•• Token Creature - Dragon Angel (S)
Flying, haste, vigilance
6/6
Angelfire Crusader 3W
Creature — Human Soldier Knight (C)
R: Angelfire Crusader gets +1/+0 until end of turn.
"How can you not believe in Therr the Creator and his angels after seeing their fire?"
2/3
{Watermark: Therran Church}
Akhara's Squire 2
Artifact Creature - Construct Soldier
As long as you control another blue creature or artifact creature, ~ gets +1/+0
Its special skills include maintaining weapons, gardens and its kin.
1/2
{Watermark: Ippon}
Fury of the Pole Star 2G
Sorcery (C)
Create a 2/2 green Bear creature token and scry 1.
Raid - Instead create a 4/1 red Wolverine creature token with trample and scry 2 if you attacked with a creature this turn.
{Watermark: Northern Tribes}
Tireless Hunters 2R
Creature - Wolf (C)
Haste
When Tireless Hunters enters the battlefield, you may pay 1B. If you do, target opponent sacrifices a creature with least toughness among creatures without haste they control.
It's simple. Die fast or die later but exhausted.
2/2
{Watermark: Circle of Druids}
Imperial Cleansers 3C
Creature - Human Assassin (C)
Whenever Imperial Cleansers becomes blocked by a non-Human creature, destroy that creature.
3/3
{Watermark: Empire}
Massacre Fervor 3BB
Instant
Choose target creature. Each player sacrifices a creature, then the chosen creature gets menace and +1/+1 until end of turn for each creature that died this turn
{Watermark: Ashkai Necromancers}
Order of the Forge 1RR
Creature - Human Knight (C)
Haste
Doctrinaire 1 (This creature gets +1/+1 for each Aura attached to it and to you.)
Therr has many subordinate deities, plenty of whom embody some aspect of fire.
2/2
{Watermark: Therran Church}
Brightflare Blade 1WR
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +1/+1 and has first strike.
Whenever ~ enters the battlefield, you may have enchanted creature deal damage equal to its power to target creature.
Blessed steel forged in zealous rage.
{Watermark: Therran Church}
Blackhammer Bully 3B
Creature - Orc Mercenary (C)
Blackhammer Bully can't block.
Blackhammer Bully can't be blocked by creatures with power 4 or greater.
"Yeah, I'm a legal tax collector. Ask the mayor. If you can find him."
3/4
{Watermark: Free Towns}
Ghardunn's Messenger 2U
Creature - Zombie Horror (C)
Ghardunn's Messenger can't be blocked by creatures controlled by enchanted players.
In Empire, there is probably something wrong with you if zombies open a path to your front door. In Ashkai, this is perfectly fine.
{Watermark: Ashkai Necromancers}
2/3
Unwholesome Study 2BB
Enchantment - Aura Curse (U)
Enchant player
At the beginning of enchanted player's upkeep, they draw a card and Unwholesome Study deals 2 damage to them.
The Inmost Archive of Ashkai must be opened only with great caution - but then, some aren't patient enough for that.
{Watermark: Ashkai Necromancers}
Rot Elemental 3BG
Creature - Elemental (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Vigilance
Whenever Rot Elemental blocks or becomes blocked by creature without vigilance, that creature gets -1/-1 until end of turn.
{Watermark: Circle of Druids}
3/3
Suspicious Cleaner W
Creature - Cat Assassin (U)
T: Destroy target creature with a wage counter on it.
2, T: Add one mana of any type to your mana pool.
1/1
{Watermark: Free Towns}
Olaw Udan, Gatherer of Tribes 4GW
Legendary Creature - Troll Warrior (R)
Trample, vigilance, lifelink
Olaw Udan's toughness is equal to your life total.
He came a long way to understand that was only the beginning.
4/*
{Watermark: Nortnern Tribes}
Time spares no one, and all people do crumbles to the ground. Larger half of Inkh world is ruled by the Lifebringer, but not everyone is okay with this - and as we all know, there is no king that can rule forever, so the scheming against Inkh overlord and savior is inevitable - that's just how Inkh folks nature is. However, there is still a chance to save the world and prevent it from becoming Dust in the Wind.
In response to an ancient threat, Klenglurh became a plane unlike any other: A world where weapons are everything and everything is a weapon. The peril is long gone, but the plane remains the best-armed that any planeswalker has documented, more so even than militarized planes like Konjin or Bysteole. With its people itching for duels to test out their ever more exotic implements of battle, and swords and axes springing from the very ground and growing like fruit on the trees, how long before all semblance of peace is gone?
Zeteb was a failed experiment: the first Phyrexian attempt at an artificial plane that later resulted in the creation of Rath, terraformed not from flowstone but from darkly empowered ice, frost, and snow from across the multiverse. The weaponized pseudo-tundra proved to be all too effective, and even the Phyrexian masters of the place had to abandon it. Now the tech-cults, righteous warbands, mystical venturers, and heartless profiteers among the sentient races of Zeteb all have designs on the key to the machinery that powers the very plane.
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, shattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(This is the first set of a second Eterna block.)
Token 1 of 1
Atog
• Token Creature - Atog (S)
Sacrifice a nonland permanent: This creature gets +1/+1 until end of turn.
1/1
Zombie Wizard
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Emblem
Emblem - Hoimor (S)
After the first combat phase on your turn, untap all creatures you control and there is an additional combat phase.
(This is the first set of a second Eterna block.)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Scream for Help 1WW
Instant (C)
Return target creature you control to its owner's hand.
Put three +1/+1 counters on target creature you control.
"Hmph. It seems someone heard you after all. This time." - Bzakh Garillsson of Ichwi
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Wormface Freelancer 2G
Creature - Mutant Mercenary (C)
R: Wormface Freelancer gets +1/-1 or -1/+1 until end of turn.
"Loyalty for royalty."
3/2
Midnight Cult Page 1B
Creature - Devil (C)
1B: Vow 1 (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Five great evils of Eterna were defeated by Lone Hero, one by one. Peace and law were prevalent for a few years, but when Lone Hero disappeared, Orphans of Eterna started to assert their claims again: strange Midnight Cult ruled by mysterious demilich rose its head in ruins of Yajra, scattered warlords of Jinjin met in the sacred city to establish a new leader by trial, Bzakh, son of Garill, tried to break the shackles of law to become an only tyrant of Ichwi and so on...
(This is the first set of a second Eterna block.)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Partisan 2W
Creature - Human Soldier (C)
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
"Sacred to the memory of Nol Cannumi and for the safeguarding of his aims." - Order of the Weight shield inscription
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(This is the first set of a second Eterna block.)
•• Token Creature - Zombie Wizard (S)
Menace
2/1
Midnight Cult Headquarters
Land (C)
Midnight Cult Headquarters enters the battlefield tapped.
T: Add U or B.
When Midnight Cult Headquarters is put into a graveyard from anywhere, you may put it on the bottom of its owner's library.
Midnight Cult Page 1B
Creature - Devil (C)
Vow 1 - 1B (If this creature isn't vowed, put a -1/-1 counter on it and it becomes vowed.)
When Midnight Cult Page becomes vowed, target opponent sacrifices a creature.
2/2
Political Duel 3G
Instant (C)
Target creature you control fights another target creature. Prevent all combat damage that would be dealt this turn.
Fortunately for the people of Jinjin, the late Jinjin Uu named successors. Unfortunately for them, he named too many of them.
Oltrophe Vestals 2W
Creature - Human Cleric (C)
Lifelink
4U: Switch Oltrophe Vestals's power and toughness until end of turn.
Oltrophe land kept its old name but after the execution of Nol Cannumi there were much less screams of tortured ones and much more gospels.
1/4
Ichwi Forgotten 1B
Creature - Zombie (C)
Deathtouch
Renege (Discard a card: This creature gets +0/+X until end of turn, where X is the discarded card's mana cost or 2 if the discarded card was a land card. Activate this ability only once per turn.)
1/2