Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Common 1 of 10:
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch. The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Three-Moon ProphetWUR
Creature - Moonfolk Cleric (C)
Moongaze WUR (WUR: Reveal the top card of your library. Put a +1/+1 counter on target creature that shares a color with it, then put it in your hand. The Wanderer shall soon overtake the Beacon.
2/3
Welcome! In the future, please don't try to "force" any new mechanics. One card you post should either have no block specific-mechanics or only have block-specific mechanics that have already been added to the pack.
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD)
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch. The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Common 2 of 10:
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself. Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Stumbling Behemoth5GW
Creature - Giant (C)
Flash
When Stumbling Behemoth enters the battlefield and at the beginning of your upkeep, return target creature you control to its owner's hand. "Stay behind me, little ones! I don't want to hurt you accidentally!"
7/7
{Watermark: Shieldmoon}
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD)
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch. The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself. Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Common 3 of 10: Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target "Sitting at the highest ensures that nobody can strike me down" - Radana
Riverland Farmhands2W
Creature - Human (C)
Unrest 1 (At the beginning of each upkeep, this creature gets +1/+1 until end of turn and must attack that turn if able unless it untapped that turn) "River, Rain or Revolt, they live by going with the flow"
2/2
Winter NightU
Instant (C)
Target creature doesn't untap during it's controller's next untap step
Draw a card While the Frostmoon perches above, the night and the sleep lengthens.
{Watermark: Frostmoon}
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD)
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Common 4 of 10: Moon Phase Mercenary3R
Creature - Mercenary (C)
When Moon Phase Mercenary enters the battlefield, become the Lunarch.
Whenever a player becomes the Lunarch, that player gains control of Moon Phase Mercenary. They fight not for gold, but for the glory of the Lunarch
5/4
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn. "Bask in awe of true radiance!"
Newmoon Initiate1(B/G)
Creature - Elf (C) (B/G), t: Target creature you control gets +1/+1 until end of turn. "If you are weak, then aid the strong. If you are strong, guide the weak."
1/1
{Watermark: Newmoon}
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD)
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn. "Bask in awe of true radiance!"
Common 5 of 10
Outdoor Rampagers1R
Creature - Human Berserker (C)
Menace
Outdoor Rampagers attacks each combat if able as long as you aren't Lunarch. Peaceful life is something worth fighting.
2/2
Mooncrazy Cerberus3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn. Each head howls at its own moon.
4/3
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD)
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn. "Bask in awe of true radiance!"
Mooncrazy Cerberus3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn. Each head howls at its own moon.
4/3
Common 6 of 10
Frostmoon's Eve2UU
Instant (c)
Tap all creatures, then untap target creature When the breezes grow cold, the lambs are asleep, the lone hunter roams free
{Watermark: Frostmoon}
Snarling Glowbeast4GG
Creature - Beast (c) Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
(If you happen to choose this, illuminate only has to reveal each players hand, and x happens on any condition revealed. It doesnt necessairly trigger on creature etb)
Advent Preparations2G
Sorcery (c)
Put two +1/+1 counters on target creature you control. If you are the lunarch, put a +1/+1 counter on each other creature you control as well. A bad moon is chaos only for the unprepared
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD) Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn. "Bask in awe of true radiance!"
Mooncrazy Cerberus3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn. Each head howls at its own moon.
4/3
Snarling Glowbeast3GG
Creature - Beast (c) Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Common 7 of 10:
Hunting Beamghost1UU
Creature - Spirit (C)
Hunting Beamghost can't be blocked.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.) A chill fell over Carch, and claws coalesced from the Frostmoon's light.
1/3
{Watermark: Frostmoon}
Star-Line Bombers3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land. They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD) Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Snarling Glowbeast3GG
Creature - Beast (c) Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Common 8 of 10:
Shifting Tides1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step. Empires rise and fall with the tides
Guiding Moonlight3WW
Enchantment - Aura
Enchant creature. Illuminate- Each player reveals their hand. Put a +1/+1 counter on enchanted creature for each creature card revealed this way. 3WW: Remove all +1/+1 counters from enchanted creature and return Guiding Moonlight to your hand. A light to guide you in dark times
Sentry OwlWG
Creature - Bird
Flying, Vigilance A constant companion is a valuable thing in a tide of shifting alliances
1/1
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD) Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch. The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself. Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target "Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn. "Bask in awe of true radiance!"
Mooncrazy Cerberus3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn. Each head howls at its own moon.
4/3
Snarling Glowbeast3GG
Creature - Beast (c) Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land. They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step. Empires rise and fall with the tides
Common 9 of 10:
Brilliance of the Meek2GW
Instant (C)
Choose one -
• Put three +1/+1 counters on target creature with power 3 or less.
• Exile target creature with power 4 or greater. "Gravity is on my side!" - Asuir, feather ranger
{Watermark: Shieldmoon}
Hail Dancer2WW
Creature - Hound Knight (C)
First strike W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.) At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
little crowded thread isnt it
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD)
[i]Illuminate[/i] - Each player reveals their hand. Do something based on the revealed cards.
Perpetual motion [i]cost[/i][i](Whenever this permanent becomes tapped, you may pay cost. If you do, untap another target permanent.)
[b]Emblem
Kax'ohn, Herald of Unity[/b]
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
[b]Bloodmoon Naga[/b] 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
[b]Reverse Momentum[/b] 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
[b]Thunder Above[/b] 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
[b]Blinding Moonlight[/b] 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
[b]Mooncrazy Cerberus[/b] 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
[b]Snarling Glowbeast[/b] 3GG
Creature - Beast (c)
[i]Illuminate[/i] - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
[b]Star-Line Bombers[/b] 3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
b]Shifting Tides[/b] 1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
[i]Empires rise and fall with the tides[/i]
b]Hail Dancer[/b] 2WW
Creature - Hound Knight (C)
First strike W: Return Hail Dancer to its owner's hand.
Perpetual motion [i](Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)[/i]
[i]At Frostmoon's height blades fall from the sky, swung by zealous paws.[/i]
2/2
Common 10 of 10:
[b]Coldeye Sage[/b] 2UU
Creature - Naga Wizard (c)
Whenever ~ enters the battlefield, draw a card
At the beginning of each of your end steps, if you drawn two or more cards that turn, you become the lunarch
2/2
{Watermark: Frostmoon}
[b]Deepgrasp Tides[/b] 4U
Sorcery (C)
[i]Illuminate[/i] - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way.
[i]Three moons make sailing only for the boldest[/i]
[b]Crimson-Bone Dead[/b] 2B
Creature - Skeleton Warrior (c)
~ enters the battlefield tapped
Unrest 2 [i](At the beginning of each upkeep, this creature gets +2/+2 until end of turn and must attack that turn if able unless it untapped that turn)[/i]
[i]The bones eventually changed color to the light they bathe in, every time they crawled out from their graves.[/i]
{watermark: Bloodmoon}
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD) Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch. The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself. Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target "Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn. "Bask in awe of true radiance!"
Mooncrazy Cerberus3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn. Each head howls at its own moon.
4/3
Snarling Glowbeast3GG
Creature - Beast (c) Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land. They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step. Empires rise and fall with the tides
Hail Dancer2WW
Creature - Hound Knight (C)
First strike W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.) At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
Common 10 of 10
Kidnap1WB
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life if they is a Lunarch. Moon will count your days from now on.
Segriel Stargazer2U
Creature - Naga Wizard (C)
Prowess
Circle 3(3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
1/4
Easy solution here - I'll shift the last common to uncommon.
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD) Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
Circle ?(?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch. The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself. Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target "Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn. "Bask in awe of true radiance!"
Mooncrazy Cerberus3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn. Each head howls at its own moon.
4/3
Snarling Glowbeast3GG
Creature - Beast (c) Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land. They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step. Empires rise and fall with the tides
Hail Dancer2WW
Creature - Hound Knight (C)
First strike W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.) At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
Deepgrasp Tides4U
Sorcery (C) Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way. Three moons make sailing only for the boldest
Segriel Stargazer2U
Creature - Naga Wizard (U)
Prowess
Circle 3(3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
1/4
Uncommon 2 of 3:
Umbral Rising3BB
Sorcery (U)
Return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. If you're the lunarch, put a +1/+1 counter on that creature.
Gauntlet of DominionGW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
{Watermark: Shieldmoon}
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD) Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
Circle ?(?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch. The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself. Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target "Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn. "Bask in awe of true radiance!"
Mooncrazy Cerberus3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn. Each head howls at its own moon.
4/3
Snarling Glowbeast3GG
Creature - Beast (c) Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land. They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step. Empires rise and fall with the tides
Hail Dancer2WW
Creature - Hound Knight (C)
First strike
W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.) At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
Deepgrasp Tides4U
Sorcery (C) Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way. Three moons make sailing only for the boldest
Segriel Stargazer2U
Creature - Naga Wizard (U)
Prowess
Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
1/4
Gauntlet of DominionGW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
{Watermark: Shieldmoon}
Uncommon 3 of 3:
Demon of Clear Skies3BBB
Creature - Demon (U)
At the beginning of your end step, deal three damage to the Lunarch. Eclipse of light and life alike
6/6
Tidal Elemental2UU
Creature - Elemental (U) UUU: Put target creature you control on top of it's owner's library.
Circle U (U, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.) You'll go with the flow whether you like it or not
3/2
Lunar VisionsxUR
Sorcery (U)
Scry x, then discard a card unless you're the Lunarch. Delusions of grandeur, or prophecies of fate?
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD) Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
Circle ?(?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch. The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself. Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target "Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn. "Bask in awe of true radiance!"
Mooncrazy Cerberus3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn. Each head howls at its own moon.
4/3
Snarling Glowbeast3GG
Creature - Beast (c) Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land. They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step. Empires rise and fall with the tides
Hail Dancer2WW
Creature - Hound Knight (C)
First strike W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.) At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
Deepgrasp Tides4U
Sorcery (C) Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way. Three moons make sailing only for the boldest
Segriel Stargazer2U
Creature - Naga Wizard (U)
Prowess
Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
1/4
Gauntlet of DominionGW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
{Watermark: Shieldmoon}
Demon of Clear Skies3BBB
Creature - Demon (U)
At the beginning of your end step, deal three damage to the Lunarch. Eclipse of light and life alike
6/6
Rare 1 of 1:
Rising OuroborosG
Creature - Snake Avatar (R)
Hexproof from black
Whenever you circle with a permanent you control, you may put X +1/+1 counters on Rising Ouroboros, where X is that permanent's converted mana cost. World without end.
1/2
Dance of DoomBR
Instant (R)
Destroy target artifact or planeswalker. Each player discards a card at random.
{Watermark: Bloodmoon}
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD) Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Circle ?(?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
Emblem
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Snarling Glowbeast3GG
Creature - Beast (c) Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step. Empires rise and fall with the tides
Hail Dancer2WW
Creature - Hound Knight (C)
First strike
W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.) At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
Deepgrasp Tides4U
Sorcery (C) Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way. Three moons make sailing only for the boldest
Segriel Stargazer2U
Creature - Naga Wizard (U)
Prowess
Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
1/4
Gauntlet of DominionGW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
{Watermark: Shieldmoon}
Demon of Clear Skies3BBB
Creature - Demon (U)
At the beginning of your end step, deal three damage to the Lunarch. Eclipse of light and life alike
6/6
Rising OuroborosG
Creature - Snake Avatar (R)
Hexproof from black
Whenever you circle with a permanent you control, you may put X +1/+1 counters on Rising Ouroboros, where X is that permanent's converted mana cost. World without end.
1/2
Next:
A rare phenomenon has occurred in the Blind Eternities- two planes have crashed together. On the joint Kyor-Agurn, kingdoms try to come to terms with the catastrophic welding of their planes, from the strange and new people, to the chaotic landscape- and the strange creatures and aberrations pouring in the newly made cracks in their world.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
The dark plans of the planeswalker Nicol Bolas had left the plane Amonkhet in ruins, but not without hope. The scattered people have begun to carve out a home in the wastelands surrounding their former home under the watch of their last God, hoping to one day see Amonkhet Restored.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
Token 1 of 1:
Zombie Wurm
•• Token Creature - Zombie Wurm (S)
6/6
Drake
• Token Creature - Drake (S)
Flying
2/2
Deep Dig
• Token Enchantment (S)
At the beginning of your upkeep, scry 1 and this enchantment deals 1 damage to you.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
Drake
• Token Creature - Drake (S)
Flying
2/2
Common 1 of 10:
Elspeth's Command2
Sorcery (C)
Choose two -
• Create two 1/1 white Soldier artifact creature tokens with Infect.
• Creatures you control get +1/+1 until end of turn.
• Target creature you control gains Indestructible until end of turn. Phyrexia's greatest Praetor has no strategic equal.
Mind ScourUUBB
Sorcery (C)
Look at the top three cards of target players library. You may cast one without paying it's mana cost. Put the rest into that players graveyard. Your mind was a curious mix of genius and madness. I took the genius for myself. - Jace, Agent of Bolas
Garruk's Conscription5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent. When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
Drake
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent. When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Common 2 of 10:
War-pride Punisher1R
Creature - Cat Warrior (c)
Whenever an opponent gains life, you may pay R. If you do, ~ deals 1 damage to that player. "While one of them prospers, none of us prospers" - Ajani
2/2
Caligo Maverick2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned. Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Smelt Contraband2R
Sorcery (c)
Destroy all artifacts that share name with target artifact. "My mother always kept the outdated machinery around. Just like her, the obsolete shall be removed" - Nalaar, Chief of Demolition
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
Renown
Drake
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent. When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned. Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Common 3 of 10:
Organic ThrowbackG
Creature - Goat Beast (C)
Haste, vigilance
At the beginning of your upkeep, sacrifice Organic Throwback. "Nothing pure lasts long on Esper." - Tezzeret
2/3
Ominous Gust2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
Renown
Drake
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent. When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned. Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Common 4 of 10:
Saving Remedy1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield. The elixir that saved Josu's life has gone on to save many others.
Completion
Enchantment (C)
Enchant creature
Enchanted creatures has +1/+1 and is an artifact in addition to it's other types. Phyrexia will not cease until all has been perfected.
Twist of Fate4U
Instant (C)
Split second
Counter target spell. One change spirals into many.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
Renown
Drake
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent. When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned. Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Saving Remedy1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield. The elixir that saved Josu's life has gone on to save many others.
Common 5 of 10:
ShockR
Instant (C)
Shock deals 2 damage to target creature or player. "I hope you taste ozone for weeks after this, traitor." - Ajani
Thunderous Armodon3GG
Creature - Elephant (C)
Split second These are its last days - but then again, they may not be.
4/4
Ascension Array2(W/P)(W/P)
Artifact (C)
When Ascension Array enters the battlefield, create two 0/1 colorless Pest artifact creature tokens. 2, T, Sacrifice a creature: You gain 2 life. 4, T: Target creature gets +2/+8 and gains flying until end of turn.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
Renown
Split second
Drake
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent. When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned. Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Saving Remedy1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield. The elixir that saved Josu's life has gone on to save many others.
Thunderous Armodon3GG
Creature - Elephant (C)
Split second These are its last days - but then again, they may not be.
4/4
Eyes in the Woods2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has vigilance and reach. "You may be only one, but thousands are around us, ready to help those who know how to ask."
Common 7 of 10:
Conscript's Prison4
Artifact (C)
Conscript's Prison enters the battlefield tapped. 4B, : Gain control of target creature with 2 or less power. Raklan cared more about protecting his power than where his soldiers came from.
Vengeful Strike4R
Instant (C)
Deal 5 damage to target creature that dealt damage to you this turn. "Mistaking me for weak will be your last mistake" - Ajani, Vengeful
Unwitting ServiceUB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature becomes tapped, it's controller discards a card at random. "I have spies who don't even know they're spies." - Jace, Agent of Bolas
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
Renown
Split second
Drake
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent. When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned. Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Saving Remedy1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield. The elixir that saved Josu's life has gone on to save many others.
Thunderous Armodon3GG
Creature - Elephant (C)
Split second These are its last days - but then again, they may not be.
4/4
Eyes in the Woods2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has vigilance and reach. "You may be only one, but thousands are around us, ready to help those who know how to ask."
Vengeful Strike4R
Instant (C)
Deal 5 damage to target creature that dealt damage to you this turn. "Mistaking me for weak will be your last mistake" - Ajani, Vengeful
Common 8 of 10:
Cathedral Sentries4(W/P)
Artifact Creature - Cat Cleric (C)
Cathedral Sentries can block any number of creatures. The Glistening Oil only destroyed the leonin's individualism, leaving intact their readiness for battle.
4/2
Inescapable Ambush3U
Instant (C)
Target creature gets +1/+1 until end of turn can't be blocked this turn. If that creature is blocked, remove each creature blocking it from combat and it becomes unblocked.
Draw a card.
Talented Novice1B
Creature - Human Assassin (C)
Renown 2 "Your services have been greatly appreciated by Milady."
1/1
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
Renown
Split second
Drake
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent. When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned. Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Saving Remedy1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield. The elixir that saved Josu's life has gone on to save many others.
Thunderous Armodon3GG
Creature - Elephant (C)
Split second These are its last days - but then again, they may not be.
4/4
Eyes in the Woods2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has vigilance and reach. "You may be only one, but thousands are around us, ready to help those who know how to ask."
Vengeful Strike4R
Instant (C)
Deal 5 damage to target creature that dealt damage to you this turn. "Mistaking me for weak will be your last mistake" - Ajani, Vengeful
Talented Novice1B
Creature - Human Assassin (C)
Renown 2 "Your services have been greatly appreciated by Milady."
1/1
Common 9 of 10: Tap into Stream3UU
Sorcery (c)
Untap all artifacts you control. Until end of turn, whenever you activate a mana ability of an artifact you control, add C The Mage-Rings' lack of oversight made them practically begging for Bolas to make them fuel his own plans
Starving Partisan2B
Creature - Aetherborn Vampire (c)
At the beginning of your upkeep, sacrifice ~ unless you pay 1 life. "The older officers say it's better to leave these alone and wait until they starve to death. But where is the fun in not smashing?" - Inspector Nalaar
3/2
War-Pride Berserkers1R
Creature - Cat Berserker (c) Warpath - ~ enters the battlefield with a +1/+1 counter on it if a creature an opponent controls died this turn. The Roar of Triumph instills fear in enemies and boldness in the pride
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
Renown
Split second
Drake
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent. When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned. Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Saving Remedy1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield. The elixir that saved Josu's life has gone on to save many others.
Thunderous Armodon3GG
Creature - Elephant (C)
Split second These are its last days - but then again, they may not be.
4/4
Eyes in the Woods2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has vigilance and reach. "You may be only one, but thousands are around us, ready to help those who know how to ask."
Vengeful Strike4R
Instant (C)
Deal 5 damage to target creature that dealt damage to you this turn. "Mistaking me for weak will be your last mistake" - Ajani, Vengeful
Talented Novice1B
Creature - Human Assassin (C)
Renown 2 "Your services have been greatly appreciated by Milady."
1/1
Tap into Stream3UU
Sorcery (c)
Untap all artifacts you control. Until end of turn, whenever you activate a mana ability of an artifact you control, add C The Mage-Rings' lack of oversight made them practically begging for Bolas to make them fuel his own plans
Common 10 of 10:
Satyr Masochist1RR
Creature - Satyr Rogue (C)
Renown 1
Satyr Masochist can't be blocked by creatures with toughness 2 or greater.
When Satyr Masochist dies, if it's renowned, it deals damage equal to its power to any target.
1/3
Glistening Vial1
Artifact (C)
Glistening Vial enters the battlefield tapped. T, Pay 2 life: Add C to your mana pool. A heady mix of Oil, serum, and malice.
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Common 1 of 10:
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Three-Moon Prophet WUR
Creature - Moonfolk Cleric (C)
Moongaze WUR (WUR: Reveal the top card of your library. Put a +1/+1 counter on target creature that shares a color with it, then put it in your hand.
The Wanderer shall soon overtake the Beacon.
2/3
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Becoming the Lunarch (effect of being the Lunarch TBD)
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Stumbling Behemoth 5GW
Creature - Giant (C)
Flash
When Stumbling Behemoth enters the battlefield and at the beginning of your upkeep, return target creature you control to its owner's hand.
"Stay behind me, little ones! I don't want to hurt you accidentally!"
7/7
{Watermark: Shieldmoon}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Becoming the Lunarch (effect of being the Lunarch TBD)
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Riverland Farmhands 2W
Creature - Human (C)
Unrest 1 (At the beginning of each upkeep, this creature gets +1/+1 until end of turn and must attack that turn if able unless it untapped that turn)
"River, Rain or Revolt, they live by going with the flow"
2/2
Winter Night U
Instant (C)
Target creature doesn't untap during it's controller's next untap step
Draw a card
While the Frostmoon perches above, the night and the sleep lengthens.
{Watermark: Frostmoon}
Somewhere in East Europe, I play commander.
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Common 4 of 10:
Moon Phase Mercenary 3R
Creature - Mercenary (C)
When Moon Phase Mercenary enters the battlefield, become the Lunarch.
Whenever a player becomes the Lunarch, that player gains control of Moon Phase Mercenary.
They fight not for gold, but for the glory of the Lunarch
5/4
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Newmoon Initiate 1(B/G)
Creature - Elf (C)
(B/G), t: Target creature you control gets +1/+1 until end of turn.
"If you are weak, then aid the strong. If you are strong, guide the weak."
1/1
{Watermark: Newmoon}
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Outdoor Rampagers 1R
Creature - Human Berserker (C)
Menace
Outdoor Rampagers attacks each combat if able as long as you aren't Lunarch.
Peaceful life is something worth fighting.
2/2
Mooncrazy Cerberus 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Frostmoon's Eve 2UU
Instant (c)
Tap all creatures, then untap target creature
When the breezes grow cold, the lambs are asleep, the lone hunter roams free
{Watermark: Frostmoon}
Snarling Glowbeast 4GG
Creature - Beast (c)
Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
(If you happen to choose this, illuminate only has to reveal each players hand, and x happens on any condition revealed. It doesnt necessairly trigger on creature etb)
Advent Preparations 2G
Sorcery (c)
Put two +1/+1 counters on target creature you control. If you are the lunarch, put a +1/+1 counter on each other creature you control as well.
A bad moon is chaos only for the unprepared
Somewhere in East Europe, I play commander.
Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Snarling Glowbeast 3GG
Creature - Beast (c)
Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Hunting Beamghost 1UU
Creature - Spirit (C)
Hunting Beamghost can't be blocked.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
A chill fell over Carch, and claws coalesced from the Frostmoon's light.
1/3
{Watermark: Frostmoon}
Star-Line Bombers 3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Snarling Glowbeast 3GG
Creature - Beast (c)
Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers 3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Common 8 of 10:
Shifting Tides 1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
Empires rise and fall with the tides
Guiding Moonlight 3WW
Enchantment - Aura
Enchant creature.
Illuminate- Each player reveals their hand. Put a +1/+1 counter on enchanted creature for each creature card revealed this way.
3WW: Remove all +1/+1 counters from enchanted creature and return Guiding Moonlight to your hand.
A light to guide you in dark times
Sentry Owl WG
Creature - Bird
Flying, Vigilance
A constant companion is a valuable thing in a tide of shifting alliances
1/1
Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Snarling Glowbeast 3GG
Creature - Beast (c)
Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers 3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides 1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
Empires rise and fall with the tides
Brilliance of the Meek 2GW
Instant (C)
Choose one -
• Put three +1/+1 counters on target creature with power 3 or less.
• Exile target creature with power 4 or greater.
"Gravity is on my side!" - Asuir, feather ranger
{Watermark: Shieldmoon}
Hail Dancer 2WW
Creature - Hound Knight (C)
First strike
W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
[i]Illuminate[/i] - Each player reveals their hand. Do something based on the revealed cards.
Perpetual motion [i]cost[/i][i](Whenever this permanent becomes tapped, you may pay cost. If you do, untap another target permanent.)
Kax'ohn, Herald of Unity[/b]
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
[b]Bloodmoon Naga[/b] 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
[b]Reverse Momentum[/b] 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
[b]Thunder Above[/b] 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
[b]Blinding Moonlight[/b] 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
[b]Mooncrazy Cerberus[/b] 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
[b]Snarling Glowbeast[/b] 3GG
Creature - Beast (c)
[i]Illuminate[/i] - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
[b]Star-Line Bombers[/b] 3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
b]Shifting Tides[/b] 1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
[i]Empires rise and fall with the tides[/i]
b]Hail Dancer[/b] 2WW
Creature - Hound Knight (C)
First strike
W: Return Hail Dancer to its owner's hand.
Perpetual motion [i](Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)[/i]
[i]At Frostmoon's height blades fall from the sky, swung by zealous paws.[/i]
2/2
Common 10 of 10:
[b]Coldeye Sage[/b] 2UU
Creature - Naga Wizard (c)
Whenever ~ enters the battlefield, draw a card
At the beginning of each of your end steps, if you drawn two or more cards that turn, you become the lunarch
2/2
{Watermark: Frostmoon}
[b]Deepgrasp Tides[/b] 4U
Sorcery (C)
[i]Illuminate[/i] - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way.
[i]Three moons make sailing only for the boldest[/i]
[b]Crimson-Bone Dead[/b] 2B
Creature - Skeleton Warrior (c)
~ enters the battlefield tapped
Unrest 2 [i](At the beginning of each upkeep, this creature gets +2/+2 until end of turn and must attack that turn if able unless it untapped that turn)[/i]
[i]The bones eventually changed color to the light they bathe in, every time they crawled out from their graves.[/i]
{watermark: Bloodmoon}
Somewhere in East Europe, I play commander.
Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Snarling Glowbeast 3GG
Creature - Beast (c)
Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers 3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides 1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
Empires rise and fall with the tides
Hail Dancer 2WW
Creature - Hound Knight (C)
First strike
W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
Kidnap 1WB
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life if they is a Lunarch.
Moon will count your days from now on.
Segriel Stargazer 2U
Creature - Naga Wizard (C)
Prowess
Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
1/4
Three moons of Carch, world full of cheerful and frivolous life, have a strange effect on its inhabitants. Depending on their position, one or another faction of this world starts massive upheavals, which usually ends up with another great revolution, so the concept of permanent power is inapplicable to this world. However, it ends pretty quickly - but only to be started again after.
Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
Circle ? (?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Snarling Glowbeast 3GG
Creature - Beast (c)
Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers 3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides 1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
Empires rise and fall with the tides
Hail Dancer 2WW
Creature - Hound Knight (C)
First strike
W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
Deepgrasp Tides 4U
Sorcery (C)
Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way.
Three moons make sailing only for the boldest
Segriel Stargazer 2U
Creature - Naga Wizard (U)
Prowess
Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
1/4
Umbral Rising 3BB
Sorcery (U)
Return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. If you're the lunarch, put a +1/+1 counter on that creature.
Gauntlet of Dominion GW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
{Watermark: Shieldmoon}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
Circle ? (?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Snarling Glowbeast 3GG
Creature - Beast (c)
Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers 3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides 1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
Empires rise and fall with the tides
Hail Dancer 2WW
Creature - Hound Knight (C)
First strike
W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
Deepgrasp Tides4U
Sorcery (C)
Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way.
Three moons make sailing only for the boldest
Segriel Stargazer 2U
Creature - Naga Wizard (U)
Prowess
Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
1/4
Gauntlet of Dominion GW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
{Watermark: Shieldmoon}
Uncommon 3 of 3:
Demon of Clear Skies 3BBB
Creature - Demon (U)
At the beginning of your end step, deal three damage to the Lunarch.
Eclipse of light and life alike
6/6
Tidal Elemental 2UU
Creature - Elemental (U)
UUU: Put target creature you control on top of it's owner's library.
Circle U (U, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
You'll go with the flow whether you like it or not
3/2
Lunar VisionsxUR
Sorcery (U)
Scry x, then discard a card unless you're the Lunarch.
Delusions of grandeur, or prophecies of fate?
Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
Circle ? (?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Snarling Glowbeast 3GG
Creature - Beast (c)
Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers 3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides 1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
Empires rise and fall with the tides
Hail Dancer 2WW
Creature - Hound Knight (C)
First strike
W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
Deepgrasp Tides4U
Sorcery (C)
Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way.
Three moons make sailing only for the boldest
Segriel Stargazer 2U
Creature - Naga Wizard (U)
Prowess
Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
1/4
Gauntlet of Dominion GW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
{Watermark: Shieldmoon}
Demon of Clear Skies 3BBB
Creature - Demon (U)
At the beginning of your end step, deal three damage to the Lunarch.
Eclipse of light and life alike
6/6
Rising Ouroboros G
Creature - Snake Avatar (R)
Hexproof from black
Whenever you circle with a permanent you control, you may put X +1/+1 counters on Rising Ouroboros, where X is that permanent's converted mana cost.
World without end.
1/2
Dance of Doom BR
Instant (R)
Destroy target artifact or planeswalker. Each player discards a card at random.
{Watermark: Bloodmoon}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Illuminate - Each player reveals their hand. Do something based on the revealed cards.
Circle ? (?, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
Kax'ohn, Herald of Unity
If you cast a white spell, a blue spell, a black spell, a red spell and a green spell this turn, you win the game.
Bloodmoon Naga 2BR
Creature - Naga Scout (C)
When Bloodmoon Naga enters the battlefield, become the Lunarch.
Bloodmoon Naga has +0/+2 while you're the Lunarch.
The Bloodmoon is at it's apex! The time to strike is upon us!
2/2
{Watermark: Bloodmoon}
Reverse Momentum 3W
Instant (C)
Choose one -
• Target attacking creature deals damage equal to its power to its controller.
• Target blocking creature deals damage equal to its power to itself.
Don't ask what the shifting ramps around Segriel Palace are for. Same goes for the looped chains, the spiraling roofs, the spinning doors...
Thunder Above 1R
Sorcery (C)
~ deals 3 damage to any non-lunarch target
"Sitting at the highest ensures that nobody can strike me down" - Radana
Blinding Moonlight 2W
Instant (C)
Attacking creatures get -1/-0 until end of turn.
"Bask in awe of true radiance!"
Mooncrazy Cerberus 3B
Creature - Hound (C)
Mooncrazy Cerberus can't attack the same player or planeswalker he attacked your last turn.
Each head howls at its own moon.
4/3
Snarling Glowbeast 3GG
Creature - Beast (c)
Illuminate - Whenever ~ enters the battlefield, each player reveals his or her hand. Put a +1/+1 counter on this creature for each creature card revealed this way.
2/2
Star-Line Bombers 3RG
Creature - Giant Berserker (C)
When Star-Line Bombers enters the battlefield, if you're the lunarch, destroy target artifact or land.
They'd burn down their own homes if it were the auspicious thing to do.
5/2
{Watermark: Firemoon}
Shifting Tides 1UU
Enchantment (C)
Whenever a player becomes the Lunarch, you may tap target creature. It doesn't untap on it's controller's next untap step.
Empires rise and fall with the tides
Hail Dancer 2WW
Creature - Hound Knight (C)
First strike
W: Return Hail Dancer to its owner's hand.
Perpetual motion (Whenever this permanent becomes tapped, you may pay 1. If you do, untap another target permanent.)
At Frostmoon's height blades fall from the sky, swung by zealous paws.
2/2
{Watermark: Frostmoon}
Deepgrasp Tides 4U
Sorcery (C)
Illuminate - Choose target creature. Each player reveals their hand. Put that creature on the top of its owner's library below the top X cards where X is the number of land cards revealed this way.
Three moons make sailing only for the boldest
Segriel Stargazer 2U
Creature - Naga Wizard (U)
Prowess
Circle 3 (3, Put this permanent on the bottom of your library: Reveal the top card of your library and put it into your hand. If a card with the same name was revealed this way, draw a card. Circle only as a sorcery.)
1/4
Gauntlet of Dominion GW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has first strike, trample, and "Whenever this creature deals combat damage to a player, you become the lunarch."
{Watermark: Shieldmoon}
Demon of Clear Skies 3BBB
Creature - Demon (U)
At the beginning of your end step, deal three damage to the Lunarch.
Eclipse of light and life alike
6/6
Rising Ouroboros G
Creature - Snake Avatar (R)
Hexproof from black
Whenever you circle with a permanent you control, you may put X +1/+1 counters on Rising Ouroboros, where X is that permanent's converted mana cost.
World without end.
1/2
Next:
A rare phenomenon has occurred in the Blind Eternities- two planes have crashed together. On the joint Kyor-Agurn, kingdoms try to come to terms with the catastrophic welding of their planes, from the strange and new people, to the chaotic landscape- and the strange creatures and aberrations pouring in the newly made cracks in their world.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
The dark plans of the planeswalker Nicol Bolas had left the plane Amonkhet in ruins, but not without hope. The scattered people have begun to carve out a home in the wastelands surrounding their former home under the watch of their last God, hoping to one day see Amonkhet Restored.
Zombie Wurm
•• Token Creature - Zombie Wurm (S)
6/6
Drake
• Token Creature - Drake (S)
Flying
2/2
Deep Dig
• Token Enchantment (S)
At the beginning of your upkeep, scry 1 and this enchantment deals 1 damage to you.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token Creature - Drake (S)
Flying
2/2
Common 1 of 10:
Elspeth's Command 2
Sorcery (C)
Choose two -
• Create two 1/1 white Soldier artifact creature tokens with Infect.
• Creatures you control get +1/+1 until end of turn.
• Target creature you control gains Indestructible until end of turn.
Phyrexia's greatest Praetor has no strategic equal.
Mind Scour UUBB
Sorcery (C)
Look at the top three cards of target players library. You may cast one without paying it's mana cost. Put the rest into that players graveyard.
Your mind was a curious mix of genius and madness. I took the genius for myself. - Jace, Agent of Bolas
Garruk's Conscription 5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent.
When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
We're familiar with the origins of our favorite planeswalkers, but what if things had happened a little differently? In Time Shift, we explore the origins of five planeswalkers that could have been, if events had played out another way.
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription 5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent.
When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Common 2 of 10:
War-pride Punisher 1R
Creature - Cat Warrior (c)
Whenever an opponent gains life, you may pay R. If you do, ~ deals 1 damage to that player.
"While one of them prospers, none of us prospers" - Ajani
2/2
Caligo Maverick 2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned.
Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Smelt Contraband 2R
Sorcery (c)
Destroy all artifacts that share name with target artifact.
"My mother always kept the outdated machinery around. Just like her, the obsolete shall be removed" - Nalaar, Chief of Demolition
Somewhere in East Europe, I play commander.
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription 5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent.
When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick 2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned.
Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Organic Throwback G
Creature - Goat Beast (C)
Haste, vigilance
At the beginning of your upkeep, sacrifice Organic Throwback.
"Nothing pure lasts long on Esper." - Tezzeret
2/3
Ominous Gust 2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription 5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent.
When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick 2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned.
Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust 2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Common 4 of 10:
Saving Remedy 1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield.
The elixir that saved Josu's life has gone on to save many others.
Completion
Enchantment (C)
Enchant creature
Enchanted creatures has +1/+1 and is an artifact in addition to it's other types.
Phyrexia will not cease until all has been perfected.
Twist of Fate 4U
Instant (C)
Split second
Counter target spell.
One change spirals into many.
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription 5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent.
When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick 2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned.
Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust 2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Saving Remedy 1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield.
The elixir that saved Josu's life has gone on to save many others.
Shock R
Instant (C)
Shock deals 2 damage to target creature or player.
"I hope you taste ozone for weeks after this, traitor." - Ajani
Thunderous Armodon 3GG
Creature - Elephant (C)
Split second
These are its last days - but then again, they may not be.
4/4
Ascension Array 2(W/P)(W/P)
Artifact (C)
When Ascension Array enters the battlefield, create two 0/1 colorless Pest artifact creature tokens.
2, T, Sacrifice a creature: You gain 2 life.
4, T: Target creature gets +2/+8 and gains flying until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Split second
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription 5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent.
When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick 2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned.
Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust 2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Saving Remedy 1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield.
The elixir that saved Josu's life has gone on to save many others.
Thunderous Armodon 3GG
Creature - Elephant (C)
Split second
These are its last days - but then again, they may not be.
4/4
Eyes in the Woods 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has vigilance and reach.
"You may be only one, but thousands are around us, ready to help those who know how to ask."
Common 7 of 10:
Conscript's Prison 4
Artifact (C)
Conscript's Prison enters the battlefield tapped.
4B, : Gain control of target creature with 2 or less power.
Raklan cared more about protecting his power than where his soldiers came from.
Vengeful Strike 4R
Instant (C)
Deal 5 damage to target creature that dealt damage to you this turn.
"Mistaking me for weak will be your last mistake" - Ajani, Vengeful
Unwitting Service UB
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature becomes tapped, it's controller discards a card at random.
"I have spies who don't even know they're spies." - Jace, Agent of Bolas
Split second
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription 5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent.
When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick 2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned.
Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust 2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Saving Remedy 1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield.
The elixir that saved Josu's life has gone on to save many others.
Thunderous Armodon 3GG
Creature - Elephant (C)
Split second
These are its last days - but then again, they may not be.
4/4
Eyes in the Woods 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has vigilance and reach.
"You may be only one, but thousands are around us, ready to help those who know how to ask."
Vengeful Strike 4R
Instant (C)
Deal 5 damage to target creature that dealt damage to you this turn.
"Mistaking me for weak will be your last mistake" - Ajani, Vengeful
Cathedral Sentries 4(W/P)
Artifact Creature - Cat Cleric (C)
Cathedral Sentries can block any number of creatures.
The Glistening Oil only destroyed the leonin's individualism, leaving intact their readiness for battle.
4/2
Inescapable Ambush 3U
Instant (C)
Target creature gets +1/+1 until end of turn can't be blocked this turn. If that creature is blocked, remove each creature blocking it from combat and it becomes unblocked.
Draw a card.
Talented Novice 1B
Creature - Human Assassin (C)
Renown 2
"Your services have been greatly appreciated by Milady."
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Split second
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription 5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent.
When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick 2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned.
Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust 2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Saving Remedy 1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield.
The elixir that saved Josu's life has gone on to save many others.
Thunderous Armodon 3GG
Creature - Elephant (C)
Split second
These are its last days - but then again, they may not be.
4/4
Eyes in the Woods 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has vigilance and reach.
"You may be only one, but thousands are around us, ready to help those who know how to ask."
Vengeful Strike 4R
Instant (C)
Deal 5 damage to target creature that dealt damage to you this turn.
"Mistaking me for weak will be your last mistake" - Ajani, Vengeful
Talented Novice 1B
Creature - Human Assassin (C)
Renown 2
"Your services have been greatly appreciated by Milady."
1/1
Common 9 of 10:
Tap into Stream 3UU
Sorcery (c)
Untap all artifacts you control. Until end of turn, whenever you activate a mana ability of an artifact you control, add C
The Mage-Rings' lack of oversight made them practically begging for Bolas to make them fuel his own plans
Starving Partisan 2B
Creature - Aetherborn Vampire (c)
At the beginning of your upkeep, sacrifice ~ unless you pay 1 life.
"The older officers say it's better to leave these alone and wait until they starve to death. But where is the fun in not smashing?" - Inspector Nalaar
3/2
War-Pride Berserkers 1R
Creature - Cat Berserker (c)
Warpath - ~ enters the battlefield with a +1/+1 counter on it if a creature an opponent controls died this turn.
The Roar of Triumph instills fear in enemies and boldness in the pride
2/2
Somewhere in East Europe, I play commander.
Split second
• Token Creature - Drake (S)
Flying
2/2
Garruk's Conscription 5BB
Enchantment - Aura (C)
Enchant creature or Planeswalker.
You control enchanted permanent.
When Lord Raklan's men came for him, Garruk could not find it within him to abandon his father.
Caligo Maverick 2WW
Creature - Human Knight (c)
Renown 1
~ has vigilance as long as it is renowned.
Lord Josu Vess has only the most skilled Benalish fighters under his service.
3/3
Ominous Gust 2UU
Instant (C)
Choose one -
• Counter target creature spell. If that spell is countered in this way, put it on the top or bottom of its owner's library instead of that player's graveyard.
• Create a 2/2 blue Drake creature token with flying.
Saving Remedy 1WW
Instant (C)
Put target creature you own that died this turn onto the battlefield.
The elixir that saved Josu's life has gone on to save many others.
Thunderous Armodon 3GG
Creature - Elephant (C)
Split second
These are its last days - but then again, they may not be.
4/4
Eyes in the Woods 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has vigilance and reach.
"You may be only one, but thousands are around us, ready to help those who know how to ask."
Vengeful Strike 4R
Instant (C)
Deal 5 damage to target creature that dealt damage to you this turn.
"Mistaking me for weak will be your last mistake" - Ajani, Vengeful
Talented Novice 1B
Creature - Human Assassin (C)
Renown 2
"Your services have been greatly appreciated by Milady."
1/1
Tap into Stream 3UU
Sorcery (c)
Untap all artifacts you control. Until end of turn, whenever you activate a mana ability of an artifact you control, add C
The Mage-Rings' lack of oversight made them practically begging for Bolas to make them fuel his own plans
Satyr Masochist 1RR
Creature - Satyr Rogue (C)
Renown 1
Satyr Masochist can't be blocked by creatures with toughness 2 or greater.
When Satyr Masochist dies, if it's renowned, it deals damage equal to its power to any target.
1/3
Glistening Vial 1
Artifact (C)
Glistening Vial enters the battlefield tapped.
T, Pay 2 life: Add C to your mana pool.
A heady mix of Oil, serum, and malice.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝