The Exurbitan city builders of Bhoraya have finally realized their folly. The semi-real entity Urban has at last fully arisen into the world and, far from being grateful to the Exurbitans, is indiscriminately slaughtering them as well as the shamans of the Scattered Tribes in its relentless and crazed drive for "improvement," leading the monstrous living city and its many extensions to quash all things natural and any nostalgia for the past. Unthinkable measures must be taken by those who wish to survive the Urban Inferno.
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Improve (To improve a creature, destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) Equilibrium - Whenever a player gets or loses a counter, (effect)
Spider
Token Artifact Creature - Spider (S)
Reach
1/4
Mangled Glasscrab5
Artifact Creature - Crab (C)
When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield. "Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
4/1
Fangarm Summoner2U
Creature - Human Shaman (C)
When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying. Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
0/1
Smokering Spurrer3R
Creature - Minotaur Construct (C)
Menace
Artifact creatures you control get +1/+0. The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
2/2
Iron Recruitment3R
Sorcery (C)
Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Arc-Tribe Outriders4G
Creature - Elf Scout (C)
Trample Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders. "There must be a place to hide yet left."
4/3
Cant-Tribe RepentantG
Creature - Goat Shaman (C) 2, Sacrifice ~: Destroy target enchantment. 3, Sacrifice ~: Destroy target artifact. "It's not a war. It's a mistake. Our biggest mistake."
1/1
Stealth Wagon3
Artifact - Vehicle (C)
Haste T: Target creature with power 2 or less can't be blocked this turn.
Crew 2 Urban's machines eventually united subtlety and blatancy in potent fashion.
4/2
Lischenwul Bull1GG
Creature - Ox (C)
Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less. 2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) Lischenwul livestocks were improved first. The township surrendered after a month of famine.
3/2
Bathe in Idruta3B
Instant (C)
Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
Forestcycling 2 "It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition
Healer's Tent
Land (C)
When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player. T: Add C to your mana pool. "Screams are good. It must be working."
Urban Evolution3UG
Sorcery (U)
Draw three cards. You may play an additional land this turn. "If only people of Exurbitan remained the same." - Nesu Er, chronicler of Final Expedition
Uncommon 2 of 3:
Dire Cistern1W
Enchantment (U)
At the beginning of your upkeep, you may pay 1W. If you do, create a 1/1 green Elf Shaman creature token with poison vengeance 1. (When that creature leaves the battlefield, target opponent gets a poison counter.) 2WW, Remedy 3: You gain 7 life. (To remedy 3, remove three poison counters from an opponent.) The final stop before sainthood for so many among the Scattered Tribes.
Will of Urban3WW
Creature - Avatar (U)
First strike
Whenever Will of Urban or another creature you control is improved, creatures you control get +1/+1 until end of turn.
Mountaincycling 2 Bhoraya's wilds were once patrolled by the so-called Twenty Early Ones, beings connected to the primal poison idruta. With Urban's arrival, many of them went astray.
3/4
The Exurbitan city builders of Bhoraya have finally realized their folly. The semi-real entity Urban has at last fully arisen into the world and, far from being grateful to the Exurbitans, is indiscriminately slaughtering them as well as the shamans of the Scattered Tribes in its relentless and crazed drive for "improvement," leading the monstrous living city and its many extensions to quash all things natural and any nostalgia for the past. Unthinkable measures must be taken by those who wish to survive the Urban Inferno.
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Improve (To improve a creature, destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) Equilibrium - Whenever a player gets or loses a counter, (effect)
Spider
Token Artifact Creature - Spider (S)
Reach
1/4
Mangled Glasscrab5
Artifact Creature - Crab (C)
When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield. "Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
4/1
Fangarm Summoner2U
Creature - Human Shaman (C)
When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying. Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
0/1
Smokering Spurrer3R
Creature - Minotaur Construct (C)
Menace
Artifact creatures you control get +1/+0. The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
2/2
Iron Recruitment3R
Sorcery (C)
Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Arc-Tribe Outriders4G
Creature - Elf Scout (C)
Trample Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders. "There must be a place to hide yet left."
4/3
Cant-Tribe RepentantG
Creature - Goat Shaman (C) 2, Sacrifice ~: Destroy target enchantment. 3, Sacrifice ~: Destroy target artifact. "It's not a war. It's a mistake. Our biggest mistake."
1/1
Stealth Wagon3
Artifact - Vehicle (C)
Haste T: Target creature with power 2 or less can't be blocked this turn.
Crew 2 Urban's machines eventually united subtlety and blatancy in potent fashion.
4/2
Lischenwul Bull1GG
Creature - Ox (C)
Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less. 2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) Lischenwul livestocks were improved first. The township surrendered after a month of famine.
3/2
Bathe in Idruta3B
Instant (C)
Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
Forestcycling 2 "It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition
Healer's Tent
Land (C)
When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player. T: Add C to your mana pool. "Screams are good. It must be working."
Urban Evolution3UG
Sorcery (U)
Draw three cards. You may play an additional land this turn. "If only people of Exurbitan remained the same." - Nesu Er, chronicler of Final Expedition
Will of Urban3WW
Creature - Avatar (U)
First strike
Whenever Will of Urban or another creature you control is improved, creatures you control get +1/+1 until end of turn.
Mountaincycling 2 Bhoraya's wilds were once patrolled by the so-called Twenty Early Ones, beings connected to the primal poison idruta. With Urban's arrival, many of them went astray.
3/4
It's been a while since I've been here. Hope I do this right.
Uncommon 3 of 3:
Sabotaged Endeavors2G
Instant (U)
Exile all artifact creature tokens that entered the battlefield this turn. You get 1 poison counter. When idruta is put to mindful purpose, their retrogression is inevitable.
Reel-Tribe Joyriders2RR
Creature - Viashino Rogue (U) R, T: Gain control of target Vehicle until end of turn. That Vehicle becomes an artifact creature until end of turn.
Poison vengeance 1
3/2
Junkyard Animus3
Artifact Creature - Construct Illusion (U)
At the beginning of your combat step, return an artifact creature from your graveyard to the battlefield tapped and attacking.
Whenever an artifact you control becomes the target of a spell or ability, destroy it. They were spawned by the imagination of the shamans. Now their will can barely sustain them.
1/1
Bloodless Fluidity1U
Enchantment (U) Equilibrium - Whenever a player gets or loses a counter, you may improve target creature. Our fuel is poison, our blood their remedies.
Exurbitan Lunatic1R
Creature - Human Artificer (U)
Haste
If you would draw a card, you may instead have Exurbitan Lunatic deal 2 damage to target artifact creature.
2/1
Intellectual Refurbishment2U
Sorcery (U)
Draw a card for each artifact creature token on the battlefield.
Toxic Refueling3B
Sorcery (U)
Improve all creatures you control, then put a +1/+1 counter on each artifact creature you control. You get a poison counter for each creature improved this way.
The Exurbitan city builders of Bhoraya have finally realized their folly. The semi-real entity Urban has at last fully arisen into the world and, far from being grateful to the Exurbitans, is indiscriminately slaughtering them as well as the shamans of the Scattered Tribes in its relentless and crazed drive for "improvement," leading the monstrous living city and its many extensions to quash all things natural and any nostalgia for the past. Unthinkable measures must be taken by those who wish to survive the Urban Inferno.
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Improve (To improve a creature, destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) Equilibrium - Whenever a player gets or loses a counter, (effect)
Spider
Token Artifact Creature - Spider (S)
Reach
1/4
Mangled Glasscrab5
Artifact Creature - Crab (C)
When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield. "Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
4/1
Fangarm Summoner2U
Creature - Human Shaman (C)
When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying. Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
0/1
Smokering Spurrer3R
Creature - Minotaur Construct (C)
Menace
Artifact creatures you control get +1/+0. The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
2/2
Iron Recruitment3R
Sorcery (C)
Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Arc-Tribe Outriders4G
Creature - Elf Scout (C)
Trample Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders. "There must be a place to hide yet left."
4/3
Cant-Tribe RepentantG
Creature - Goat Shaman (C) 2, Sacrifice ~: Destroy target enchantment. 3, Sacrifice ~: Destroy target artifact. "It's not a war. It's a mistake. Our biggest mistake."
1/1
Stealth Wagon3
Artifact - Vehicle (C)
Haste T: Target creature with power 2 or less can't be blocked this turn.
Crew 2 Urban's machines eventually united subtlety and blatancy in potent fashion.
4/2
Lischenwul Bull1GG
Creature - Ox (C)
Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less. 2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) Lischenwul livestocks were improved first. The township surrendered after a month of famine.
3/2
Bathe in Idruta3B
Instant (C)
Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
Forestcycling 2 "It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition
Healer's Tent
Land (C)
When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player. T: Add C to your mana pool. "Screams are good. It must be working."
Urban Evolution3UG
Sorcery (U)
Draw three cards. You may play an additional land this turn. "If only people of Exurbitan remained the same." - Nesu Er, chronicler of Final Expedition
Will of Urban3WW
Creature - Avatar (U)
First strike
Whenever Will of Urban or another creature you control is improved, creatures you control get +1/+1 until end of turn.
Mountaincycling 2 Bhoraya's wilds were once patrolled by the so-called Twenty Early Ones, beings connected to the primal poison idruta. With Urban's arrival, many of them went astray.
3/4
Reel-Tribe Joyriders2RR
Creature - Viashino Rogue (U) R, T: Gain control of target Vehicle until end of turn. That Vehicle becomes an artifact creature until end of turn.
Poison vengeance 1
3/2
Rare 1 of 1
Animal Panic2GGG
Sorcery (R)
Create a 3/3 green Cat creature token with "When this creature enters the battlefield, create a 2/2 green Elk creature token with "When this creature enters the battlefield, create a 1/1 green Squirrel creature token". "There is a lot of untouched jungles yet on Bhoraya... I guess." - Akahi, Cant-Tribe mourner
Thwarghel, Rolling Suburb5
Legendary Artifact - Vehicle (R)
Trample
Whenever ~ becomes an artifact creature, each other Vehicle you control becomes an artifact creature until end of turn.
Crew 5 "And then Exurbitan city came to us." - Ozu Feven's diary, last note
8/8
The Exurbitan city builders of Bhoraya have finally realized their folly. The semi-real entity Urban has at last fully arisen into the world and, far from being grateful to the Exurbitans, is indiscriminately slaughtering them as well as the shamans of the Scattered Tribes in its relentless and crazed drive for "improvement," leading the monstrous living city and its many extensions to quash all things natural and any nostalgia for the past. Unthinkable measures must be taken by those who wish to survive the Urban Inferno.
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Improve (To improve a creature, destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) Equilibrium - Whenever a player gets or loses a counter, (effect)
Spider
Token Artifact Creature - Spider (S)
Reach
1/4
Mangled Glasscrab5
Artifact Creature - Crab (C)
When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield. "Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
4/1
Fangarm Summoner2U
Creature - Human Shaman (C)
When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying. Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
0/1
Smokering Spurrer3R
Creature - Minotaur Construct (C)
Menace
Artifact creatures you control get +1/+0. The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
2/2
Iron Recruitment3R
Sorcery (C)
Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Arc-Tribe Outriders4G
Creature - Elf Scout (C)
Trample Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders. "There must be a place to hide yet left."
4/3
Cant-Tribe RepentantG
Creature - Goat Shaman (C) 2, Sacrifice ~: Destroy target enchantment. 3, Sacrifice ~: Destroy target artifact. "It's not a war. It's a mistake. Our biggest mistake."
1/1
Stealth Wagon3
Artifact - Vehicle (C)
Haste T: Target creature with power 2 or less can't be blocked this turn.
Crew 2 Urban's machines eventually united subtlety and blatancy in potent fashion.
4/2
Lischenwul Bull1GG
Creature - Ox (C)
Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less. 2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) Lischenwul livestocks were improved first. The township surrendered after a month of famine.
3/2
Bathe in Idruta3B
Instant (C)
Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
Forestcycling 2 "It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition
Healer's Tent
Land (C)
When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player. T: Add C to your mana pool. "Screams are good. It must be working."
Urban Evolution3UG
Sorcery (U)
Draw three cards. You may play an additional land this turn. "If only people of Exurbitan remained the same." - Nesu Er, chronicler of Final Expedition
Will of Urban3WW
Creature - Avatar (U)
First strike
Whenever Will of Urban or another creature you control is improved, creatures you control get +1/+1 until end of turn.
Mountaincycling 2 Bhoraya's wilds were once patrolled by the so-called Twenty Early Ones, beings connected to the primal poison idruta. With Urban's arrival, many of them went astray.
3/4
Reel-Tribe Joyriders2RR
Creature - Viashino Rogue (U) R, T: Gain control of target Vehicle until end of turn. That Vehicle becomes an artifact creature until end of turn.
Poison vengeance 1
3/2
Thwarghel, Rolling Suburb5
Legendary Artifact - Vehicle (R)
Trample
Whenever ~ becomes an artifact creature, each other Vehicle you control becomes an artifact creature until end of turn.
Crew 5 "And then Exurbitan city came to us." - Ozu Feven's diary, last note
8/8
This was a good set! I hate to poach another suggestion in a row so I will just use the past suggestions of others.
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Former Slaves of Nepherkhon, now known as Rebels of Nepherkhon, are going to win the war against slavekeepers, followers of gone gods. Knowing that, they want to use their tramp card - and by activating the last Colossi with massive gecatombs, they are trying to unleash the old gods from beyond the dimensional doors that were closed for a thousands of years. What's next for Karn and his followers?
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Token 1 of 1
Ooze (G)
Token Creature - Ooze (S)
When this creature dies, each opponent may put a +1/+1 counter on a creature he or she controls.
1/1
Treasure
Token Artifact - Treasure (S) t, Sacrifice this artifact: Add one mana of any color to your mana pool.
The world is unknown. We can reveal it how we want to or never at all.
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Elemental (R)
Token Creature - Elemental (S)
4/1
Common 1 of 10:
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Imperial Vermin2B
Creature - Rat (C)
Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)
Imperial Vermin has lifelink and deathtouch as long as it has no +1/+1 counters on it. "Eliminate the filth from My City. Use disease, fire, the sword. Use any means needed." - Seventy-Eighth Imperial Decree of the Day of Gilded Vines
1/4
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Common 2 of 10
Adventurer's AidW
Instant (C)
You gain 3 life.
Whenever a legendary creature enters the battlefield under your control, return Adventurer's Aid from your graveyerd to your hand. Always carry all needful things with you.
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Common 3 of 10:
Ichneumon Guardian1RW
Creature - Mongoose (C)
Prowess
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Ichneumon Guardian enters the battlefield, if tribute wasn't paid, each opponent skips each combat phase of that player's next turn. "My uncle Silgen always told me to never trust a weasel on a leash." - Balir, Ahirnon bandit
2/2
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Common 4 of 10
Labyrinth Chaser2R
Creature - Minotaur (C)
Labyrinth Chaser has first strike as long as you control a Dungeon. "It's hard to believe that someone willingly lives here, but that's just how things are." - Vribb the Thousand-Skinned
3/2
Forbidden Town Cartographer2G
Creature - Boar Rogue (C)
Whenever you sacrifice a Dungeon, you may pay 1. If you do, search your library for a Dungeon card and put it into your hand. Then shuffle your library. "Of course these maps have no practical purpose. Just a work of fine art."
2/2
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Common 5 of 10:
Firetusk Lock-Crusher4R
Creature - Boar Berserker (C)
Protection from Constructs
Firetusk Lock-Crusher gets +2/+1 as long as you control a Dungeon. "A few too many people have the same bright ideas as us." - Duri, wind-dancer extraordinaire
4/4
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Common 6 of 10
Guillotine Trap1
Artifact - Trap (C) 6, t, Sacrifice Guillotine Trap: Destroy target creature.
You may cast Guillotine Trap without paying its mana cost as though it has flash during combat if a creature attacks you or a planeswalker you conrol. "Check the springs." - Fifty-Five Imperial Decree of the Day of Gilded Vines
Scroll of Disappearance1
Arifact (C) 2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control. "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance1
Arifact (C) 2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control. "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Common 7 of 10:
Ammunition Pit
Land - Dungeon (C)
Ammunition Pit enters the battlefield tapped. T: Add R to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Ammunition Pit. If you do, Ammunition Pit deals 1 damage to target creature or player.
Clement Woodtusk3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.) "You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Firetusk Stormshot1R
Creature - Boar Archer (C)
Firetusk Stormshot gets +1/+1 and has reach as long as you control a Dungeon. "This is my parapet. Mine alone."
2/1
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance1
Arifact (C) 2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control. "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.) "You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Common 8 of 10
Tower Banshee3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player). Higher scene, wider audience.
4/2
Empress's Dreamcarer1W
Creature - Faerie (C)
Flying
When Empress's Dreamcarer enters the battlefield, you gain life equal to the number of tapped creatures you control. She will be executed for unpleasant dreams of Empress.
1/1
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance1
Arifact (C) 2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control. "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.) "You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player). Higher scene, wider audience.
4/2
Common 9 of 10:
Imperial Crackdown2R
Sorcery (C)
Crowdkicker 2(You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Destroy target artifact or Dungeon. Until end of turn, whenever you cast another kicked spell, that spell deals 1 damage to target creature. If Imperial Crackdown was kicked, it deals 3 damage to that permanent's controller.
Blood-Hob Adventurer3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance1
Arifact (C) 2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control. "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.) "You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player). Higher scene, wider audience.
4/2
Blood-Hob Adventurer3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Common 10 of 10
Genuflected ProtectorWW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature. "I have no will other than Yours, my Empress."
2/2
Uncontrolled Growth1G
Sorcery (C)
Crowdkicker G(You may pay an additional G as you cast this spell. When you cast this spell, you may pay an additional G as you cast other spells this turn.)
Create two 0/1 green Saproling creature tokens. If Uncontrolled Growth was kicked, put a +1/+1 counter on each of up to two target Saprolings. Until end of turn, whenever you cast another kicked spell, you may put a +1/+1 counter on target Saproling.
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance1
Arifact (C) 2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control. "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.) "You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player). Higher scene, wider audience.
4/2
Blood-Hob Adventurer3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected ProtectorWW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature. "I have no will other than Yours, my Empress."
2/2
Uncommon 1 of 3:
Delusion of Renewal1U
Sorcery (U)
Crowdkicker 2(You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Return target instant card from your graveyard to your hand. If Delusion of Renewal was kicked, scry 4. Until end of turn, whenever you cast another kicked spell, put the top four cards of target player's library into that player's graveyard. The scholars of the Callowneedle have even their memories fitted to the whims of the Empress.
Backbiting MonkeyR
Creature - Monkey (U)
First strike
Tribute 1
When Backbiting Monkey enters the battlefield, if tribute wasn't paid, draw two cards, then discard two cards. When a monkey steals a piece of vellum, it doesn't care whether it's taken a shopping list or an imperial decree.
1/1
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Crowdkicker COST (You may pay an additional COST as you cast this spell. When you cast this spell, you may pay an additional COST as you cast other spells this turn.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance1
Arifact (C) 2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control. "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.) "You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player). Higher scene, wider audience.
4/2
Blood-Hob Adventurer3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected ProtectorWW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature. "I have no will other than Yours, my Empress."
2/2
Delusion of Renewal1U
Sorcery (U)
Crowdkicker 2(You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Return target instant card from your graveyard to your hand. If Delusion of Renewal was kicked, scry 4. Until end of turn, whenever you cast another kicked spell, put the top four cards of target player's library into that player's graveyard. The scholars of the Callowneedle have even their memories fitted to the whims of the Empress.
Uncommon 2 of 3
Easy Come3U
Instant (U)
Draw two cards.
// Easy GoR
Instant (U)
As an additional cost to cast Easy Go, discard two cards. Easy Go deals 1 damage to target creature or player for each card discarded this way.
Strafe UR(You may cast both halves of this card from your hand for its strafe cost).
Greedy Tradeshog2G
Creature - Boar Rogue (U)
Whenever a player pays the tribute, put a +1/+1 counter on Greedy Tradeshog. "No one can say that Screechwood traders think only about themselves."
2/3
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Crowdkicker COST (You may pay an additional COST as you cast this spell. When you cast this spell, you may pay an additional COST as you cast other spells this turn.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance1
Arifact (C) 2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control. "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.) "You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player). Higher scene, wider audience.
4/2
Blood-Hob Adventurer3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected ProtectorWW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature. "I have no will other than Yours, my Empress."
2/2
Delusion of Renewal1U
Sorcery (U)
Crowdkicker 2(You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Return target instant card from your graveyard to your hand. If Delusion of Renewal was kicked, scry 4. Until end of turn, whenever you cast another kicked spell, put the top four cards of target player's library into that player's graveyard. The scholars of the Callowneedle have even their memories fitted to the whims of the Empress.
Greedy Tradeshog2G
Creature - Boar Rogue (U)
Whenever a player pays the tribute, put a +1/+1 counter on Greedy Tradeshog. "No one can say that Screechwood traders think only about themselves."
2/3
Uncommon 3 of 3:
Smite-Carriage Charger4GW
Creature - Unicorn (U)
Flash
Reach
Tribute 3
When Smite-Carriage Charger enters the battlefield, if tribute wasn't paid, other creatures you control get +1/+2 until end of turn. Behold the Empress' best and bravest.
4/4
Vribb's Vortex2R
Creature - Wall (U)
Backlash
Defender T: The next time you kick a spell, you may pay 0 rather than one of the kicker costs. (You may pay 0 to kick a spell with crowdkicker or the spells you cast after it.) "With this doozy, my supposedly-bottomless tricks... really are." - Vribb, experimental polymorphist
2/3
Notes: First strike --> backlash on Vribb's Vortex
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Crowdkicker COST (You may pay an additional COST as you cast this spell. When you cast this spell, you may pay an additional COST as you cast other spells this turn.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance1
Arifact (C) 2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control. "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.) "You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player). Higher scene, wider audience.
4/2
Blood-Hob Adventurer3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected ProtectorWW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature. "I have no will other than Yours, my Empress."
2/2
Delusion of Renewal1U
Sorcery (U)
Crowdkicker 2(You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Return target instant card from your graveyard to your hand. If Delusion of Renewal was kicked, scry 4. Until end of turn, whenever you cast another kicked spell, put the top four cards of target player's library into that player's graveyard. The scholars of the Callowneedle have even their memories fitted to the whims of the Empress.
Greedy Tradeshog2G
Creature - Boar Rogue (U)
Whenever a player pays the tribute, put a +1/+1 counter on Greedy Tradeshog. "No one can say that Screechwood traders think only about themselves."
2/3
Vribb's Vortex2R
Creature - Wall (U)
Backlash
Defender T: The next time you kick a spell, you may pay 0 rather than one of the kicker costs. (You may pay 0 to kick a spell with crowdkicker or the spells you cast after it.) "With this doozy, my supposedly-bottomless tricks... really are." - Vribb, experimental polymorphist
2/3
Rare 1 of 1
Vribb, Experimental PolymorphistUR
Legendary Creature - Monkey Shapeshifter (R) 1U: Switch target creature's power and toughness until end of turn. 1R: Target creature gains trample and backlash until end of turn.
[Story Spotlight #1]
1/4
Treasury of Empress
Legendary Land - Dungeon (M)
When Treasury of Empress enters the battlefield, each opponent creates two 1/1 white and green Spirit creature tokens with reach. t: Add one mana of any color to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Treasury of Empress. If you do, gain control of target permanent.
[Story Spotlight #4]
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Crowdkicker COST (You may pay an additional COST as you cast this spell. When you cast this spell, you may pay an additional COST as you cast other spells this turn.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol2U
Creature - Construct Jellyfish (C)
Flying 1: Duri's Parasol gets -1/+1 until end of turn. A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped. t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike. "Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance1
Arifact (C) 2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control. "In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.) "You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player). Higher scene, wider audience.
4/2
Blood-Hob Adventurer3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected ProtectorWW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature. "I have no will other than Yours, my Empress."
2/2
Delusion of Renewal1U
Sorcery (U)
Crowdkicker 2(You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Return target instant card from your graveyard to your hand. If Delusion of Renewal was kicked, scry 4. Until end of turn, whenever you cast another kicked spell, put the top four cards of target player's library into that player's graveyard. The scholars of the Callowneedle have even their memories fitted to the whims of the Empress.
Greedy Tradeshog2G
Creature - Boar Rogue (U)
Whenever a player pays the tribute, put a +1/+1 counter on Greedy Tradeshog. "No one can say that Screechwood traders think only about themselves."
2/3
Vribb's Vortex2R
Creature - Wall (U)
Backlash
Defender T: The next time you kick a spell, you may pay 0 rather than one of the kicker costs. (You may pay 0 to kick a spell with crowdkicker or the spells you cast after it.) "With this doozy, my supposedly-bottomless tricks... really are." - Vribb, experimental polymorphist
2/3
Vribb, Experimental PolymorphistUR
Legendary Creature - Monkey Shapeshifter (R) 1U: Switch target creature's power and toughness until end of turn. 1R: Target creature gains trample and backlash until end of turn.
[Story Spotlight #1]
1/4
Next:
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Kolzag is not as desolate as it once appeared - its council of Archons has met with each of the five factions that were taken there under mysterious circumstances not long ago, and shown them the true purpose for their summoning. Kolzag, they say, is the keystone of a new and enlightened age for each of their planes - but only if they can Endure Together.
Wuu Zhen, the evil mage-lord of Bazhoan, finally has the Shadow Lantern in his grasp. By his will, soon all the light will be sucked from the plane, allowing him to reign over total darkness, with his twisted generals, recently arisen from their dim hiding places, at his side. This may spell the end for the holy orders who have kept him at bay for so long - their long-dreaded Martial Funeral.
Euhaine has no reason to fear, its most evil and deadly inhabitants long ago having been bent into benevolence by the plane's inherent calming effects. But despite the seeming lack of danger, Euhaine would do well to pay close attention to the planeswalkers who intrigue in silence - including one who hunts the greatest monster of all and another seeking a means to lull the entire multiverse to sleep!
Wuu Zhen, the evil mage-lord of Bazhoan, finally has the Shadow Lantern in his grasp. By his will, soon all the light will be sucked from the plane, allowing him to reign over total darkness, with his twisted generals, recently arisen from their dim hiding places, at his side. This may spell the end for the holy orders who have kept him at bay for so long - their long-dreaded Martial Funeral.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Wuu Zhen, the evil mage-lord of Bazhoan, finally has the Shadow Lantern in his grasp. By his will, soon all the light will be sucked from the plane, allowing him to reign over total darkness, with his twisted generals, recently arisen from their dim hiding places, at his side. This may spell the end for the holy orders who have kept him at bay for so long - their long-dreaded Martial Funeral.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Tongue of Disgust2U
Creature - Homunculus (C)
Haunt (When this creature dies, exile it haunting target creature.)
Haunted creature gets -4/-0. There is no method Wuu Zhen feels is beneath him.
1/4
Hollow-Palm Ghostlasher4G
Creature - Human Barbarian Monk (C)
Haste
Hollow-Palm Ghostlasher can't be blocked except by creatures with flying.
Hollow-Palm Ghostlasher gets +2/+2 as long as it's haunted. The Hollow-Palm sect fell apart entirely as the Lantern's darkness washed over Bazhoan, many of them adopting the most primitive customs of their earth-worshiping ancestors.
3/1
Wuu Zhen, the evil mage-lord of Bazhoan, finally has the Shadow Lantern in his grasp. By his will, soon all the light will be sucked from the plane, allowing him to reign over total darkness, with his twisted generals, recently arisen from their dim hiding places, at his side. This may spell the end for the holy orders who have kept him at bay for so long - their long-dreaded Martial Funeral.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Tongue of Disgust2U
Creature - Homunculus (C)
Haunt (When this creature dies, exile it haunting target creature.)
Haunted creature gets -4/-0. There is no method Wuu Zhen feels is beneath him.
1/4
Common 2 of 10
Xienhui Peasants1W
Creature - Human (C)
Whenever becomes Day, untap Xienhui Peasants.
Whenever becomes Night, tap Xienhui Peasants. "Salt of the earth, simple, hard-working folks we are fighting for." - Zha Nu, Spiritual-Palm mentor
2/2
Statue DropR
Instant (C)
As an additional cost to cast Statue Drop, sacrifice an artifact.
Statue Drop deals 4 damage to target creature without flying. The most simple decision can be the most efficient.
Partial-Bodied Ones4B
Creature - Zombie (C)
Partial-Bodied Ones can't block. The most damaged undead minions of Wuu Zhen are constantly looking for their severed parts.
5/5
Wuu Zhen, the evil mage-lord of Bazhoan, finally has the Shadow Lantern in his grasp. By his will, soon all the light will be sucked from the plane, allowing him to reign over total darkness, with his twisted generals, recently arisen from their dim hiding places, at his side. This may spell the end for the holy orders who have kept him at bay for so long - their long-dreaded Martial Funeral.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Tongue of Disgust2U
Creature - Homunculus (C)
Haunt (When this creature dies, exile it haunting target creature.)
Haunted creature gets -4/-0. There is no method Wuu Zhen feels is beneath him.
1/4
Statue DropR
Instant (C)
As an additional cost to cast Statue Drop, sacrifice an artifact.
Statue Drop deals 4 damage to target creature without flying. The most simple decision can be the most efficient.
Common 3 of 10:
Smothering Dusk2GG
Sorcery (C)
Destroy target enchantment or creature with flying, then adumbrate target creature you don't control. (Put a -1/-1 counter on it. At the beginning of the next end step, draw a card if it's still on the battlefield.) "The scent of the evening wind will fill their nostrils and by its bitterness they will know our hatred." - Poughai, General of Deadly Stings
Kirin Yearling1W
Creature - Kirin (C)
Flying
Kirin Yearling gets +1/+2 as long as you control another creature with flying. Wuu Zhen resents the kirin, and is afraid of them - their lights will never be entirely snuffed out, because they multiply.
1/1
Wuu Zhen, the evil mage-lord of Bazhoan, finally has the Shadow Lantern in his grasp. By his will, soon all the light will be sucked from the plane, allowing him to reign over total darkness, with his twisted generals, recently arisen from their dim hiding places, at his side. This may spell the end for the holy orders who have kept him at bay for so long - their long-dreaded Martial Funeral.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Adumbrate (Put a -1/-1 counter on it. At the beginning of the next end step, draw a card if it's still on the battlefield.)
Tongue of Disgust2U
Creature - Homunculus (C)
Haunt (When this creature dies, exile it haunting target creature.)
Haunted creature gets -4/-0. There is no method Wuu Zhen feels is beneath him.
1/4
Statue DropR
Instant (C)
As an additional cost to cast Statue Drop, sacrifice an artifact.
Statue Drop deals 4 damage to target creature without flying. The most simple decision can be the most efficient.
Smothering Dusk2GG
Sorcery (C)
Destroy target enchantment or creature with flying, then adumbrate target creature you don't control. (Put a -1/-1 counter on it. At the beginning of the next end step, draw a card if it's still on the battlefield.) "The scent of the evening wind will fill their nostrils and by its bitterness they will know our hatred." - Poughai, General of Deadly Stings
Common 4 of 10
Brazen-Palm Combatant3G
Creature - Ape Monk Warrior (C)
Whenever Brazen-Palm Combatant attacks, you may pay 2(G/W). If you do, challenge target creature (Challenged creature blocks this turn if able and you choose how that creature blocks). "I am sorry but the funeral is delayed."
3/3
Bear Jab1G
Instant (C)
Target creature gets +3/+3 until end of turn. One against many - if that creature blocks more than one creature or blocked by more than one creature, it gains indestructible until end of turn.
Scent of Fear2B
Instant (C)
Create a 1/2 black Imp creature token with flying. If a -1/-1 counter was placed on a creature this turn, create two of those tokens instead. "Such a pleasant minions, they don't even need orders." - Shadow of Ven Tzui
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Equilibrium - Whenever a player gets or loses a counter, (effect)
Spider
Token Artifact Creature - Spider (S)
Reach
1/4
Mangled Glasscrab 5
Artifact Creature - Crab (C)
When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield.
"Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
4/1
Fangarm Summoner 2U
Creature - Human Shaman (C)
When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying.
Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
0/1
Smokering Spurrer 3R
Creature - Minotaur Construct (C)
Menace
Artifact creatures you control get +1/+0.
The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
2/2
Iron Recruitment 3R
Sorcery (C)
Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Arc-Tribe Outriders 4G
Creature - Elf Scout (C)
Trample
Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders.
"There must be a place to hide yet left."
4/3
Cant-Tribe Repentant G
Creature - Goat Shaman (C)
2, Sacrifice ~: Destroy target enchantment.
3, Sacrifice ~: Destroy target artifact.
"It's not a war. It's a mistake. Our biggest mistake."
1/1
Stealth Wagon 3
Artifact - Vehicle (C)
Haste
T: Target creature with power 2 or less can't be blocked this turn.
Crew 2
Urban's machines eventually united subtlety and blatancy in potent fashion.
4/2
Lischenwul Bull 1GG
Creature - Ox (C)
Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less.
2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Lischenwul livestocks were improved first. The township surrendered after a month of famine.
3/2
Bathe in Idruta 3B
Instant (C)
Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
Forestcycling 2
"It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition
Healer's Tent
Land (C)
When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player.
T: Add C to your mana pool.
"Screams are good. It must be working."
Urban Evolution 3UG
Sorcery (U)
Draw three cards. You may play an additional land this turn.
"If only people of Exurbitan remained the same." - Nesu Er, chronicler of Final Expedition
Dire Cistern 1W
Enchantment (U)
At the beginning of your upkeep, you may pay 1W. If you do, create a 1/1 green Elf Shaman creature token with poison vengeance 1. (When that creature leaves the battlefield, target opponent gets a poison counter.)
2WW, Remedy 3: You gain 7 life. (To remedy 3, remove three poison counters from an opponent.)
The final stop before sainthood for so many among the Scattered Tribes.
Will of Urban 3WW
Creature - Avatar (U)
First strike
Whenever Will of Urban or another creature you control is improved, creatures you control get +1/+1 until end of turn.
Mountaincycling 2
Bhoraya's wilds were once patrolled by the so-called Twenty Early Ones, beings connected to the primal poison idruta. With Urban's arrival, many of them went astray.
3/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Equilibrium - Whenever a player gets or loses a counter, (effect)
Spider
Token Artifact Creature - Spider (S)
Reach
1/4
Mangled Glasscrab 5
Artifact Creature - Crab (C)
When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield.
"Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
4/1
Fangarm Summoner 2U
Creature - Human Shaman (C)
When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying.
Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
0/1
Smokering Spurrer 3R
Creature - Minotaur Construct (C)
Menace
Artifact creatures you control get +1/+0.
The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
2/2
Iron Recruitment 3R
Sorcery (C)
Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Arc-Tribe Outriders 4G
Creature - Elf Scout (C)
Trample
Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders.
"There must be a place to hide yet left."
4/3
Cant-Tribe Repentant G
Creature - Goat Shaman (C)
2, Sacrifice ~: Destroy target enchantment.
3, Sacrifice ~: Destroy target artifact.
"It's not a war. It's a mistake. Our biggest mistake."
1/1
Stealth Wagon 3
Artifact - Vehicle (C)
Haste
T: Target creature with power 2 or less can't be blocked this turn.
Crew 2
Urban's machines eventually united subtlety and blatancy in potent fashion.
4/2
Lischenwul Bull 1GG
Creature - Ox (C)
Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less.
2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Lischenwul livestocks were improved first. The township surrendered after a month of famine.
3/2
Bathe in Idruta 3B
Instant (C)
Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
Forestcycling 2
"It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition
Healer's Tent
Land (C)
When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player.
T: Add C to your mana pool.
"Screams are good. It must be working."
Urban Evolution 3UG
Sorcery (U)
Draw three cards. You may play an additional land this turn.
"If only people of Exurbitan remained the same." - Nesu Er, chronicler of Final Expedition
Will of Urban 3WW
Creature - Avatar (U)
First strike
Whenever Will of Urban or another creature you control is improved, creatures you control get +1/+1 until end of turn.
Mountaincycling 2
Bhoraya's wilds were once patrolled by the so-called Twenty Early Ones, beings connected to the primal poison idruta. With Urban's arrival, many of them went astray.
3/4
It's been a while since I've been here. Hope I do this right.
Uncommon 3 of 3:
Sabotaged Endeavors 2G
Instant (U)
Exile all artifact creature tokens that entered the battlefield this turn. You get 1 poison counter.
When idruta is put to mindful purpose, their retrogression is inevitable.
Reel-Tribe Joyriders 2RR
Creature - Viashino Rogue (U)
R, T: Gain control of target Vehicle until end of turn. That Vehicle becomes an artifact creature until end of turn.
Poison vengeance 1
3/2
Junkyard Animus 3
Artifact Creature - Construct Illusion (U)
At the beginning of your combat step, return an artifact creature from your graveyard to the battlefield tapped and attacking.
Whenever an artifact you control becomes the target of a spell or ability, destroy it.
They were spawned by the imagination of the shamans. Now their will can barely sustain them.
1/1
Bloodless Fluidity 1U
Enchantment (U)
Equilibrium - Whenever a player gets or loses a counter, you may improve target creature.
Our fuel is poison, our blood their remedies.
Exurbitan Lunatic 1R
Creature - Human Artificer (U)
Haste
If you would draw a card, you may instead have Exurbitan Lunatic deal 2 damage to target artifact creature.
2/1
Intellectual Refurbishment 2U
Sorcery (U)
Draw a card for each artifact creature token on the battlefield.
Toxic Refueling 3B
Sorcery (U)
Improve all creatures you control, then put a +1/+1 counter on each artifact creature you control. You get a poison counter for each creature improved this way.
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Equilibrium - Whenever a player gets or loses a counter, (effect)
Spider
Token Artifact Creature - Spider (S)
Reach
1/4
Mangled Glasscrab 5
Artifact Creature - Crab (C)
When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield.
"Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
4/1
Fangarm Summoner 2U
Creature - Human Shaman (C)
When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying.
Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
0/1
Smokering Spurrer 3R
Creature - Minotaur Construct (C)
Menace
Artifact creatures you control get +1/+0.
The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
2/2
Iron Recruitment 3R
Sorcery (C)
Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Arc-Tribe Outriders 4G
Creature - Elf Scout (C)
Trample
Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders.
"There must be a place to hide yet left."
4/3
Cant-Tribe Repentant G
Creature - Goat Shaman (C)
2, Sacrifice ~: Destroy target enchantment.
3, Sacrifice ~: Destroy target artifact.
"It's not a war. It's a mistake. Our biggest mistake."
1/1
Stealth Wagon 3
Artifact - Vehicle (C)
Haste
T: Target creature with power 2 or less can't be blocked this turn.
Crew 2
Urban's machines eventually united subtlety and blatancy in potent fashion.
4/2
Lischenwul Bull 1GG
Creature - Ox (C)
Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less.
2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Lischenwul livestocks were improved first. The township surrendered after a month of famine.
3/2
Bathe in Idruta 3B
Instant (C)
Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
Forestcycling 2
"It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition
Healer's Tent
Land (C)
When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player.
T: Add C to your mana pool.
"Screams are good. It must be working."
Urban Evolution 3UG
Sorcery (U)
Draw three cards. You may play an additional land this turn.
"If only people of Exurbitan remained the same." - Nesu Er, chronicler of Final Expedition
Will of Urban 3WW
Creature - Avatar (U)
First strike
Whenever Will of Urban or another creature you control is improved, creatures you control get +1/+1 until end of turn.
Mountaincycling 2
Bhoraya's wilds were once patrolled by the so-called Twenty Early Ones, beings connected to the primal poison idruta. With Urban's arrival, many of them went astray.
3/4
Reel-Tribe Joyriders 2RR
Creature - Viashino Rogue (U)
R, T: Gain control of target Vehicle until end of turn. That Vehicle becomes an artifact creature until end of turn.
Poison vengeance 1
3/2
Animal Panic 2GGG
Sorcery (R)
Create a 3/3 green Cat creature token with "When this creature enters the battlefield, create a 2/2 green Elk creature token with "When this creature enters the battlefield, create a 1/1 green Squirrel creature token".
"There is a lot of untouched jungles yet on Bhoraya... I guess." - Akahi, Cant-Tribe mourner
Thwarghel, Rolling Suburb 5
Legendary Artifact - Vehicle (R)
Trample
Whenever ~ becomes an artifact creature, each other Vehicle you control becomes an artifact creature until end of turn.
Crew 5
"And then Exurbitan city came to us." - Ozu Feven's diary, last note
8/8
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Equilibrium - Whenever a player gets or loses a counter, (effect)
Spider
Token Artifact Creature - Spider (S)
Reach
1/4
Mangled Glasscrab 5
Artifact Creature - Crab (C)
When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield.
"Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
4/1
Fangarm Summoner 2U
Creature - Human Shaman (C)
When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying.
Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
0/1
Smokering Spurrer 3R
Creature - Minotaur Construct (C)
Menace
Artifact creatures you control get +1/+0.
The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
2/2
Iron Recruitment 3R
Sorcery (C)
Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Arc-Tribe Outriders 4G
Creature - Elf Scout (C)
Trample
Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders.
"There must be a place to hide yet left."
4/3
Cant-Tribe Repentant G
Creature - Goat Shaman (C)
2, Sacrifice ~: Destroy target enchantment.
3, Sacrifice ~: Destroy target artifact.
"It's not a war. It's a mistake. Our biggest mistake."
1/1
Stealth Wagon 3
Artifact - Vehicle (C)
Haste
T: Target creature with power 2 or less can't be blocked this turn.
Crew 2
Urban's machines eventually united subtlety and blatancy in potent fashion.
4/2
Lischenwul Bull 1GG
Creature - Ox (C)
Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less.
2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Lischenwul livestocks were improved first. The township surrendered after a month of famine.
3/2
Bathe in Idruta 3B
Instant (C)
Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
Forestcycling 2
"It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition
Healer's Tent
Land (C)
When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player.
T: Add C to your mana pool.
"Screams are good. It must be working."
Urban Evolution 3UG
Sorcery (U)
Draw three cards. You may play an additional land this turn.
"If only people of Exurbitan remained the same." - Nesu Er, chronicler of Final Expedition
Will of Urban 3WW
Creature - Avatar (U)
First strike
Whenever Will of Urban or another creature you control is improved, creatures you control get +1/+1 until end of turn.
Mountaincycling 2
Bhoraya's wilds were once patrolled by the so-called Twenty Early Ones, beings connected to the primal poison idruta. With Urban's arrival, many of them went astray.
3/4
Reel-Tribe Joyriders 2RR
Creature - Viashino Rogue (U)
R, T: Gain control of target Vehicle until end of turn. That Vehicle becomes an artifact creature until end of turn.
Poison vengeance 1
3/2
Thwarghel, Rolling Suburb 5
Legendary Artifact - Vehicle (R)
Trample
Whenever ~ becomes an artifact creature, each other Vehicle you control becomes an artifact creature until end of turn.
Crew 5
"And then Exurbitan city came to us." - Ozu Feven's diary, last note
8/8
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
On Xerdum, magic and alchemy are one. The new Yovai clan has exploded in popularity, and dominated the other clans, promising a form of alchemical 'perfection' to its subjects. They clamor to drink from The Green Fountain, a mysterious, and potentially sinister artifact, as they other clans attempt to recover.
Former Slaves of Nepherkhon, now known as Rebels of Nepherkhon, are going to win the war against slavekeepers, followers of gone gods. Knowing that, they want to use their tramp card - and by activating the last Colossi with massive gecatombs, they are trying to unleash the old gods from beyond the dimensional doors that were closed for a thousands of years. What's next for Karn and his followers?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Token 1 of 1
Ooze (G)
Token Creature - Ooze (S)
When this creature dies, each opponent may put a +1/+1 counter on a creature he or she controls.
1/1
Treasure
Token Artifact - Treasure (S)
t, Sacrifice this artifact: Add one mana of any color to your mana pool.
Elemental (R)
Token Creature - Elemental (S)
4/1
Three unlikely scoundrels form a Band of Thieves to steal a crystal of unimaginable power from a megalomaniac Empress. Vribb is a polymorphist who thinks he can save the world if he gets the crystal, Balir is a charismatic bandit who is in it for the cash, and Duri is a fugitive Moonfolk wind-dancer who wants to kill the Empress. We follow their unlikely, and ill-fated exploits as they infiltrate the Forbidden City.
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Imperial Vermin 2B
Creature - Rat (C)
Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)
Imperial Vermin has lifelink and deathtouch as long as it has no +1/+1 counters on it.
"Eliminate the filth from My City. Use disease, fire, the sword. Use any means needed." - Seventy-Eighth Imperial Decree of the Day of Gilded Vines
1/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Adventurer's Aid W
Instant (C)
You gain 3 life.
Whenever a legendary creature enters the battlefield under your control, return Adventurer's Aid from your graveyerd to your hand.
Always carry all needful things with you.
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Ichneumon Guardian 1RW
Creature - Mongoose (C)
Prowess
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Ichneumon Guardian enters the battlefield, if tribute wasn't paid, each opponent skips each combat phase of that player's next turn.
"My uncle Silgen always told me to never trust a weasel on a leash." - Balir, Ahirnon bandit
2/2
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Labyrinth Chaser 2R
Creature - Minotaur (C)
Labyrinth Chaser has first strike as long as you control a Dungeon.
"It's hard to believe that someone willingly lives here, but that's just how things are." - Vribb the Thousand-Skinned
3/2
Forbidden Town Cartographer 2G
Creature - Boar Rogue (C)
Whenever you sacrifice a Dungeon, you may pay 1. If you do, search your library for a Dungeon card and put it into your hand. Then shuffle your library.
"Of course these maps have no practical purpose. Just a work of fine art."
2/2
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Firetusk Lock-Crusher 4R
Creature - Boar Berserker (C)
Protection from Constructs
Firetusk Lock-Crusher gets +2/+1 as long as you control a Dungeon.
"A few too many people have the same bright ideas as us." - Duri, wind-dancer extraordinaire
4/4
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
Guillotine Trap 1
Artifact - Trap (C)
6, t, Sacrifice Guillotine Trap: Destroy target creature.
You may cast Guillotine Trap without paying its mana cost as though it has flash during combat if a creature attacks you or a planeswalker you conrol.
"Check the springs." - Fifty-Five Imperial Decree of the Day of Gilded Vines
Scroll of Disappearance 1
Arifact (C)
2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
"In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance 1
Arifact (C)
2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
"In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Ammunition Pit
Land - Dungeon (C)
Ammunition Pit enters the battlefield tapped.
T: Add R to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Ammunition Pit. If you do, Ammunition Pit deals 1 damage to target creature or player.
Clement Woodtusk 3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
"You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Firetusk Stormshot 1R
Creature - Boar Archer (C)
Firetusk Stormshot gets +1/+1 and has reach as long as you control a Dungeon.
"This is my parapet. Mine alone."
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance 1
Arifact (C)
2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
"In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk 3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
"You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee 3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Higher scene, wider audience.
4/2
Empress's Dreamcarer 1W
Creature - Faerie (C)
Flying
When Empress's Dreamcarer enters the battlefield, you gain life equal to the number of tapped creatures you control.
She will be executed for unpleasant dreams of Empress.
1/1
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance 1
Arifact (C)
2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
"In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk 3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
"You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee 3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Higher scene, wider audience.
4/2
Imperial Crackdown 2R
Sorcery (C)
Crowdkicker 2 (You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Destroy target artifact or Dungeon. Until end of turn, whenever you cast another kicked spell, that spell deals 1 damage to target creature. If Imperial Crackdown was kicked, it deals 3 damage to that permanent's controller.
Blood-Hob Adventurer 3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance 1
Arifact (C)
2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
"In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk 3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
"You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee 3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Higher scene, wider audience.
4/2
Blood-Hob Adventurer 3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected Protector WW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature.
"I have no will other than Yours, my Empress."
2/2
Uncontrolled Growth 1G
Sorcery (C)
Crowdkicker G (You may pay an additional G as you cast this spell. When you cast this spell, you may pay an additional G as you cast other spells this turn.)
Create two 0/1 green Saproling creature tokens. If Uncontrolled Growth was kicked, put a +1/+1 counter on each of up to two target Saprolings. Until end of turn, whenever you cast another kicked spell, you may put a +1/+1 counter on target Saproling.
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance 1
Arifact (C)
2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
"In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk 3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
"You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee 3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Higher scene, wider audience.
4/2
Blood-Hob Adventurer 3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected Protector WW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature.
"I have no will other than Yours, my Empress."
2/2
Delusion of Renewal 1U
Sorcery (U)
Crowdkicker 2 (You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Return target instant card from your graveyard to your hand. If Delusion of Renewal was kicked, scry 4. Until end of turn, whenever you cast another kicked spell, put the top four cards of target player's library into that player's graveyard.
The scholars of the Callowneedle have even their memories fitted to the whims of the Empress.
Backbiting Monkey R
Creature - Monkey (U)
First strike
Tribute 1
When Backbiting Monkey enters the battlefield, if tribute wasn't paid, draw two cards, then discard two cards.
When a monkey steals a piece of vellum, it doesn't care whether it's taken a shopping list or an imperial decree.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Crowdkicker COST (You may pay an additional COST as you cast this spell. When you cast this spell, you may pay an additional COST as you cast other spells this turn.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance 1
Arifact (C)
2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
"In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk 3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
"You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee 3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Higher scene, wider audience.
4/2
Blood-Hob Adventurer 3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected Protector WW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature.
"I have no will other than Yours, my Empress."
2/2
Delusion of Renewal 1U
Sorcery (U)
Crowdkicker 2 (You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Return target instant card from your graveyard to your hand. If Delusion of Renewal was kicked, scry 4. Until end of turn, whenever you cast another kicked spell, put the top four cards of target player's library into that player's graveyard.
The scholars of the Callowneedle have even their memories fitted to the whims of the Empress.
Easy Come 3U
Instant (U)
Draw two cards.
//
Easy Go R
Instant (U)
As an additional cost to cast Easy Go, discard two cards. Easy Go deals 1 damage to target creature or player for each card discarded this way.
Strafe UR (You may cast both halves of this card from your hand for its strafe cost).
Greedy Tradeshog 2G
Creature - Boar Rogue (U)
Whenever a player pays the tribute, put a +1/+1 counter on Greedy Tradeshog.
"No one can say that Screechwood traders think only about themselves."
2/3
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Crowdkicker COST (You may pay an additional COST as you cast this spell. When you cast this spell, you may pay an additional COST as you cast other spells this turn.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance 1
Arifact (C)
2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
"In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk 3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
"You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee 3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Higher scene, wider audience.
4/2
Blood-Hob Adventurer 3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected Protector WW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature.
"I have no will other than Yours, my Empress."
2/2
Delusion of Renewal 1U
Sorcery (U)
Crowdkicker 2 (You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Return target instant card from your graveyard to your hand. If Delusion of Renewal was kicked, scry 4. Until end of turn, whenever you cast another kicked spell, put the top four cards of target player's library into that player's graveyard.
The scholars of the Callowneedle have even their memories fitted to the whims of the Empress.
Greedy Tradeshog 2G
Creature - Boar Rogue (U)
Whenever a player pays the tribute, put a +1/+1 counter on Greedy Tradeshog.
"No one can say that Screechwood traders think only about themselves."
2/3
Smite-Carriage Charger 4GW
Creature - Unicorn (U)
Flash
Reach
Tribute 3
When Smite-Carriage Charger enters the battlefield, if tribute wasn't paid, other creatures you control get +1/+2 until end of turn.
Behold the Empress' best and bravest.
4/4
Vribb's Vortex 2R
Creature - Wall (U)
Backlash
Defender
T: The next time you kick a spell, you may pay 0 rather than one of the kicker costs. (You may pay 0 to kick a spell with crowdkicker or the spells you cast after it.)
"With this doozy, my supposedly-bottomless tricks... really are." - Vribb, experimental polymorphist
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Crowdkicker COST (You may pay an additional COST as you cast this spell. When you cast this spell, you may pay an additional COST as you cast other spells this turn.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance 1
Arifact (C)
2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
"In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk 3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
"You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee 3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Higher scene, wider audience.
4/2
Blood-Hob Adventurer 3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected Protector WW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature.
"I have no will other than Yours, my Empress."
2/2
Delusion of Renewal 1U
Sorcery (U)
Crowdkicker 2 (You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Return target instant card from your graveyard to your hand. If Delusion of Renewal was kicked, scry 4. Until end of turn, whenever you cast another kicked spell, put the top four cards of target player's library into that player's graveyard.
The scholars of the Callowneedle have even their memories fitted to the whims of the Empress.
Greedy Tradeshog 2G
Creature - Boar Rogue (U)
Whenever a player pays the tribute, put a +1/+1 counter on Greedy Tradeshog.
"No one can say that Screechwood traders think only about themselves."
2/3
Vribb's Vortex 2R
Creature - Wall (U)
Backlash
Defender
T: The next time you kick a spell, you may pay 0 rather than one of the kicker costs. (You may pay 0 to kick a spell with crowdkicker or the spells you cast after it.)
"With this doozy, my supposedly-bottomless tricks... really are." - Vribb, experimental polymorphist
2/3
Rare 1 of 1
Vribb, Experimental Polymorphist UR
Legendary Creature - Monkey Shapeshifter (R)
1U: Switch target creature's power and toughness until end of turn.
1R: Target creature gains trample and backlash until end of turn.
[Story Spotlight #1]
1/4
Treasury of Empress
Legendary Land - Dungeon (M)
When Treasury of Empress enters the battlefield, each opponent creates two 1/1 white and green Spirit creature tokens with reach.
t: Add one mana of any color to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Treasury of Empress. If you do, gain control of target permanent.
[Story Spotlight #4]
Dungeon lands (With a triggered ability that happens when a creature you control deals combat damage to a player)
Tribute N As this creature enters the battlefield, an opponent of your choice may put N +1/+1 counters on it.)
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Crowdkicker COST (You may pay an additional COST as you cast this spell. When you cast this spell, you may pay an additional COST as you cast other spells this turn.)
Elemental (R)
Token Creature - Elemental (S)
4/1
Duri's Parasol 2U
Creature - Construct Jellyfish (C)
Flying
1: Duri's Parasol gets -1/+1 until end of turn.
A wind-dancer's recital is considered aesthetically worthless without the right accompaniment.
2/1
Damp Catacombs
Land - Dungeon (C)
Damp Catacombs enters the battlefield tapped.
t: Add U to your mana pool.
Whenever a creature you control deals combat damage to a player, you may sacrifice Damp Catacombs. If you do, draw a card.
Nose for Loot 3G
Enchantment - Aura (C)
Enchant creature you control
Enchanted creature can't be blocked except by creatures with flying.
Whenever enchanted creature deals combat damage to a player, draw a card.
Whenever you sacrifice a Dungeon, put a +1/+1 counter on enchanted creature.
Stinging Swarm 3B
Creature - Scorpion (C)
Deathtouch
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Stinging Swarm enters the battlefield, if tribute wasn't paid, create two 1/1 black Scorpion creature tokens with deathtouch.
1/1
Hired Bannerman 1W
Creature - Human Knight Mercenary (C)
First strike
Legendary creatures you control have first strike.
"Ideals are expensive. My services mean you get to keep yours intact."
1/2
Scroll of Disappearance 1
Arifact (C)
2, t, Sacrifice Scroll of Disappearance: Exile target creature, then return that card to the battlefield under its owner's control.
"In the name of gods, don't mistake it with Explosion scroll!" - Duri, wind-dancer extraordinaire
Clement Woodtusk 3G
Creature - Boar Warrior (C)
Haste
Forgiveness 1 (Whenever this creature attacks, you may have defending player gain life equal to this creature's power, and whenever it blocks, you may have attacking player gain life equal to this creature's power. If you do, put a +1/+1 counter on this creature.)
"You lot should be thankful you got caught up with us and not the Firetusks. Their sympathies are not quite as strong."
2/2
Tower Banshee 3B
Creature - Spirit (C)
Backlash (If a creature with backlash would assign enough combat damage to creatures it blocks to destroy them, you may have it assign the rest of its damage to attacking player).
Higher scene, wider audience.
4/2
Blood-Hob Adventurer 3R
Creature - Goblin Vampire Berserker (C)
If an opponent gained life this turn, Blood-Hob Adventurer costs 2 less to cast.
Blood-Hob Adventurer can't be blocked by creatures with toughness less than the number of Dungeons you control.
3/3
Genuflected Protector WW
Creature - Thrull Knight (C)
Defender
Whenever Genuflected Protector blocks, it gets +1/+1 until end of turn for each attacking creature.
"I have no will other than Yours, my Empress."
2/2
Delusion of Renewal 1U
Sorcery (U)
Crowdkicker 2 (You may pay an additional 2 as you cast this spell. When you cast this spell, you may pay an additional 2 as you cast other spells this turn.)
Return target instant card from your graveyard to your hand. If Delusion of Renewal was kicked, scry 4. Until end of turn, whenever you cast another kicked spell, put the top four cards of target player's library into that player's graveyard.
The scholars of the Callowneedle have even their memories fitted to the whims of the Empress.
Greedy Tradeshog 2G
Creature - Boar Rogue (U)
Whenever a player pays the tribute, put a +1/+1 counter on Greedy Tradeshog.
"No one can say that Screechwood traders think only about themselves."
2/3
Vribb's Vortex 2R
Creature - Wall (U)
Backlash
Defender
T: The next time you kick a spell, you may pay 0 rather than one of the kicker costs. (You may pay 0 to kick a spell with crowdkicker or the spells you cast after it.)
"With this doozy, my supposedly-bottomless tricks... really are." - Vribb, experimental polymorphist
2/3
Vribb, Experimental Polymorphist UR
Legendary Creature - Monkey Shapeshifter (R)
1U: Switch target creature's power and toughness until end of turn.
1R: Target creature gains trample and backlash until end of turn.
[Story Spotlight #1]
1/4
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Kolzag is not as desolate as it once appeared - its council of Archons has met with each of the five factions that were taken there under mysterious circumstances not long ago, and shown them the true purpose for their summoning. Kolzag, they say, is the keystone of a new and enlightened age for each of their planes - but only if they can Endure Together.
Wuu Zhen, the evil mage-lord of Bazhoan, finally has the Shadow Lantern in his grasp. By his will, soon all the light will be sucked from the plane, allowing him to reign over total darkness, with his twisted generals, recently arisen from their dim hiding places, at his side. This may spell the end for the holy orders who have kept him at bay for so long - their long-dreaded Martial Funeral.
Euhaine has no reason to fear, its most evil and deadly inhabitants long ago having been bent into benevolence by the plane's inherent calming effects. But despite the seeming lack of danger, Euhaine would do well to pay close attention to the planeswalkers who intrigue in silence - including one who hunts the greatest monster of all and another seeking a means to lull the entire multiverse to sleep!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Token 1 of 1
Ape Monk (W)
Creature - Ape Monk (S)
2/2
Imp (B)
Token Creature - Imp (S)
Flying
1/2
Cat Beast (W)
Token Creature - Cat Beast (S)
Vigilance
4/4
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Cat Beast (W)
Token Creature - Cat Beast (S)
Vigilance
4/4
Tongue of Disgust 2U
Creature - Homunculus (C)
Haunt (When this creature dies, exile it haunting target creature.)
Haunted creature gets -4/-0.
There is no method Wuu Zhen feels is beneath him.
1/4
Hollow-Palm Ghostlasher 4G
Creature - Human Barbarian Monk (C)
Haste
Hollow-Palm Ghostlasher can't be blocked except by creatures with flying.
Hollow-Palm Ghostlasher gets +2/+2 as long as it's haunted.
The Hollow-Palm sect fell apart entirely as the Lantern's darkness washed over Bazhoan, many of them adopting the most primitive customs of their earth-worshiping ancestors.
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Cat Beast (W)
Token Creature - Cat Beast (S)
Vigilance
4/4
Tongue of Disgust 2U
Creature - Homunculus (C)
Haunt (When this creature dies, exile it haunting target creature.)
Haunted creature gets -4/-0.
There is no method Wuu Zhen feels is beneath him.
1/4
Xienhui Peasants 1W
Creature - Human (C)
Whenever becomes Day, untap Xienhui Peasants.
Whenever becomes Night, tap Xienhui Peasants.
"Salt of the earth, simple, hard-working folks we are fighting for." - Zha Nu, Spiritual-Palm mentor
2/2
Statue Drop R
Instant (C)
As an additional cost to cast Statue Drop, sacrifice an artifact.
Statue Drop deals 4 damage to target creature without flying.
The most simple decision can be the most efficient.
Partial-Bodied Ones 4B
Creature - Zombie (C)
Partial-Bodied Ones can't block.
The most damaged undead minions of Wuu Zhen are constantly looking for their severed parts.
5/5
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Cat Beast (W)
Token Creature - Cat Beast (S)
Vigilance
4/4
Tongue of Disgust 2U
Creature - Homunculus (C)
Haunt (When this creature dies, exile it haunting target creature.)
Haunted creature gets -4/-0.
There is no method Wuu Zhen feels is beneath him.
1/4
Statue Drop R
Instant (C)
As an additional cost to cast Statue Drop, sacrifice an artifact.
Statue Drop deals 4 damage to target creature without flying.
The most simple decision can be the most efficient.
Smothering Dusk 2GG
Sorcery (C)
Destroy target enchantment or creature with flying, then adumbrate target creature you don't control. (Put a -1/-1 counter on it. At the beginning of the next end step, draw a card if it's still on the battlefield.)
"The scent of the evening wind will fill their nostrils and by its bitterness they will know our hatred." - Poughai, General of Deadly Stings
Kirin Yearling 1W
Creature - Kirin (C)
Flying
Kirin Yearling gets +1/+2 as long as you control another creature with flying.
Wuu Zhen resents the kirin, and is afraid of them - their lights will never be entirely snuffed out, because they multiply.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Cat Beast (W)
Token Creature - Cat Beast (S)
Vigilance
4/4
Tongue of Disgust 2U
Creature - Homunculus (C)
Haunt (When this creature dies, exile it haunting target creature.)
Haunted creature gets -4/-0.
There is no method Wuu Zhen feels is beneath him.
1/4
Statue Drop R
Instant (C)
As an additional cost to cast Statue Drop, sacrifice an artifact.
Statue Drop deals 4 damage to target creature without flying.
The most simple decision can be the most efficient.
Smothering Dusk 2GG
Sorcery (C)
Destroy target enchantment or creature with flying, then adumbrate target creature you don't control. (Put a -1/-1 counter on it. At the beginning of the next end step, draw a card if it's still on the battlefield.)
"The scent of the evening wind will fill their nostrils and by its bitterness they will know our hatred." - Poughai, General of Deadly Stings
Brazen-Palm Combatant 3G
Creature - Ape Monk Warrior (C)
Whenever Brazen-Palm Combatant attacks, you may pay 2(G/W). If you do, challenge target creature (Challenged creature blocks this turn if able and you choose how that creature blocks).
"I am sorry but the funeral is delayed."
3/3
Bear Jab 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
One against many - if that creature blocks more than one creature or blocked by more than one creature, it gains indestructible until end of turn.
Scent of Fear 2B
Instant (C)
Create a 1/2 black Imp creature token with flying. If a -1/-1 counter was placed on a creature this turn, create two of those tokens instead.
"Such a pleasant minions, they don't even need orders." - Shadow of Ven Tzui