Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior(R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature. Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B(You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card. "We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang DuelistsRR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1. "Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn. "Another trick of those technocrats!" - last words, anonymous
Fogs of War2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U(you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted. The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin AnointedW
Creature - Human Cleric (C) Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control. Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature. "They say my sister never rests. When she does, kill her." -Ynola
3/3
Lezilin Schismatic3U
Creature - Surrakar Shaman (U)
As long as you control an Aura, ~ has: "t: Draw a card." He doesn't tell what's true or not. He shows.
2/4
Stern Technocrat4U
Creature- Human Advisor (U)
When Stern Technocrat enters the battlefield, draw a card. T: Tap or untap another target artifact or creature. "You will disperse whether you wish to or not."
1/4
Umcommon 3 of 3
Ebumear Fireworks1RG
Sorcery (U)
Creatures without flying can't block this turn. ~ deals 1 damage to each creature with flying. When Ebumear folks celebrate, everyone will have fun, they want it or not.
Loyal ShieldbearersWW
Creature - Human Soldier (U)
Defender "Here we stand."
-Ynola's guardians motto
3/3
Incandescent ArmorBR
Enchantment - Aura (U)
Enchant creature
When ~ becomes attached to a creature, remove all +1/+1 counters from that creature.
Enchanted creature gets -2/-2. "Feel the heat of my disdain."
-Brun, Lezilin purist
Imma pop in early and throw this out there: Starcraft set?
First of all, whomever finishes off the set gets to post whatever two or more next set choices they like, and no one before or after.
Second of all, there's an unofficial rule of "no requests based on external properties" for most games, and that should go fifteen-fold for this one. Nobody should have to do homework in order to play or enjoy a custom card making game.
Answer the Call has pretty awkward wording. If you want to try to reword it better, be my guest. I never thought this would be such an enchantment themed set, but I like the way the theme plays.
I agree with Void_nothing that trademarked stuff should be generally avoided: I don't know any Starcraft lore. However, a space-themed set would make plenty of sense.
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior(R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature. Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B(You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card. "We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang DuelistsRR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1. "Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn. "Another trick of those technocrats!" - last words, anonymous
Fogs of War2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U(you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted. The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin AnointedW
Creature - Human Cleric (C) Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control. Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature. "They say my sister never rests. When she does, kill her." -Ynola
3/3
Lezilin Schismatic3U
Creature - Surrakar Shaman (U)
As long as you control an Aura, ~ has: "t: Draw a card." He doesn't tell what's true or not. He shows.
2/4
Stern Technocrat4U
Creature- Human Advisor (U)
When Stern Technocrat enters the battlefield, draw a card. T: Tap or untap another target artifact or creature. "You will disperse whether you wish to or not."
1/4
Incandescent ArmorBR
Enchantment - Aura (U)
Enchant creature
When ~ becomes attached to a creature, remove all +1/+1 counters from that creature.
Enchanted creature gets -2/-2. "Feel the heat of my disdain."
-Brun, Lezilin purist
Rare 1 of 1
Answer the Call3GG
Enchantment- Aura (R)
Enchant Creature
When choosing a target for Answer the Call, you may instead put a creature card from your hand onto the battlefield with Answer the Call attached to it.
When Answer the Call leaves the battlefield, exile enchanted creature.
Cult Master2WW
Creature- Human Cleric (R)
Vigilance
Sacraments - When Cult Master enters the battlefield, create a 1/1 white cleric creature token for each Aura you control.
Cult Master and other Cleric creatures you control have "T, Sacrifice this creature: Each non-Cleric creature gets -1/-1 until end of turn. You gain 1 life."
2/7
Fierce RetaliationXRR
Sorcery (R)
Fierce Retaliation deals X damage to target creature. Create X 1/1 red Viashino Warrior creature tokens with Tactics 1. "For Ebumear!"
Answer the Call should have the following wording:
When you cast ~, you may put a creature card from your hand onto the battlefield. If you do, attach ~ to it.
Unfortunately, it's literally Dramatic Entrance, nongreen, and can matter in the enchantment-themed set, but also with weak spot. I choose third option. Thank you.
About Starcraft set: sorry, but I don't know many about Starcraft, too.
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior(R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature. Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B(You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card. "We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang DuelistsRR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1. "Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn. "Another trick of those technocrats!" - last words, anonymous
Fogs of War2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U(you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted. The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin AnointedW
Creature - Human Cleric (C) Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control. Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature. "They say my sister never rests. When she does, kill her." -Ynola
3/3
Lezilin Schismatic3U
Creature - Surrakar Shaman (U)
As long as you control an Aura, ~ has: "t: Draw a card." He doesn't tell what's true or not. He shows.
2/4
Stern Technocrat4U
Creature- Human Advisor (U)
When Stern Technocrat enters the battlefield, draw a card. T: Tap or untap another target artifact or creature. "You will disperse whether you wish to or not."
1/4
Incandescent ArmorBR
Enchantment - Aura (U)
Enchant creature
When ~ becomes attached to a creature, remove all +1/+1 counters from that creature.
Enchanted creature gets -2/-2. "Feel the heat of my disdain."
-Brun, Lezilin purist
Fierce RetaliationXRR
Sorcery (R)
Fierce Retaliation deals X damage to target creature. Create X 1/1 red Viashino Warrior creature tokens with Tactics 1. "For Ebumear!"
Next:
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Another important chapter of Voyages of Vellin - his ship makes a Stop in Karadena, harbor of hundred seas, crossroad of thousand ways, beautiful city of million desires, ruled by former pirate captain Tommo Barn. Such a glorious place where anyone can find a friend or foe, great wealth or ignominious death, see the future or change their own destiny...
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Token 1 of 1:
Ape Warrior
• Token Creature - Ape Warrior (S)
2/2
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Dawnbringer Doves1W
Creature- Bird (C)
Flying
When Dawnbringer Doves enters the battlefield, it becomes Day (It is Day until an effect causes it to become Night).
During the Day, Dawnbringer Doves gets +0/+1 and vigilance.
1/2
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Common 2 of 10
Hollow-Palm Trainee2G
Crature - Ape Monk (C) 2(R/W): ~ gains first strike until end of turn. Hollow-palm adepts mastered the art of clearing way through the bamboo forest. Or hordes of Wuu Zhen's minions.
3/3
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Calming MantraW
Enchantment - Aura (C)
Enchant creature
Prevent all damage that would be dealt to creatures by enchanted creature. "The main difficulty is to attach it to the forehead, but then you can easily walk around the zombie."
- Fuu Twong, keeper of Brass Temple
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Common 3 of 10
Watchful Shi3
Artifact (C)
When one or more creatures attacks you, Watchful Shi becomes a 2/5 Cat creature until end of turn. A terrifying visage, and a calming presence.
Lurking Tiger2GG
Creature- Cat (C) G: Lurking Tiger gains hexproof until end of turn. Activate this ability only at Night. "If you see the eyes glimmer at night, it's already too late." - Lo Jiao, Night Messenger
3/3
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
Xienhui Escape ArtistU
Creature - Salamander Rogue (C)
Displace 3U(Whenever this creature attacks or blocks, you may pay 3U. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
0/2
Hollow-Palm Champion1G
Creature - Ape Monk (C) 5W, T: Destroy target artifact or enchantment. "Wuu Zhen's weapons are as durable as his promises are true."
2/2
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
Common 5 of 10:
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Darkness FallsB
Sorcery (C)
Target player discards a card and loses 1 life. It becomes Night. "It begins." - Wuu Zhen
Hollow-Palm Defender2W
Creature- Ape Monk (C)
Defender, Lifelink "You are safe with me."
1/5
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Common 6 of 10:
Graceful Assailant2W
Creature - Human Monk (C)
First strike
Displace 2W(Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Common 7 of 10
Spiritual-Palm Traveler3W
Creature - Human Monk (C) 2(G/U): ~ gets -1/+1 and gains "You may have ~ assign its combat damage as though it weren't blocked" until end of turn. Main point of Spiritual-palm way can be described in one sentence: "The art of achieving goals."
3/3
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Common 8 of 10
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Treetop Bandit1G
Creature- Ape Rogue (C)
During the Day, Treetop Bandit can't be blocked except by creatures with flying. The wise bar their high windows.
2/2
Break of DawnW
Sorcery (C)
It becomes Day.
Gain 1 life, and put a +1/+1 counter on target creature.
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Common 9 of 10
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Long Bo2
Artifact - Equipment (C)
Equipped creature gets +2/+1.
As long as equipped creature is a Monk, it gains first strike.
Equip 3
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Consecrated PalisadeW
Creature- Wall (C)
Defender
When Consecrated Palisade dies, if it was blocking a creature, gain life equal to that creature's power. A blessing on every twig, rope, and post.
0/2
Frenzied Conquest2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn. Wuu Zhenn is methodical and precise. His servants, however are often less so.
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn. Wuu Zhenn is methodical and precise. His servants, however are often less so.
Common 10 of 10
Emblazoned Marblework2
Artifact Creature - Cat (C)
Defender
As long as its night ~, gets +3/+0 and has first strike. The fiends broke the night's stillness with fervor, for there were no monks to be found. Suddenly the grating of stone, and silence returned.
0/3
Graces of Sun and Moon1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn. Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Prowling Tigress2G
Creature - Cat (C)
~ has hexproof as long as its night. "The shroud of nocturne is a boon to more than just Wuu Zhen's underlings.
4/2
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn. Wuu Zhenn is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn. Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Uncommon 1 of 3:
Soiled Spy3U
Creature - Homunculus (U)
Whenever Soiled Spy deals combat damage to a player, look at that player's hand and draw a card. 3B: Target player dealt damage by Soiled Spy this turn discards a card at random. "I shudder to think of just how much the dark mage knows." - Cai Kuan, Hollow-Palm champion
2/1
Battle-Hardened Shishi4WW
Creature - Cat Beast (U)
Vigilance W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W(Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn. Wuu Zhen is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn. Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Battle-Hardened Shishi4WW
Creature - Cat Beast (U)
Vigilance W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W(Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Uncommon 2 of 3
Ironfoot ProtectorRW
Creature - Human Monk Warrior (U)
Defender, double strike "Our taunts can't hit this kind of guards, but they can hit you as well if you are stupid enough to come closer."
-Czhou, disciple of Wuu Zhen
2/2
AbysmalBG
Creature - Snake Beast (U)
Deathtouch, trample "Snake was a traitorous beast, she shared forbidden secrets with Wuu Zhen and he promised a feast for all her kind."
- Scrolls of Brass Temple
3/2
Cape Belltower
Land (U)
When ~ enters the battlefield, if you control a Monk, you may have it enter the battlefield tapped. If you do, add one mana of any color to your mana pool. t: add U to your mana pool.
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn. Wuu Zhen is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn. Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Battle-Hardened Shishi4WW
Creature - Cat Beast (U)
Vigilance W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W(Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Ironfoot ProtectorRW
Creature - Human Monk Warrior (U)
Defender, double strike "Our taunts can't hit this kind of guards, but they can hit you as well if you are stupid enough to come closer."
-Czhou, disciple of Wuu Zhen
2/2
Uncommon 3 of 3
Gibbering Cliffs
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Night. T: Add B or R to your mana pool.
Sunrise Canopy
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Day. T: Add W or G to your mana pool.
Gaze of Wuu ZhenBB
Sorcery (U)
Look at target player's hand, and choose a nonland card in it. That player discards that card.
Gaze of Wuu Zhen costs B less to cast if if targets an opponent who cast a spell this turn.
Raging Apparition2R
Creature- Spirit (U)
Haste, Haunt
Haunted creature attacks each turn if able. When haunted creature attacks, it deals 1 damage to its controller.
2/2
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn. Wuu Zhen is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn. Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Battle-Hardened Shishi4WW
Creature - Cat Beast (U)
Vigilance W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W(Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Ironfoot ProtectorRW
Creature - Human Monk Warrior (U)
Defender, double strike "Our taunts can't hit this kind of guards, but they can hit you as well if you are stupid enough to come closer."
-Czhou, disciple of Wuu Zhen
2/2
Gibbering Cliffs
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Night. T: Add B or R to your mana pool.
Rare 1 of 1
Dragonwing Avenger2RR
Creature - Human Wizard (M)
Flying RR, t: create a 5/5 red Dragon creature token with flying. Activate this ability only if 5 or more damage was dealt this turn.
3/3
Shadow of Ven Tzui1BB
Legendary Creature - Shade (R)
Deathtouch
Pay 2 life: Target creature gets +1/-1 until end of turn. Great vizier of Wuu Zhen always tried too hard. Now he just does his best.
3/3
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn. Wuu Zhen is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn. Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Battle-Hardened Shishi4WW
Creature - Cat Beast (U)
Vigilance W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W(Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Ironfoot ProtectorRW
Creature - Human Monk Warrior (U)
Defender, double strike "Our taunts can't hit this kind of guards, but they can hit you as well if you are stupid enough to come closer."
-Czhou, disciple of Wuu Zhen
2/2
Gibbering Cliffs
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Night. T: Add B or R to your mana pool.
Shadow of Ven Tzui1BB
Legendary Creature - Shade (R)
Deathtouch
Pay 2 life: Target creature gets +1/-1 until end of turn. Great vizier of Wuu Zhen always tried too hard. Now he just does his best.
3/3
Next:
Five factions from disparate worlds have been transported to Kolzag, a mysterious and nigh-empty world, for purposes unknown. Can the ragtag groups of Bant crusaders (green-blue), Theros monsters (blue-red), Jeskai scholiasts (red-white), Orzhov acolytes (white-black), and Phyrexian hordes (black-green) work together to escape, or will there only be mutual obliteration?
Long ago, Lotrepax was devastated by machines of war. Today, the plane is advanced and at peace, renouncing industry for organic-tech agriculture, and the former siege engines exist now only as museum pieces. But their exhibition as a cautionary tale keeps them in working order, and may be an irresistible temptation to those who would plunge the plane back into havoc and war again...
We can keep watermarks or not. It might be easier to have them in this set.
Five factions from disparate worlds have been transported to Kolzag, a mysterious and nigh-empty world, for purposes unknown. Can the ragtag groups of Bant crusaders (green-blue), Theros monsters (blue-red), Jeskai scholiasts (red-white), Orzhov acolytes (white-black), and Phyrexian hordes (black-green) work together to escape, or will there only be mutual obliteration?
Token 1 of 1:
(B)Thrull
Token Creature- Thrull (S)
1/1
[Watermark: Orzhov]
(R)Monk
Token Creature- Monk (S)
Prowess
1/1
[Watermark: Jeskai]
(G) Insect
Token Creature- Insect (S) T, Sacrifice this creature: Put a +1/+1 counter on target creature you control.
[Watermark: Phyrexia]
Just like in Ravnica/RtR, watermarks should be used for two-colored and/or cards with faction mechanics, right? Not sure about tokens.
Five factions from disparate worlds have been transported to Kolzag, a mysterious and nigh-empty world, for purposes unknown. Can the ragtag groups of Bant crusaders (green-blue), Theros monsters (blue-red), Jeskai scholiasts (red-white), Orzhov acolytes (white-black), and Phyrexian hordes (black-green) work together to escape, or will there only be mutual obliteration?
(R)Monk
Token Creature - Monk (S)
Prowess
1/1
[Watermark: Jeskai]
Common 1 of 10
Diehard Cavalier1G
Creature - Human Knight (C) Supply - if you would draw a card, you may put a +1/+1 counter on ~ instead. In a nigh-empty world, fellowship matters much more than anywhere else.
[Watermark: Bant]
2/2
Noxious Centripede2(B/G)
Creature - Insect (C)
Deathtouch After a short time, Phyrexians know everything about nearby lands and their neighbors.
[Watermark: Phyrexia]
3/2
Sudden DeafnessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be the target of spells or abilities you don't control. "To be honest, I looked for a silent place while being in Ravnica, but the silence of this empty world just kills me." - Olfer Niliforv's diary, day 3
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior (R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar 1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin 1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature.
Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield 3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders 2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card.
"We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang Duelists RR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1.
"Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone 3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn.
"Another trick of those technocrats!" - last words, anonymous
Fogs of War 2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara 4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted.
The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin Anointed W
Creature - Human Cleric (C)
Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control.
Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin 3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature.
"They say my sister never rests. When she does, kill her." -Ynola
3/3
Lezilin Schismatic 3U
Creature - Surrakar Shaman (U)
As long as you control an Aura, ~ has: "t: Draw a card."
He doesn't tell what's true or not. He shows.
2/4
Stern Technocrat 4U
Creature- Human Advisor (U)
When Stern Technocrat enters the battlefield, draw a card.
T: Tap or untap another target artifact or creature.
"You will disperse whether you wish to or not."
1/4
Umcommon 3 of 3
Ebumear Fireworks 1RG
Sorcery (U)
Creatures without flying can't block this turn. ~ deals 1 damage to each creature with flying.
When Ebumear folks celebrate, everyone will have fun, they want it or not.
Loyal Shieldbearers WW
Creature - Human Soldier (U)
Defender
"Here we stand."
-Ynola's guardians motto
3/3
Incandescent Armor BR
Enchantment - Aura (U)
Enchant creature
When ~ becomes attached to a creature, remove all +1/+1 counters from that creature.
Enchanted creature gets -2/-2.
"Feel the heat of my disdain."
-Brun, Lezilin purist
First of all, whomever finishes off the set gets to post whatever two or more next set choices they like, and no one before or after.
Second of all, there's an unofficial rule of "no requests based on external properties" for most games, and that should go fifteen-fold for this one. Nobody should have to do homework in order to play or enjoy a custom card making game.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I agree with Void_nothing that trademarked stuff should be generally avoided: I don't know any Starcraft lore. However, a space-themed set would make plenty of sense.
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior (R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar 1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin 1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature.
Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield 3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders 2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card.
"We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang Duelists RR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1.
"Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone 3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn.
"Another trick of those technocrats!" - last words, anonymous
Fogs of War 2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara 4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted.
The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin Anointed W
Creature - Human Cleric (C)
Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control.
Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin 3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature.
"They say my sister never rests. When she does, kill her." -Ynola
3/3
Lezilin Schismatic 3U
Creature - Surrakar Shaman (U)
As long as you control an Aura, ~ has: "t: Draw a card."
He doesn't tell what's true or not. He shows.
2/4
Stern Technocrat 4U
Creature- Human Advisor (U)
When Stern Technocrat enters the battlefield, draw a card.
T: Tap or untap another target artifact or creature.
"You will disperse whether you wish to or not."
1/4
Incandescent Armor BR
Enchantment - Aura (U)
Enchant creature
When ~ becomes attached to a creature, remove all +1/+1 counters from that creature.
Enchanted creature gets -2/-2.
"Feel the heat of my disdain."
-Brun, Lezilin purist
Rare 1 of 1
Answer the Call 3GG
Enchantment- Aura (R)
Enchant Creature
When choosing a target for Answer the Call, you may instead put a creature card from your hand onto the battlefield with Answer the Call attached to it.
When Answer the Call leaves the battlefield, exile enchanted creature.
Cult Master 2WW
Creature- Human Cleric (R)
Vigilance
Sacraments - When Cult Master enters the battlefield, create a 1/1 white cleric creature token for each Aura you control.
Cult Master and other Cleric creatures you control have "T, Sacrifice this creature: Each non-Cleric creature gets -1/-1 until end of turn. You gain 1 life."
2/7
Fierce Retaliation XRR
Sorcery (R)
Fierce Retaliation deals X damage to target creature. Create X 1/1 red Viashino Warrior creature tokens with Tactics 1.
"For Ebumear!"
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
When you cast ~, you may put a creature card from your hand onto the battlefield. If you do, attach ~ to it.
Unfortunately, it's literally Dramatic Entrance, nongreen, and can matter in the enchantment-themed set, but also with weak spot. I choose third option. Thank you.
About Starcraft set: sorry, but I don't know many about Starcraft, too.
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Finality COST (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Sacraments - [When this enters the battlefield,] Do [SOMETHING] for each Aura you control.
Viashino Warrior (R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar 1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin 1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature.
Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield 3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders 2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card.
"We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Twinfang Duelists RR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1.
"Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Teul Guardstone 3
Artifact (C)
Whenever a creature enters the battlefield, you may have ~ become a 3/3 Golem creature until end of turn.
"Another trick of those technocrats!" - last words, anonymous
Fogs of War 2U
Instant (C)
Creatures get -2/-0 until end of turn.
Finality 3U (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Winding Zulgara 4GG
Creature- Wurm (C)
Trample
Winding Zulgara gets +2/+2 as long as it's enchanted.
The Zulgara started rampaging on the day of the Hierophant's death, as if to herald an era of turmoil.
5/4
Lezilin Anointed W
Creature - Human Cleric (C)
Sacraments - When Lezilin Anointed enters the battlefield, you gain 1 life for each Aura you control.
Whether Ynola or Moshna takes their father's throne, the rites in the Chamber of Perfumes will continue.
1/2
Ynola's Assassin 3BB
Creature- Human Assassin (C)
When Ynola's Assassin enters the battlefield, destroy target tapped creature.
"They say my sister never rests. When she does, kill her." -Ynola
3/3
Lezilin Schismatic 3U
Creature - Surrakar Shaman (U)
As long as you control an Aura, ~ has: "t: Draw a card."
He doesn't tell what's true or not. He shows.
2/4
Stern Technocrat 4U
Creature- Human Advisor (U)
When Stern Technocrat enters the battlefield, draw a card.
T: Tap or untap another target artifact or creature.
"You will disperse whether you wish to or not."
1/4
Incandescent Armor BR
Enchantment - Aura (U)
Enchant creature
When ~ becomes attached to a creature, remove all +1/+1 counters from that creature.
Enchanted creature gets -2/-2.
"Feel the heat of my disdain."
-Brun, Lezilin purist
Fierce Retaliation XRR
Sorcery (R)
Fierce Retaliation deals X damage to target creature. Create X 1/1 red Viashino Warrior creature tokens with Tactics 1.
"For Ebumear!"
Next:
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Another important chapter of Voyages of Vellin - his ship makes a Stop in Karadena, harbor of hundred seas, crossroad of thousand ways, beautiful city of million desires, ruled by former pirate captain Tommo Barn. Such a glorious place where anyone can find a friend or foe, great wealth or ignominious death, see the future or change their own destiny...
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Token 1 of 1:
Ape Warrior
• Token Creature - Ape Warrior (S)
2/2
Devil
• Token Creature - Devil (S)
1/1
Turtle Beast
• Token Creature - Turtle Beast (S)
Trample
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
. Token Creature - Turtle Beast (S)
Trample
4/4
Dawnbringer Doves 1W
Creature- Bird (C)
Flying
When Dawnbringer Doves enters the battlefield, it becomes Day (It is Day until an effect causes it to become Night).
During the Day, Dawnbringer Doves gets +0/+1 and vigilance.
1/2
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hollow-Palm Trainee 2G
Crature - Ape Monk (C)
2(R/W): ~ gains first strike until end of turn.
Hollow-palm adepts mastered the art of clearing way through the bamboo forest. Or hordes of Wuu Zhen's minions.
3/3
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Calming Mantra W
Enchantment - Aura (C)
Enchant creature
Prevent all damage that would be dealt to creatures by enchanted creature.
"The main difficulty is to attach it to the forehead, but then you can easily walk around the zombie."
- Fuu Twong, keeper of Brass Temple
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Watchful Shi 3
Artifact (C)
When one or more creatures attacks you, Watchful Shi becomes a 2/5 Cat creature until end of turn.
A terrifying visage, and a calming presence.
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Lurking Tiger 2GG
Creature- Cat (C)
G: Lurking Tiger gains hexproof until end of turn. Activate this ability only at Night.
"If you see the eyes glimmer at night, it's already too late." - Lo Jiao, Night Messenger
3/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
Xienhui Escape Artist U
Creature - Salamander Rogue (C)
Displace 3U (Whenever this creature attacks or blocks, you may pay 3U. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
0/2
Hollow-Palm Champion 1G
Creature - Ape Monk (C)
5W, T: Destroy target artifact or enchantment.
"Wuu Zhen's weapons are as durable as his promises are true."
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Darkness Falls B
Sorcery (C)
Target player discards a card and loses 1 life. It becomes Night.
"It begins." - Wuu Zhen
Hollow-Palm Defender 2W
Creature- Ape Monk (C)
Defender, Lifelink
"You are safe with me."
1/5
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Graceful Assailant 2W
Creature - Human Monk (C)
First strike
Displace 2W (Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Common 7 of 10
Spiritual-Palm Traveler 3W
Creature - Human Monk (C)
2(G/U): ~ gets -1/+1 and gains "You may have ~ assign its combat damage as though it weren't blocked" until end of turn.
Main point of Spiritual-palm way can be described in one sentence: "The art of achieving goals."
3/3
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Common 8 of 10
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Treetop Bandit 1G
Creature- Ape Rogue (C)
During the Day, Treetop Bandit can't be blocked except by creatures with flying.
The wise bar their high windows.
2/2
Break of Dawn W
Sorcery (C)
It becomes Day.
Gain 1 life, and put a +1/+1 counter on target creature.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Long Bo 2
Artifact - Equipment (C)
Equipped creature gets +2/+1.
As long as equipped creature is a Monk, it gains first strike.
Equip 3
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Vision of Dread 1BB
Creature- Spirit (C)
Intimidate, Haunt
Haunted creature can't block.
"It's everywere! Everywhere!!"
2/1
Consecrated Palisade W
Creature- Wall (C)
Defender
When Consecrated Palisade dies, if it was blocking a creature, gain life equal to that creature's power.
A blessing on every twig, rope, and post.
0/2
Frenzied Conquest 2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn.
Wuu Zhenn is methodical and precise. His servants, however are often less so.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest 2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn.
Wuu Zhenn is methodical and precise. His servants, however are often less so.
Common 10 of 10
Emblazoned Marblework 2
Artifact Creature - Cat (C)
Defender
As long as its night ~, gets +3/+0 and has first strike.
The fiends broke the night's stillness with fervor, for there were no monks to be found. Suddenly the grating of stone, and silence returned.
0/3
Graces of Sun and Moon 1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn.
Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Prowling Tigress 2G
Creature - Cat (C)
~ has hexproof as long as its night.
"The shroud of nocturne is a boon to more than just Wuu Zhen's underlings.
4/2
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest 2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn.
Wuu Zhenn is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon 1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn.
Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Soiled Spy 3U
Creature - Homunculus (U)
Whenever Soiled Spy deals combat damage to a player, look at that player's hand and draw a card.
3B: Target player dealt damage by Soiled Spy this turn discards a card at random.
"I shudder to think of just how much the dark mage knows." - Cai Kuan, Hollow-Palm champion
2/1
Battle-Hardened Shishi 4WW
Creature - Cat Beast (U)
Vigilance
W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W (Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest 2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn.
Wuu Zhen is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon 1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn.
Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Battle-Hardened Shishi 4WW
Creature - Cat Beast (U)
Vigilance
W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W (Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Ironfoot Protector RW
Creature - Human Monk Warrior (U)
Defender, double strike
"Our taunts can't hit this kind of guards, but they can hit you as well if you are stupid enough to come closer."
-Czhou, disciple of Wuu Zhen
2/2
Abysmal BG
Creature - Snake Beast (U)
Deathtouch, trample
"Snake was a traitorous beast, she shared forbidden secrets with Wuu Zhen and he promised a feast for all her kind."
- Scrolls of Brass Temple
3/2
Cape Belltower
Land (U)
When ~ enters the battlefield, if you control a Monk, you may have it enter the battlefield tapped. If you do, add one mana of any color to your mana pool.
t: add U to your mana pool.
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest 2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn.
Wuu Zhen is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon 1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn.
Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Battle-Hardened Shishi 4WW
Creature - Cat Beast (U)
Vigilance
W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W (Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Ironfoot Protector RW
Creature - Human Monk Warrior (U)
Defender, double strike
"Our taunts can't hit this kind of guards, but they can hit you as well if you are stupid enough to come closer."
-Czhou, disciple of Wuu Zhen
2/2
Gibbering Cliffs
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Night.
T: Add B or R to your mana pool.
Sunrise Canopy
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Day.
T: Add W or G to your mana pool.
Gaze of Wuu Zhen BB
Sorcery (U)
Look at target player's hand, and choose a nonland card in it. That player discards that card.
Gaze of Wuu Zhen costs B less to cast if if targets an opponent who cast a spell this turn.
Raging Apparition 2R
Creature- Spirit (U)
Haste, Haunt
Haunted creature attacks each turn if able. When haunted creature attacks, it deals 1 damage to its controller.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest 2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn.
Wuu Zhen is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon 1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn.
Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Battle-Hardened Shishi 4WW
Creature - Cat Beast (U)
Vigilance
W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W (Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Ironfoot Protector RW
Creature - Human Monk Warrior (U)
Defender, double strike
"Our taunts can't hit this kind of guards, but they can hit you as well if you are stupid enough to come closer."
-Czhou, disciple of Wuu Zhen
2/2
Gibbering Cliffs
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Night.
T: Add B or R to your mana pool.
Rare 1 of 1
Dragonwing Avenger 2RR
Creature - Human Wizard (M)
Flying
RR, t: create a 5/5 red Dragon creature token with flying. Activate this ability only if 5 or more damage was dealt this turn.
3/3
Shadow of Ven Tzui 1BB
Legendary Creature - Shade (R)
Deathtouch
Pay 2 life: Target creature gets +1/-1 until end of turn.
Great vizier of Wuu Zhen always tried too hard. Now he just does his best.
3/3
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Displace COST (Whenever this creature attacks or blocks, you may pay COST. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest 2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn.
Wuu Zhen is methodical and precise. His servants, however are often less so.
Graces of Sun and Moon 1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn.
Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Battle-Hardened Shishi 4WW
Creature - Cat Beast (U)
Vigilance
W: Battle-Hardened Shishi gets +0/+1 until end of turn.
Displace 2W (Whenever this creature attacks or blocks, you may pay 2W. If you do, exile target creature, then return that creature to the battlefield at end of combat.)
4/5
Ironfoot Protector RW
Creature - Human Monk Warrior (U)
Defender, double strike
"Our taunts can't hit this kind of guards, but they can hit you as well if you are stupid enough to come closer."
-Czhou, disciple of Wuu Zhen
2/2
Gibbering Cliffs
Land (U)
~ enters the battlefield tapped.
When ~ enters the battlefield, it becomes Night.
T: Add B or R to your mana pool.
Shadow of Ven Tzui 1BB
Legendary Creature - Shade (R)
Deathtouch
Pay 2 life: Target creature gets +1/-1 until end of turn.
Great vizier of Wuu Zhen always tried too hard. Now he just does his best.
3/3
Five factions from disparate worlds have been transported to Kolzag, a mysterious and nigh-empty world, for purposes unknown. Can the ragtag groups of Bant crusaders (green-blue), Theros monsters (blue-red), Jeskai scholiasts (red-white), Orzhov acolytes (white-black), and Phyrexian hordes (black-green) work together to escape, or will there only be mutual obliteration?
Long ago, Lotrepax was devastated by machines of war. Today, the plane is advanced and at peace, renouncing industry for organic-tech agriculture, and the former siege engines exist now only as museum pieces. But their exhibition as a cautionary tale keeps them in working order, and may be an irresistible temptation to those who would plunge the plane back into havoc and war again...
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Five factions from disparate worlds have been transported to Kolzag, a mysterious and nigh-empty world, for purposes unknown. Can the ragtag groups of Bant crusaders (green-blue), Theros monsters (blue-red), Jeskai scholiasts (red-white), Orzhov acolytes (white-black), and Phyrexian hordes (black-green) work together to escape, or will there only be mutual obliteration?
Token 1 of 1:
(B)Thrull
Token Creature- Thrull (S)
1/1
[Watermark: Orzhov]
(R)Monk
Token Creature- Monk (S)
Prowess
1/1
[Watermark: Jeskai]
(G) Insect
Token Creature- Insect (S)
T, Sacrifice this creature: Put a +1/+1 counter on target creature you control.
[Watermark: Phyrexia]
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Five factions from disparate worlds have been transported to Kolzag, a mysterious and nigh-empty world, for purposes unknown. Can the ragtag groups of Bant crusaders (green-blue), Theros monsters (blue-red), Jeskai scholiasts (red-white), Orzhov acolytes (white-black), and Phyrexian hordes (black-green) work together to escape, or will there only be mutual obliteration?
(R)Monk
Token Creature - Monk (S)
Prowess
1/1
[Watermark: Jeskai]
Diehard Cavalier 1G
Creature - Human Knight (C)
Supply - if you would draw a card, you may put a +1/+1 counter on ~ instead.
In a nigh-empty world, fellowship matters much more than anywhere else.
[Watermark: Bant]
2/2
Noxious Centripede 2(B/G)
Creature - Insect (C)
Deathtouch
After a short time, Phyrexians know everything about nearby lands and their neighbors.
[Watermark: Phyrexia]
3/2
Sudden Deafness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be the target of spells or abilities you don't control.
"To be honest, I looked for a silent place while being in Ravnica, but the silence of this empty world just kills me." - Olfer Niliforv's diary, day 3