The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling ChameleonR
Creature- Lizard (C)
Forestwalk 1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall3R
Creature - Wall (C)
Defender, prowess G: Angelfire Wall gains hexproof until end of turn. W: Angelfire Wall gains flying until end of turn. Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Common 8 of 10
Scorching Banshee1R
Creature - Spirit (C) R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Assassin's Gear2
Artifact - Equipment (C)
Equipped creature gets +2/+0 and has deathtouch.
All legendary creatures able to block equipped creature do so.
Equip 3 No one king rules forever.
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling ChameleonR
Creature- Lizard (C)
Forestwalk 1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall3R
Creature - Wall (C)
Defender, prowess G: Angelfire Wall gains hexproof until end of turn. W: Angelfire Wall gains flying until end of turn. Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee1R
Creature - Spirit (C) R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Common 9 of 10
Worldwalker2G
Creature- Elemental (C)
As long as there is a World permanent on the battlefield, Worldwalker gets +1/+1 and trample. There are those who have never feared change.
2/3
Lucrezia's GuardianUB
Creature- Human Knight (C)
When Lucrezia's Guardian enters the battlefield, if legendary mana was spent to cast it, return target permanent to its owner's hand. "The Princess does not enjoy guests."
2/2
Glade Pixies1G
Creature- Faerie (C)
Flying T: Target creature becomes blue until end of turn. Pixies have many favorite games. Such games have not helped their reputation.
1/2
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling ChameleonR
Creature- Lizard (C)
Forestwalk 1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall3R
Creature - Wall (C)
Defender, prowess G: Angelfire Wall gains hexproof until end of turn. W: Angelfire Wall gains flying until end of turn. Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee1R
Creature - Spirit (C) R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies1G
Creature- Faerie (C)
Flying T: Target creature becomes blue until end of turn. Pixies have many favorite games. Such games have not helped their reputation.
1/2
Common 10 of 10:
Amrou Swaggerer3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
Ranger of Bolas4B
Creature - Zombie Archer (C)
Flying 3: Ranger of Bolas gets +2/-1 until end of turn.
When Ranger of Bolas enters the battlefield, discard a card. If you do, destroy target creature without flying.
4/2
Adventurers' Oriflamme3R
Enchantment (C)
Legendary creatures and Barbarian creatures you control get +1/+0.
Manatwist 2 (1: Add CC to your mana pool. Spend only colored mana in this way and activate this ability no more than twice each turn.)
Concordant Unicorn3G
Creature - Unicorn (C)
Haste
When Concordant Unicorn dies, you may wring a colored permanent you control. If you do, draw a card. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
2/2
Time for some uncommon legendary creatures! Fun fact: Lady Orca is the only expressly female demon in all of Magic (although several lack discernible gender). Of course, she wasn't a demon at all until retroactively made so much later. Also, it can be extrapolated from her flavor text that she may have killed Angus Mackenzie, but it could be some other Angus.
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling ChameleonR
Creature- Lizard (C)
Forestwalk 1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall3R
Creature - Wall (C)
Defender, prowess G: Angelfire Wall gains hexproof until end of turn. W: Angelfire Wall gains flying until end of turn. Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee1R
Creature - Spirit (C) R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies1G
Creature- Faerie (C)
Flying T: Target creature becomes blue until end of turn. Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
Uncommon 1 of 3
Scarzam's Dragon3UB
Legendary Creature- Dragon (U)
Flying
When Scarzam's Dragon attacks or blocks, lose 3 life unless you control another legendary creature. The two are very protective of one another. It's best to avoid both entirely.
5/4
Lady Orca, The Traveler5BR
Legendary Creature- Demon (U) T: Lady Orca deals 3 damage to target creature or player. Travelers everywhere fear the day they meet her on the road.
5/5
The Great Pirate Ramirez2UBB
Legendary Creature- Human Pirate (U)
First Strike BU: Put a 1/1 blue pirate creature token onto the battlefield. Activate this ability only if an opponent controls at least eight permanents. "They have gems the size of walnuts on every table. I swear it!."
4/2
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling ChameleonR
Creature- Lizard (C)
Forestwalk 1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall3R
Creature - Wall (C)
Defender, prowess G: Angelfire Wall gains hexproof until end of turn. W: Angelfire Wall gains flying until end of turn. Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee1R
Creature - Spirit (C) R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies1G
Creature- Faerie (C)
Flying T: Target creature becomes blue until end of turn. Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
The Great Pirate Ramirez2UBB
Legendary Creature- Human Pirate (U)
First Strike BU: Put a 1/1 blue pirate creature token onto the battlefield. Activate this ability only if an opponent controls at least eight permanents. "They have gems the size of walnuts on every table. I swear it!."
4/2
Uncommon 2 of 3:
Overdark's Aide3BB
Creature - Spirit Assassin (U)
Lifelink
When Overdark's Aide enters the battlefield, destroy target nonlegendary creature that isn't enchanted.
3/3
Ayyub Falconer5G
Legendary Creature - Human Shaman (U)
Haste, vigilance T: Add C to your mana pool.
Manatwist 2 (1: Add CC to your mana pool. Spend only colored mana in this way and activate this ability no more than twice each turn.)
3/3
Lesser Chromableeder1U
Creature - Vampire (U)
As an additional cost to cast Lesser Chromableeder, wring a colored permanent you control. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
3/2
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
Wring (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling ChameleonR
Creature- Lizard (C)
Forestwalk 1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall3R
Creature - Wall (C)
Defender, prowess G: Angelfire Wall gains hexproof until end of turn. W: Angelfire Wall gains flying until end of turn. Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee1R
Creature - Spirit (C) R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies1G
Creature- Faerie (C)
Flying T: Target creature becomes blue until end of turn. Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
The Great Pirate Ramirez2UBB
Legendary Creature- Human Pirate (U)
First Strike BU: Put a 1/1 blue pirate creature token onto the battlefield. Activate this ability only if an opponent controls at least eight permanents. "They have gems the size of walnuts on every table. I swear it!."
4/2
Lesser Chromableeder1U
Creature - Vampire (U)
As an additional cost to cast Lesser Chromableeder, wring a colored permanent you control. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
3/2
Uncommon 3 of 3
Benalish Stonefighter3W
Creature - Human Cleric Soldier (U)
Protection from colorless t: target permanent gains protection from colorless until end of turn.
3/3
DogfightR
Instant (U)
Target creature with flying you control gets +1/+1 until end of turn. It fights another target creature with flying you don't control.
Overflowing RageRG
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+1, attacks each combat if able and should be blocked if able.
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
Wring (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling ChameleonR
Creature- Lizard (C)
Forestwalk 1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall3R
Creature - Wall (C)
Defender, prowess G: Angelfire Wall gains hexproof until end of turn. W: Angelfire Wall gains flying until end of turn. Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee1R
Creature - Spirit (C) R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies1G
Creature- Faerie (C)
Flying T: Target creature becomes blue until end of turn. Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
The Great Pirate Ramirez2UBB
Legendary Creature- Human Pirate (U)
First Strike BU: Put a 1/1 blue pirate creature token onto the battlefield. Activate this ability only if an opponent controls at least eight permanents. "They have gems the size of walnuts on every table. I swear it!."
4/2
Lesser Chromableeder1U
Creature - Vampire (U)
As an additional cost to cast Lesser Chromableeder, wring a colored permanent you control. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
3/2
DogfightR
Instant (U)
Target creature with flying you control gets +1/+1 until end of turn. It fights another target creature with flying you don't control.
Rare 1 of 1:
Pocket of the Eternities1C
World Enchantment (R)
Whenever another nontoken, nonland permanent enters the battlefield, if it was cast, that permanent's controller exiles it, then returns it to the battlefield.
Goblet of the Neverending Journey4
Legendary Artifact (R)
World spells cost 2 less to cast.
Whenever unused mana empties from your mana pool, you gain that much life.
Manatwist 1 (1: Add CC to your mana pool. Spend only colored mana in this way and activate this ability only once per turn.)
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
Wring (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling ChameleonR
Creature- Lizard (C)
Forestwalk 1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall3R
Creature - Wall (C)
Defender, prowess G: Angelfire Wall gains hexproof until end of turn. W: Angelfire Wall gains flying until end of turn. Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee1R
Creature - Spirit (C) R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies1G
Creature- Faerie (C)
Flying T: Target creature becomes blue until end of turn. Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
The Great Pirate Ramirez2UBB
Legendary Creature- Human Pirate (U)
First Strike BU: Put a 1/1 blue pirate creature token onto the battlefield. Activate this ability only if an opponent controls at least eight permanents. "They have gems the size of walnuts on every table. I swear it!."
4/2
Lesser Chromableeder1U
Creature - Vampire (U)
As an additional cost to cast Lesser Chromableeder, wring a colored permanent you control. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
3/2
DogfightR
Instant (U)
Target creature with flying you control gets +1/+1 until end of turn. It fights another target creature with flying you don't control.
Pocket of the Eternities1C
World Enchantment (R)
Whenever another nontoken, nonland permanent enters the battlefield, if it was cast, that permanent's controller exiles it, then returns it to the battlefield.
Next
Things get worse for Neo-Templars, militaristic fraction of Toradeth. Father of Schism, mysterious hacker who hacked the Electronic Soul and created the Schism, virus that forces knights to turn their weapons against each other, wants to eradicate all followers of cybernetic way of evolution. For what purpose? And what Neo-Templars should do to survive the Schism, rivalry with Symbiotic Synod and constant oppression from meta-animals?..
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
This is definitely not what I would have expected to follow up Armies of Umanxi: a set about fighting, and war, and fighting, and weapons, and fighting, and fighting, and battles, and fighting. I like it.
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Special 1 of 1:
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Floodwater
(U)Token Enchantment (S)
Creatures can't attack unless their controllers pay 1 for each attacking creature.
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Going to assume the Shark is meant to be a base 1/1.
Common 1 of 10:
Uncoverer Party3U
Creature - Human Vedalken Merfolk (C) Missing - Uncoverer Party gets +1/+2 as long as one or more cards were exiled from anywhere this turn. Former spies have picked up maps and surveying tools, trying to assess exactly what remains of Umanxi.
2/4
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Common 2 of 10
Scavengers of Vanished Forest3G
Creature - Beast (C) Missing - when ~ enters the battlefield, if one or more cards were exiled from anywhere this turn, you gain 3 life. "Catastrophe" always means "feast" for predators.
3/4
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Coastal Ravagers2R
Creature - Human Goblin Pirate (C)
Haste
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) It wasn't long until the former marauders and rogues had redesigned their banners.
2/2
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Common 3 of 10
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Hailstorm1R
Enchantment- Storm (C) (When a storm enters the battlefield, all storms with different names are placed in their owners' graveyards.)
At the beginning of each end step, Hailstorm deals 1 damage to each tapped creature. Soldiers are accustomed to making camp. Shelter is another thing entirely.
Isolated HavenG
Enchantment- Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, gain 2 life. "I built this fortress. No army never took it, and nor will anything else. Mostly because nobody knows it's here."
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Common 4 of 10:
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Nation-Runner Mustang2WW
Creature - Horse (C)
Vigilance
Whenever Nation-Runner Mustang attacks or blocks, another target creature gains lifelink and becomes the creature type of your choice in addition to its other types until end of turn.
2/3
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Common 5 of 10
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Clash of Icebergs2W
Instant (C)
Tap up to two target creatures.
Flood (put a blue enchantment token named Floodwater with "creatures can't attack unless their controllers pay 1 for each attacking creature" onto the battlefield.
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Common 6 of 10:
Lumbering Rockhead3RR
Creature - Elemental Rhino (C) Missing - Lumbering Rockhead enters the battlefield tapped unless a card was exiled from anywhere this turn. It drinks from the lava wells, which have changed to solid stone of late.
5/5
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Common 7/10
Bloodletter BuccaneerR
Creature - Goblin Pirate (C)
When ~ enters the battlefield, it deals 1 damage to target opponent. 1R, exile ~ from your graveyard: ~ deals 1 damage to target opponent.
1/1
Snarling Plesiosuar5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it. Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
^Correct creature type?
Solar VolleyW
Instant (C)
~ deals 2 damage to target attacking or blocking creature snd you gain 2 life.
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it. Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Common 8 of 10:
Bodiless Soldier3U
Creature - Illusion Soldier (C)
Hexproof
Prevent all combat damage that would be dealt to Bodiless Soldier as long as an opponent has cast a spell this turn.
2/2
Empty FervorR
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn. Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it. Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty FervorR
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn. Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Common 9 of 10
Thurkuxid's DredgeryB
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand. Casualties for one warlord, new recruits for another.
Send the Messenger1W
Instant (C)
Put 1/2 white Bird creature token with flying onto the battlefield. Collaboration - If there are five or more creature types among creatures you control, scry 2.
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it. Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty FervorR
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn. Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's DredgeryB
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand. Casualties for one warlord, new recruits for another.
Common 10 of 10:
Impossible Resolve1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+6 and has lifelink. "Meltdown or no, I'm going to make it through." - Flanchi of the Order of the Weighted Spear
Aerograxiplon4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it. Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty FervorR
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn. Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's DredgeryB
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand. Casualties for one warlord, new recruits for another.
Aerograxiplon4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Uncommon 1 of 3
Traveling Circus1W
Creature - Dwarf Human Kor Bard Rogue (U) After the Meltdown, circuses continue to roam the world, uniting and inspiring Umanxi folks with their art and giving them hope for a new, better life after centuries of fratricidal wars.
2/2
Keratti's Rescuers3U
Creature - Vedalken Scout (U)
Flying
When ~ deals combat damage to a player, you may drag a card (put a card from the bottom of your library to your hand).
2/3
Rescue Operation4U
Instant (U)
Until end of turn, any number of creatues you control gain "whenever this creature attacks and isn't blocked, drag a card (put a card from the bottom of your library to your hand). Prevent all combat damage that would be dealt by this creature this turn". Assault (this spell costs 1 less for each attacking creature you control). "Lower your weapons. We've come with peace." - Keratti, Tactic Genius
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it. Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty FervorR
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn. Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's DredgeryB
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand. Casualties for one warlord, new recruits for another.
Aerograxiplon4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Traveling Circus1W
Creature - Dwarf Human Kor Bard Rogue (U) After the Meltdown, circuses continue to roam the world, uniting and inspiring Umanxi folks with their art and giving them hope for a new, better life after centuries of fratricidal wars.
2/2
Uncommon 2 of 3:
Wickedwind Fiend3BB
Creature - Demon Horror (U)
Flying
When Wickedwind Fiend enters the battlefield, drag two cards and you lose 2 life.
Sacrifice a creature: Wickedwind Fiend gets +0/+5 until end of turn.
3/5
Dhronatul's Stable Keepers3R
Creature - Human Knight (U)
First strike, trample 4RR, T: Put a 3/3 green Camel creature token onto the battlefield. It has "This creature can't attack alone."
2/2
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it. Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty FervorR
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn. Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's DredgeryB
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand. Casualties for one warlord, new recruits for another.
Aerograxiplon4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Traveling Circus1W
Creature - Dwarf Human Kor Bard Rogue (U) After the Meltdown, circuses continue to roam the world, uniting and inspiring Umanxi folks with their art and giving them hope for a new, better life after centuries of fratricidal wars.
2/2
Dhronatul's Stable Keepers3R
Creature - Human Knight (U)
First strike, trample 4RR, T: Put a 3/3 green Camel creature token onto the battlefield. It has "This creature can't attack alone."
2/2
Uncommon 3 of 3:
Hoarding Mucklurker2G
Creature- Frog (U)
When you would draw one or more cards, you may drag that many cards instead. 2G: Put target card from a graveyard on bottom of its owner's library.
2/3
Blood in the WaterR
Sorcery (U)
Put a 1/1 blue Fish creature token with bloodthirst 1 named Shark onto the battlefield.
Flashback 2R Umanxi is no less a battleground than it ever was, but now the battle has moved beneath the waves.
Trick of the MistsU
Instant (U)
Exile target noncreature permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flashback 3U "Amazing, how closely they trust their sight, even when they don't understand it." - Ashaka the Weather Witch
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it. Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty FervorR
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn. Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's DredgeryB
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand. Casualties for one warlord, new recruits for another.
Aerograxiplon4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Traveling Circus1W
Creature - Dwarf Human Kor Bard Rogue (U) After the Meltdown, circuses continue to roam the world, uniting and inspiring Umanxi folks with their art and giving them hope for a new, better life after centuries of fratricidal wars.
2/2
Dhronatul's Stable Keepers3R
Creature - Human Knight (U)
First strike, trample 4RR, T: Put a 3/3 green Camel creature token onto the battlefield. It has "This creature can't attack alone."
2/2
Trick of the MistsU
Instant (U)
Exile target noncreature permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flashback 3U "Amazing, how closely they trust their sight, even when they don't understand it." - Ashaka the Weather Witch
Rare 1 of 1
Winged RescueXXWU
Instant (R)
Put X 2/2 blue and white Drake creature tokens with flying onto the battlefield, then return X creature cards from a single graveyard to the battlefield that were put to the graveyard this turn.
Flashback XXXWU
Overflow2UU
Enchantment (R)
At the beginning of your end step, flood (put a blue enchantment token named Floodwater with "creatures can't attack unless their controllers pay 1 for each attacking creature" onto the battlefield).
Sacrifice two lands: destroy target Floodwater. Any player can activate this ability.
Aaand a little bonus - good old-fashioned Camel token.
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Flood (To flood, put a blue enchantment token named Floodwater with "Creatures can't attack unless their controllers pay 1 for each attacking creature" onto the battlefield.)
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it. Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty FervorR
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn. Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's DredgeryB
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand. Casualties for one warlord, new recruits for another.
Aerograxiplon4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Traveling Circus1W
Creature - Dwarf Human Kor Bard Rogue (U) After the Meltdown, circuses continue to roam the world, uniting and inspiring Umanxi folks with their art and giving them hope for a new, better life after centuries of fratricidal wars.
2/2
Dhronatul's Stable Keepers3R
Creature - Human Knight (U)
First strike, trample 4RR, T: Put a 3/3 green Camel creature token onto the battlefield. It has "This creature can't attack alone."
2/2
Trick of the MistsU
Instant (U)
Exile target noncreature permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flashback 3U "Amazing, how closely they trust their sight, even when they don't understand it." - Ashaka the Weather Witch
Overflow2UU
Enchantment (R)
At the beginning of your end step, flood (put a blue enchantment token named Floodwater with "creatures can't attack unless their controllers pay 1 for each attacking creature" onto the battlefield).
Sacrifice two lands: destroy target Floodwater. Any player can activate this ability.
Next:
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Sechonesh is a plane of deception veiled in endless puzzles, whose mages prefer riddling contests to arcane duels and whose flora and fauna have all mastered feint, camouflage, or simply brutal cunning. When everyone has a trick up their sleeves, can mastery ever be more than another lie?
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling Chameleon R
Creature- Lizard (C)
Forestwalk
1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall 3R
Creature - Wall (C)
Defender, prowess
G: Angelfire Wall gains hexproof until end of turn.
W: Angelfire Wall gains flying until end of turn.
Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Common 8 of 10
Scorching Banshee 1R
Creature - Spirit (C)
R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Assassin's Gear 2
Artifact - Equipment (C)
Equipped creature gets +2/+0 and has deathtouch.
All legendary creatures able to block equipped creature do so.
Equip 3
No one king rules forever.
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling Chameleon R
Creature- Lizard (C)
Forestwalk
1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall 3R
Creature - Wall (C)
Defender, prowess
G: Angelfire Wall gains hexproof until end of turn.
W: Angelfire Wall gains flying until end of turn.
Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee 1R
Creature - Spirit (C)
R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Common 9 of 10
Worldwalker 2G
Creature- Elemental (C)
As long as there is a World permanent on the battlefield, Worldwalker gets +1/+1 and trample.
There are those who have never feared change.
2/3
Lucrezia's Guardian UB
Creature- Human Knight (C)
When Lucrezia's Guardian enters the battlefield, if legendary mana was spent to cast it, return target permanent to its owner's hand.
"The Princess does not enjoy guests."
2/2
Glade Pixies 1G
Creature- Faerie (C)
Flying
T: Target creature becomes blue until end of turn.
Pixies have many favorite games. Such games have not helped their reputation.
1/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling Chameleon R
Creature- Lizard (C)
Forestwalk
1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall 3R
Creature - Wall (C)
Defender, prowess
G: Angelfire Wall gains hexproof until end of turn.
W: Angelfire Wall gains flying until end of turn.
Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee 1R
Creature - Spirit (C)
R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies 1G
Creature- Faerie (C)
Flying
T: Target creature becomes blue until end of turn.
Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer 3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
Ranger of Bolas 4B
Creature - Zombie Archer (C)
Flying
3: Ranger of Bolas gets +2/-1 until end of turn.
When Ranger of Bolas enters the battlefield, discard a card. If you do, destroy target creature without flying.
4/2
Adventurers' Oriflamme 3R
Enchantment (C)
Legendary creatures and Barbarian creatures you control get +1/+0.
Manatwist 2 (1: Add CC to your mana pool. Spend only colored mana in this way and activate this ability no more than twice each turn.)
Concordant Unicorn 3G
Creature - Unicorn (C)
Haste
When Concordant Unicorn dies, you may wring a colored permanent you control. If you do, draw a card. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling Chameleon R
Creature- Lizard (C)
Forestwalk
1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall 3R
Creature - Wall (C)
Defender, prowess
G: Angelfire Wall gains hexproof until end of turn.
W: Angelfire Wall gains flying until end of turn.
Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee 1R
Creature - Spirit (C)
R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies 1G
Creature- Faerie (C)
Flying
T: Target creature becomes blue until end of turn.
Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer 3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
Uncommon 1 of 3
Scarzam's Dragon 3UB
Legendary Creature- Dragon (U)
Flying
When Scarzam's Dragon attacks or blocks, lose 3 life unless you control another legendary creature.
The two are very protective of one another. It's best to avoid both entirely.
5/4
Lady Orca, The Traveler 5BR
Legendary Creature- Demon (U)
T: Lady Orca deals 3 damage to target creature or player.
Travelers everywhere fear the day they meet her on the road.
5/5
The Great Pirate Ramirez 2UBB
Legendary Creature- Human Pirate (U)
First Strike
BU: Put a 1/1 blue pirate creature token onto the battlefield. Activate this ability only if an opponent controls at least eight permanents.
"They have gems the size of walnuts on every table. I swear it!."
4/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling Chameleon R
Creature- Lizard (C)
Forestwalk
1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall 3R
Creature - Wall (C)
Defender, prowess
G: Angelfire Wall gains hexproof until end of turn.
W: Angelfire Wall gains flying until end of turn.
Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee 1R
Creature - Spirit (C)
R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies 1G
Creature- Faerie (C)
Flying
T: Target creature becomes blue until end of turn.
Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer 3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
The Great Pirate Ramirez 2UBB
Legendary Creature- Human Pirate (U)
First Strike
BU: Put a 1/1 blue pirate creature token onto the battlefield. Activate this ability only if an opponent controls at least eight permanents.
"They have gems the size of walnuts on every table. I swear it!."
4/2
Overdark's Aide 3BB
Creature - Spirit Assassin (U)
Lifelink
When Overdark's Aide enters the battlefield, destroy target nonlegendary creature that isn't enchanted.
3/3
Ayyub Falconer 5G
Legendary Creature - Human Shaman (U)
Haste, vigilance
T: Add C to your mana pool.
Manatwist 2 (1: Add CC to your mana pool. Spend only colored mana in this way and activate this ability no more than twice each turn.)
3/3
Lesser Chromableeder 1U
Creature - Vampire (U)
As an additional cost to cast Lesser Chromableeder, wring a colored permanent you control. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
3/2
(That's a callback!)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
Wring (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling Chameleon R
Creature- Lizard (C)
Forestwalk
1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall 3R
Creature - Wall (C)
Defender, prowess
G: Angelfire Wall gains hexproof until end of turn.
W: Angelfire Wall gains flying until end of turn.
Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee 1R
Creature - Spirit (C)
R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies 1G
Creature- Faerie (C)
Flying
T: Target creature becomes blue until end of turn.
Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer 3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
The Great Pirate Ramirez 2UBB
Legendary Creature- Human Pirate (U)
First Strike
BU: Put a 1/1 blue pirate creature token onto the battlefield. Activate this ability only if an opponent controls at least eight permanents.
"They have gems the size of walnuts on every table. I swear it!."
4/2
Lesser Chromableeder 1U
Creature - Vampire (U)
As an additional cost to cast Lesser Chromableeder, wring a colored permanent you control. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
3/2
Uncommon 3 of 3
Benalish Stonefighter 3W
Creature - Human Cleric Soldier (U)
Protection from colorless
t: target permanent gains protection from colorless until end of turn.
3/3
Dogfight R
Instant (U)
Target creature with flying you control gets +1/+1 until end of turn. It fights another target creature with flying you don't control.
Overflowing Rage RG
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+1, attacks each combat if able and should be blocked if able.
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
Wring (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling Chameleon R
Creature- Lizard (C)
Forestwalk
1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall 3R
Creature - Wall (C)
Defender, prowess
G: Angelfire Wall gains hexproof until end of turn.
W: Angelfire Wall gains flying until end of turn.
Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee 1R
Creature - Spirit (C)
R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies 1G
Creature- Faerie (C)
Flying
T: Target creature becomes blue until end of turn.
Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer 3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
The Great Pirate Ramirez 2UBB
Legendary Creature- Human Pirate (U)
First Strike
BU: Put a 1/1 blue pirate creature token onto the battlefield. Activate this ability only if an opponent controls at least eight permanents.
"They have gems the size of walnuts on every table. I swear it!."
4/2
Lesser Chromableeder 1U
Creature - Vampire (U)
As an additional cost to cast Lesser Chromableeder, wring a colored permanent you control. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
3/2
Dogfight R
Instant (U)
Target creature with flying you control gets +1/+1 until end of turn. It fights another target creature with flying you don't control.
Pocket of the Eternities 1C
World Enchantment (R)
Whenever another nontoken, nonland permanent enters the battlefield, if it was cast, that permanent's controller exiles it, then returns it to the battlefield.
Goblet of the Neverending Journey 4
Legendary Artifact (R)
World spells cost 2 less to cast.
Whenever unused mana empties from your mana pool, you gain that much life.
Manatwist 1 (1: Add CC to your mana pool. Spend only colored mana in this way and activate this ability only once per turn.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
Wring (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling Chameleon R
Creature- Lizard (C)
Forestwalk
1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall 3R
Creature - Wall (C)
Defender, prowess
G: Angelfire Wall gains hexproof until end of turn.
W: Angelfire Wall gains flying until end of turn.
Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Scorching Banshee 1R
Creature - Spirit (C)
R: ~ gets +2/+0 until end of turn and deals 2 damage to you. Activate this ability only once each turn.
1/3
Glade Pixies 1G
Creature- Faerie (C)
Flying
T: Target creature becomes blue until end of turn.
Pixies have many favorite games. Such games have not helped their reputation.
1/2
Amrou Swaggerer 3W
Creature - Kithkin Barbarian (C)
Whenever Amrou Swaggerer attacks, it gets +1/+1 until end of turn.
Amrou Swaggerer can't be blocked except by creatures with power exactly 2.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
1/2
The Great Pirate Ramirez 2UBB
Legendary Creature- Human Pirate (U)
First Strike
BU: Put a 1/1 blue pirate creature token onto the battlefield. Activate this ability only if an opponent controls at least eight permanents.
"They have gems the size of walnuts on every table. I swear it!."
4/2
Lesser Chromableeder 1U
Creature - Vampire (U)
As an additional cost to cast Lesser Chromableeder, wring a colored permanent you control. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
3/2
Dogfight R
Instant (U)
Target creature with flying you control gets +1/+1 until end of turn. It fights another target creature with flying you don't control.
Pocket of the Eternities 1C
World Enchantment (R)
Whenever another nontoken, nonland permanent enters the battlefield, if it was cast, that permanent's controller exiles it, then returns it to the battlefield.
Next
Things get worse for Neo-Templars, militaristic fraction of Toradeth. Father of Schism, mysterious hacker who hacked the Electronic Soul and created the Schism, virus that forces knights to turn their weapons against each other, wants to eradicate all followers of cybernetic way of evolution. For what purpose? And what Neo-Templars should do to survive the Schism, rivalry with Symbiotic Synod and constant oppression from meta-animals?..
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Floodwater
(U)Token Enchantment (S)
Creatures can't attack unless their controllers pay 1 for each attacking creature.
Bird
(W) Token Creature- Bird (S)
Flying
1/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Common 1 of 10:
Uncoverer Party 3U
Creature - Human Vedalken Merfolk (C)
Missing - Uncoverer Party gets +1/+2 as long as one or more cards were exiled from anywhere this turn.
Former spies have picked up maps and surveying tools, trying to assess exactly what remains of Umanxi.
2/4
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Common 2 of 10
Scavengers of Vanished Forest 3G
Creature - Beast (C)
Missing - when ~ enters the battlefield, if one or more cards were exiled from anywhere this turn, you gain 3 life.
"Catastrophe" always means "feast" for predators.
3/4
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Coastal Ravagers 2R
Creature - Human Goblin Pirate (C)
Haste
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
It wasn't long until the former marauders and rogues had redesigned their banners.
2/2
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Common 3 of 10
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Hailstorm 1R
Enchantment- Storm (C)
(When a storm enters the battlefield, all storms with different names are placed in their owners' graveyards.)
At the beginning of each end step, Hailstorm deals 1 damage to each tapped creature.
Soldiers are accustomed to making camp. Shelter is another thing entirely.
Isolated Haven G
Enchantment- Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, gain 2 life.
"I built this fortress. No army never took it, and nor will anything else. Mostly because nobody knows it's here."
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Nation-Runner Mustang 2WW
Creature - Horse (C)
Vigilance
Whenever Nation-Runner Mustang attacks or blocks, another target creature gains lifelink and becomes the creature type of your choice in addition to its other types until end of turn.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Clash of Icebergs 2W
Instant (C)
Tap up to two target creatures.
Flood (put a blue enchantment token named Floodwater with "creatures can't attack unless their controllers pay 1 for each attacking creature" onto the battlefield.
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Lumbering Rockhead 3RR
Creature - Elemental Rhino (C)
Missing - Lumbering Rockhead enters the battlefield tapped unless a card was exiled from anywhere this turn.
It drinks from the lava wells, which have changed to solid stone of late.
5/5
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Common 7/10
Bloodletter Buccaneer R
Creature - Goblin Pirate (C)
When ~ enters the battlefield, it deals 1 damage to target opponent.
1R, exile ~ from your graveyard: ~ deals 1 damage to target opponent.
1/1
Snarling Plesiosuar 5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.
Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
^Correct creature type?
Solar Volley W
Instant (C)
~ deals 2 damage to target attacking or blocking creature snd you gain 2 life.
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar 5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.
Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Bodiless Soldier 3U
Creature - Illusion Soldier (C)
Hexproof
Prevent all combat damage that would be dealt to Bodiless Soldier as long as an opponent has cast a spell this turn.
2/2
Empty Fervor R
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn.
Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar 5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.
Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty Fervor R
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn.
Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Common 9 of 10
Thurkuxid's Dredgery B
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand.
Casualties for one warlord, new recruits for another.
Send the Messenger 1W
Instant (C)
Put 1/2 white Bird creature token with flying onto the battlefield.
Collaboration - If there are five or more creature types among creatures you control, scry 2.
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar 5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.
Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty Fervor R
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn.
Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's Dredgery B
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand.
Casualties for one warlord, new recruits for another.
Impossible Resolve 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+6 and has lifelink.
"Meltdown or no, I'm going to make it through." - Flanchi of the Order of the Weighted Spear
Aerograxiplon 4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar 5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.
Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty Fervor R
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn.
Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's Dredgery B
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand.
Casualties for one warlord, new recruits for another.
Aerograxiplon 4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Uncommon 1 of 3
Traveling Circus 1W
Creature - Dwarf Human Kor Bard Rogue (U)
After the Meltdown, circuses continue to roam the world, uniting and inspiring Umanxi folks with their art and giving them hope for a new, better life after centuries of fratricidal wars.
2/2
Keratti's Rescuers 3U
Creature - Vedalken Scout (U)
Flying
When ~ deals combat damage to a player, you may drag a card (put a card from the bottom of your library to your hand).
2/3
Rescue Operation 4U
Instant (U)
Until end of turn, any number of creatues you control gain "whenever this creature attacks and isn't blocked, drag a card (put a card from the bottom of your library to your hand). Prevent all combat damage that would be dealt by this creature this turn".
Assault (this spell costs 1 less for each attacking creature you control).
"Lower your weapons. We've come with peace." - Keratti, Tactic Genius
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar 5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.
Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty Fervor R
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn.
Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's Dredgery B
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand.
Casualties for one warlord, new recruits for another.
Aerograxiplon 4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Traveling Circus 1W
Creature - Dwarf Human Kor Bard Rogue (U)
After the Meltdown, circuses continue to roam the world, uniting and inspiring Umanxi folks with their art and giving them hope for a new, better life after centuries of fratricidal wars.
2/2
Wickedwind Fiend 3BB
Creature - Demon Horror (U)
Flying
When Wickedwind Fiend enters the battlefield, drag two cards and you lose 2 life.
Sacrifice a creature: Wickedwind Fiend gets +0/+5 until end of turn.
3/5
Dhronatul's Stable Keepers 3R
Creature - Human Knight (U)
First strike, trample
4RR, T: Put a 3/3 green Camel creature token onto the battlefield. It has "This creature can't attack alone."
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar 5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.
Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty Fervor R
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn.
Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's Dredgery B
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand.
Casualties for one warlord, new recruits for another.
Aerograxiplon 4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Traveling Circus 1W
Creature - Dwarf Human Kor Bard Rogue (U)
After the Meltdown, circuses continue to roam the world, uniting and inspiring Umanxi folks with their art and giving them hope for a new, better life after centuries of fratricidal wars.
2/2
Dhronatul's Stable Keepers 3R
Creature - Human Knight (U)
First strike, trample
4RR, T: Put a 3/3 green Camel creature token onto the battlefield. It has "This creature can't attack alone."
2/2
Hoarding Mucklurker 2G
Creature- Frog (U)
When you would draw one or more cards, you may drag that many cards instead.
2G: Put target card from a graveyard on bottom of its owner's library.
2/3
Blood in the Water R
Sorcery (U)
Put a 1/1 blue Fish creature token with bloodthirst 1 named Shark onto the battlefield.
Flashback 2R
Umanxi is no less a battleground than it ever was, but now the battle has moved beneath the waves.
Trick of the Mists U
Instant (U)
Exile target noncreature permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flashback 3U
"Amazing, how closely they trust their sight, even when they don't understand it." - Ashaka the Weather Witch
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar 5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.
Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty Fervor R
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn.
Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's Dredgery B
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand.
Casualties for one warlord, new recruits for another.
Aerograxiplon 4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Traveling Circus 1W
Creature - Dwarf Human Kor Bard Rogue (U)
After the Meltdown, circuses continue to roam the world, uniting and inspiring Umanxi folks with their art and giving them hope for a new, better life after centuries of fratricidal wars.
2/2
Dhronatul's Stable Keepers 3R
Creature - Human Knight (U)
First strike, trample
4RR, T: Put a 3/3 green Camel creature token onto the battlefield. It has "This creature can't attack alone."
2/2
Trick of the Mists U
Instant (U)
Exile target noncreature permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flashback 3U
"Amazing, how closely they trust their sight, even when they don't understand it." - Ashaka the Weather Witch
Rare 1 of 1
Winged Rescue XXWU
Instant (R)
Put X 2/2 blue and white Drake creature tokens with flying onto the battlefield, then return X creature cards from a single graveyard to the battlefield that were put to the graveyard this turn.
Flashback XXXWU
Overflow 2UU
Enchantment (R)
At the beginning of your end step, flood (put a blue enchantment token named Floodwater with "creatures can't attack unless their controllers pay 1 for each attacking creature" onto the battlefield).
Sacrifice two lands: destroy target Floodwater. Any player can activate this ability.
Aaand a little bonus - good old-fashioned Camel token.
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Missing (effect if a card was exiled from anywhere this turn).
Flood (To flood, put a blue enchantment token named Floodwater with "Creatures can't attack unless their controllers pay 1 for each attacking creature" onto the battlefield.)
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Snarling Plesiosuar 5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.
Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
Empty Fervor R
Instant (C)
Target creature gets +1/+0 and gains trample until end of turn.
Missing - That creature gets an additional +2/+0 and gains first strike until end of turn if a card was exiled from anywhere this turn.
Thurkuxid's Dredgery B
Sorcery (C)
In additional cost to cast ~, exile a card from your graveyard.
Return target creature card from your graveyard to your hand.
Casualties for one warlord, new recruits for another.
Aerograxiplon 4U
Creature - Beast (C)
When Aerograxiplon enters the battlefield, put a 1/2 white Bird creature token with flying onto the battlefield.
Aerograxiplon can't be blocked by creatures that share a creature type with a creature you control.
2/3
Traveling Circus 1W
Creature - Dwarf Human Kor Bard Rogue (U)
After the Meltdown, circuses continue to roam the world, uniting and inspiring Umanxi folks with their art and giving them hope for a new, better life after centuries of fratricidal wars.
2/2
Dhronatul's Stable Keepers 3R
Creature - Human Knight (U)
First strike, trample
4RR, T: Put a 3/3 green Camel creature token onto the battlefield. It has "This creature can't attack alone."
2/2
Trick of the Mists U
Instant (U)
Exile target noncreature permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
Flashback 3U
"Amazing, how closely they trust their sight, even when they don't understand it." - Ashaka the Weather Witch
Overflow 2UU
Enchantment (R)
At the beginning of your end step, flood (put a blue enchantment token named Floodwater with "creatures can't attack unless their controllers pay 1 for each attacking creature" onto the battlefield).
Sacrifice two lands: destroy target Floodwater. Any player can activate this ability.
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Sechonesh is a plane of deception veiled in endless puzzles, whose mages prefer riddling contests to arcane duels and whose flora and fauna have all mastered feint, camouflage, or simply brutal cunning. When everyone has a trick up their sleeves, can mastery ever be more than another lie?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝