I'm not sure if (2/G) costs fits Shekhei... and I certainly don't like repeatable shuffle at Common, so I'll stick with Skrophion.
Also, I tweaked the wording of Lackluck a bit further. Now it specifies that it only lasts until end of turn, to prevent memory issues.
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
Unnatural Winter1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
LucklackU
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card. In the Shekhei, don't trust your own hands.
Erratic Flames1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller. "Nothing works on this stupid plane!" -Chandra
Fruitful SeasonG
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion2B
Creature - Scorpion Boar Mutant (C)
Deathtouch 4B: ~ gains menace until end of turn.
2/2
Common 6 of 9:
Fornakka Stoneweaver3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery". "The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Summoner5G
Creature - Lizard Druid (C)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) T: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
1/2
Awaken the Spirits1W
Instant
Put a 1/1 white Spirit creature token with flying on the battlefield, then if a creature died this turn, flip a coin. If you won the flip, return Awaken the Spirits to its owner's hand.
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
Unnatural Winter1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
LucklackU
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card. In the Shekhei, don't trust your own hands.
Erratic Flames1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller. "Nothing works on this stupid plane!" -Chandra
Fruitful SeasonG
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion2B
Creature - Scorpion Boar Mutant (C)
Deathtouch 4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery". "The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Common 7 of 9
Uraka Grassmane1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+} T: Add one mana of any color to your mana pool.
3/2
Erratic Brilliance3UU
Sorcery (C)
Draw 3 cards, then flip a coin. If you lose, discard a card. "There are days when Xalagar is the finest shaman on this world, and days when he thinks he is a rock. Today, he is a rock." -Ivyan, Amphin shaman
Noxious ClusterB
Enchantment-Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, its controller loses 1 life for each fume counter on it, then puts a fume counter on enchanted land. "Truly, Shekhei is a paradise." -Tibalt
Grassmane seems kinda powerful for a common, but we need more creatures for this poor booster pack.
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
Unnatural Winter1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
LucklackU
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card. In the Shekhei, don't trust your own hands.
Erratic Flames1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller. "Nothing works on this stupid plane!" -Chandra
Fruitful SeasonG
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion2B
Creature - Scorpion Boar Mutant (C)
Deathtouch 4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery". "The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+} T: Add one mana of any color to your mana pool.
3/2
Common 8 of 9
Amphin Skypainter3W
Creature - Salamander Wizard (C)
Flying
When ~ enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to target land.
2/2
Inspiring Example2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Unnatural Winter1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
LucklackU
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card. In the Shekhei, don't trust your own hands.
Erratic Flames1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller. "Nothing works on this stupid plane!" -Chandra
Fruitful SeasonG
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion2B
Creature - Scorpion Boar Mutant (C)
Deathtouch 4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery". "The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+} T: Add one mana of any color to your mana pool.
3/2
Inspiring Example2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Common 9 of 9:
Landrace Serval2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield. Bred to hide among the changes of a world.
2/2
Unrecognizable Shape3B
Creature - Mutant (C) B, Pay 2 life: Unrecognizable Shape and target creature each get -1/-1 until end of turn. "Ahh, so these are the 'consequences' I hear the priests prattle on about." - Tibalt
3/3
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Unnatural Winter1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
LucklackU
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card. In the Shekhei, don't trust your own hands.
Erratic Flames1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller. "Nothing works on this stupid plane!" -Chandra
Fruitful SeasonG
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion2B
Creature - Scorpion Boar Mutant (C)
Deathtouch 4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery". "The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+} T: Add one mana of any color to your mana pool.
3/2
Inspiring Example2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield. Bred to hide among the changes of a world.
2/2
Uncommon 1 of 3
Mark of Fatigue2U
Enchantment-Aura (U)
Enchant creature, Cover (When enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura.)
Enchanted creature gets -4/-0.
If Mark of Fatigue isn't an aura, creatures you don't control get -1/-0.
Equian Scribe3W
Creature-Horse Monk (U)
Lifelink
Equian Scribe gets +1/+1 for each enchantment on the battlefield. "All of this has been written. Why should we fear what has always been?"
2/3
Prokaryotic ThingBB
Creature- Giant Germ Horror (U)
Progression
2/2
------------------
{Stage 2-4}
Sacrifice a permanent: Prokaryotic Thing gets +1/+1 until end of turn.
3/3
-------------------
{Stage 6+}
Sacrifice a permanent: Prokaryotic Thing gets +2/+2 until end of turn.
4/4
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Unnatural Winter1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
LucklackU
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card. In the Shekhei, don't trust your own hands.
Erratic Flames1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller. "Nothing works on this stupid plane!" -Chandra
Fruitful SeasonG
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion2B
Creature - Scorpion Boar Mutant (C)
Deathtouch 4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery". "The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+} T: Add one mana of any color to your mana pool.
3/2
Inspiring Example2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield. Bred to hide among the changes of a world.
2/2
Equian Scribe3W
Creature-Horse Monk (U)
Lifelink
Equian Scribe gets +1/+1 for each enchantment on the battlefield. "All of this has been written. Why should we fear what has always been?"
2/3
Excavator of Secrets1GU
Creature - Mole Wizard (U) 2GU, t: For each non-planeswalker permanent you control with two or more counters on it, put two counters on that permanent of a type already present there. "The up-dwellers ignore the powers hidden beneath the surface."
2/2
Uncommon 3 of 3
Goresight2BR
Enchantment - Aura (U)
Enchant creature, Cover (When enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura.)
Enchanted creature attacks each combat if able.
Whenever a creature blocks enchanted creature, the blocking creature gets -2/-2 until end of turn.
If ~ isn't an Aura, whenever a creature an opponent controls blocks, the blocking creature gets -1/-1 until end of turn. "It's kinda hard to look cool without a skin, isn't it?" - Tibalt
Fata Morgana
Enchantment Land (U)
(~ isn't a spell).
~ enters the battlefield tapped unless you control another enchantment land. t: add W or U to your mana pool.
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Enchantment lands
Unnatural Winter1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
LucklackU
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card. In the Shekhei, don't trust your own hands.
Erratic Flames1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller. "Nothing works on this stupid plane!" -Chandra
Fruitful SeasonG
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion2B
Creature - Scorpion Boar Mutant (C)
Deathtouch 4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery". "The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+} T: Add one mana of any color to your mana pool.
3/2
Inspiring Example2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield. Bred to hide among the changes of a world.
2/2
Equian Scribe3W
Creature-Horse Monk (U)
Lifelink
Equian Scribe gets +1/+1 for each enchantment on the battlefield. "All of this has been written. Why should we fear what has always been?"
2/3
Excavator of Secrets1GU
Creature - Mole Wizard (U) 2GU, t: For each non-planeswalker permanent you control with two or more counters on it, put two counters on that permanent of a type already present there. "The up-dwellers ignore the powers hidden beneath the surface."
2/2
Fata Morgana
Enchantment Land (U)
(~ isn't a spell).
~ enters the battlefield tapped unless you control another enchantment land. t: add W or U to your mana pool.
Rare 1 of 1:
Invert the Decrees6WW
Sorcery (R)
Exile each enchantment. For each enchantment exiled in this way, its controller puts an X/X white Spirit enchantment creature token onto the battlefield, where X is that permanent's converted mana cost. Then each nonenchantment creature becomes a noncreature enchantment.
Golbahi Firesetter2RR
Creature - Elemental Ape Mutant (M)
Progression
Whenever Golbahi Firesetter deals combat damage to a player, destroy up to X target artifacts and/or lands that player controls, where X is the number of stage counters on Golbahi Firesetter.
2/2
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Enchantment lands
Unnatural Winter1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
LucklackU
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card. In the Shekhei, don't trust your own hands.
Erratic Flames1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller. "Nothing works on this stupid plane!" -Chandra
Fruitful SeasonG
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion2B
Creature - Scorpion Boar Mutant (C)
Deathtouch 4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery". "The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+} T: Add one mana of any color to your mana pool.
3/2
Inspiring Example2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield. Bred to hide among the changes of a world.
2/2
Equian Scribe3W
Creature-Horse Monk (U)
Lifelink
Equian Scribe gets +1/+1 for each enchantment on the battlefield. "All of this has been written. Why should we fear what has always been?"
2/3
Excavator of Secrets1GU
Creature - Mole Wizard (U) 2GU, t: For each non-planeswalker permanent you control with two or more counters on it, put two counters on that permanent of a type already present there. "The up-dwellers ignore the powers hidden beneath the surface."
2/2
Fata Morgana
Enchantment Land (U)
(~ isn't a spell).
~ enters the battlefield tapped unless you control another enchantment land. t: add W or U to your mana pool.
Golbahi Firesetter2RR
Creature - Elemental Ape Mutant (M)
Progression
(stage 1+): Whenever Golbahi Firesetter deals combat damage to a player, destroy up to X target artifacts and/or lands that player controls, where X is the number of stage counters on Golbahi Firesetter.
2/2
Foil 1 of 1:
Devouring Whirpool1UU
Enchantment (M)
Progression
{stage 1+}: U: tagret player reveals cards from the top of his or her library until a card with converted mana cost more than number of progression counters on ~ is revealed. The player puts all cards revealed this way into his or her graveyard, then shuffles his or her library, then sacrifice ~.
Piggery3BR
Enchantment (R) BR: put a number of 3/3 black and red Boar Warrior creature tokens with menace onto the battlefield equal to the number of enchantments you control, then sacrifice ~.
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Enchantment lands
Unnatural Winter1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
LucklackU
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card. In the Shekhei, don't trust your own hands.
Erratic Flames1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller. "Nothing works on this stupid plane!" -Chandra
Fruitful SeasonG
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion2B
Creature - Scorpion Boar Mutant (C)
Deathtouch 4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery". "The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+} T: Add one mana of any color to your mana pool.
3/2
Inspiring Example2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield. Bred to hide among the changes of a world.
2/2
Equian Scribe3W
Creature-Horse Monk (U)
Lifelink
Equian Scribe gets +1/+1 for each enchantment on the battlefield. "All of this has been written. Why should we fear what has always been?"
2/3
Excavator of Secrets1GU
Creature - Mole Wizard (U) 2GU, t: For each non-planeswalker permanent you control with two or more counters on it, put two counters on that permanent of a type already present there. "The up-dwellers ignore the powers hidden beneath the surface."
2/2
Fata Morgana
Enchantment Land (U)
(~ isn't a spell).
~ enters the battlefield tapped unless you control another enchantment land. t: add W or U to your mana pool.
Golbahi Firesetter2RR
Creature - Elemental Ape Mutant (M)
Progression
(stage 1+): Whenever Golbahi Firesetter deals combat damage to a player, destroy up to X target artifacts and/or lands that player controls, where X is the number of stage counters on Golbahi Firesetter.
2/2
Devouring Whirpool1UU
Enchantment (M)
Progression
{stage 1+}: U: tagret player reveals cards from the top of his or her library until a card with converted mana cost more than number of progression counters on ~ is revealed. The player puts all cards revealed this way into his or her graveyard, then shuffles his or her library, then sacrifice ~.
A mythic AND a mythic foil. Lucky pack.
Next:
Rhamtik is a world of preparedness and paranoia, where a good defense is prized more than the best offense. Aggressive magic founders while the arts of safeguarding succeed. Bunkers litter the fields, fortress-like vessels sail the seas, and every rock cave is a booby-trapped hiding place. Can a revolutionary with a gift for polemic oratory make his way in this plane, or will he never be able to pierce the impenetrable armor of its people?
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
In the spirit of Shekhei, I flipped a coin to decide. Tails: it's Enchala.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Token 1 of 1
Paradise
Land Token T: Add one mana of any color to your mana pool.
Plant (G)Token Creature- Plant "The gardens in Avara dance. Tell me, do the gardens dance where you're from?" -Tigan, Fourth Prince of Avara
1/2
Emblem
Emblem- Tamiyo
At the beginning of your upkeep, return up to three target instant or sorcery cards from your graveyard to your hand.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Paradise
Land Token T: Add one mana of any color to your mana pool.
Common 1 of 10
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Tigan's GardenerG
Creature - Human Druid (C)
When ~ dies, put 1/2 green Plant creature token onto the battlefield. "Bury me under my favorite bushes" - Last will
0/1
Tigan's Jester2U
Creature - Shapeshifter (C)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1. "Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
Tigan's Jester is super cool, but can't really be a common.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Common 2 of 10
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Opulent Feast1W
Instant (C)
Beautify 2 (Put a beauty counter on up to two target permanents.)
Gain 3 life, then gain 1 life for each beauty counter among permanents you control. "Is there any other kind?" -Zymes, Ruvini Aristocrat
I just wanted to make non-rare Clone-like shapeshifter with downgrade. Uncommon maybe?
Beautify is nearly the same as practice counters. In other hand, Grace is more flexible Bushido. I miss Kamigawa.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Common 3 of 10
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn. Accumulation - copy that spell for each card named Master the Swing in your graveyard. You may choose new targets for the copies. "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Palace Tiger3W
Creature - Cat (C)
Vigilance "Human sentinels can asleep at night, but him..." - Kerydwen, Second Princess of Avara
4/1
Legitimation1W
Enchantment - Aura (C)
Enchant creature
Prevent all damage that would be dealt to you, planeswalkers and creatures you control by enchanted creature. "Avara emperor adopts and educates all subjugated leaders' children as his own sons and daughters until they reach the age of majority. Cruelty? No, it's wisdom. They will never turn their weapons against him later". - Ahlam, Jitsan advisor
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Common 4 of 10
Velrain Chaindancer4R
Creature- Human Warrior (C)
Haste, Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) Velrain children wear chains on their ankles to make them strong. Some never take them off.
3/3
Glorious Fountain
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Inspired Painter3U
Creature- Human (C)
When Inspired Painter enters the battlefield, draw a card. "Prepare to be amazed."
2/2
Need to change a name from Fountain to Pond too, right?
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Common 5 of 10
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Battle Dance2R
Instant (C)
Choose any number of target creatures you control. Each of those creatures gains grace until end of turn. (When it blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn. Each instance of grace triggers separately).
Vertigo TranceG
Instant (C)
Prevent all damage that would be dealt by creatures this turn.
Finality 3G (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Common 6 of 10:
Exploder Bell1R
Instant (C)
Exploder Bell deals 3 damage to target player. Lavish - That player sacrifices a permanent if you control more tapped permanents than any other player.
Carnivore AlrauneG
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore AlrauneG
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Common 7 of 10:
Jnari Priestess1G
Creature- Human Monk Druid (C)
At the beginning of your upkeep, add G to your mana pool. You can't use that mana to cast spells. The Jnari are a secluded, all-female order of ascetics. There discipline is unrivaled, as is their secrecy.
2/2
Utopia Spuzzem3G
Creature-Elemental Plant (C)
When Utopia Spuzzem dies, put a land token called "Paradise" onto the battlefield with "T: Add one mana of any color to your mana pool." Beautiful. Elusive. Bizarre.
1/3
Jovial Hedonist2R
Creature- Human (C)
Lavish- As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card." "There's no such thing as enough."
2/1
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore AlrauneG
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
Jovial Hedonist2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card." "There's no such thing as enough."
2/1
Common 8 of 10
Shared Pain1W
Enchantment - Aura (C)
Enchant creature
Whenever a source you don't control deals damage to enchanted creature, prevent that damage, then ~ deals that many damage divided as you choose among any number of target creatures you control. Secret technic of Avara guardians causes them to proceed to battle even if they were wounded.
Old WoundsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn". "First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore AlrauneG
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
Jovial Hedonist2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card." "There's no such thing as enough."
2/1
Old WoundsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn". "First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Common 9 of 10:
Chiual Rangers3G
Creature - Dryad Archer (C)
Hexproof 3G, T: Creatures you control gain protection from creatures with flying until end of turn. Their arrows are painted with gold and fletched with parrot feathers.
2/2
Confiscate Riches3W
Instant (C)
You gain life equal to target enchantment's converted mana cost, then you may destroy that enchantment.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore AlrauneG
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card." "There's no such thing as enough."
2/1
Old WoundsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn". "First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers3G
Creature - Dryad Archer (C)
Hexproof 3G, T: Creatures you control gain protection from creatures with flying until end of turn. Their arrows are painted with gold and fletched with parrot feathers.
2/2
Common 10 of 10:
Landscaping2G
Sorcery (C)
Search your library for a basic land card, reveal it, and put it into your hand. Shuffle your library.
Draw a card. "Sure the garden is big, but it could be bigger." -Tigan, Fourth Prince of Avara
Extravagant Failure2U
Instant (C)
Counter target spell unless its controller pays 3.
Lavish- If you control more tapped permanents than any other player, instead, counter that spell unless its controller pays 6. The hall quaked with laughter at Zevvi's complete failure.
Dance of a Thousand SparksR
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) Never stand too close to a Velrain dancer.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore AlrauneG
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card." "There's no such thing as enough."
2/1
Old WoundsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn". "First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers3G
Creature - Dryad Archer (C)
Hexproof 3G, T: Creatures you control gain protection from creatures with flying until end of turn. Their arrows are painted with gold and fletched with parrot feathers.
2/2
Dance of a Thousand SparksR
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) Never stand too close to a Velrain dancer.
Uncommon 1 of 3
Jnari Companion1GG
Creature - Beast (U) They live longer than average priestess. And it doesn't mean that priestess die young or accidentally.
4/3
Inspired Gardeners2G
Creature - Dryad Druid (U)
When ~ dies, search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Lavish - if you control more tapped permanents than any other player, put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield instead.
2/2
Tigan's Jester2U
Creature - Shapeshifter (U)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1. "Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore AlrauneG
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card." "There's no such thing as enough."
2/1
Old WoundsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn". "First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers3G
Creature - Dryad Archer (C)
Hexproof 3G, T: Creatures you control gain protection from creatures with flying until end of turn. Their arrows are painted with gold and fletched with parrot feathers.
2/2
Dance of a Thousand SparksR
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) Never stand too close to a Velrain dancer.
Tigan's Jester2U
Creature - Shapeshifter (U)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1. "Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
Uncommon 2 of 3
Gossamer Coatl4U
Creature- Snake (U)
Grace, grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn. Each instance of Grace triggers separately.) Catching one is like trying to hold a cloud.
3/3
Humble Garden
Land (U) T: Add C to your mana pool. 3,T, Sacrifice Humble Garden: Put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield. "It has potential."
Sorry, I have 3 Enchala rares to post but nearly no ideas for new uncommons.
So, I'll hold rares for the second set.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore AlrauneG
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card." "There's no such thing as enough."
2/1
Old WoundsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn". "First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers3G
Creature - Dryad Archer (C)
Hexproof 3G, T: Creatures you control gain protection from creatures with flying until end of turn. Their arrows are painted with gold and fletched with parrot feathers.
2/2
Dance of a Thousand SparksR
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) Never stand too close to a Velrain dancer.
Tigan's Jester2U
Creature - Shapeshifter (U)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1. "Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
Humble Garden
Land (U) T: Add C to your mana pool. 3,T, Sacrifice Humble Garden: Put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield. "It has potential."
Uncommon 3 of 3
Dream Wings1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature has flying and "Whenever this creature attacks, target land becomes the basic land type of your choice until end of turn".
Gossamer Coatl 4U
Creature- Snake (U)
Grace, grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn. Each instance of Grace triggers separately.)
Catching one is like trying to hold a cloud.
3/3
Jnari Companion 1GG
Creature - Beast (U)
They live longer than average priestess. And it doesn't mean that priestess die young or accidentally.
4/3
Inspired Gardeners 2G
Creature - Dryad Druid (U)
When ~ dies, search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Lavish - if you control more tapped permanents than any other player, put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield instead.
2/2
I hate to take the rare from you, since you have ideas, but that's the nature of the game.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore AlrauneG
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card." "There's no such thing as enough."
2/1
Old WoundsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn". "First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers3G
Creature - Dryad Archer (C)
Hexproof 3G, T: Creatures you control gain protection from creatures with flying until end of turn. Their arrows are painted with gold and fletched with parrot feathers.
2/2
Dance of a Thousand SparksR
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) Never stand too close to a Velrain dancer.
Tigan's Jester2U
Creature - Shapeshifter (U)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1. "Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
Humble Garden
Land (U) T: Add C to your mana pool. 3,T, Sacrifice Humble Garden: Put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield. "It has potential."
Jnari Companion 1GG
Creature - Beast (U) They live longer than average priestess. And it doesn't mean that priestess die young or accidentally.
4/3
Rare 1 of 1 Birds of ParadiseG
Creature- Bird (R)
Flying T: Add one mana of any color to your mana pool. "Majestic creatures. Very valuable. I have hundreds." Inii, First Princess of Avara
0/1
Tarroll, Master of Games2WW
Creature- Human Advisor
When Master of Games enters the battlefield, each player names a creature he or she controls as his or her champion.
Players may only attack or block with their champions.
Whenever a champion leaves the battlefield, its controller may name a new champion.
Your champion gets +1/+1. "Let the show begin!"
3/3
Impetuous PrinceR
Creature- Human Child
Defender
When Impetuous Prince enters the battlefield, put a 2/2 red soldier creature token onto the battlefield with "This creature attacks and blocks each turn if able." "Kill them, Zubo! Kill them all!!"
1/1
Note: the type "Child" has been dropped (and only appeared in Un anyway,) but it seems like a great type to have around for flavor.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token T: Add one mana of any color to your mana pool.
Tigan's DelatorU
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Move like water, and strike like lightning."
1/2
Master the Swing1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) "You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped. T: Add U to your mana pool. 2,T: Add one mana of any color to your mana pool.
Gutreader2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1. "Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore AlrauneG
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card." "There's no such thing as enough."
2/1
Old WoundsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn". "First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers3G
Creature - Dryad Archer (C)
Hexproof 3G, T: Creatures you control gain protection from creatures with flying until end of turn. Their arrows are painted with gold and fletched with parrot feathers.
2/2
Dance of a Thousand SparksR
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.) Never stand too close to a Velrain dancer.
Tigan's Jester2U
Creature - Shapeshifter (U)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1. "Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
Humble Garden
Land (U) T: Add C to your mana pool. 3,T, Sacrifice Humble Garden: Put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield. "It has potential."
Jnari Companion 1GG
Creature - Beast (U) They live longer than average priestess. And it doesn't mean that priestess die young or accidentally.
4/3
Birds of ParadiseG
Creature- Bird (R)
Flying T: Add one mana of any color to your mana pool. "Majestic creatures. Very valuable. I have hundreds." Inii, First Princess of Avara
0/1
Next!
Kingdom is a special set designed for multiplayer draft. A game takes place in the some vanilla fantasy kingdom, and each player chooses a card that represents his or her [role] before drafting (first [role] is a King and there are seven others) and places it to command zone ([role] card is only for remindning). Nearly each card somehow interacts with players' [roles].
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Also, I tweaked the wording of Lackluck a bit further. Now it specifies that it only lasts until end of turn, to prevent memory issues.
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Boar Warrior
((B/R)) Token Creature - Boar Warrior (T)
Menace
3/3
Unnatural Winter 1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
Lucklack U
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card.
In the Shekhei, don't trust your own hands.
Erratic Flames 1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller.
"Nothing works on this stupid plane!" -Chandra
Fruitful Season G
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion 2B
Creature - Scorpion Boar Mutant (C)
Deathtouch
4B: ~ gains menace until end of turn.
2/2
Common 6 of 9:
Fornakka Stoneweaver 3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery".
"The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Summoner 5G
Creature - Lizard Druid (C)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
T: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
1/2
Awaken the Spirits 1W
Instant
Put a 1/1 white Spirit creature token with flying on the battlefield, then if a creature died this turn, flip a coin. If you won the flip, return Awaken the Spirits to its owner's hand.
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Boar Warrior
((B/R)) Token Creature - Boar Warrior (T)
Menace
3/3
Unnatural Winter 1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
Lucklack U
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card.
In the Shekhei, don't trust your own hands.
Erratic Flames 1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller.
"Nothing works on this stupid plane!" -Chandra
Fruitful Season G
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion 2B
Creature - Scorpion Boar Mutant (C)
Deathtouch
4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver 3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery".
"The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Common 7 of 9
Uraka Grassmane 1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+}
T: Add one mana of any color to your mana pool.
3/2
Erratic Brilliance 3UU
Sorcery (C)
Draw 3 cards, then flip a coin. If you lose, discard a card.
"There are days when Xalagar is the finest shaman on this world, and days when he thinks he is a rock. Today, he is a rock." -Ivyan, Amphin shaman
Noxious Cluster B
Enchantment-Aura (C)
Enchant land
Whenever enchanted land is tapped for mana, its controller loses 1 life for each fume counter on it, then puts a fume counter on enchanted land.
"Truly, Shekhei is a paradise." -Tibalt
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Boar Warrior
((B/R)) Token Creature - Boar Warrior (T)
Menace
3/3
Unnatural Winter 1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
Lucklack U
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card.
In the Shekhei, don't trust your own hands.
Erratic Flames 1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller.
"Nothing works on this stupid plane!" -Chandra
Fruitful Season G
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion 2B
Creature - Scorpion Boar Mutant (C)
Deathtouch
4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver 3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery".
"The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane 1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+}
T: Add one mana of any color to your mana pool.
3/2
Common 8 of 9
Amphin Skypainter 3W
Creature - Salamander Wizard (C)
Flying
When ~ enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to target land.
2/2
Inspiring Example 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Boar Warrior
((B/R)) Token Creature - Boar Warrior (T)
Menace
3/3
Unnatural Winter 1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
Lucklack U
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card.
In the Shekhei, don't trust your own hands.
Erratic Flames 1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller.
"Nothing works on this stupid plane!" -Chandra
Fruitful Season G
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion 2B
Creature - Scorpion Boar Mutant (C)
Deathtouch
4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver 3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery".
"The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane 1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+}
T: Add one mana of any color to your mana pool.
3/2
Inspiring Example 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval 2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield.
Bred to hide among the changes of a world.
2/2
Unrecognizable Shape 3B
Creature - Mutant (C)
B, Pay 2 life: Unrecognizable Shape and target creature each get -1/-1 until end of turn.
"Ahh, so these are the 'consequences' I hear the priests prattle on about." - Tibalt
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Boar Warrior
((B/R)) Token Creature - Boar Warrior (T)
Menace
3/3
Unnatural Winter 1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
Lucklack U
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card.
In the Shekhei, don't trust your own hands.
Erratic Flames 1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller.
"Nothing works on this stupid plane!" -Chandra
Fruitful Season G
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion 2B
Creature - Scorpion Boar Mutant (C)
Deathtouch
4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver 3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery".
"The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane 1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+}
T: Add one mana of any color to your mana pool.
3/2
Inspiring Example 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval 2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield.
Bred to hide among the changes of a world.
2/2
Uncommon 1 of 3
Mark of Fatigue 2U
Enchantment-Aura (U)
Enchant creature, Cover (When enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura.)
Enchanted creature gets -4/-0.
If Mark of Fatigue isn't an aura, creatures you don't control get -1/-0.
Equian Scribe 3W
Creature-Horse Monk (U)
Lifelink
Equian Scribe gets +1/+1 for each enchantment on the battlefield.
"All of this has been written. Why should we fear what has always been?"
2/3
Prokaryotic Thing BB
Creature- Giant Germ Horror (U)
Progression
2/2
------------------
{Stage 2-4}
Sacrifice a permanent: Prokaryotic Thing gets +1/+1 until end of turn.
3/3
-------------------
{Stage 6+}
Sacrifice a permanent: Prokaryotic Thing gets +2/+2 until end of turn.
4/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Boar Warrior
((B/R)) Token Creature - Boar Warrior (T)
Menace
3/3
Unnatural Winter 1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
Lucklack U
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card.
In the Shekhei, don't trust your own hands.
Erratic Flames 1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller.
"Nothing works on this stupid plane!" -Chandra
Fruitful Season G
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion 2B
Creature - Scorpion Boar Mutant (C)
Deathtouch
4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver 3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery".
"The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane 1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+}
T: Add one mana of any color to your mana pool.
3/2
Inspiring Example 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval 2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield.
Bred to hide among the changes of a world.
2/2
Equian Scribe 3W
Creature-Horse Monk (U)
Lifelink
Equian Scribe gets +1/+1 for each enchantment on the battlefield.
"All of this has been written. Why should we fear what has always been?"
2/3
Excavator of Secrets 1GU
Creature - Mole Wizard (U)
2GU, t: For each non-planeswalker permanent you control with two or more counters on it, put two counters on that permanent of a type already present there.
"The up-dwellers ignore the powers hidden beneath the surface."
2/2
Uncommon 3 of 3
Goresight 2BR
Enchantment - Aura (U)
Enchant creature, Cover (When enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura.)
Enchanted creature attacks each combat if able.
Whenever a creature blocks enchanted creature, the blocking creature gets -2/-2 until end of turn.
If ~ isn't an Aura, whenever a creature an opponent controls blocks, the blocking creature gets -1/-1 until end of turn.
"It's kinda hard to look cool without a skin, isn't it?" - Tibalt
Fata Morgana
Enchantment Land (U)
(~ isn't a spell).
~ enters the battlefield tapped unless you control another enchantment land.
t: add W or U to your mana pool.
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Enchantment lands
Boar Warrior
((B/R)) Token Creature - Boar Warrior (T)
Menace
3/3
Unnatural Winter 1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
Lucklack U
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card.
In the Shekhei, don't trust your own hands.
Erratic Flames 1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller.
"Nothing works on this stupid plane!" -Chandra
Fruitful Season G
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion 2B
Creature - Scorpion Boar Mutant (C)
Deathtouch
4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver 3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery".
"The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane 1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+}
T: Add one mana of any color to your mana pool.
3/2
Inspiring Example 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval 2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield.
Bred to hide among the changes of a world.
2/2
Equian Scribe 3W
Creature-Horse Monk (U)
Lifelink
Equian Scribe gets +1/+1 for each enchantment on the battlefield.
"All of this has been written. Why should we fear what has always been?"
2/3
Excavator of Secrets 1GU
Creature - Mole Wizard (U)
2GU, t: For each non-planeswalker permanent you control with two or more counters on it, put two counters on that permanent of a type already present there.
"The up-dwellers ignore the powers hidden beneath the surface."
2/2
Fata Morgana
Enchantment Land (U)
(~ isn't a spell).
~ enters the battlefield tapped unless you control another enchantment land.
t: add W or U to your mana pool.
Invert the Decrees 6WW
Sorcery (R)
Exile each enchantment. For each enchantment exiled in this way, its controller puts an X/X white Spirit enchantment creature token onto the battlefield, where X is that permanent's converted mana cost. Then each nonenchantment creature becomes a noncreature enchantment.
Golbahi Firesetter 2RR
Creature - Elemental Ape Mutant (M)
Progression
Whenever Golbahi Firesetter deals combat damage to a player, destroy up to X target artifacts and/or lands that player controls, where X is the number of stage counters on Golbahi Firesetter.
2/2
Don't forget the foil!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Enchantment lands
Boar Warrior
((B/R)) Token Creature - Boar Warrior (T)
Menace
3/3
Unnatural Winter 1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
Lucklack U
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card.
In the Shekhei, don't trust your own hands.
Erratic Flames 1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller.
"Nothing works on this stupid plane!" -Chandra
Fruitful Season G
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion 2B
Creature - Scorpion Boar Mutant (C)
Deathtouch
4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver 3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery".
"The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane 1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+}
T: Add one mana of any color to your mana pool.
3/2
Inspiring Example 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval 2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield.
Bred to hide among the changes of a world.
2/2
Equian Scribe 3W
Creature-Horse Monk (U)
Lifelink
Equian Scribe gets +1/+1 for each enchantment on the battlefield.
"All of this has been written. Why should we fear what has always been?"
2/3
Excavator of Secrets 1GU
Creature - Mole Wizard (U)
2GU, t: For each non-planeswalker permanent you control with two or more counters on it, put two counters on that permanent of a type already present there.
"The up-dwellers ignore the powers hidden beneath the surface."
2/2
Fata Morgana
Enchantment Land (U)
(~ isn't a spell).
~ enters the battlefield tapped unless you control another enchantment land.
t: add W or U to your mana pool.
Golbahi Firesetter 2RR
Creature - Elemental Ape Mutant (M)
Progression
(stage 1+): Whenever Golbahi Firesetter deals combat damage to a player, destroy up to X target artifacts and/or lands that player controls, where X is the number of stage counters on Golbahi Firesetter.
2/2
Foil 1 of 1:
Devouring Whirpool 1UU
Enchantment (M)
Progression
{stage 1+}: U: tagret player reveals cards from the top of his or her library until a card with converted mana cost more than number of progression counters on ~ is revealed. The player puts all cards revealed this way into his or her graveyard, then shuffles his or her library, then sacrifice ~.
Piggery 3BR
Enchantment (R)
BR: put a number of 3/3 black and red Boar Warrior creature tokens with menace onto the battlefield equal to the number of enchantments you control, then sacrifice ~.
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
Enchantment lands
Boar Warrior
((B/R)) Token Creature - Boar Warrior (T)
Menace
3/3
Unnatural Winter 1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
Lucklack U
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card.
In the Shekhei, don't trust your own hands.
Erratic Flames 1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller.
"Nothing works on this stupid plane!" -Chandra
Fruitful Season G
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion 2B
Creature - Scorpion Boar Mutant (C)
Deathtouch
4B: ~ gains menace until end of turn.
2/2
Fornakka Stoneweaver 3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery".
"The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Grassmane 1G
Creature- Lizard Plant Mutant (C)
Progression
Uraska Grassmane gets -1/+1 for each stage counter on it.
{Stage 4+}
T: Add one mana of any color to your mana pool.
3/2
Inspiring Example 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Cover (when enchanted creature leaves the battlefield, this enchantment stays on the battlefield and no longer is Aura).
If ~ isn't an Aura, creatures you control get +0/+1.
Landrace Serval 2W
Creature - Cat (C)
Vigilance
Whenever a player flips a coin, you may exile Landrace Serval, then return it to the battlefield.
Bred to hide among the changes of a world.
2/2
Equian Scribe 3W
Creature-Horse Monk (U)
Lifelink
Equian Scribe gets +1/+1 for each enchantment on the battlefield.
"All of this has been written. Why should we fear what has always been?"
2/3
Excavator of Secrets 1GU
Creature - Mole Wizard (U)
2GU, t: For each non-planeswalker permanent you control with two or more counters on it, put two counters on that permanent of a type already present there.
"The up-dwellers ignore the powers hidden beneath the surface."
2/2
Fata Morgana
Enchantment Land (U)
(~ isn't a spell).
~ enters the battlefield tapped unless you control another enchantment land.
t: add W or U to your mana pool.
Golbahi Firesetter 2RR
Creature - Elemental Ape Mutant (M)
Progression
(stage 1+): Whenever Golbahi Firesetter deals combat damage to a player, destroy up to X target artifacts and/or lands that player controls, where X is the number of stage counters on Golbahi Firesetter.
2/2
Devouring Whirpool 1UU
Enchantment (M)
Progression
{stage 1+}: U: tagret player reveals cards from the top of his or her library until a card with converted mana cost more than number of progression counters on ~ is revealed. The player puts all cards revealed this way into his or her graveyard, then shuffles his or her library, then sacrifice ~.
Next:
Rhamtik is a world of preparedness and paranoia, where a good defense is prized more than the best offense. Aggressive magic founders while the arts of safeguarding succeed. Bunkers litter the fields, fortress-like vessels sail the seas, and every rock cave is a booby-trapped hiding place. Can a revolutionary with a gift for polemic oratory make his way in this plane, or will he never be able to pierce the impenetrable armor of its people?
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Token 1 of 1
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Plant
(G)Token Creature- Plant
"The gardens in Avara dance. Tell me, do the gardens dance where you're from?" -Tigan, Fourth Prince of Avara
1/2
Emblem
Emblem- Tamiyo
At the beginning of your upkeep, return up to three target instant or sorcery cards from your graveyard to your hand.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Common 1 of 10
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Tigan's Gardener G
Creature - Human Druid (C)
When ~ dies, put 1/2 green Plant creature token onto the battlefield.
"Bury me under my favorite bushes" - Last will
0/1
Tigan's Jester 2U
Creature - Shapeshifter (C)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1.
"Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Common 2 of 10
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Opulent Feast 1W
Instant (C)
Beautify 2 (Put a beauty counter on up to two target permanents.)
Gain 3 life, then gain 1 life for each beauty counter among permanents you control.
"Is there any other kind?" -Zymes, Ruvini Aristocrat
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Beautify is nearly the same as practice counters. In other hand, Grace is more flexible Bushido. I miss Kamigawa.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Common 3 of 10
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation - copy that spell for each card named Master the Swing in your graveyard. You may choose new targets for the copies.
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Palace Tiger 3W
Creature - Cat (C)
Vigilance
"Human sentinels can asleep at night, but him..." - Kerydwen, Second Princess of Avara
4/1
Legitimation 1W
Enchantment - Aura (C)
Enchant creature
Prevent all damage that would be dealt to you, planeswalkers and creatures you control by enchanted creature.
"Avara emperor adopts and educates all subjugated leaders' children as his own sons and daughters until they reach the age of majority. Cruelty? No, it's wisdom. They will never turn their weapons against him later". - Ahlam, Jitsan advisor
Minor fix on Accumulation.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Common 4 of 10
Velrain Chaindancer 4R
Creature- Human Warrior (C)
Haste, Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Velrain children wear chains on their ankles to make them strong. Some never take them off.
3/3
Glorious Fountain
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Inspired Painter 3U
Creature- Human (C)
When Inspired Painter enters the battlefield, draw a card.
"Prepare to be amazed."
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Common 5 of 10
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Battle Dance 2R
Instant (C)
Choose any number of target creatures you control. Each of those creatures gains grace until end of turn. (When it blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn. Each instance of grace triggers separately).
Vertigo Trance G
Instant (C)
Prevent all damage that would be dealt by creatures this turn.
Finality 3G (you may cast this spell for its finality cost. If you do, change its text by replacing all instances of "creatures" with "creatures you don't control.")
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Exploder Bell 1R
Instant (C)
Exploder Bell deals 3 damage to target player.
Lavish - That player sacrifices a permanent if you control more tapped permanents than any other player.
Carnivore Alraune G
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore Alraune G
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jnari Priestess 1G
Creature- Human Monk Druid (C)
At the beginning of your upkeep, add G to your mana pool. You can't use that mana to cast spells.
The Jnari are a secluded, all-female order of ascetics. There discipline is unrivaled, as is their secrecy.
2/2
Utopia Spuzzem 3G
Creature-Elemental Plant (C)
When Utopia Spuzzem dies, put a land token called "Paradise" onto the battlefield with "T: Add one mana of any color to your mana pool."
Beautiful. Elusive. Bizarre.
1/3
Jovial Hedonist 2R
Creature- Human (C)
Lavish- As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card."
"There's no such thing as enough."
2/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore Alraune G
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
Jovial Hedonist 2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card."
"There's no such thing as enough."
2/1
Common 8 of 10
Shared Pain 1W
Enchantment - Aura (C)
Enchant creature
Whenever a source you don't control deals damage to enchanted creature, prevent that damage, then ~ deals that many damage divided as you choose among any number of target creatures you control.
Secret technic of Avara guardians causes them to proceed to battle even if they were wounded.
Old Wounds B
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn".
"First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore Alraune G
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
Jovial Hedonist 2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card."
"There's no such thing as enough."
2/1
Old Wounds B
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn".
"First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers 3G
Creature - Dryad Archer (C)
Hexproof
3G, T: Creatures you control gain protection from creatures with flying until end of turn.
Their arrows are painted with gold and fletched with parrot feathers.
2/2
Confiscate Riches 3W
Instant (C)
You gain life equal to target enchantment's converted mana cost, then you may destroy that enchantment.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore Alraune G
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist 2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card."
"There's no such thing as enough."
2/1
Old Wounds B
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn".
"First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers 3G
Creature - Dryad Archer (C)
Hexproof
3G, T: Creatures you control gain protection from creatures with flying until end of turn.
Their arrows are painted with gold and fletched with parrot feathers.
2/2
Landscaping 2G
Sorcery (C)
Search your library for a basic land card, reveal it, and put it into your hand. Shuffle your library.
Draw a card.
"Sure the garden is big, but it could be bigger." -Tigan, Fourth Prince of Avara
Extravagant Failure 2U
Instant (C)
Counter target spell unless its controller pays 3.
Lavish- If you control more tapped permanents than any other player, instead, counter that spell unless its controller pays 6.
The hall quaked with laughter at Zevvi's complete failure.
Dance of a Thousand Sparks R
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Never stand too close to a Velrain dancer.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore Alraune G
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist 2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card."
"There's no such thing as enough."
2/1
Old Wounds B
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn".
"First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers 3G
Creature - Dryad Archer (C)
Hexproof
3G, T: Creatures you control gain protection from creatures with flying until end of turn.
Their arrows are painted with gold and fletched with parrot feathers.
2/2
Dance of a Thousand Sparks R
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Never stand too close to a Velrain dancer.
Uncommon 1 of 3
Jnari Companion 1GG
Creature - Beast (U)
They live longer than average priestess. And it doesn't mean that priestess die young or accidentally.
4/3
Inspired Gardeners 2G
Creature - Dryad Druid (U)
When ~ dies, search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Lavish - if you control more tapped permanents than any other player, put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield instead.
2/2
Tigan's Jester 2U
Creature - Shapeshifter (U)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1.
"Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore Alraune G
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist 2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card."
"There's no such thing as enough."
2/1
Old Wounds B
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn".
"First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers 3G
Creature - Dryad Archer (C)
Hexproof
3G, T: Creatures you control gain protection from creatures with flying until end of turn.
Their arrows are painted with gold and fletched with parrot feathers.
2/2
Dance of a Thousand Sparks R
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Never stand too close to a Velrain dancer.
Tigan's Jester 2U
Creature - Shapeshifter (U)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1.
"Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
Uncommon 2 of 3
Gossamer Coatl 4U
Creature- Snake (U)
Grace, grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn. Each instance of Grace triggers separately.)
Catching one is like trying to hold a cloud.
3/3
Humble Garden
Land (U)
T: Add C to your mana pool.
3,T, Sacrifice Humble Garden: Put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield.
"It has potential."
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
So, I'll hold rares for the second set.
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore Alraune G
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist 2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card."
"There's no such thing as enough."
2/1
Old Wounds B
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn".
"First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers 3G
Creature - Dryad Archer (C)
Hexproof
3G, T: Creatures you control gain protection from creatures with flying until end of turn.
Their arrows are painted with gold and fletched with parrot feathers.
2/2
Dance of a Thousand Sparks R
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Never stand too close to a Velrain dancer.
Tigan's Jester 2U
Creature - Shapeshifter (U)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1.
"Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
Humble Garden
Land (U)
T: Add C to your mana pool.
3,T, Sacrifice Humble Garden: Put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield.
"It has potential."
Uncommon 3 of 3
Dream Wings 1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature has flying and "Whenever this creature attacks, target land becomes the basic land type of your choice until end of turn".
(Note: art refers to Dream Thrush)
Gossamer Coatl 4U
Creature- Snake (U)
Grace, grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn. Each instance of Grace triggers separately.)
Catching one is like trying to hold a cloud.
3/3
Jnari Companion 1GG
Creature - Beast (U)
They live longer than average priestess. And it doesn't mean that priestess die young or accidentally.
4/3
Inspired Gardeners 2G
Creature - Dryad Druid (U)
When ~ dies, search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Lavish - if you control more tapped permanents than any other player, put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield instead.
2/2
On the rainbow world of Enchala, all things are bright and beautiful, everything competing in splendor with the next. But there is intrigue and violence even among such glittering scenery. The iridescent sun fulminates with dangerous magics, while rival courtiers employ gangs of battle-dancers to settle feuds in increasingly savage ritual contests. And there are rumors that the greatest terror of all comes silently on the wind.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore Alraune G
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist 2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card."
"There's no such thing as enough."
2/1
Old Wounds B
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn".
"First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers 3G
Creature - Dryad Archer (C)
Hexproof
3G, T: Creatures you control gain protection from creatures with flying until end of turn.
Their arrows are painted with gold and fletched with parrot feathers.
2/2
Dance of a Thousand Sparks R
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Never stand too close to a Velrain dancer.
Tigan's Jester 2U
Creature - Shapeshifter (U)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1.
"Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
Humble Garden
Land (U)
T: Add C to your mana pool.
3,T, Sacrifice Humble Garden: Put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield.
"It has potential."
Jnari Companion 1GG
Creature - Beast (U)
They live longer than average priestess. And it doesn't mean that priestess die young or accidentally.
4/3
Rare 1 of 1
Birds of Paradise G
Creature- Bird (R)
Flying
T: Add one mana of any color to your mana pool.
"Majestic creatures. Very valuable. I have hundreds." Inii, First Princess of Avara
0/1
Tarroll, Master of Games 2WW
Creature- Human Advisor
When Master of Games enters the battlefield, each player names a creature he or she controls as his or her champion.
Players may only attack or block with their champions.
Whenever a champion leaves the battlefield, its controller may name a new champion.
Your champion gets +1/+1.
"Let the show begin!"
3/3
Impetuous Prince R
Creature- Human Child
Defender
When Impetuous Prince enters the battlefield, put a 2/2 red soldier creature token onto the battlefield with "This creature attacks and blocks each turn if able."
"Kill them, Zubo! Kill them all!!"
1/1
Note: the type "Child" has been dropped (and only appeared in Un anyway,) but it seems like a great type to have around for flavor.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Paradise
Land Token
T: Add one mana of any color to your mana pool.
Tigan's Delator U
Creature - Human Scout (C)
~ can't be blocked except by creatures with defender.
1/1
Himaal Dancer 1U
Creature- Human Warrior (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Move like water, and strike like lightning."
1/2
Master the Swing 1W
Instant (C)
Target creature gets +2/+0 and gains first strike until end of turn.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
"You move better and better, my prince. See you tomorrow". - Baidah, fencing trainer
Glorious Pond
Land (C)
Glorious Pond enters the battlefield tapped.
T: Add U to your mana pool.
2,T: Add one mana of any color to your mana pool.
Gutreader 2B
Creature - Human Shaman (C)
When ~ enters the battlefield, put 0/1 white Sheep creature token onto the battlefield.
Sacrifice another creature: scry 1.
"Unfortunately, we didn't eradicate all traditional savage rituals yet." - Kerydwen, Second Princess of Avara
1/2
Carnivore Alraune G
Creature - Elemental Plant (C)
Grace
Defender
At the beginning of your upkeep, sacrifice Carnivore Alraune unless you pay G.
2/3
Jovial Hedonist 2R
Creature- Human (C)
Lavish - As long as you control more tapped permanents than any other player, Jovial Hedonist has "T,Discard a card: Draw a card."
"There's no such thing as enough."
2/1
Old Wounds B
Enchantment - Aura (C)
Enchant creature
Enchanted creature loses grace and has "whenever this creature attacks or blocks, it gains -3/-2 until end of turn".
"First time for the last twenty years my scars hurt again. That's a bad omen." - Xordel, Velrain veteran
Chiual Rangers 3G
Creature - Dryad Archer (C)
Hexproof
3G, T: Creatures you control gain protection from creatures with flying until end of turn.
Their arrows are painted with gold and fletched with parrot feathers.
2/2
Dance of a Thousand Sparks R
Instant (C)
Dance of a Thousand Sparks deals 1 damage to target creature or player.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Never stand too close to a Velrain dancer.
Tigan's Jester 2U
Creature - Shapeshifter (U)
You may have ~ enter the battlefield as a copy of any creature on the battlefield, except it's still 1/1.
"Only one can replace the entire troupe of actors." - Tigan, Fourth Prince of Avara
1/1
Humble Garden
Land (U)
T: Add C to your mana pool.
3,T, Sacrifice Humble Garden: Put a land token named Paradise with "t: add one mana of any color to your mana pool" onto the battlefield.
"It has potential."
Jnari Companion 1GG
Creature - Beast (U)
They live longer than average priestess. And it doesn't mean that priestess die young or accidentally.
4/3
Birds of Paradise G
Creature- Bird (R)
Flying
T: Add one mana of any color to your mana pool.
"Majestic creatures. Very valuable. I have hundreds." Inii, First Princess of Avara
0/1
Next!
Kingdom is a special set designed for multiplayer draft. A game takes place in the some vanilla fantasy kingdom, and each player chooses a card that represents his or her [role] before drafting (first [role] is a King and there are seven others) and places it to command zone ([role] card is only for remindning). Nearly each card somehow interacts with players' [roles].
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...