Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Student Practician2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn. "Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Common 3 of 10:
Tempestra Mechanists3
Artifact Creature - Construct Artificier (C) t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Tempestra InvestigatorWW
Creature - Human Wizard (C)
When ~ enters the battlefield, until end of turn, each creature your control enters the battlefield tapped with practice counter on it. "Aeedes said that after his lessons our pens will be red-hot. And you know what? He was not joking." - Selpyn, student
2/2
Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Student Practician2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn. "Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists3
Artifact Creature - Construct Artificier (C) t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Common 4 of 10:
Ol-Yom Conciliators4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control. "We come bearing gifts because we know we would otherwise not be let in."
3/3
Hitch2WW
Instant (C)
Destroy target attacking nonartifact creature. You get a torque counter.
Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Student Practician2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn. "Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists3
Artifact Creature - Construct Artificier (C) t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control. "We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight2
Artifact (C)
When ~ enters the battlefield, scry 2. t: Add one mana of any color to your mana pool.
Reassemble 4(4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Common 6 of 10:
Wall of Tension1U
Creature - Wall (C)
Defender
When Wall of Tension enters the battlefield, proliferate.
0/4
Deteriorating Slime3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Transfer of Resilience2GG
Instant (C)
Target creature gains indestructible until end of turn.
Destroy target artifact or enchantment.
Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Student Practician2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn. "Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists3
Artifact Creature - Construct Artificier (C) t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control. "We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight2
Artifact (C)
When ~ enters the battlefield, scry 2. t: Add one mana of any color to your mana pool.
Reassemble 4(4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Common 7 of 10:
Minced by GearsR
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control. "1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Dark Inspiration2B
Enchantment - Aura (C)
Enchant creature or artifact
Enchanted creature or artifact has cohere.
At the beginning of your upkeep, enchanted creature or artifact's controller loses 1 life.
Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Student Practician2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn. "Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists3
Artifact Creature - Construct Artificier (C) t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control. "We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight2
Artifact (C)
When ~ enters the battlefield, scry 2. t: Add one mana of any color to your mana pool.
Reassemble 4(4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by GearsR
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control. "1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Common 8 of 10:
Phantom Guardian2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Iphidox Thug1B
Creature - Zombie Assassin (C)
Iphidox Thug enters the battlefield with two practice counters on it.
Remove a practice counter from Iphidox Thug: Iphidox Thug gains your choice of deathtouch, lifelink, or menace until end of turn.
2/1
Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Student Practician2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn. "Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists3
Artifact Creature - Construct Artificier (C) t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control. "We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight2
Artifact (C)
When ~ enters the battlefield, scry 2. t: Add one mana of any color to your mana pool.
Reassemble 4(4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by GearsR
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control. "1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Superior Concentration2U
Sorcery (C)
Scry 3.
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Common 10 of 10:
Collette's TeachingsUU
Instant (C) Studying - distribute X practice counters among any number of target creatures and/or artifacts you control, where X is the number of cards you've drawn this turn.
Celestial Mechanics1U
Instant (C)
Scry 2, then you get a torque counter if you've put a card on top of your library this way, then put a practice counter on target permanent if you've put a card on the bottom of your library this way.
Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Student Practician2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn. "Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists3
Artifact Creature - Construct Artificier (C) t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control. "We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight2
Artifact (C)
When ~ enters the battlefield, scry 2. t: Add one mana of any color to your mana pool.
Reassemble 4(4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by GearsR
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control. "1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Superior Concentration2U
Sorcery (C)
Scry 3.
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Celestial Mechanics1U
Instant (C)
Scry 2, then you get a torque counter if you've put a card on top of your library this way, then put a practice counter on target permanent if you've put a card on the bottom of your library this way.
Uncommon 1 of 3:
Basher Squadron2RR
Creature - Warrior Construct (U)
Trample 2R: Basher Squadron or target artifact creature gets +2/+0 until end of turn.
3/3
Martial Prodigy1WW
Creature - Human Knight (U)
First strike, vigilance
Martial Prodigy enters the battlefield with four practice counters on it.
3/2
Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Student Practician2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn. "Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists3
Artifact Creature - Construct Artificier (C) t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control. "We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight2
Artifact (C)
When ~ enters the battlefield, scry 2. t: Add one mana of any color to your mana pool.
Reassemble 4(4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by GearsR
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control. "1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Superior Concentration2U
Sorcery (C)
Scry 3.
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Celestial Mechanics1U
Instant (C)
Scry 2, then you get a torque counter if you've put a card on top of your library this way, then put a practice counter on target permanent if you've put a card on the bottom of your library this way.
Basher Squadron2RR
Creature - Warrior Construct (U)
Trample 2R: Basher Squadron or target artifact creature gets +2/+0 until end of turn.
3/3
Negator of Knowledge 1BB
Creature - Zombie Shaman (U)
Menace
Whenever an opponent discards a card, you may remove up to two counters from target permanent. t, Sacrifice a creature or artifact : target players discards a card.
2/3
Uncommon 3 of 3:
Nightly VigilsB
Enchantment - Aura (U)
Enchant creature 1B: Put a practice counter on enchanted creature.
Interrogation With Predilection1B
Sorcery (U)
Target player discards a card. If that player controls a permanent with practice counter on it, instead that player reveals his or her hand and you choose a card from it. That player discards that card.
Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Student Practician2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn. "Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists3
Artifact Creature - Construct Artificier (C) t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control. "We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight2
Artifact (C)
When ~ enters the battlefield, scry 2. t: Add one mana of any color to your mana pool.
Reassemble 4(4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by GearsR
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control. "1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Superior Concentration2U
Sorcery (C)
Scry 3.
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Celestial Mechanics1U
Instant (C)
Scry 2, then you get a torque counter if you've put a card on top of your library this way, then put a practice counter on target permanent if you've put a card on the bottom of your library this way.
Basher Squadron2RR
Creature - Warrior Construct (U)
Trample 2R: Basher Squadron or target artifact creature gets +2/+0 until end of turn.
3/3
Negator of Knowledge 1BB
Creature - Zombie Shaman (U)
Menace
Whenever an opponent discards a card, you may remove up to two counters from target permanent. t, Sacrifice a creature or artifact : target players discards a card.
2/3
Nightly VigilsB
Enchantment - Aura (U)
Enchant creature 1B: Put a practice counter on enchanted creature.
Rare 1 of 1:
Deities Gone Renegade4GG
Instant (R)
For each player, destroy target artifact or enchantment that player controls. If an artifact or enchantment each player controls was destroyed in this way, put a 12/12 green Elemental Avatar creature token with hexproof onto the battlefield.
Unitary Salvation3WW
Enchantment - Aura (R)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player's life total becomes equal to that creature's power plus its toughness. Rochos simulates the destinies of individuals as well as worlds.
Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn. Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.) Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Student Practician2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn. "Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists3
Artifact Creature - Construct Artificier (C) t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control. "We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight2
Artifact (C)
When ~ enters the battlefield, scry 2. t: Add one mana of any color to your mana pool.
Reassemble 4(4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by GearsR
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control. "1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Superior Concentration2U
Sorcery (C)
Scry 3.
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Celestial Mechanics1U
Instant (C)
Scry 2, then you get a torque counter if you've put a card on top of your library this way, then put a practice counter on target permanent if you've put a card on the bottom of your library this way.
Basher Squadron2RR
Creature - Warrior Construct (U)
Trample 2R: Basher Squadron or target artifact creature gets +2/+0 until end of turn.
3/3
Negator of Knowledge 1BB
Creature - Zombie Shaman (U)
Menace
Whenever an opponent discards a card, you may remove up to two counters from target permanent. t, Sacrifice a creature or artifact : target players discards a card.
2/3
Nightly VigilsB
Enchantment - Aura (U)
Enchant creature 1B: Put a practice counter on enchanted creature.
Deities Gone Renegade4GG
Instant (R)
For each player, destroy target artifact or enchantment that player controls. If an artifact or enchantment each player controls was destroyed in this way, put a 12/12 green Elemental Avatar creature token with hexproof onto the battlefield.
Next:
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
or
Toradeth is a technologically developed world where great ecological catastrophe occurred. Surrounded by mutated and extremely aggressive meta-animals in fortified towns , Neo-Templars (cybernetic crusaders) and followers of Symbiotic Synod who obsessed with ideas of artifical evolution and Shared Body, a single organism comprising a bodies and minds of all the living, fights each other for the future of the humanity.
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Common 1 of 10:
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Gauntlets of Wielding3
Artifact - Equipment (C)
When Gauntlets of Wielding enters the battlefield, attach another target Equipment you control to target creature you control.
Equipped creature gets +1/+2.
Equip 2
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Common 2 of 10:
Otoroshi Oppressors3W
Creature - Ogre Warrior (C) Inflexible - W: ~ gains indestructible until end of turn. Activate this ability only if creatures you control have more total toughness than total power of creatures your opponents controls.
3/3
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Common 3 of 10:
Contentious Ascetic1W
Creature - Human Monk (C)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.) "Number 81: Go down swinging." - Bhahamustikari's monastic rules, final chapter
2/2
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn. "Another? It's the third this week!"
8/6
Common 5 of 10:
Morimaru's Wallcrusher3GG
Creature - Beast (C) 2G: fights target blocking creature. Activate this ability only once per combat. "Kaiju from Morimaru brood come through our barricades just like Avashi arbors". - Kai Mazann
4/4
Pouring Rain Technique1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponise (when you cast this spell, copy it for each Equipment you control). "Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn. "Another? It's the third this week!"
8/6
Pouring Rain Technique1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponise (when you cast this spell, copy it for each Equipment you control). "Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Common 6 of 10:
Scion of Ikamaru4GG
Creature - Kraken (C)
As long as you control a blue permanent, Scion of Ikamaru gets +1/+1 and has protection from white. "The shores are not safe. Not the rivers. Not even the wells." - Chodo, Mokuden captain
4/6
Twisted Penanggalan3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.) 2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Roundhouse Pistons3
Artifact - Equipment (C)
Equipped creature gets +3/+3 and has "This creature can't be blocked by more than one creature."
Equip 4
Mecha combine G(G: Attach to target creature you control with an Equipment already attached to it.)
Decided to make mecha combine instant speed for better combat trick potential.
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn. "Another? It's the third this week!"
8/6
Pouring Rain Technique1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponise (when you cast this spell, copy it for each Equipment you control). "Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.) 2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Common 7 of 10:
Tengu Soaring Engine2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U (U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2 "You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Kappa Partisans3U
Creature - Merfolk Scout (C) 1U: target creature can't be blocked by creatures with converted mana cost 5 or greater this turn. Kaiju are big but ungainly.
2/2
Evil Mist1G
Instant (C)
Prevent all combat damage that would be dealt this turn by creatures other than Krakens, Beasts and Lizards. "I hate this mist. It can hide a thing. A large thing... A lot of large things!!!" - Makiniki, nekomata sentinel
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn. "Another? It's the third this week!"
8/6
Pouring Rain Technique1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponise (when you cast this spell, copy it for each Equipment you control). "Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.) 2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U (U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2 "You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Common 8 of 10:
Scion of Garosato2WW
Creature - Wolf Beast (C)
As long as you control a black permanent, Scion of Garusato gets +1/+1 and has protection from blue. "From the moors they come, hungering, inescapable." - Okajo, kappa looter
3/3
Hyojin BrigandR
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn. "Another? It's the third this week!"
8/6
Pouring Rain Technique1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control). "Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.) 2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U(U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2 "You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin BrigandR
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn. Some creatures are naturally apt at fighting the Kaiju.
3/3
Common 10 of 10:
Daidokuro's Carnivore4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature." Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Mokuden ReservesWW
Creature - Human Soldier (C) "These are desperate times. This division is the desperate measures." - Chodo, Mokuden captain
3/2
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn. "Another? It's the third this week!"
8/6
Pouring Rain Technique1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control). "Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.) 2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U(U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2 "You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin BrigandR
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn. Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature." Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Uncommon 1 of 3:
Kaiju Taming1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -7/-0 and loses flying and reach. "Good boy... Here, come to big brother..." - Domri, Splashing Rage
Crumple2BR
Sorcery (U)
Destroy target creature and all Equipment attached to that creature. The time of elegant duels has gone.
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn. "Another? It's the third this week!"
8/6
Pouring Rain Technique1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control). "Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.) 2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U(U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2 "You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin BrigandR
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn. Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature." Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Kaiju Taming1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -7/-0 and loses flying and reach. "Good boy... Here, come to big brother..." - Domri, Splashing Rage
Uncommon 2 of 3:
Garosato's Backbuster5WB
Creature - Wolf Horror (U)
Flash
First strike
When Garosato's Backbuster enters the battlefield, destroy target attacking or blocking creature.
Whenever a creature dies, creatures you control get +1/+1 until end of turn.
3/3
Ikamaru's Strangler4GU
Creature - Kraken Horror (U)
Whenever Ikamaru's Strangler enters the battlefield or deals combat damage to a player, draw a card.
Ikamaru's Strangler gets +0/+2 for each card in your hand.
4/0
Garosato's Prey4WW
Creature - Elk (U) Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, untap Garosato's Prey and you gain 5 life.
5/5
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, ...
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn. "Another? It's the third this week!"
8/6
Pouring Rain Technique1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control). "Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.) 2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U(U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2 "You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin BrigandR
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn. Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature." Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Kaiju Taming1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -7/-0 and loses flying and reach. "Good boy... Here, come to big brother..." - Domri, Splashing Rage
Garosato's Prey4WW
Creature - Elk (U) Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, untap Garosato's Prey and you gain 5 life.
5/5
Uncommon 3 of 3:
Breath of Kuchihonou2RR
Instant (U)
~ deals 2 damage to each creature.
Unequipped creatures can't attack this turn. "Move, move, otherwise konghoki may become your funerary urn!" - Marimo
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, ...
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn. "Another? It's the third this week!"
8/6
Pouring Rain Technique1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control). "Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.) 2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U(U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2 "You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin BrigandR
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn. Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature." Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Kaiju Taming1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -7/-0 and loses flying and reach. "Good boy... Here, come to big brother..." - Domri, Splashing Rage
Garosato's Prey4WW
Creature - Elk (U) Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, untap Garosato's Prey and you gain 5 life.
5/5
Breath of Kuchihonou2RR
Instant (U)
~ deals 2 damage to each creature.
Unequipped creatures can't attack this turn. "Move, move, otherwise konghoki may become your funerary urn!" - Marimo
Rare 1 of 1:
Forth-Drunk Fighter1RR
Creature - Satyr Monk (R)
En garde!
Prowess
Whenever a source you control deals noncombat damage, you may pay 1RR and sacrifice Forth-Drunk Fighter. If you do, Forth-Drunk Fighter deals damage equal to the amount of damage that source dealt plus its power to target creature or player. "In my memory, may my comrades dine on carefully barbecued kaiju flesh!"
2/3
Ikamaru, Sagacity of the Sea4GGUU
Legendary Creature - Kraken (M)
Hexproof
At the beginning of your upkeep, search your library for a creature or instant card, reveal it, and put it into your hand. Then shuffle your library.
Spells cost you 3 less to cast.
8/8
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X(Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, ...
Hyojin Resister1R
Creature - Elemental Wizard (C) R: Hyojin Resister gets +1/+0 until end of turn. "Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn. "Another? It's the third this week!"
8/6
Pouring Rain Technique1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control). "Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.) 2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U(U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2 "You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin BrigandR
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn. Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature." Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Kaiju Taming1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -7/-0 and loses flying and reach. "Good boy... Here, come to big brother..." - Domri, Splashing Rage
Garosato's Prey4WW
Creature - Elk (U) Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, untap Garosato's Prey and you gain 5 life.
5/5
Breath of Kuchihonou2RR
Instant (U)
~ deals 2 damage to each creature.
Unequipped creatures can't attack this turn. "Move, move, otherwise konghoki may become your funerary urn!" - Marimo
Ikamaru, Sagacity of the Sea4GGUU
Legendary Creature - Kraken (M)
Hexproof
At the beginning of your upkeep, search your library for a creature or instant card, reveal it, and put it into your hand. Then shuffle your library.
Spells cost you 3 less to cast.
8/8
Done!
Next...
Dazhendra is a small, funny plane full of high fantasy/RPG clichés and tropes. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
or
The Dawn on Vandos has come and passed, and life has returned to the previously-ravaged plane in full force. What remains to be seen: What will be the dominant species on the plane in the absence of the Eldrazi and with the apparent total destruction of the world's former masters? It is only at a prophesied moment, the Jungle Noon, that this question will be decided.
The Dawn on Vandos has come and passed, and life has returned to the previously-ravaged plane in full force. What remains to be seen: What will be the dominant species on the plane in the absence of the Eldrazi and with the apparent total destruction of the world's former masters? It is only at a prophesied moment, the Jungle Noon, that this question will be decided.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.) Landbirth - You may sacrifice a (land) rather than pay ~ mana cost. Prime - (effect) on if it's the first (type) spell you've cast this game. Bloom - ...if only colored mana was spent to cast this spell. Sowing - (effect) if you control a planeswalker.
Common 1 of 10:
Glimpse of GoresightU
Sorcery (C)
Slaughter (You may sacrifice any number of creatures as you cast this spell.)
Scry X, where X is the number of creatures you slaughtered. Then draw a card.
Abased Seedsoul3B
Creature - Avatar Minion (C)
Lifelink
When Abased Seedsoul dies, sacrifice a creature and you gain 5 life. The idols of the past have plummeted into the embrace of the soil, their former might leaking from their broken vessels.
1/5
Hello, booster-folk. This game seems awesome, but I do not fully understand how to use the spoiler function. Hopefully, I am doing so correctly.
The Dawn on Vandos has come and passed, and life has returned to the previously-ravaged plane in full force. What remains to be seen: What will be the dominant species on the plane in the absence of the Eldrazi and with the apparent total destruction of the world's former masters? It is only at a prophesied moment, the Jungle Noon, that this question will be decided.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Slaughter- You may sacrifice any number of creatures as you cast this spell
Glimpse of GoresightU
Sorcery (C)
Slaughter (You may sacrifice any number of creatures as you cast this spell.)
Scry X, where X is the number of creatures you slaughtered. Then draw a card.
Common 2 of 10
Scuttling Paduba1G
Creature-Plant Drone (C)
Consume--When Scuttling Paduba dies, if you sacrificed it, draw a card "There's no sport in it if it wants to be eaten." -Yikh, Jurai hunter
2/2
Swarm of Plankton2U
Creature- Germ (C)
Swarm of Plankton enters the battlefield with 2 +1/+1 counters on it
Remove a +1/+1 counter from Swarm of Plankton: Target whale or fish gets +2/+2 until end of turn As life exploded on Vandos, its simplest forms showed their resilience
0/1
Nagani Priestess2W
Creature- Cat Shaman (C)
Bloom- When Nagani Priestess enters the battlefield if only colored mana was spent to cast it, gain 3 life "We've survived the negotiations: the first step to peace among the tribes."
2/3
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Student Practician 2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers 2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn.
"Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Common 3 of 10:
Tempestra Mechanists 3
Artifact Creature - Construct Artificier (C)
t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Tempestra Investigator WW
Creature - Human Wizard (C)
When ~ enters the battlefield, until end of turn, each creature your control enters the battlefield tapped with practice counter on it.
"Aeedes said that after his lessons our pens will be red-hot. And you know what? He was not joking." - Selpyn, student
2/2
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Student Practician 2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers 2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn.
"Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists 3
Artifact Creature - Construct Artificier (C)
t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators 4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control.
"We come bearing gifts because we know we would otherwise not be let in."
3/3
Hitch 2WW
Instant (C)
Destroy target attacking nonartifact creature. You get a torque counter.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Student Practician 2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers 2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn.
"Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists 3
Artifact Creature - Construct Artificier (C)
t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators 4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control.
"We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight 2
Artifact (C)
When ~ enters the battlefield, scry 2.
t: Add one mana of any color to your mana pool.
Reassemble 4 (4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Wall of Tension 1U
Creature - Wall (C)
Defender
When Wall of Tension enters the battlefield, proliferate.
0/4
Deteriorating Slime 3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Transfer of Resilience 2GG
Instant (C)
Target creature gains indestructible until end of turn.
Destroy target artifact or enchantment.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Student Practician 2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers 2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn.
"Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists 3
Artifact Creature - Construct Artificier (C)
t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators 4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control.
"We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight 2
Artifact (C)
When ~ enters the battlefield, scry 2.
t: Add one mana of any color to your mana pool.
Reassemble 4 (4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime 3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Common 7 of 10:
Minced by Gears R
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control.
"1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Dark Inspiration 2B
Enchantment - Aura (C)
Enchant creature or artifact
Enchanted creature or artifact has cohere.
At the beginning of your upkeep, enchanted creature or artifact's controller loses 1 life.
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Student Practician 2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers 2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn.
"Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists 3
Artifact Creature - Construct Artificier (C)
t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators 4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control.
"We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight 2
Artifact (C)
When ~ enters the battlefield, scry 2.
t: Add one mana of any color to your mana pool.
Reassemble 4 (4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime 3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by Gears R
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control.
"1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian 2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Iphidox Thug 1B
Creature - Zombie Assassin (C)
Iphidox Thug enters the battlefield with two practice counters on it.
Remove a practice counter from Iphidox Thug: Iphidox Thug gains your choice of deathtouch, lifelink, or menace until end of turn.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Everyone who investigates the circumstances surrounding Rochos's past, present, and future comes to a different conclusion - and that's by design. It seems the artificial plane is actually a simulator of all possible timelines, made to guide the rest of the multiverse on an infinite path of change and entropy. But who is behind it all, can Rochos's destiny be changed, and what is the secret behind the Grand Theory?
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Student Practician 2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers 2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn.
"Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists 3
Artifact Creature - Construct Artificier (C)
t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators 4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control.
"We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight 2
Artifact (C)
When ~ enters the battlefield, scry 2.
t: Add one mana of any color to your mana pool.
Reassemble 4 (4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime 3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by Gears R
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control.
"1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian 2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Superior Concentration 2U
Sorcery (C)
Scry 3.
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Common 10 of 10:
Collette's Teachings UU
Instant (C)
Studying - distribute X practice counters among any number of target creatures and/or artifacts you control, where X is the number of cards you've drawn this turn.
Celestial Mechanics 1U
Instant (C)
Scry 2, then you get a torque counter if you've put a card on top of your library this way, then put a practice counter on target permanent if you've put a card on the bottom of your library this way.
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Student Practician 2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers 2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn.
"Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists 3
Artifact Creature - Construct Artificier (C)
t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators 4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control.
"We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight 2
Artifact (C)
When ~ enters the battlefield, scry 2.
t: Add one mana of any color to your mana pool.
Reassemble 4 (4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime 3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by Gears R
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control.
"1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian 2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Superior Concentration 2U
Sorcery (C)
Scry 3.
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Celestial Mechanics 1U
Instant (C)
Scry 2, then you get a torque counter if you've put a card on top of your library this way, then put a practice counter on target permanent if you've put a card on the bottom of your library this way.
Basher Squadron 2RR
Creature - Warrior Construct (U)
Trample
2R: Basher Squadron or target artifact creature gets +2/+0 until end of turn.
3/3
Martial Prodigy 1WW
Creature - Human Knight (U)
First strike, vigilance
Martial Prodigy enters the battlefield with four practice counters on it.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Student Practician 2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers 2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn.
"Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists 3
Artifact Creature - Construct Artificier (C)
t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators 4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control.
"We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight 2
Artifact (C)
When ~ enters the battlefield, scry 2.
t: Add one mana of any color to your mana pool.
Reassemble 4 (4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime 3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by Gears R
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control.
"1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian 2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Superior Concentration 2U
Sorcery (C)
Scry 3.
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Celestial Mechanics 1U
Instant (C)
Scry 2, then you get a torque counter if you've put a card on top of your library this way, then put a practice counter on target permanent if you've put a card on the bottom of your library this way.
Basher Squadron 2RR
Creature - Warrior Construct (U)
Trample
2R: Basher Squadron or target artifact creature gets +2/+0 until end of turn.
3/3
Negator of Knowledge 1BB
Creature - Zombie Shaman (U)
Menace
Whenever an opponent discards a card, you may remove up to two counters from target permanent.
t, Sacrifice a creature or artifact : target players discards a card.
2/3
Nightly Vigils B
Enchantment - Aura (U)
Enchant creature
1B: Put a practice counter on enchanted creature.
Interrogation With Predilection 1B
Sorcery (U)
Target player discards a card. If that player controls a permanent with practice counter on it, instead that player reveals his or her hand and you choose a card from it. That player discards that card.
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Student Practician 2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers 2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn.
"Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists 3
Artifact Creature - Construct Artificier (C)
t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators 4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control.
"We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight 2
Artifact (C)
When ~ enters the battlefield, scry 2.
t: Add one mana of any color to your mana pool.
Reassemble 4 (4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime 3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by Gears R
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control.
"1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian 2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Superior Concentration 2U
Sorcery (C)
Scry 3.
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Celestial Mechanics 1U
Instant (C)
Scry 2, then you get a torque counter if you've put a card on top of your library this way, then put a practice counter on target permanent if you've put a card on the bottom of your library this way.
Basher Squadron 2RR
Creature - Warrior Construct (U)
Trample
2R: Basher Squadron or target artifact creature gets +2/+0 until end of turn.
3/3
Negator of Knowledge 1BB
Creature - Zombie Shaman (U)
Menace
Whenever an opponent discards a card, you may remove up to two counters from target permanent.
t, Sacrifice a creature or artifact : target players discards a card.
2/3
Nightly Vigils B
Enchantment - Aura (U)
Enchant creature
1B: Put a practice counter on enchanted creature.
Deities Gone Renegade 4GG
Instant (R)
For each player, destroy target artifact or enchantment that player controls. If an artifact or enchantment each player controls was destroyed in this way, put a 12/12 green Elemental Avatar creature token with hexproof onto the battlefield.
Unitary Salvation 3WW
Enchantment - Aura (R)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player's life total becomes equal to that creature's power plus its toughness.
Rochos simulates the destinies of individuals as well as worlds.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.)
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Torque counters (At the beginning of your postcombat main phase, untap up to one permanent you control for each of your torque counters.)
Reassemble X (X, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Practice counters
Cohere (Once per turn, if a counter would be removed from a permanent you control,you may have that counter stay on.)
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Student Practician 2R
Creature - Human Wizard (C)
~ enters the battlefield with practice counter on it.
When ~ enters the battlefield, next spell you cast costs X less to cast, where X is the number of practice counters on permanents you control.
2/1
Lutr's Skirmishers 2R
Creature - Goblin Artificer Warrior (C)
Whenever you reassemble an artifact, Lutr's Skirmishers gets +1/+1 until end of turn.
"Forgive me. My men are rather... wound up." - Lutr of Tempestra
3/1
Tempestra Mechanists 3
Artifact Creature - Construct Artificier (C)
t: add 2 to your mana pool. Spend this mana only to pay reassemble costs.
1/3
Ol-Yom Conciliators 4G
Creature - Human Shaman (C)
Ol-Yom Conciliators enters the battlefield with three practice counters on it.
When Ol-Yom Conciliators enters the battlefield, you gain life equal to the number of practice counters among permanents you control.
"We come bearing gifts because we know we would otherwise not be let in."
3/3
Lens of Insight 2
Artifact (C)
When ~ enters the battlefield, scry 2.
t: Add one mana of any color to your mana pool.
Reassemble 4 (4, T: Exile this artifact. At the beginning of your next upkeep, return it to the battlefield and it loses reassemble.)
Deteriorating Slime 3B
Creature - Ooze (C)
Cohere (Once per turn, if a counter would be removed from a permanent you control, you may have that counter stay on.)
Deteriorating Slime enters the battlefield with six +1/+1 counters on it.
At the beginning of each of your main phases, remove a +1/+1 counter from Deteriorating Slime.
0/0
Minced by Gears R
Instant (C)
~ deals damage to target creature equal to the number of artifacts you control.
"1. Roll your sleeves up.
2. Concentrate.
3. Pray."
- Whirlstarter instruction
Phantom Guardian 2WW
Creature - Spirit Soldier (C)
Vigilance
Phantom Guardian enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Guardian, prevent that damage. Remove a +1/+1 counter from Phantom Guardian.
0/0
Superior Concentration 2U
Sorcery (C)
Scry 3.
Dwindle (You choose any number of permanents and/or players with counters on them, then remove from each one counter.)
Celestial Mechanics 1U
Instant (C)
Scry 2, then you get a torque counter if you've put a card on top of your library this way, then put a practice counter on target permanent if you've put a card on the bottom of your library this way.
Basher Squadron 2RR
Creature - Warrior Construct (U)
Trample
2R: Basher Squadron or target artifact creature gets +2/+0 until end of turn.
3/3
Negator of Knowledge 1BB
Creature - Zombie Shaman (U)
Menace
Whenever an opponent discards a card, you may remove up to two counters from target permanent.
t, Sacrifice a creature or artifact : target players discards a card.
2/3
Nightly Vigils B
Enchantment - Aura (U)
Enchant creature
1B: Put a practice counter on enchanted creature.
Deities Gone Renegade 4GG
Instant (R)
For each player, destroy target artifact or enchantment that player controls. If an artifact or enchantment each player controls was destroyed in this way, put a 12/12 green Elemental Avatar creature token with hexproof onto the battlefield.
Next:
Ancient monsters awakened. Konghoki users, Avashi duelists, Togoshima kappas and cicadas, Otoroshi loyalists, Hyojin wizards and many others need to unite and face a new menace. Konjin is threatened. Attack of Kaiju started.
or
Toradeth is a technologically developed world where great ecological catastrophe occurred. Surrounded by mutated and extremely aggressive meta-animals in fortified towns , Neo-Templars (cybernetic crusaders) and followers of Symbiotic Synod who obsessed with ideas of artifical evolution and Shared Body, a single organism comprising a bodies and minds of all the living, fights each other for the future of the humanity.
Common 1 of 10:
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Gauntlets of Wielding 3
Artifact - Equipment (C)
When Gauntlets of Wielding enters the battlefield, attach another target Equipment you control to target creature you control.
Equipped creature gets +1/+2.
Equip 2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Common 2 of 10:
Otoroshi Oppressors 3W
Creature - Ogre Warrior (C)
Inflexible - W: ~ gains indestructible until end of turn. Activate this ability only if creatures you control have more total toughness than total power of creatures your opponents controls.
3/3
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Contentious Ascetic 1W
Creature - Human Monk (C)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
"Number 81: Go down swinging." - Bhahamustikari's monastic rules, final chapter
2/2
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn.
"Another? It's the third this week!"
8/6
Morimaru's Wallcrusher 3GG
Creature - Beast (C)
2G: fights target blocking creature. Activate this ability only once per combat.
"Kaiju from Morimaru brood come through our barricades just like Avashi arbors". - Kai Mazann
4/4
Pouring Rain Technique 1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponise (when you cast this spell, copy it for each Equipment you control).
"Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn.
"Another? It's the third this week!"
8/6
Pouring Rain Technique 1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponise (when you cast this spell, copy it for each Equipment you control).
"Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Scion of Ikamaru 4GG
Creature - Kraken (C)
As long as you control a blue permanent, Scion of Ikamaru gets +1/+1 and has protection from white.
"The shores are not safe. Not the rivers. Not even the wells." - Chodo, Mokuden captain
4/6
Twisted Penanggalan 3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Roundhouse Pistons 3
Artifact - Equipment (C)
Equipped creature gets +3/+3 and has "This creature can't be blocked by more than one creature."
Equip 4
Mecha combine G (G: Attach to target creature you control with an Equipment already attached to it.)
Decided to make mecha combine instant speed for better combat trick potential.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn.
"Another? It's the third this week!"
8/6
Pouring Rain Technique 1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponise (when you cast this spell, copy it for each Equipment you control).
"Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan 3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Common 7 of 10:
Tengu Soaring Engine 2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U (U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2
"You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Kappa Partisans 3U
Creature - Merfolk Scout (C)
1U: target creature can't be blocked by creatures with converted mana cost 5 or greater this turn.
Kaiju are big but ungainly.
2/2
Evil Mist 1G
Instant (C)
Prevent all combat damage that would be dealt this turn by creatures other than Krakens, Beasts and Lizards.
"I hate this mist. It can hide a thing. A large thing... A lot of large things!!!" - Makiniki, nekomata sentinel
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn.
"Another? It's the third this week!"
8/6
Pouring Rain Technique 1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponise (when you cast this spell, copy it for each Equipment you control).
"Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan 3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine 2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U (U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2
"You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Scion of Garosato 2WW
Creature - Wolf Beast (C)
As long as you control a black permanent, Scion of Garusato gets +1/+1 and has protection from blue.
"From the moors they come, hungering, inescapable." - Okajo, kappa looter
3/3
Hyojin Brigand R
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn.
"Another? It's the third this week!"
8/6
Pouring Rain Technique 1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control).
"Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan 3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine 2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U (U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2
"You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin Brigand R
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff 4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn.
Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore 4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature."
Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Mokuden Reserves WW
Creature - Human Soldier (C)
"These are desperate times. This division is the desperate measures." - Chodo, Mokuden captain
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn.
"Another? It's the third this week!"
8/6
Pouring Rain Technique 1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control).
"Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan 3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine 2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U (U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2
"You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin Brigand R
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff 4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn.
Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore 4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature."
Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Uncommon 1 of 3:
Kaiju Taming 1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -7/-0 and loses flying and reach.
"Good boy... Here, come to big brother..." - Domri, Splashing Rage
Crumple 2BR
Sorcery (U)
Destroy target creature and all Equipment attached to that creature.
The time of elegant duels has gone.
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn.
"Another? It's the third this week!"
8/6
Pouring Rain Technique 1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control).
"Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan 3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine 2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U (U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2
"You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin Brigand R
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff 4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn.
Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore 4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature."
Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Kaiju Taming 1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -7/-0 and loses flying and reach.
"Good boy... Here, come to big brother..." - Domri, Splashing Rage
Garosato's Backbuster 5WB
Creature - Wolf Horror (U)
Flash
First strike
When Garosato's Backbuster enters the battlefield, destroy target attacking or blocking creature.
Whenever a creature dies, creatures you control get +1/+1 until end of turn.
3/3
Ikamaru's Strangler 4GU
Creature - Kraken Horror (U)
Whenever Ikamaru's Strangler enters the battlefield or deals combat damage to a player, draw a card.
Ikamaru's Strangler gets +0/+2 for each card in your hand.
4/0
Garosato's Prey 4WW
Creature - Elk (U)
Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, untap Garosato's Prey and you gain 5 life.
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, ...
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn.
"Another? It's the third this week!"
8/6
Pouring Rain Technique 1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control).
"Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan 3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine 2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U (U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2
"You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin Brigand R
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff 4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn.
Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore 4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature."
Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Kaiju Taming 1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -7/-0 and loses flying and reach.
"Good boy... Here, come to big brother..." - Domri, Splashing Rage
Garosato's Prey 4WW
Creature - Elk (U)
Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, untap Garosato's Prey and you gain 5 life.
5/5
Uncommon 3 of 3:
Breath of Kuchihonou 2RR
Instant (U)
~ deals 2 damage to each creature.
Unequipped creatures can't attack this turn.
"Move, move, otherwise konghoki may become your funerary urn!" - Marimo
Unbridled Duelist 2WW
Creature - Ogre Warrior (U)
Kendo 2, En garde!
2/3
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, ...
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn.
"Another? It's the third this week!"
8/6
Pouring Rain Technique 1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control).
"Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan 3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine 2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U (U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2
"You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin Brigand R
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff 4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn.
Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore 4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature."
Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Kaiju Taming 1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -7/-0 and loses flying and reach.
"Good boy... Here, come to big brother..." - Domri, Splashing Rage
Garosato's Prey 4WW
Creature - Elk (U)
Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, untap Garosato's Prey and you gain 5 life.
5/5
Breath of Kuchihonou 2RR
Instant (U)
~ deals 2 damage to each creature.
Unequipped creatures can't attack this turn.
"Move, move, otherwise konghoki may become your funerary urn!" - Marimo
Forth-Drunk Fighter 1RR
Creature - Satyr Monk (R)
En garde!
Prowess
Whenever a source you control deals noncombat damage, you may pay 1RR and sacrifice Forth-Drunk Fighter. If you do, Forth-Drunk Fighter deals damage equal to the amount of damage that source dealt plus its power to target creature or player.
"In my memory, may my comrades dine on carefully barbecued kaiju flesh!"
2/3
Ikamaru, Sagacity of the Sea 4GGUU
Legendary Creature - Kraken (M)
Hexproof
At the beginning of your upkeep, search your library for a creature or instant card, reveal it, and put it into your hand. Then shuffle your library.
Spells cost you 3 less to cast.
8/8
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kendo X (Whenever this creature fights, it gets +X/+X until end of turn.)
Weaponize (When you cast this spell, copy it for each Equipment you control.)
Assail X (Whenever this permanent becomes attached to a creature, you may pay X. If you do, that creature fights another target creature.)
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
Mecha combine COST (COST: Attach to target creature you control with an Equipment already attached to it.)
Pillage N (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with N +1/+1 counters on it.)
Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, ...
Hyojin Resister 1R
Creature - Elemental Wizard (C)
R: Hyojin Resister gets +1/+0 until end of turn.
"Even kaiju recoil from fire."
1/2
Ikamaru's Hatchlings 3U
Creature - Kraken (C)
If a creature dealt damage by ~ would die this turn, return it to its owner's hand instead.
4/4
Punch Dagger 2
Artifact - Equipment (C)
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, it deals 1 damage to that creature's controller.
Equip 2
Pathbreaker Kaiju 5GG
Creature - Kraken (C)
Whenever another creature enters the battlefield under your control, ~ gains trample until end of turn.
"Another? It's the third this week!"
8/6
Pouring Rain Technique 1U
Instant (C)
Target creature you control get -1/+2 or +2/-1 until end of turn.
Weaponize (when you cast this spell, copy it for each Equipment you control).
"Hmm, I've never know before how flexible konghoki joints can be." - Okajo, kappa looter
Twisted Penanggalan 3BB
Creature - Vampire Monk (C)
Flying
En garde! (Whenever a creature blocks or becomes blocked by this creature, this creature fights that creature.)
2B: Twisted Penanggalan gains deathtouch until end of turn.
1/6
Tengu Soaring Engine 2
Artifact - Equipment (C)
Equipped creature has first strike and can't be blocked except by creatures with flying or reach.
Mecha combine U (U: Attach to target creature you control with an Equipment already attached to it.)
Equip 2
"You were born without wings. But don't worry, my fellow friend. You are one of us. You ARE tengu." - Shigeto, master of arms
Hyojin Brigand R
Creature - Elemental Warrior (C)
Pillage 1 (As an additional cost to cast this spell, you may discard a card. If you do, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Avashi War Mastiff 4G
Creature - Hound (C)
Trample
Whenever ~ blocks or becomes blocked by a blue or black creature, it gains indestructible until end of turn.
Some creatures are naturally apt at fighting the Kaiju.
3/3
Daidokuro's Carnivore 4BB
Creature - Beast Skeleton (C)
When Daidokuro's Carnivore enters the battlefield, put two 1/1 black Skeleton creature tokens onto the battlefield. They have "B: Regenerate this creature."
Kaiju hunger is less driven by instinct and more by a metaphysical need for carnage.
3/2
Kaiju Taming 1U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets -7/-0 and loses flying and reach.
"Good boy... Here, come to big brother..." - Domri, Splashing Rage
Garosato's Prey 4WW
Creature - Elk (U)
Calamitous - Whenever you cast a spell with a number word or numeral 5 or greater in its text, untap Garosato's Prey and you gain 5 life.
5/5
Breath of Kuchihonou 2RR
Instant (U)
~ deals 2 damage to each creature.
Unequipped creatures can't attack this turn.
"Move, move, otherwise konghoki may become your funerary urn!" - Marimo
Ikamaru, Sagacity of the Sea 4GGUU
Legendary Creature - Kraken (M)
Hexproof
At the beginning of your upkeep, search your library for a creature or instant card, reveal it, and put it into your hand. Then shuffle your library.
Spells cost you 3 less to cast.
8/8
Done!
Next...
Dazhendra is a small, funny plane full of high fantasy/RPG clichés and tropes. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
or
The Dawn on Vandos has come and passed, and life has returned to the previously-ravaged plane in full force. What remains to be seen: What will be the dominant species on the plane in the absence of the Eldrazi and with the apparent total destruction of the world's former masters? It is only at a prophesied moment, the Jungle Noon, that this question will be decided.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Glimpse of Goresight U
Sorcery (C)
Slaughter (You may sacrifice any number of creatures as you cast this spell.)
Scry X, where X is the number of creatures you slaughtered. Then draw a card.
Abased Seedsoul 3B
Creature - Avatar Minion (C)
Lifelink
When Abased Seedsoul dies, sacrifice a creature and you gain 5 life.
The idols of the past have plummeted into the embrace of the soil, their former might leaking from their broken vessels.
1/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The Dawn on Vandos has come and passed, and life has returned to the previously-ravaged plane in full force. What remains to be seen: What will be the dominant species on the plane in the absence of the Eldrazi and with the apparent total destruction of the world's former masters? It is only at a prophesied moment, the Jungle Noon, that this question will be decided.
Renurture X (Target creature you control gets +X/-X or -X/+X until end of turn, then put X 0/1 colorless Remnant creature tokens onto the battlefield if that creature's power is equal to its toughness.)
Landbirth - You may sacrifice a (land) rather than pay ~ mana cost.
Prime - (effect) on if it's the first (type) spell you've cast this game.
Bloom - ...if only colored mana was spent to cast this spell.
Sowing - (effect) if you control a planeswalker.
Sorcery (C)
Slaughter (You may sacrifice any number of creatures as you cast this spell.)
Scry X, where X is the number of creatures you slaughtered. Then draw a card.
Common 2 of 10
Scuttling Paduba 1G
Creature-Plant Drone (C)
Consume--When Scuttling Paduba dies, if you sacrificed it, draw a card
"There's no sport in it if it wants to be eaten." -Yikh, Jurai hunter
2/2
Swarm of Plankton 2U
Creature- Germ (C)
Swarm of Plankton enters the battlefield with 2 +1/+1 counters on it
Remove a +1/+1 counter from Swarm of Plankton: Target whale or fish gets +2/+2 until end of turn
As life exploded on Vandos, its simplest forms showed their resilience
0/1
Nagani Priestess 2W
Creature- Cat Shaman (C)
Bloom- When Nagani Priestess enters the battlefield if only colored mana was spent to cast it, gain 3 life
"We've survived the negotiations: the first step to peace among the tribes."
2/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.