Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Substitution (cost) (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.) B: regenerate ~. Activate this ability only is ~'s power is 3 or greater. "I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn. "I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield. "For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny1G
Instant (C)
Draw a card, then choose one -
Put a shift counter on target Aura.
Remove a shift counter from target Aura.
Destroy target Aura.
AstrayU
Instant (C)
Target player shuffles his or her library.
Draw a card. Leshy's delusion magic can kill you, but it can also save you.
Volh Pack4GG
Creature - Wolf Soldier (U)
Substitution 1GG(You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
When Volh Pack enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
4/4
Autumn Harvest2W
Enchantment (U)
At the beginning of your end step, you gain life equal to the number of untapped creatures you control. "Sewer, reaper and piper"
—Sadco proverb meaning "all-job worker"
Itslav's Dragoons4WW
Creature - Human Soldier Cleric (U)
When Itslav's Dragoons enters the battlefield, if it's not a token, put a token onto the battlefield that's a copy of it.
When Itslav's Dragoons enters the battlefield, you gain 2 life.
2/4
Rare 1 of 1:
Kitezh, the Disappearing Town
Legendary Land (R) t: add 1 to your mana pool. t, return ~ to your hand: Add two mana in any combination of colors to your mana pool.
For the Motherland2WUG
Enchantment - Aura (M)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
At the beginning of enchanted player's upkeep, if it does have a shift counter on it, that player may put a token onto the battlefield that's a copy of target creature that player controls. If it doesn't have a shift counter on it, target creature that player controls and all creatures with the same name gains indestructible until end of turn. WUG: remove a shift counter from ~.
Insidious HagGU
Creature - Hag (R)
Shroud t: target creature becomes a creature type of your choose until end of turn. Bewitched - if a player is enchanted, all creatures target player controls becomes a creature type of your choose until end of turn.
2/2
Sadco is a plane of Slavic mythology. Mighty knyaz Itslav on the back of the loyal brown bear rules the human domains and his sons help him, and magical talking beasts also a human friends, and leshys and rusalkas inhabit forests and rivers. But now Itslav is preparing to fight with mysterious foreign invaders known as Chud: powerful, well-trained combatants who wear heavy iron armors and hide their faces beyond the iron grids.
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Substitution (cost) (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
Vodyanoy Spellfisher3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb1
Artifact (C) 1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted. Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika2R
Creature - Horse (C)
Haste Confidence - Next creature that enters the battlefield under your control gains haste until end of turn. "Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.) B: regenerate ~. Activate this ability only is ~'s power is 3 or greater. "I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn. "I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield. "For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny1G
Instant (C)
Draw a card, then choose one -
Put a shift counter on target Aura.
Remove a shift counter from target Aura.
Destroy target Aura.
AstrayU
Instant (C)
Target player shuffles his or her library.
Draw a card. Leshy's delusion magic can kill you, but it can also save you.
Volh Pack4GG
Creature - Wolf Soldier (U)
Substitution 1GG(You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
When Volh Pack enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
4/4
Autumn Harvest2W
Enchantment (U)
At the beginning of your end step, you gain life equal to the number of untapped creatures you control. "Sewer, reaper and piper"
—Sadco proverb meaning "all-job worker"
Itslav's Dragoons4WW
Creature - Human Soldier Cleric (U)
When Itslav's Dragoons enters the battlefield, if it's not a token, put a token onto the battlefield that's a copy of it.
When Itslav's Dragoons enters the battlefield, you gain 2 life.
2/4
For the Motherland2WUG
Enchantment - Aura (M)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
At the beginning of enchanted player's upkeep, if it does have a shift counter on it, that player may put a token onto the battlefield that's a copy of target creature that player controls. If it soesn't have a shift counter on it, target creature that player controls and all creatures with the same name gains indestructible until end of turn. WUG: remove a shift counter from ~.
The Prism of Kuapai changes the perception of mana ineluctably. But an outside force that seeks the most mana-rich planes to consume threatens the Kuapaian way of life: The Eldrazi, twisted into forms not even the eldest planeswalker has seen, are coming, and it will take everything Kuapai has to mount a Chromatic Resistance.
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Asylum HunterW
Creature - Human Rouge (C) Sodality - as long all nonland permanents you control are white, ~ gains +1/+0 and can't be sacrificed. "I work alone. It is not a fad. It is a necessity."
1/1
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Wurm of Tainted Soil2G
Creature - Wurm (C)
When ~ dies, you lose 3 life. "At least it's not a desired prize for living predators." - Akaba, Blight Forest survivalist
4/4
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Common 2 of 10:
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Bone-Spur Berserker3B
Creature - Skeleton Berserker (C)
Haste, persist They relish ripping their enemies apart at the same moment they fall to pieces.
2/2
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, (effect)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Common 3 of 3:
Asylum Barricades2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it. Built of scrap and hopes of living.
0/8
Doomed Gatewatch2W
Creature - Human Soldier (C) W, sacrifice ~ : prevent all damage that would be dealt to target player by source of you choose this turn. Thankless but vital task.
2/2
Purify the Mind1W
Instant (C)
Destroy target enchantment. You may remove one counter from target permanent or player. Nghorr people are fighting not only for their lives but also for their sanity.
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, (effect)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it. Built of scrap and hopes of living.
0/8
Common 4 of 10:
Shrieking Spirit4UU
Creature - Spirit (C)
Prowess, persist "You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Aggressive Rockslide2RR
Sorcery (C)
Destroy target land or target creature without flying. "Aggressive" is not a metaphor.
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it. Built of scrap and hopes of living.
0/8
Shrieking Spirit4UU
Creature - Spirit (C)
Prowess, persist "You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Common 5 of 10:
Whiplash Fiends3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Foemincer5
Artifat Creature - Construct (C)
~ can't block.
~ gets +1/+1 for each player with insanity counter. Looking for flesh, driven by insanity.
4/2
Unleash the Dogs4G
Sorcery (C)
Put two 2/2 green Hound creature tokens onto the battlefield. Survival - when you cast this spell, if you control less creatures than opponent, put +1/+1 counter on each of those tokens.
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it. Built of scrap and hopes of living.
0/8
Shrieking Spirit4UU
Creature - Spirit (C)
Prowess, persist "You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Common 6 of 10:
Boot-Nail Cavalier1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
All-Out DaringW
Instant (C)
Tap target creature. That creature gets +2/+2 until end of turn. A people that can hold on to nothing will do everything to preserve its honor.
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it. Built of scrap and hopes of living.
0/8
Shrieking Spirit4UU
Creature - Spirit (C)
Prowess, persist "You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Common 7 of 10:
Twisted Replica3U
Creature - Shapeshifter (C)
~ enters the battlefield with two -1/-1 counters on it.
You may have ~ enter the battlefield as a copy of any creature on the battlefield.
0/0
Unbirth1B
Instant (C)
Counter target creature spell. You lose life equal to its converted mana cost. Monsters are not the only way to regulate the population of living. And it is not the worst one.
Spidershape1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch. Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) Thrash - Whenever this permanent or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it. Built of scrap and hopes of living.
0/8
Shrieking Spirit4UU
Creature - Spirit (C)
Prowess, persist "You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Spidershape1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch. Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Common 8 of 10:
Obsessive Study1BB
Instant (C)
Draw two cards. You lose 1 life. "If you are a mage, you will come to harm by your own magic. Novices think this means only physically." - Hujja Idinix
Wrack Mage1B
Creature - Human Wizard (C)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) 4B, Sacrifice Wrack Mage: Wrack Mage deals 1 damage to target player.
1/1
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) Thrash - Whenever this permanent or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it. Built of scrap and hopes of living.
0/8
Shrieking Spirit4UU
Creature - Spirit (C)
Prowess, persist "You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Spidershape1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch. Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Wrack Mage1B
Creature - Human Wizard (C)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) 4B, Sacrifice Wrack Mage: Wrack Mage deals 1 damage to target player.
1/1
ToadshapeU
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof. Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, scry 1.
Common 10 of 10:
Phial of Clear Thought1
Artifact (C) 2, T: Add one mana of any color to your mana pool and you lose an insanity counter.
Curative Goanna3G
Creature - Lizard (C)
When Curative Goanna enters the battlefield, remove a -1/-1 counter from up to one target creature and up to one target player loses an insanity counter. "It's one of the expected ironies of this world: The things with antidotes in their blood have venom in their spit." - Hujja Idinix
3/3
Back for More1B
Instant (C)
Target creature gains "When this creature dies, return it to its owner's hand" until end of turn. If that creature is enchanted, it gains "When this creature dies, return it to the battlefield under its owner's control" until end of turn instead.
Draw a card.
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) Thrash - Whenever this permanent or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it. Built of scrap and hopes of living.
0/8
Shrieking Spirit4UU
Creature - Spirit (C)
Prowess, persist "You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Spidershape1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch. Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Wrack Mage1B
Creature - Human Wizard (C)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) 4B, Sacrifice Wrack Mage: Wrack Mage deals 1 damage to target player.
1/1
ToadshapeU
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof. Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, scry 1.
Phial of Clear Thought1
Artifact (C) 2, T: Add one mana of any color to your mana pool and you lose an insanity counter.
Raving Ogre3RW
Creature - Ogre (U)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
~ must attack each turn if able.
Whenever ~ attacks, if defending player is insane, it gets +1/+1 until end of turn.
4/2
Uncommon 2 of 3:
Feral VampireB
Creature - Vampire (U)
Lifelink, deathtouch
Feral Vampire attacks each turn if able. "You're not going to believe this, but where I come from, vampires are considered the model of refinement." - Sorin Markov
1/1
Rain of Spears3RR
Sorcery (U)
Rain of Spears deals 2 damage to target creature or player, then Rain of Spears deals 2 damage to each creature.
Draw a card.
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) Thrash - Whenever this permanent or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it. Built of scrap and hopes of living.
0/8
Shrieking Spirit4UU
Creature - Spirit (C)
Prowess, persist "You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Spidershape1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch. Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Wrack Mage1B
Creature - Human Wizard (C)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) 4B, Sacrifice Wrack Mage: Wrack Mage deals 1 damage to target player.
1/1
ToadshapeU
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof. Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, scry 1.
Phial of Clear Thought1
Artifact (C) 2, T: Add one mana of any color to your mana pool and you lose an insanity counter.
Raving Ogre3RW
Creature - Ogre (U)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
~ must attack each turn if able.
Whenever ~ attacks, if defending player is insane, it gets +1/+1 until end of turn.
4/2
Feral VampireB
Creature - Vampire (U)
Lifelink, deathtouch
Feral Vampire attacks each turn if able. "You're not going to believe this, but where I come from, vampires are considered the model of refinement." - Sorin Markov
1/1
Ponderous Cleaver2
Artifact - Equipment (U)
Equipped creature gets +4/-1.
Equipped creature has trample as long as it is enchanted.
Equip 4
Rare 1 of 1:
Burntrack Project5RR
Instant (R)
You may cast an instant or sorcery card from your hand without paying its mana cost. Then copy target instant or sorcery spell and you may choose new targets for the copy. "This world is to be my scorched artwork and I will burn it to my specifications." - Kijish of Tainted Blood
Archon of Rectification7WWW
Creature - Archon (M)
Flying, persist
When Archon of Rectification enters the battlefield, exile all other nonland permanents.
5/5
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) Thrash - Whenever this permanent or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader1UU
Creature - Spirit (C) Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able. Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it. Built of scrap and hopes of living.
0/8
Shrieking Spirit4UU
Creature - Spirit (C)
Prowess, persist "You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Spidershape1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch. Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Wrack Mage1B
Creature - Human Wizard (C)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.) 4B, Sacrifice Wrack Mage: Wrack Mage deals 1 damage to target player.
1/1
ToadshapeU
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof. Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, scry 1.
Phial of Clear Thought1
Artifact (C) 2, T: Add one mana of any color to your mana pool and you lose an insanity counter.
Raving Ogre3RW
Creature - Ogre (U)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
~ must attack each turn if able.
Whenever ~ attacks, if defending player is insane, it gets +1/+1 until end of turn.
4/2
Feral VampireB
Creature - Vampire (U)
Lifelink, deathtouch
Feral Vampire attacks each turn if able. "You're not going to believe this, but where I come from, vampires are considered the model of refinement." - Sorin Markov
1/1
Ponderous Cleaver2
Artifact - Equipment (U)
Equipped creature gets +4/-1.
Equipped creature has trample as long as it is enchanted.
Equip 4
Burntrack Project5RR
Instant (R)
You may cast an instant or sorcery card from your hand without paying its mana cost. Then copy target instant or sorcery spell and you may choose new targets for the copy. "This world is to be my scorched artwork and I will burn it to my specifications." - Kijish of Tainted Blood
Next
What if king Brago suddenly disappears? The powers of the city of Fiora raise their heads once again to weave treacherous intrigues in hopes of taking the vacant throne. Welcome to Supremacy, a sequel of Conspiracy.
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Common 1 of 10:
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Powerlode2G
Instant (C)
Put a +1/+1 counter on target creature.
Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Common 2 of 10:
Neardell Kapungo1R
Creature - Human Rogue (C) Gold Rush - if you spent mana produced by Gold token to cast ~, it gains haste.
2/1
Cramped City(R/G)
Sorcery (C)
Target creature you control fights target creature you don't control. The cities began to grow rapidly, but still remained cramped for some daredevils.
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
Common 3 of 10:
Bloodwealth4B
Instant (C)
Put three colorless artifact tokens named Gold onto the battlefield. They have has "Sacrifice this artifact: Add one mana of any color to your mana pool." You lose 3 life.
Prosperous Trade1W
Sorcery (C)
You gain 4 life. Gold rush - Put a 1/1 white Soldier creature token onto the battlefield and draw a card if mana from a permanent named Gold was spent to cast Prosperous Trade.
River Solifuge4(G/U)
Creature - Insect (C)
Reach "Yeah, we're not portaging there." - Kendron, survey guide
6/1
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge4(G/U)
Creature - Insect (C)
Reach "Yeah, we're not portaging there." - Kendron, survey guide
6/1
Common 4 of 10:
Selfless Avenger2(W/U)
Creature - Human Warrior Shaman (C)
~ can't be blocked as long as defending player controls a permanent named Gold. Riko left his daily earnings in the saloon. In the river, he left his life.
2/2
Generous Reward1B
Enchantment - Aura (C)
Enchant creature you don't control
When enchanted creature dies, put two colorless artifact tokens named Gold onto the battlefield. They have has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped. t: Add 1 to your mana pool. t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Gold tokens
Hybrid mana
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge4(G/U)
Creature - Insect (C)
Reach "Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped. t: Add 1 to your mana pool. t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Common 5 of 10:
Yachoteh Bloodbather2(B/G)
Creature - Human Berserker (C)
Frenzy 3 "Be thankful I chose not to take a trophy this time."
1/4
Lawdog Militia1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Gold tokens
Hybrid mana
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge4(G/U)
Creature - Insect (C)
Reach "Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped. t: Add 1 to your mana pool. t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Carthauler Ogre3R
Creature - Ogre Warrior (C) Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Unmarked Trail(U/R)
Instant (C)
Target creature can't be blocked this turn. "It's important enough not to be seen when on the defensive, my dear apprentice, but imagine how much better it is on the offensive." - Hathawikte Rides-His-Pony-Backward
Tepuko MustangRR
Creature - Horse (C)
Haste
Frenzy 1 Some horse breeds are workers, some racers, and some will never bend to the bridle.
2/1
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge4(G/U)
Creature - Insect (C)
Reach "Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped. t: Add 1 to your mana pool. t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Carthauler Ogre3R
Creature - Ogre Warrior (C) Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Common 8 of 10:
Holystone Testudo1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Mail Coach2
Artifact Creature - Construct (C)
Haste
When ~ dies, target opponent draws a card.
2/3
Village Butcher2(B/G)
Creature - Goblin Rogue (C)
When ~ enters the battlefield, you may sacrifice a Boar, Goat, Horse, Ox or Sheep. If you do, you gain life equal to sacrificed creature's toughness.
2/1
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge4(G/U)
Creature - Insect (C)
Reach "Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped. t: Add 1 to your mana pool. t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Carthauler Ogre3R
Creature - Ogre Warrior (C) Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Holystone Testudo1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Common 9 of 10:
Yachoteh Waziya4(B/G)(B/G)
Creature - Giant Berserker (C)
Deathtouch
Yachoteh Waziya can't be blocked by creatures with deathtouch. His vanity and arrogance are such that he sees all weapons save his own as unworthy of slaying him.
4/5
Moondancer WingsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and has flying.
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge4(G/U)
Creature - Insect (C)
Reach "Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped. t: Add 1 to your mana pool. t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Carthauler Ogre3R
Creature - Ogre Warrior (C) Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Holystone Testudo1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Moondancer WingsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and has flying.
Buffalo Herd4G
Creature — Ox
Trample
Whenever Buffalo Herd attacks, Ox creatures you control get +1/+0 until end of turn.
4/4
Uncommon 1 of 3:
Makhili Chief2RR
Creature - Goblin Warrior (U)
Frenzy 2
Other creatures you control have frenzy 1.
2/2
Rapid Wurm2GG
Creature - Wurm (U)
Trample, haste "This won't be like ridin' anything else. So make sure you hold tight, now." - Shothe Brinton, wurm wrangler
4/3
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge4(G/U)
Creature - Insect (C)
Reach "Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped. t: Add 1 to your mana pool. t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Carthauler Ogre3R
Creature - Ogre Warrior (C) Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Holystone Testudo1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Moondancer WingsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and has flying.
Buffalo Herd4G
Creature — Ox
Trample
Whenever Buffalo Herd attacks, Ox creatures you control get +1/+0 until end of turn.
4/4
Makhili Chief2RR
Creature - Goblin Warrior (U)
Frenzy 2
Other creatures you control have frenzy 1.
2/2
Arid Expanse
Land — Desert Plains (U) (T: Add W to your mana pool.)
~ enters the battlefield tapped. W, T: Target creature can't attack you or a planeswalker you control this turn. Activate this ability only if you control three or more Desert lands.
Uncommon 3 of 3:
Goblin Miner3R
Creature - Goblin (U)
When Goblin Miner enters the battlefield, flip a coin. If you win the flip, destroy target nonbasic land an opponent controls. If you lose the flip, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
1/1
Son of the Owl1(G/U)(G/U)
Creature - Elf Warrior Shaman (U)
Whenever Son of the Owl deals combat damage to a player, you pay pay (G/U)(G/U). If you do, draw a card. G: Son of the Owl gets +0/+1 until end of turn. U: Son of the Owl gains flying until end of turn.
2/2
Swallowed by the Arroyo4G
Instant (U)
Destroy target noncreature permanent. Its controller can't cast noncreature spells this turn.
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Gold tokens
Hybrid mana Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
War-Axe Initiate2(R/W)
Creature - Human Warrior Shaman (C)
First strike "You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge4(G/U)
Creature - Insect (C)
Reach "Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped. t: Add 1 to your mana pool. t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Carthauler Ogre3R
Creature - Ogre Warrior (C) Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Holystone Testudo1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Moondancer WingsB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and has flying.
Buffalo Herd4G
Creature — Ox
Trample
Whenever Buffalo Herd attacks, Ox creatures you control get +1/+0 until end of turn.
4/4
Makhili Chief2RR
Creature - Goblin Warrior (U)
Frenzy 2
Other creatures you control have frenzy 1.
2/2
Arid Expanse
Land — Desert Plains (U) (T: Add W to your mana pool.)
~ enters the battlefield tapped. W, T: Target creature can't attack you or a planeswalker you control this turn. Activate this ability only if you control three or more Desert lands.
Son of the Owl1(G/U)(G/U)
Creature - Elf Warrior Shaman (U)
Whenever Son of the Owl deals combat damage to a player, you pay pay (G/U)(G/U). If you do, draw a card. G: Son of the Owl gets +0/+1 until end of turn. U: Son of the Owl gains flying until end of turn.
2/2
Rare 1 of 1:
Payola2R
Instant (R)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Gold Rush - this spell costs R if mana from a permanent named Gold was spent to cast it.
Worldwound1RR
Instant (R)
Destroy target land. ~ deals 3 damage to its controller and 5 damage to each other player.
Trekken, Scruffy Sheriff3(R/G)(R/G)
Legendary Creature - Goblin Soldier (R)
Frenzy 2
Soldier and Rogue creatures you control have menace. 1(R/G): target creature must be blocked this turn if able.
3/4
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Substitution (cost) (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant 1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.)
B: regenerate ~. Activate this ability only is ~'s power is 3 or greater.
"I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy 1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn.
"I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump 2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield.
"For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny 1G
Instant (C)
Draw a card, then choose one -
Astray U
Instant (C)
Target player shuffles his or her library.
Draw a card.
Leshy's delusion magic can kill you, but it can also save you.
Volh Pack 4GG
Creature - Wolf Soldier (U)
Substitution 1GG (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
When Volh Pack enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
4/4
Autumn Harvest 2W
Enchantment (U)
At the beginning of your end step, you gain life equal to the number of untapped creatures you control.
"Sewer, reaper and piper"
—Sadco proverb meaning "all-job worker"
Itslav's Dragoons 4WW
Creature - Human Soldier Cleric (U)
When Itslav's Dragoons enters the battlefield, if it's not a token, put a token onto the battlefield that's a copy of it.
When Itslav's Dragoons enters the battlefield, you gain 2 life.
2/4
Rare 1 of 1:
Kitezh, the Disappearing Town
Legendary Land (R)
t: add 1 to your mana pool.
t, return ~ to your hand: Add two mana in any combination of colors to your mana pool.
For the Motherland 2WUG
Enchantment - Aura (M)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
At the beginning of enchanted player's upkeep, if it does have a shift counter on it, that player may put a token onto the battlefield that's a copy of target creature that player controls. If it doesn't have a shift counter on it, target creature that player controls and all creatures with the same name gains indestructible until end of turn.
WUG: remove a shift counter from ~.
Insidious Hag GU
Creature - Hag (R)
Shroud
t: target creature becomes a creature type of your choose until end of turn.
Bewitched - if a player is enchanted, all creatures target player controls becomes a creature type of your choose until end of turn.
2/2
Bewitched - (effect) if a player is enchanted.
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Confidence - The next creature that enters the battlefield under your control...
Ravening X (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +X/+X until end of turn.)
Substitution (cost) (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
Vodyanoy Spellfisher 3U
Creature - Merfolk Rogue (C)
Vodyanoy Spellfisher can't be blocked.
When Vodyanoy Spellfisher enters the battlefield, you may return target instant card from your graveyard to your hand.
1/1
Yaga's Comb 1
Artifact (C)
1, sacrifice ~ : search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Bewitched - Put that land card onto the battlefield tapped instead if a player is enchanted.
Ivan threw a comb behind his back, and thick forest grew immediately.
Alkonost Feathers 3U
Enchantment - Aura (C)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
Whenever enchanted player draws a card, if Alkonost Feathers doesn't have a shift counter on it, target creature that player controls gets +1/+0 and gains flying until end of turn. If it does have a shift counter on it, target creature that player controls gets +0/+1 and gains prowess until end of turn.
Daring Troika 2R
Creature - Horse (C)
Haste
Confidence - Next creature that enters the battlefield under your control gains haste until end of turn.
"Hurry up, get in the sleigh! Tell the knyaz that the western outpost fell!" - Ruslan, Berry Bridge survivor
2/2
Chud Fodderblades 3BB
Creature - Soldier (C)
Deathtouch
Ravening 2 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +2/+2 until end of turn.)
3/2
Folfhang's Adjutant 1B
Creature - Soldier
Ravening 1 (At the beginning of each player's upkeep, you may pay life equal to this creature's power. If you do, it gets +1/+1 until end of turn.)
B: regenerate ~. Activate this ability only is ~'s power is 3 or greater.
"I feel dirty." - Nikolai of the Bald Hill, bogatyr
2/1
Noble Accuracy 1W
Instant (C)
Target creature gains first strike, vigilance, and lifelink until end of turn.
"I perform every blow thrice: Once with my mind, once with my hand, and once with my soul." - Utir, blade of Terem
Hop Over the Stump 2W
Instant (C)
Exile target creature. Its controller puts a 2/2 green Wolf creature token onto the battlefield.
"For Sadco druids, it's definitely not a curse, unlike Innistrad ones." - Tamiyo
Fickle Destiny 1G
Instant (C)
Draw a card, then choose one -
Astray U
Instant (C)
Target player shuffles his or her library.
Draw a card.
Leshy's delusion magic can kill you, but it can also save you.
Volh Pack 4GG
Creature - Wolf Soldier (U)
Substitution 1GG (You may cast this card as though it had flash for its substitution cost by sacrificing a creature token that shares a creature type with it that entered the battlefield under your control this turn.)
When Volh Pack enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
4/4
Autumn Harvest 2W
Enchantment (U)
At the beginning of your end step, you gain life equal to the number of untapped creatures you control.
"Sewer, reaper and piper"
—Sadco proverb meaning "all-job worker"
Itslav's Dragoons 4WW
Creature - Human Soldier Cleric (U)
When Itslav's Dragoons enters the battlefield, if it's not a token, put a token onto the battlefield that's a copy of it.
When Itslav's Dragoons enters the battlefield, you gain 2 life.
2/4
For the Motherland 2WUG
Enchantment - Aura (M)
Inconstant (When this Aura enters the battlefield, you may put a shift counter on it.)
Enchant player
At the beginning of enchanted player's upkeep, if it does have a shift counter on it, that player may put a token onto the battlefield that's a copy of target creature that player controls. If it soesn't have a shift counter on it, target creature that player controls and all creatures with the same name gains indestructible until end of turn.
WUG: remove a shift counter from ~.
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Asylum Hunter W
Creature - Human Rouge (C)
Sodality - as long all nonland permanents you control are white, ~ gains +1/+0 and can't be sacrificed.
"I work alone. It is not a fad. It is a necessity."
1/1
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Wurm of Tainted Soil 2G
Creature - Wurm (C)
When ~ dies, you lose 3 life.
"At least it's not a desired prize for living predators." - Akaba, Blight Forest survivalist
4/4
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Bone-Spur Berserker 3B
Creature - Skeleton Berserker (C)
Haste, persist
They relish ripping their enemies apart at the same moment they fall to pieces.
2/2
Hallucinatory Bloodbell 5UU
Creature - Jellyfish Illusion (C)
Flying
When Hallucinatory Bloodbell dies, proliferate.
5/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, (effect)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Common 3 of 3:
Asylum Barricades 2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it.
Built of scrap and hopes of living.
0/8
Doomed Gatewatch 2W
Creature - Human Soldier (C)
W, sacrifice ~ : prevent all damage that would be dealt to target player by source of you choose this turn.
Thankless but vital task.
2/2
Purify the Mind 1W
Instant (C)
Destroy target enchantment. You may remove one counter from target permanent or player.
Nghorr people are fighting not only for their lives but also for their sanity.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, (effect)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades 2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it.
Built of scrap and hopes of living.
0/8
Shrieking Spirit 4UU
Creature - Spirit (C)
Prowess, persist
"You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Aggressive Rockslide 2RR
Sorcery (C)
Destroy target land or target creature without flying.
"Aggressive" is not a metaphor.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades 2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it.
Built of scrap and hopes of living.
0/8
Shrieking Spirit 4UU
Creature - Spirit (C)
Prowess, persist
"You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends 3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Foemincer 5
Artifat Creature - Construct (C)
~ can't block.
~ gets +1/+1 for each player with insanity counter.
Looking for flesh, driven by insanity.
4/2
Unleash the Dogs 4G
Sorcery (C)
Put two 2/2 green Hound creature tokens onto the battlefield.
Survival - when you cast this spell, if you control less creatures than opponent, put +1/+1 counter on each of those tokens.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades 2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it.
Built of scrap and hopes of living.
0/8
Shrieking Spirit 4UU
Creature - Spirit (C)
Prowess, persist
"You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends 3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier 1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
All-Out Daring W
Instant (C)
Tap target creature. That creature gets +2/+2 until end of turn.
A people that can hold on to nothing will do everything to preserve its honor.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades 2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it.
Built of scrap and hopes of living.
0/8
Shrieking Spirit 4UU
Creature - Spirit (C)
Prowess, persist
"You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends 3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier 1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Common 7 of 10:
Twisted Replica 3U
Creature - Shapeshifter (C)
~ enters the battlefield with two -1/-1 counters on it.
You may have ~ enter the battlefield as a copy of any creature on the battlefield.
0/0
Unbirth 1B
Instant (C)
Counter target creature spell. You lose life equal to its converted mana cost.
Monsters are not the only way to regulate the population of living. And it is not the worst one.
Spidershape 1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch.
Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Thrash - Whenever this permanent or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades 2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it.
Built of scrap and hopes of living.
0/8
Shrieking Spirit 4UU
Creature - Spirit (C)
Prowess, persist
"You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends 3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier 1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Spidershape 1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch.
Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Obsessive Study 1BB
Instant (C)
Draw two cards. You lose 1 life.
"If you are a mage, you will come to harm by your own magic. Novices think this means only physically." - Hujja Idinix
Wrack Mage 1B
Creature - Human Wizard (C)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
4B, Sacrifice Wrack Mage: Wrack Mage deals 1 damage to target player.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Thrash - Whenever this permanent or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades 2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it.
Built of scrap and hopes of living.
0/8
Shrieking Spirit 4UU
Creature - Spirit (C)
Prowess, persist
"You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends 3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier 1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Spidershape 1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch.
Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Wrack Mage 1B
Creature - Human Wizard (C)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
4B, Sacrifice Wrack Mage: Wrack Mage deals 1 damage to target player.
1/1
Toadshape U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof.
Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, scry 1.
Phial of Clear Thought 1
Artifact (C)
2, T: Add one mana of any color to your mana pool and you lose an insanity counter.
Curative Goanna 3G
Creature - Lizard (C)
When Curative Goanna enters the battlefield, remove a -1/-1 counter from up to one target creature and up to one target player loses an insanity counter.
"It's one of the expected ironies of this world: The things with antidotes in their blood have venom in their spit." - Hujja Idinix
3/3
Back for More 1B
Instant (C)
Target creature gains "When this creature dies, return it to its owner's hand" until end of turn. If that creature is enchanted, it gains "When this creature dies, return it to the battlefield under its owner's control" until end of turn instead.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Thrash - Whenever this permanent or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades 2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it.
Built of scrap and hopes of living.
0/8
Shrieking Spirit 4UU
Creature - Spirit (C)
Prowess, persist
"You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends 3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier 1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Spidershape 1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch.
Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Wrack Mage 1B
Creature - Human Wizard (C)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
4B, Sacrifice Wrack Mage: Wrack Mage deals 1 damage to target player.
1/1
Toadshape U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof.
Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, scry 1.
Phial of Clear Thought 1
Artifact (C)
2, T: Add one mana of any color to your mana pool and you lose an insanity counter.
Raving Ogre 3RW
Creature - Ogre (U)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
~ must attack each turn if able.
Whenever ~ attacks, if defending player is insane, it gets +1/+1 until end of turn.
4/2
Feral Vampire B
Creature - Vampire (U)
Lifelink, deathtouch
Feral Vampire attacks each turn if able.
"You're not going to believe this, but where I come from, vampires are considered the model of refinement." - Sorin Markov
1/1
Rain of Spears 3RR
Sorcery (U)
Rain of Spears deals 2 damage to target creature or player, then Rain of Spears deals 2 damage to each creature.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Thrash - Whenever this permanent or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades 2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it.
Built of scrap and hopes of living.
0/8
Shrieking Spirit 4UU
Creature - Spirit (C)
Prowess, persist
"You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends 3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier 1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Spidershape 1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch.
Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Wrack Mage 1B
Creature - Human Wizard (C)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
4B, Sacrifice Wrack Mage: Wrack Mage deals 1 damage to target player.
1/1
Toadshape U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof.
Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, scry 1.
Phial of Clear Thought 1
Artifact (C)
2, T: Add one mana of any color to your mana pool and you lose an insanity counter.
Raving Ogre 3RW
Creature - Ogre (U)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
~ must attack each turn if able.
Whenever ~ attacks, if defending player is insane, it gets +1/+1 until end of turn.
4/2
Feral Vampire B
Creature - Vampire (U)
Lifelink, deathtouch
Feral Vampire attacks each turn if able.
"You're not going to believe this, but where I come from, vampires are considered the model of refinement." - Sorin Markov
1/1
Ponderous Cleaver 2
Artifact - Equipment (U)
Equipped creature gets +4/-1.
Equipped creature has trample as long as it is enchanted.
Equip 4
Burntrack Project 5RR
Instant (R)
You may cast an instant or sorcery card from your hand without paying its mana cost. Then copy target instant or sorcery spell and you may choose new targets for the copy.
"This world is to be my scorched artwork and I will burn it to my specifications." - Kijish of Tainted Blood
Archon of Rectification 7WWW
Creature - Archon (M)
Flying, persist
When Archon of Rectification enters the battlefield, exile all other nonland permanents.
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
There are dangerous planes, full of harsh weather, deadly fauna, hostile inhabitants, or necromantic devilry. And then, there is Nghorr: Amphitheater of Death, a world of brutality so impossibly vicious the most hardened Grixis holdout or Innistradi hunter would cringe. A startingly organic brand of mana has caused Nghorr's magic to bind in living flesh, meaning seemingly innocuous beings grow into killing machines and mages of all stripes, no matter their principles, resort to horrid rituals purely to survive.
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
Thrash - Whenever this permanent or another Aura is put into your graveyard from the battlefield, (effect)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Madness Spreader 1UU
Creature - Spirit (C)
Insanity (This creature deals damage to players in the form of insanity counters. At the beginning of player's upkeep, this player puts the top X cards of their library onto the graveyard, where X is the number of insanity counters he or she have).
1/3
Exploding Carapace 3R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Thrash - Whenever Exploding Carapace or another Aura is put into your graveyard from the battlefield, Exploding Carapace deals 1 damage to target player.
Asylum Barricades 2R
Creature - Wall (C)
Defender
When ~ blocks, put -1/-1 counter on it.
Built of scrap and hopes of living.
0/8
Shrieking Spirit 4UU
Creature - Spirit (C)
Prowess, persist
"You see one coming, you stop your ears up. Or cut them off. Whatever is necessary." - Trubh, falximancer
3/2
Whiplash Fiends 3B
Creature - Zombie Devil (C)
Haste
When ~ enters the battlefield, it gains +1/+1 until end of turn and target creature gains -1/-1 until end of turn.
3/2
Boot-Nail Cavalier 1WW
Creature - Celydwen Knight (C)
Whenever a creature blocks or is blocked by Boot-Nail Cavalier, put a -1/-1 counter on that creature.
2/3
Spidershape 1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach and deathtouch.
Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, you may put -1/-1 counter on target creature with flying.
Wrack Mage 1B
Creature - Human Wizard (C)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
4B, Sacrifice Wrack Mage: Wrack Mage deals 1 damage to target player.
1/1
Toadshape U
Enchantment - Aura (C)
Enchant creature
Enchanted creature has hexproof.
Thrash - Whenever ~ or another Aura is put into your graveyard from the battlefield, scry 1.
Phial of Clear Thought 1
Artifact (C)
2, T: Add one mana of any color to your mana pool and you lose an insanity counter.
Raving Ogre 3RW
Creature - Ogre (U)
Insanity (This deals damage to player in the form of insanity counters. At the beginning of each player's upkeep, that player puts the top X cards of their library into their graveyard, where X is the number of insanity counters they have.)
~ must attack each turn if able.
Whenever ~ attacks, if defending player is insane, it gets +1/+1 until end of turn.
4/2
Feral Vampire B
Creature - Vampire (U)
Lifelink, deathtouch
Feral Vampire attacks each turn if able.
"You're not going to believe this, but where I come from, vampires are considered the model of refinement." - Sorin Markov
1/1
Ponderous Cleaver 2
Artifact - Equipment (U)
Equipped creature gets +4/-1.
Equipped creature has trample as long as it is enchanted.
Equip 4
Burntrack Project 5RR
Instant (R)
You may cast an instant or sorcery card from your hand without paying its mana cost. Then copy target instant or sorcery spell and you may choose new targets for the copy.
"This world is to be my scorched artwork and I will burn it to my specifications." - Kijish of Tainted Blood
Next
What if king Brago suddenly disappears? The powers of the city of Fiora raise their heads once again to weave treacherous intrigues in hopes of taking the vacant throne. Welcome to Supremacy, a sequel of Conspiracy.
Stavado is a plane of vast prairies, livestock herds, cowboys, bandits and pampean tribes. Few years ago, people discovered a big amounts of gold ore in the west mountains, and aggressive mining was started. But pampean shamans already knows the shocking truth: world is wounded. And world slowly becomes angry...
Common 1 of 10:
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Powerlode 2G
Instant (C)
Put a +1/+1 counter on target creature.
Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Common 2 of 10:
Neardell Kapungo 1R
Creature - Human Rogue (C)
Gold Rush - if you spent mana produced by Gold token to cast ~, it gains haste.
2/1
Cramped City (R/G)
Sorcery (C)
Target creature you control fights target creature you don't control.
The cities began to grow rapidly, but still remained cramped for some daredevils.
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
Bloodwealth 4B
Instant (C)
Put three colorless artifact tokens named Gold onto the battlefield. They have has "Sacrifice this artifact: Add one mana of any color to your mana pool." You lose 3 life.
Prosperous Trade 1W
Sorcery (C)
You gain 4 life.
Gold rush - Put a 1/1 white Soldier creature token onto the battlefield and draw a card if mana from a permanent named Gold was spent to cast Prosperous Trade.
River Solifuge 4(G/U)
Creature - Insect (C)
Reach
"Yeah, we're not portaging there." - Kendron, survey guide
6/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge 4(G/U)
Creature - Insect (C)
Reach
"Yeah, we're not portaging there." - Kendron, survey guide
6/1
Common 4 of 10:
Selfless Avenger 2(W/U)
Creature - Human Warrior Shaman (C)
~ can't be blocked as long as defending player controls a permanent named Gold.
Riko left his daily earnings in the saloon. In the river, he left his life.
2/2
Generous Reward 1B
Enchantment - Aura (C)
Enchant creature you don't control
When enchanted creature dies, put two colorless artifact tokens named Gold onto the battlefield. They have has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Gold tokens
Hybrid mana
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge 4(G/U)
Creature - Insect (C)
Reach
"Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Yachoteh Bloodbather 2(B/G)
Creature - Human Berserker (C)
Frenzy 3
"Be thankful I chose not to take a trophy this time."
1/4
Lawdog Militia 1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Gold tokens
Hybrid mana
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge 4(G/U)
Creature - Insect (C)
Reach
"Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia 1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Cactus Trainee 1G
Creature - Plant Archer (C)
Reach
2/2
Carthauler Ogre 3R
Creature - Ogre Warrior (C)
Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Unmarked Trail (U/R)
Instant (C)
Target creature can't be blocked this turn.
"It's important enough not to be seen when on the defensive, my dear apprentice, but imagine how much better it is on the offensive." - Hathawikte Rides-His-Pony-Backward
Tepuko Mustang RR
Creature - Horse (C)
Haste
Frenzy 1
Some horse breeds are workers, some racers, and some will never bend to the bridle.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge 4(G/U)
Creature - Insect (C)
Reach
"Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia 1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Cactus Trainee 1G
Creature - Plant Archer (C)
Reach
2/2
Carthauler Ogre 3R
Creature - Ogre Warrior (C)
Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Common 8 of 10:
Holystone Testudo 1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Mail Coach 2
Artifact Creature - Construct (C)
Haste
When ~ dies, target opponent draws a card.
2/3
Village Butcher 2(B/G)
Creature - Goblin Rogue (C)
When ~ enters the battlefield, you may sacrifice a Boar, Goat, Horse, Ox or Sheep. If you do, you gain life equal to sacrificed creature's toughness.
2/1
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge 4(G/U)
Creature - Insect (C)
Reach
"Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia 1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Cactus Trainee 1G
Creature - Plant Archer (C)
Reach
2/2
Carthauler Ogre 3R
Creature - Ogre Warrior (C)
Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Holystone Testudo 1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Yachoteh Waziya 4(B/G)(B/G)
Creature - Giant Berserker (C)
Deathtouch
Yachoteh Waziya can't be blocked by creatures with deathtouch.
His vanity and arrogance are such that he sees all weapons save his own as unworthy of slaying him.
4/5
Moondancer Wings B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and has flying.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge 4(G/U)
Creature - Insect (C)
Reach
"Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia 1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Cactus Trainee 1G
Creature - Plant Archer (C)
Reach
2/2
Carthauler Ogre 3R
Creature - Ogre Warrior (C)
Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Holystone Testudo 1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Moondancer Wings B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and has flying.
Buffalo Herd 4G
Creature — Ox
Trample
Whenever Buffalo Herd attacks, Ox creatures you control get +1/+0 until end of turn.
4/4
Makhili Chief 2RR
Creature - Goblin Warrior (U)
Frenzy 2
Other creatures you control have frenzy 1.
2/2
Rapid Wurm 2GG
Creature - Wurm (U)
Trample, haste
"This won't be like ridin' anything else. So make sure you hold tight, now." - Shothe Brinton, wurm wrangler
4/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge 4(G/U)
Creature - Insect (C)
Reach
"Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia 1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Cactus Trainee 1G
Creature - Plant Archer (C)
Reach
2/2
Carthauler Ogre 3R
Creature - Ogre Warrior (C)
Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Holystone Testudo 1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Moondancer Wings B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and has flying.
Buffalo Herd 4G
Creature — Ox
Trample
Whenever Buffalo Herd attacks, Ox creatures you control get +1/+0 until end of turn.
4/4
Makhili Chief 2RR
Creature - Goblin Warrior (U)
Frenzy 2
Other creatures you control have frenzy 1.
2/2
Arid Expanse
Land — Desert Plains (U)
(T: Add W to your mana pool.)
~ enters the battlefield tapped.
W, T: Target creature can't attack you or a planeswalker you control this turn. Activate this ability only if you control three or more Desert lands.
Goblin Miner 3R
Creature - Goblin (U)
When Goblin Miner enters the battlefield, flip a coin. If you win the flip, destroy target nonbasic land an opponent controls. If you lose the flip, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
1/1
Son of the Owl 1(G/U)(G/U)
Creature - Elf Warrior Shaman (U)
Whenever Son of the Owl deals combat damage to a player, you pay pay (G/U)(G/U). If you do, draw a card.
G: Son of the Owl gets +0/+1 until end of turn.
U: Son of the Owl gains flying until end of turn.
2/2
Swallowed by the Arroyo 4G
Instant (U)
Destroy target noncreature permanent. Its controller can't cast noncreature spells this turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Gold tokens
Hybrid mana
Gold rush - (effect) if mana from a permanent named Gold was spent to cast it.
Frenzy N (Whenever this creature attacks and isn't blocked, it gets +N/+0 until end of turn.)
Desert lands
War-Axe Initiate 2(R/W)
Creature - Human Warrior Shaman (C)
First strike
"You will feel of two minds when you are given your weapon, child: Joy at the privilege and honor of receiving it, and sorrow at the notion of having to use it in anger." - Hathawikte Rides-His-Pony-Backward
3/1
Disperse the Flock 4W
Sorcery (C)
Put three 0/3 white Ox creature tokens with defender onto the battlefield.
River Solifuge 4(G/U)
Creature - Insect (C)
Reach
"Yeah, we're not portaging there." - Kendron, survey guide
6/1
Wasted Mineshaft
Land (C)
~ enters the battlefield tapped.
t: Add 1 to your mana pool.
t, Sacrifice ~: put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Lawdog Militia 1WW
Creature - Hound Soldier (C)
Vigilance
When Lawdog Militia enters the battlefield, it deals 1 damage to target tapped creature.
2/2
Cactus Trainee 1G
Creature - Plant Archer (C)
Reach
2/2
Carthauler Ogre 3R
Creature - Ogre Warrior (C)
Gold rush - Carthauler Ogre enters the battlefield with two +1/+1 counters on it if mana from a permanent named Gold was spent to cast it.
3/3
Holystone Testudo 1(U/R)
Creature - Turtle (C)
Defender
~ blocks each turn if able.
1/5
Moondancer Wings B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and has flying.
Buffalo Herd 4G
Creature — Ox
Trample
Whenever Buffalo Herd attacks, Ox creatures you control get +1/+0 until end of turn.
4/4
Makhili Chief 2RR
Creature - Goblin Warrior (U)
Frenzy 2
Other creatures you control have frenzy 1.
2/2
Arid Expanse
Land — Desert Plains (U)
(T: Add W to your mana pool.)
~ enters the battlefield tapped.
W, T: Target creature can't attack you or a planeswalker you control this turn. Activate this ability only if you control three or more Desert lands.
Son of the Owl 1(G/U)(G/U)
Creature - Elf Warrior Shaman (U)
Whenever Son of the Owl deals combat damage to a player, you pay pay (G/U)(G/U). If you do, draw a card.
G: Son of the Owl gets +0/+1 until end of turn.
U: Son of the Owl gains flying until end of turn.
2/2
Rare 1 of 1:
Payola 2R
Instant (R)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Gold Rush - this spell costs R if mana from a permanent named Gold was spent to cast it.
Worldwound 1RR
Instant (R)
Destroy target land. ~ deals 3 damage to its controller and 5 damage to each other player.
Trekken, Scruffy Sheriff 3(R/G)(R/G)
Legendary Creature - Goblin Soldier (R)
Frenzy 2
Soldier and Rogue creatures you control have menace.
1(R/G): target creature must be blocked this turn if able.
3/4