Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Common 8 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Ace of TeardropU
Suit Instant (C)
Scry X, where X is 1 plus the number of cards named Ace of Teardrop in each graveyard.
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Ace of FireR
Suit Instant (C)
Target creature gets +X/+0 until end of turn, where X is 2 plus the number of cards named Ace of Fire in each graveyard.
Ace of TreeG
Suit Instant (C)
Put X 1/1 green Snake tokens onto the battlefield, where X is 1 plus the number of cards named Ace of Tree in each graveyard plus 1.
Ace of SunW
Suit Instant (C)
Gain 3 life, then gain 3 life for each card named Ace of Sun in each graveyard.
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Suit card supertype
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
UnCommon 1 of 3: (There are two foil cards in this pack - one common, and one of random rarity.)
Rootways Dealer2G
Creature - Elf (U)
When ~ enters the battlefield return target suit card from your graveyard to your hand.
2/2
Vulcan Street Dealer4R
Creature - Ogre (U)
When ~ enters the battlefield it deals X damage to target creature or player, where X is the number of suit cards in your graveyard.
2/4
Skull Jacket1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3. "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Suit card supertype
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3. "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Uncommon 2 of 3: (There are two foil cards in this pack - one common, and one of random rarity.)
Aqueduct Serpent4U
Creature - Serpent (U)
Defender (This creature can't attack.)
At the beginning of your upkeep, bet. If you win the bet, Aqueduct Serpent loses defender until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
4/5
Restless Orgudon5G
Creature - Fungus Beast (U)
Trample
At the beginning of each player's end step, if that player didn't cast a spell during that turn, put two +1/+1 counters on Restless Orgudon. Where the Vrixmali saw the orgudon as investments, the Crucians saw them as liabilities.
4/4
Incendiary Brawl3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield. "A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Suit card supertype
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3. "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield. "A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Uncommon 3 of 3: (There are two foil cards in this pack - one common, and one of random rarity.)
Consolation PrizeU
Creature - Goat Illusion (U)
Morph U
When Consolation Prize is turned face up or chosen in a bet, return it to your hand.
0/1
WildstabR
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gains +3/+0 until the end of turn.
Obiex's Capo3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player.
(T): Target player discards a card unless he or she pays 2.
4/4
Removing the Scry ability from the list of mechanics - technically it's not part of the set until someone officially chooses a card with that ability.
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3. "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield. "A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player. T: Target player discards a card unless he or she pays 2.
4/4
Foil 1 of 2: (There are two foil cards in this pack - one common, and one of random rarity. This is the common foil card.)
Nutria Orgudon4G
Creature - Fungus Beast (C)
When Nutria Orgudon enters the battlefield, choose one at random:
• Draw a card.
• You gain 4 life. "The Iactan middle class has grown to rely on the Orgudons for food, but the shadier elements of society have grown to appreciate their psychotropic properties." —Creatures of the Realms, Volume IV
4/3
Mindborne Manta3U
Creature - Fish (C)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard. After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3. "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield. "A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player. T: Target player discards a card unless he or she pays 2.
4/4
Mindborne Manta3U
Creature - Fish (C)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard. After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Foil 2 of 2: (There are two foil cards in this pack - one common, and one of random rarity. This is the randomized foil card.)
Consolation PrizeU
Creature - Goat Illusion (U)
Morph U
When Consolation Prize is turned face up or chosen in a bet, return it to its owner's hand.
0/1
Knave of Pilfered SkullBBB
Suit Sorcery (R)
You may cast target nonland card with converted mana cost X or less from an opponent's graveyard without paying its mana cost, where X is 2 plus two times the number of cards named Knave of Pilfered Skull in your graveyard.
Wall of WistfulnessG
Creature - Wall (C)
Defender
Wall of Wistfulness's toughness is equal to 2 plus the number of creature cards and Suit cards in your graveyard.
0/2+*
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3. "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield. "A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player. T: Target player discards a card unless he or she pays 2.
4/4
Mindborne Manta3U
Creature - Fish (C - Foil)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard. After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Consolation PrizeU
Creature - Goat Illusion (U - Foil)
Morph U
When Consolation Prize is turned face up or chosen in a bet, return it to its owner's hand. "But wait! Would you be willing to change your mind if I revealed what was behind... this door?" —Hallemont
0/1
Rare 1 of 1:
Territorial Expansion3G
Sorcery (R)
Each player reveals the top card of his or her library. Whenever a player reveals a land card in this way, that player may put that card onto the battlefield tapped. Then, if at least one player revealed a land card in this way, you may repeat this process. Iacta's cities only take up a small portion of its landscape. The rest serve as battlegrounds for beasts left unseen.
Towering Reputation3GG
Sorcery (R)
Until end of turn, target creature gets +3/+3 and gains trample, "When this creature attacks, target creature blocks it this turn if able", and "Whenever this creature deals combat damage to a player, draw that many cards." "You claim that this isn't a fair match," Vrixmal smiled, "and you would be correct. Sometimes my champions just need someone to play with."
Morphic Gyre2G
Enchantment (R)
Sacrifice Morphic Gyre and a creature: Search your library for a creature card with converted mana cost equal to the sacrificed creature. Put that card onto the battlefield tapped, then shuffle your library. The cost is high in terms of body and soul, but there is no better way to escape the attentions of the Obiex collectors.
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Morph (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of SkullB
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3. "Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield. "A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player. T: Target player discards a card unless he or she pays 2.
4/4
Mindborne Manta3U
Creature - Fish (C - Foil)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard. After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Consolation PrizeU
Creature - Goat Illusion (U - Foil)
Morph U
When Consolation Prize is turned face up or chosen in a bet, return it to its owner's hand. "But wait! Would you be willing to change your mind if I revealed what was behind... this door?" —Hallemont
0/1
Towering Reputation3GG
Sorcery (R)
Until end of turn, target creature gets +3/+3 and gains trample, "When this creature attacks, target creature blocks it this turn if able", and "Whenever this creature deals combat damage to a player, draw that many cards." "You claim that this isn't a fair match," Vrixmal smiled, "and you would be correct. Sometimes my champions just need someone to play with."
Next:
Chthonic Theros: Thanks to the valiant sacrifice of Elspeth and Ajani's guidance, the mortals of Theros have thrown off the oppression of self-centered deities - but a much more earthly threat - monsters past, present, and future - still looms over the lush plane. Arcane magic from an unfamiliar world is rendering the monsters stranger and stronger with each passing moment, but an expedition from Kamigawa in search of the renegade kakuriyo energies may be the key to the survival of Theros.
(Nota bene: Yes, this is a semitransparent attempt to bring the concept of Super Sentai/Power Rangers into Magic.)
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
Common 1 of 9:
Projective Marauder1B
Creature - Projection Rogue
Virtual (This can't target or be targeted by creatures without virtual.)
If Projective Marauder would deal combat damage to a player, that player discards a card instead.
1/1
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Praetorian Vessel3W
Creature - Human Soldier Illusion (C)
Virtual (Whenever this creature would deal combat damage to a player, that player exiles that many cards from the top of his or her library instead.)
Prevent all damage that would be dealt to Praetorian Vessel by nonvirtual creatures. "I liked it better when the flatfoots around here could bleed." —Ciek, Shade Crow deviant
3/3
Rescript1W
Instant (C)
Exile target creature that entered the battlefield this turn. "Your gestalt is obviously defective. I sentence your consciousness to the prime aether for six years, to await your new form." —Jorenal, high court arbiter
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Common 3/10 Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
^if we can figure out an agreeable "virtual" keyword, feel free to make this guy virtual, and his ability say "nonvirtual creature".
Static Gremlin1R
Creature - Elemental Gremlin (C)
Whenever ~ would deal damage to an artifact creature, it instead deals that much damage plus 2. "NO, NO, NO! I don't care how adorable it looks, get it away from me and my rig!"
1/2
Conductive Rootwalla2G
Artifact Creature - Lizard
Spells that target ~ cost 1 less to cast. 2G: ~ gets +2/+2 until end of turn. Activate only once per turn. Its skin makes great semiconductors... If you can get the drop on one.
2/2
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Common 4 of 10:
Silicosaur Watchhound4G
Creature - Lizard (C)
Spells that target Silicosaur cost 1 less to cast. "Yes, I am aware that her hide is worth more than a few bits to the right thaumscribe, but the added security is worth far more." —Zilaren, Makarov executive
5/5
Codetalon Griffin1WW
Creature - Griffin Illusion (C)
Flying
Virtual (Prevent all damage that virtual creatures would deal to non-virtual creatures, and vice-versa.) "That's the way I like my strikes: Preemptive." —Oren, Solar Order lieutenant
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Common 5 of 10:
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Lifetime Ban1WW
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and players can't cast spells with the same name as it. "Alternate thaum signature, purchased underground? Nice try." - "Golden-Handed" Whek Uri
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Valient Encrypter2W
Creature - Kor Wizard (C)
Flash
When ~ enters the battlefield you may have target creature gain protection from the color of your choice until end of turn.
1/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Data-Cruncher4
Artifact Creature - Construct (C)
When ~ enters the battlefield look at the top two cards of your library. Put one into your hand, and the other in your graveyard. "Decisions, decisions..."
2/2
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Common 7 of 10:
Viral BlotB
Instant (C)
As an additional cost to cast Viral Blot, sacrifice a creature.
Destroy target creature if that creature has virtual and the sacrificed creature didn't, or vice-versa. "Blood on the terminals. Not good news - this is Ylmoze work." - Seven Silks, OBSCR thaumlogger
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Half-Real Psychopath1RR
Creature - Ogre Berserker (C)
Double strike
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2/3
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Common 8 of 10:
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Augmented MightG
Instant (C)
Choose one:
• Target creature without virtual gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature with virtual. SYLVN crafters are often asked to perform customization tasks for existing gestalts. The resulting upgrades are made instantaneously.
Demented Feast2B
Sorcery (C)
Target opponent loses X life and you gain X life, where X is the number of cards in your hand. "You must understand... these gestalts are critical to Makarov's operations, and were coded to survive at all costs. I apologize if your form just happened to be the closest in terms of proximity." —Zilaren, Makarov executive
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Common 9 of 10:
DefaceRR
Instant (C)
Destroy target artifact.
Serve artifact (You may copy this spell and choose new targets for the copy if an artifact was the target of another spell or ability this turn.) "We impersonated the Makarov brass and changed their authorizations to rude words. Heh. That was a good day." - Helus of Dragonscar
Turret Spider4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Common 10 of 10:
Essence Drain4B
Sorcery (C)
Essence Drain deals 3 damage to target creature or player and you gain 3 life. "In certain situations, a gestalt would be capable of serving as an alternate fuel source. However, the transfer would occur at a minimum net loss of about 66.67 percent." -Paradigm, artificial intelligence
Permanent Scar2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it. "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Induced Migraine4B
Sorcery (C)
Target player discards two cards.
Draw a card. "We shall no longer be retaining your services, Mr. Wyer. As per the terms of your contract, Makarov holds all rights to the memory of your tenure with us. Our repossession protocols will begin shortly." -Gevesse, Makarov recruiter
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it. "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Uncommon 1 of 3:
Sparring Effigy1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Retract Armor3W
Instant (U)
Creatures you control get +1/+2 until end of turn.
Creatures with defender you control get an additional +1/+2 until end of turn and can attack this turn as though they didn't have defender. "The flatfoot detachment isn't going to be sufficient. What must I do to acquire some heavy cavalry around here?" - "Golden-Handed" Whek Uri
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it. "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Uncommon 2 of 3:
Glitch Grifter3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature. "The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Grim Demonstration3B
Sorcery (U)
Target opponent sacrifices a creature. That opponent loses 2 life and you gain 2 life. "Even if you're caught, Makarov doesn't come after you immediately. Instead, they find your family first." -Neven of Dragonscar
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it. "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Glitch Grifter3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature. "The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Uncommon 3 of 3:
Thaumcleanse1GG
Instant (U)
Choose one -
Destroy target enchantment.
Remove all -1/-1 counters from creatures you control.
"Booting out of Makarov space? You know what that means, smalljack - ablution time." - Whisper, SYLVN thaumlogger
Wrathfrill Rampart2W
Creature - Polyp Wall (U)
Defender 2W, T: You gain X life, where X is the number of -1/-1 counters among creatures on the battlefield. 4B, T: Put a -1/-1 counter on target creature, then creatures you control get -1/+X until end of turn, where X is the number of -1/-1 counters among creatures on the battlefield. The walls of Truebreath Sanctum live, converse, and deal with thaumic freedom's enemies with characteristic harshness.
2/3
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it. "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Glitch Grifter3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature. "The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Thaumcleanse1GG
Instant (U)
Choose one -
Destroy target enchantment.
Remove all -1/-1 counters from creatures you control.
"Booting out of Makarov space? You know what that means, smalljack - ablution time." - Whisper, SYLVN thaumlogger
Rare 1 of 1:
Shimmering Overlay3UU
World Enchantment (R) (Whenever a world permanent enters the battlefield, put all other world permanents into their owners' graveyards.)
All creatures have phasing. (Those permanents phase in or out before you untap during each of your untap steps. While those permanents are phased out, they're treated as though they doesn't exist.)
Termination Protocol4WW
Sorcery (R)
Destroy all creatures. You may put a token onto the battlefield that's a copy of one of those creatures, except it gains virtual. "The Sakar district was once an emerging industrial zone. But now its homes and factories are empty, for reasons that only Makarov knows." -chronicler_seven
Infernal Ambitions2B
Sorcery (R)
Discard your hand. Search your library for a card and put that card into your hand, then shuffle your library. "Weave corruption has increased sevenfold in the last year, and now whole regions of the thaumscape are inaccessible. Makarov has invested significant resources into halting the spread, but a formal solution remains elusive." -Zilaren, Makarov executive
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
ThreadjackerU
Creature - Human Scout T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead. The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature. Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type. "Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.) U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn. R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block. "These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack2W
Creature - Bird Knight (C)
Flying 1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card. In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it. "Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Glitch Grifter3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature. "The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Thaumcleanse1GG
Instant (U)
Choose one -
Destroy target enchantment.
Remove all -1/-1 counters from creatures you control.
"Booting out of Makarov space? You know what that means, smalljack - ablution time." - Whisper, SYLVN thaumlogger
Termination Protocol4WW
Sorcery (R)
Destroy all creatures. You may put a token onto the battlefield that's a copy of one of those creatures, except it gains virtual. "The Sakar district was once an emerging industrial zone. But now its homes and factories are empty, for reasons that only Makarov knows." -chronicler_seven
Next:
The five ruling families of Zastrovoya are gripped with internecine conflict, mostly preoccupied with cutting their own relatives out of huge inheritances or jockeying for favoritism as they are with slaughtering their rivals. This picturesque world of icy cities and boundless tundras, therefore, is stuck in an uneasy ceasefire - but a single marriage could tip the balance to either eternal peace or all-out war.
The Wanderers of Yulmed have a problem: Their world is expanding too fast. Unknown powers are churning the very heart of the plane and have been causing alarming continental drift for all of recorded history, as kingdoms have come and gone in the course of single avalanches and entire civilizations find themselves having floated to the wrong side of the world. But even if stability is possible for Yulmed, will it be worth the cost?
The five ruling families of Zastrovoya are gripped with internecine conflict, mostly preoccupied with cutting their own relatives out of huge inheritances or jockeying for favoritism as they are with slaughtering their rivals. This picturesque world of icy cities and boundless tundras, therefore, is stuck in an uneasy ceasefire - but a single marriage could tip the balance to either eternal peace or all-out war.
Rebellious Sabotage1R
Sorcery (C)
Destroy target artifact. Put a 1/1 red Serf creature token onto the battlefield. "The peasantry of the Lenswyth family cannot be trusted with anything of value"
Common 2/10: Grim TruceBB
Sorcery (C)
Target player discards two cards unless he or she discards a land card. "With such a vast wasted plains, letting an opposing party a slice of territory never really hurt" - Banla, Lord of Hasnov
Horv Tribe Ritual1G
Sorcery (C)
Regenerate target creature you control. That creature fights target creature you don't control. Harsh environment pushed the Horv Tribe barbarians to just fight to ensure their body is warm enough for survival.
Freezing Blowout2UU
Instant (C)
Affinity for Plains (This spell costs 1 less to cast for each Plains you control.)
Counter target spell. Icy winds of Balyava tundra sometimes so violent that it stops any mages from continuing their chants.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Teardrop U
Suit Instant (C)
Scry X, where X is 1 plus the number of cards named Ace of Teardrop in each graveyard.
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Ace of Fire R
Suit Instant (C)
Target creature gets +X/+0 until end of turn, where X is 2 plus the number of cards named Ace of Fire in each graveyard.
Ace of Tree G
Suit Instant (C)
Put X 1/1 green Snake tokens onto the battlefield, where X is 1 plus the number of cards named Ace of Tree in each graveyard plus 1.
Ace of Sun W
Suit Instant (C)
Gain 3 life, then gain 3 life for each card named Ace of Sun in each graveyard.
........................
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Suit card supertype
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Rootways Dealer 2G
Creature - Elf (U)
When ~ enters the battlefield return target suit card from your graveyard to your hand.
2/2
Vulcan Street Dealer 4R
Creature - Ogre (U)
When ~ enters the battlefield it deals X damage to target creature or player, where X is the number of suit cards in your graveyard.
2/4
Skull Jacket 1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
"Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Suit card supertype
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket 1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
"Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Uncommon 2 of 3: (There are two foil cards in this pack - one common, and one of random rarity.)
Aqueduct Serpent 4U
Creature - Serpent (U)
Defender (This creature can't attack.)
At the beginning of your upkeep, bet. If you win the bet, Aqueduct Serpent loses defender until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
4/5
Restless Orgudon 5G
Creature - Fungus Beast (U)
Trample
At the beginning of each player's end step, if that player didn't cast a spell during that turn, put two +1/+1 counters on Restless Orgudon.
Where the Vrixmali saw the orgudon as investments, the Crucians saw them as liabilities.
4/4
Incendiary Brawl 3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield.
"A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Scry X (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Suit card supertype
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket 1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
"Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl 3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield.
"A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Uncommon 3 of 3: (There are two foil cards in this pack - one common, and one of random rarity.)
Consolation Prize U
Creature - Goat Illusion (U)
Morph U
When Consolation Prize is turned face up or chosen in a bet, return it to your hand.
0/1
Wildstab R
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gains +3/+0 until the end of turn.
Obiex's Capo 3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player.
(T): Target player discards a card unless he or she pays 2.
4/4
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket 1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
"Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl 3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield.
"A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo 3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player.
T: Target player discards a card unless he or she pays 2.
4/4
Foil 1 of 2: (There are two foil cards in this pack - one common, and one of random rarity. This is the common foil card.)
Nutria Orgudon 4G
Creature - Fungus Beast (C)
When Nutria Orgudon enters the battlefield, choose one at random:
• Draw a card.
• You gain 4 life.
"The Iactan middle class has grown to rely on the Orgudons for food, but the shadier elements of society have grown to appreciate their psychotropic properties." —Creatures of the Realms, Volume IV
4/3
Mindborne Manta 3U
Creature - Fish (C)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard.
After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket 1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
"Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl 3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield.
"A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo 3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player.
T: Target player discards a card unless he or she pays 2.
4/4
Mindborne Manta 3U
Creature - Fish (C)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard.
After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Consolation Prize U
Creature - Goat Illusion (U)
Morph U
When Consolation Prize is turned face up or chosen in a bet, return it to its owner's hand.
0/1
Knave of Pilfered Skull BBB
Suit Sorcery (R)
You may cast target nonland card with converted mana cost X or less from an opponent's graveyard without paying its mana cost, where X is 2 plus two times the number of cards named Knave of Pilfered Skull in your graveyard.
Wall of Wistfulness G
Creature - Wall (C)
Defender
Wall of Wistfulness's toughness is equal to 2 plus the number of creature cards and Suit cards in your graveyard.
0/2+*
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket 1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
"Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl 3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield.
"A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo 3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player.
T: Target player discards a card unless he or she pays 2.
4/4
Mindborne Manta 3U
Creature - Fish (C - Foil)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard.
After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Consolation Prize U
Creature - Goat Illusion (U - Foil)
Morph U
When Consolation Prize is turned face up or chosen in a bet, return it to its owner's hand.
"But wait! Would you be willing to change your mind if I revealed what was behind... this door?" —Hallemont
0/1
Rare 1 of 1:
Territorial Expansion 3G
Sorcery (R)
Each player reveals the top card of his or her library. Whenever a player reveals a land card in this way, that player may put that card onto the battlefield tapped. Then, if at least one player revealed a land card in this way, you may repeat this process.
Iacta's cities only take up a small portion of its landscape. The rest serve as battlegrounds for beasts left unseen.
Towering Reputation 3GG
Sorcery (R)
Until end of turn, target creature gets +3/+3 and gains trample, "When this creature attacks, target creature blocks it this turn if able", and "Whenever this creature deals combat damage to a player, draw that many cards."
"You claim that this isn't a fair match," Vrixmal smiled, "and you would be correct. Sometimes my champions just need someone to play with."
Morphic Gyre 2G
Enchantment (R)
Sacrifice Morphic Gyre and a creature: Search your library for a creature card with converted mana cost equal to the sacrificed creature. Put that card onto the battlefield tapped, then shuffle your library.
The cost is high in terms of body and soul, but there is no better way to escape the attentions of the Obiex collectors.
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound (the third "Un-" expansion)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta - ongoing
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Suit card supertype
Morph (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Ace of Skull B
Suit Instant (C)
Target creature gets -X/-X until end of turn, where X is 1 plus the number of cards named Ace of Skull in each graveyard.
Skull Jacket 1B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +3/+1 as long as it's black, otherwise it gets -1/-3.
"Er... I wouldn't try that one on, it's not your color." -Azzo, Shady-Side Tailor
Incendiary Brawl 3RR
Sorcery (U)
Flip a coin. If you win the flip, choose both. Otherwise, choose one at random —
• Incendiary Brawl deals 3 damage to each creature.
• Put four 1/1 red Goblin creature tokens onto the battlefield.
"A riot in the Blood Downs often means casualties, collateral damage, or goblins. If you're unlucky, it's all three." —Demacia, Crucius lawbringer
Obiex's Capo 3B
Creature - Ogre
When Obiex's Capo enters the battlefield, choose a player.
T: Target player discards a card unless he or she pays 2.
4/4
Mindborne Manta 3U
Creature - Fish (C - Foil)
Flying
When Mindborne Manta dies, target player puts the top three cards of his or her library into his or her graveyard.
After Stocastan biologists proved that the thoughts of onlookers kept it aloft, Crucius enforcers decreed that none were to be hunted within city limits.
2/3
Consolation Prize U
Creature - Goat Illusion (U - Foil)
Morph U
When Consolation Prize is turned face up or chosen in a bet, return it to its owner's hand.
"But wait! Would you be willing to change your mind if I revealed what was behind... this door?" —Hallemont
0/1
Towering Reputation 3GG
Sorcery (R)
Until end of turn, target creature gets +3/+3 and gains trample, "When this creature attacks, target creature blocks it this turn if able", and "Whenever this creature deals combat damage to a player, draw that many cards."
"You claim that this isn't a fair match," Vrixmal smiled, "and you would be correct. Sometimes my champions just need someone to play with."
Chthonic Theros: Thanks to the valiant sacrifice of Elspeth and Ajani's guidance, the mortals of Theros have thrown off the oppression of self-centered deities - but a much more earthly threat - monsters past, present, and future - still looms over the lush plane. Arcane magic from an unfamiliar world is rendering the monsters stranger and stronger with each passing moment, but an expedition from Kamigawa in search of the renegade kakuriyo energies may be the key to the survival of Theros.
(Nota bene: Yes, this is a semitransparent attempt to bring the concept of Super Sentai/Power Rangers into Magic.)
In the illusory worlds of Dexmaal, all things are possible for those who know the secret threads of reality and can reweave the images to their choosing. Outside those tantalizing visions, however, there is very little to be optimistic about - Dexmaal is a corrupt and polluted world of overindustrialization ruled only by a complex system of calculated murders and retribution. A few who have the privilege of escaping into the projection-realm secretly plan and hope to reform the "real" Dexmaal.
(Hacker/magical version of cyberpunk set! Woo!)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Common 1 of 9:
Projective Marauder 1B
Creature - Projection Rogue
Virtual (This can't target or be targeted by creatures without virtual.)
If Projective Marauder would deal combat damage to a player, that player discards a card instead.
1/1
Threadjacker U
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Root Access XB
Instant
Fateseal X.
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Praetorian Vessel 3W
Creature - Human Soldier Illusion (C)
Virtual (Whenever this creature would deal combat damage to a player, that player exiles that many cards from the top of his or her library instead.)
Prevent all damage that would be dealt to Praetorian Vessel by nonvirtual creatures.
"I liked it better when the flatfoots around here could bleed." —Ciek, Shade Crow deviant
3/3
Rescript 1W
Instant (C)
Exile target creature that entered the battlefield this turn.
"Your gestalt is obviously defective. I sentence your consciousness to the prime aether for six years, to await your new form." —Jorenal, high court arbiter
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Common 3/10
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
^if we can figure out an agreeable "virtual" keyword, feel free to make this guy virtual, and his ability say "nonvirtual creature".
Static Gremlin 1R
Creature - Elemental Gremlin (C)
Whenever ~ would deal damage to an artifact creature, it instead deals that much damage plus 2.
"NO, NO, NO! I don't care how adorable it looks, get it away from me and my rig!"
1/2
Conductive Rootwalla 2G
Artifact Creature - Lizard
Spells that target ~ cost 1 less to cast.
2G: ~ gets +2/+2 until end of turn. Activate only once per turn.
Its skin makes great semiconductors... If you can get the drop on one.
2/2
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Common 4 of 10:
Silicosaur Watchhound 4G
Creature - Lizard (C)
Spells that target Silicosaur cost 1 less to cast.
"Yes, I am aware that her hide is worth more than a few bits to the right thaumscribe, but the added security is worth far more." —Zilaren, Makarov executive
5/5
Codetalon Griffin 1WW
Creature - Griffin Illusion (C)
Flying
Virtual (Prevent all damage that virtual creatures would deal to non-virtual creatures, and vice-versa.)
"That's the way I like my strikes: Preemptive." —Oren, Solar Order lieutenant
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Lifetime Ban 1WW
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block, and players can't cast spells with the same name as it.
"Alternate thaum signature, purchased underground? Nice try." - "Golden-Handed" Whek Uri
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Valient Encrypter 2W
Creature - Kor Wizard (C)
Flash
When ~ enters the battlefield you may have target creature gain protection from the color of your choice until end of turn.
1/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Data-Cruncher 4
Artifact Creature - Construct (C)
When ~ enters the battlefield look at the top two cards of your library. Put one into your hand, and the other in your graveyard.
"Decisions, decisions..."
2/2
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Viral Blot B
Instant (C)
As an additional cost to cast Viral Blot, sacrifice a creature.
Destroy target creature if that creature has virtual and the sacrificed creature didn't, or vice-versa.
"Blood on the terminals. Not good news - this is Ylmoze work." - Seven Silks, OBSCR thaumlogger
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Half-Real Psychopath 1RR
Creature - Ogre Berserker (C)
Double strike
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." —Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Common 8 of 10:
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Augmented Might G
Instant (C)
Choose one:
• Target creature without virtual gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature with virtual.
SYLVN crafters are often asked to perform customization tasks for existing gestalts. The resulting upgrades are made instantaneously.
Demented Feast 2B
Sorcery (C)
Target opponent loses X life and you gain X life, where X is the number of cards in your hand.
"You must understand... these gestalts are critical to Makarov's operations, and were coded to survive at all costs. I apologize if your form just happened to be the closest in terms of proximity." —Zilaren, Makarov executive
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Deface RR
Instant (C)
Destroy target artifact.
Serve artifact (You may copy this spell and choose new targets for the copy if an artifact was the target of another spell or ability this turn.)
"We impersonated the Makarov brass and changed their authorizations to rude words. Heh. That was a good day." - Helus of Dragonscar
Turret Spider 4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider 4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Common 10 of 10:
Essence Drain 4B
Sorcery (C)
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
"In certain situations, a gestalt would be capable of serving as an alternate fuel source. However, the transfer would occur at a minimum net loss of about 66.67 percent." -Paradigm, artificial intelligence
Permanent Scar 2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it.
"Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Induced Migraine 4B
Sorcery (C)
Target player discards two cards.
Draw a card.
"We shall no longer be retaining your services, Mr. Wyer. As per the terms of your contract, Makarov holds all rights to the memory of your tenure with us. Our repossession protocols will begin shortly." -Gevesse, Makarov recruiter
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider 4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar 2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it.
"Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy 1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Retract Armor 3W
Instant (U)
Creatures you control get +1/+2 until end of turn.
Creatures with defender you control get an additional +1/+2 until end of turn and can attack this turn as though they didn't have defender.
"The flatfoot detachment isn't going to be sufficient. What must I do to acquire some heavy cavalry around here?" - "Golden-Handed" Whek Uri
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider 4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar 2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it.
"Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy 1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Uncommon 2 of 3:
Glitch Grifter 3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature.
"The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Grim Demonstration 3B
Sorcery (U)
Target opponent sacrifices a creature. That opponent loses 2 life and you gain 2 life.
"Even if you're caught, Makarov doesn't come after you immediately. Instead, they find your family first." -Neven of Dragonscar
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider 4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar 2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it.
"Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy 1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Glitch Grifter 3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature.
"The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Thaumcleanse 1GG
Instant (U)
Choose one -
Wrathfrill Rampart 2W
Creature - Polyp Wall (U)
Defender
2W, T: You gain X life, where X is the number of -1/-1 counters among creatures on the battlefield.
4B, T: Put a -1/-1 counter on target creature, then creatures you control get -1/+X until end of turn, where X is the number of -1/-1 counters among creatures on the battlefield.
The walls of Truebreath Sanctum live, converse, and deal with thaumic freedom's enemies with characteristic harshness.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider 4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar 2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it.
"Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy 1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Glitch Grifter 3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature.
"The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Thaumcleanse 1GG
Instant (U)
Choose one -
Rare 1 of 1:
Shimmering Overlay 3UU
World Enchantment (R)
(Whenever a world permanent enters the battlefield, put all other world permanents into their owners' graveyards.)
All creatures have phasing. (Those permanents phase in or out before you untap during each of your untap steps. While those permanents are phased out, they're treated as though they doesn't exist.)
Termination Protocol 4WW
Sorcery (R)
Destroy all creatures. You may put a token onto the battlefield that's a copy of one of those creatures, except it gains virtual.
"The Sakar district was once an emerging industrial zone. But now its homes and factories are empty, for reasons that only Makarov knows." -chronicler_seven
Infernal Ambitions 2B
Sorcery (R)
Discard your hand. Search your library for a card and put that card into your hand, then shuffle your library.
"Weave corruption has increased sevenfold in the last year, and now whole regions of the thaumscape are inaccessible. Makarov has invested significant resources into halting the spread, but a formal solution remains elusive." -Zilaren, Makarov executive
- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
- "Phase out" / "Phase in" abilities. (NOTE: This may or may not mean that Phasing is in the set.)
- Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
- -1/-1 counters (Sets with -1/-1 counters don't have +1/+1 counters.)
Creature - Human Scout
T: Threadjacker phases out.
At the end of your end step, if Threadjacker is phased out, look at target opponent's hand.
1/2
Vindictive Flame 3R
Sorcery (C)
Vindictive Flame deals 3 damage to target creature. If a creature you control died this turn, Vindictive Flame deals 6 damage to that creature instead.
The Dragonscar anons do not protect their own, but nevertheless exact payment for any casualties they suffer.
Glitched Atrocity 1BB
Creature - Horror Illusion (C)
When ~ enters the battlefield each player sacrifices a non-illusion creature.
Sometime even the ideal Unreal becomes corrupted in places. Rather than Risk further descration by fighting them, they are usually expulsed into physical space.
2/2
Discerning Mists 1G
Instant (C)
Choose a creature type. Prevent all combat damage that would be dealt this turn by creatures that are not of the chosen type.
"Flatfoots scrambled. Bought you five seconds, anon. Whisper out." - Whisper, SYLVN thaumlogger
Breaching Cablestrider 4R
Creature - Devil Illusion (C)
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
U, Pay 1 life: Breaching Cablestrider gets +1/+0 and loses virtual until end of turn.
R: Breaching Cablestrider gets +1/+0 until end of turn.
3/3
Hardlight Shell 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 as long as it's white. Otherwise it can't attack or block.
"These panels make for good shields, but squeeze them down on a perp and they make just as good prisons." - "Golden-Handed" Whek Uri
Supply-Drop Wingjack 2W
Creature - Bird Knight (C)
Flying
1W, T: Supply-Drop Wingjack phases out.
At the beginning of your end step, if Supply-Drop Wingjack is phased out, you gain 3 life.
0/4
Digitize 1U
Instant (C)
Target creature gains virtual until end of turn. (Until end of turn, prevent all damage that that creature would deal to non-virtual creatures, and vice-versa.)
Draw a card.
In Dexmaal, a homeless vagrant. In Xaadlem, an armored champion of justice.
Turret Spider 4GG
Creature - Spider (C)
Flash
Reach
When Turret Spider enters the battlefield, it gets +X/+X until end of turn, where X is the number of cards in your hand.
2/6
Permanent Scar 2B
Instant (C)
Regenerate target creature, then put a -1/-1 counter on it.
"Some scars represent their bearer's nobility, experience, and triumph over adversity. Unfortunately for you, this won't be one of those." -Diggin, alley surgeon
Sparring Effigy 1R
Creature - Elemental Illusion (U)
Haste, trample
Virtual (Prevent all damage that this creature would deal to non-virtual creatures, and vice-versa.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/1
Glitch Grifter 3U
Creature - Merfolk Rogue (U)
Glitch Grifter enters the battlefield with a -1/-1 counter on it.
Whenever Glitch Grifter attacks, you may move a counter from target creature onto a second target creature.
"The warez are clean; I scrubbed 'em myself. Would I lie to you?" -vedder168
3/3
Thaumcleanse 1GG
Instant (U)
Choose one -
Termination Protocol 4WW
Sorcery (R)
Destroy all creatures. You may put a token onto the battlefield that's a copy of one of those creatures, except it gains virtual.
"The Sakar district was once an emerging industrial zone. But now its homes and factories are empty, for reasons that only Makarov knows." -chronicler_seven
Next:
The five ruling families of Zastrovoya are gripped with internecine conflict, mostly preoccupied with cutting their own relatives out of huge inheritances or jockeying for favoritism as they are with slaughtering their rivals. This picturesque world of icy cities and boundless tundras, therefore, is stuck in an uneasy ceasefire - but a single marriage could tip the balance to either eternal peace or all-out war.
The Wanderers of Yulmed have a problem: Their world is expanding too fast. Unknown powers are churning the very heart of the plane and have been causing alarming continental drift for all of recorded history, as kingdoms have come and gone in the course of single avalanches and entire civilizations find themselves having floated to the wrong side of the world. But even if stability is possible for Yulmed, will it be worth the cost?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Rebellious Sabotage 1R
Sorcery (C)
Destroy target artifact. Put a 1/1 red Serf creature token onto the battlefield.
"The peasantry of the Lenswyth family cannot be trusted with anything of value"
Common 2/10:
Grim Truce BB
Sorcery (C)
Target player discards two cards unless he or she discards a land card.
"With such a vast wasted plains, letting an opposing party a slice of territory never really hurt" - Banla, Lord of Hasnov
Horv Tribe Ritual 1G
Sorcery (C)
Regenerate target creature you control. That creature fights target creature you don't control.
Harsh environment pushed the Horv Tribe barbarians to just fight to ensure their body is warm enough for survival.
Freezing Blowout 2UU
Instant (C)
Affinity for Plains (This spell costs 1 less to cast for each Plains you control.)
Counter target spell.
Icy winds of Balyava tundra sometimes so violent that it stops any mages from continuing their chants.