Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Cards specific to human / nonhuman creatures
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift3U
Sorcery (C)
Draw three cards, then discard a card. "Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower2R
Instant
Steam Shower deals 4 damage to target creature. The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans. Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it. "This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat2B
Creature - Human (C) 1, Sacrifice a creature: You gain 2 life. "You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock1R
Instant (C)
Up to two target creatures can't block this turn. The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Overpower1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn. Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn. The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
Deadly Fall1B
Instant (U)
Destroy target creature if its power is less than its toughness. "Big body with weak hand, gravity works best in eliminating them." - Jerom, Shadow Merchant
Beguiling Charlatan1(2/R)(2/R)
Creature - Human Rogue
Whenever ~ attacks, tap up to two target lands defending player controls. She'll have you looking one way, take your wallet and have you thank her for her time.
3/2
Uncommon 3 of 3:
Mean Streets
Land (U) T: Add 1 to your mana pool. 1, T: Mean Streets deals 1 damage to target blocking creature. "In here, she is safe. Out there, she is alone." —Keyser, Velsharen elder
Flatfoot Badge2
Artifact - Equipment (U)
Equipped creature loses hexproof and shroud.
Equipped creature can't be blocked by creatures with lower power.
Equip 2 "One of the more vile gang initiations involves killing a patrolman and taking their badge, and I understand that this so-called 'King of the Streets' has built up a significant collection." —Venice Darrow, district councilor
Silent Defiance2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature has indestructible as long as you control another creature. "People here have good and decent souls. You can't blame them if their hearts have hardened enough that you don't notice." —Siam, Velsharen witness
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Cards specific to human / nonhuman creatures
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift3U
Sorcery (C)
Draw three cards, then discard a card. "Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower2R
Instant
Steam Shower deals 4 damage to target creature. The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans. Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it. "This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat2B
Creature - Human (C) 1, Sacrifice a creature: You gain 2 life. "You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock1R
Instant (C)
Up to two target creatures can't block this turn. The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Overpower1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn. Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn. The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
Deadly Fall1B
Instant (U)
Destroy target creature if its power is less than its toughness. "Big body with weak hand, gravity works best in eliminating them." - Jerom, Shadow Merchant
Beguiling Charlatan1(2/R)(2/R)
Creature - Human Rogue
Whenever Beguiling Charlatan attacks, tap up to two target lands defending player controls. She'll have you looking one way, take your wallet and have you thank her for her time.
3/2
Mean Streets
Land (U) T: Add 1 to your mana pool. 1, T: Mean Streets deals 1 damage to target blocking creature. "In here, she is safe. Out there, she is alone." —Keyser, Velsharen elder
Rare 1 of 1: Cadaverous Pollution2BB
Sorcery (R)
Exile all creature cards from all graveyard. All creatures gets -1/-1 for each creature card exiled this way. "Deaths will feed more deaths..." - Grandway Patriarch
Malloy, Grandway Patriachs1BB
Legendary Creature - Human Advisor (M)
When Malloy enters the battlefield, search target player's library for three cards and exile them face-down. Then that player shuffles his or her library. "The idea of winning a mindgames is knowing what your opponent no longer have, that they didn't knew."
2/2
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Cards specific to human / nonhuman creatures
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift3U
Sorcery (C)
Draw three cards, then discard a card. "Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower2R
Instant
Steam Shower deals 4 damage to target creature. The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans. Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it. "This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat2B
Creature - Human (C) 1, Sacrifice a creature: You gain 2 life. "You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock1R
Instant (C)
Up to two target creatures can't block this turn. The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Overpower1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn. Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn. The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
Deadly Fall1B
Instant (U)
Destroy target creature if its power is less than its toughness. "Big body with weak hand, gravity works best in eliminating them." - Jerom, Shadow Merchant
Beguiling Charlatan1(2/R)(2/R)
Creature - Human Rogue
Whenever Beguiling Charlatan attacks, tap up to two target lands defending player controls. She'll have you looking one way, take your wallet and have you thank her for her time.
3/2
Mean Streets
Land (U) T: Add 1 to your mana pool. 1, T: Mean Streets deals 1 damage to target blocking creature. "In here, she is safe. Out there, she is alone." —Keyser, Velsharen elder
Cadaverous Pollution2BB
Sorcery (R)
Exile all creature cards from all graveyards. All creatures get -1/-1 for each creature card exiled this way. "Deaths will feed more deaths..." - Grandway Patriarch
Next:
Geharos was once a realm of demons, devils and damnation, but no longer. A revolution has turned the plane on its ear, spurred by a loose faction of former infernals who have begun to believe in the concept of redemption. But Geharos's journey from darkness into light will not be an easy one, especially when chaos and hostility are all that it has known.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Common 1 of 10: Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Common 2/10 Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Deep Hold Roots1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has defender. Were it not for the immense and ancient Browda Trees and their expansive root systems, much of Belantara would have eroded away long ago.
Arcing Charge1RR
Instant (C)
~ deals 3 damage to target creature or player and 1 damage to another target creature or player. Fire is a valued commodity in the drenched land of Belantara, but lightning is in no short supply.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Common number 3:
Sunlight Skyknight1WW
Creature - Human Knight
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land.
2/2
Mystical Downpour1G
Sorcery
As an adittional cost to cast Wild Downpour, sacrifice a land.
look at the top three cards of your library and put one of them into your hand. put the rest back in any order. When the sunlight glimmers through the the clouds, the rain looks like little droplets of gold. Seers keep those waters carefully, and use their for great effect.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Common number 4:
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap a creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Hunter of the Hollows4B
Creature - Zombie Archer (C)
Deathtouch
Hunter of the Hollows enters the battlefield tapped unless you control no other creatures. "Old tales tell of a time before the Blessings of the Sunlight reached to us. A world shrouded into a neverending storm, where many men sacrificed their humanity to survive the darkness." - Labelia, Maiden of Chains
4/3
Seek the Criminals3W
Enchantment - Aura (C)
When Seek the Criminals enters the battlefield, put two 1/1 white Soldier tokens on the battlefield.
Enchanted creature can't attack. In Mirisith, the punishment comes before the crime.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty x (When this card enters the battlefield, put X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Common 5 of 10: Blightswept Prairie
Land (C)
Blightswept Prairie enters the battlefield tapped.
When Blightswept Prairie enters the battlefield, if you control a white or a black permanent, each opponent loses 1 life. T: Add W or B to your mana pool.
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Psychic Miasma1B
Sorcery (C)
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand. Shadows covered most of the ground of Belantara, but the Mirisiths knew, in some places the shadows are cast by foul presence of Dayk's shamans.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty x (When this card enters the battlefield, put X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Common 6/10 Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (When this card enters the battlefield, put a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Chained Grannok2G
Creature - Beast
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
~ cannot attack as long as it has a bounty counter on it.
4/3
Mind-Churn2U
Instant (C)
Draw two cards, then shuffle a card from your hand into your library.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
[i]Thrive[/i] - Rewards you if you control 3 or more creatures.
Bounty x [i](When this card enters the battlefield, put X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
bBlackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
[i]Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.[/i]
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying
[i]Thrive[/mana] - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
[i]"We must spread our blessing to every corner of the land".[/i]
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 [i](When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
[i]Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.[/i]
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
[i]"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar[/i]
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 [i](When this card enters the battlefield, put a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
I feel that this set's theme is prosperity: the world is lush, thriving and bounteous. IMO, it should reward you for having as much permanents on board or cards in hand as possible.
Common number 7:
Trinket-Hoarder1B
Creature - Imp
flying
When Trinket-Hoarder enters the battlefield, if you control less atifacts than each opponent, discard two cards.
[i]"Dry-headed curselings! They steal my money, and then demand some more!" - Daner Ilso, wet market merchant[/i]
2/2
Enrich2UU
Sorcery
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
[i]The advise of the drift-stream fearies is highly sought after - and for good reason.[/i]
I feel that this set's theme is prosperity: the world is lush, thriving and bounteous. IMO, it should reward you for having as much permanents on board or cards in hand as possible.
Yeah, absolutely. Both Bounty and Thrive already reward players to "go wide".
Also, I'm doing a slight tweak to Bounty, if I may. It really shouldn't be a triggered effect, methinks.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty x (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
bBlackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Common 8/10:
Ravian Scout3G
Creature - Human Scout
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Bonds of Valor1WW
Enchantment - Aura
When Bonds of Valor enters the battlefield, put a 2/2 white Soldier token with vigilance on the battlefield.
While you control a Soldier, the enchanted creature has vigilance.
Lead the Armies2RR
Sorcery
Put a 1/1 red Warrior token with haste on the battlefield, then all creatures you control get +2/+0 until end of turn. "We fight the ancient terrors in the hollows. We fight the invaders from the surface. We fight against nature itself. Our kingdom was born for war, and under my command we shall never lose." - Oerst, Warlord of Ash
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty x (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking - Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.
bBlackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Common 9/10
Lead the Armies2RR
Sorcery (C)
Put a 1/1 red Warrior token with haste on the battlefield, then all creatures you control get +2/+0 until end of turn. "We fight the ancient terrors in the hollows. We fight the invaders from the surface. We fight against nature itself. Our kingdom was born for war, and under my command we shall never lose." - Oerst, Warlord of Ash
Slickback Stalker1BB
Creature - Salamander Rogue (C)
Flanking
2/2 If you're set on short-cutting through Hobbler's Marsh, make sure to keep a night watch to keep a fire burning. It'll keep the locals away." - Handor, Crossways Inn-Keep
Solar Lance2WW
Instant (C)
Destroy target attacking or blocking creature. Thrive - If you control three or more creatures, exile that creature instead. The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking - Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance2WW
Instant (C)
Destroy target attacking or blocking creature. Thrive - If you control three or more creatures, exile that creature instead. The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Common 10 of 10:
Caustic Lesion2B
Enchantment - Aura (C)
Enchant creature
When Caustic Aura enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1. A bloodmage's gift is never seen for what it is.
Thrall's MarkB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "Sacrifice this creature: Regenerate target creature." Whenever a Belantaran is sold into slavery, he is branded with a simple tattoo of shadow. The mark serves as a convenient means of identification, cannot be removed by ordinary means, and makes its bearer more receptive to spoken commands.
Exorbitant Tribute1B
Enchantment - Aura (C)
Enchant nonland permanent
Enchanted permanent has "At the beginning of your end step, discard a card or sacrifice this permanent." "You will bow before the Emperor and pay him the respect he deserves... whether you like it or not." —Baskoro, tax collector
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking - Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
[]i"We must spread our blessing to every corner of the land".[/i]
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/mana]
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
[i]Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead. The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion2B
Enchantment - Aura (C)
Enchant creature
When Caustic Aura enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1. A bloodmage's gift is never seen for what it is.
Uncommon number 1:
Sunscorch Militia2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3. They are both fearsome and fearful.
5/5
Traverse the Wild2G
Sorcery
Search Your library for a basic land card ant put it onto the battlefield tapped. then suffle your library.
If you have moree cards in hands than each opponent, instead search your library for up to three basic land cards and put them onto the battlefield. then shuffle you library. Only the experienced can survive in the wild for long. or the lucky.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking (Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.)
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead. The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion2B
Enchantment - Aura (C)
Enchant creature
When Caustic Aura enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1. A bloodmage's gift is never seen for what it is.
Sunscorch Militia2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3. They are both fearsome and fearful.
5/5
Uncommon 2/3:
Ashborn Wanderer2B
Creature - Skeleton Warrior
Ashborn Wanderer enters the battlefield tapped.
Flanking
When Ashborn Wanderer dies, you may put a creature card with converted mana cost 2 or less in your graveyard to your battlefield tapped. "Flames, long extinguished. Rain, eternal and cold. Ashes, ancient and everlasting." - Old Nusgar chant
3/1
Prophecy of Awakening2R
Enchantment - Aura
Bounty 5 (This card enters the battlefield with five bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When Prophecy of Awakening enters the battlefield, put a 1/1 red Warrior with haste on the battlefield.
When the last bounty counter is removed from Prophecy of Awakening, sacrifice it. If you do, put a 4/4 red Dragon token with flying on the battlefield.
Stormforged Avian6
Artifact Creature - Bird Construct
Flying
When Stormforged Avian enters the battlefield, you may return up to two permanents on your side of the field to your hand. In Belantara, the only beings able to fly on a storm are those born from it.
3/2
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking (Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.)
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead. The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion2B
Enchantment - Aura (C)
Enchant creature
When Caustic Lesion enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1. A bloodmage's gift is never seen for what it is.
Sunscorch Militia2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3. They are both fearsome and fearful.
5/5
Ashborn Wanderer2B
Creature - Skeleton Warrior
Ashborn Wanderer enters the battlefield tapped.
Flanking
When Ashborn Wanderer dies, you may put a creature card with converted mana cost 2 or less in your graveyard to your battlefield tapped. "Flames, long extinguished. Rain, eternal and cold. Ashes, ancient and everlasting." - Old Nusgar chant
3/1
Uncommon 3 of 3:
Wash Away4UU
Sorcery (U)
Return target creature to its owner's hand, then put another target creature on top of its owner's library. "I paid good money for those slaves. You'd have thought that they knew how to swim." —Widhono, merchant prince
Spectral VisitationW
Instant (U)
Choose one —
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Put a 1/1 white Spirit creature token with flying onto the battlefield under your control.
Annara's Providence2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may exile Annara's Providence. If you do, you may return target card from your graveyard to your hand. "My goddess does not let her servants go to waste." —Miathi, High Priestess of Annara
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking (Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.)
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead. The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion2B
Enchantment - Aura (C)
Enchant creature
When Caustic Lesion enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1. A bloodmage's gift is never seen for what it is.
Sunscorch Militia2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3. They are both fearsome and fearful.
5/5
Ashborn Wanderer2B
Creature - Skeleton Warrior
Ashborn Wanderer enters the battlefield tapped.
Flanking
When Ashborn Wanderer dies, you may put a creature card with converted mana cost 2 or less in your graveyard to your battlefield tapped. "Flames, long extinguished. Rain, eternal and cold. Ashes, ancient and everlasting." - Old Nusgar chant
3/1
Spectral VisitationW
Instant (U)
Choose one —
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Put a 1/1 white Spirit creature token with flying onto the battlefield under your control.
Rare 1 of 1: Garruk, Redeemed Walker3GG
Planeswalker - Garruk (M)
/+1\ : Put two 2/2 green Bear token onto the battlefield.
\-2/ : Target creature gets +4/+4 and gains trample until end of turn. You may activate this ability anytime you could cast an instant.
\-7/ : Choose up to two creature cards you own from outside the game and put them onto the battlefield.
<4>
Spikebrawler Wurm3GGGG
Creature - Wurm (M)
Trample, Hexproof 1G: Regenerate Spikebrawler Wurm. Belantara's ruler of the jungle are known to be ruthless and unmerciful.
8/8
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking (Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.)
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life. Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead. The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion2B
Enchantment - Aura (C)
Enchant creature
When Caustic Lesion enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1. A bloodmage's gift is never seen for what it is.
Sunscorch Militia2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3. They are both fearsome and fearful.
5/5
Ashborn Wanderer2B
Creature - Skeleton Warrior
Ashborn Wanderer enters the battlefield tapped.
Flanking
When Ashborn Wanderer dies, you may put a creature card with converted mana cost 2 or less in your graveyard to your battlefield tapped. "Flames, long extinguished. Rain, eternal and cold. Ashes, ancient and everlasting." - Old Nusgar chant
3/1
Spectral VisitationW
Instant (U)
Choose one —
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Put a 1/1 white Spirit creature token with flying onto the battlefield under your control.
Garruk, Redeemed Walker3GG
Planeswalker - Garruk (M)
/+1\ : Put two 2/2 green Bear token onto the battlefield.
\-2/ : Target creature gets +4/+4 and gains trample until end of turn. You may activate this ability anytime you could cast an instant.
\-7/ : Choose up to two creature cards you own from outside the game and put them onto the battlefield.
<4>
The complex but ordered world of Spline is facing a period of Permutations. Creatures of pure probability roam the outer and inner limits of the plane, circling in chaotic trajectories ever closer to the Aleph. Now each denizen must make a choice: to pair with these beings, to cancel them out, or to be returned to zero.
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Common 1 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Flaming Deterrent2R
Sorcery (C)
Flaming Deterrent deals 4 damage to target creature. Flip a coin. If you win the flip, another target creature can't block this turn. "One day overdue? I redecorate your home. One week overdue? I break both of your legs. One month overdue? I make an example of you." —Melanthe, Obiex collector
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Common 2 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Drudge Brothers Enforcer3B
Creature - Ogre Rogue (C)
When ~ enters the battlefield, each opponemt that lost 3 or more life this turn discards a card.
3/3 "Big Boss Drudge says you ain't paid your debt installment, now you gonna pay with blood."
Risky Gambler2R
Creature - Human Rogue (C)
Whenever ~ attacks you may flip a coin. If you do and the result is heads, ~ gains double strike until end of turn. Otherwise ~'s power becomes 0 until end of turn.
2/2 "Double or nothing!"
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Common 3 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Oathsworn Squire1W
Creature - Human Soldier (C)
When Oathsworn Squire enters the battlefield, look at the top card of your library. If it's a card named Oathsworn Squire, you may reveal it and add it to your hand. Few dare to fight for justice in a world controlled by greed and deception.
3/1
Erratic ThunderR
Instant (C)
Target a creature, then flip a coin. If you win the flip, Erratic Thunder deals 3 damage to the targeted creature, otherwise it deals 2 damage to that creature instead.
Stabilize 1RR(You may cast this card by paying its stabilize cost. If you do, treat the card's effects as if you won all coin flips.) Uncertainty is the only constant in Iacta.
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Common 4 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Secured Perimeter3W
Instant (C)
Put three 1/1 colorless Construct artifact creature tokens with defender onto the battlefield. "Ornery guests will be escorted out with force. Too often they don't listen to reason." - Magda, den mother
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
Baffling Approach1U
Instant (C) Parley — Each player reveals the top card of his or her library. Counter target spell unless its controller pays 2 for each nonland card revealed this way. Then each player draws a card. Sometimes, unconventional methods pay off. Other times, they just go up in smoke.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
Common 5 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
WildblastR
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Wildblast deals 4 damage to target creature.
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Back Alley DealB
Enchantment - Aura (C)
Enchant creature controlled by an opponent
When enchanted creature kills another creature, draw a card.
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Common 6 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Precarious Oath2BB
Sorcery (C)
As an additional cost to cast Precarious Oath, pay 4 life.
At the beginning of your next upkeep, target opponent loses 4 life and you gain 4 life. "You disappoint me, Gemeth. I distinctly heard you mention that you would give your left arm to play." —Obiex, Lord of the Scarred Coin
Lumen Shield3W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and can't be sacrificed.
When enchanted creature dies, put that card on top of its owner's library. After half of the Order's new recruits were injured keeping the peace, the Sunlit Torch developed ways to protect its troops.
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed BanditR
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card. "All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Common 7 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Underdog's GloryW
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn. "A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Dead Man's Squire1B
Creature - Zombie Knight (C)
Whenever Dead Man's Squire attacks or blocks, you may pay 1 life. If you do, Dead Man's Ace gets +3/+1 and gains deathtouch until end of turn unless an opponent pays 2 life. "As dueling seconds, the dead hit hard and viciously, but they're useless when it comes to spotting feints." - Fuhimur, Lord of the Hidden Knife
1/1
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift 3U
Sorcery (C)
Draw three cards, then discard a card.
"Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower 2R
Instant
Steam Shower deals 4 damage to target creature.
The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler 2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans.
Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it.
"This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat 2B
Creature - Human (C)
1, Sacrifice a creature: You gain 2 life.
"You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock 1R
Instant (C)
Up to two target creatures can't block this turn.
The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Overpower 1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn.
Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn.
The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
Deadly Fall 1B
Instant (U)
Destroy target creature if its power is less than its toughness.
"Big body with weak hand, gravity works best in eliminating them." - Jerom, Shadow Merchant
Beguiling Charlatan 1(2/R)(2/R)
Creature - Human Rogue
Whenever ~ attacks, tap up to two target lands defending player controls.
She'll have you looking one way, take your wallet and have you thank her for her time.
3/2
Uncommon 3 of 3:
Mean Streets
Land (U)
T: Add 1 to your mana pool.
1, T: Mean Streets deals 1 damage to target blocking creature.
"In here, she is safe. Out there, she is alone." —Keyser, Velsharen elder
Flatfoot Badge 2
Artifact - Equipment (U)
Equipped creature loses hexproof and shroud.
Equipped creature can't be blocked by creatures with lower power.
Equip 2
"One of the more vile gang initiations involves killing a patrolman and taking their badge, and I understand that this so-called 'King of the Streets' has built up a significant collection." —Venice Darrow, district councilor
Silent Defiance 2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature has indestructible as long as you control another creature.
"People here have good and decent souls. You can't blame them if their hearts have hardened enough that you don't notice." —Siam, Velsharen witness
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift 3U
Sorcery (C)
Draw three cards, then discard a card.
"Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower 2R
Instant
Steam Shower deals 4 damage to target creature.
The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler 2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans.
Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it.
"This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat 2B
Creature - Human (C)
1, Sacrifice a creature: You gain 2 life.
"You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock 1R
Instant (C)
Up to two target creatures can't block this turn.
The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Overpower 1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn.
Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn.
The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
Deadly Fall 1B
Instant (U)
Destroy target creature if its power is less than its toughness.
"Big body with weak hand, gravity works best in eliminating them." - Jerom, Shadow Merchant
Beguiling Charlatan 1(2/R)(2/R)
Creature - Human Rogue
Whenever Beguiling Charlatan attacks, tap up to two target lands defending player controls.
She'll have you looking one way, take your wallet and have you thank her for her time.
3/2
Mean Streets
Land (U)
T: Add 1 to your mana pool.
1, T: Mean Streets deals 1 damage to target blocking creature.
"In here, she is safe. Out there, she is alone." —Keyser, Velsharen elder
Rare 1 of 1:
Cadaverous Pollution 2BB
Sorcery (R)
Exile all creature cards from all graveyard. All creatures gets -1/-1 for each creature card exiled this way.
"Deaths will feed more deaths..." - Grandway Patriarch
Malloy, Grandway Patriachs 1BB
Legendary Creature - Human Advisor (M)
When Malloy enters the battlefield, search target player's library for three cards and exile them face-down. Then that player shuffles his or her library.
"The idea of winning a mindgames is knowing what your opponent no longer have, that they didn't knew."
2/2
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift 3U
Sorcery (C)
Draw three cards, then discard a card.
"Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower 2R
Instant
Steam Shower deals 4 damage to target creature.
The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler 2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans.
Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it.
"This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat 2B
Creature - Human (C)
1, Sacrifice a creature: You gain 2 life.
"You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock 1R
Instant (C)
Up to two target creatures can't block this turn.
The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Overpower 1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn.
Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn.
The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
Deadly Fall 1B
Instant (U)
Destroy target creature if its power is less than its toughness.
"Big body with weak hand, gravity works best in eliminating them." - Jerom, Shadow Merchant
Beguiling Charlatan 1(2/R)(2/R)
Creature - Human Rogue
Whenever Beguiling Charlatan attacks, tap up to two target lands defending player controls.
She'll have you looking one way, take your wallet and have you thank her for her time.
3/2
Mean Streets
Land (U)
T: Add 1 to your mana pool.
1, T: Mean Streets deals 1 damage to target blocking creature.
"In here, she is safe. Out there, she is alone." —Keyser, Velsharen elder
Cadaverous Pollution 2BB
Sorcery (R)
Exile all creature cards from all graveyards. All creatures get -1/-1 for each creature card exiled this way.
"Deaths will feed more deaths..." - Grandway Patriarch
Next:
Geharos was once a realm of demons, devils and damnation, but no longer. A revolution has turned the plane on its ear, spurred by a loose faction of former infernals who have begun to believe in the concept of redemption. But Geharos's journey from darkness into light will not be an easy one, especially when chaos and hostility are all that it has known.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Common 1 of 10:
Blackbeak Albatross 1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Blackbeak Albatross 1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Common 2/10
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Deep Hold Roots 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has defender.
Were it not for the immense and ancient Browda Trees and their expansive root systems, much of Belantara would have eroded away long ago.
Arcing Charge 1RR
Instant (C)
~ deals 3 damage to target creature or player and 1 damage to another target creature or player.
Fire is a valued commodity in the drenched land of Belantara, but lightning is in no short supply.
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Common number 3:
Sunlight Skyknight 1WW
Creature - Human Knight
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land.
2/2
Mystical Downpour 1G
Sorcery
As an adittional cost to cast Wild Downpour, sacrifice a land.
look at the top three cards of your library and put one of them into your hand. put the rest back in any order.
When the sunlight glimmers through the the clouds, the rain looks like little droplets of gold. Seers keep those waters carefully, and use their for great effect.
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Common number 4:
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap a creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Hunter of the Hollows 4B
Creature - Zombie Archer (C)
Deathtouch
Hunter of the Hollows enters the battlefield tapped unless you control no other creatures.
"Old tales tell of a time before the Blessings of the Sunlight reached to us. A world shrouded into a neverending storm, where many men sacrificed their humanity to survive the darkness." - Labelia, Maiden of Chains
4/3
Seek the Criminals 3W
Enchantment - Aura (C)
When Seek the Criminals enters the battlefield, put two 1/1 white Soldier tokens on the battlefield.
Enchanted creature can't attack.
In Mirisith, the punishment comes before the crime.
Thrive - Rewards you if you control 3 or more creatures.
Bounty x (When this card enters the battlefield, put X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Common 5 of 10:
Blightswept Prairie
Land (C)
Blightswept Prairie enters the battlefield tapped.
When Blightswept Prairie enters the battlefield, if you control a white or a black permanent, each opponent loses 1 life.
T: Add W or B to your mana pool.
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Psychic Miasma 1B
Sorcery (C)
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
Shadows covered most of the ground of Belantara, but the Mirisiths knew, in some places the shadows are cast by foul presence of Dayk's shamans.
Thrive - Rewards you if you control 3 or more creatures.
Bounty x (When this card enters the battlefield, put X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Common 6/10
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (When this card enters the battlefield, put a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Chained Grannok 2G
Creature - Beast
Bounty 2 (When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
~ cannot attack as long as it has a bounty counter on it.
4/3
Mind-Churn 2U
Instant (C)
Draw two cards, then shuffle a card from your hand into your library.
[i]Thrive[/i] - Rewards you if you control 3 or more creatures.
Bounty x [i](When this card enters the battlefield, put X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
[i]Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.[/i]
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
[i]Thrive[/mana] - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
[i]"We must spread our blessing to every corner of the land".[/i]
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 [i](When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
[i]Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.[/i]
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
[i]"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar[/i]
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 [i](When this card enters the battlefield, put a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
I feel that this set's theme is prosperity: the world is lush, thriving and bounteous. IMO, it should reward you for having as much permanents on board or cards in hand as possible.
Common number 7:
Trinket-Hoarder 1B
Creature - Imp
flying
When Trinket-Hoarder enters the battlefield, if you control less atifacts than each opponent, discard two cards.
[i]"Dry-headed curselings! They steal my money, and then demand some more!" - Daner Ilso, wet market merchant[/i]
2/2
Enrich 2UU
Sorcery
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
[i]The advise of the drift-stream fearies is highly sought after - and for good reason.[/i]
Yeah, absolutely. Both Bounty and Thrive already reward players to "go wide".
Also, I'm doing a slight tweak to Bounty, if I may. It really shouldn't be a triggered effect, methinks.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty x (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Common 8/10:
Ravian Scout 3G
Creature - Human Scout
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Bonds of Valor 1WW
Enchantment - Aura
When Bonds of Valor enters the battlefield, put a 2/2 white Soldier token with vigilance on the battlefield.
While you control a Soldier, the enchanted creature has vigilance.
Lead the Armies 2RR
Sorcery
Put a 1/1 red Warrior token with haste on the battlefield, then all creatures you control get +2/+0 until end of turn.
"We fight the ancient terrors in the hollows. We fight the invaders from the surface. We fight against nature itself. Our kingdom was born for war, and under my command we shall never lose." - Oerst, Warlord of Ash
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty x (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking - Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout 3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Common 9/10
Lead the Armies 2RR
Sorcery (C)
Put a 1/1 red Warrior token with haste on the battlefield, then all creatures you control get +2/+0 until end of turn.
"We fight the ancient terrors in the hollows. We fight the invaders from the surface. We fight against nature itself. Our kingdom was born for war, and under my command we shall never lose." - Oerst, Warlord of Ash
Slickback Stalker 1BB
Creature - Salamander Rogue (C)
Flanking
2/2
If you're set on short-cutting through Hobbler's Marsh, make sure to keep a night watch to keep a fire burning. It'll keep the locals away." - Handor, Crossways Inn-Keep
Solar Lance 2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead.
The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking - Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout 3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance 2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead.
The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Common 10 of 10:
Caustic Lesion 2B
Enchantment - Aura (C)
Enchant creature
When Caustic Aura enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1.
A bloodmage's gift is never seen for what it is.
Thrall's Mark B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "Sacrifice this creature: Regenerate target creature."
Whenever a Belantaran is sold into slavery, he is branded with a simple tattoo of shadow. The mark serves as a convenient means of identification, cannot be removed by ordinary means, and makes its bearer more receptive to spoken commands.
Exorbitant Tribute 1B
Enchantment - Aura (C)
Enchant nonland permanent
Enchanted permanent has "At the beginning of your end step, discard a card or sacrifice this permanent."
"You will bow before the Emperor and pay him the respect he deserves... whether you like it or not." —Baskoro, tax collector
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking - Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
[]i"We must spread our blessing to every corner of the land".[/i]
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/mana]
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
[i]Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout 3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance 2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead.
The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion 2B
Enchantment - Aura (C)
Enchant creature
When Caustic Aura enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1.
A bloodmage's gift is never seen for what it is.
Uncommon number 1:
Sunscorch Militia 2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3.
They are both fearsome and fearful.
5/5
Traverse the Wild 2G
Sorcery
Search Your library for a basic land card ant put it onto the battlefield tapped. then suffle your library.
If you have moree cards in hands than each opponent, instead search your library for up to three basic land cards and put them onto the battlefield. then shuffle you library.
Only the experienced can survive in the wild for long. or the lucky.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking (Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.)
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout 3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance 2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead.
The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion 2B
Enchantment - Aura (C)
Enchant creature
When Caustic Aura enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1.
A bloodmage's gift is never seen for what it is.
Sunscorch Militia 2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3.
They are both fearsome and fearful.
5/5
Uncommon 2/3:
Ashborn Wanderer 2B
Creature - Skeleton Warrior
Ashborn Wanderer enters the battlefield tapped.
Flanking
When Ashborn Wanderer dies, you may put a creature card with converted mana cost 2 or less in your graveyard to your battlefield tapped.
"Flames, long extinguished. Rain, eternal and cold. Ashes, ancient and everlasting." - Old Nusgar chant
3/1
Prophecy of Awakening 2R
Enchantment - Aura
Bounty 5 (This card enters the battlefield with five bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When Prophecy of Awakening enters the battlefield, put a 1/1 red Warrior with haste on the battlefield.
When the last bounty counter is removed from Prophecy of Awakening, sacrifice it. If you do, put a 4/4 red Dragon token with flying on the battlefield.
Stormforged Avian 6
Artifact Creature - Bird Construct
Flying
When Stormforged Avian enters the battlefield, you may return up to two permanents on your side of the field to your hand.
In Belantara, the only beings able to fly on a storm are those born from it.
3/2
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking (Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.)
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout 3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance 2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead.
The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion 2B
Enchantment - Aura (C)
Enchant creature
When Caustic Lesion enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1.
A bloodmage's gift is never seen for what it is.
Sunscorch Militia 2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3.
They are both fearsome and fearful.
5/5
Ashborn Wanderer 2B
Creature - Skeleton Warrior
Ashborn Wanderer enters the battlefield tapped.
Flanking
When Ashborn Wanderer dies, you may put a creature card with converted mana cost 2 or less in your graveyard to your battlefield tapped.
"Flames, long extinguished. Rain, eternal and cold. Ashes, ancient and everlasting." - Old Nusgar chant
3/1
Uncommon 3 of 3:
Wash Away 4UU
Sorcery (U)
Return target creature to its owner's hand, then put another target creature on top of its owner's library.
"I paid good money for those slaves. You'd have thought that they knew how to swim." —Widhono, merchant prince
Spectral Visitation W
Instant (U)
Choose one —
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may exile Annara's Providence. If you do, you may return target card from your graveyard to your hand.
"My goddess does not let her servants go to waste." —Miathi, High Priestess of Annara
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking (Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.)
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout 3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance 2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead.
The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion 2B
Enchantment - Aura (C)
Enchant creature
When Caustic Lesion enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1.
A bloodmage's gift is never seen for what it is.
Sunscorch Militia 2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3.
They are both fearsome and fearful.
5/5
Ashborn Wanderer 2B
Creature - Skeleton Warrior
Ashborn Wanderer enters the battlefield tapped.
Flanking
When Ashborn Wanderer dies, you may put a creature card with converted mana cost 2 or less in your graveyard to your battlefield tapped.
"Flames, long extinguished. Rain, eternal and cold. Ashes, ancient and everlasting." - Old Nusgar chant
3/1
Spectral Visitation W
Instant (U)
Choose one —
Rare 1 of 1:
Garruk, Redeemed Walker 3GG
Planeswalker - Garruk (M)
/+1\ : Put two 2/2 green Bear token onto the battlefield.
\-2/ : Target creature gets +4/+4 and gains trample until end of turn. You may activate this ability anytime you could cast an instant.
\-7/ : Choose up to two creature cards you own from outside the game and put them onto the battlefield.
<4>
Spikebrawler Wurm 3GGGG
Creature - Wurm (M)
Trample, Hexproof
1G: Regenerate Spikebrawler Wurm.
Belantara's ruler of the jungle are known to be ruthless and unmerciful.
8/8
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking (Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.)
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land".
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout 3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance 2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead.
The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion 2B
Enchantment - Aura (C)
Enchant creature
When Caustic Lesion enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1.
A bloodmage's gift is never seen for what it is.
Sunscorch Militia 2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3.
They are both fearsome and fearful.
5/5
Ashborn Wanderer 2B
Creature - Skeleton Warrior
Ashborn Wanderer enters the battlefield tapped.
Flanking
When Ashborn Wanderer dies, you may put a creature card with converted mana cost 2 or less in your graveyard to your battlefield tapped.
"Flames, long extinguished. Rain, eternal and cold. Ashes, ancient and everlasting." - Old Nusgar chant
3/1
Spectral Visitation W
Instant (U)
Choose one —
Garruk, Redeemed Walker 3GG
Planeswalker - Garruk (M)
/+1\ : Put two 2/2 green Bear token onto the battlefield.
\-2/ : Target creature gets +4/+4 and gains trample until end of turn. You may activate this ability anytime you could cast an instant.
\-7/ : Choose up to two creature cards you own from outside the game and put them onto the battlefield.
<4>
The complex but ordered world of Spline is facing a period of Permutations. Creatures of pure probability roam the outer and inner limits of the plane, circling in chaotic trajectories ever closer to the Aleph. Now each denizen must make a choice: to pair with these beings, to cancel them out, or to be returned to zero.
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Common 1 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Actuarial Homunculus 1U
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Flaming Deterrent 2R
Sorcery (C)
Flaming Deterrent deals 4 damage to target creature. Flip a coin. If you win the flip, another target creature can't block this turn.
"One day overdue? I redecorate your home. One week overdue? I break both of your legs. One month overdue? I make an example of you." —Melanthe, Obiex collector
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Common 2 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Drudge Brothers Enforcer 3B
Creature - Ogre Rogue (C)
When ~ enters the battlefield, each opponemt that lost 3 or more life this turn discards a card.
3/3
"Big Boss Drudge says you ain't paid your debt installment, now you gonna pay with blood."
Risky Gambler 2R
Creature - Human Rogue (C)
Whenever ~ attacks you may flip a coin. If you do and the result is heads, ~ gains double strike until end of turn. Otherwise ~'s power becomes 0 until end of turn.
2/2
"Double or nothing!"
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Common 3 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Oathsworn Squire 1W
Creature - Human Soldier (C)
When Oathsworn Squire enters the battlefield, look at the top card of your library. If it's a card named Oathsworn Squire, you may reveal it and add it to your hand.
Few dare to fight for justice in a world controlled by greed and deception.
3/1
Erratic Thunder R
Instant (C)
Target a creature, then flip a coin. If you win the flip, Erratic Thunder deals 3 damage to the targeted creature, otherwise it deals 2 damage to that creature instead.
Stabilize 1RR (You may cast this card by paying its stabilize cost. If you do, treat the card's effects as if you won all coin flips.)
Uncertainty is the only constant in Iacta.
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Common 4 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Secured Perimeter 3W
Instant (C)
Put three 1/1 colorless Construct artifact creature tokens with defender onto the battlefield.
"Ornery guests will be escorted out with force. Too often they don't listen to reason." - Magda, den mother
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
Baffling Approach 1U
Instant (C)
Parley — Each player reveals the top card of his or her library. Counter target spell unless its controller pays 2 for each nonland card revealed this way. Then each player draws a card.
Sometimes, unconventional methods pay off. Other times, they just go up in smoke.
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
Common 5 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Wildblast R
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Wildblast deals 4 damage to target creature.
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Back Alley Deal B
Enchantment - Aura (C)
Enchant creature controlled by an opponent
When enchanted creature kills another creature, draw a card.
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Common 6 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Precarious Oath 2BB
Sorcery (C)
As an additional cost to cast Precarious Oath, pay 4 life.
At the beginning of your next upkeep, target opponent loses 4 life and you gain 4 life.
"You disappoint me, Gemeth. I distinctly heard you mention that you would give your left arm to play." —Obiex, Lord of the Scarred Coin
Lumen Shield 3W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and can't be sacrificed.
When enchanted creature dies, put that card on top of its owner's library.
After half of the Order's new recruits were injured keeping the peace, the Sunlit Torch developed ways to protect its troops.
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Bet (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
One-Armed Bandit R
Creature - Goblin Rogue (C)
Haste
At the beginning of the end step, sacrifice One-Armed Bandit and draw a card.
2/1
Divert Attention 3W
Instant (C)
Untap target attacking or blocking creature and remove it from combat.
Draw a card.
"All you need to stop that mob outside your gates is a single bag of gold sovereigns." —Mercer
Underdog's Glory W
Instant (C)
Creature roulette (When this spell is cast but before it is revealed, target opponent chooses a target creature.)
Target creature gets +4/+8 until end of turn.
"A popular victor is good. A popular and hopelessly outmatched victor is truly great." - Gen-tairei, Lord of the Hedged Wagermark
Dead Man's Squire 1B
Creature - Zombie Knight (C)
Whenever Dead Man's Squire attacks or blocks, you may pay 1 life. If you do, Dead Man's Ace gets +3/+1 and gains deathtouch until end of turn unless an opponent pays 2 life.
"As dueling seconds, the dead hit hard and viciously, but they're useless when it comes to spotting feints." - Fuhimur, Lord of the Hidden Knife
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝