Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Coloured artifact creatures
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Electrostatic BoltR
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad2W
Artifact creature - Soldier (C)
Vigilance The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand. Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly1G
Creature - Bear (C) Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life. Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card. "Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Common 8 of 9: (There's a foil card in this pack.) Onyx Gargoyle2B
Creature - Gargoyle
Flying Revel - Whenever each creature you control attacks, Onyx Gargoyle gains first strike and lifelink until end of turn. The gargoyle are often hated by the residence, although hard as rock, their body can move smoothly as if they have flesh.
2/1
Caprian Automaton4G
Artifact Creature - Goat (c)
Trample T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step. Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Dissect Alive3B
Instant
Destroy target creature. If an nonartifact creature is destroyed this way, draw a card. Some string puppets has a sickening interest against the fleshy inhabitant.
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Coloured artifact creatures
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Electrostatic BoltR
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad2W
Artifact creature - Soldier (C)
Vigilance The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand. Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly1G
Creature - Bear (C) Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life. Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card. "Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton4G
Artifact Creature - Goat (c)
Trample T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step. Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Common 9 of 9: (There's a foil card in this pack.)
Tatterkin Salvage2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card. "A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Idyllic Splendor2W
Enchantment (C)
When Idyllic Splendor enters the battlefield, you gain 4 life. 1W: Return Idyllic Splendor to its owner's hand. "Never have I been so blessed to see days like these," Renjamin said, "and never shall I believe that we will ever see days like these again."
[quote from="Ikeda »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1973"]Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Coloured artifact creatures
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Electrostatic BoltR
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad2W
Artifact creature - Soldier (C)
Vigilance The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand. Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly1G
Creature - Bear (C) Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life. Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card. "Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton4G
Artifact Creature - Goat (c)
Trample T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step. Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card. "A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Foil 1 of 1: (There's a foil card in this pack.)
Onyx KnightBB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2 Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Nature's Reign1G
Instant (U-foil)
Exile target creature if it has other card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.) "As the world progresses in a way the nature hates, the nature tries to bend it in a way that none can fight back." - Acheta, Druid of Flesh.
Knight of the Opal Order1WW
Artifact Creature - Knight (R-foil)
First strike, Lifelink Steady Mind - As long as you have three or four cards in your hand, Knight of the Opal Order gets +1/+1 and has Protection from all colors. The pawn bowed in awe, the rook stood guard ready protecting him, and the bishop made his way for him.
2/2
Tough call. I think that Onyx Knight is technically more sound, but Knight of the Opal Order has great flavor text.
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Coloured artifact creatures
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Electrostatic BoltR
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad2W
Artifact creature - Soldier (C)
Vigilance The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand. Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly1G
Creature - Bear (C) Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life. Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card. "Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton4G
Artifact Creature - Goat (c)
Trample T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step. Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card. "A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Onyx KnightBB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2 Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Impede Progress2W
Instant (U)
Target creature can't attack or block this turn. Return Impede Progress to your hand at the beginning of the next end step. "We can't stop the pewter horde from marching, but we can slow it down." —Miss Violet
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Coloured artifact creatures
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Electrostatic BoltR
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad2W
Artifact creature - Soldier (C)
Vigilance The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand. Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly1G
Creature - Bear (C) Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life. Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card. "Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton4G
Artifact Creature - Goat (c)
Trample T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step. Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card. "A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Onyx KnightBB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2 Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Impede Progress2W
Instant (U)
Target creature can't attack or block this turn. Return Impede Progress to your hand at the beginning of the next end step. "We can't stop the pewter horde from marching, but we can slow it down." —Miss Violet
Chaos Wurm 1GGBB
Creature - Wurm (R)
Trample
Steady Mind - If you have more then 3 cards in your hand, when Chaos Wurm deals combat damage to a player, that player discards two cards.
5/4
I think we missed two uncommons since you were supposed to take one of the two rather than both.
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Coloured artifact creatures
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Electrostatic BoltR
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad2W
Artifact creature - Soldier (C)
Vigilance The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand. Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly1G
Creature - Bear (C) Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life. Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card. "Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton4G
Artifact Creature - Goat (c)
Trample T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step. Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card. "A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Onyx KnightBB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2 Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Impede Progress2W
Instant (U)
Target creature can't attack or block this turn. Return Impede Progress to your hand at the beginning of the next end step. "We can't stop the pewter horde from marching, but we can slow it down." —Miss Violet
Chaos Wurm1BBGG
Creature - Wurm (R)
Trample Steady Mind - If you have more then 3 cards in your hand, when Chaos Wurm deals combat damage to a player, that player discards two cards.
5/4
Uncommon 2/3:
Softplain Wanderer3W
Creature - Bear (U)
Softplain Wanderer can block an additional creature.
If damage would be dealt to Softplain Wanderer, prevent 1 of that damage
1/5
Suppress IdealsW
Enchantment - Aura (U)
Enchant creature
Enchanted creature's activated abilities can't be activated. "Please, let's wait for you to calm down first."
- Miss Primgold
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Figurative, you'll need to choose one of the two cards offered to you (taking into account how the set has been developed so far), then post two cards for the next person. The cards must follow the posting order: 10 (or 9) commons, 1 foil card (if any), 3 uncommons, and 1 rare (or mythic).
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Coloured artifact creatures
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Electrostatic BoltR
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad2W
Artifact creature - Soldier (C)
Vigilance The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand. Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly1G
Creature - Bear (C) Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life. Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card. "Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton4G
Artifact Creature - Goat (c)
Trample T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step. Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card. "A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Onyx KnightBB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2 Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Impede Progress2W
Instant (U)
Target creature can't attack or block this turn. Return Impede Progress to your hand at the beginning of the next end step. "We can't stop the pewter horde from marching, but we can slow it down." —Miss Violet
Softplain Wanderer3W
Creature - Bear (U)
Softplain Wanderer can block an additional creature.
If damage would be dealt to Softplain Wanderer, prevent 1 of that damage
1/5
Chaos Wurm1BBGG
Creature - Wurm (R)
Trample Steady Mind - If you have more then 3 cards in your hand, when Chaos Wurm deals combat damage to a player, that player discards two cards.
5/4
Uncommon 3 of 3: (We have a rare already, so this should close out the set.)
Underhanded Theft2U
Sorcery (U)
Remove a +1/+1 counter from each creature you don't control. "Stealing your most valuable possessions doesn't compare to what I do with your sense of security." —Fox, master thief
Divested Interest4UU
Instant (U)
Counter target spell. Draw three cards. "I try to look at your actions as a learning experience, no matter how sloppy and amateurish they are." —Garlen, wizard curmudgeon
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Coloured artifact creatures
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Electrostatic BoltR
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad2W
Artifact creature - Soldier (C)
Vigilance The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand. Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly1G
Creature - Bear (C) Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life. Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card. "Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton4G
Artifact Creature - Goat (c)
Trample T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step. Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card. "A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Onyx KnightBB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2 Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Impede Progress2W
Instant (U)
Target creature can't attack or block this turn. Return Impede Progress to your hand at the beginning of the next end step. "We can't stop the pewter horde from marching, but we can slow it down." —Miss Violet
Softplain Wanderer3W
Creature - Bear (U)
Softplain Wanderer can block an additional creature.
If damage would be dealt to Softplain Wanderer, prevent 1 of that damage
1/5
Chaos Wurm1BBGG
Creature - Wurm (R)
Trample Steady Mind - If you have more then 3 cards in your hand, when Chaos Wurm deals combat damage to a player, that player discards two cards.
5/4
Divested Interest4UU
Instant (U)
Counter target spell. Draw three cards. "I try to look at your actions as a learning experience, no matter how sloppy and amateurish they are." —Garlen, wizard curmudgeon
The plane of Layvroth is ready for harvest. The dark forces claimed its debt in the most unusual ways, the priests rampaging on the street, the wizards turned into mindless savage, the dead druids returned to life in the most grotesque form. It is a corruption done inside out. During The Darkest Hour of Lavyroth, will the young planeswalker get an answer fast enough before the planes come to an end?
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
Common 1/1
Serra Paladin2W
Exalted
When a creature you control attacks alone, it gains vigilance until the end of turn.
ShrinkG
Instant
Target creature gets -5/+5 until the end of turn.
Anaba Bodyguard1RG
Creature - Minotaur Warrior T: Anaba Bodyguard fights target creature that dealt damage to one of your creatures this turn.
2/3
Oh hey I really like this thread.
...but honestly I think same-name cards are a terrible, terrible idea. This surpasses Planar Chaos levels of wonky crazy stuff. Also, Serra Paladin lacks P/T.
------
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Common 2/10
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Folk of An-Havva 1G
Creature - Human (C)
When Folk of An-Havva enters the battlefield, build 1 settlement. (Put a settlement counter on target land. Lands with settlement counters have "T, remove a settlement counter from this card: Add one mana of any color to your mana pool".)
2/2
Torture 2BB
Sorcery (C)
Put five -1/-1 counters on target creature.
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Common 3 of 10:
Samite Alchemist2W
Creature - Human Cleric (C) T: You gain 1 life. T: Prevent the next 1 damage that would be dealt to target creature this turn. "Before you denounce me, cleric, you may wish to consider who pays handsomely for your potions and elixirs." —Irini Sengir
1/3
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Common 4 of 10:
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Dry Spell1B
Sorcery (C)
All blue and green creatures gets -1/-1 until end of turn. Those creatures can't be regenerated this turn. "Wherever water is lacking, all things suffer."
—Autumn Willow
We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Trade Caravan2W
Creature - Human Nomad (C) Trade-In - Whenever you discard a card, you gain 3 life. "Mortality is too expensive for my tastes."
-Eron the Relentless
1/3
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Common 6 of 10:
Forget1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card. "Now... you were saying something about the weather?" —Baki, wizard attendant
Merchant Scroll2U
Sorcery (C)
Draw three cards.
You may discard two cards. Otherwise, target opponent draws two cards. "Commerce is the art of getting the better of your peers without getting the better of yourself." —Ilda, Aysen quartermaster
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card. "Now... you were saying something about the weather?" —Baki, wizard attendant
Common 7 of 10: Messa FalconW
Creature - Bird
Flying "The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron 1/2
Willow Faerie2G
Creature - Faerie 1G: Willow Faerie gains flying until end of turn.
All creatures able to block Willow Faerie do so. "The Autumn Willow cannot be everywhere at once—that's what her grandchildren are for."
—Gulsen, Abbey Matron 1/1
I really do think our pack has waaay too many one-drops, but I think there's no way Willow Faerie could ever see print as a Common.
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card. "Now... you were saying something about the weather?" —Baki, wizard attendant
Messa FalconW
Creature - Bird (C)
Flying "The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron 1/2
Common 8 of 10: Giant Albatross3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent. Every wingbeat is a hurricane. 3/3
Serrated Arows3R
Instant
Serrated Arrows deals 3 damage to target creature. If a creature dealt damage this way dies this turn, its controller loses 3 life.
Roots2G
Instant (C)
Choose one —
• Destroy target artifact.
• Roots deals 2 damage to target creature with flying. It loses flying until end of turn. "That which nourishes can also bind."
—Gemma, Willow Priestess
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card. "Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying "The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron 1/2
Giant Albatross3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent. Every wingbeat is a hurricane. 3/3
Common 9 of 10:
Retribution3R
Instant (C)
Retribution deals 3 damage to target creature or player. If that creature dealt damage to you this turn, Retribution deals 5 damage to it instead. "We have our own brand of justice in this realm, and we do it without judges or bureaucrats." —Eron the Relentless
Carapace3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature. "The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Renewal1G
Sorcery (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Discard a card, then draw a card. "The Great Wood flourishes, and the Autumn Willow keeps her peace. But Feroz's Ban slowly weakens, and what shall happen when it finally fails?" —Taysir
[quote from="Ikeda »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=1989"]Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card. "Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying "The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron 1/2
Giant Albatross3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent. Every wingbeat is a hurricane. 3/3
Carapace3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature. "The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Common 10 of 10: Aether Storm3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand. "I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Aysen Highway
Land (C)
Aysen Highway enters the battlefield tapped.
When Aysen Highway enters the battlefield, target creature you control gains vigilance until end of turn. T: Add W to your mana pool. "Tread the roads of righteousness, Murat, lest you lose your way and be consumed."
—Baris, Serra Inquisitor
Feast of the Unicorn1W
Sorcery (C)
Target player gain 6 life. We celebrate the day when the first Unicorn set foot in our land.
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card. "Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying "The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron 1/2
Giant Albatross3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent. Every wingbeat is a hurricane. 3/3
Carapace3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature. "The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Aether Storm3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand. "I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Uncommon 1 of 3:
Samite Alchemist3W
Creature — Human Cleric (U) Trade-In - Whenever you discard a card, you may pay 2. If you do, return a creature with converted mana cost 2 or less from your graveyard to the battlefield tapped.
2/4 "Powders and potions are nothing compared to faith."
—Baris, Serra Inquisitor
Hungry Mist2BB
Enchantment (U)
At the beginning of your upkeep, you may put a -1/-1 counter on target tapped creature an opponent controls. If you do, you gain 1 life. "All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
An-Havva Township
Land (U)
An-Havva Township enters the battlefield tapped. T: Add G to your mana pool. G, T: Target creature gets +1/+1 until end of turn. Activate only if you control three or more green creatures.
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card. "Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying "The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron 1/2
Giant Albatross3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent. Every wingbeat is a hurricane. 3/3
Carapace3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature. "The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Aether Storm3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand. "I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Hungry Mist2BB
Enchantment (U)
At the beginning of your upkeep, you may put a -1/-1 counter on target tapped creature an opponent controls. If you do, you gain 1 life. "All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
Serrated Arrows3
Artifact - Equipment (U)
Equipped creature has "T: Put a -1/-1 counter on target creature."
Equip 3(3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Dry Spell2R
Sorcery (U)
Dry Spell deals 1 damage to each creature. Put a -1/-1 counter on each of those creatures. "Wherever water is lacking, all things suffer." —Autumn Willow
Ironclaw Curse1R
Enchantment - Aura (U)
Enchant Creature
Enchanted creature attacks each turn if able.
When enchanted creature dies, choose a creature at random Ironclaw Curse can enchant. Return Ironclaw Curse to the battlefield attached to that creature.
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card. "Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying "The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron 1/2
Giant Albatross3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent. Every wingbeat is a hurricane. 3/3
Carapace3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature. "The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Aether Storm3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand. "I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Hungry Mist2BB
Enchantment (U)
At the beginning of your upkeep, you may put a -1/-1 counter on target tapped creature an opponent controls. If you do, you gain 1 life. "All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
Dry Spell2R
Sorcery (U)
Dry Spell deals 1 damage to each creature. Put a -1/-1 counter on each of those creatures. "Wherever water is lacking, all things suffer." —Autumn Willow
Abbey Gargoyle4W
Creature - Gargoyle (U)
Flying
Whenever you cast a white spell, choose a color. You may have Abbey Gargoyle gains protection from that color until end of turn. "Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty."
—Gulsen, Abbey Matron
3/3
Ambush Party4R
Creature - Human Rogue (U)
Flash
If you cast Ambush Party during combat phase, it gains first strike until end of turn. "Call it a cost of doing business. The best way to protect against thieves is to hire better thieves."
—Eron the Relentless
4/2
Anaba Spirit Crafter2R
Creature - Minotaur Shaman (U)
Whenever you cast an instant or sorcery spell, you may pay 2R. If you do, put a 3/1 red Elemental creature token onto the battlefield. "The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be."
—Onatah, Anaba Shaman
2/2
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card. "Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying "The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron 1/2
Giant Albatross3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent. Every wingbeat is a hurricane. 3/3
Carapace3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature. "The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Aether Storm3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand. "I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Hungry Mist2BB
Enchantment (U)
At the beginning of your upkeep, you may put a -1/-1 counter on target tapped creature an opponent controls. If you do, you gain 1 life. "All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
Dry Spell2R
Sorcery (U)
Dry Spell deals 1 damage to each creature. Put a -1/-1 counter on each of those creatures. "Wherever water is lacking, all things suffer." —Autumn Willow
Ambush Party4R
Creature - Human Rogue (U)
Flash
If you cast Ambush Party during combat phase, it gains first strike until end of turn. "Call it a cost of doing business. The best way to protect against thieves is to hire better thieves."
—Eron the Relentless
4/2
Rare 1 of 1:
Drudge Spell3BB
Sorcery (R)
Exile all cards from target player's graveyard. Put a 2/2 black Zombie creature token onto the battlefield under your control for each creature card exiled in this way. "We are not monsters, Joskun. We are merely... resourceful." —Veldrane of Sengir
Wizards' School
Land (R)
Wizards' School enters the battlefield tapped unless you control four or more other lands. T: Add W, U or B to your mana pool. The legacy of Feroz lives on.
Aysen Highway2WW
Enchantment (R)
When Aysen Highway enters the battlefield, remove all -1/-1 counters from all creatures.
Creatures you control get +1/+1 and have vigilance. "Tread the roads of righteousness, Murat, lest you lose your way and be consumed." —Baris, Serra Inquisitor
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
ShrinkG
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven TraderR
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino4BB
Creature - Rhino (C) "To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death SpeakersW
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life. "Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card. "Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying "The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron 1/2
Giant Albatross3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent. Every wingbeat is a hurricane. 3/3
Carapace3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature. "The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Aether Storm3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand. "I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Hungry Mist2BB
Enchantment (U)
At the beginning of your upkeep, you may put a -1/-1 counter on target tapped creature an opponent controls. If you do, you gain 1 life. "All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
Dry Spell2R
Sorcery (U)
Dry Spell deals 1 damage to each creature. Put a -1/-1 counter on each of those creatures. "Wherever water is lacking, all things suffer." —Autumn Willow
Ambush Party4R
Creature - Human Rogue (U)
Flash
If you cast Ambush Party during combat phase, it gains first strike until end of turn. "Call it a cost of doing business. The best way to protect against thieves is to hire better thieves."
—Eron the Relentless
4/2
Drudge Spell3BB
Sorcery (R)
Exile all cards from target player's graveyard. Put a 2/2 black Zombie creature token onto the battlefield under your control for each creature card exiled in this way. "We are not monsters, Joskun. We are merely... resourceful." —Veldrane of Sengir
The complex but ordered world of Spline is facing a period of Permutations. Creatures of pure probability roam the outer and inner limits of the plane, circling in chaotic trajectories ever closer to the Aleph. Now each denizen must make a choice: to pair with these beings, to cancel them out, or to be returned to zero.
Procella was grown, or perhaps built, untold ages ago as a focusing lens over a gargantuan wellspring of mana. The entities that would use that mana are long gone, leaving titanic beasts and planar castaways to battle the most high-energy fight for survival of all the planes.
anyway i had some fun with the rendering of Homeland Beta
Procella was grown, or perhaps built, untold ages ago as a focusing lens over a gargantuan wellspring of mana. The entities that would use that mana are long gone, leaving titanic beasts and planar castaways to battle the most high-energy fight for survival of all the planes.[/quote]
Common 1 of 10: Ancient WillpowerRG
Sorcery (C)
Target creature gets +2/+2 and gains haste and trample until end of turn. Procella 'unweeded' environment will always be a challenge to any being trying to harvest its core for mana.
Visions of NightmareUB
Instant (C)
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. The spell controller puts the top two cards of his or her library to the graveyard. The Hardean tribe were sent to Procella as a punishment for their hideous crime. To feed on other people thought leaving their mind empty so that they could live in immortality.
DaydreamU
Sorcery (C)
Look at the bottom card of your library, you may put that card on top of your library.
Draw a card. Today an imagination, tomorrow a reality.
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad 2W
Artifact creature - Soldier (C)
Vigilance
The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle 1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch 1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand.
Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly 1G
Creature - Bear (C)
Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life.
Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull 3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds 3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card.
"Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Common 8 of 9: (There's a foil card in this pack.)
Onyx Gargoyle2B
Creature - Gargoyle
Flying
Revel - Whenever each creature you control attacks, Onyx Gargoyle gains first strike and lifelink until end of turn.
The gargoyle are often hated by the residence, although hard as rock, their body can move smoothly as if they have flesh.
2/1
Caprian Automaton4G
Artifact Creature - Goat (c)
Trample
T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step.
Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Dissect Alive3B
Instant
Destroy target creature. If an nonartifact creature is destroyed this way, draw a card.
Some string puppets has a sickening interest against the fleshy inhabitant.
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad 2W
Artifact creature - Soldier (C)
Vigilance
The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle 1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch 1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand.
Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly 1G
Creature - Bear (C)
Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life.
Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull 3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds 3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card.
"Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton 4G
Artifact Creature - Goat (c)
Trample
T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step.
Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Common 9 of 9: (There's a foil card in this pack.)
Tatterkin Salvage 2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card.
"A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Idyllic Splendor 2W
Enchantment (C)
When Idyllic Splendor enters the battlefield, you gain 4 life.
1W: Return Idyllic Splendor to its owner's hand.
"Never have I been so blessed to see days like these," Renjamin said, "and never shall I believe that we will ever see days like these again."
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad 2W
Artifact creature - Soldier (C)
Vigilance
The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle 1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch 1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand.
Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly 1G
Creature - Bear (C)
Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life.
Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull 3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds 3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card.
"Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton 4G
Artifact Creature - Goat (c)
Trample
T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step.
Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage 2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card.
"A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Foil 1 of 1: (There's a foil card in this pack.)
Onyx KnightBB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2
Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Nature's Reign1G
Instant (U-foil)
Exile target creature if it has other card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.)
"As the world progresses in a way the nature hates, the nature tries to bend it in a way that none can fight back." - Acheta, Druid of Flesh.
Knight of the Opal Order1WW
Artifact Creature - Knight (R-foil)
First strike, Lifelink
Steady Mind - As long as you have three or four cards in your hand, Knight of the Opal Order gets +1/+1 and has Protection from all colors.
The pawn bowed in awe, the rook stood guard ready protecting him, and the bishop made his way for him.
2/2
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad 2W
Artifact creature - Soldier (C)
Vigilance
The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle 1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch 1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand.
Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly 1G
Creature - Bear (C)
Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life.
Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull 3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds 3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card.
"Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton 4G
Artifact Creature - Goat (c)
Trample
T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step.
Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage 2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card.
"A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Onyx Knight BB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2
Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Impede Progress 2W
Instant (U)
Target creature can't attack or block this turn. Return Impede Progress to your hand at the beginning of the next end step.
"We can't stop the pewter horde from marching, but we can slow it down." —Miss Violet
Spore Eruption 3GG
Sorcery (U)
Choose two —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad 2W
Artifact creature - Soldier (C)
Vigilance
The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle 1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch 1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand.
Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly 1G
Creature - Bear (C)
Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life.
Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull 3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds 3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card.
"Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton 4G
Artifact Creature - Goat (c)
Trample
T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step.
Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage 2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card.
"A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Onyx Knight BB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2
Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Impede Progress 2W
Instant (U)
Target creature can't attack or block this turn. Return Impede Progress to your hand at the beginning of the next end step.
"We can't stop the pewter horde from marching, but we can slow it down." —Miss Violet
Spore Eruption 3GG
Sorcery (U)
Choose two —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target land.[/quote]
Chaos Wurm 1GGBB
Creature - Wurm (R)
Trample
Steady Mind - If you have more then 3 cards in your hand, when Chaos Wurm deals combat damage to a player, that player discards two cards.
5/4
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad 2W
Artifact creature - Soldier (C)
Vigilance
The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle 1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch 1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand.
Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly 1G
Creature - Bear (C)
Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life.
Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull 3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds 3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card.
"Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton 4G
Artifact Creature - Goat (c)
Trample
T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step.
Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage 2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card.
"A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Onyx Knight BB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2
Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Impede Progress 2W
Instant (U)
Target creature can't attack or block this turn. Return Impede Progress to your hand at the beginning of the next end step.
"We can't stop the pewter horde from marching, but we can slow it down." —Miss Violet
Chaos Wurm 1BBGG
Creature - Wurm (R)
Trample
Steady Mind - If you have more then 3 cards in your hand, when Chaos Wurm deals combat damage to a player, that player discards two cards.
5/4
Uncommon 2/3:
Softplain Wanderer 3W
Creature - Bear (U)
Softplain Wanderer can block an additional creature.
If damage would be dealt to Softplain Wanderer, prevent 1 of that damage
1/5
Suppress Ideals W
Enchantment - Aura (U)
Enchant creature
Enchanted creature's activated abilities can't be activated.
"Please, let's wait for you to calm down first."
- Miss Primgold
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Velvechia is a toyland come to life - giant teddy bears roam the cardboard plains, peacefully coexisting with populations of porcelain dolls. From the east, an army of pewter warriors marches, commanded by a toybeing who just discovered the most taboo of sentiments - ambition.
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad 2W
Artifact creature - Soldier (C)
Vigilance
The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle 1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch 1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand.
Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly 1G
Creature - Bear (C)
Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life.
Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull 3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds 3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card.
"Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton 4G
Artifact Creature - Goat (c)
Trample
T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step.
Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage 2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card.
"A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Onyx Knight BB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2
Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Impede Progress 2W
Instant (U)
Target creature can't attack or block this turn. Return Impede Progress to your hand at the beginning of the next end step.
"We can't stop the pewter horde from marching, but we can slow it down." —Miss Violet
Softplain Wanderer 3W
Creature - Bear (U)
Softplain Wanderer can block an additional creature.
If damage would be dealt to Softplain Wanderer, prevent 1 of that damage
1/5
Chaos Wurm 1BBGG
Creature - Wurm (R)
Trample
Steady Mind - If you have more then 3 cards in your hand, when Chaos Wurm deals combat damage to a player, that player discards two cards.
5/4
Uncommon 3 of 3: (We have a rare already, so this should close out the set.)
Underhanded Theft 2U
Sorcery (U)
Remove a +1/+1 counter from each creature you don't control.
"Stealing your most valuable possessions doesn't compare to what I do with your sense of security." —Fox, master thief
Divested Interest 4UU
Instant (U)
Counter target spell. Draw three cards.
"I try to look at your actions as a learning experience, no matter how sloppy and amateurish they are." —Garlen, wizard curmudgeon
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition
Unsound (the third "Un-" expansion)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa (a return to Kamigawa)
Bysteole
Grauchenstein
Mahaqua
The Luck of Jylede
The Relic
Velvechia - ongoing
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other.
- Clockwork creatures
- Steady Mind - [trigger condition], if you have three or four cards in your hand, [do something].
- Modular X (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Tools of destruction always present in every plane, even in a dreamy plane such as Velvechia.
Pewter Squad 2W
Artifact creature - Soldier (C)
Vigilance
The pewter armies were as tireless as the sun and moon.
2/4
Clockwork Beetle 1
Artifact Creature- Insect (C)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
The Tinkerer's scouts and spies. They relay information from all over Velvechia
0/0
Restitch 1B
Sorcery (C)
As an additional cost to cast Restitch, sacrifice a creature.
Return two target creature cards from your graveyard to your hand.
Miss Sparkle and Miss Primgold had to agree: Mister Harm wasn't such a bad sort after all, and his needlework was indeed exquisite. There was still the question of where Miss Holly had gone, however, and both of them felt that her absence was quite rude.
Velvet Grizzly 1G
Creature - Bear (C)
Steady Mind - When Velvet Grizzly enters the battlefield, if you have three or four cards in your hand, you gain 3 life.
Its soft texture giving a calming warmth to any being nearby.
2/2
Brickmade Bull 3R
Artifact Creature - Ox
Trample, Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0/0
Silken Bonds 3U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -5/-0.
When Silken Bonds enters the battlefield, draw a card.
"Don't curse so much, legionnaire. I can just as easily put another one over your mouth." —Hetta, the Witch of Swampwood
Caprian Automaton 4G
Artifact Creature - Goat (c)
Trample
T: Put two +1/+1 counters on Caprian Automaton, it doesn't untap during its controller next untap step.
Weirdly varying inhabitant of Velvechia is a prove that the creator of this artificial plane has an abnormal sense of humor.
2/2
Tatterkin Salvage 2B
Instant (C)
Remove all +1/+1 counters from target creature.
Draw a card.
"A desperate tatterkin will take whatever it can get from an unsuspecting Ludim. Sometimes it doesn't care if you watch." —Lio, Sunbrace knight
Onyx Knight BB
Artifact Creature - Knight (U-foil)
Protection from White
Modular 2
Its dark shiny armor gives contrast to the colorful world of Velvechia.
0/0
Impede Progress 2W
Instant (U)
Target creature can't attack or block this turn. Return Impede Progress to your hand at the beginning of the next end step.
"We can't stop the pewter horde from marching, but we can slow it down." —Miss Violet
Softplain Wanderer 3W
Creature - Bear (U)
Softplain Wanderer can block an additional creature.
If damage would be dealt to Softplain Wanderer, prevent 1 of that damage
1/5
Chaos Wurm 1BBGG
Creature - Wurm (R)
Trample
Steady Mind - If you have more then 3 cards in your hand, when Chaos Wurm deals combat damage to a player, that player discards two cards.
5/4
Divested Interest 4UU
Instant (U)
Counter target spell. Draw three cards.
"I try to look at your actions as a learning experience, no matter how sloppy and amateurish they are." —Garlen, wizard curmudgeon
The plane of Layvroth is ready for harvest. The dark forces claimed its debt in the most unusual ways, the priests rampaging on the street, the wizards turned into mindless savage, the dead druids returned to life in the most grotesque form. It is a corruption done inside out. During The Darkest Hour of Lavyroth, will the young planeswalker get an answer fast enough before the planes come to an end?
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
Common 1/1
Serra Paladin 2W
Exalted
When a creature you control attacks alone, it gains vigilance until the end of turn.
Shrink G
Instant
Target creature gets -5/+5 until the end of turn.
Anaba Bodyguard 1RG
Creature - Minotaur Warrior
T: Anaba Bodyguard fights target creature that dealt damage to one of your creatures this turn.
2/3
...but honestly I think same-name cards are a terrible, terrible idea. This surpasses Planar Chaos levels of wonky crazy stuff. Also, Serra Paladin lacks P/T.
------
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
Instant (C)
Target creature gets -5/+5 until the end of turn.
Common 2/10
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Folk of An-Havva 1G
Creature - Human (C)
When Folk of An-Havva enters the battlefield, build 1 settlement. (Put a settlement counter on target land. Lands with settlement counters have "T, remove a settlement counter from this card: Add one mana of any color to your mana pool".)
2/2
Torture 2BB
Sorcery (C)
Put five -1/-1 counters on target creature.
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Common 3 of 10:
Samite Alchemist 2W
Creature - Human Cleric (C)
T: You gain 1 life.
T: Prevent the next 1 damage that would be dealt to target creature this turn.
"Before you denounce me, cleric, you may wish to consider who pays handsomely for your potions and elixirs." —Irini Sengir
1/3
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Common 4 of 10:
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Dry Spell1B
Sorcery (C)
All blue and green creatures gets -1/-1 until end of turn. Those creatures can't be regenerated this turn.
"Wherever water is lacking, all things suffer."
—Autumn Willow
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Trade Caravan 2W
Creature - Human Nomad (C)
Trade-In - Whenever you discard a card, you gain 3 life.
"Mortality is too expensive for my tastes."
-Eron the Relentless
1/3
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Common 6 of 10:
Forget 1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card.
"Now... you were saying something about the weather?" —Baki, wizard attendant
Merchant Scroll 2U
Sorcery (C)
Draw three cards.
You may discard two cards. Otherwise, target opponent draws two cards.
"Commerce is the art of getting the better of your peers without getting the better of yourself." —Ilda, Aysen quartermaster
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget 1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card.
"Now... you were saying something about the weather?" —Baki, wizard attendant
Common 7 of 10:
Messa FalconW
Creature - Bird
Flying
"The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron
1/2
Willow Faerie 2G
Creature - Faerie
1G: Willow Faerie gains flying until end of turn.
All creatures able to block Willow Faerie do so.
"The Autumn Willow cannot be everywhere at once—that's what her grandchildren are for."
—Gulsen, Abbey Matron
1/1
Alternate real world reality! We were the one doing the set Homelands !! The cards in the set should have the same name as the current Homeland but the rest of the card characteristic can be changed including mana cost, ability, mechanics, rarity how would the set turn out if we were the one doing it that time?
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget 1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card.
"Now... you were saying something about the weather?" —Baki, wizard attendant
Messa FalconW
Creature - Bird (C)
Flying
"The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron
1/2
Common 8 of 10:
Giant Albatross 3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent.
Every wingbeat is a hurricane.
3/3
Serrated Arows 3R
Instant
Serrated Arrows deals 3 damage to target creature. If a creature dealt damage this way dies this turn, its controller loses 3 life.
Roots 2G
Instant (C)
Choose one —
• Destroy target artifact.
• Roots deals 2 damage to target creature with flying. It loses flying until end of turn.
"That which nourishes can also bind."
—Gemma, Willow Priestess
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget 1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card.
"Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying
"The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron
1/2
Giant Albatross 3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent.
Every wingbeat is a hurricane.
3/3
Common 9 of 10:
Retribution 3R
Instant (C)
Retribution deals 3 damage to target creature or player. If that creature dealt damage to you this turn, Retribution deals 5 damage to it instead.
"We have our own brand of justice in this realm, and we do it without judges or bureaucrats." —Eron the Relentless
Carapace 3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature.
"The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Renewal 1G
Sorcery (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Discard a card, then draw a card.
"The Great Wood flourishes, and the Autumn Willow keeps her peace. But Feroz's Ban slowly weakens, and what shall happen when it finally fails?" —Taysir
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget 1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card.
"Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying
"The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron
1/2
Giant Albatross 3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent.
Every wingbeat is a hurricane.
3/3
Carapace 3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature.
"The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Common 10 of 10:
Aether Storm 3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Aysen Highway
Land (C)
Aysen Highway enters the battlefield tapped.
When Aysen Highway enters the battlefield, target creature you control gains vigilance until end of turn.
T: Add W to your mana pool.
"Tread the roads of righteousness, Murat, lest you lose your way and be consumed."
—Baris, Serra Inquisitor
Feast of the Unicorn1W
Sorcery (C)
Target player gain 6 life.
We celebrate the day when the first Unicorn set foot in our land.
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget 1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card.
"Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying
"The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron
1/2
Giant Albatross 3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent.
Every wingbeat is a hurricane.
3/3
Carapace 3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature.
"The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Aether Storm 3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Uncommon 1 of 3:
Samite Alchemist 3W
Creature — Human Cleric (U)
Trade-In - Whenever you discard a card, you may pay 2. If you do, return a creature with converted mana cost 2 or less from your graveyard to the battlefield tapped.
2/4
"Powders and potions are nothing compared to faith."
—Baris, Serra Inquisitor
Hungry Mist 2BB
Enchantment (U)
At the beginning of your upkeep, you may put a -1/-1 counter on target tapped creature an opponent controls. If you do, you gain 1 life.
"All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
An-Havva Township
Land (U)
An-Havva Township enters the battlefield tapped.
T: Add G to your mana pool.
G, T: Target creature gets +1/+1 until end of turn. Activate only if you control three or more green creatures.
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget 1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card.
"Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying
"The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron
1/2
Giant Albatross 3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent.
Every wingbeat is a hurricane.
3/3
Carapace 3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature.
"The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Aether Storm 3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Hungry Mist 2BB
Enchantment (U)
At the beginning of your upkeep, you may put a -1/-1 counter on target tapped creature an opponent controls. If you do, you gain 1 life.
"All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
Serrated Arrows 3
Artifact - Equipment (U)
Equipped creature has "T: Put a -1/-1 counter on target creature."
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Dry Spell 2R
Sorcery (U)
Dry Spell deals 1 damage to each creature. Put a -1/-1 counter on each of those creatures.
"Wherever water is lacking, all things suffer." —Autumn Willow
Ironclaw Curse 1R
Enchantment - Aura (U)
Enchant Creature
Enchanted creature attacks each turn if able.
When enchanted creature dies, choose a creature at random Ironclaw Curse can enchant. Return Ironclaw Curse to the battlefield attached to that creature.
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget 1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card.
"Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying
"The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron
1/2
Giant Albatross 3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent.
Every wingbeat is a hurricane.
3/3
Carapace 3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature.
"The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Aether Storm 3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Hungry Mist 2BB
Enchantment (U)
At the beginning of your upkeep, you may put a -1/-1 counter on target tapped creature an opponent controls. If you do, you gain 1 life.
"All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
Dry Spell 2R
Sorcery (U)
Dry Spell deals 1 damage to each creature. Put a -1/-1 counter on each of those creatures.
"Wherever water is lacking, all things suffer." —Autumn Willow
Abbey Gargoyle 4W
Creature - Gargoyle (U)
Flying
Whenever you cast a white spell, choose a color. You may have Abbey Gargoyle gains protection from that color until end of turn.
"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty."
—Gulsen, Abbey Matron
3/3
Ambush Party4R
Creature - Human Rogue (U)
Flash
If you cast Ambush Party during combat phase, it gains first strike until end of turn.
"Call it a cost of doing business. The best way to protect against thieves is to hire better thieves."
—Eron the Relentless
4/2
Anaba Spirit Crafter2R
Creature - Minotaur Shaman (U)
Whenever you cast an instant or sorcery spell, you may pay 2R. If you do, put a 3/1 red Elemental creature token onto the battlefield.
"The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be."
—Onatah, Anaba Shaman
2/2
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget 1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card.
"Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying
"The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron
1/2
Giant Albatross 3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent.
Every wingbeat is a hurricane.
3/3
Carapace 3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature.
"The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Aether Storm 3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Hungry Mist 2BB
Enchantment (U)
At the beginning of your upkeep, you may put a -1/-1 counter on target tapped creature an opponent controls. If you do, you gain 1 life.
"All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
Dry Spell 2R
Sorcery (U)
Dry Spell deals 1 damage to each creature. Put a -1/-1 counter on each of those creatures.
"Wherever water is lacking, all things suffer." —Autumn Willow
Ambush Party4R
Creature - Human Rogue (U)
Flash
If you cast Ambush Party during combat phase, it gains first strike until end of turn.
"Call it a cost of doing business. The best way to protect against thieves is to hire better thieves."
—Eron the Relentless
4/2
Rare 1 of 1:
Drudge Spell 3BB
Sorcery (R)
Exile all cards from target player's graveyard. Put a 2/2 black Zombie creature token onto the battlefield under your control for each creature card exiled in this way.
"We are not monsters, Joskun. We are merely... resourceful." —Veldrane of Sengir
Wizards' School
Land (R)
Wizards' School enters the battlefield tapped unless you control four or more other lands.
T: Add W, U or B to your mana pool.
The legacy of Feroz lives on.
Aysen Highway 2WW
Enchantment (R)
When Aysen Highway enters the battlefield, remove all -1/-1 counters from all creatures.
Creatures you control get +1/+1 and have vigilance.
"Tread the roads of righteousness, Murat, lest you lose your way and be consumed." —Baris, Serra Inquisitor
* To create a card for this set, choose an actual Homelands card name and design a new card around it. The new card does not have to follow the same color or mechanics. You may create new flavour text or retain old flavour text.
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
Instant (C)
Target creature gets -5/+5 until the end of turn.
Dwarven Trader R
Creature - Dwarf (C)
When Dwarven Trader enters the battlefield, you may discard a card. If you do, add RR to your mana pool.
1/1
Ebony Rhino 4BB
Creature - Rhino (C)
"To get to the Baron's keep, you must pass through the Baron's grounds. To get to the Baron's grounds, you must pass through the Baron's zoo. And no one gets past the Baron's zoo." —Joven
4/6
Death Speakers W
Creature - Human Cleric (C)
Whenever other creature dies, you gain 1 life.
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Leeches 1B
Creature - Leech (C)
Lifelink
When Leeches enters the battlefield, you lose 3 life.
2/2
Forget 1UU
Instant (C)
Counter target spell. That spell's controller discards a card, then draws a card.
"Now... you were saying something about the weather?" —Baki, wizard attendant
Mesa FalconW
Creature - Bird (C)
Flying
"The faith of Serra is borne on wings of hope."
—Gulsen, Abbey Matron
1/2
Giant Albatross 3UU
Creature - Bird (C)
Flying
When Giant Albatross enters the battlefield, you may tap or untap target permanent.
Every wingbeat is a hurricane.
3/3
Carapace 3G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Sacrifice Carapace: Regenerate enchanted creature.
"The tougher to crack, the sweeter the snack." —Kakra, Sea Troll
Aether Storm 3U
Sorcery (C)
Return up to two target non-land permanents to its owner hand.
"I do love the rain . . . but this storm feels somehow wrong, Taysir."
—Daria
Hungry Mist 2BB
Enchantment (U)
At the beginning of your upkeep, you may put a -1/-1 counter on target tapped creature an opponent controls. If you do, you gain 1 life.
"All things must eat, after all. Even the air can hunger."
—Gemma, Willow Priestess
Dry Spell 2R
Sorcery (U)
Dry Spell deals 1 damage to each creature. Put a -1/-1 counter on each of those creatures.
"Wherever water is lacking, all things suffer." —Autumn Willow
Ambush Party4R
Creature - Human Rogue (U)
Flash
If you cast Ambush Party during combat phase, it gains first strike until end of turn.
"Call it a cost of doing business. The best way to protect against thieves is to hire better thieves."
—Eron the Relentless
4/2
Drudge Spell 3BB
Sorcery (R)
Exile all cards from target player's graveyard. Put a 2/2 black Zombie creature token onto the battlefield under your control for each creature card exiled in this way.
"We are not monsters, Joskun. We are merely... resourceful." —Veldrane of Sengir
The complex but ordered world of Spline is facing a period of Permutations. Creatures of pure probability roam the outer and inner limits of the plane, circling in chaotic trajectories ever closer to the Aleph. Now each denizen must make a choice: to pair with these beings, to cancel them out, or to be returned to zero.
Procella was grown, or perhaps built, untold ages ago as a focusing lens over a gargantuan wellspring of mana. The entities that would use that mana are long gone, leaving titanic beasts and planar castaways to battle the most high-energy fight for survival of all the planes.
Procella was grown, or perhaps built, untold ages ago as a focusing lens over a gargantuan wellspring of mana. The entities that would use that mana are long gone, leaving titanic beasts and planar castaways to battle the most high-energy fight for survival of all the planes.[/quote]
Common 1 of 10:
Ancient WillpowerRG
Sorcery (C)
Target creature gets +2/+2 and gains haste and trample until end of turn.
Procella 'unweeded' environment will always be a challenge to any being trying to harvest its core for mana.
Visions of NightmareUB
Instant (C)
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player’s graveyard. The spell controller puts the top two cards of his or her library to the graveyard.
The Hardean tribe were sent to Procella as a punishment for their hideous crime. To feed on other people thought leaving their mind empty so that they could live in immortality.
DaydreamU
Sorcery (C)
Look at the bottom card of your library, you may put that card on top of your library.
Draw a card.
Today an imagination, tomorrow a reality.