actually imo it is initially made as "equipment" but in a creature form.. its a reverse "Living Weapon".. an equipment in the form of creature that stays a creature when then "equipped" creature dies.. this way, it works differently than bestow and it doesn't become an aura and is still can be killed with anything that kills a creature.. i find it doesn't go nice flavorwise if a mount creature becomes an aura..
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Common 5 of 10:
Bloody Blowback1(2/R)R
Instant
Bloody Blowback deals 3 damage to target blocking creature, remove it from the combat. Creatures blocked by that creature becomes unblocked. Get out of the way!
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Crypt Arachnid 3B
Creature - Spider Mount
Mounting creature gets +2/+2 and has intimidate.
Mount t, 1B (t, 1B: Attach Lizard Warbeast to a creature you control mounting this creature. It cannot attack or block while mounted. Mount only as a sorcery.)
2/2
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Common 6:
Martial Training3RRW
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or is blocked, put a +1/+1 counter on it. Then, if enchanted creature has 3 or more +1/+1 counters on it, sacrifice Martial Training and put 2 1/1 red Soldier creature tokens onto the battlefield.
Advocate of Peace2UW
Creature - Human Wizard
Red spells and Soldier creature cards you don't own cost 1 more to cast.
0/2
Vicious Skirmisher3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Common 8 of 10:
Subtle Infiltration1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card. "Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Reconnoiter1G
Sorcery (C)
Search your library for a basic land card and reveal it. If it's a Forest card, you may put it onto the battlefield tapped. Otherwise, put that card into your hand. Shuffle your library afterwards. Arizel: "I have heard that something has happened in the Tallow Plains, captain. Did Voteli's patrol find anything?"
Pharaios: "It's the Plains, ma'am. They're... they're no longer there."
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card. "Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Common 8 of 10: Lightning BoltR
Instant
Lightning Bolt deals 3 damage to target creature or player. In a plane visited by countless otherworldly being, various magic was learnt and used by its natives, strengthen and prepare them for the next to come. However some of the deadliest spells are native to Bysteole.
Bloody Blowback1RR
Instant
Bloody Blowback deals 3 damage to target blocking creature, remove it from the combat. Creatures blocked by that creature becomes unblocked. Get out of the way!
Kujungga Scare-dancer2R
Creature - Human Shaman
Whenever another player cast a spell during your turn, choose target creature. That creature can't block this turn. Eldest tribe of the Kujungga Volcano are easily offended by a lot of things, you just do not want to be there when they respond to something that annoys them.
2/2
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card. "Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn. The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Common 9
Sinister Bladesman1UB
Creature - Human Soldier
Deathtouch
1/3
Sunhelm General2WG
Creature - Elf Warrior
Lifelink, First Strike
When Sunhelm General enters the battlefield, target Soldier creature gets +0/+1 until end of turn.
2/2
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card. "Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn. The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Rider of the Wicked Lands1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Martial Sense2(G/W)
Instant (C)
Put a +1/+1 counter on target creature. You gain 2 life. Melee - Put two +1/+1 counters on that creature and you gain 4 life instead as long as there is both at least one attacking creature and at least one blocking creature on the battlefield.
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card. "Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn. The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Rider of the Wicked Lands1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Uncommon 1 of 3: Renuin Intel2U
Creature - Human Rogue Battalion - Whenever this creature and at least two other creatures attacks, you may look at the top X card of your library where X is the number of creature that attacks this turn. Put one of those cards into your hand then put the rest on the bottom of your library in any order. Killing is not the forte of the Renuins... they know enough how to survive and make the most out of their life into something more deadly.
1/3
Grim InfiltratorUB
Creature - Human Wizard Battalion - Whenever this creature and at least two other creatures attacks, exile the top X card of your opponents library where X is the number of creature that attacks this turn. None left the grasp of Renuin mage alive and sane, you either live without mind or keeping your mind on your lifeless body.
2/2
Damara Wolvespack1GW
Creature - Wolf
Flash, Vigilance The wolves were trained for ambush, ensuring no survivor to those who'd disturb the tribe.
3/3
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card. "Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn. The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Rider of the Wicked Lands1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Damara Wolvespack1GW
Creature - Wolf
Flash, Vigilance The wolves were trained for ambush, ensuring no survivor to those who'd disturb the tribe.
3/3
Uncommon 2 of 3:
Hardmace Guardian2WW
Creature - Dwarf Cleric (U) Battalion - Whenever Hardmace Guardian and at least two other creatures attack, you may exile target artifact or enchantment. Uven's dwarves are considered even by the other Ma'wesh clergy to be unflinchingly dogmatic and impossible to argue with.
2/4
Cloud Dance(W/U)
Instant (U)
Target creature gets +0/+2 and gains flying until end of turn. Advanced class - If that creature already had flying, it gets an additional +2/+0 until end of turn and you draw a card.
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Abilities that trigger off flanking: "Whenever an attacking creature you control flanks a creature blocking it, [do X]. (This happens when the attacker has flanking and the blocker doesn't.)
- Colored equipment artifacts
- Hybrid mana, multicolored cards
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card. "Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn. The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Rider of the Wicked Lands1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Damara Wolvespack1GW
Creature - Wolf
Flash, Vigilance The wolves were trained for ambush, ensuring no survivor to those who'd disturb the tribe.
3/3
Hardmace Guardian2WW
Creature - Dwarf Cleric (U) Battalion - Whenever Hardmace Guardian and at least two other creatures attack, you may exile target artifact or enchantment. Uven's dwarves are considered even by the other Ma'wesh clergy to be unflinchingly dogmatic and impossible to argue with.
2/4
Military Jurisdiction3UU
Enchantment - Aura (U)
Enchant noncreature permanent
You control enchanted permanent as long as it's not a creature. "Tell your men to cease their investigations, Paralictor Arizel. The higher ranks shall discuss this matter first." —Scythus, High Marshal of Numa
Consult the Archives1U
Sorcery (U)
Return target instant card from your graveyard to your hand. "Visitors to Bysteole are not unheard of. Visitors that arrive with destructive force are another thing altogether." —Iltana, military archivist
Forge Spell1U
Instant (U)
Until end of turn, you may spend mana as though it were mana of any color to cast spells. "Is resourcefulness not a prized Numan trait? I thought you better than this, legionnaire." —Fenetus, Seer of Gaitan
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Abilities that trigger off flanking: "Whenever an attacking creature you control flanks a creature blocking it, [do X]. (This happens when the attacker has flanking and the blocker doesn't.)
- Colored equipment artifacts
- Hybrid mana, multicolored cards
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card. "Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn. The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Rider of the Wicked Lands1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Damara Wolvespack1GW
Creature - Wolf
Flash, Vigilance The wolves were trained for ambush, ensuring no survivor to those who'd disturb the tribe.
3/3
Hardmace Guardian2WW
Creature - Dwarf Cleric (U) Battalion - Whenever Hardmace Guardian and at least two other creatures attack, you may exile target artifact or enchantment. Uven's dwarves are considered even by the other Ma'wesh clergy to be unflinchingly dogmatic and impossible to argue with.
2/4
Consult the Archives1U
Sorcery (U)
Return target instant card from your graveyard to your hand. "Visitors to Bysteole are not unheard of. Visitors that arrive with destructive force are another thing altogether." —Iltana, military archivist
Rare 1 of 1: Venser, Phyrexian Epitome3BBB
Planeswalker - Venser (M)
/+1\ : Destroy up to one target creature or planeswalker. It can't be regenerated.
\-4/ : Search your library for three cards and reveal them. You lose life equals to the total converted mana cost of cards revealed this way. Put those cards into your hand then shuffle your library.
\-7/ : You get an emblem with "Each creature you control becomes a 5/5 black Horror creature with trample and 'Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.'"
<5>
Yawgmoth Revived4BB
Planeswalker - Yawgmoth (M)
Permanents with corruption counter has "Whenever this permanent becomes tapped, its controller loses 1 life."
/+2\ : Put a corruption counter on target permanent.
\-1/ : Gain control of target permanent with corruption counter on it.
\-8/ : Destroy all permanent with corruption counter target player control then put corruption counter on each permanent he or she controls.
<4>
Kujungga Juggernaut2RR
Creature - Human Barbarian (R)
Haste, Trample
When Kujungga Juggernaut enters the battlefield, it deals 3 damage to you.
Whenever Kujungga Juggernaut becomes the target of spells or abilities, it deals 3 damage to that spell or ability controller. Against unimaginable perpetrator, Kujungga tribe leader can only resort to the most extreme ways.
5/4
While I understand the Planeswalkers are flavorful, they do not make as much sense to the identity of the plane.
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Battalion(Whenever this creature and at least two other creatures attack, do X)
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Abilities that trigger off flanking: "Whenever an attacking creature you control flanks a creature blocking it, [do X]. (This happens when the attacker has flanking and the blocker doesn't.)
- Colored equipment artifacts
- Hybrid mana, multicolored cards
Shadow Skirmisher2B
Creature - Spirit Warrior (C) Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way. Even in death, they fight on.
2/2
Forced Enlistment2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn." Not all who serve in the planar army choose to do so.
Æthertouched Blade1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1 "May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth4GG
Creature - Beast (C)
Trample Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple1B
Creature - Human Minion B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery. We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card. "Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn. The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Rider of the Wicked Lands1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Damara Wolvespack1GW
Creature - Wolf
Flash, Vigilance The wolves were trained for ambush, ensuring no survivor to those who'd disturb the tribe.
3/3
Hardmace Guardian2WW
Creature - Dwarf Cleric (U) Battalion - Whenever Hardmace Guardian and at least two other creatures attack, you may exile target artifact or enchantment. Uven's dwarves are considered even by the other Ma'wesh clergy to be unflinchingly dogmatic and impossible to argue with.
2/4
Consult the Archives1U
Sorcery (U)
Return target instant card from your graveyard to your hand. "Visitors to Bysteole are not unheard of. Visitors that arrive with destructive force are another thing altogether." —Iltana, military archivist
Kujungga Juggernaut2RR
Creature - Human Barbarian (R)
Haste, Trample
When Kujungga Juggernaut enters the battlefield, it deals 3 damage to you.
Whenever Kujungga Juggernaut becomes the target of spells or abilities, it deals 3 damage to that spell or ability controller. Against unimaginable perpetrator, Kujungga tribe leader can only resort to the most extreme ways.
5/4
Next:
On Troubazic, countless hordes of zombies roam the plane. They are relatively mindless and have no purpose other than to feed and continue to survive. However, the mirefolk, demons and devils who regularly inhabit the plane sense that the zombies are becoming more sentient as a purple mist begins covering a portion of the plane, creeping slowly forward...
(Zombie tribal and uncommon horror tropes focus. I imagine its a top-down design. Trivia: Trouba is the Czech word for "zombie")
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
Common 1 of 10:
Myckelwell Keeper1U
Creature - Faerie Wizard (C)
Flying
When Myckelwell Keeper enters the battlefield, you get a key counter. (As an additional cost to cast a spell, a player with a key counter may lose a key counter. If he or she does, he or she draws a card.)
1/1
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
Quote from Grauchenstein »
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Common 2 of 10: Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Gorm's Wohnleiche1B
Creature - Zombie
Gorm's Wohnleiche
When Gorm's Wohnleiche enters the battlefield, you discard a card. Lies in the Diamant treasures that even the dead interested in.
3/2
Updating the archive: Grauchenstein is our 118th expansion set. Kalagh block is now the third completed block we have, and the original Clegohn block gets a sequel in Settlers of Trigodora. Kamigawa joins Innistrad and Ulgrotha as the third "canon" plane to which we've returned.
Sets are given in the order in which they appeared, unless they're the second or third set in a block.
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Intercepted Messages3U
Sorcery (C)
Heist 1U(You may cast this for its heist cost if you dealt combat damage to a player this turn with a creature you control.)
Draw three cards, then discard a card. "For every message that contains a secret password to one of the minor vaults, there are seven or eight that contain nothing but bad recipes for cheesecake." —Xochitl of Vatraquaz
Excessive ForceR
Instant (C)
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Alarum1W
Instant (C)
Untap target nonattacking creature. It gets +1/+3 until end of turn. "Response time: Five-point-four-two seconds. Too slow." —Two Fifty-First, construct commander
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant (C)
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Common 4 of 10:
Weapon StashR
Sorcery (C)
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Alarum1W
Instant (C)
Untap target nonattacking creature. It gets +1/+3 until end of turn. "Response time: Five-point-four-two seconds. Too slow." —Two Fifty-First, construct commander
Cryptogram, although has unhinged feeling and remind me of Tainted Monkey.. but it definitely have potential and seems to be fun to play, it somewhat encourage a deck building which in some ways maximize the cryptogram potential
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Common 4 of 10:
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library. The ministries ensure that no access would leave the intruders or their assets intact.
Signaling Automaton4
Creature - Construct Alarm - Whenever Signaling Automaton becomes the target of a spell or ability your opponent control, untap all creatures you control. "Intruder detected: Activate all construct in the vicinity." - Unit Sixty-Eight.
2/2
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library. The ministries ensure that no access would leave the intruders or their assets intact.
Common 6 of 10:
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card. "If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Passageway Watchman4W
Creature - Giant Soldier (C)
Backstep (At the beginning of your upkeep, you may put a card from your hand on top of your library. If you do, put a +1/+1 counter on this creature.)
Vigilance
3/3
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library. The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card. "If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Common 7 of 10:
Oberhass Broker3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it. "Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Precipice Gryff2WW
Creature - Griffin (C)
Flying
Whenever Precipice Gryff blocks, it gets +1/+1 until end of turn for each creature it's blocking. It feeds off the glums that infest Old Macha, the ancient clocktower dominating Schwyzlac square.
2/3
Vogelgryff Pursuer3W
Creature - Griffin (C)
Flying
Whenever you're dealt combat damage, return Vogelgryff Pursuer to its owner's hand. "A trained gryff will leave its perch to harry intruders. A well-trained gryff will know when to give up the chase." —Inspector Mattheit
3/3
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library. The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card. "If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it. "Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Common 8 of 10:
Cantering Unpferd2B
Creature - Horse Horror (C)
Haste
Backstep (At the beginning of your upkeep, you may put a card from your hand on top of your library. If you do, put a +1/+1 counter on this creature.)
1/2
Dew-Seep UndineG
Creature - Elemental Spirit (C)
Protection from artifact creatures "This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Blastdoor Gnome6
Artifact Creature - Gnome Wall (C)
Defender
When Blastdoor Gnome enters the battlefield, add 2 to your mana pool. "At last, the edge of the beginning of the earliest room of the antechamber of the first layer of the Diamant!" - Silgen Quickarrow
2/6
Hellplate Beast2RR
Creature - Beast (C)
Defender They've lived in the caves of Grauchenstein since time immemorial, and no coin-counter has ever had the courage to try to get them to move.
7/1
Wurm of Far Downs5GG
Creature - Wurm (C)
Trample, vigilance Its hunt is as precise and inexorable as any vault clock.
6/5
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
[i]"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard[/i]
2/2
Stummdrone [mana]2[mana]
Creature - Construct
When Stummdrone dies, draw a card.
[i]Mute and unmoving, it watches every living being close to the treasure mountain.[/i]
1/1
Excessive Force [mana]R[mana]
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
[i]"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.[/i]
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn.
[i]Cryptogram[/i] - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
[i]The ministries ensure that no access would leave the intruders or their assets intact.[/i]
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
[i]"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow[/i]
Oberhass Broker3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
[mana]"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."[/i]
1/4
Dew-Seep UndineG
Creature - Elemental Spirit (C)
Protection from artifact creatures
[i]"This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."[/i]
1/1
Common number 9:
Brass-Wing3
Artifact creature - Construct
Flying
Amplify 1 [i](when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.)
It remains high above the bustle and noise below, but his grounded brothers are ever within him.[/i]
0/0
Hidden Corridor4
Artifact
[i]Cryptogram[/i] - When Hidden Corridor enters the battlefield, choose "target", "creature" and "artifact" and reveal the top three cards of yor library. For each instance of the chosen words amonng the revealed cards, target creature can't be blocked this turn.
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library. The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card. "If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it. "Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep UndineG
Creature - Elemental Spirit (C)
Protection from artifact creatures "This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.) It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Common 10 of 10: Light Apparition1W
Creature - Spirit
Backstep (At the beginning of your upkeep, you may put a card from your hand on top of your library. If you do, put a +1/+1 counter on this creature.) They maybe small, but its light getting brighter as time passes by...
1/1
Signaling Automaton4
Creature - Construct Alarm - Whenever Signaling Automaton becomes the target of a spell or ability your opponent control, untap all creatures you control. "Intruder detected: Activate all construct in the vicinity." - Unit Sixty-Eight.
2/2
Ajani's Lightstead1W
Creature - Unicorn 1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment. The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library. The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card. "If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it. "Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep UndineG
Creature - Elemental Spirit (C)
Protection from artifact creatures "This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.) It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Ajani's Lightstead1W
Creature - Unicorn 1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment. The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
Uncommon 1 of 3:
Furtive Glance3U
Instant (U)
Look at the top five cards of target opponent's library, then put them back in any order.
Look at the top five cards of your library and put them back in any order. "I hate to be the one to tell you this, Goldmane, but big walking cats aren't exactly known to blend into a crowd." —Silgen Quickarrow
Savage Devolution1U
Instant (U)
Target nonartifact creature loses all abilities and becomes a 3/3 green Beast until end of turn. "Underneath all the clothes and the etiquette, these men are still beasts." —Xochitl of Vatraquaz
Ornate Halberd3
Artifact - Equipment (U)
Equipped creature gets +3/+0 and has reach. (It can block creatures with flying.)
Equip 3(3: Attach to target creature you control. Equip only as a sorcery.) Luca sneered, hefting his much larger weapon. "Swords are for dancers," he said.
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library. The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card. "If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it. "Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep UndineG
Creature - Elemental Spirit (C)
Protection from artifact creatures "This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.) It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Ajani's Lightstead1W
Creature - Unicorn 1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment. The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
Furtive Glance3U
Instant (U)
Look at the top five cards of target opponent's library, then put them back in any order.
Look at the top five cards of your library and put them back in any order. "I hate to be the one to tell you this, Goldmane, but big walking cats aren't exactly known to blend into a crowd." —Silgen Quickarrow
Uncommon 2 of 3:
Rebuilding Winchling4
Artifact Creature - Construct (U)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Construct card you reveal in your hand.)
When Rebuilding Winchling dies, if it had toughness 5 or greater, return it to its owner's hand. "The living and undead alike may envy the tirelessness of the artificial." - Xochitl of Vatraquaz
2/2
Ornate Halberd3
Artifact - Equipment (U)
Equipped creature gets +3/+0 and has reach. (It can block creatures with flying.)
Equip 3(3: Attach to target creature you control. Equip only as a sorcery.) Luca sneered, hefting his much larger weapon. "Swords are for dancers," he said.
for cryptogram should we put it as "rule text" because the current one might allow you to count instances on flavor text as well which is somewhat silly i think..
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
Flesh-Eating GlumBB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield. "This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card. Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive ForceR
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead. "How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon StashR
Sorcery
Target creature gets +1/+0 until end of turn. Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library. The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card. "If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it. "Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep UndineG
Creature - Elemental Spirit (C)
Protection from artifact creatures "This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.) It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Ajani's Lightstead1W
Creature - Unicorn 1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment. The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
Furtive Glance3U
Instant (U)
Look at the top five cards of target opponent's library, then put them back in any order.
Look at the top five cards of your library and put them back in any order. "I hate to be the one to tell you this, Goldmane, but big walking cats aren't exactly known to blend into a crowd." —Silgen Quickarrow
Ornate Halberd3
Artifact - Equipment (U)
Equipped creature gets +3/+0 and has reach. (It can block creatures with flying.)
Equip 3(3: Attach to target creature you control. Equip only as a sorcery.) Luca sneered, hefting his much larger weapon. "Swords are for dancers," he said.[/quote]
Uncommon 3 of 3: Tainted ConcussionB
Sorcery Cryptogram - Choose "target", "get" or "gain" and reveal the top three cards of your library. Target player reveal a card from his or her hand for each instance of the chosen word among the revealed cards' rule texts and you choose one of them. That player discards that cards. Put the revealed cards on the bottom of your library in any order. "I stole something more precious than gold from you and I assure you, you'll never had it back!" - Jochien, Bloodmage
Diamant Eagle1W
Creature - Bird
Flying Alarm - Whenever Diamant Eagle becomes the target of spells or abilities your opponent control, choose a color. It gains protection from the chosen color. Soaring high in the sky, although not many intruder realize its presence, it is one of the most effective tools to ensure no one breaks into the vault.
1/1
Private Mod Note
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Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth 4GG
Creature - Beast (C)
Trample
Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Common 5 of 10:
Bloody Blowback1(2/R)R
Instant
Bloody Blowback deals 3 damage to target blocking creature, remove it from the combat. Creatures blocked by that creature becomes unblocked.
Get out of the way!
Mayrn Disciple1B
Creature - Human Minion
B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Crypt Arachnid 3B
Creature - Spider Mount
Mounting creature gets +2/+2 and has intimidate.
Mount t, 1B (t, 1B: Attach Lizard Warbeast to a creature you control mounting this creature. It cannot attack or block while mounted. Mount only as a sorcery.)
2/2
Common 6:
Martial Training 3RRW
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or is blocked, put a +1/+1 counter on it. Then, if enchanted creature has 3 or more +1/+1 counters on it, sacrifice Martial Training and put 2 1/1 red Soldier creature tokens onto the battlefield.
Advocate of Peace 2UW
Creature - Human Wizard
Red spells and Soldier creature cards you don't own cost 1 more to cast.
0/2
Vicious Skirmisher 3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth 4GG
Creature - Beast (C)
Trample
Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple 1B
Creature - Human Minion
B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher 3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Common 8 of 10:
Subtle Infiltration 1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card.
"Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Reconnoiter 1G
Sorcery (C)
Search your library for a basic land card and reveal it. If it's a Forest card, you may put it onto the battlefield tapped. Otherwise, put that card into your hand. Shuffle your library afterwards.
Arizel: "I have heard that something has happened in the Tallow Plains, captain. Did Voteli's patrol find anything?"
Pharaios: "It's the Plains, ma'am. They're... they're no longer there."
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth 4GG
Creature - Beast (C)
Trample
Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple 1B
Creature - Human Minion
B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher 3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration 1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card.
"Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Common 8 of 10:
Lightning BoltR
Instant
Lightning Bolt deals 3 damage to target creature or player.
In a plane visited by countless otherworldly being, various magic was learnt and used by its natives, strengthen and prepare them for the next to come. However some of the deadliest spells are native to Bysteole.
Bloody Blowback1RR
Instant
Bloody Blowback deals 3 damage to target blocking creature, remove it from the combat. Creatures blocked by that creature becomes unblocked.
Get out of the way!
Kujungga Scare-dancer2R
Creature - Human Shaman
Whenever another player cast a spell during your turn, choose target creature. That creature can't block this turn.
Eldest tribe of the Kujungga Volcano are easily offended by a lot of things, you just do not want to be there when they respond to something that annoys them.
2/2
Common 9
Sinister Bladesman 1UB
Creature - Human Soldier
Deathtouch
1/3
Fire-Mace Commando 4RG
Creature - Troll Berserker
Haste, Trample
4/3
Sunhelm General 2WG
Creature - Elf Warrior
Lifelink, First Strike
When Sunhelm General enters the battlefield, target Soldier creature gets +0/+1 until end of turn.
2/2
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth 4GG
Creature - Beast (C)
Trample
Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple 1B
Creature - Human Minion
B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher 3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration 1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card.
"Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer 2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn.
The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Fire-Mace Commando 4RG
Creature - Troll Berserker
Haste, Trample
4/3
Rider of the Wicked Lands 1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Martial Sense 2(G/W)
Instant (C)
Put a +1/+1 counter on target creature. You gain 2 life.
Melee - Put two +1/+1 counters on that creature and you gain 4 life instead as long as there is both at least one attacking creature and at least one blocking creature on the battlefield.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth 4GG
Creature - Beast (C)
Trample
Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple 1B
Creature - Human Minion
B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher 3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration 1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card.
"Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer 2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn.
The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Fire-Mace Commando 4RG
Creature - Troll Berserker
Haste, Trample
4/3
Rider of the Wicked Lands 1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Uncommon 1 of 3:
Renuin Intel2U
Creature - Human Rogue
Battalion - Whenever this creature and at least two other creatures attacks, you may look at the top X card of your library where X is the number of creature that attacks this turn. Put one of those cards into your hand then put the rest on the bottom of your library in any order.
Killing is not the forte of the Renuins... they know enough how to survive and make the most out of their life into something more deadly.
1/3
Grim InfiltratorUB
Creature - Human Wizard
Battalion - Whenever this creature and at least two other creatures attacks, exile the top X card of your opponents library where X is the number of creature that attacks this turn.
None left the grasp of Renuin mage alive and sane, you either live without mind or keeping your mind on your lifeless body.
2/2
Damara Wolvespack1GW
Creature - Wolf
Flash, Vigilance
The wolves were trained for ambush, ensuring no survivor to those who'd disturb the tribe.
3/3
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Colored equipment artifacts
- Hybrid mana
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth 4GG
Creature - Beast (C)
Trample
Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple 1B
Creature - Human Minion
B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher 3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration 1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card.
"Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer 2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn.
The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Fire-Mace Commando 4RG
Creature - Troll Berserker
Haste, Trample
4/3
Rider of the Wicked Lands 1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Damara Wolvespack1GW
Creature - Wolf
Flash, Vigilance
The wolves were trained for ambush, ensuring no survivor to those who'd disturb the tribe.
3/3
Hardmace Guardian 2WW
Creature - Dwarf Cleric (U)
Battalion - Whenever Hardmace Guardian and at least two other creatures attack, you may exile target artifact or enchantment.
Uven's dwarves are considered even by the other Ma'wesh clergy to be unflinchingly dogmatic and impossible to argue with.
2/4
Cloud Dance (W/U)
Instant (U)
Target creature gets +0/+2 and gains flying until end of turn.
Advanced class - If that creature already had flying, it gets an additional +2/+0 until end of turn and you draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Abilities that trigger off flanking: "Whenever an attacking creature you control flanks a creature blocking it, [do X]. (This happens when the attacker has flanking and the blocker doesn't.)
- Colored equipment artifacts
- Hybrid mana, multicolored cards
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth 4GG
Creature - Beast (C)
Trample
Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple 1B
Creature - Human Minion
B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher 3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration 1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card.
"Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer 2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn.
The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Fire-Mace Commando 4RG
Creature - Troll Berserker
Haste, Trample
4/3
Rider of the Wicked Lands 1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Damara Wolvespack1GW
Creature - Wolf
Flash, Vigilance
The wolves were trained for ambush, ensuring no survivor to those who'd disturb the tribe.
3/3
Hardmace Guardian 2WW
Creature - Dwarf Cleric (U)
Battalion - Whenever Hardmace Guardian and at least two other creatures attack, you may exile target artifact or enchantment.
Uven's dwarves are considered even by the other Ma'wesh clergy to be unflinchingly dogmatic and impossible to argue with.
2/4
Military Jurisdiction 3UU
Enchantment - Aura (U)
Enchant noncreature permanent
You control enchanted permanent as long as it's not a creature.
"Tell your men to cease their investigations, Paralictor Arizel. The higher ranks shall discuss this matter first." —Scythus, High Marshal of Numa
Consult the Archives 1U
Sorcery (U)
Return target instant card from your graveyard to your hand.
"Visitors to Bysteole are not unheard of. Visitors that arrive with destructive force are another thing altogether." —Iltana, military archivist
Forge Spell 1U
Instant (U)
Until end of turn, you may spend mana as though it were mana of any color to cast spells.
"Is resourcefulness not a prized Numan trait? I thought you better than this, legionnaire." —Fenetus, Seer of Gaitan
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Abilities that trigger off flanking: "Whenever an attacking creature you control flanks a creature blocking it, [do X]. (This happens when the attacker has flanking and the blocker doesn't.)
- Colored equipment artifacts
- Hybrid mana, multicolored cards
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth 4GG
Creature - Beast (C)
Trample
Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple 1B
Creature - Human Minion
B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher 3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration 1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card.
"Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer 2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn.
The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Fire-Mace Commando 4RG
Creature - Troll Berserker
Haste, Trample
4/3
Rider of the Wicked Lands 1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Damara Wolvespack1GW
Creature - Wolf
Flash, Vigilance
The wolves were trained for ambush, ensuring no survivor to those who'd disturb the tribe.
3/3
Hardmace Guardian 2WW
Creature - Dwarf Cleric (U)
Battalion - Whenever Hardmace Guardian and at least two other creatures attack, you may exile target artifact or enchantment.
Uven's dwarves are considered even by the other Ma'wesh clergy to be unflinchingly dogmatic and impossible to argue with.
2/4
Consult the Archives 1U
Sorcery (U)
Return target instant card from your graveyard to your hand.
"Visitors to Bysteole are not unheard of. Visitors that arrive with destructive force are another thing altogether." —Iltana, military archivist
Rare 1 of 1:
Venser, Phyrexian Epitome3BBB
Planeswalker - Venser (M)
/+1\ : Destroy up to one target creature or planeswalker. It can't be regenerated.
\-4/ : Search your library for three cards and reveal them. You lose life equals to the total converted mana cost of cards revealed this way. Put those cards into your hand then shuffle your library.
\-7/ : You get an emblem with "Each creature you control becomes a 5/5 black Horror creature with trample and 'Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.'"
<5>
Yawgmoth Revived4BB
Planeswalker - Yawgmoth (M)
Permanents with corruption counter has "Whenever this permanent becomes tapped, its controller loses 1 life."
/+2\ : Put a corruption counter on target permanent.
\-1/ : Gain control of target permanent with corruption counter on it.
\-8/ : Destroy all permanent with corruption counter target player control then put corruption counter on each permanent he or she controls.
<4>
Kujungga Juggernaut2RR
Creature - Human Barbarian (R)
Haste, Trample
When Kujungga Juggernaut enters the battlefield, it deals 3 damage to you.
Whenever Kujungga Juggernaut becomes the target of spells or abilities, it deals 3 damage to that spell or ability controller.
Against unimaginable perpetrator, Kujungga tribe leader can only resort to the most extreme ways.
5/4
Bysteole is the "proving grounds" - a martial plane built in perfect military order that welcomes extraplanar guests, as long as they're willing to spar for the sake of strength, honor, cunning, or any battle-virtue. The ranks of Bysteole are jaded veterans, having seen the mightiest of planeswalkers duel and unimaginably terrible weapons used and destroyed, but nothing could prepare them for who, or what, is about to enter their battles.
- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
- Abilities that trigger off flanking: "Whenever an attacking creature you control flanks a creature blocking it, [do X]. (This happens when the attacker has flanking and the blocker doesn't.)
- Colored equipment artifacts
- Hybrid mana, multicolored cards
Shadow Skirmisher 2B
Creature - Spirit Warrior (C)
Battalion - Whenever Shadow Skirmisher and at least two other creatures attack, all opponents lose 1 life and you gain life equal to the amount of life lost this way.
Even in death, they fight on.
2/2
Forced Enlistment 2W
Enchantment - Aura (C)
Enchant creature
Enchanted creature attacks each turn if able and has "Battalion - Whenever enchanted creature and at least two other creatures attack, enchanted creature get +1/+1 until end of turn."
Not all who serve in the planar army choose to do so.
Æthertouched Blade 1(2/U)
Artifact - Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature dies, you may sacrifice Æthertouched Blade. If you do, return that creature to its owner's hand instead.
Equip 1
"May your mind and will be as one." —Blade inscription
Jumza Swiftpike1W
Creature - Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Jumza clan lightning fast movement give them the edge in any one-on-one battles.
2/2
Spiketusk Baloth 4GG
Creature - Beast (C)
Trample
Any Jumza warrior who wins a baloth tusk in single combat can expect a hero's welcome, the respect of his peers, and four weeks of intensive medical care.
7/4
Mayrn Disciple 1B
Creature - Human Minion
B, Sacrifice Mayrn Disciple: Target player discard two cards. Play this ability only as sorcery.
We must be ruthless and show our supremacy, no foreign being are to claim our prideful arena.
1/1
Vicious Skirmisher 3(B/R)
Creature - Human Soldier
First Strike
Whenever a creature dealt damage by Vicious Skirmisher this turn dies, its controller loses 1 life.
4/1
Subtle Infiltration 1U
Sorcery (C)
Target creature with power 2 or less can't be blocked this turn.
Draw a card.
"Unable to identify if it had legs or tentacles, sir. It crawled between two rocks and disappeared before any of us were able to get a good look." —Corporal Quintus, scouting report
Kujungga Scare-Dancer 2R
Creature - Human Shaman
Whenever an opponent casts a spell during your turn, choose a creature you don't control. That creature can't block this turn.
The eldest tribesmen of the Kujungga Volcano are easily offended by a lot of things. You just don't want to be there when that happens.
2/2
Fire-Mace Commando 4RG
Creature - Troll Berserker
Haste, Trample
4/3
Rider of the Wicked Lands 1(B/R)
Creature - Skeleton Knight (C)
Flanking
Whenever an attacking creature you control flanks a creature blocking it, Rider of the Wicked Lands gets +1/+0 until end of turn. (This happens when the attacker has flanking and the blocker doesn't.)
1/1
Damara Wolvespack1GW
Creature - Wolf
Flash, Vigilance
The wolves were trained for ambush, ensuring no survivor to those who'd disturb the tribe.
3/3
Hardmace Guardian 2WW
Creature - Dwarf Cleric (U)
Battalion - Whenever Hardmace Guardian and at least two other creatures attack, you may exile target artifact or enchantment.
Uven's dwarves are considered even by the other Ma'wesh clergy to be unflinchingly dogmatic and impossible to argue with.
2/4
Consult the Archives 1U
Sorcery (U)
Return target instant card from your graveyard to your hand.
"Visitors to Bysteole are not unheard of. Visitors that arrive with destructive force are another thing altogether." —Iltana, military archivist
Kujungga Juggernaut2RR
Creature - Human Barbarian (R)
Haste, Trample
When Kujungga Juggernaut enters the battlefield, it deals 3 damage to you.
Whenever Kujungga Juggernaut becomes the target of spells or abilities, it deals 3 damage to that spell or ability controller.
Against unimaginable perpetrator, Kujungga tribe leader can only resort to the most extreme ways.
5/4
Next:
On Troubazic, countless hordes of zombies roam the plane. They are relatively mindless and have no purpose other than to feed and continue to survive. However, the mirefolk, demons and devils who regularly inhabit the plane sense that the zombies are becoming more sentient as a purple mist begins covering a portion of the plane, creeping slowly forward...
(Zombie tribal and uncommon horror tropes focus. I imagine its a top-down design. Trivia: Trouba is the Czech word for "zombie")
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
Common 1 of 10:
Myckelwell Keeper 1U
Creature - Faerie Wizard (C)
Flying
When Myckelwell Keeper enters the battlefield, you get a key counter. (As an additional cost to cast a spell, a player with a key counter may lose a key counter. If he or she does, he or she draws a card.)
1/1
Flesh-Eating Glum BB
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Common 2 of 10:
Stummdrone2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Gorm's Wohnleiche1B
Creature - Zombie
Gorm's Wohnleiche
When Gorm's Wohnleiche enters the battlefield, you discard a card.
Lies in the Diamant treasures that even the dead interested in.
3/2
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra
Henarial
Ul-Khadash / Nergalli War
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition
Unsound (the third "Un-" expansion)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa (a return to Kamigawa)
Bysteole
Grauchenstein - ongoing
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other.
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Intercepted Messages 3U
Sorcery (C)
Heist 1U (You may cast this for its heist cost if you dealt combat damage to a player this turn with a creature you control.)
Draw three cards, then discard a card.
"For every message that contains a secret password to one of the minor vaults, there are seven or eight that contain nothing but bad recipes for cheesecake." —Xochitl of Vatraquaz
Excessive Force R
Instant (C)
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Alarum 1W
Instant (C)
Untap target nonattacking creature. It gets +1/+3 until end of turn.
"Response time: Five-point-four-two seconds. Too slow." —Two Fifty-First, construct commander
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive Force R
Instant (C)
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon Stash R
Sorcery (C)
Target creature gets +1/+0 until end of turn.
Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Alarum 1W
Instant (C)
Untap target nonattacking creature. It gets +1/+3 until end of turn.
"Response time: Five-point-four-two seconds. Too slow." —Two Fifty-First, construct commander
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive Force R
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Common 4 of 10:
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
The ministries ensure that no access would leave the intruders or their assets intact.
Signaling Automaton4
Creature - Construct
Alarm - Whenever Signaling Automaton becomes the target of a spell or ability your opponent control, untap all creatures you control.
"Intruder detected: Activate all construct in the vicinity." - Unit Sixty-Eight.
2/2
- Artifact creatures (Constructs)
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive Force R
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets 1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Passageway Watchman 4W
Creature - Giant Soldier (C)
Backstep (At the beginning of your upkeep, you may put a card from your hand on top of your library. If you do, put a +1/+1 counter on this creature.)
Vigilance
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Artifact creatures (Constructs)
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive Force R
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets 1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Common 7 of 10:
Oberhass Broker 3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Precipice Gryff 2WW
Creature - Griffin (C)
Flying
Whenever Precipice Gryff blocks, it gets +1/+1 until end of turn for each creature it's blocking.
It feeds off the glums that infest Old Macha, the ancient clocktower dominating Schwyzlac square.
2/3
Vogelgryff Pursuer 3W
Creature - Griffin (C)
Flying
Whenever you're dealt combat damage, return Vogelgryff Pursuer to its owner's hand.
"A trained gryff will leave its perch to harry intruders. A well-trained gryff will know when to give up the chase." —Inspector Mattheit
3/3
- Artifact creatures (Constructs)
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive Force R
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets 1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker 3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Cantering Unpferd 2B
Creature - Horse Horror (C)
Haste
Backstep (At the beginning of your upkeep, you may put a card from your hand on top of your library. If you do, put a +1/+1 counter on this creature.)
1/2
Dew-Seep Undine G
Creature - Elemental Spirit (C)
Protection from artifact creatures
"This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Blastdoor Gnome 6
Artifact Creature - Gnome Wall (C)
Defender
When Blastdoor Gnome enters the battlefield, add 2 to your mana pool.
"At last, the edge of the beginning of the earliest room of the antechamber of the first layer of the Diamant!" - Silgen Quickarrow
2/6
Hellplate Beast 2RR
Creature - Beast (C)
Defender
They've lived in the caves of Grauchenstein since time immemorial, and no coin-counter has ever had the courage to try to get them to move.
7/1
Wurm of Far Downs 5GG
Creature - Wurm (C)
Trample, vigilance
Its hunt is as precise and inexorable as any vault clock.
6/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- Cryptogram - Then choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
[i]"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard[/i]
2/2
Stummdrone [mana]2[mana]
Creature - Construct
When Stummdrone dies, draw a card.
[i]Mute and unmoving, it watches every living being close to the treasure mountain.[/i]
1/1
Excessive Force [mana]R[mana]
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
[i]"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.[/i]
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
[i]Cryptogram[/i] - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout 4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
[i]The ministries ensure that no access would leave the intruders or their assets intact.[/i]
Iced Assets 1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
[i]"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow[/i]
Oberhass Broker 3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
[mana]"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."[/i]
1/4
Dew-Seep Undine G
Creature - Elemental Spirit (C)
Protection from artifact creatures
[i]"This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."[/i]
1/1
Common number 9:
Brass-Wing 3
Artifact creature - Construct
Flying
Amplify 1 [i](when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.)
It remains high above the bustle and noise below, but his grounded brothers are ever within him.[/i]
0/0
Hidden Corridor 4
Artifact
[i]Cryptogram[/i] - When Hidden Corridor enters the battlefield, choose "target", "creature" and "artifact" and reveal the top three cards of yor library. For each instance of the chosen words amonng the revealed cards, target creature can't be blocked this turn.
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each Dragon card you reveal in your hand.)
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive Force R
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets 1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker 3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep Undine G
Creature - Elemental Spirit (C)
Protection from artifact creatures
"This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing 3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.)
It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Common 10 of 10:
Light Apparition1W
Creature - Spirit
Backstep (At the beginning of your upkeep, you may put a card from your hand on top of your library. If you do, put a +1/+1 counter on this creature.)
They maybe small, but its light getting brighter as time passes by...
1/1
Signaling Automaton4
Creature - Construct
Alarm - Whenever Signaling Automaton becomes the target of a spell or ability your opponent control, untap all creatures you control.
"Intruder detected: Activate all construct in the vicinity." - Unit Sixty-Eight.
2/2
Ajani's Lightstead1W
Creature - Unicorn
1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment.
The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive Force R
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets 1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker 3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep Undine G
Creature - Elemental Spirit (C)
Protection from artifact creatures
"This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing 3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.)
It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Ajani's Lightstead1W
Creature - Unicorn
1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment.
The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
Uncommon 1 of 3:
Furtive Glance 3U
Instant (U)
Look at the top five cards of target opponent's library, then put them back in any order.
Look at the top five cards of your library and put them back in any order.
"I hate to be the one to tell you this, Goldmane, but big walking cats aren't exactly known to blend into a crowd." —Silgen Quickarrow
Savage Devolution 1U
Instant (U)
Target nonartifact creature loses all abilities and becomes a 3/3 green Beast until end of turn.
"Underneath all the clothes and the etiquette, these men are still beasts." —Xochitl of Vatraquaz
Ornate Halberd 3
Artifact - Equipment (U)
Equipped creature gets +3/+0 and has reach. (It can block creatures with flying.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Luca sneered, hefting his much larger weapon. "Swords are for dancers," he said.
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive Force R
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets 1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker 3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep Undine G
Creature - Elemental Spirit (C)
Protection from artifact creatures
"This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing 3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.)
It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Ajani's Lightstead1W
Creature - Unicorn
1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment.
The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
Furtive Glance 3U
Instant (U)
Look at the top five cards of target opponent's library, then put them back in any order.
Look at the top five cards of your library and put them back in any order.
"I hate to be the one to tell you this, Goldmane, but big walking cats aren't exactly known to blend into a crowd." —Silgen Quickarrow
Rebuilding Winchling 4
Artifact Creature - Construct (U)
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Construct card you reveal in your hand.)
When Rebuilding Winchling dies, if it had toughness 5 or greater, return it to its owner's hand.
"The living and undead alike may envy the tirelessness of the artificial." - Xochitl of Vatraquaz
2/2
Ornate Halberd 3
Artifact - Equipment (U)
Equipped creature gets +3/+0 and has reach. (It can block creatures with flying.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Luca sneered, hefting his much larger weapon. "Swords are for dancers," he said.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
for cryptogram should we put it as "rule text" because the current one might allow you to count instances on flavor text as well which is somewhat silly i think..
Grauchenstein's mountains hide many secrets, for the ministries that run this land have, for generations, maintained their assets in the most secure vaults ever devised. And in this land of clockwork and order are dropped five planeswalkers, all with the same agenda: Break into the Diamant, Grauchenstein's most impossible stockpile, and retrieve a prize for their mysterious client.
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
Creature - Gremlin (C)
Flesh-Eating Glum has intimidate as long as there are no artifact creatures on the battlefield.
"This I query: Am I to be afraid of something that can only harm you?" - Forty Eighter, construct bodyguard
2/2
Stummdrone 2
Creature - Construct
When Stummdrone dies, draw a card.
Mute and unmoving, it watch every living being closing the treasure mountain.
1/1
Excessive Force R
Instant
Excessive Force deals 2 damage to target creature. If you were dealt combat damage this turn, Excessive Force deals 4 damage to that creature instead.
"How exciting," Uschi purred. "And whatever did happen to the last thief who tried to enter?"
The guard pointed to a dark smudge on the floor. "That was him," he said.
Weapon Stash R
Sorcery
Target creature gets +1/+0 until end of turn.
Cryptogram - Then choose "target," "creature," or "damage" and reveal the top three cards of your library. That creature gets an additional +1/+0 until end of turn for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.
Tower-breaking Sprout4G
Instant
Destroy target creature with flying or non-basic land. Then search your library for a Forest card and put it into play tapped. Then shuffle your library.
The ministries ensure that no access would leave the intruders or their assets intact.
Iced Assets 1U
Sorcery (C)
Tap target artifact or land. That permanent doesn't untap during its controller's next untap step.
Draw a card.
"If they find us out, even if we survive, we'll never see the contents of our dummy account ever again. Not even the collateral. I loved that stuffed tiger." - Silgen Quickarrow
Oberhass Broker 3W
Creature - Human Advisor (C)
At the beginning of your upkeep, put an investment counter on Oberhass Broker.
When Oberhass Broker dies, you gain 2 life for each investment counter on it.
"Worry not, Fräulein. The Diamant's security has never been fully penetrated in the centuries it has stood."
1/4
Dew-Seep Undine G
Creature - Elemental Spirit (C)
Protection from artifact creatures
"This way, through the pipe rooms," beckoned Felma. "Those clumsy oaf machine-men will be busy bumping their heads while we flow to the exit."
1/1
Brass-Wing 3
Artifact Creature - Construct
Flying
Amplify 1 (when this creature enters the battlefield, put a +1/+1 counter on it for each construct card you reveal in your hand.)
It remains high above the bustle and noise below, but his grounded brothers are ever within him.
0/0
Ajani's Lightstead1W
Creature - Unicorn
1W, t, Sacrifice Ajani's Lightstead: Destroy target artifact or enchantment.
The noble planeswalker mourned, his journey led him to a plane with a promise of regaining what he had lost.
1/2
Furtive Glance 3U
Instant (U)
Look at the top five cards of target opponent's library, then put them back in any order.
Look at the top five cards of your library and put them back in any order.
"I hate to be the one to tell you this, Goldmane, but big walking cats aren't exactly known to blend into a crowd." —Silgen Quickarrow
Ornate Halberd 3
Artifact - Equipment (U)
Equipped creature gets +3/+0 and has reach. (It can block creatures with flying.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)
Luca sneered, hefting his much larger weapon. "Swords are for dancers," he said.[/quote]
Uncommon 3 of 3:
Tainted ConcussionB
Sorcery
Cryptogram - Choose "target", "get" or "gain" and reveal the top three cards of your library. Target player reveal a card from his or her hand for each instance of the chosen word among the revealed cards' rule texts and you choose one of them. That player discards that cards. Put the revealed cards on the bottom of your library in any order.
"I stole something more precious than gold from you and I assure you, you'll never had it back!" - Jochien, Bloodmage
Diamant Eagle1W
Creature - Bird
Flying
Alarm - Whenever Diamant Eagle becomes the target of spells or abilities your opponent control, choose a color. It gains protection from the chosen color.
Soaring high in the sky, although not many intruder realize its presence, it is one of the most effective tools to ensure no one breaks into the vault.
1/1