Avinekk is a savage and dangerous plane. Due to a nigh complete lack of edible plant life, all creatures are carnivorous and there is a constant battle of hunter vs. prey going on. Those not used to this harsh environment may very well end up at the bottom of the food chain.
Sailback Brute5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn. "It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead. The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
bring back sliver ? for animal eat animal set ?
Common 4/10 Pilgrims of Snavec2G
Creature - Human Warrior
Whenever a creature with power 3 or more enters the battlefield, put a 0/1 white Goat token onto the battlefield. Proper motivation is the key for a successful breeder.
1/4
Sliver Hivetrapper2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Avinekk is a savage and dangerous plane. Due to a nigh complete lack of edible plant life, all creatures are carnivorous and there is a constant battle of hunter vs. prey going on. Those not used to this harsh environment may very well end up at the bottom of the food chain.
Sailback Brute5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn. "It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead. The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
I can see Slivers here as creatures that are close to the bottom of the food chain; I figure it's difficult to evolve when you're busy being someone's dinner.
Common 5 of 10:
Essence Spike3BB
Sorcery (C)
Offering (You may cast this card any time you could cast an instant by sacrificing a creature and paying the difference in mana costs between this and the sacrificed creature. Mana cost includes color.)
Essence Spike deals 3 damage to target creature or player. You gain 3 life.
Consuming Rot3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield. The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Avinekk is a savage and dangerous plane. Due to a nigh complete lack of edible plant life, all creatures are carnivorous and there is a constant battle of hunter vs. prey going on. Those not used to this harsh environment may very well end up at the bottom of the food chain.
Sailback Brute5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn. "It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead. The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield. The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Common 6 of 10:
Fodder Sliver5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Narrow Escape2W
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
Avinekk is a savage and dangerous plane. Due to a nigh complete lack of edible plant life, all creatures are carnivorous and there is a constant battle of hunter vs. prey going on. Those not used to this harsh environment may very well end up at the bottom of the food chain.
Sailback Brute5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn. "It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead. The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield. The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Common 7/10 Slavering Sliver1RR
Creature - Sliver
Sliver creatures you control have devour 1.
2/2
Thought Munch1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards. On Avinekk nothing goes to waste.
Avinekk is a savage and dangerous plane. Due to a nigh complete lack of edible plant life, all creatures are carnivorous and there is a constant battle of hunter vs. prey going on. Those not used to this harsh environment may very well end up at the bottom of the food chain.
Sailback Brute5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn. "It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead. The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield. The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Thought Munch1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards. On Avinekk nothing goes to waste.
Common 8/10
Wasteland Caravan3WW
Creature- Human Scout
Vigilance
4/5 They wander, hoping for a miracle that will never come.
Leonin Snarecaster1W
Creature- Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2/1 Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Avinekk is a savage and dangerous plane. Due to a nigh complete lack of edible plant life, all creatures are carnivorous and there is a constant battle of hunter vs. prey going on. Those not used to this harsh environment may very well end up at the bottom of the food chain.
Sailback Brute5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn. "It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead. The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield. The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Thought Munch1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards. On Avinekk nothing goes to waste.
Leonin Snarecaster1W
Creature- Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2/1 Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Common 9/10 Blackwing SwarmBB
Creature - Insect
Flying, Lifelink On Avinekk even the small creatures can kill you. It just takes a lot of them and more time.
1/1
Savage Ambush1R
Instant
Target creature you control fights target creature you don't control. If the second target creature dies this turn put a +1/+1 counter on the first target creature. "Be prepared to fight, or be prepared as lunch." - Avinekkian saying
Not sure if the second card is worded right, feel free to fix.
Avinekk is a savage and dangerous plane. Due to a nigh complete lack of edible plant life, all creatures are carnivorous and there is a constant battle of hunter vs. prey going on. Those not used to this harsh environment may very well end up at the bottom of the food chain.
Sailback Brute5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn. "It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead. The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield. The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Thought Munch1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards. On Avinekk nothing goes to waste.
Leonin Snarecaster1W
Creature- Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2/1 Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Blackwing SwarmBB
Creature - Insect (C)
Flying, Lifelink
On Avinekk even the small creatures can kill you. It just takes a lot of them and more time.
1/1
Common 10 of 10:
Undead EssenceB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield." For the first time in his life, Bellek didn't feel hungry at all.
Heart of FlameR
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "When this creature dies, it deals 3 damage to target creature or player." "I always liked my meals cooked." —Bellek, Scourge of Linstedt
Avinekk is a savage and dangerous plane. Due to a nigh complete lack of edible plant life, all creatures are carnivorous and there is a constant battle of hunter vs. prey going on. Those not used to this harsh environment may very well end up at the bottom of the .
Sailback Brute5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn. "It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead. The closest thing Avinekk has to a "bottom" of the , Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield. The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green creature token onto the battlefield.
2/2
Thought Munch1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards. On Avinekk nothing goes to waste.
1W
Creature- Cat Soldier
When enters the battlefield, you may tap target creature.
2/1 Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Blackwing SwarmBB
Creature - Insect (C)
Flying,
On Avinekk even the small creatures can kill you. It just takes a lot of them and more time.
1/1
Undead EssenceB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield." For the first time in his life, Bellek didn't feel hungry at all.
Primal Flames1RR
Sorcery
~ deals 4 damage to target creature or player. If a creature has died this turn you may cast ~ as though it had flash.
Uncommon 2/3
Hellkite Hatchling2RG
Creature- Dragon
Devour 1
Hellkite Hatchling has flying and trample if it devoured a creature.
2/2 It was cute at first, then it ate Grukk.
Goblin Expeditioners3RR
Creature- Goblin Scout
When Goblin Expeditioners enters the battlefield, reveal the top four cards of your library. You may put a card revealed this way into your hand and the rest on the bottom of your library. Discard a card at random.
4/4 "Grug found some old grub-beetle droppings today. I keep tellin him to save errything for studyin, but he went ahead and ate 'em. Dumb as a rock, that one."
Avinekk is a savage and dangerous plane. Due to a nigh complete lack of edible plant life, all creatures are carnivorous and there is a constant battle of hunter vs. prey going on. Those not used to this harsh environment may very well end up at the bottom of the food chain.
Sailback Brute5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn. "It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead. The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield. The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Thought Munch1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards. On Avinekk nothing goes to waste.
Leonin Snarecaster1W
Creature- Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2/1 Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Blackwing SwarmBB
Creature - Insect (C)
Flying, Lifelink On Avinekk even the small creatures can kill you. It just takes a lot of them and more time.
1/1
Undead Essence B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield."
For the first time in his life, Bellek didn't feel hungry at all.
Primal Flames 1RR
Sorcery
~ deals 4 damage to target creature or player. If a creature has died this turn you may cast ~ as though it had flash.
Goblin Expeditioners 3RR
Creature- Goblin Scout
When Goblin Expeditioners enters the battlefield, reveal the top four cards of your library. You may put a card revealed this way into your hand and the rest on the bottom of your library. Discard a card at random.
4/4
"Grug found some old grub-beetle droppings today. I keep tellin him to save errything for studyin, but he went ahead and ate 'em. Dumb as a rock, that one."
Uncommon 3 of 3:
Essence of Dyrn1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever another creature enters the battlefield under your control, you gain 1 life and you may attach Essence of Dyrn to that creature. The kind-hearted Dyrn gives courage to those who fight alongside with him.
Warbeast of Havenfeldt2GG
Creature - Beast
Devour 2
As long as Warbeast of Havenfeldt power is 7 or more, it has trample and reach. It is the law of nature that the big will be bigger and the small will get even smaller.
3/3
Avinekk is a savage and dangerous plane. Due to a nigh complete lack of edible plant life, all creatures are carnivorous and there is a constant battle of hunter vs. prey going on. Those not used to this harsh environment may very well end up at the bottom of the food chain.
Sailback Brute5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn. "It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead. The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield. The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Thought Munch1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards. On Avinekk nothing goes to waste.
Leonin Snarecaster1W
Creature- Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2/1 Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Blackwing SwarmBB
Creature - Insect (C)
Flying, Lifelink On Avinekk even the small creatures can kill you. It just takes a lot of them and more time.
1/1
Undead Essence B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield."
For the first time in his life, Bellek didn't feel hungry at all.
Primal Flames 1RR
Sorcery
~ deals 4 damage to target creature or player. If a creature has died this turn you may cast ~ as though it had flash.
Goblin Expeditioners 3RR
Creature- Goblin Scout
When Goblin Expeditioners enters the battlefield, reveal the top four cards of your library. You may put a card revealed this way into your hand and the rest on the bottom of your library. Discard a card at random.
4/4
"Grug found some old grub-beetle droppings today. I keep tellin him to save errything for studyin, but he went ahead and ate 'em. Dumb as a rock, that one."
Warbeast of Havenfeldt2GG
Creature - Beast
Devour 2
As long as Warbeast of Havenfeldt power is 7 or more, it has trample and reach. It is the law of nature that the big will be bigger and the small will get even smaller.
3/3
Sliver ImperiexWUBRG
Legendary Creature - Sliver (R)
You may cast Sliver cards you own from outside the game as if they were in your hand. The Slivers' new ruler extends its tendrils beyond the boundaries of a single plane.
7/7
Next: The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each of wedge colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict start to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane start to get a grasp of it for their own ambition. Setting: more towards Indian culture & gods
or
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress 2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Common 2/10
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guess enters his world.
2/2
planechase stuff of course
Bountiful Season2W
Instant (C)
You and each of your teammates gain 7 life. It's that good time of the year.
for any multiplayer games that has teaming the wording follows Imperial Mask
I would suggest watermarking the cards to indicate the format for which they are intended; cards that are playable in multiple formats would not be watermarked in this way.
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Common 3 of 10:
Bloodleech4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
MisfireR
Sorcery (C)
Target player sacrifices a random nonland permanent he or she controls. "Oops."
Watermark: None
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Common 4/10
Faithful Attendent2
Artifact Creature - Construct t, sacrifice ~: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Wanderer of the Eternities4
Creature - Horror
Fear t: roll the planar die. When traversing the un-space that is the Blind Eternities it helps to have a native guide.
2/2
Watermark: Planechase
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
common 5 of 10: Bountiful Concession1G
Sorcery Will of the council - Starting with you, each player votes for grant or rethink. If grant gets more votes, each player gains 12 lifes. If rethink gets more votes or the vote is tied, each player draw a card. There's that certain times in a war when ceasefire and negotiation with every sides brings benefits to everyone.
Watermark: None
Anticipate2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card. "The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
[b]The Non Mainstream[/b] : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
[b]Quirion Songstress[/b] 2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
[b]Dimensional Chaser[/b] 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
[b]Bloodleech[/b] 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate[/b] 2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card. "The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
common 6 of 10:
[b]Raving Undead[/b]
(B) Creature- Zombie
Raving Undead counts as a token.
A deck can only have one copy of Raving Undead
3/3
Watermark: Horde
[b]Crushing Spite[/b] 6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent2
Artifact Creature - Construct t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card. "The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Common 8/10 Havoc Spitter1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Triad Guard2WW
Creature - Human Soldier
Vigilance
~ gets +0/+2 and can block an additional creature for each of your teammates.
2/4
Watermark: None
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent2
Artifact Creature - Construct t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card. "The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Common 9/10 Command Tower
Land T: Add to your mana pool one mana of any color in your commander's color identity. Great leader always have have a place to prove their supremacy.
Watermark: Commander
Putrid Kong1BB
Creature - Ape Zombie
Putrid Kong can't attack unless a creature your teammate control attacks.
When Putrid Kong attacks, target opponent sacrifice a creature.
4/2
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent2
Artifact Creature - Construct t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card. "The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Command Tower
Land T: Add to your mana pool one mana of any color in your commander's color identity. Great leader always have have a place to prove their supremacy.
Watermark: Commander
Common 10/10
Commander's PloyU
Instant
Counter target spell if your commander is on the battlefield.
Watermark: Commander
Unity Surge3G
Sorcery
Put X +1/+1 counters on target creature, where X is the number of people on your team.
Watermark: None
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent2
Artifact Creature - Construct t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card. "The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Command Tower
Land T: Add to your mana pool one mana of any color in your commander's color identity. Great leader always have have a place to prove their supremacy.
Watermark: Commander
Commander's PloyU
Instant
Counter target spell if your commander is on the battlefield.
Watermark: Commander
Uncommon 1 of 3:
Corona Angel3W
Creature - Angel (U)
Flying
When Corona Angel enters the battlefield, exile target creature you don't control. Return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of its owner's next upkeep. The first light of dawn trails in her wake.
3/4
Watermark: None
Rending Dirge1B
Sorcery (U)
Destroy target creature token. It can't be regenerated.
Draw a card. "Your death shall not arrive without accompaniment." —Ivix of the Final Symphony
Watermark: None
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent2
Artifact Creature - Construct t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card. "The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Command Tower
Land T: Add to your mana pool one mana of any color in your commander's color identity. Great leader always have have a place to prove their supremacy.
Watermark: Commander
Commander's PloyU
Instant
Counter target spell if your commander is on the battlefield.
Watermark: Commander
Corona Angel3W
Creature - Angel (U)
Flying
When Corona Angel enters the battlefield, exile target creature you don't control. Return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of its owner's next upkeep. The first light of dawn trails in her wake.
3/4
Watermark: None
Leader's Assault 3R
Instant (U)
You may only cast ~ if your commander is in the command zone.
Put a token onto the battlefield that is a copy of your commander. It gains haste. At the beginning of the end step, sacrifice it.
Watermark: Commander
Uncommon 3 of 3: Planar Tinkering2U
Sorcery
Search the planar deck for a plane card, shuffle the planar deck, then put that card on top of it. During extraplanar dispute, for some planeswalker visiting the right plane is a matter of life and death.
Watermark: Planechase
Planeswalk4 (colourless)
Sorcery
Planeswalk to the next plane. Not all those who wander are lost.
Watermark: Planechase
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent2
Artifact Creature - Construct t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card. "The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Command Tower
Land T: Add to your mana pool one mana of any color in your commander's color identity. Great leader always have have a place to prove their supremacy.
Watermark: Commander
Commander's PloyU
Instant
Counter target spell if your commander is on the battlefield.
Watermark: Commander
Corona Angel3W
Creature - Angel (U)
Flying
When Corona Angel enters the battlefield, exile target creature you don't control. Return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of its owner's next upkeep. The first light of dawn trails in her wake.
3/4
Watermark: None
Leader's Assault 3R
Instant (U)
You may only cast ~ if your commander is in the command zone.
Put a token onto the battlefield that is a copy of your commander. It gains haste. At the beginning of the end step, sacrifice it.
Watermark: Commander
Mythic Rare 1/1:
Gorivam, Mender of the Multiverse 3UU
Planeswalker --- Gorivam (M)
+1: Roll the planar die. If you roll a C, you may planeswalk instead.
-3: Choose one: Activate this plane's chaos ability, planeswalk, or search your planar deck for a planar card, reveal it, and planeswalk to it.
-5: Look at the top X cards of your planar deck, where X is the number of cards in it. You may put those cards back in any order. Planeswalk.
[2]
Persuading Assault 0
Sorcery
Persuading Assault is all colors.
When you cast Persuading Assault, tap all lands you control. They don't untap during your next untap step.
Gain control of X random creatures until end of turn, where X is the number of lands tapped with Persuading Assault, and Gain control of all commanders on the battlefield and in the commander zone. They gain haste. Return them under their owners control at the beginning of the end step.
Private Mod Note
():
Rollback Post to RevisionRollBack
Conspiracy Draftifact 3
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress2G
Creature - Elf Druid (C) T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent. Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card. Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent2
Artifact Creature - Construct t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card. "The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Command Tower
Land T: Add to your mana pool one mana of any color in your commander's color identity. Great leader always have have a place to prove their supremacy.
Watermark: Commander
Commander's PloyU
Instant
Counter target spell if your commander is on the battlefield.
Watermark: Commander
Corona Angel3W
Creature - Angel (U)
Flying
When Corona Angel enters the battlefield, exile target creature you don't control. Return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of its owner's next upkeep. The first light of dawn trails in her wake.
3/4
Watermark: None
Leader's Assault 3R
Instant (U)
You may only cast ~ if your commander is in the command zone.
Put a token onto the battlefield that is a copy of your commander. It gains haste. At the beginning of the end step, sacrifice it.
Watermark: Commander
Mythic Rare 1/1:
Gorivam, Mender of the Multiverse 3UU
Planeswalker --- Gorivam (M)
+1: Roll the planar die. If you roll a C, you may planeswalk instead.
-3: Choose one: Activate this plane's chaos ability, planeswalk, or search your planar deck for a planar card, reveal it, and planeswalk to it.
-5: Look at the top X cards of your planar deck, where X is the number of cards in it. You may put those cards back in any order. Planeswalk.
[2]
Next:
Corsavia is an plane of endless oceans and island chains. The ambitious and unpredictable pirates scour these seas in search of treasure. But there are more than just the scurvy dogs of the sea to watch out for. From vast sea monsters to vicious tribes of Viashino natives, Corsavia is a plane of dangers. And great treasure for those who would dare plunder it.
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Common 1/9 (Foil in the booster ? ) Ostiocarculus2W
Creature - Homunculus Soldier
Protection from creatures. "Although it isn't smart, it's useful enough for a door guard." - Sincerus the Warleader
1/3
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.) The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Be VERY careful with this X-born mechanic, it can lead to free spells in monocolor decks. The warden seemed... Okay, but imagine dropping three of those landslides in one turn! Thats a little crazy.
Common 3/9 (Foil Alert!) Clash-Wake Rummager2R
Creature - Goblin Rogue
Whenever an elemental you control deals combat damage to a player you may discard a card. If you do draw a card. "All sorts of ores and jewels get left behind when one of those big rock elementals fight." - Scrut, Prospector
2/1
Leonin Lightwarder2W
Creature - Cat Cleric WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
Fanhaym Pathfinder1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library. In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.) The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder2W
Creature - Cat Cleric WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Common 4 of 9 (Foil Alert!)
Living Avalanche4RR
Creature - Elemental (C)
Haste
Echo 3R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Pyroclastic Elemental4R
Creature - Elemental (C)
When Pyroclastic Elemental enters the battlefield, it deals 1 damage to each other creature without flying. "Sky taunts Earth beyond its reach, and Earth scours the land in its rage." —Aren, Dusk-Clan Shaman
3/3
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Sailback Brute 5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha 1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn.
"It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher 1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead.
The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
bring back sliver ? for animal eat animal set ?
Common 4/10
Pilgrims of Snavec 2G
Creature - Human Warrior
Whenever a creature with power 3 or more enters the battlefield, put a 0/1 white Goat token onto the battlefield.
Proper motivation is the key for a successful breeder.
1/4
Sliver Hivetrapper 2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Sailback Brute 5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha 1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn.
"It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher 1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead.
The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper 2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Common 5 of 10:
Essence Spike 3BB
Sorcery (C)
Offering (You may cast this card any time you could cast an instant by sacrificing a creature and paying the difference in mana costs between this and the sacrificed creature. Mana cost includes color.)
Essence Spike deals 3 damage to target creature or player. You gain 3 life.
Consuming Rot 3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield.
The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Sailback Brute 5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha 1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn.
"It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher 1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead.
The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper 2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot 3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield.
The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Common 6 of 10:
Fodder Sliver 5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Narrow Escape 2W
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Sailback Brute 5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha 1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn.
"It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher 1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead.
The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper 2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot 3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield.
The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver 5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Common 7/10
Slavering Sliver 1RR
Creature - Sliver
Sliver creatures you control have devour 1.
2/2
Thought Munch 1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards.
On Avinekk nothing goes to waste.
Sailback Brute 5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha 1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn.
"It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher 1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead.
The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper 2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot 3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield.
The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver 5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Thought Munch 1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards.
On Avinekk nothing goes to waste.
Common 8/10
Wasteland Caravan 3WW
Creature- Human Scout
Vigilance
4/5
They wander, hoping for a miracle that will never come.
Leonin Snarecaster 1W
Creature- Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2/1
Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Sailback Brute 5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha 1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn.
"It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher 1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead.
The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper 2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot 3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield.
The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver 5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Thought Munch 1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards.
On Avinekk nothing goes to waste.
Leonin Snarecaster 1W
Creature- Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2/1
Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Common 9/10
Blackwing Swarm BB
Creature - Insect
Flying, Lifelink
On Avinekk even the small creatures can kill you. It just takes a lot of them and more time.
1/1
Savage Ambush 1R
Instant
Target creature you control fights target creature you don't control. If the second target creature dies this turn put a +1/+1 counter on the first target creature.
"Be prepared to fight, or be prepared as lunch." - Avinekkian saying
Not sure if the second card is worded right, feel free to fix.
Sailback Brute 5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha 1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn.
"It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher 1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead.
The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper 2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot 3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield.
The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver 5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Thought Munch 1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards.
On Avinekk nothing goes to waste.
Leonin Snarecaster 1W
Creature- Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2/1
Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Blackwing Swarm BB
Creature - Insect (C)
Flying, Lifelink
On Avinekk even the small creatures can kill you. It just takes a lot of them and more time.
1/1
Undead Essence B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield."
For the first time in his life, Bellek didn't feel hungry at all.
Heart of Flame R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "When this creature dies, it deals 3 damage to target creature or player."
"I always liked my meals cooked." —Bellek, Scourge of Linstedt
Sailback Brute 5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha 1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn.
"It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher 1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead.
The closest thing Avinekk has to a "bottom" of the , Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper 2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot 3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield.
The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver 5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green creature token onto the battlefield.
2/2
Thought Munch 1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards.
On Avinekk nothing goes to waste.
1W
Creature- Cat Soldier
When enters the battlefield, you may tap target creature.
2/1
Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Blackwing Swarm BB
Creature - Insect (C)
Flying,
On Avinekk even the small creatures can kill you. It just takes a lot of them and more time.
1/1
Undead Essence B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield."
For the first time in his life, Bellek didn't feel hungry at all.
Primal Flames 1RR
Sorcery
~ deals 4 damage to target creature or player. If a creature has died this turn you may cast ~ as though it had flash.
Uncommon 2/3
Hellkite Hatchling 2RG
Creature- Dragon
Devour 1
Hellkite Hatchling has flying and trample if it devoured a creature.
2/2
It was cute at first, then it ate Grukk.
Goblin Expeditioners 3RR
Creature- Goblin Scout
When Goblin Expeditioners enters the battlefield, reveal the top four cards of your library. You may put a card revealed this way into your hand and the rest on the bottom of your library. Discard a card at random.
4/4
"Grug found some old grub-beetle droppings today. I keep tellin him to save errything for studyin, but he went ahead and ate 'em. Dumb as a rock, that one."
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Sailback Brute 5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha 1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn.
"It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher 1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead.
The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper 2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot 3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield.
The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver 5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Thought Munch 1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards.
On Avinekk nothing goes to waste.
Leonin Snarecaster 1W
Creature- Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2/1
Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Blackwing Swarm BB
Creature - Insect (C)
Flying, Lifelink
On Avinekk even the small creatures can kill you. It just takes a lot of them and more time.
1/1
Undead Essence B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield."
For the first time in his life, Bellek didn't feel hungry at all.
Primal Flames 1RR
Sorcery
~ deals 4 damage to target creature or player. If a creature has died this turn you may cast ~ as though it had flash.
Goblin Expeditioners 3RR
Creature- Goblin Scout
When Goblin Expeditioners enters the battlefield, reveal the top four cards of your library. You may put a card revealed this way into your hand and the rest on the bottom of your library. Discard a card at random.
4/4
"Grug found some old grub-beetle droppings today. I keep tellin him to save errything for studyin, but he went ahead and ate 'em. Dumb as a rock, that one."
Uncommon 3 of 3:
Essence of Dyrn 1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever another creature enters the battlefield under your control, you gain 1 life and you may attach Essence of Dyrn to that creature.
The kind-hearted Dyrn gives courage to those who fight alongside with him.
Warbeast of Havenfeldt 2GG
Creature - Beast
Devour 2
As long as Warbeast of Havenfeldt power is 7 or more, it has trample and reach.
It is the law of nature that the big will be bigger and the small will get even smaller.
3/3
Sailback Brute 5R
Creature- Lizard (C)
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
4/4
Lakebed Piranha 1U
Creature - Fish (C)
At the beginning of your upkeep, put the top card of your library into your graveyard. If it was a creature card, Lakebed Piranha gets +2/+2 until end of turn.
"It was only when the boat had reached the middle of the lake that the calfling realized that they had brought no bait. The fisher's smile seemed much sharper now, and for Mtora, the world was suddenly filled with images of teeth." —Onnam, Tales of Avinekk
1/2
Stone Cruncher 1GG
Creature - Beast
Whenever a land enters the battlefield under your control you gain 1 life. If that land is non-basic you gain 2 life instead.
The closest thing Avinekk has to a "bottom" of the food chain, Stone Crunchers eat rocks and absorb sunlight when other prey is not readily availible.
2/3
Sliver Hivetrapper 2W
Creature - Sliver
All sliver has "1 ,t: Tap target creature."
1/2
Consuming Rot 3B
Instant (C)
Destroy target creature. That creature's controller puts a 2/2 black Zombie creature token onto the battlefield.
The most unsettling thing about Avinekk undead isn't their shambling walk or their unblinking eyes — it's the fact that they don't eat anything at all.
Fodder Sliver 5G
Creature- Sliver
Whenever a Sliver you control dies, put a 1/1 green Saproling creature token onto the battlefield.
2/2
Thought Munch 1UU
Sorcery
You may cast ~ as though it had flash if a creature you control died this turn.
Draw two cards.
On Avinekk nothing goes to waste.
Leonin Snarecaster 1W
Creature- Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
2/1
Once, he was a staunch defender of his village. Then, they were swallowed by Karmok the Destroyer. Now, he plies his trade as a slaver, preying on the helpless refugees of the Molten Wastes.
Blackwing Swarm BB
Creature - Insect (C)
Flying, Lifelink
On Avinekk even the small creatures can kill you. It just takes a lot of them and more time.
1/1
Undead Essence B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has "When this creature dies, put a 2/2 black Zombie creature token onto the battlefield."
For the first time in his life, Bellek didn't feel hungry at all.
Primal Flames 1RR
Sorcery
~ deals 4 damage to target creature or player. If a creature has died this turn you may cast ~ as though it had flash.
Goblin Expeditioners 3RR
Creature- Goblin Scout
When Goblin Expeditioners enters the battlefield, reveal the top four cards of your library. You may put a card revealed this way into your hand and the rest on the bottom of your library. Discard a card at random.
4/4
"Grug found some old grub-beetle droppings today. I keep tellin him to save errything for studyin, but he went ahead and ate 'em. Dumb as a rock, that one."
Warbeast of Havenfeldt 2GG
Creature - Beast
Devour 2
As long as Warbeast of Havenfeldt power is 7 or more, it has trample and reach.
It is the law of nature that the big will be bigger and the small will get even smaller.
3/3
Sliver Imperiex WUBRG
Legendary Creature - Sliver (R)
You may cast Sliver cards you own from outside the game as if they were in your hand.
The Slivers' new ruler extends its tendrils beyond the boundaries of a single plane.
7/7
Next:
The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each of wedge colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict start to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane start to get a grasp of it for their own ambition. Setting: more towards Indian culture & gods
or
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Common 2/10
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guess enters his world.
2/2
planechase stuff of course
Bountiful Season2W
Instant (C)
You and each of your teammates gain 7 life.
It's that good time of the year.
for any multiplayer games that has teaming the wording follows Imperial Mask
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Misfire R
Sorcery (C)
Target player sacrifices a random nonland permanent he or she controls.
"Oops."
Watermark: None
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Common 4/10
Faithful Attendent 2
Artifact Creature - Construct
t, sacrifice ~: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Wanderer of the Eternities 4
Creature - Horror
Fear
t: roll the planar die.
When traversing the un-space that is the Blind Eternities it helps to have a native guide.
2/2
Watermark: Planechase
The Non Mainstream : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct
t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
common 5 of 10:
Bountiful Concession 1G
Sorcery
Will of the council - Starting with you, each player votes for grant or rethink. If grant gets more votes, each player gains 12 lifes. If rethink gets more votes or the vote is tied, each player draw a card.
There's that certain times in a war when ceasefire and negotiation with every sides brings benefits to everyone.
Watermark: None
Anticipate 2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card.
"The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
[b]The Non Mainstream[/b] : One day, wizards decided that the players who played non-standard format of the game are so huge that it is now profitable to actually sell boosters in which players get supplement specified for Planechase , Commander / EDH , Magic Vanguard (like in MTGO) , Archenemy and Two Headed-Giant . Inside it we will find some cards in previous commander deck which can't be found in any standard magic sets and also many that have never been released before specified for any of these format. So we will see many of , the plane dice rolling, starting a sequence etc.
[b]Quirion Songstress[/b] 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
[b]Dimensional Chaser[/b] 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
[b]Bloodleech[/b] 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct
t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate[/b] 2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card.
"The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
common 6 of 10:
[b]Raving Undead[/b]
(B) Creature- Zombie
Raving Undead counts as a token.
A deck can only have one copy of Raving Undead
3/3
Watermark: Horde
[b]Crushing Spite[/b] 6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct
t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate 2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card.
"The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite 6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance 2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Common 8/10
Havoc Spitter 1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Triad Guard 2WW
Creature - Human Soldier
Vigilance
~ gets +0/+2 and can block an additional creature for each of your teammates.
2/4
Watermark: None
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct
t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate 2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card.
"The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite 6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance 2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter 1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Common 9/10
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Great leader always have have a place to prove their supremacy.
Watermark: Commander
Putrid Kong 1BB
Creature - Ape Zombie
Putrid Kong can't attack unless a creature your teammate control attacks.
When Putrid Kong attacks, target opponent sacrifice a creature.
4/2
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct
t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate 2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card.
"The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite 6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance 2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter 1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Great leader always have have a place to prove their supremacy.
Watermark: Commander
Common 10/10
Commander's Ploy U
Instant
Counter target spell if your commander is on the battlefield.
Watermark: Commander
Unity Surge 3G
Sorcery
Put X +1/+1 counters on target creature, where X is the number of people on your team.
Watermark: None
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct
t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate 2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card.
"The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite 6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance 2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter 1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Great leader always have have a place to prove their supremacy.
Watermark: Commander
Commander's Ploy U
Instant
Counter target spell if your commander is on the battlefield.
Watermark: Commander
Corona Angel 3W
Creature - Angel (U)
Flying
When Corona Angel enters the battlefield, exile target creature you don't control. Return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of its owner's next upkeep.
The first light of dawn trails in her wake.
3/4
Watermark: None
Rending Dirge 1B
Sorcery (U)
Destroy target creature token. It can't be regenerated.
Draw a card.
"Your death shall not arrive without accompaniment." —Ivix of the Final Symphony
Watermark: None
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct
t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate 2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card.
"The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite 6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance 2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter 1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Great leader always have have a place to prove their supremacy.
Watermark: Commander
Commander's Ploy U
Instant
Counter target spell if your commander is on the battlefield.
Watermark: Commander
Corona Angel 3W
Creature - Angel (U)
Flying
When Corona Angel enters the battlefield, exile target creature you don't control. Return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of its owner's next upkeep.
The first light of dawn trails in her wake.
3/4
Watermark: None
Leader's Assault 3R
Instant (U)
You may only cast ~ if your commander is in the command zone.
Put a token onto the battlefield that is a copy of your commander. It gains haste. At the beginning of the end step, sacrifice it.
Watermark: Commander
Uncommon 3 of 3:
Planar Tinkering 2U
Sorcery
Search the planar deck for a plane card, shuffle the planar deck, then put that card on top of it.
During extraplanar dispute, for some planeswalker visiting the right plane is a matter of life and death.
Watermark: Planechase
Planeswalk 4 (colourless)
Sorcery
Planeswalk to the next plane.
Not all those who wander are lost.
Watermark: Planechase
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct
t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate 2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card.
"The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite 6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance 2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter 1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Great leader always have have a place to prove their supremacy.
Watermark: Commander
Commander's Ploy U
Instant
Counter target spell if your commander is on the battlefield.
Watermark: Commander
Corona Angel 3W
Creature - Angel (U)
Flying
When Corona Angel enters the battlefield, exile target creature you don't control. Return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of its owner's next upkeep.
The first light of dawn trails in her wake.
3/4
Watermark: None
Leader's Assault 3R
Instant (U)
You may only cast ~ if your commander is in the command zone.
Put a token onto the battlefield that is a copy of your commander. It gains haste. At the beginning of the end step, sacrifice it.
Watermark: Commander
Mythic Rare 1/1:
Gorivam, Mender of the Multiverse 3UU
Planeswalker --- Gorivam (M)
+1: Roll the planar die. If you roll a C, you may planeswalk instead.
-3: Choose one: Activate this plane's chaos ability, planeswalk, or search your planar deck for a planar card, reveal it, and planeswalk to it.
-5: Look at the top X cards of your planar deck, where X is the number of cards in it. You may put those cards back in any order. Planeswalk.
[2]
Persuading Assault 0
Sorcery
Persuading Assault is all colors.
When you cast Persuading Assault, tap all lands you control. They don't untap during your next untap step.
Gain control of X random creatures until end of turn, where X is the number of lands tapped with Persuading Assault, and Gain control of all commanders on the battlefield and in the commander zone. They gain haste. Return them under their owners control at the beginning of the end step.
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
Quirion Songstress 2G
Creature - Elf Druid (C)
T: Add to your mana pool one mana of any color in your commander's color identity.
2/2
Watermark: Commander
Dimensional Chaser 2U
Creature - Vedalken Rogue (C)
When Dimensional Chaser enters the battlefield, roll the planar die.
Whenever a player roll a or , you may tap or untap target permanent.
Though unable to travel in between planes, some beings are able to harness the power when otherworldly guests enter his world.
2/2
Watermark: Planechase
Bloodleech 4B
Instant (C)
Target opponent or teammate loses 3 life. Another target opponent or teammate gains 3 life.
Draw a card.
Not all gifts deserve acceptance. —Layvrothian adage
Watermark: None
Faithful Attendent 2
Artifact Creature - Construct
t, sacrifice Faithful Attendent: add x to your mana pool where X is the number of times your commander has been cast from the command zone. Spend this mana only to cast your commander.
1/1
Watermark: Commander
Anticipate 2U
Instant
Counter target triggered or activated ability. If it is triggered ability from a Scheme source, you and each of your teammates draw a card.
"The malicious dragon may have the most wicked plan for us, but we will always be prepared for the worst and came up as a victor." - Jace Beleren
Watermark: Archenemy
Crushing Spite 6R
Sorcery
Target player chooses self or others. If that player chooses self, destroy three target lands that player controls. If that player chooses others, each player sacrifices a land.
Watermark: Archenemy
Concerted Advance 2WW
Sorcery (C)
When you cast ~, each of your teammates copies it once.
Creatures you and your teammates control get +1/+1 until end of turn.
Watermark: none
Havoc Spitter 1R
Creature - Elemental Beast
Haste
~ gets +1/+0 for each opponent.
1/1
Watermark: None
Command Tower
Land
T: Add to your mana pool one mana of any color in your commander's color identity.
Great leader always have have a place to prove their supremacy.
Watermark: Commander
Commander's Ploy U
Instant
Counter target spell if your commander is on the battlefield.
Watermark: Commander
Corona Angel 3W
Creature - Angel (U)
Flying
When Corona Angel enters the battlefield, exile target creature you don't control. Return that creature to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of its owner's next upkeep.
The first light of dawn trails in her wake.
3/4
Watermark: None
Leader's Assault 3R
Instant (U)
You may only cast ~ if your commander is in the command zone.
Put a token onto the battlefield that is a copy of your commander. It gains haste. At the beginning of the end step, sacrifice it.
Watermark: Commander
Mythic Rare 1/1:
Gorivam, Mender of the Multiverse 3UU
Planeswalker --- Gorivam (M)
+1: Roll the planar die. If you roll a C, you may planeswalk instead.
-3: Choose one: Activate this plane's chaos ability, planeswalk, or search your planar deck for a planar card, reveal it, and planeswalk to it.
-5: Look at the top X cards of your planar deck, where X is the number of cards in it. You may put those cards back in any order. Planeswalk.
[2]
Next:
Corsavia is an plane of endless oceans and island chains. The ambitious and unpredictable pirates scour these seas in search of treasure. But there are more than just the scurvy dogs of the sea to watch out for. From vast sea monsters to vicious tribes of Viashino natives, Corsavia is a plane of dangers. And great treasure for those who would dare plunder it.
In a place where the land and water wage endless war, humanity is stuck in the middle. Eragh is a land of enormous elementals, all locked in a titanic struggle of fire vs water, earth vs sky, and it is often the human settlements that pay the price. From titanic elementals, to the many war profiteers, pillagers, and looters that follow in their wake, this is not a plane to take lightly.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Common 1/9 (Foil in the booster ? )
Ostiocarculus 2W
Creature - Homunculus Soldier
Protection from creatures.
"Although it isn't smart, it's useful enough for a door guard." - Sincerus the Warleader
1/3
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.)
The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Be VERY careful with this X-born mechanic, it can lead to free spells in monocolor decks. The warden seemed... Okay, but imagine dropping three of those landslides in one turn! Thats a little crazy.
Common 3/9 (Foil Alert!)
Clash-Wake Rummager 2R
Creature - Goblin Rogue
Whenever an elemental you control deals combat damage to a player you may discard a card. If you do draw a card.
"All sorts of ores and jewels get left behind when one of those big rock elementals fight." - Scrut, Prospector
2/1
Leonin Lightwarder 2W
Creature - Cat Cleric
WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Fanhaym Pathfinder 1GG
Creature - Human Scout
When Fanhaym Pathfinder enters the battlefield, search your library for a Forest or a Plains card, then put that card onto the battlefield. Then shuffle your library.
In such a vast landmass, knowing the reach of territory could easily translate who do or do not stay alive.
1/1
Maritime Warden 2U
Creature - Elemental
Islandborn (When this creature enters the battlefield, untap all Islands that produced mana spent to cast it.)
The inhabitants of Krulai soon learned that fishing in certain parts was not allowed anymore.
1/3
Leonin Lightwarder 2W
Creature - Cat Cleric
WW: prevent the next 1 damage that would be dealt to target creature or player.
1/3
Common 4 of 9 (Foil Alert!)
Living Avalanche 4RR
Creature - Elemental (C)
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Its form is made up of large rocks, lava patches, seared vegetation, ore veins, jagged strata, and the remains of villages it has previously razed.
6/4
Pyroclastic Elemental 4R
Creature - Elemental (C)
When Pyroclastic Elemental enters the battlefield, it deals 1 damage to each other creature without flying.
"Sky taunts Earth beyond its reach, and Earth scours the land in its rage." —Aren, Dusk-Clan Shaman
3/3