Flood Mare1UU
Creature — Elemental Horse (U)
Flood Mare can't be blocked by red creatures.
When Flood Mare becomes the target of a red spell or ability an opponent controls, you may draw a card.
1/4
Star of Rebirth4GG
Sorcery (M)
Destroy target land. Each player may put a creature card from their hand onto the battlefield. Exile Star of Rebirth.
Stout Spirit5W
Creature - Spirit
Stout Spirit can't be blocked by creatures with power 3 or greater.
Suspend 5 - W
3/3
Coastal Champion4UG
Creature - Elemental Wizard
When Coastal Champion enters the battlefield, return another target nonland permanent to its owner's hand unless its controller pays X, where X is the number of cards in your hand. G: Coastal Champion gets +1/-1 until end of turn. U: Coastal Champion gets -1/+1 until end of turn.
5/5
Might Makes Right3B
Sorcery
Target opponent loses two life. Then if you have more life that them, draw a card.
Rebound
Battlefield Logistics1WW
Enchantment -- Aura
Enchant land
Enchanted land has "T: Draw a card. Activate this ability only if you've lost life this turn."
TideshifterXUU
Creature - Elemental
Tideshifter enters the battlefield with X +1/+1 counters on it. 1U: Return Tideshifter to its owner's hand. "A perfect reflection of the oceans: crushing, ever-changing, and merciless."
-Oracle-en-Vec
Hellkite's Breath1R
Instant
Hellkite's breath deals 2 damage to target creature. If a creature dealt damage this way die this turn, exile it and Hellkite's Breath deals 4 damage to that creature's controller.
Arbiter of life 5BB
Creature - Demon
Flying
When ~ enters the battlefield, each player's life total becomes the lowest life total among all players.
5/5
IDK if this card exists already, but there it is, perfect for your sui-black decks.
Mentella, Vizier of Vines1GG
Legendary Creature - Merfolk Shaman {R}
Spells you cast that target a Merfolk you control cost 2 less to cast.
Abilities you activate that target a Merfolk you control cost 2 less to activate.
2/2
Asmira's Justice1GW
Instant
Until end of turn, creatures you control gain "When this creature dies, put a +1/+1 counter on target creature you control."
Earthsifting3RG
Enchantment
Players can't play lands. Any player may pay 5 for that player to ignore this effect until end of turn.
At the beginning of each upkeep, each player reveals cards from the top of their library until they reveal a land card. Each player that revealed the least amount of cards put the revealed land on the battlefield. Then each player returns all revealed cards to the bottom of their library in a random order.
Day of RevelationWWW
Sorcery
Starting with you, each player may search his or her library for up to five creatures, artifacts and/or enchantments, reveal them, then exile the rest. Any player that does so puts the chosen cards on top of his or her library in any order. You cannot cast any other spells for the rest of this turn.
Angel of the Chosen Few3WW
Creature - Angel
Flying 3: Put a +1/+1 counter on each creature you control that shares a name with exactly one other creature you control.
4/4
Spirit of the woods 6GGG
Legendary Creature - Elemental Horror
Reach, Vigilance, Haste, Protection from Green
Spirit of the woods gets +5/+5 and trample as long as it's attacking.
6/5
Next: Captain Lannery Storm in Blue
Mavren Fein, dusk apostle in Black
Zetalpa, Primal Dawn in Red
Etali, Primal Storm in White
Aplatez, Primal Flame6RR
Legendary Creature - Elder Dinosaur
Flying, trample, double strike, haste
This spell can't be countered.
5/7
Ken, First Mate1UU
Legendary Creature - Human Pirate
~ can't be blocked if you control a Treasure.
Whenever you cast an instant or sorcery spell, create a colorless Treasure artifact token with "T, sacrifice this artifact: Add one mana of any color."
Whenever you sacrifice a Treasure, ~ gets +1/+0 until end of turn.
2/2
Boughs and Arrows2G
Sorcery
Boughs and Arrows deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Next: Ugin, in whatever combinations of colors your think befit his personality before transcending colored magic.
Bolas (any version), in GW Anyof thepasttimelineKhans, in their opposing 2 colors (e.g. Daghatar in UR)
Nicol Bolas, God-Tyrant3WWGG
Legendary Planeswalker - Bolas
+2: Target opponent exiles cards from the top of their library until they exile a creature card. Create a X/X white Zombie creature token, where X is the exiled creature's power.
+1: Each opponent selects and exiles two artifacts and/or enchantments they control.
-4: Target creature you control gets +7/+7, vigilance and trample until end of turn. Then it fights target creature you don't control.
-10: Each opponent selects and exiles a total of 20 cards in their hand, graveyard and/or that they control.
{7}
Assembly of the Firemind2UURR
Legendary Creature - Elemental R: Target creature blocks ~ this turn if able. 1U: Exile target creature blocking or blocked by ~. 3UR: Create a token that is a copy of a creature exiled by ~.
5/5
Note: I lowered it's power and shifted a bit of the cost from mana cost to the activation cost of the third ability to hopefully balance out the fact that you can create multiple tokens of the exiled creature, where Sisters of Stone Death only gets you the exiled creature.
Orzhova Shade
Creature -- Shade
Exile a creature spell you control: ~ gets +2/+2 and gains lifelink until end of turn.
1/2
Lumeria, Serra's Successor 3WWW
Legendary Creature - Cleric T: Gain 10 life, scry 1. 2WW: Exile Lumeria, then return it to the battlefield under its owner's control.
3/4
Next: Take a Legendary Creature that has an off-color activated ability (eg: General Tazri, Yasova Dragonclaw, others) and swap the activated ability color and the card's color. (EG: Tazri would become a WUBRG card with a mono-white activated ability.)
Topan ChallengeG
Instant
Cast Topan Challenge only during combat before blockers are declared.
Target creature defending player controls gets +1/+1 until end of turn and blocks a creature of attacking player's choice this turn if able.
Defending player gains 2 life.
Restless RivalryBB
Enchantment
When an opponent plays a creature spell, put a creature card from your graveyard into the battlefield tapped. You lose life equal to that creature's power. Death does not always end feuds.
Pirate's Stolen Spells 2U
Sorcery
Choose two target instant or sorcery cards in your graveyard. Discard an instant or sorcery card. If you do, return the chosen cards to your hand. Create a colorless artifact treasure token with "treasure text here".
Next: Take one of the new legendary cards from C18 that can't act as the commander for the base deck (IE: Arixmethes, slumbering isle, the ninja, xantcha, varchild) and make them the other color from the deck, the one they don't have. (EG: White for Arixmethes) Or make one of the non-walker commanders into the colors of one of the other decks. (Like a Bant version of Brudiclad, Telchor engineer
Based on Varchild, Betrayer of Kjeldor Ksskt, Spawn Tender2U
Legendary Creature - Homarid Wizard
Whenever ~ deals combat damage to a player, that player creates that many 1/1 blue Egg creature tokens with defender.
Creatures you control can't be blocked by eggs.
When ~ leaves the battlefield, exile all Eggs. Draw a card for each permanent exiled this way.
3/3
Next:
Any Ravnica guild legend moved to a different guild.
Agrus Kos, Senate's Agent3WU
Legendary Creature - Spirit Soldier
Vigilance T: Until end of turn, white creatures you control gain first strike and lifelink and blue creatures you control gain hexproof and prowess.
2/4
Force of Forgotten Pharaohs 1R
Creature - Spirit
Whenever Force of Forgotten Pharaoh's attacks, if you control a desert, or there is a desert card in your graveyard, it deals 2 damage to defending player
2/1
Next: Divine Visitation in green
Alternately, any guild legendary or walker in a guild from Ravnica Allegiance.
Wurmsign4GGG
Enchantment
If one or more creature tokens would be created under your control, that many 6/6 green Wurm creature tokens with trample are created instead.
Shimmer Scale Shaman1U
Creature - Merfolk Wizard
Kinship-At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, create a 1/1 blue illusion creature token wihh flying.
Seraph of Lamentations3WW
Creature - Angel
Flying, Vigilance
Pay 2 Life: Put a creature card from your gravryard into your hand.
4/5 Each day of mourninf brings one closer to the ones you have lost.
Tamara, Consul of Equity3W
Legendary Creature - Dwarf Advisor (Rare) T: Exile target artifact, creature or enchantment target opponent controls. When you do, that player chooses a permanent of the same type you control. Exile it. Activate this ability only if that opponent controls more permanents of that type than you. We acknowledge the Consulate's decision to impound your automaton, and as reparations we shall scrap this radiator."
1/1
Flood Mare 1UU
Creature — Elemental Horse (U)
Flood Mare can't be blocked by red creatures.
When Flood Mare becomes the target of a red spell or ability an opponent controls, you may draw a card.
1/4
Star of Rebirth 4GG
Sorcery (M)
Destroy target land. Each player may put a creature card from their hand onto the battlefield. Exile Star of Rebirth.
Next up, your choice of:
Sure Strike in blue
Gorilla Shaman in black
Vindicate in blue/green
Creature - Spirit
Stout Spirit can't be blocked by creatures with power 3 or greater.
Suspend 5 - W
3/3
Coastal Champion 4UG
Creature - Elemental Wizard
When Coastal Champion enters the battlefield, return another target nonland permanent to its owner's hand unless its controller pays X, where X is the number of cards in your hand.
G: Coastal Champion gets +1/-1 until end of turn.
U: Coastal Champion gets -1/+1 until end of turn.
5/5
Next:
Kheru Mind-Eater in RG
Survival Cache in B
Underworld Connections in W
Sorcery
Target opponent loses two life. Then if you have more life that them, draw a card.
Rebound
Battlefield Logistics 1WW
Enchantment -- Aura
Enchant land
Enchanted land has "T: Draw a card. Activate this ability only if you've lost life this turn."
Next:
Night Incarnate in W
Oros, the Avenger in GU
Relentless Rats in W
Creature - Elemental
Tideshifter enters the battlefield with X +1/+1 counters on it.
1U: Return Tideshifter to its owner's hand.
"A perfect reflection of the oceans: crushing, ever-changing, and merciless."
-Oracle-en-Vec
Hellkite's Breath 1R
Instant
Hellkite's breath deals 2 damage to target creature. If a creature dealt damage this way die this turn, exile it and Hellkite's Breath deals 4 damage to that creature's controller.
Next:
Deploy the Gatewatch in rakdos.
Arbiter of Knollridge in black.
Shambling Shell in white.
Creature - Demon
Flying
When ~ enters the battlefield, each player's life total becomes the lowest life total among all players.
5/5
IDK if this card exists already, but there it is, perfect for your sui-black decks.
Next: Kopala, warden of waves in Green
Captain Lannery Storm in Blue
Mavren Fein, dusk apostle in Black
Zetalpa, Primal Dawn in Red
Legendary Creature - Merfolk Shaman {R}
Spells you cast that target a Merfolk you control cost 2 less to cast.
Abilities you activate that target a Merfolk you control cost 2 less to activate.
2/2
Next:
Treacherous Terrain in White/Blue
Fractured Identity in Black/Red
Showstopper in Green/White
Aura Mutation in Blue/Black
Barrin's Spite in Red/Green
Instant
Until end of turn, creatures you control gain "When this creature dies, put a +1/+1 counter on target creature you control."
Next:
Timesifter in red-green
Doomsday in white
Autochthon Wurm in colorless
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
Players can't play lands. Any player may pay 5 for that player to ignore this effect until end of turn.
At the beginning of each upkeep, each player reveals cards from the top of their library until they reveal a land card. Each player that revealed the least amount of cards put the revealed land on the battlefield. Then each player returns all revealed cards to the bottom of their library in a random order.
Day of Revelation WWW
Sorcery
Starting with you, each player may search his or her library for up to five creatures, artifacts and/or enchantments, reveal them, then exile the rest. Any player that does so puts the chosen cards on top of his or her library in any order. You cannot cast any other spells for the rest of this turn.
Next:
Breeding Pit in UR
Sphinx of the Chimes in W
Shah of Naar Isle in B
Creature - Angel
Flying
3: Put a +1/+1 counter on each creature you control that shares a name with exactly one other creature you control.
4/4
Next:
Splinter Twin in black
The Great Aurora in black-red
Spirit of the Night in green
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Elemental Horror
Reach, Vigilance, Haste, Protection from Green
Spirit of the woods gets +5/+5 and trample as long as it's attacking.
6/5
Next: Captain Lannery Storm in Blue
Mavren Fein, dusk apostle in Black
Zetalpa, Primal Dawn in Red
Etali, Primal Storm in White
Legendary Creature - Elder Dinosaur
Flying, trample, double strike, haste
This spell can't be countered.
5/7
Ken, First Mate 1UU
Legendary Creature - Human Pirate
~ can't be blocked if you control a Treasure.
Whenever you cast an instant or sorcery spell, create a colorless Treasure artifact token with "T, sacrifice this artifact: Add one mana of any color."
Whenever you sacrifice a Treasure, ~ gets +1/+0 until end of turn.
2/2
Next:
Wee Dragonauts in GW
Progenitus in C
Tree of Redemption/Tree of Perdition in U
Sorcery
Boughs and Arrows deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Next:
Ugin, in whatever combinations of colors your think befit his personality before transcending colored magic.
Bolas (any version), in GW
Any of the past timeline Khans, in their opposing 2 colors (e.g. Daghatar in UR)
Nicol Bolas, God-Tyrant 3WWGG
Legendary Planeswalker - Bolas
+2: Target opponent exiles cards from the top of their library until they exile a creature card. Create a X/X white Zombie creature token, where X is the exiled creature's power.
+1: Each opponent selects and exiles two artifacts and/or enchantments they control.
-4: Target creature you control gets +7/+7, vigilance and trample until end of turn. Then it fights target creature you don't control.
-10: Each opponent selects and exiles a total of 20 cards in their hand, graveyard and/or that they control.
{7}
Next:
Burgeoning in U
Ojutai Exemplars in B
Riptide Entrancer in R
Legendary Creature - Elemental
R: Target creature blocks ~ this turn if able.
1U: Exile target creature blocking or blocked by ~.
3UR: Create a token that is a copy of a creature exiled by ~.
5/5
Note: I lowered it's power and shifted a bit of the cost from mana cost to the activation cost of the third ability to hopefully balance out the fact that you can create multiple tokens of the exiled creature, where Sisters of Stone Death only gets you the exiled creature.
Orzhova Shade
Creature -- Shade
Exile a creature spell you control: ~ gets +2/+2 and gains lifelink until end of turn.
1/2
Next:
Tibor and Lumia in WB
Arcanis the Omnipotent in W
Boreas Charger in R
Legendary Creature - Cleric
T: Gain 10 life, scry 1.
2WW: Exile Lumeria, then return it to the battlefield under its owner's control.
3/4
Next: Take a Legendary Creature that has an off-color activated ability (eg: General Tazri, Yasova Dragonclaw, others) and swap the activated ability color and the card's color. (EG: Tazri would become a WUBRG card with a mono-white activated ability.)
Creature - Goblin Shaman
T Target creature with power of 2 or less has fear until end of turn.
1/1
Stoneskin Guardian (G/W)(G/W)(G/W)
Creature - Giant
(G/W): ~ gets -2/+4 and gains defender until end of turn.
2/4
Next:
Abtruse Interference in B
Lullmage Mentor in W
Call to Heel in G
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Cast Topan Challenge only during combat before blockers are declared.
Target creature defending player controls gets +1/+1 until end of turn and blocks a creature of attacking player's choice this turn if able.
Defending player gains 2 life.
Next:
Jalira, Master Polymorphist in red-white
Darien, King of Kjeldor in colorless
Hunting Grounds in black
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
When an opponent plays a creature spell, put a creature card from your graveyard into the battlefield tapped. You lose life equal to that creature's power.
Death does not always end feuds.
Next:
Victimize in U
Akoum Flameseeker in W
Rekindling Phoenix in UG
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Choose two target instant or sorcery cards in your graveyard. Discard an instant or sorcery card. If you do, return the chosen cards to your hand. Create a colorless artifact treasure token with "treasure text here".
Next: Take one of the new legendary cards from C18 that can't act as the commander for the base deck (IE: Arixmethes, slumbering isle, the ninja, xantcha, varchild) and make them the other color from the deck, the one they don't have. (EG: White for Arixmethes) Or make one of the non-walker commanders into the colors of one of the other decks. (Like a Bant version of Brudiclad, Telchor engineer
Ksskt, Spawn Tender 2U
Legendary Creature - Homarid Wizard
Whenever ~ deals combat damage to a player, that player creates that many 1/1 blue Egg creature tokens with defender.
Creatures you control can't be blocked by eggs.
When ~ leaves the battlefield, exile all Eggs. Draw a card for each permanent exiled this way.
3/3
Next:
Any Ravnica guild legend moved to a different guild.
Legendary Creature - Spirit Soldier
Vigilance
T: Until end of turn, white creatures you control gain first strike and lifelink and blue creatures you control gain hexproof and prowess.
2/4
Next:
Demon of Death's Gate in white-blue
Wall of Forgotten Pharaohs in red
Terrain Generator in black
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Spirit
Whenever Force of Forgotten Pharaoh's attacks, if you control a desert, or there is a desert card in your graveyard, it deals 2 damage to defending player
2/1
Next: Divine Visitation in green
Alternately, any guild legendary or walker in a guild from Ravnica Allegiance.
Enchantment
If one or more creature tokens would be created under your control, that many 6/6 green Wurm creature tokens with trample are created instead.
Next:
Wolf-Skull Shaman in blue.
Mangara of Corondor in green.
Doom Whisperer in white.
Creature - Merfolk Wizard
Kinship-At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, create a 1/1 blue illusion creature token wihh flying.
Seraph of Lamentations 3WW
Creature - Angel
Flying, Vigilance
Pay 2 Life: Put a creature card from your gravryard into your hand.
4/5
Each day of mourninf brings one closer to the ones you have lost.
Next
Lead the Stampede in Black
Diaochan, Artful Beauty in White
Yasova Dragonclaw in White Green Blue
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Dwarf Advisor (Rare)
T: Exile target artifact, creature or enchantment target opponent controls. When you do, that player chooses a permanent of the same type you control. Exile it. Activate this ability only if that opponent controls more permanents of that type than you.
We acknowledge the Consulate's decision to impound your automaton, and as reparations we shall scrap this radiator."
1/1
Next:
Dream Eater in red
Conclave Cavalry in red
Pathbreaker Ibex in blue