Ainok Strategist1W
Creature - Hound Spellshaper
First strike 1W, T, Discard a card: Other creatures you control gain first strike until end of turn.
2/2
Night Rising2BB
Instant
Return target creature card from your graveyard to the battlefield. It's a black Zombie in addition to its other colors and types.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copy.) Yesterday, Brunau was purged. Today, it lives again.
Stealthy Stampede2GG
Sorcery
Manifest the top card of your library, then face-down creatures you control get +1/+0 and gain haste until end of turn. It only takes one wild idea to set off a primal rage.
Mission to Smite5RR
Sorcery
Mission to Smite deals 4 damage divided as you choose among any number of targets.
Create a 4/4 white Angel creature token with flying. That token gains haste until end of turn.
Creatures you control get +2/+0 until end of turn.
Temporal Drake1UU
Creature - Drake
Flying
Whenever Temporal Drake attacks or blocks, you may pay 1U. If you do, return target creature defending player controls to its owner's hand.
3/1
Moonlight Geist of Tomorrow2WWW
Creature-Spirit
Flying WW: Prevent all damage dealt by and to this creature this turn. 2WW: Detsroy all other creatures on the field.
3/4
Hexlure Shaman1G
Creature - Elf Shaman
Vigilance G: Change the target of target spell from another creature you control to Hexlure Shaman. T: Hexlure Shaman gains hexproof until end of turn.
2/1
Opal Monstrosity3WW
Enchantment
When an opponent successfully casts a spell, if this is an enchantment, it becomes a 5/5 creature with Double Strike, Flying, and is a Titan Knight.
Memnavite0
Artifact Creature - Construct
Multikicker C - When Memnavite enters the battlefield, put a token copy of it into play for each time it was kicked.
1/1
Jhessian Conjurer1U
Creature - Human Wizard
Flash
Defender
Exalted 2U: Exchange a nontoken permanent with defender and/or exalted you own and control with a permanent card with defender and/or exalted in your hand.
1/2
Sundered Holiness {1}{B}
Enchantment - Aura
Enchant creature
When Sundered Holiness enters the battlefield, target opponent sacrifices a creature.
Whenever a creature an opponent controls dies, put a +1/+1 counter on enchanted creature.
Slum Lord 5B
Creature Horror Lord
When Slum Lord enters the battlefield, each player sacrifices a creature. For each creature sacrificed this way create a 1/1 black human creature token with deathtouch.
3/3
Rush of Genius3UR
Sorcery
Reveal X cards from the top of your library, where X is equal to the Highest Converted Mana Cost of Permanents you control.
Rush of Genius does damage to target player equal to the Highest Converted Mana Cost of Cards revealed this way, and then you put all cards revealed this way into your hand.
NEXT:Mogg Conscripts
Charmed Orgg2R
Creature - Orgg
Charmed Orgg can't attack unless you've cast a white creature spell this turn.
Charmed Orgg can't block unless you cast a blue creature spell during your last turn.
6/6
Vigilant Eternal2W
Creature - Zombie Soldier
You may cast Vigilant Eternal as though it had flash as long as an opponent is attacking you or a planeswalker you control.
When Vigilant Eternal enters the battlefield, you may pay X. If you do, put a +1/+1 counter on X other creatures you control. Untap them.
3/3
Archfiend of Deception3BB
Creature - Demon {R}
Flying 1: Surveil 1. You lose 1 life for each card put into your graveyard this way.
At the beginning of the combat damage step, if Archfiend of Deception is attacking, put the top card of your library into your graveyard. If its a land card Archfiend of Deception gains deathtouch until end of turn. Otherwise Archfiend of Deception gets +3/+0 until end of turn.
3/4
Mathuras, Sworn to Peace - 2WU
Legendary Creature - Human Priest (MR)
Defender, Flash
When ~ enters the battlefield, prevent all damage to you, creatures you control, or planeswalkers you control until the beginning of your next turn.
0/5
Fear
Vitalitaphage doesn't untap during your untap step. Whenever you lose life, untap Vitalitaphage.
Pay 1 life: Vitalitaphage gains +1/-1 until the end of the turn.
2/2
UBRGrixis Shard: Grixis believes in a bold and impassioned search for satisfaction, perfection, and self expression. Those of Grixis colors have an eagerness to break the status quo and remake things in their own image. They disregard tradition and conventional approval, seeing them as unnecessary to achieve their goals, the well behaved rarely make history. Blue wants perfection. Black wants power. Red wants freedom.
Induction - 3UU
Enchantment - Aura{R}
Enchant Creature
You control enchanted creature.
Enchanted creature is the color of your choice.
Enchanted creature is the creature type of your choice.
Advantageous Position - 2RW
Enchantment - Aura
Enchant land
As long as enchanted land is untapped, creatures can't attack you or a planeswalker you control unless their controller pays 2 for each of those creatures.
Enchanted land has "T: Creatures you control gain haste and trample until end of turn." Hold... Hold... Charge!
Laccolith Slagtusk4RR
Creature - Beast
Whenever Laccolith Slagtusk becomes blocked, you may have have it deal damage equal to its power to each other creature.
5/7
AlmsW
Enchantment 3W: Prevent the next X damage that would be dealt to target creature this turn, where X is equal to the number of cards in your graveyard.
Creature - Hound Spellshaper
First strike
1W, T, Discard a card: Other creatures you control gain first strike until end of turn.
2/2
Next: Reaping the Graves
Instant
Return target creature card from your graveyard to the battlefield. It's a black Zombie in addition to its other colors and types.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copy.)
Yesterday, Brunau was purged. Today, it lives again.
Next: Edge of Autumn
Sorcery
Manifest the top card of your library, then face-down creatures you control get +1/+0 and gain haste until end of turn.
It only takes one wild idea to set off a primal rage.
Next: Bump in the Night
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Mission to Smite deals 4 damage divided as you choose among any number of targets.
Create a 4/4 white Angel creature token with flying. That token gains haste until end of turn.
Creatures you control get +2/+0 until end of turn.
Next: Coastal Drake
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Drake
Flying
Whenever Temporal Drake attacks or blocks, you may pay 1U. If you do, return target creature defending player controls to its owner's hand.
3/1
Next: Moonlight Geist
Creature-Spirit
Flying
WW: Prevent all damage dealt by and to this creature this turn.
2WW: Detsroy all other creatures on the field.
3/4
Next: Gladecover Scout
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
Creature - Elf Shaman
Vigilance
G: Change the target of target spell from another creature you control to Hexlure Shaman.
T: Hexlure Shaman gains hexproof until end of turn.
2/1
Next: Opal Champion
Enchantment
When an opponent successfully casts a spell, if this is an enchantment, it becomes a 5/5 creature with Double Strike, Flying, and is a Titan Knight.
Next: Memnite
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
Artifact Creature - Construct
Multikicker C - When Memnavite enters the battlefield, put a token copy of it into play for each time it was kicked.
1/1
Next: Guardians of Akrasa
Creature - Human Wizard
Flash
Defender
Exalted
2U: Exchange a nontoken permanent with defender and/or exalted you own and control with a permanent card with defender and/or exalted in your hand.
1/2
Next: Unholy Strength
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura
Enchant creature
When Sundered Holiness enters the battlefield, target opponent sacrifices a creature.
Whenever a creature an opponent controls dies, put a +1/+1 counter on enchanted creature.
Next: Slum Reaper
Creature Horror Lord
When Slum Lord enters the battlefield, each player sacrifices a creature. For each creature sacrificed this way create a 1/1 black human creature token with deathtouch.
3/3
Next: disrupt
Instant (Rare)
Counter target spell unless its controller pays X.
Draw a card.
"Um... What were you thinking again?"
Next: Flowstone Embrace
Land
T: Add 1.
2R, T: Target creature gets +2/-2 until end of turn.
Next: Rush of Knowledge
Sorcery
Reveal X cards from the top of your library, where X is equal to the Highest Converted Mana Cost of Permanents you control.
Rush of Genius does damage to target player equal to the Highest Converted Mana Cost of Cards revealed this way, and then you put all cards revealed this way into your hand.
NEXT:Mogg Conscripts
EDIT: Oops, forgot to say it's a sorcery.
Creature - Orgg
Charmed Orgg can't attack unless you've cast a white creature spell this turn.
Charmed Orgg can't block unless you cast a blue creature spell during your last turn.
6/6
Next: Sparring Mummy
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Zombie Soldier
You may cast Vigilant Eternal as though it had flash as long as an opponent is attacking you or a planeswalker you control.
When Vigilant Eternal enters the battlefield, you may pay X. If you do, put a +1/+1 counter on X other creatures you control. Untap them.
3/3
Next: Cruel Deceiver
Creature - Demon {R}
Flying
1: Surveil 1. You lose 1 life for each card put into your graveyard this way.
At the beginning of the combat damage step, if Archfiend of Deception is attacking, put the top card of your library into your graveyard. If its a land card Archfiend of Deception gains deathtouch until end of turn. Otherwise Archfiend of Deception gets +3/+0 until end of turn.
3/4
Next: Stonehorn Dignitary
Legendary Creature - Human Priest (MR)
Defender, Flash
When ~ enters the battlefield, prevent all damage to you, creatures you control, or planeswalkers you control until the beginning of your next turn.
0/5
Next: Carnophage
Creature - Zombie Horror
Fear
Vitalitaphage doesn't untap during your untap step. Whenever you lose life, untap Vitalitaphage.
Pay 1 life: Vitalitaphage gains +1/-1 until the end of the turn.
2/2
Next: Cerulean Wisps
Best MTG colour test ever: https://www.reddit.com/r/magicTCG/comments/8905d5/what_kind_of_mage_would_you_be_test_your_colors/
UBR Grixis Shard: Grixis believes in a bold and impassioned search for satisfaction, perfection, and self expression. Those of Grixis colors have an eagerness to break the status quo and remake things in their own image. They disregard tradition and conventional approval, seeing them as unnecessary to achieve their goals, the well behaved rarely make history. Blue wants perfection. Black wants power. Red wants freedom.
Enchantment - Aura{R}
Enchant Creature
You control enchanted creature.
Enchanted creature is the color of your choice.
Enchanted creature is the creature type of your choice.
Next: Battle Rampart
Advantageous Position - 2RW
Enchantment - Aura
Enchant land
As long as enchanted land is untapped, creatures can't attack you or a planeswalker you control unless their controller pays 2 for each of those creatures.
Enchanted land has "T: Creatures you control gain haste and trample until end of turn."
Hold... Hold... Charge!
next: Laccolith Grunt
Laccolith Slagtusk 4RR
Creature - Beast
Whenever Laccolith Slagtusk becomes blocked, you may have have it deal damage equal to its power to each other creature.
5/7
Next: Alms
Enchantment
3W: Prevent the next X damage that would be dealt to target creature this turn, where X is equal to the number of cards in your graveyard.
Next: Utopia Vow
Enchantment
Creatures can't attack or block.
Creatures have: "T: Add one mana of any color."
Next: Fertilid