Spear of Lightning RRR
Instant
You may discard a card rather than play ~'s mana cost.
~ deals 2 damage to target player and each creature that player controls.
Gluttony3BBB
Creature - Elemental Incarnation
Whenever Gluttony is put into a graveyard from anywhere, shuffle Gluttony into its owner's library. 2B, Sacrifice a creature: Put X +1/+1 counters on target creature you control, where X is the sacrificed creature's toughness. You gain X life.
6/6
Oops: He go that first...
Swarm of Spore Toads1GG
Creature- Frog Beast
Shroud
~ Enters the battlefield with 3 Spore counters on it.
Remove a Spore counter from ~: Prevent all combat damage that would be dealt this turn.
At the beginning of each end step, if ~ has no spore counters on it, Sacrafice it.
2/3
Esper Skyblade1(W/B)U
Creature - Vedalken Wizard
As long as you control another multicolored permanent, creatures you control get +1/+1 and have flying.
2/2
Moriok Junk-SculptorBBB
Creature - Human Rogue
When ~ comes into play, you may return any number of artifact creatures from your graveyard to your hand.
2/2
Scuttlemutter
Cost: 5
Artifact Creature - Scarecrow
When Scuttlemutter enters the battlefield, choose a color.
Scuttlemutter has protection from the chosen color. 0: Target permanent becomes the chosen color until the end of the turn.
4/4
Lull of Certainty2W
Instant
Put target spell on top of its owner's library. If it's a creature spell, you may put it on the bottom instead. Its controller may shuffle his or her library.
It can delay Banefire, and the second ability is like the white portion of Bant Charm except weaker.
Blessing of the Woods1W(W/G)G
Enchantment
Whenever a creature you control blocks or become blocked, it gets +0/+5 until end of turn and you gain 1 life.
@Hyram, next time note the time stamp. Sometimes someone posts their answer, and then thinks for a little bit for the next card. Since Scruffy's post doesn't say "Edited" at the bottom it means it was changed very shortly after the post, probably within the minute. Your post came five minutes later, so you certainly could have checked.
Journey to Nowhere is really hard because removal rarely is rare. Maelstrom Pulse is an exception, I guess.
Journey to Somewhere1W
Instant
Target creature's owner shuffles it into his or her library. Its controller gains life equal to its power. You gain life equal to its toughness.
Herd of Gnarr3GG
Creature - Beast
Whenever a creature enters the battlefield, ~ gets +2/+2 until end of turn.
Whenever a creature named ~ enters the battlefield, if ~ is in the graveyard, you may return ~ to its owner's hand.
3/3
Elite Recruiter2RW
Creature - Human Soldier Scout
Creatures you control named Elite Militia have double strike. Forecast - RW, Reveal Elite Recruiter from your hand: Put a 1/1 red and white Soldier creature token named Elite Militia onto the battlefield.
3/3
Owl Typhoon3UU
Creature - Bird
Flying
Kicker
When Owl Typhoon enters the battlefield, if it was kicked, tap up to three target permanents. Those permanents don't untap during their controller's next untap step.
4/4
Spiritual Watchdog
Cost: 3W
Creature - Hound W, discard a card: Spiritual Watchdog gains vigilance, first strike and lifelink until the end of the turn.
3/3
Dimir AssassinUUBB
creature - spirit assassin
~ is unblockable 1UB, discard ~: search your library for a card, reveal it, and put it into your hand. then shuffle your library. you lose life equal to the revealed card's cmc.
2/4
Brainless Null1B
Creature - Zombie Slave
Brainless Null can't block unless you control a Vampire.
Brainless Null gets +1/+1 for each other Vampire you control. BBB: Return Brainless Null from your graveyard to your hand if you control a Vampire.
2/2
Crustacean Shellbreaker2U
Creature - Crab Beast
Morph 2U
When ~ is turned face up, you make gain control of target creature as long as ~ remains on the battlefield.
2/2
Molten Wind15R
Sorcery
Molten Wind can't be countered.
If Molten Wind's mana cost was paid, it deals 20 damage to target creature or player. The damage can't be prevented. A creature dealt damage this way can't be regenerated this turn.
Mortuary Thrull1BB
Creature - Thrull
Sacrifice ~: Put the top three cards of target player's library into his or her graveyard. Then, that player discards a card for each creature card put into the graveyard this way.
Exile three creature cards from your graveyard: Return ~ from your graveyard to the battlefield. It loses this ability.
2/2
Mul Daya Reincarnator2GG
Creature - Elf Shaman T, Sacrifice Mul Daya Reincarnator: Return another Elf creature card from your graveyard to the battlefield, tapped.
2/2
Instant
You may discard a card rather than play ~'s mana cost.
~ deals 2 damage to target player and each creature that player controls.
Next: Gutless Ghoul
Multicolored millcards in something other than dimir.
Creature - Elemental Incarnation
Whenever Gluttony is put into a graveyard from anywhere, shuffle Gluttony into its owner's library.
2B, Sacrifice a creature: Put X +1/+1 counters on target creature you control, where X is the sacrificed creature's toughness. You gain X life.
6/6
Next: Samite Alchemist
Creature - Human Cleric
Creatures you control have absorb 2.
2/2
Next: Shinen of Fury's Fire
Swarm of Spore Toads 1GG
Creature- Frog Beast
Shroud
~ Enters the battlefield with 3 Spore counters on it.
Remove a Spore counter from ~: Prevent all combat damage that would be dealt this turn.
At the beginning of each end step, if ~ has no spore counters on it, Sacrafice it.
2/3
Next: Bog Imp
Thanks a million to SB4 and High~Light Studios.
Also, ich habe gehoert du magst mudkipen.
Creature - Frog
As long as ~ is in play, prevent all combat damage that would be dealt to creatures.
2/2
Next: esper stormblade
Creature - Vedalken Wizard
As long as you control another multicolored permanent, creatures you control get +1/+1 and have flying.
2/2
Next: Moriok Scavenger
Creature - Human Rogue
When ~ comes into play, you may return any number of artifact creatures from your graveyard to your hand.
2/2
Next: Chimney Imp
Cost: 5
Artifact Creature - Scarecrow
When Scuttlemutter enters the battlefield, choose a color.
Scuttlemutter has protection from the chosen color.
0: Target permanent becomes the chosen color until the end of the turn.
4/4
Next: Lapse of Certainty
Instant
Put target spell on top of its owner's library. If it's a creature spell, you may put it on the bottom instead. Its controller may shuffle his or her library.
It can delay Banefire, and the second ability is like the white portion of Bant Charm except weaker.
Next: Gift of the Woods
Enchantment
Whenever a creature you control blocks or become blocked, it gets +0/+5 until end of turn and you gain 1 life.
Next: Journey to Nowhere
I riff'd one so Hill Giant!
Thunder King
2RR
Creature - Giant Lord
Haste
Other Giants you control get +1/+1 and have trample.
3/3
Next:Gorilla Warrior
Journey to Nowhere is really hard because removal rarely is rare. Maelstrom Pulse is an exception, I guess.
Journey to Somewhere 1W
Instant
Target creature's owner shuffles it into his or her library. Its controller gains life equal to its power. You gain life equal to its toughness.
A very good control card.
Next: Reluctantly, Gorilla Warrior. It's a vanilla 3/2...
Creature - Ape
Trample
3/2
Next: Duress... wait that's called Thoughtseize... nvm...
Real Next: Herd Gnarr
Creature - Beast
Whenever a creature enters the battlefield, ~ gets +2/+2 until end of turn.
Whenever a creature named ~ enters the battlefield, if ~ is in the graveyard, you may return ~ to its owner's hand.
3/3
Next: Vex
Creature - Human Soldier Scout
Creatures you control named Elite Militia have double strike.
Forecast - RW, Reveal Elite Recruiter from your hand: Put a 1/1 red and white Soldier creature token named Elite Militia onto the battlefield.
3/3
Next: Tempest Owl
Creature - Bird
Flying
Kicker
When Owl Typhoon enters the battlefield, if it was kicked, tap up to three target permanents. Those permanents don't untap during their controller's next untap step.
4/4
Next: Terminate
Cost: 3W
Creature - Hound
W, discard a card: Spiritual Watchdog gains vigilance, first strike and lifelink until the end of the turn.
3/3
Next: Gate Hound
Creature - Hound
Creatures you control have vigilance as long as ~ is attacking.
1/1
Next: Dimir Infiltrator
Multicolored millcards in something other than dimir.
creature - spirit assassin
~ is unblockable
1UB, discard ~: search your library for a card, reveal it, and put it into your hand. then shuffle your library. you lose life equal to the revealed card's cmc.
2/4
next: mindless null
official rules advisor. it gets me there.
Creature - Zombie Slave
Brainless Null can't block unless you control a Vampire.
Brainless Null gets +1/+1 for each other Vampire you control.
BBB: Return Brainless Null from your graveyard to your hand if you control a Vampire.
2/2
Next: Ember Beast
Creature - Elemental Beast
Sacrifice ~: Deal 3 damage to target creature or player.
2/2
Next: Chromeshell Crab
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Crab Beast
Morph 2U
When ~ is turned face up, you make gain control of target creature as long as ~ remains on the battlefield.
2/2
Next: Ember Shot (xD)
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Sorcery
Molten Wind can't be countered.
If Molten Wind's mana cost was paid, it deals 20 damage to target creature or player. The damage can't be prevented. A creature dealt damage this way can't be regenerated this turn.
Next: Morgue Thrull
Creature - Thrull
Sacrifice ~: Put the top three cards of target player's library into his or her graveyard. Then, that player discards a card for each creature card put into the graveyard this way.
Exile three creature cards from your graveyard: Return ~ from your graveyard to the battlefield. It loses this ability.
2/2
next; elvish eulogist
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Elf Shaman
T, Sacrifice Mul Daya Reincarnator: Return another Elf creature card from your graveyard to the battlefield, tapped.
2/2
Next: Poison the Well