Broken Archepelago
Legendary Land
~ comes into play tapped.
Add U to your mana pool. 2UU, discard a card, :symtap:: Counter target spell that targets you or a permanent you control.
Ardent Commander 1WW
Creature- Solider
Kicker-XX
Vigilance
If you paid the kicker cost put X 1/1 solider tokens into play
Ardent Commanders Power and Toughness are both equal to the number of Soliders you have in play.
*/*
Shanodin Evergrower3G
Creature - Dryad Shaman
At the beginning of your upkeep, you may sacrifice an untapped land. If you do, search your library for up to two basic land cards and put them into play. "In the last few centuries we have done what we could to recover from the invasion. But it has been more than enough."
1/2
Decaying Guardseal
Enchantment 2WW
Creatures can't attack you. 2B: Creatures target player controls get -1/-1 until end of turn. 2R: Creatures target player controls can't block until end of turn.
Drunken Haze3U
Enchantment - Aura
Enchant creature you control
All creatures get -X/-0 until end of turn, where X is enchanted creature's power.
At the beginning of your upkeep, sacrifice enchanted creature. If you do, you may search your library for a card with converted mana cost X or less, where X is enchanted creature's power.
Stasis Prison3UU
Enchantment- Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
Put a copy of this enchantment on target creature.
Cunning Imp :2mana::symb:
Creature - Imp
Flying
Whenever Cunning Imp comes into play, look at target player's hand. Choose a card from it, then that player discards that card.
3/3
Cloud of Decay 1BB
Enchantment
Fading 4
Whenever you remove a fading counter creatures get -1/-1 until end of turn. 1:Remove a fading counter use this ability only once each turn.
Magma GuardianR
Creature - Elemental Warrior
Defender 0: Magma Guardian gets +1/+1 until end of turn and deals 1 damage to you.
Sacrifice three mountains: Magma Guardian loses defender until end of turn.
3/2
Liquified :4mana::symu::symu:
Instant
Counter target spell with converted mana cost X or less. If it's countered this way, remove it from the game instead of putting it into it's owner's graveyard. Return X blue instant cards from your graveyard to your hand.
Gossamer Wisps 2WW
Enchantment
Return a permenant you control to it's owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
"The world is escaping me." Warg Raider
Tower Of Aliban2
Legendary Artifact - Fortification ,t: Tower of Aliban does 2 damage to target creature.
Fortified land gets +3/+3 if its a creature. 2: Fortify
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists. Viva L'Assemblage!
Modern-- Fish; Jund; Burn; Affinity; Mill Legacy--UGBFood Chain; UFish; UBRG Delver Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress 60 Card Singleton -- WB value drain UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Waaam Dragonauts :1mana::symru::symru:
Creature - Faerie Wizard
Flying, haste
Whenever Waaam Dragonauts deals combat damage to a player, Waaam Dragonaughts gains double strike for two turns. (This ability cannot be triggered more than once.)
3/3
Pollen of Power GW(G/W)
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Rare-i-fy Mogg Fanatic. It was common in Weatherlight.
Private Mod Note
():
Rollback Post to RevisionRollBack
Props to SpiderBoy4 and High(~)Light Studios for awesome Banner & Avvy!
OMG It just dawned upon me: Planeswalkers are Pokemons
Quote from Silvercut »
The frame on the green Kamahl, Pit Fighter is very exceedingly awesomely beautifully artistically changing-to-many-adjectives-into-adverbs-ly nice.
Mycoloth: NOMNOMNOM on Dragon Fodder.
One turn later, 1/1 turds come out.
Master of Evasion 1UU
Creature- Human Wizard
Master of Evasion is Unblockable
Whenever Master of Evasion leaves play you may draw a card U, Discard a card: Return Master of Evasion to your hand
2/1
Rare-i-fy Mogg Fanatic. It was common in Weatherlight.
It was common in Tempest, actually.
Wirestrand Hunter3WB
Artifact Creature - Zombie Construct
Whenever Wirestrand Hunter attacks, it gets +2/+0 until end of turn.
Whenever Wirestrand Hunter blocks, it gets +0/+2 until end of turn. 2WB, Sacrifice an artifact creature: Return Wirestrand Hunter to play. Use this ability only if Wirestrand Hunter is in your graveyard, and only whenever you could play a sorcery.
3/3
Too Much Thinking :3mana::symu:
Sorcery
Name a color. Target player draws two cards, then discards four cards. Return all cards that aren't the named color to that player's hand. Repeat this process one time.
Exalted Elder
Creature - Human Cleric
:1mana:: Redirect the next 1 damage that would be delt to Exalted Elder to target creature or player this turn.
1/2
Exalted Elder3WW
Creature - Human Cleric WW: ~ gets +0/+2 until end of turn. t: Prevent the X damage that would be dealt to target creature or player, where X is equal to ~'s toughness.
1/4
'Nath
Footbottom Binge2BB
Instant
Choose any number of target creatures in your graveyard. Target opponent chooses one of those creatures. Put the chosen creature into play under your control and the rest on top of your library in any order.
Samite Highalchemist 2WWW
Creature - Human Cleric
Creatures you control have vigilance.
Tap an untapped creature you control: Prevent the next 4 damage that would be dealt this turn to that creature. It doesn't untap during your next untap step. WW,t: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step 1/5
Signet of Wonder2
Legendary Artifact
~ comes into play tapped.
:symtap:, return ~ to your hand: Add one mana each of two different colors to your mana pool.
Broken Archepelago
Legendary Land
~ comes into play tapped.
Add U to your mana pool.
2UU, discard a card, :symtap:: Counter target spell that targets you or a permanent you control.
Ardent Soldier
Creature- Solider
Kicker-XX
Vigilance
If you paid the kicker cost put X 1/1 solider tokens into play
Ardent Commanders Power and Toughness are both equal to the number of Soliders you have in play.
*/*
Next Harrow
Creature - Dryad Shaman
At the beginning of your upkeep, you may sacrifice an untapped land. If you do, search your library for up to two basic land cards and put them into play.
"In the last few centuries we have done what we could to recover from the invasion. But it has been more than enough."
1/2
Next: Manacles of Decay
Enchantment- Aura
Enchant Creature
Enchanted Creature cannot attack, block, and activated abilities cannot be played.
B: Enchanted creature's controller loses 1 life
R: Enchanted creature deals 1 damage to target creature
Next: Brainstorm
Enchantment
2WW
Creatures can't attack you.
2B: Creatures target player controls get -1/-1 until end of turn.
2R: Creatures target player controls can't block until end of turn.
Next: Dizzy Spell
Avatar and Banner by CharlieD of Midnight Graphics
Enchantment - Aura
Enchant creature you control
All creatures get -X/-0 until end of turn, where X is enchanted creature's power.
At the beginning of your upkeep, sacrifice enchanted creature. If you do, you may search your library for a card with converted mana cost X or less, where X is enchanted creature's power.
Next: Stasis Cell
Enchantment- Aura
Enchant creature.
Enchanted creature doesn't untap during its controller's untap step.
Put a copy of this enchantment on target creature.
Next: Chimney Imp
Creature - Imp
Flying
Whenever Cunning Imp comes into play, look at target player's hand. Choose a card from it, then that player discards that card.
3/3
Next: Skyhunter Prowler.
Creature - Cat Knight
Flying, vigilance, first strike
3/2
Nausea
Enchantment
Fading 4
Whenever you remove a fading counter creatures get -1/-1 until end of turn.
1:Remove a fading counter use this ability only once each turn.
Next: Wall of Fire
Magma Guardian R
Creature - Elemental Warrior
Defender
0: Magma Guardian gets +1/+1 until end of turn and deals 1 damage to you.
Sacrifice three mountains: Magma Guardian loses defender until end of turn.
3/2
Next: Liquify
Instant
Counter target spell with converted mana cost X or less. If it's countered this way, remove it from the game instead of putting it into it's owner's graveyard. Return X blue instant cards from your graveyard to your hand.
Next: Gossamer Chains
Cause I need the bread
Then get a job at the bakery.
Enchantment
Return a permenant you control to it's owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
"The world is escaping me." Warg Raider
Next: Aliban's Tower
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
Legendary Artifact - Fortification
,t: Tower of Aliban does 2 damage to target creature.
Fortified land gets +3/+3 if its a creature.
2: Fortify
now wee dragonauts
The Steamflogged
Human Rigger Rebels
Resisting The Tyranny of the Anti-Contraptionists.
Viva L'Assemblage!
Legacy--UGBFood Chain; UFish; UBRG Delver
Commander--UB Sygg, River Cutthroat; W Isamaru, H.O.K.WRG Naya grouphug Enchantress
60 Card Singleton -- WB value drain
UN- -- W Weenie (Wordmail on Knight of the Hokey Pokey is good beats)
Creature - Faerie Wizard
Flying, haste
Whenever Waaam Dragonauts deals combat damage to a player, Waaam Dragonaughts gains double strike for two turns. (This ability cannot be triggered more than once.)
3/3
Next: Seeds of Strength.
GW(G/W)
Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Rare-i-fy Mogg Fanatic. It was common in Weatherlight.
Props to SpiderBoy4 and High(~)Light Studios for awesome Banner & Avvy!
Navrica
Argentum
Creature - Goblin
Sacrifice Mogg Extremist: Mogg Extremist deals 3 damage to target creature or player.
1/1
Next - Escape Artist
A big thank you to Spiderboy4 at High~Light Studios for the awesome banner.
Favorite card quotes:
[card]Pinpoint Avalanche
[/card]"Some solve problems by thinking and talking. Others use rocks." --Toggo, Goblin Weaponsmith
Fodder Cannon
Step 1: Find your cousin.
Step 2: Get your cousin in the cannon.
Step 3: Find another cousin.
Creature- Human Wizard
Master of Evasion is Unblockable
Whenever Master of Evasion leaves play you may draw a card
U, Discard a card: Return Master of Evasion to your hand
2/1
Next Hollow Dogs
Wirestrand Hunter 3WB
Artifact Creature - Zombie Construct
Whenever Wirestrand Hunter attacks, it gets +2/+0 until end of turn.
Whenever Wirestrand Hunter blocks, it gets +0/+2 until end of turn.
2WB, Sacrifice an artifact creature: Return Wirestrand Hunter to play. Use this ability only if Wirestrand Hunter is in your graveyard, and only whenever you could play a sorcery.
3/3
Next: Wistful Thinking
Sorcery
Name a color. Target player draws two cards, then discards four cards. Return all cards that aren't the named color to that player's hand. Repeat this process one time.
Next: Revered Elder
Cause I need the bread
Then get a job at the bakery.
Creature - Human Cleric
:1mana:: Redirect the next 1 damage that would be delt to Exalted Elder to target creature or player this turn.
1/2
Next: Footbottom Feast.
Creature - Human Cleric
WW: ~ gets +0/+2 until end of turn.
t: Prevent the X damage that would be dealt to target creature or player, where X is equal to ~'s toughness.
1/4
'Nath
Footbottom Binge 2BB
Instant
Choose any number of target creatures in your graveyard. Target opponent chooses one of those creatures. Put the chosen creature into play under your control and the rest on top of your library in any order.
Next: Stalking Tiger
Creature - Cat
Trample
~ must be blocked, if able, by no more than one creature.
4/4
Samite Alchemist
Creature - Human Cleric
Creatures you control have vigilance.
Tap an untapped creature you control: Prevent the next 4 damage that would be dealt this turn to that creature. It doesn't untap during your next untap step.
WW,t: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step
1/5
Next: Choose a Signet, anyone you prefer
Legendary Artifact
~ comes into play tapped.
:symtap:, return ~ to your hand: Add one mana each of two different colors to your mana pool.
Nantuko Husk (This was a common once)