Route Runner1U
Creature — Human Scout 1: Return target land you control to its owner's hand.
1/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Abominable Adapter1W
Creature - Eldrazi Drone
Devoid 1C: Abominable Adapter gains flying until end of turn if you control a colorless permanent with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, landwalk, menace, protection, prowess, reach, trample, and vigilance.
2/1
Adaptive Elemental 3UR
Creature - Elemental
During each upkeep, choose three of the listed abilities. Adaptive Elemental gains those abilities until the end of the turn:
First Strike, Flying, Protection from Blue, Protection from Red, Trample
3/3
Reflective Meditation1UU
Enchantment - aura
Enchant Creature
Whenever Enchanted Creature's triggered ability is triggered, copy it. You may choose new targets for those copies.
Wouldn't that not help since the choices would also be copied?
I'm on the assumption that you can choose? Or should I have to reword it?
Trinket Fair
Land
~ enters the battlefield tapped. T: Add C to your mana pool. 1T Discard a Card: Create a 1/1 Colorless Servo Artifact Creature token.
Angelic Usher1W
Creature — Angel
Flying t: You gain 1 life.
Whenever another creature enters the battlefield under your control, untap Angelic Usher.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Snake Temple Oracle2BG
Creature - Naga Shaman
Whenever a snake or naga creature enters the battlefield under your control, untap ~. 5T: Look at the top three cards of your library. Put one card into your hand and the rest in your graveyard.
2/3
Essence FeederBG
Creature — Snake
When ~ is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Rot Farm Salvage1BG
Sorcery
Put three cards from the top of your deck into your graveyard. Then choose a creature, land, or artefact card in your graveyard and put it into your hand. The definition of fertilising the land for tot farmers often use more unconventional methods.
Haughty ProclamationB
Sorcery
Search your library for a card with converted mana cost 6 or greater, reveal that card, shuffle your library, and put that card on top of it.
Spitting Glaivewurm4GGG
Creature - Wurm
At the beginning of your upkeep, reveal the top card of your library. If you do, ~ deals damage to target creature an opponent controls equal to the CMC of the revealed card.
Trample
6/6
Possibility3GUR
Creature - Incarnation
When ~ attacks, exile the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking, then exile it at the beginning of the next end step. Otherwise you may cast that card this turn.
6/6
Attempt the Improbable4UU
Instant
Scry 3, then draw three cards. If you cast ~ from anywhere except from your hand, return up to three target nonland permanents to their owner's hands.
Eidolon of Restoration3W
Enchantment Creature - Spirit W, T, sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. 1/2
Sanctum's Protector2W
Creature - Human Knight
Vigilance T: The next creature entering the battlefield this turn doesn't cause abilities to trigger. 2/4
Sway the Herd1UU
Instant
Until end of turn, if a creature would enter the battlefield under an opponent's control and it wasn't cast, it enters the battlefield under your control instead.
Draw a card.
Haunted Cryptyard
Land T: Add two mana of any color. Each opponent creates a 1/1 White Spirit Creature token with flying. T: Add CC. Each opponent creates a 1/1 White Spirit Creature token with flying.
Unbinder Witch2BB
Creature - Human Wizard
When ~ enters the battlefield, destroy target creature. That creature's controller creates a 1/1 white spirit creature token with flying and a 2/2 black Zombie creature token.
1/3
Blood Tainted FaithfulBB
Creature - Vampire Cleric
Whenever a creature enters the battlefield under an opponent's control, that player loses 1 life.
1/1
Echoes of Creation2(G/U)(G/U)(G/U)(G/U)
Enchantment
Whenever a creature enters the battlefield under your control you may draw a card.
Whenever a creature enters the battlefield under an opponent's control you may draw two cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Creature — Human Scout
1: Return target land you control to its owner's hand.
1/3
Creature - Eldrazi Drone
Devoid
1C: Abominable Adapter gains flying until end of turn if you control a colorless permanent with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, landwalk, menace, protection, prowess, reach, trample, and vigilance.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
3UR
Creature - Elemental
During each upkeep, choose three of the listed abilities. Adaptive Elemental gains those abilities until the end of the turn:
First Strike, Flying, Protection from Blue, Protection from Red, Trample
3/3
Enchantment - aura
Enchant Creature
Whenever Enchanted Creature's triggered ability is triggered, copy it. You may choose new targets for those copies.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
I'm on the assumption that you can choose? Or should I have to reword it?
Trinket Fair
Land
~ enters the battlefield tapped.
T: Add C to your mana pool.
1T Discard a Card: Create a 1/1 Colorless Servo Artifact Creature token.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
You gain 1 life for each cleric you control.
Target opponent loses 1 life for each cleric you control.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever you gain life, create a 1/1 Cleric token.
Angelic Usher 1W
Creature — Angel
Flying
t: You gain 1 life.
Whenever another creature enters the battlefield under your control, untap Angelic Usher.
1/1
Creature - Naga Shaman
Whenever a snake or naga creature enters the battlefield under your control, untap ~.
5T: Look at the top three cards of your library. Put one card into your hand and the rest in your graveyard.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature — Snake
When ~ is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
2/1
Sorcery
Put three cards from the top of your deck into your graveyard. Then choose a creature, land, or artefact card in your graveyard and put it into your hand.
The definition of fertilising the land for tot farmers often use more unconventional methods.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Naga Wizard
Players play with their hands and the top card of their libraries revealed.
Eternalize 3UU
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Search your library for a card with converted mana cost 6 or greater, reveal that card, shuffle your library, and put that card on top of it.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Wurm
At the beginning of your upkeep, reveal the top card of your library. If you do, ~ deals damage to target creature an opponent controls equal to the CMC of the revealed card.
Trample
6/6
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Incarnation
When ~ attacks, exile the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking, then exile it at the beginning of the next end step. Otherwise you may cast that card this turn.
6/6
Instant
Scry 3, then draw three cards. If you cast ~ from anywhere except from your hand, return up to three target nonland permanents to their owner's hands.
Instant
The next instant or sorcery spell you cast has Rebound.
Draw a card.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment Creature - Spirit
W, T, sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
1/2
Creature - Zombie Beast
Trample
When ~ enters the battlefield, you lose 5 life.
5/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Knight
Vigilance
T: The next creature entering the battlefield this turn doesn't cause abilities to trigger.
2/4
Instant
Until end of turn, if a creature would enter the battlefield under an opponent's control and it wasn't cast, it enters the battlefield under your control instead.
Draw a card.
Land
T: Add two mana of any color. Each opponent creates a 1/1 White Spirit Creature token with flying.
T: Add CC. Each opponent creates a 1/1 White Spirit Creature token with flying.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Wizard
When ~ enters the battlefield, destroy target creature. That creature's controller creates a 1/1 white spirit creature token with flying and a 2/2 black Zombie creature token.
1/3
Creature - Vampire Cleric
Whenever a creature enters the battlefield under an opponent's control, that player loses 1 life.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a creature enters the battlefield under your control you may draw a card.
Whenever a creature enters the battlefield under an opponent's control you may draw two cards.